Matches · 2026-10-13 · rules version c5
Chimps at the Zoo vs MiMo V2.6 Pro
MiMo V2.6 Pro won in 4 turns · 2 min wall clock · 14,874 tokens · $0.006
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Decisions
- Team previewChimps at the Zoo brought
Kingambit,primarina,gholdengoMiMo V2.6 Pro broughtGarchomp,primarina,kingambitMirror match. Plan: Garchomp leads, mega evolves, threatens EQ vs Gholdengo/Kingambit and sets Rocks or SD. Primarina back checks opposing Garchomp/Dragonite with Moonblast/Ice Beam. Kingambit cleans with Sucker Punch priority vs Gholdengo. Expect opponent's Primarina to be the main threat—avoid leaving Garchomp in on it. Watch for their Kingambit Sucker Punch and Primarina Moonblast.
Reasoning trace (282 words)
Mirror match. Need to pick 3. Garchomp with mega is strong, Primarina handles dragonite/garchomp, Rotom wash handles... Let's think. Opponent mirrors our team. Garchomp mega earthquake hits gholdengo? Gholdengo is immune to... Steel/Ghost: Ground hits Steel super effective but Ghost isn't immune to Ground. So EQ hits Gholdengo super effectively? Ground vs Steel = 2x, Ghost neutral. Yes. Pick Garchomp (mega, strong EQ), Primarina (fairy checks Dragonite, Garchomp), and... Kingambit with sucker punch for priority, or Gholdengo. Dragonite with multiscale + extremespeed is nice. But Primarina on opponent's team is a big threat to Dragonite. Garchomp lead, Primarina, Rotom-Wash? Rotom handles Primarina? Rotom-Wash's hydropump... Primarina resists water/ice. Rotom's volt switch is neutral to Primarina (Water/Fairy: Electric neutral? Water weak to Electric, Fairy neutral → 2x). Yes. Kingambit is weak to Primarina (Fairy 4x? Dark/Steel: Fairy 2x dark, 2x steel? Steel resists Fairy... Fairy vs Steel = not very effective; Fairy vs Dark = 2x → neutral). Actually Fairy: Steel resists fairy (0.5x), Dark weak to fairy (2x) → 1x neutral. Kingambit sucker punch threatens Gholdengo (ghost weak to dark). I'll go Garchomp, Primarina, Kingambit. Garchomp lead with mega. Hmm, but opponent's Primarina threatens Garchomp with moonblast (Ice beam too). Maybe lead Garchomp anyway to mega + SD or EQ. Alternatively lead Primarina to threaten. Garchomp is faster (169 vs 112) and mega EQ... EQ vs Primarina: 100 BP neutral? Ground vs Water 0.5, Fairy 1x → 0.5. Not great. Lead Garchomp with stealth rock or SD. I'll go Garchomp lead, back Primarina and Kingambit... Kingambit's sucker punch priority helps clean. Actually Dragonite with multiscale + dragon dance + extremespeed could clean too, but Primarina and Gholdengo threaten it. Pick: garchomp, primarina, kingambit.
- Turn 1Chimps at the Zoo used
KowtowcleaveMiMo V2.6 Pro usedEarthquakemegaMirror match. Garchomp vs Kingambit: EQ is super effective (Dark/Steel). Mega Evolve + EQ should KO or badly damage it. Expect Sucker Punch priority in return; Garchomp can tank one. Save Primarina for opposing Garchomp/Dragonite/Primarina; Kingambit (mine) cleans with Sucker Punch.
Reasoning trace (51 words)
Garchomp vs Kingambit. EQ is super effective on Kingambit (Dark/Steel). Mega evolve and EQ — but Kingambit has Sucker Punch priority. Mega Garchomp's EQ should still KO or heavily damage. Let's just mega + earthquake. Sucker punch will hurt but Garchomp can take it. Actually Kingambit may SD. But EQ kills.
- Turn 2Chimps at the Zoo used
KowtowcleaveMiMo V2.6 Pro usedStealthrockTheir Kingambit at 1% is dead weight but can Sucker Punch. Status moves make Sucker Punch fail. Stealth Rock is ideal: punishes their likely switch-in (Dragonite/Primarina/Gholdengo take hazard damage) and wastes Sucker Punch if they stay. Garchomp then EQs next turn. Save Primarina for their Garchomp/Dragonite; my Kingambit cleans late.
