Matches · 2026-10-13 · rules version c5
Chimps at the Zoo vs MiMo V2.6 Pro
MiMo V2.6 Pro won in 13 turns · 27 min wall clock · 112,945 tokens · $0.066
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Decisions
- Team previewChimps at the Zoo brought
Rotomwash,corviknight,kingambitMiMo V2.6 Pro broughtDragonite,kingambit,gholdengoMirror match. Plan: Dragonite leads (Multiscale, immune to EQ, resists nothing crucial), sets up Dragon Dance and sweeps with Outrage/ESpeed. Kingambit in back cleans with Sucker Punch priority vs opposing Dragonite/Gholdengo. Gholdengo third: Good as Gold blocks status, Life Orb Make It Rain. Keep Kingambit alive for priority; avoid Corviknight walling Kingambit (Iron Head resisted).
Reasoning trace (228 words)
Mirror match. Need to pick 3. Kingambit with black glasses and sucker punch, gholdengo life orb, dragonite multiscale+lumberry. Garchomp has sash and hazards. Against mirrored team, Kingambit's sucker punch and priority helps. Dragonite has multiscale and earthquake + extremespeed. Gholdengo's make it rain hits... but Good as Gold blocks status. Pick: kingambit, dragonite, gholdengo? Or garchomp lead for hazards + sash. Corviknight walls physical attackers; dragonite earthquakes it. Kingambit's ironhead hits corviknight? Steel resists... Corviknight is Flying/Steel, ironhead is neutral (steel hits steel... steel resists steel? Steel resists steel? No: Steel resists Steel? Steel attacks: resisted by Fire, Water, Electric, Steel. So Steel resists Steel. Iron head is resisted by corviknight. Dragonite's earthquake hits corviknight neutral (ground hits steel super effective but flying immune — Flying/Steel takes neutral). Good. Let's go: kingambit, dragonite, gholdengo. Lead kingambit? Kingambit is slow but bulky with SD. Dragonite lead with multiscale is safer against garchomp lead (dragontail, earthquake). Garchomp lead on their side is likely. Dragonite resists earthquake (flying immune), takes dragontail neutral. Dragonite can DD up. But their team identical — dragonite with dragon dance, outrage. Their dragonite lumberry prevents confusion... no, lumberry prevents status. Plan: lead dragonite, set up Dragon Dance, sweep. Back: kingambit (priority sucker punch vs opposing dragonite), gholdengo. Concern: opposing dragonite has extremespeed and outrage; our dragonite mirrors. Kingambit's sucker punch handles their dragonite well. Lead: dragonite.
- Turn 1Chimps at the Zoo used
PainsplitMiMo V2.6 Pro usedDragondancePlan: Dragonite sets up DD and sweeps with Outrage/ESpeed; Kingambit back for Sucker Punch priority cleanup; Gholdengo third. Rotom-Wash has Levitate so Earthquake is useless—do not use it. Lum Berry cures one burn from Will-O-Wisp, so Dragon Dance is safe turn 1. Beware Corviknight walling Kingambit.
Reasoning trace (168 words)
Rotom-Wash resists Outrage? Dragon is neutral on Water... Rotom-Wash is Electric/Water, Dragon neutral. Earthquake super effective but Rotom has Levitate — immune! Wait, the log says "super effective on rotomwash" but Levitate makes it immune. Careful — Levitate nullifies Ground. So earthquake would do nothing. Rotom-Wash likely has Will-O-Wisp, Hydro Pump, Thunderbolt, Volt Switch. Dragonite has Lum Berry (cures status once). Setting up Dragon Dance: risk of Will-O-Wisp burning before Lum... Lum would cure burn. Then Rotom can burn again next turn. Best plan: Dragon Dance on turn 1, Lum Berry protects against Wisp. Then Outrage next turn. Actually if Rotom uses Will-O-Wisp turn 1, Lum cures it and I get +1. Then DD again or attack. Alternative: attack directly with Outrage. Dragon neutral on Rotom, does decent damage but Rotom has good bulk. I think Dragon Dance is good here — Lum handles the burn. Then Outrage sweeps. But Rotom outspeeds possibly after +1? No, +1 speed198 vs max 151 — I outspeed. Go for Dragon Dance.
- Turn 2Chimps at the Zoo used
HydropumpMiMo V2.6 Pro usedOutragePlan: Dragonite at +1 Atk/+1 Spe sweeps with Outrage (neutral on Rotom-Wash, EQ useless vs Levitate). Lum Berry still held, so status safe once. Kingambit back for Sucker Punch priority vs opposing Dragonite/Gholdengo; Gholdengo third. Beware Corviknight walling Kingambit. Rotom used Pain Split turn 1 — defensive set, likely Will-O-Wisp/Thunderbolt.
Reasoning trace (87 words)
Rotom-Wash is Electric/Water; Outrage is neutral on it (Dragon vs Water = neutral, Dragon vs Electric = neutral). Actually Dragon is neutral against Water and Electric. Outrage at +1 with 120 BP should do good damage. Rotom has Levitate so EQ useless. Outrage locks in 2-3 turns but that's fine — we want to sweep. Let's use Outrage. Actually, Rotom-Wash might have Will-O-Wisp... but Lum Berry is still held. Pain Split was used turn 1, so it's likely a defensive set. Outrage is best damage. Let's go.
- Turn 3Chimps at the Zoo used
PainsplitMiMo V2.6 Pro usedOutrageIncident report
Only one legal action: played without asking.
