Matches · 2026-10-13 · rules version c5
PokéChamp vs Bonsai 2 27B
PokéChamp won in 5 turns · 5 min wall clock · 31,210 tokens
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Decisions
- Team previewPokéChamp brought
Garchomp,hydreigon,gardevoirBonsai 2 27B broughtGarchomp,hydreigon,toxapexMirror match vs scripted bot with same team. Bringing Garchomp (leader, Stealth Rock + Mega potential), Hydreigon (Choice Scarf priority nuke w/ Dracometeor), Toxapex (wall, Regenerator, Baneful Bunker, Toxic pressure). Need to set SR early, use Hydreigon's scarf speed to outspeed everything, and wall with Toxapex. Watch for opponent's Mega evolution timing.
Reasoning trace (576 words)
Let me analyze this team preview for a Pokémon Champions singles battle with Mega Evolution. My team options: - Garchomp (Dragon/Ground) - Life Orb, Sandveil, 183/183 HP, 169 Spe. Earthquake, Dragonclaw, Stoneedge, Stealth Rock - Toxapex (Poison/Water) - Leftovers, Regenerator, 157/157 HP, 55 Spe. Toxic, Recover, Baneful Bunker, Haze - Hydreigon (Dark/Dragon) - Choice Scarf, Levitate, 167/167 HP, 165 Spe. Dark Pulse, Dracometeor, U-turn, Nasty Plot - Corviknight (Flying/Steel) - Metal Coat, Unnerve, 205/205 HP, 87 Spe. Defog, Roost, Body Press, U-turn - Gardevoir (Psychic/Fairy) - Wise Glasses, Synchronize, 143/143 HP, 145 Spe. Moonblast, Psyshock, Dazzling Gleam, Knockoff - Krookodile (Ground/Dark) - Black Belt, Intimidate, 170/170 HP, 158 Spe. Earthquake, Payback, Stoneedge, Knockoff The opponent is a "scripted control bot" with an exact copy of my team. They'll bring their own 3. Key considerations: - This is a mirror match - both sides have the same 6 Pokémon - Mega Evolution instead of Terastallization - Garchomp can Mega Evolve (Mega Garchomp) - Hydreigon can Mega Evolve (Mega Hydreigon) - Krookodile can Mega Evolve (Mega Krookodile) For a mirror match, I want to bring Pokémon that give me advantages: 1. **Garchomp** - Great offensive presence, can set up Stealth Rock, has Life Orb for damage. Mega Garchomp is very strong. Speed 169 is good. 2. **Toxapex** - Excellent wall, Regenerator helps with switching, Baneful Bunker is great in a mirror (poison type resists poison). Toxic pressure. Very slow though. 3. **Hydreigon** - Choice Scarf gives it priority speed advantage over most things. Dracometeor is powerful. Nasty Plot for setup. Levitate means immune to Ground. 4. **Corviknight** - Great wall, Defog clears hazards (important in mirror), Body Press with Metal Coat. Unnerve prevents opponent from raising stats. 5. **Gardevoir** - Wise Glasses boosts special attack, Moonblast is strong. Knockoff removes items. But weak to Ground and Steel. 6. **Krookodile** - Intimidate lowers opponent's Attack, Black Belt boosts Knockoff. Earthquake hits many types. Mega Krookodile is very strong physically. For a mirror match strategy: - I want hazard control (Stealth Rock from Garchomp, Defog from Corviknight) - I want speed advantage (Hydreigon with Choice Scarf) - I want a wall (Toxapex or Corviknight) - I want physical pressure (Garchomp or Krookodile) Best team for mirror: - **Garchomp** as leader - sets up Stealth Rock, strong physical attacker, can Mega Evolve. Speed 169 is good. - **Hydreigon** - Choice Scarf gives it speed priority over Garchomp (165 vs 169... wait, with Choice Scarf it gets +50% speed, so 165*1.5 = 247.5, effectively outspeeds everything). Dracometeor is a nuke. - **Toxapex** - Wall, Regenerator, Baneful Bunker (poison resists poison), Toxic pressure. Actually, let me reconsider. In a mirror: - Garchomp vs Garchomp: Both have Earthquake, Dragonclaw, Stoneedge. Life Orb user takes 1/8 recoil. Mega Garchomp would be devastating. - Hydreigon with Choice Scarf outspeeds everything and can nuke with Dracometeor (130 BP). - Toxapex is a great wall that can Toxic things and use Baneful Bunker. Alternative: Corviknight instead of Toxapex for Defog? But Toxapex's Regenerator + Baneful Bunker makes it very tanky in a mirror. Actually, I think Garchomp, Hydreigon, and Toxapex is the best trio: - Garchomp: Physical sweeper, Stealth Rock, can Mega Evolve - Hydreigon: Choice Scarf priority nuke with Dracometeor, Nasty Plot potential - Toxapex: Wall, Toxic pressure, Regenerator for free healing, Baneful Bunker This gives me physical and special offense, a wall, hazard setup, and speed control. Let me go with: BRING: garchomp, hydreigon, toxapex
- Turn 1PokéChamp used
DragonclawBonsai 2 27B usedDragonclawMirror match, both Garchomp at full HP. Speed uncertain (my 169 vs their 109-169). Dragonclaw is super effective on Garchomp - best offensive option. Life Orb boosts damage. If they have Roughskin, contact moves hurt me back. Plan: pressure with Dragonclaw, set SR later if I survive, use Hydreigon's Choice Scarf for priority nukes, Toxapex to wall. Watch their ability reveal.