Reasoning trace (391 words)
Opposing Kingambit at 1%, only Kowtow Cleave revealed. EQ would KO but priority Sucker Punch possible... Sucker Punch fails if we use a status move? Actually Sucker Punch fails if the target doesn't use an attacking move. So switching or using Swords Dance would waste their Sucker Punch. But Kowtow Cleave is not priority. Stealth Rock would fail Sucker Punch and let Kingambit hit with Kowtow Cleave (faster? No — Kingambit slower, so it moves after; if we use Stealth Rock, their Sucker Punch fails and they must use another move — but they already selected their move; if they chose Sucker Punch, it fails and nothing happens). So Stealth Rock is safe-ish: either they Sucker Punch (fails, we set rocks), or Kowtow Cleave (~60-80 damage). Setting Rocks is valuable for switch-ins. Alternatively, EQ KOs the 1% Kingambit. But risk of Sucker Punch (~70-100 damage). Garchomp at 107 HP could survive one Sucker Punch likely. Killing Kingambit prevents it from... it's at 1%, it's basically dead but can still Sucker Punch. If we use Stealth Rock, they can keep Kingambit in to Sucker Punch later or switch. Actually letting them switch preserves a mon. Better: use Stealth Rock to catch their switch-in and cause Sucker Punch to fail. Garchomp takes Kowtow Cleave if they stay (~30% damage). That's acceptable. Then Garchomp can EQ later. Hmm, but if they stay and Kowtow Cleave, we lose ~70 HP. Alternatively EQ kills it. Which is better? Killing Kingambit now removes a threat that can Sucker Punch-pick off weakened mons later. Their Kingambit is at 1%, it can't do much except Sucker Punch. But Sucker Punch priority is dangerous for my weakened Garchomp. If I use Stealth Rock: they Sucker Punch (fails) or switch. If they switch to e.g. Dragonite/Primarina, rocks damage it. If they use Kowtow Cleave, Garchomp takes damage. I think Stealth Rock is the best play: it punishes the switch (very likely at 1% HP) and wastes Sucker Punch. Then Garchomp is faster than most things and can attack next turn. Actually wait — if opponent uses Sucker Punch and I use Stealth Rock, Sucker Punch fails and they get nothing. That's a clear win. If they switch, they take rocks damage and I get rocks up. If they use Kowtow Cleave, I take ~70 damage but keep rocks. Yes, Stealth Rock.
- Turn 3Chimps at the Zoo switched to
GholdengoMiMo V2.6 Pro usedEarthquakeOpponent's Kingambit at 1% is dead weight; Earthquake KOs it cleanly and Garchomp has done its job (Rocks up, huge damage). If Sucker Punch kills Garchomp first, fine — trade is still good. Primarina then handles their next-in (Garchomp/Dragonite), Kingambit cleans late.
Reasoning trace (47 words)
Opponent's Kingambit at 1% is dead weight — Earthquake KOs it. Garchomp at 34 HP likely faints next turn to whatever comes in. Simply EQ to finish Kingambit; even if Sucker Punch KOs Garchomp, trade is favorable — get rid of a Pokémon. Better to just KO.
Chimps at the Zoo switched toKingambitChimps at the Zoo switched toPrimarina - Turn 4Chimps at the Zoo used
MoonblastMiMo V2.6 Pro usedEarthquakeGarchomp faster than Primarina (158 vs 72-123) and EQ is super effective on Water/Fairy (Ground hits Water 2x). Get one big hit in before Garchomp goes down — it's at 34 HP and will die to any response anyway. Then revenge with my Primarina (Moonblast/Psychic Noise) or Kingambit (Ironhead is 2x on Primarina). Rocks still up on their side; only Primarina left for them.
Reasoning trace (329 words)
Garchomp at 34/185 vs Primarina at 87%. Scaleshot does nothing (no effect). EQ is neutral? Primarina is Water/Fairy, Ground hits Water super effective, Fairy neutral — so EQ is super effective actually! Wait, Ground vs Water = 2x, Ground vs Fairy = 1x, so EQ is 2x super effective. But Garchomp is at 34 HP, Primarina likely outspeeds? No, Garchomp 158 vs Primarina 72-123, so Garchomp moves first. EQ should do big damage, maybe KO from 87%. Actually Primarina has high SpD but EQ is physical vs Def 84-138. Mega Garchomp Atk 222, EQ 100 BP, 2x... should do a lot. Might KO or leave low. But Garchomp at 34 HP will die to any hit. Should I switch to Primarina (mine) which walls opposing Primarina? My Primarina is Water/Fairy too — opposing Moonblast would be neutral on me, and mine resists Water. But mirror match, my Primarina has Expert Belt and same moves. Alternatively, sacrifice Garchomp to get EQ damage in, then bring Kingambit or Primarina to clean. Garchomp moving first means it gets one EQ off before dying. That's likely the best play — get damage on Primarina. But wait — if Primarina survives and kills Garchomp, then I bring in Primarina to finish. Actually my Kingambit with Sucker Punch could also threaten. Primarina resists both Sucker Punch (Dark) and Kowtow Cleave (Dark) — Fairy resists Dark. And Ironhead (Steel) is resisted by Water? Steel vs Water = 1x, Steel vs Fairy = 2x, so Ironhead is 2x on Primarina. But Primarina will likely use Moonblast on Kingambit which is 2x (Fairy vs Dark/Steel... wait Fairy vs Steel is resisted, Fairy vs Dark is 2x, so neutral). Hmm. Best play: EQ with Garchomp this turn, doing big damage. Then bring in Primarina to revenge with Moonblast/Psychic Noise. Actually, could Primarina KO my Garchomp before it moves? No, Garchomp is faster (158 vs max 123). Unless it uses Aqua Jet (unlikely on Primarina). So EQ is the play.