Chimps at the Zoo switched toKingambit - Turn 4Chimps at the Zoo switched to
CorviknightMiMo V2.6 Pro usedOutrageIncident report
Only one legal action: played without asking.
- Turn 5Chimps at the Zoo used
BodypressMiMo V2.6 Pro switched toGholdengoTurn 4: Dragonite's Outrage did ~29% to Corviknight (resisted). Corviknight walls Dragonite; Kingambit in back is the real threat — only Dragonite's Earthquake (2x) beats it well. Gholdengo (Ghost) walls Corviknight (Body Press can't hit Ghost, Shadow Ball is neutral). Plan: switch Gholdengo in now, Shadow Ball Corviknight down, then bring Dragonite back to Earthquake Kingambit. Lum Berry already used.
Reasoning trace (601 words)
Corviknight is at 71%, resists Dragon. Outrage does ~35% per hit (it did 29% actually). Dragonite +1 Atk. Options: Outrage again to chip, or switch to Gholdengo (Make It Rain/Shadow Ball neutral on Corviknight... actually Shadow Ball is neutral on Flying/Steel? Ghost vs Flying: neutral, Ghost vs Steel: not very effective... wait Ghost vs Steel is not very effective? Actually Ghost is not very effective against Steel? No — Ghost is not very effective against Dark, and Ghost cannot hit Normal. Ghost vs Steel is neutral. Ghost vs Flying is neutral. So Shadow Ball neutral on Corviknight. Corviknight likely has Body Press/Brave Bird/Roost/Defog. It walls Kingambit hard. Gholdengo's Shadow Ball + Life Orb handles it well. Better: keep Outrage pressure? Outrage on Corviknight did 29% at +1. Another Outrage brings it to ~42%... eh. Actually confusion cleared via Lum Berry already used. Plan: switch to Gholdengo to handle Corviknight with Shadow Ball/Make It Rain. But Kingambit is the biggest remaining threat. Gholdengo's Make It Rain hits Kingambit super effectively (Steel vs Steel neutral, actually Steel resists Steel... no wait: Steel resists Steel. So Make It Rain is not very effective vs Kingambit? Steel resists Steel, yes. But Kingambit is Dark/Steel — Shadow Ball is neutral (Ghost vs Dark is... Ghost is not very effective vs Dark? Ghost moves are not very effective against Dark, yes). Hmm. Actually Kingambit resists a lot. Gholdengo's Shadow Ball: Ghost vs Dark = 0.5x, Ghost vs Steel = 1x, so 0.5x. Make It Rain: Steel vs Dark = 0.5x, Steel vs Steel = 0.5x = 0.25x. Ugh. Wait, I have that wrong. Ghost vs Dark: Ghost is not very effective vs Dark (0.5x). Yes. Steel vs Dark: 0.5x. Steel vs Steel: 0.5x. So Gholdengo struggles with Kingambit. But Dragonite's Outrage vs Kingambit: Dragon vs Dark/Steel = 1x each? Dragon vs Steel = 0.5x. So 0.5x. Earthquake vs Kingambit: Ground vs Steel = 2x, Ground vs Dark = 1x = 2x! That's great. Kingambit vs Kingambit: Sucker Punch (Dark vs Dark/Steel = 0.5x)... Iron Head neutral (Steel vs Steel 0.5x, Steel vs Dark 0.5x = 0.25x). Ugh. Kowtow Cleave: Dark vs Dark/Steel = 0.25x. So Dragonite's Earthquake is the best Kingambit answer. Current turn: Corviknight active at 71%. Corviknight walls Dragonite's Outrage (resists), also Earthquake has no effect on Corviknight (Flying). ESpeed not very effective. Best play: keep Dragonite in and use Outrage? Or switch to Gholdengo whose Shadow Ball/Make It Rain are neutral/... Shadow Ball neutral on Corviknight (Ghost vs Flying 1x, Ghost vs Steel 1x). Make It Rain: Steel vs Flying = 1x, Steel vs Steel = 0.5x = 0.5x. So Shadow Ball is best. But Gholdengo is needed later to beat the opposing Dragonite? Actually Gholdengo vs Dragonite: Shadow Ball neutral (Ghost vs Dragon 1x, Ghost vs Flying 1x) — neutral. Make It Rain: Steel vs Dragon = 0.5x, Steel vs Flying = 1x = 0.5x. Nasty Plot + Shadow Ball beats Dragonite. Gholdengo's main job: beat Corviknight and possibly Dragonite. Plan: Switch Gholdengo in on Corviknight (predict Body Press/Brave Bird/roost), Shadow Ball it down. Then handle Kingambit with Dragonite's Earthquake. Actually, could also just attack with Outrage for chip. But better to preserve Dragonite's HP and Outrage PP. And Dragonite is the Kingambit answer. Actually simpler: switch to Gholdengo now. Its Good as Gold blocks status. Corviknight likely can't hurt Gholdengo much (Body Press is Fighting, super effective vs Steel... Fighting vs Steel is 2x, Fighting vs Ghost = 0x! Gholdengo is Ghost so Body Press won't work. Brave Bird is neutral, does some damage). Yes, Gholdengo walls Corviknight basically. Switch to Gholdengo.