Reasoning trace (1,084 words)
Let me analyze this situation carefully. We're in a mirror match - both sides have the same team (Garchomp, Toxapex, Hydreigon) plus 3 others (Corviknight, Gardevoir, Krookodile). The opponent is a scripted control bot. Current state: - My Garchomp vs Opponent's Garchomp - Both at full HP - No hazards on either side - Speed: my Garchomp Spe 169 vs opposing Garchomp Spe 109-169 (could go either way) My plan from earlier: Set up Stealth Rock early, use Hydreigon's Choice Scarf for priority nukes, wall with Toxapex. Key considerations: 1. Both are Garchomp - same type, so Dragonclaw is super effective on both sides. Earthquake hits both equally (Ground vs Ground/Dragon). Stoneedge is not very effective on Garchomp (Rock vs Dragon/Ground - Rock is neutral to Dragon but not very effective to Ground... wait, let me think. Rock is not very effective against Ground? No, Rock is neutral to Ground. Actually: Rock is super effective against Flying, Bug, Ice. Not very effective against Fire, Fighting, Steel, Rock. So Rock vs Dragon/Ground: Rock is neutral to Dragon, and neutral to Ground. So it's neutral overall. Wait, the legal actions say "not very effective on garchomp" - let me trust that. Actually wait - Garchomp is Dragon/Ground. Rock moves are not very effective against Ground? No... Let me reconsider. Rock type: - Super effective vs: Bug, Flying, Ice - Not very effective vs: Fire, Fighting, Rock, Steel - Neutral vs: Dark, Dragon, Ground, Poison, Psychic, Water So Rock is neutral to Garchomp (Dragon/Ground). But the legal actions say "not very effective on garchomp" - hmm, maybe I'm wrong. Let me just trust the game's description. Actually, I think I might be confusing things. Let me re-read: "stoneedge | Rock, Physical, power 100, 80% accuracy, not very effective on garchomp". OK so the game says it's not very effective. I'll go with that. 2. Dragonclaw is super effective on Garchomp (Dragon vs Dragon). So Dragonclaw deals 1.5x damage to both sides. 3. Earthquake: Ground vs Dragon/Ground - Ground is neutral to Dragon, and Ground is not very effective against... wait. Ground moves are not very effective against Flying, Bug, Grass. They're super effective against Fire, Ice, Rock, Steel. Against Dragon: neutral. Against Ground: neutral (Ground doesn't resist Ground). So Earthquake should be neutral on Garchomp. Wait, actually I need to reconsider. Does Ground do neutral damage to Ground-type Pokémon? Yes, it does. Ground is not very effective against Flying, Bug, and Grass types only. So the best offensive options: - Dragonclaw (super effective, 80 BP) - deals 1.5x * 80 = effectively 120 power equivalent - Earthquake (neutral, 100 BP) - deals 100 power equivalent - Stoneedge (not very effective per game, 100 BP, 80% acc) - bad choice Dragonclaw seems like the best offensive move here. But wait - should I set up Stealth Rock first? Actually, in a mirror match with the same team, setting up Stealth Rock is important because: - It hurts Garchomp (Ground weakness... wait, SR hits based on type. Garchomp is Dragon/Ground. SR damage: Rock type. Rock vs Dragon = neutral, Rock vs Ground = not very effective? No wait, I said earlier that the game says Stoneedge is "not very effective on garchomp" which would mean Rock is not very effective against Garchomp's typing. Hmm, but actually for Stealth Rock, it applies damage based on the Pokémon's type resistances. If Rock is not very effective against Garchomp (Dragon/Ground), then SR would deal reduced damage to Garchomp. Actually, I realize I should just focus on what makes sense strategically: 1. Both are Garchomp at full HP 2. Speed could go either way (my 169 vs their 109-169) 3. If I use Dragonclaw and go first, I deal super effective damage 4. If they go first with Dragonclaw, they deal super effective damage to me The safest play might be Stealth Rock to set up a hazard that will hurt them when they switch out (or even if it's reduced on Garchomp, it still helps against their other Pokémon like Hydreigon or Toxapex). Actually wait - SR hurts based on type. Let me think about what SR does: - Against Garchomp (Dragon/Ground): Rock is... the game says Stoneedge is "not very effective" so Rock is not very effective. So SR would deal reduced damage to Garchomp. - Against Hydreigon (Dark/Dragon): Rock is neutral to both. Full damage. - Against Toxapex (Poison/Water): Rock is neutral to Poison, neutral to Water. Full damage. So SR is useful against their other Pokémon but not great against Garchomp. Still, it's a good setup move. But in turn 1, I think the most important thing is to establish presence. Let me think about what the scripted bot would do... As a control bot, it might: - Set up Stealth Rock - Use Dragonclaw for damage - Switch to Toxapex to wall Given that both are Garchomp and speed is uncertain, I think using Dragonclaw (super effective) is the best offensive choice. If I go first, I deal significant damage. If they go first with Dragonclaw, we trade super effective hits. Actually, let me reconsider. With Life Orb on my Garchomp: - Dragonclaw: 1.5x type * 80 BP * 1.3x Life Orb = effective ~156 power - Earthquake: 1.0x type * 100 BP * 1.3x Life Orb = effective ~130 power Dragonclaw is clearly better offensively here. But wait - should I consider that if the opponent's Garchomp has Roughskin, using a contact move would hurt me? Dragonclaw and Earthquake are both contact moves. Stoneedge is also contact. So all my physical attacks would trigger Roughskin if they have it. Hmm, but I don't know their ability yet. Let me just go with the best offensive option. I'll go with Dragonclaw - it's super effective on Garchomp and gives me the best damage output. If speed is even, we trade hits, but I'm at full HP with Life Orb so I can take a hit. Actually, wait. Let me reconsider Stealth Rock. In a 3-Pokemon battle (each side brings 3), setting up SR early is very valuable because it'll chip away at their switches. Even if it's reduced on Garchomp, it'll do full damage to Hydreigon and Toxapex when they switch in. But the immediate threat is the opposing Garchomp. If I use SR now, they can Dragonclaw me for super effective damage (or Earthquake). Then I lose my turn setting up. I think the best play is Dragonclaw to apply pressure immediately. Let's go with that.