- Turn 6Chimps at the Zoo used
DefogMiMo V2.6 Pro usedNastyplotCorviknight can't touch Gholdengo (Body Press immune; Good as Gold blocks status). Nasty Plot is safe and pressures their switch. If Kingambit comes in, switch to Dragonite and Earthquake it (only real counter). Shadow Ball is neutral on Corviknight but 0.5x on Kingambit; Make It Rain also poor vs Kingambit. Keep Dragonite healthy for Kingambit.
Reasoning trace (570 words)
Gholdengo vs Corviknight. Shadow Ball is neutral on Steel/Flying? Ghost vs Steel = not very effective... wait Ghost vs Steel is neutral in modern gens? Ghost: not very effective vs Dark, no effect on Psychic. Steel resists Ghost? No — Steel resists Ghost... Actually in Gen 6+, Steel no longer resists Ghost or Dark. So Shadow Ball is neutral vs Corviknight (Steel/Flying). Good. Nasty Plot setup? Corviknight can't threaten Gholdengo much (Body Press immune). But Corviknight might have other moves (Brave Bird, Roost, U-turn). We know only Body Press. Could Nasty Plot freely? Risk of Brave Bird which is neutral on Gholdengo? Flying vs Ghost = neutral. Brave Bird from Corviknight would hurt. Safer: Shadow Ball to wear down. But Gholdengo with Life Orb Shadow Ball vs Corviknight at 77%: maybe ~35-40%. Two-three hits. Kingambit in back must be handled; Dragonite EQ beats it. But Kingambit has Sucker Punch which hits Gholdengo (Dark super effective vs Ghost)... Sucker Punch only works if we attack. Kingambit also has Iron Head (super effective vs Gholdengo? Steel vs Steel = neutral; Steel vs Ghost = neutral). Kowtow Cleave is Dark, super effective vs Gholdengo. If Gholdengo sets up Nasty Plot, Shadow Ball might OHKO Kingambit? Kingambit resists Dark and... Ghost vs Dark/Steel: Ghost vs Dark = not very effective, Ghost vs Steel = neutral →0.5x. Hmm, so Shadow Ball is not very effective vs Kingambit. Make It Rain (Steel) vs Dark/Steel = 2x (Steel vs Dark neutral... Steel is super effective vs Ice/Rock/Fairy, neutral vs Dark/Steel... wait Steel vs Steel = not very effective). Steel vs Dark = neutral, vs Steel = not very effective → 0.5x. Ugh. So Gholdengo struggles vs Kingambit. Dragonite Earthquake is the answer (Kingambit isn't flying/levitate). Nasty Plot now is tempting: Corviknight can't status (Good as Gold blocks Roost? No, Roost is a status move — Good as Gold blocks status moves targeting it... Roost targets self, so it works). Good as Gold blocks Taunt, Thunder Wave etc. Danger: Corviknight might switch to Kingambit on a Nasty Plot. Then Kingambit takes a +2 Shadow Ball... at 0.5x with Life Orb. Kingambit has high SpD (94-150). +2 Shadow Ball 80 BP * 0.5 * 1.3... ~ maybe 45-55%? Then Sucker Punch KO on Gholdengo. Better plan: Shadow Ball Corviknight now, keeping momentum. Or Nasty Plot to break through. Actually consider: Gholdengo can1v1 Corviknight with Shadow Ball + Recover. Corviknight likely has Roost/Body Press/Brave Bird/U-turn. It can't do much to Gholdengo (Body Press immune; Brave Bird neutral). Nasty Plot is fairly safe and could let Gholdengo sweep. Risk is Kingambit switching in. But we have Dragonite and Kingambit of our own... wait, our Kingambit vs their Kingambit — mirror. Our Kingambit has Sucker Punch/SD. I think Nasty Plot is good here: Corviknight is walled by Gholdengo, so it likely switches. But if it switches to Kingambit on our Nasty Plot, then we need to switch Gholdengo out to Dragonite. That's fine — we keep Gholdengo healthy and Dragonite EQ's Kingambit. Alternatively Shadow Ball directly, chipping Corviknight. But Corviknight has Roost/Leftovers, can stall. Nasty Plot punishes. Let's go with nastyplot. Hmm, but if Corviknight stays in and just uses Body Press (immune) or Brave Bird repeatedly, we can then Shadow Ball at +2 for huge damage. Actually wait: Corviknight might have Iron Defense + Body Press. Body Press can't hit Ghost. So the safe play is Nasty Plot. Decision: MOVE: nastyplot.
- Turn 7Chimps at the Zoo used
DefogMiMo V2.6 Pro usedShadowballCorviknight can't touch Gholdengo (Body Press immune, Good as Gold blocks status). Gholdengo at +2 SpA with Life Orb: Shadow Ball should heavily damage or KO Corviknight (82%). Their last mon is Kingambit — plan to bring Dragonite in to Earthquake it (2x), or Kingambit with Kowtow Cleave. Don't use Make It Rain (resisted, drops SpA). Keep Dragonite somewhat healthy.
Reasoning trace (80 words)
Gholdengo at +2 SpA with Life Orb. Shadow Ball at +2 vs Corviknight (neutral, 80 BP) should do big damage. Corviknight at 82%. Let's think: Shadow Ball 80 BP, +2 SpA 185 -> effectively huge. Should do ~70-90% to Corviknight even with its SpD. Actually Corviknight has good SpD 94-150. But +2 Life Orb Shadow Ball should KO or nearly. Plan: Shadow Ball Corviknight, then handle Kingambit with Dragonite EQ. Keep Gholdengo to threaten. Shadow Ball is best move here.
Chimps at the Zoo switched toKingambit - Turn 8Chimps at the Zoo used
SwordsdanceMiMo V2.6 Pro switched toDragoniteCorviknight down. Gholdengo at +2 but Kingambit (Dark/Steel) resists both Shadow Ball (0.25x) and Make It Rain (0.5x) — can't break it. Plan: switch to Dragonite and Earthquake (2x, likely OHKO). Kingambit's only tool is Sucker Punch priority; Dragonite at 75% can take one. Gholdengo saved as backup. Then Gholdengo cleans their team if Dragonite falls.
Reasoning trace (270 words)
Gholdengo at +2 SpA, Shadow Ball is 0.5x on Kingambit (Dark/Steel: Ghost is resisted by Dark... actually Ghost vs Dark = 0.5x, Ghost vs Steel = 0.5x? Ghost vs Steel is 0.5x in older gens, but in gen 6+ Ghost is neutral on Steel. Wait: Steel resists Ghost? No — Steel resists Ghost... Let me recall: Steel resists Ghost (yes, Steel resists Ghost, Dark, etc.). Ghost vs Steel is 0.5x. Ghost vs Dark is 0.5x. So Kingambit (Dark/Steel) takes 0.25x from Ghost. Make It Rain (Steel) vs Dark/Steel: Steel vs Dark = 1x? Steel is resisted by Fire/Water/Electric/Steel. Steel vs Steel = 0.5x. Steel vs Dark = 1x. So 0.5x overall, and drops SpA by 2. Both are poor. Best option: switch to Dragonite and Earthquake (2x on Kingambit, and Gholdengo resists Kingambit's attacks). Actually Dragonite Earthquake does 2x to Kingambit. But wait — Dragonite is at 75.6%. Kingambit might have Sucker Punch (priority) which would hit Dragonite. Earthquake from Dragonite should OHKO Kingambit likely. Or just switch Gholdengo to Dragonite. Alternatively: Kingambit with Kowtow Cleave (Dark, 85 BP, +1 from Supreme Overlord with 2 fainted = 20% boost) vs Gholdengo (Steel/Ghost — Dark is 2x effective on Ghost... Dark vs Ghost = 2x, Dark vs Steel = 0.5x, so neutral). Gholdengo is faster and Shadow Ball does 0.25x. Best plan: Switch to Dragonite, then Earthquake. Dragonite takes Kingambit's hits well. Sucker Punch would do neutral... Dragonite (Dragon/Flying) vs Dark = 1x. Kowtow Cleave neutral too. But Earthquake from Dragonite does 2x. Actually maybe just keep Gholdengo in and use Shadow Ball? No, 0.25x is too weak. Switch to Dragonite.
- Turn 9Chimps at the Zoo used
KowtowcleaveMiMo V2.6 Pro switched toKingambitOpponent's only remaining mon is Kingambit at +2 Atk. All its moves (Kowtow Cleave, Sucker Punch, Iron Head, SD) are Dark/Steel — both 0.25x vs my Kingambit (Dark/Steel). Dragonite gets OHKO'd by any attack at +2. Cleanest play: switch Kingambit in to wall it completely, then SD and sweep with Kowtow Cleave. No switching for opponent (last mon).
Reasoning trace (2,745 words)
Earthquake vs Kingambit: Dragonite at +1 Atk (from earlier Dragon Dance... wait, does Dragonite still have +1? Switching resets boosts. Dragonite came in fresh at turn 8, so boosts are reset. But multiscale at75.6% not active. Earthquake is 2x effective on Kingambit (Dark/Steel - Ground hits Steel 2x, Dark neutral). 100 BP STAB? No, Earthquake isn't STAB for Dragonite. Dragonite is Dragon/Flying. EQ is 100 BP, 2x = 200 effective. Dragonite Atk 204. Should do big damage. Kingambit has +2 Atk, Sucker Punch priority likely. Dragonite at 127 HP. Sucker Punch at +2 with Black Glasses would hurt but Dragonite resists Dark? Dragon/Flying - Dark is 1x. Sucker Punch 70 BP * 1.5 (Black Glasses) * 2 (STAB) * 4 (+2 Atk) = huge. Might KO Dragonite. But Earthquake likely OHKOs Kingambit first... actually Sucker Punch is priority, so Kingambit moves first. Hmm. If Kingambit uses Sucker Punch, it moves first and might KO Dragonite. Dragonite 127 HP, Def 115. Kingambit Atk 205 +2 = 615 effective. Sucker Punch: 70 * 1.5 * 2 = 210 BP. Damage calc roughly: (2*50/5+2)*210*615/115/50+2 = (22)*210*615/115/50+2 ≈ 22*210 = 4620, *615 = 2,841,300 /115 = 24,707 /50 = 494 +2 = 496. That's ~496 damage out of 168 HP... way overkill. Hmm that can't be right. Let me redo. Damage = ((2*Level/5+2) * Power * A/D)/50 + 2 Level 50: 2*50/5+2 = 22. 