PokéChamp switched toGardevoir - Turn 2PokéChamp used
MoonblastBonsai 2 27B usedStealthrockGarchomp fainted their lead Garchomp with Dragonclaw. Gardevoir is in at full HP. I have a free turn - setting Stealth Rock now is optimal since 3 more of their team will switch in (toxapex, hydreigon, corviknight, krookodile). SR will chip them all. My Garchomp outspeeds Gardevoir (169 vs 90-145). Plan: set SR, then pressure with Earthquake or switch to Hydreigon for Dracometeor nukes. Watch for their ability reveal on next switch.
Reasoning trace (696 words)
Let me analyze the situation: - My Garchomp is at 165/183 HP (90.2%) after using Dragonclaw on their Garchomp, which fainted. - Their Gardevoir came in at full HP. - I'm at speed 169 vs their Gardevoir at 90-145, so I move first. My options: 1. Earthquake - Ground/Physical, BP 100. Gardevoir is Psychic/Fairy. Ground is neutral against Psychic and Fairy. So it's neutral damage. 2. Dragonclaw - Dragon/Physical, BP 80. No effect on Gardevoir (Dragon is not super effective against Psychic/Fairy... wait, actually Dragon IS neutral against Psychic/Fairy). Wait, the note says "no effect on gardevoir" - that's odd. Let me re-read. It says "no effect on gardevoir". Hmm, that might mean it deals no damage? That doesn't make sense for a Dragon move against a Psychic/Fairy type. Actually wait - maybe it means there's no additional effect (like no STAB bonus or something). But Dragon is neutral to both Psychic and Fairy. Let me just go with what the game says. Actually, looking more carefully at the legal actions: - Dragonclaw: "no effect on gardevoir" - this might mean it's not very effective or has some special interaction. Actually, I think this is just a note that there's no additional effect (like no STAB). But Dragon should be neutral to Psychic/Fairy. Wait, let me reconsider. The game says "no effect on gardevoir" for Dragonclaw. This is unusual. Maybe it means the move does zero damage? That would be strange for a Dragon move against Psychic/Fairy. Let me just avoid using Dragonclaw since the game explicitly says "no effect." 3. Stoneedge - Rock/Physical, BP 100, 80% accuracy. Rock is super effective against Flying but Gardevoir is Psychic/Fairy. Rock is neutral to both. So it's neutral damage with 80% accuracy. 4. Stealthrock - Sets up SR on the field. This is good for setting up hazards since I have a free turn (their Garchomp just fainted). 5. Switch to Hydreigon 6. Switch to Toxapex Best strategy: Since their Garchomp just fainted and Gardevoir came in, I should set Stealth Rock now while I have the advantage. SR will hurt their next switch-in. Then I can use Earthquake or Stoneedge on Gardevoir. Actually, let me think about what's best here. Gardevoir is Psychic/Fairy: - Earthquake (Ground): neutral to both → neutral damage - Dragonclaw (Dragon): "no effect" per the game - Stoneedge (Rock): neutral to both → neutral damage, 80% accuracy So Earthquake is my best offensive option. But I also want to set Stealth Rock for future switches. Since I have a free turn (their Garchomp fainted), setting SR now makes sense. Their remaining team members (toxapex, hydreigon, corviknight, krookodile) - 3 of which will come in. SR will hurt them on switch-in. Actually, let me reconsider. I should probably use Earthquake to damage Gardevoir since it's neutral and has good power, AND set up SR for later. But I can only do one action per turn. Let me think about what's more valuable: - Earthquake: deals ~100 BP damage (neutral) to a full HP Gardevoir. With Life Orb at 1.3x, that's significant damage. - Stealth Rock: sets up SR which will chip away at their next switch-in. I think setting Stealth Rock is more strategically valuable here since I have a free turn and it'll help against multiple future switches. But Earthquake would also be good to pressure Gardevoir. Actually, let me calculate: My Garchomp has 182 Atk with Life Orb (1.3x). Earthquake BP 100, neutral. Damage = (182 * 1.3 * 100 / 50) / (Gardevoir's Def). Gardevoir's Def range is 76-128. Let's say around 100. Damage ≈ (23660/50)/100 ≈ 47 HP. That's about 27% of Gardevoir's HP. With Stoneedge: similar damage but 80% accuracy and higher crit ratio. I'll go with Stealth Rock to set up the field hazard while I have a free turn. This is a classic "free turn" play in Pokémon battles. Wait, actually let me reconsider. The opponent is a scripted control bot. It might switch out Gardevoir anyway. Setting SR now would be very effective since their next 3 Pokémon (from toxapex, hydreigon, corviknight, krookodile) will all take SR damage on switch-in. I'll go with Stealth Rock.
Bonsai 2 27B switched toHydreigonGarchomp fainted to crit Moonblast from Gardevoir (full HP). SR is set on opponent side - good. Opponent has 2 more Pokémon left (from toxapex, hydreigon, corviknight, krookodile). Switching to Hydreigon with Choice Scarf (effective Spe ~248) to outspeed and pressure Gardevoir with Dracometeor/Dark Pulse. Can Nasty Plot for future turns if needed. Toxapex saved as wall for later threats.