22 * 210 = 4620 4620 * (615/115) = 4620 * 5.35 = 24,717 /50 = 494 +2 = 496 That's clearly wrong because max HP is 168. Wait, damage should be compared to HP. 496 damage vs 168 HP... that means certain OHKO. But that seems too strong. Actually I think I'm miscomputing. Let me check: a neutral80 BP attack from a 205 Atk vs 115 Def should do maybe 35-45% of 168 HP. 22 * 80 = 1760 1760 * 5.35 = 9416 /50 = 188 +2 = 190 Hmm 190 vs 168 HP = 113%. So a 80 BP move from full Atk would do ~113%? That seems high. Actually Atk 205 is very high (max for Kingambit), and 115 Def is decent. Actually a 205 Atk vs 115 Def... the ratio is 1.78, so yes it should hit hard.80 BP with STAB = 120 effective. Let me check a typical: Garchomp EQ vs something. Yeah, strong attackers do 40-50% to neutral targets with 80-100 BP moves. Actually wait, let me recompute. Level 50, HP 168 is Dragonite's actual HP. Damage190 would be 113% - OHKO. But an 80 BP move shouldn't OHKO. Hmm, 22 * 80 = 1760, but maybe I should use the actual formula differently. Standard formula: ((2L/5 + 2) * Power * Attack/Defense) / 50 + 2 At L=50: 2L/5+2 = 22. Yes. For a maxed Atk (205) vs neutral Def (115): 22 * 80 * (205/115) / 50 + 2 = 22*80*1.783/50 + 2 = 3137/50 + 2 = 62.7 + 2 = 64.7 Oh! I made an arithmetic error. 22*80 = 1760. 1760 * 1.783 = 3138. /50 = 62.8. +2 = 64.8. So ~65 damage, which is 65/168 = 39% of HP. That makes more sense. Let me redo Sucker Punch at +2 with Black Glasses STAB: Power = 70 * 1.5 (Black Glasses) * 2 (STAB) = 210 Atk with +2 = 205 * 2 = 410 (if using modifier; actual calc uses the modified attack) Damage = 22 * 210 * (410/115) / 50 + 2 = 22*210 = 4620 4620 * 3.565 = 16470 /50 = 329 +2 = 331 That's 331 damage vs 168 HP. Would OHKO Dragonite easily. Hmm, but wait - the modifier for +2 is 2x, so Atk is 410. Actually let me double check STAB: 1.5x. Black Glasses: 1.2x actually, not 1.5x! Let me check - Black Glasses boosts Dark-type moves by 20% (Gen V onwards). So 70 * 1.2 * 1.5 = 126. 22 * 126 * (410/115) / 50 + 2 = 22*126 = 2772; 2772*3.565 = 9883; /50 = 198; +2 = 200. Still OHKOs Dragonite at 127 HP. Also Supreme Overlord: 1 fainted ally = 10% boost. Actually2 fainted (Rotom, Corviknight) = 20% boost. So 126 * 1.2 = 151.2. Even stronger. Actually wait - Supreme Overlord's boost is 10% per fainted ally including... "10% more power for each fainted ally, up to 5 allies". Rotom and Corviknight fainted = 2 allies = 20% power boost. So Sucker Punch effective power = 70 * 1.2 (Black Glasses) * 1.5 (STAB) * 1.2 (Supreme Overlord) = 151. 22 * 151 * 3.565 / 50 + 2 = 22*151 = 3322; *3.565 = 11844; /50 = 237; +2 = 239. Way OHKO. So Dragonite gets KO'd by Sucker Punch before it can Earthquake. Wait but Sucker Punch fails if the target doesn't use an attacking move. If Dragonite uses Dragon Dance or switches, Sucker Punch fails. But if Dragonite uses Earthquake (attacking move), Sucker Punch works. So if Kingambit uses Sucker Punch and I attack, Dragonite dies and Kingambit lives. If Dragonite switches to my Kingambit - my Kingambit is Dark/Steel, so Sucker Punch is neutral (1x). My Kingambit HP 207, Def 140. Damage calc for opponent's Sucker Punch: Power = 70 * 1.2 (Black Glasses? unknown item) * 1.5 (STAB) * 1.2 (Supreme Overlord, 2 fainted) = 151 (assuming Black Glasses) Actually item is unknown. Could be Black Glasses too if it's exact copy of my team... but the log says item unknown. Actually the prompt says "an exact copy of your team: the same Pokémon, items, abilities, moves and stat spreads." So Kingambit has Black Glasses. Damage = 22 * 151 * (410/140) / 50 + 2 = 22*151 = 3322; *2.929 = 9730; /50 = 195; +2 = 197. My Kingambit HP 207 - takes 197, survives with 10 HP. Then I can SD or Kowtow Cleave to KO. Actually wait, if my Kingambit comes in and takes Sucker Punch (failing to KO), then next turn I SD and sweep. Or I can just Kowtow Cleave to KO the opposing Kingambit (they're at 100% HP though). Kowtow Cleave 85 BP STAB * 1.2 Black Glasses = 153. Opposing Kingambit Def 140. My Atk 205 (or 410 with SD).22 * 153 * (205/140) / 50 + 2 = 22*153 = 3366; *1.464 = 4928; /50 = 98.6; +2 = 100. 