Reasoning trace (722 words)
Let me analyze the situation: - My Garchomp fainted after taking a critical Moonblast from Gardevoir. - I have Stealth Rock set on the opponent's side (good, it will chip their next switch). - Opponent has Gardevoir at full HP active. - I can switch to Hydreigon or Toxapex. My options: 1. Switch to Hydreigon - Choice Scarf gives it speed boost. It has Dracometeor (130 BP Dragon/Special) which is super effective on... wait, Gardevoir is Psychic/Fairy. Dragon is neutral against Fairy and neutral against Psychic. So Dracometeor would be neutral. Dark Pulse is also neutral. But Hydreigon with Choice Scarf at Spe 165*1.5 = 247.5 (rounded to 248) would outspeed Gardevoir (Spe 90-145). Wait, actually let me reconsider. My Garchomp fainted. I need to switch. The opponent's Gardevoir is at full HP. If I switch to Hydreigon: - Choice Scarf gives it +50% speed, so effective Spe ~248 - Gardevoir Spe range: 90-145 - Hydreigon will outspeed Gardevoir - Dracometeor is neutral against Psychic/Fairy (Dragon is neutral to both) - Dark Pulse is also neutral - But Hydreigon can use Nasty Plot for future turns If I switch to Toxapex: - Very slow (Spe 55), will be hit first - Gardevoir's Moonblast is super effective on... wait, Gardevoir is Psychic/Fairy. Moonblast is Fairy/Special. Against Poison/Water (Toxapex): Fairy is neutral to Poison, and neutral to Water. So Moonblast would be neutral against Toxapex. - But Toxapex has high Def/SpD, so it can wall a lot - Can use Baneful Bunker, Toxic, Recover Actually, let me think about what's best here. The opponent still has 2 more Pokémon to bring in (from toxapex, hydreigon, corviknight, krookodile). Hydreigon with Choice Scarf can nuke Gardevoir with Dracometeor. Let me calculate: - Hydreigon SpA: 177, Dracometeor BP 130 - Gardevoir HP range: 143-175, SpD range: 121-183 - Damage = (2*177*130/(121+... wait, let me use the formula properly) Actually, with Choice Scarf, Hydreigon's speed is 165 * 1.5 = 247.5 ≈ 248. Gardevoir max speed is 145. So Hydreigon definitely outspeeds. Dracometeor damage against Gardevoir: - Base power 130, SpA 177, target SpD (let's say worst case 121) - Damage = (2*177*130/121 + 2) * (HP/256) ... this is getting complex. Let me just think about whether it KOes. Actually, the key question is: should I go for Hydreigon to pressure Gardevoir, or Toxapex to set up a wall? Given that: - Stealth Rock is already set (good) - Gardevoir is at full HP and can hit hard with Moonblast - I want to remove threats quickly I think switching to Hydreigon makes sense. With Choice Scarf, it outspeeds everything except maybe other Choice Scarf users. It can use Dracometeor or Dark Pulse on Gardevoir. If it doesn't KO, it can Nasty Plot for future turns. Actually wait - let me reconsider. The opponent is a "scripted control bot." Control bots typically try to set up, wall, and chip away. They might switch to their own Toxapex or Hydreigon next. If I go Hydreigon: - Can pressure Gardevoir with Dracometeor (neutral, but high BP) - Or Dark Pulse (neutral) - Can Nasty Plot for future power spikes - Choice Scarf means it can't Mega Evolve (actually, in Showdown, Choice items prevent Mega Evolution... wait no, that's not right. Actually in the standard rules, you CAN Mega Evolve while holding a Choice item? No wait - actually I think you cannot Mega Evolve with a Choice item because it would be a "move" that conflicts. Let me reconsider... Actually, in Pokémon Showdown, you CANNOT Mega Evolve if you're holding a Choice item (Choice Scarf, Choice Band, Choice Specs). The Mega Evolution button is not available. So my Hydreigon with Choice Scarf cannot Mega Evolve. But wait, the problem says "Mega Evolution instead of Terastallization" - so this is a custom format where Mega Evolution replaces Terastal. But Choice items still prevent Mega Evolution in standard rules. Hmm, but actually let me re-read: "Mega Evolution available: No" for my side. So I can't Mega Evolve right now anyway (probably because I need to have the Mega Stone or something). OK so my decision: Switch to Hydreigon. It's the most offensive option, outspeeds Gardevoir with Choice Scarf, and can apply pressure. If it doesn't KO Gardevoir, I can Nasty Plot for future turns. Let me go with SWITCH: hydreigon.
- Turn 3PokéChamp used
MoonblastBonsai 2 27B usedDarkpulseHydreigon (Choice Scarf, ~248 Spe) is active vs Gardevoir (Psychic/Fairy). Dark Pulse is 2x super effective on Psychic typing. Dracometeor is 0.5x (Fairy resists Dragon) - useless here. SR already set on opponent side. Must pressure now before Gardevoir's Moonblast (2x on my Hydreigon) KOs me next turn. Dark Pulse should deal ~160+ damage, likely KO or near-KO Gardevoir. If it survives, switch to Toxapex to wall.
Reasoning trace (1,131 words)
Let me analyze the situation: - My Hydreigon is active at full HP (167/167), with Choice Scarf giving it ~248 Speed - Opponent's Gardevoir is active at full HP (100%) - I have Stealth Rock set on opponent's side - My Garchomp fainted to a crit Moonblast from Gardevoir - I'm facing a mirror match - opponent has same team Key considerations: - Hydreigon with Choice Scarf outspeeds everything (Spe 165 * 1.5 = 247.5) - Gardevoir is Psychic/Fairy, so it resists Dragon (Dracometeor is neutral on Fairy but... wait, let me check) - Dragon vs Psychic: Neutral - Dragon vs Fairy: Super effective! Wait no... - Actually: Dragon is super effective against Dragon and Ice. Against Fairy, Dragon is NOT super effective. Let me reconsider. - Dragon moves are super effective against Dragon and Ice types. They are neutral against most other types. - Gardevoir is Psychic/Fairy. Dragon vs Psychic = Neutral. Dragon vs Fairy = Super Effective? No wait... Let me recall the type chart: - Dragon is super effective against: Dragon, Ice - Dragon is not very effective against: Dragon (wait no), Grass, Fire, Water, Steel, Fairy - Actually: Dragon is NOT very effective against Dragon, Grass, Fire, Water, Steel, and Fairy. Wait, I need to be more careful: - Dragon attacks are super effective against Dragon and Ice - Dragon attacks are not very effective against Dragon (no wait), Grass, Fire, Water, Steel, Fairy Hmm, let me think again. The type effectiveness chart: - Dragon is strong against: Dragon, Ice - Dragon is weak to: Dragon (resists), Grass (resists), Fire (resists), Water (resists), Steel (resists), Fairy (resists) Wait no. Let me be precise: - Dragon STAB: super effective vs Dragon and Ice - Dragon is not very effective against: Dragon, Grass, Fire, Water, Steel, Fairy So Dracometeor (Dragon/Special) would be NOT VERY EFFECTIVE against Gardevoir (Psychic/Fairy). That's a 0.5x multiplier from the Fairy typing. - Dark Pulse vs Psychic/Fairy: Dark is super effective against Psychic and Ghost. Against Fairy, it's neutral. So Dark Pulse would be super effective (2x) against Gardevoir! Wait: Dark is super effective against Psychic and Ghost. Dark is not very effective against Fighting and Dark. Against Fairy, Dark is neutral. So Dark Pulse vs Psychic/Fairy = 2x (from Psychic) * 1x (Fairy) = 2x super effective. - Dracometeor vs Psychic/Fairy = 0.5x (Fairy resists Dragon) * 1x (Psychic neutral to Dragon) = 0.5x not very effective. So Dark Pulse is the clear choice here! It's super effective on Gardevoir. Hydreigon with Choice Scarf has SpA 177, and with Life Orb... wait no, Hydreigon has Choice Scarf. Let me check: - Hydreigon: SpA 177, Dark Pulse BP 80 - Damage = (2*Level/5+2) * BP * Atk/Def / 50 + 2 - With Level 50: (2*50/5+2) = 42 - Base damage = 42 * 80 * 177 / Def / 50 + 2 Gardevoir's SpD range is 121-183. Let's say around 150 average. - Damage ≈ 42 * 80 * 177 / 150 / 50 + 2 = 42 * 80 * 177 / 7500 + 2 = 42 * 19.36 + 2 ≈ 813 + 2... Wait, I'm overcomplicating this. The key point is: - Dark Pulse is super effective (2x) on Gardevoir - Hydreigon outspeeds everything with Choice Scarf - This should KO or significantly damage Gardevoir Let me also consider Nasty Plot - but that would waste a turn and I want to pressure now. Actually, wait - the notes say "no effect on gardevoir" for Dracometeor. That's because of the type resistance (Fairy resists Dragon). So Dark Pulse is definitely the best move. Let me go with Dark Pulse. It's super effective, high accuracy (100%), and has a 20% flinch chance. With Choice Scarf ensuring I hit first, this should do significant damage to Gardevoir. Actually, let me reconsider whether I should Nasty Plot instead. If I Nasty Plot now, my SpA goes from 177 to 236 (at +2). Then next turn Dark Pulse would be even stronger. But Gardevoir could potentially KO me with Moonblast or something else. Hydreigon's HP is 167. Gardevoir's Moonblast (Fairy/Special, BP 95) - Fairy is super effective against Dragon (Hydreigon is Dark/Dragon). So Moonblast would be 2x on Hydreigon. - Damage ≈ 42 * 95 * SpA / Def / 50 + 2 - Gardevoir's SpA range: 130-194, let's say ~160 - Hydreigon's SpD: 110 - Damage ≈ 42 * 95 * 160 / 110 / 50 + 2 = 42 * 13.8 + 2 ≈ 580 + 2... Hmm, that seems like it could be a big hit but probably not a KO on 167 HP Hydreigon. Actually wait, I need to recalculate properly. The damage formula in Pokémon: Damage = ((2*Level/5 + 2) * Power * AttackerStat / DefenderStat / 50) + 2 For Moonblast (BP 95, SpA ~160) vs Hydreigon (SpD 110): = (42 * 95 * 160 / 110 / 50) + 2 = (42 * 95 * 160) / (110 * 50) + 2 = 638,400 / 5,500 + 2 = 116.07 + 2 = ~118 With Fairy super effective (2x): ~236 damage. That would KO Hydreigon (167 HP)! Wait, but Gardevoir's SpA could be as low as 130: = (42 * 95 * 130 / 110 / 50) + 2 = 518,700 / 5,500 + 2 = 94.3 + 2 = ~96 With 2x: ~192. Still KOs Hydreigon at 167 HP! So if I don't KO Gardevoir this turn, it could potentially KO me next turn with Moonblast. Dark Pulse should do enough damage to KO or significantly weaken Gardevoir. Dark Pulse (BP 80, SpA 177) vs Gardevoir (SpD ~150), super effective (2x): = (42 * 80 * 177 / 150 / 50) + 2 = 596,160 / 7,500 + 2 = 79.5 + 2 = ~81.5 With 2x: ~163 damage Gardevoir's HP range is 143-175. So this could KO if HP is on the lower end (143), or leave it at ~10-12 HP if HP is higher (175). Hmm, that's risky. It might not KO. But it's still the best option to pressure. Actually wait - I should also consider: does Gardevoir have an item? Unknown. Could be Life Orb or something else. Let me just go with Dark Pulse. It's super effective, guaranteed hit (100% accuracy), and even if it doesn't KO, it deals significant damage. If it doesn't KO, I can switch to Toxapex next turn. Actually, let me reconsider the strategy. The opponent is a scripted control bot. They likely have a set strategy. Given that they switched Gardevoir in after Garchomp fainted, they're probably trying to pressure with Moonblast or set up something. I'll go with Dark Pulse - it's super effective and I want to apply maximum pressure while I'm outspeeding everything.
Bonsai 2 27B switched toToxapexIncident report
Only one legal action: played without asking.