100 damage vs 207 HP = 48%. Not enough to KO from 100%. If I Swords Dance first: 410 Atk: 22 * 153 * (410/140) / 50 + 2 = 3366 * 2.929 = 9856; /50 = 197; +2 = 199. That's 96% damage. Very close to KO but not guaranteed. Actually Supreme Overlord applies to MY Kingambit too -0 fainted allies for me (Dragonite and Gholdengo are alive). So no boost. Alternatively, Sucker Punch from my Kingambit after they attack: They'd probably use Kowtow Cleave or Iron Head. If they use Sucker Punch and I use Sucker Punch, I'd hit first (both priority +1, higher speed = me? Actually same speed range). Hmm. Actually let me think about this differently. What if I just attack with Earthquake and accept Dragonite might go down? Actually the risk: they use Sucker Punch, Dragonite dies, Kingambit at 100% (or takes damage if Sucker Punch failed but it wouldn't fail since EQ is an attack). What if I use Dragon Dance? Then Sucker Punch fails (it's not an attack). Dragonite gets +1 Atk +1 Spe. Then next turn I can Outrage/EQ to likely KO. But they could also just use Iron Head / Kowtow Cleave. Iron Head on Dragonite: 80 * 1.5 STAB * 1.2 Black Glasses? No, Black Glasses only boosts Dark. Iron Head: 80 * 1.5 STAB * 1.2 Supreme Overlord = 144. Against Dragonite's115 Def. 22 * 144 * (410/115) / 50 + 2 = 22*144 = 3168; *3.565 = 11294; /50 = 226; +2 = 228. OHKO. Kowtow Cleave: 85 * 1.5 * 1.2 (Black Glasses) * 1.2 (Supreme Overlord) = 183.622*183.6 = 4039; *3.565 = 14400; /50 = 288; +2 = 290. OHKO. So basically ANY attack from opposing Kingambit at +2 OHKOs Dragonite. Only way Dragonite survives is if they use Sucker Punch and Dragonite uses a status move. Actually wait - Sucker Punch reads "fails if the target is not using an attacking move." So if Dragonite uses Dragon Dance (status), Sucker Punch fails and Dragonite gets +1. If they use Iron Head or Kowtow Cleave, Dragonite dies either way. Hmm. What if they use Swords Dance again? Then they have +4 and Dragonite gets +1. That'd be very bad. Realistic scenario: they use Sucker Punch (the priority move) to try to KO Dragonite first. It's the "obvious" play. If I use Dragon Dance, Sucker Punch fails. But if they don't use Sucker Punch, Dragonite gets KO'd by any other attack. Hmm. Actually what if I switch to my Kingambit? They use Sucker Punch, my Kingambit takes ~197/207 damage (survives), OR they use Kowtow Cleave which does...Kowtow Cleave: 85 * 1.5 * 1.2 * 1.2 = 183.6 effective, against Def 140. 22*183.6 = 4039; *(410/140) = *2.929 = 11830; /50 = 237; +2 = 239. That KOs my Kingambit from 207 HP. Bad. Iron Head: 80 * 1.5 * 1.2 = 144, against Def 140. 22*144 = 3168; *2.929 = 9279; /50 = 186; +2 = 188. Survives with 19 HP. But wait, Iron Head on my Kingambit (Steel/Dark) is neutral (Steel vs Steel = 0.5x, Steel vs Dark = 0.5x... so0.25x!). Let me redo. Iron Head (Steel) vs Kingambit (Dark/Steel): Steel hits Steel 0.5x, Steel hits Dark 0.5x. So 0.25x total. 80 * 1.5 STAB * 1.2 Supreme Overlord * 0.25 = 36 effective. 22*36 = 792; *2.929 = 2320; /50 = 46; +2 = 48. Trivial damage. Sucker Punch (Dark) vs Kingambit: Dark hits Steel 0.5x, Dark hits Dark 0.5x = 0.25x. 70 * 1.5 * 1.2 * 1.2 * 0.25 = 37.8 22*37.8 = 832; *2.929 = 2436; /50 = 49; +2 = 51. Trivial. Kowtow Cleave (Dark) vs Kingambit: 0.25x 85 * 1.5 * 1.2 * 1.2 * 0.25 = 45.9 22*45.9 = 1010; *2.929 = 2958; /50 = 59; +2 = 61. Trivial. So my Kingambit walls opposing Kingambit hard! Both are Dark/Steel. Their attacks all hit for 0.25x. So the play: switch to Kingambit. They attack for minimal damage. Then Swords Dance up and sweep. Wait but what about their potential coverage? They have Sucker Punch, Kowtow Cleave, Iron Head, Swords Dance (mirrored moveset). So they can't touch my Kingambit. Yes! Switch to Kingambit. Their only attacking moves are Dark and Steel, both 0.25x against my Kingambit. Then SD up and sweep with Kowtow Cleave / Iron Head. Actually wait - I should think about this more carefully. Their Kingambit is at100% HP with +2 Atk. If I switch to my Kingambit and they Swords Dance again to +4, that's scary but they still can't touch me. My plan: Switch Kingambit in. Then SD (or just attack). Kowtow Cleave at neutral Atk does 100 damage out of 207 (~48%). After SD, 199 damage (~96%), close to KO but not guaranteed. Sucker Punch after SD does... wait I have Black Glasses too. Actually let me just Kowtow Cleave twice -100 + 100 = 200 damage, KO from 207 HP. But they could heal or something? No healing on Kingambit. Or SD once, then Kowtow Cleave for the KO. But if they SD first, they're at +4, and their attacks still do 0.25x to me. Actually Iron Head at +4 Atk vs Kingambit: 80 * 1.5 * 1.2 (Supreme) * 0.25 = 36 effective power (with my above calc) Atk +4 = 205*3 = 615 