- Turn 4PokéChamp used
PsyshockBonsai 2 27B usedToxicToxapex (full HP) vs Gardevoir (49%). Gardevoir moves first, Moonblast ~42 dmg to Toxapex (not KO). SR set on opponent side. Garchomp and Hydreigon fainted. Plan: Toxic to set up poison DoT (~20 HP/turn), then Baneful Bunker to block next Moonblast while poison ticks. Gardevoir at 49% will be KOs in ~4 turns from poison alone. Toxapex can survive several Moonblasts with Regenerator + Recover.
Reasoning trace (1,584 words)
Let me analyze the current situation: - My Toxapex (full HP, 157/157) is active against Gardevoir (49% HP) - Gardevoir has Moonblast revealed (Fairy/Special, BP:95) - Gardevoir moves first (Spe 90-145 vs my Toxapex Spe 55) - SR is set on opponent's side - My Garchomp and Hydreigon are fainted - I have Toxapex active, with Toxic, Recover, Baneful Bunker, Haze Gardevoir at 49% HP. Moonblast is super effective against... wait, Gardevoir is Psychic/Fairy. Moonblast is Fairy/Special. My Toxapex is Poison/Water. Fairy is neutral to Poison and Water. So Moonblast would deal normal damage to Toxapex. Wait, let me reconsider. Moonblast on Toxapex: - Toxapex is Poison/Water - Moonblast is Fairy/Special - Fairy vs Poison: neutral (1x) - Fairy vs Water: neutral (1x) - So Moonblast deals 1x damage to Toxapex Gardevoir's SpA range: 130-194. Let's say around 170 average. Moonblast BP 95, power = 95/2 * (SpA/Def) roughly... Actually let me think about what damage Moonblast would do to Toxapex at full HP: - SpA ~170, SpD 164 - Damage = (2*Level+2)/5 * BP * Atk/Def / 50 + 2 - = (2*50+2)/5 * 95 * 170/164 / 50 + 2 - = 52/5 * 95 * 1.037 / 50 + 2 - = 10.4 * 95 * 1.037 / 50 + 2 - = 10.4 * 98.6 / 50 + 2 - = 1025.4 / 50 + 2 - = 20.5 + 2 = ~22 damage Wait, that seems low. Let me recalculate more carefully. Actually the formula is: ((2*level+2)/5 * power * attacker_stat/defender_stat) / 50 + 2 = (102/5 * 95 * 170/164) / 50 + 2 = (20.4 * 95 * 1.0366) / 50 + 2 = (20.4 * 98.48) / 50 + 2 = 2009 / 50 + 2 = 40.2 + 2 = ~42 damage So Moonblast would deal about 42 damage to Toxapex at full HP (157). That's not a KO but it's significant. Now, what should I do? Options: 1. Toxic - badly poisons Gardevoir. This is great because it sets up a poison DoT. 2. Recover - heals 50% of max HP (78 HP). But Toxapex is at full HP already. 3. Baneful Bunker - protects from moves, contact poisons. Priority +4. 4. Haze - removes stat changes. Since Gardevoir moves first and will use Moonblast (likely), I should consider: - If I use Toxic: Gardevoir uses Moonblast (~42 damage), then my Toxapex is poisoned. Next turn, Toxapex can Recover or use Baneful Bunker. - If I use Baneful Bunker: It has priority +4, so it goes before Gardevoir's Moonblast. This protects from the move AND poisons on contact. But wait - does Baneful Bunker protect from special moves? Yes, it acts like Protect but with poison on contact. So it would block Moonblast entirely. Wait, actually let me reconsider. Baneful Bunker is priority +4, so it goes first. It protects the user from all damage this turn. The opponent's move is blocked. Then at end of turn, if there was a contact move... but Moonblast isn't a contact move. So the poison wouldn't trigger. Actually, looking at it more carefully: Baneful Bunker "Protects from moves. Contact: poison." This means it blocks all incoming damage this turn (like Protect), and if a contact move would have hit, it poisons instead. Since Moonblast isn't a contact move, the poison wouldn't trigger. So with Baneful Bunker: - Turn 4: My Toxapex uses Baneful Bunker (priority +4, goes first). Gardevoir's Moonblast is blocked. No damage to either side. - Turn 5: I can use Toxic or Recover. With Toxic: - Turn 4: Gardevoir uses Moonblast (~42 damage), then my Toxapex uses Toxic. Toxapex at ~115 HP, poisoned. - Turn 5: Poison deals damage (1/8 of max = ~19 HP). Then I can Recover or use Baneful Bunker. Actually, let me think about what's best strategically. Gardevoir is at 49% HP. If I could KO it... but Toxapex doesn't have a strong offensive move. Toxic + Recover/Baneful Bunker is the wall strategy. The key question: should I use Baneful Bunker to block Moonblast this turn, or take the hit and use Toxic? If I use Baneful Bunker: - Turn 4: Block Moonblast. Toxapex at 157 HP. - Turn 5: Use Toxic. Gardevoir uses Moonblast (blocked by... wait, no, I'd need to use Baneful Bunker again or take the hit). Actually, if I use Baneful Bunker this turn, next turn Gardevoir will likely use Moonblast again (since it's their main move). I could use Toxic then. But that means taking a Moonblast hit. Alternatively: - Turn 4: Use Toxic. Take Moonblast (~42 damage). Toxapex at ~115 HP, poisoned. - Turn 5: Use Baneful Bunker to block