22*36 = 792; *(615/140) = *4.39 = 3478; /50 = 70; +2 = 72. Still small. So I can safely switch Kingambit in, then SD once, then Kowtow Cleave for KO. Actually the safer play is: switch to Kingambit now, then Swords Dance next turn, then Kowtow Cleave. Or: switch, then just Kowtow Cleave twice (100 + 100 = 200 damage but they have 207 HP...100 damage means 107 HP left after one hit, then second Kowtow KOs). Actually, more efficient: switch Kingambit in, SD to +2, Kowtow Cleave for near-certain OHKO. Wait, actually I calculated Kowtow at +2 does 199 damage to 207 HP Kingambit - that's 96%, so it might not KO if they have high HP IV. Hmm. But they're at 100% so 207 HP. If Kowtow does 199 damage, they'd survive at 8 HP. Then they'd hit me back. But at +2 I can Sucker Punch for priority or just hit again. Alternatively, Iron Head (80 BP STAB Steel) against Kingambit is 0.25x too. Not better. Actually my best bet: SD +2, then Kowtow (199 dmg), then they're at 8 HP, and they attack me back for tiny damage, then Kowtow again for the KO. Total 2 turns of setup + 2 attacks = 4 turns. Or: Skip SD. Just Kowtow twice for 100 + 100 = 200 damage. Wait, does Kowtow KO from 207 HP? 100 damage x 2 = 200, leaves them at 7 HP. Then third Kowtow.3 turns. Or: SD + Kowtow + Kowtow = KO in 3 turns. Hmm, or Kowtow + Sucker Punch. Kowtow first (100 dmg), they're at 107. Then Sucker Punch (they attack, so it hits). Sucker Punch 70 BP STAB 1.2 Black Glasses = 126 effective. 22*126 = 2772; *(205/140) = *1.464 = 4058; /50 = 81; +2 = 83. 107-83 = 24 HP left. Not enough. Sucker Punch + Kowtow: 83 + 100 = 183. Not enough. Best: SD + Kowtow (199) + Kowtow. Or SD + Kowtow (199) + Sucker Punch (after SD 166). Sucker Punch after SD: 22*126*(410/140)/50+2 = 2772*2.929 = 8118; /50 = 162; +2 = 164. If they survive at 8 HP, Sucker Punch KOs. Actually the risk with SD: they could switch or something. But their team is fully known - only Kingambit left (Rotom and Corviknight fainted). Wait let me recheck: "all have been seen" - Rotom fainted, Corviknight fainted. So only Kingambit is left. So the opponent has only Kingambit alive. They can't switch. Their only moves are Swords Dance, Kowtow Cleave, Sucker Punch, Iron Head. All Dark/Steel - all 0.25x against my Kingambit. Safe play: switch to Kingambit now. Then SD. Then Kowtow Cleave. If that doesn't KO, hit again. Actually, Dragonite can still contribute. Let me reconsider - should I keep Dragonite alive for later? There's no "later" - only Kingambit left. Hmm, if Dragonite dies here, and I go Kingambit, and their Kingambit is at +2 Atk, they can just SD to +4 and it doesn't matter because their attacks still do 0.25x to me. OK let me commit: SWITCH: kingambitActually wait. Let me reconsider Dragonite EQ play. EQ from Dragonite (204 Atk, neutral): 100 * 1.5 (STAB? No - EQ is Ground, Dragonite is Dragon/Flying, so no STAB) * 2 (SE on Kingambit) = 200 effective 22*200 = 4400; *(205/140) = *1.464 = 6442; /50 = 129; +2 = 131. Wait, that's against Kingambit's Def 140. Actually 22*200*1.464 = 6442; /50 = 128.8; +2 = 131. 131 damage to 207 HP = 63%. Then they Sucker Punch and kill Dragonite. Alternatively Dragon Dance first (Sucker Punch fails), then EQ for 196 damage (at +1 Atk, doubled). Wait +1 is 1.5x: Atk 204 * 1.5 = 306 22*200*(306/140)/50+2 = 4400*2.186 = 9618; /50 = 192; +2 = 194. Almost KO (207 HP). Hmm, then Dragonite survives if they don't attack. But they'll attack with something. Actually, Dragon Dance + EQ if they use Sucker Punch (fails because DD is status), then next turn EQ. But then they've probably used SD or an attack. This is getting complicated. Switch to Kingambit is much cleaner - walls their entire moveset. Yes, switch Kingambit in. Wait, one concern: my Kingambit takes 51 from Sucker Punch and 61 from Kowtow Cleave. Their Supreme Overlord boosts them (2 fainted = 20%). What if my calc is off and they do way more? Let me double check the0.25x for Dark vs Dark/Steel: - Dark vs Dark: 0.5x (Dark resists Dark) - Dark vs Steel: 0.5x (Steel resists Dark) - Total: 0.25x Yes, that's correct. Steel vs Dark/Steel: - Steel vs Dark: 0.5x - Steel vs Steel: 0.5x - Total: 0.25x Correct. So switch Kingambit in. It walls opposing Kingambit completely. Let me finalize.