next Moonblast. Or Recover. Hmm, I think the best play is: - Use Toxic this turn. It's a free move that sets up poison DoT on Gardevoir. Even if I take a Moonblast hit, Toxapex can survive it (157 - 42 = 115 HP). The poison will chip away at Gardevoir over time. - Next turn, use Baneful Bunker to block their next Moonblast while the poison ticks. Wait, but if I use Toxic, does it go after Moonblast? Yes, because Gardevoir is faster (90-145 vs 55). So: - Gardevoir uses Moonblast first (~42 damage to Toxapex) - Then Toxapex uses Toxic That works. Toxapex at ~115 HP, poisoned. Next turn I can Baneful Bunker or Recover. Actually, let me reconsider whether to use Baneful Bunker this turn instead. If I block the Moonblast: - Turn 4: Block. Toxapex at 157 HP. - Turn 5: Use Toxic. Take Moonblast (~42 damage). Toxapex at ~115 HP, poisoned. This is essentially the same but delayed by one turn. The only difference is I take one less Moonblast hit this turn. But Gardevoir is at 49% and will likely keep using Moonblast. Eventually I'll need to deal with it. Actually wait - if I use Baneful Bunker, does the opponent's move still go off? No! Baneful Bunker blocks all damage. So the Moonblast is completely blocked. That means: - Turn 4 (Baneful Bunker): Toxapex at 157 HP, no poison yet - Turn 5 (Toxic): Gardevoir uses Moonblast (~42 dmg), then Toxic. Toxapex at ~115 HP, poisoned. vs: - Turn 4 (Toxic): Gardevoir uses Moonblast (~42 dmg), then Toxic. Toxapex at ~115 HP, poisoned. - Turn 5 (Baneful Bunker): Block next Moonblast. Toxapex at ~96 HP (after poison tick). Hmm, in the second scenario, I take the Moonblast AND the poison tick before blocking. In the first scenario, I block first then take the hit. Actually wait, in scenario 2: - Turn 4: Toxic. Gardevoir hits with Moonblast (~42 dmg). Toxapex at 115 HP, poisoned. - End of turn 4: Poison deals 1/8 * 157 = ~19 damage. Toxapex at ~96 HP. - Turn 5: Baneful Bunker blocks Moonblast. Toxapex at 96 HP. In scenario 1: - Turn 4: Baneful Bunker blocks Moonblast. Toxapex at 157 HP. - Turn 5: Toxic. Gardevoir hits with Moonblast (~42 dmg). Toxapex at ~115 HP, poisoned. - End of turn 5: Poison deals ~19 damage. Toxapex at ~96 HP. Both end up at about the same HP after 2 turns. But in scenario 1, I have one more full HP buffer before the poison starts ticking. And if Gardevoir switches out (which it might to avoid the poison), I'd be in a better position. Actually, I think Toxic is the better first move because: 1. It's a free setup move that does no damage but sets up a win condition 2. Taking one Moonblast hit is manageable for Toxapex 3. If Gardevoir switches out to avoid poison, I can adapt Let me go with Toxic. Wait, actually let me reconsider one more time. The opponent is a "scripted control bot." It might be predictable. Let me think about what it would do next. Gardevoir at 49% HP. If it uses Moonblast again, it'll deal ~42 damage to Toxapex. That's not a KO. So Gardevoir won't faint from my side (I don't have strong attacks). The question is whether Gardevoir will switch out or stay in. If I use Toxic and Gardevoir stays: - It takes poison each turn (~19 HP per turn) - At 49% of ~157 HP = ~77 HP... wait, let me recalculate. Gardevoir's max HP range is 143-175. Let's say ~159 average. 49% of that is ~78 HP. - Poison deals 1/8 of max HP per turn = ~20 HP per turn - So it would take about 4 turns to KO from poison alone If I use Baneful Bunker first: - I block one Moonblast, then next turn use Toxic and take a hit - Similar timeline but I'm at slightly higher HP I'll go with Toxic. It's the most efficient use of this turn - setting up the poison while taking a manageable hit. Actually, wait. Let me reconsider whether to use Baneful Bunker. The key insight is: if I use Baneful Bunker, I guarantee no damage this turn. Then next turn I can choose between Toxic (take a hit) or Recover (heal). If Gardevoir uses something else next turn (like a switch), I'm in a great position at full HP. But realistically, Gardevoir's main move is Moonblast and it's at 49% HP. It probably won't switch out easily. And even if it does, Toxapex at full HP with Regenerator is very safe. I'll go with Toxic. It's the most impactful move - setting up a guaranteed win condition (poison DoT) while maintaining my wall position.
- Turn 5PokéChamp used
PsyshockBonsai 2 27B usedRecoverToxapex at 76/157 vs Gardevoir at 44% (tox). Gardevoir moves first, deals ~50 dmg per turn (Moonblast/Psyshock neutral on P/W). Toxic will KO Gardevoir in ~3 more turns. Recover to near-full HP for sustainability, then Baneful Bunker next turn to block while toxic ticks. SR set on opponent side. Garchomp/Hydreigon fainted; Toxapex is my only active.
Reasoning trace (1,201 words)
Let me analyze the current situation: - My Toxapex is at 76/157 HP (48.4%) with Regenerator and Leftovers - Opposing Gardevoir is at 44% HP with Toxic status - Gardevoir moves first (Spe 90-145 vs my 55) - SR is set on opponent side - I have Garchomp and Hydreigon fainted, Toxapex active Gardevoir's revealed moves: Moonblast (Fairy/Special, BP:95), Psyshock (Psychic/Special, BP:80) My options: 1. Toxic - but Gardevoir is already toxed. This would just re-apply or do nothing useful. 2. Recover - heals 50% of max HP = ~78 HP, bringing me to ~154/157. Good for sustainability. 3. Baneful Bunker - priority +4 protect, blocks the next move. Contact: poison. This would block Gardevoir's next attack and poison it on contact. 4. Haze - removes stat changes (not very useful here since no stat changes are active) Let me think about what's best: Gardevoir is at 44% HP with Toxic. The toxic will deal damage each turn. Let me estimate: Toxic deals ~1/16 of max HP per turn initially, increasing by 1/16 each turn. Gardevoir's max HP range is 143-175. At 44%, it has about 63-77 HP left. If I use Baneful Bunker: - It blocks the next move (priority +4, so it goes before Gardevoir) - Contact poisons the target - but Gardevoir is already toxed, so this might not add much - Actually wait, "Contact: poison" means if the opponent's move makes contact, Toxapex gets poisoned. But Gardevoir's moves (Moonblast, Psyshock) are not contact moves. So the poison effect from Baneful Bunker wouldn't trigger. Actually, let me re-read: "Baneful Bunker - Protects from moves. Contact: poison." This means it blocks all attacks, and if the blocked attack is a contact move, the attacker gets poisoned. Since Moonblast and Psyshock are not contact moves, no poison would be applied to Gardevoir. So Baneful Bunker would just block one turn of damage. That's useful but limited. If I use Recover: - Heals ~78 HP, bringing me to ~154/157 (nearly full) - Then next turn Gardevoir attacks again (Moonblast or Psyshock) - Moonblast is super effective on Toxapex? Wait, Toxapex is Poison/Water. Fairy is neutral to Water and... let me think. Fairy vs Poison: neutral. Fairy vs Water: neutral. So Moonblast is neutral on Toxapex. - Actually wait, in Turn 2, Moonblast was super effective on Garchomp (Dragon/Ground). On Toxapex (Poison/Water), Fairy is neutral to both. So Moonblast would be neutral damage. Let me recalculate: Gardevoir's SpA range is 130-194. At level 50, with a base of ~175 HP max... Let's say SpA is around 160. Moonblast BP 95, neutral STAB (Fairy). Actually, in Turn 2, Moonblast was super effective on Garchomp and critted to KO it from full HP. That tells us Gardevoir has significant offensive power. On Toxapex: - Moonblast (Fairy) vs Poison/Water: neutral x1 - Psyshock (Psychic) vs Poison/Water: Psychic is neutral to both Poison and Water, so x1 Toxapex's SpD is 164. Let's estimate damage from Moonblast: - Base formula: ((2*50/5+2) * BP * Atk * STAB / Def) / 50 + 2 - With SpA ~160, BP 95, neutral STAB (Fairy on Fairy type... wait, Gardevoir is Psychic/Fairy so Moonblast gets STAB): - Actually: ((2*50/5+2) * 95 * 160 * 1.3 / 164) / 50 + 2 - = (22 * 95 * 160 * 1.3 / 164) / 50 + 2 - = (22 * 95 * 160 * 1.3 / 164) / 50 + 2 - = (22 * 19760 / 164) / 50 + 2 - Wait let me redo: 95 * 160 = 15200, * 1.3 = 19760, * 22 = 434720, / 164 = 2650.7, / 50 = 53, + 2 = 55 So Moonblast deals about 55 damage to Toxapex. That's manageable. Psyshock: BP 80, Psychic STAB (Psychic/Fairy), neutral on Poison/Water - ((2*50/5+2) * 80 * 160 * 1.3 / 164) / 50 + 2 - = (22 * 80 * 160 * 1.3 / 164) / 50 + 2 - = (22 * 16640 / 164) / 50 + 2 - = (366080 / 164) / 50 + 2 - = 2232.2 / 50 + 2 - = 44.6 + 2 = ~47 So Gardevoir deals about 45-55 damage per turn to Toxapex. Toxic on Gardevoir: At 44% HP with max HP ~159 (midpoint of 143-175), it has about 70 HP left. Toxic at turn 2 (since it was applied in Turn 4) would deal: - Turn 4: 1/16 * 159 ≈ 10 HP - Turn 5: 2/16 * 159 ≈ 20 HP - Turn 6: 3/16 * 159 ≈ 30 HP Wait, actually the toxic was applied in Turn 4. So by end of Turn 4, Gardevoir took 1/16 damage. By end of Turn 5, it takes another 2/16. Let me check: at start of Turn 5, Gardevoir is at 44%. Actually, looking at the battle log more carefully: - Turn 4: Toxapex used Toxic on Gardevoir. "Opposing Gardevoir is at 44% (tox) [from] psn" So after Turn 4's actions, Gardevoir is at 44% with toxic. The toxic damage would have been applied at the end of Turn 4. So for Turn 5, the next poison tick will be 2/16 of max HP. If I Recover now: - Toxapex goes from 76 to ~154 HP - Gardevoir attacks (Moonblast or Psyshock): deals ~45-55 damage - Toxapex ends at ~99-109 HP - Toxic ticks: Gardevoir loses another ~20 HP, going from 44% to about 31% If I use Baneful Bunker: - Blocks Gardevoir's attack (no damage taken) - Toxapex stays at 76 HP - Toxic ticks: Gardevoir goes from 44% to ~31% - Next turn, Gardevoir attacks again for full damage If I use Toxic again: - Gardevoir is already toxed, so this does nothing useful (or re-applies, which doesn't help) I think Recover is the best choice here. It brings me back to near-full HP, and I can then wall Gardevoir with Baneful Bunker next turn if needed, or just let it chip away while toxic wears it down. Actually wait - let me reconsider. If I Recover, Gardevoir will attack for ~50 damage, leaving me at ~104 HP. Then next turn I could use Baneful Bunker to block another hit while toxic continues to wear Gardevoir down. Or I could just keep recovering/walling. The key question is: can Toxapex outlast Gardevoir? - Gardevoir has ~70 HP (44% of ~159) - Toxic will deal increasing damage each turn - Turn 5 end: -2/16*159 ≈ -20 → ~50 HP - Turn 6 end: -3/16*159 ≈ -30 → ~20 HP - Turn 7 end: -4/16*159 ≈ -40 → would KO But Gardevoir also attacks each turn for ~50 damage. Toxapex at full (157) can take about 3 hits before fainting (157/50 ≈ 3). With Regenerator, switching out and back in heals 1/3 (~52 HP). Actually, I think the best strategy is: - Recover now to get to ~154 HP - Next turn, use Baneful Bunker to block an attack (gaining time for toxic) - Then switch out to trigger Regenerator if needed, or continue walling Let me go with Recover. It's the most sustainable option and gives me the best chance to outlast Gardevoir while toxic wears it down.