- Turn 10Chimps at the Zoo used
SwordsdanceMiMo V2.6 Pro usedSwordsdanceautopilotReasoning trace (4,169 words)
Let me think about this turn carefully. My Kingambit is at 102/207 HP against opposing Kingambit at +2 Atk. Both are Dark/Steel types, so both resist each other's moves. The opponent's Kingambit already used Swords Dance and is at +2. My Kingambit has102 HP remaining. Opposing Kingambit at +2 with Kowtow Cleave did 105 damage to my Kingambit last turn (207 → 102). If I Swords Dance, I'll be at +2 as well. But the opponent can hit me again with Kowtow Cleave and knock me out before I can attack. Let me think: Kowtow Cleave is Dark type, 85 BP, super effective? No, Dark vs Dark/Steel is 0.25x (both Dark and Steel resist Dark... wait, Dark resists Dark? No. Dark is neutral to Dark. Steel resists Dark. So Dark vs Dark/Steel = 0.5x. Actually let me reconsider: Dark attacking vs Dark defending = 0.5x. Dark attacking vs Steel defending = 0.5x. So Dark vs Dark/Steel = 0.25x. Wait, no. Dark type attacking against Dark type = 0.5x. Dark attacking against Steel = 0.5x. So Dark vs Dark/Steel = 0.25x. Yes. But Kowtow Cleave did 105 damage to my Kingambit (207 → 102) with the opponent at +2 Atk. That's a lot of damage even at 0.25x effectiveness. Supreme Overlord boost + Black Glasses could amplify it. Wait, the opponent's item is unknown. It could have Black Glasses too (since it's a copy of my team... but the problem says "the same Pokémon, items, abilities, moves and stat spreads" - but then says it brings its own choice of 3. So it might have the same items). Actually the problem says "an exact copy of your team: the same Pokémon, items, abilities, moves and stat spreads." So the opponent's Kingambit also has Black Glasses and Supreme Overlord. OK so the opponent's Kingambit is at +2 Atk with Supreme Overlord (2 fainted allies = 20% boost) and Black Glasses (1.2x on Dark moves). My Kingambit has102 HP. If the opponent uses Kowtow Cleave again, it will do roughly the same damage (105), which would KO me. So if I Swords Dance, I might get KO'd before I can use my +2 boost. Unless I'm faster. My Kingambit has Spe 70. Opposing Kingambit Spe range is 63-112. If the opponent's Kingambit is slower than 70, I move first. But I can't guarantee that. If I SD and get KO'd, I lose Kingambit for nothing. Alternative: use Sucker Punch (priority +1). But it fails if the target isn't attacking. The opponent might use Swords Dance again or some status move. Actually, the opponent is at +2 already. Would it SD again? Maybe. If I Sucker Punch and it uses SD, Sucker Punch fails and I waste a turn. Let me think about the math: - Sucker Punch: 70 BP, 0.25x effectiveness = 17.5 effective BP. With STAB (1.5x) = 26.25, Black Glasses (1.2x) = 31.5, Supreme Overlord (1.2x for 2 fainted) = 37.8. My Atk is 205. Against opponent's Def (126-189 range), this might do very little damage. Actually wait, let me recalculate. Sucker Punch is Dark type, 70 BP. Against Dark/Steel = 0.25x. With STAB = 1.5x. So effective BP = 70 * 0.25 * 1.5 = 26.25. Then Black Glasses = 31.5, Supreme Overlord = 37.8. My Atk 205 vs their Def ~140-160. That's probably like 15-25 damage. Not much. Kowtow Cleave would be: 85 * 0.25 * 1.5 = 31.875, * 1.2 (Black Glasses) = 38.25, * 1.2 (SO) = 45.9. Slightly more but still not great. Hmm, but if I SD to +2, then my Kowtow Cleave would hit at +2 = 2x Atk. But I might die first. Actually, let me reconsider. If I'm faster (Spe 70 vs their 63-... unknown), and I SD first, then their attack comes. If they use Kowtow Cleave, it does ~105 damage and KOs me (I'm at 102). Wait, actually it did 105 damage from +2. Would it do the same at +2 again? Yes, +2 is still +2. So 105 damage → I'm at 102 → I die. So SD is risky. If I move first and SD, I then die to their attack and my boost is wasted. Unless... Sucker Punch at +2 after SD? No, I'd need to survive to the next turn. What about switching to Gholdengo? Gholdengo is immune to both Kowtow Cleave (Ghost type, immune to Dark... wait no. Ghost is immune to Fighting and Normal. Dark is not immune to Ghost. Actually, Ghost is immune to Fighting and Normal. Dark attacks hit Ghost for2x (super effective). Wait, Gholdengo is Steel/Ghost. Dark attacks vs Steel = 0.5x. Dark attacks vs Ghost = 2x. So Dark vs Steel/Ghost = 1x (neutral). Iron Head (Steel) vs Steel/Ghost = 0.5x (Steel resists Steel) * 1x (Ghost is neutral to Steel) = 0.5x. So Iron Head is not very effective on Gholdengo. Kowtow Cleave (Dark) vs Steel/Ghost = 0.5 * 2 = 1x neutral. Sucker Punch (Dark) vs Steel/Ghost = 1x neutral. So Gholdengo takes neutral damage from Dark moves. But at +2 Atk, that could still hurt. Let me think about switching to Gholdengo. Gholdengo has 146/162 HP. Opposing Kingambit at +2, Kowtow Cleave... let's estimate. Actually, the damage my Kingambit took was 105 from Kowtow Cleave at +2 (Dark vs Dark/Steel = 0.25x). If Gholdengo takes it at 1x (4x more), that would be 420 damage? No, that can't be right because it would OHKO anything. Let me reconsider the damage calculation. The damage formula involves level, BP, Atk, Def, etc. The type effectiveness multiplier applies. So if my Kingambit took 105 at 0.25x, at 1x it would be 420... but that's more than Gholdengo's HP. Hmm, but the damage formula also depends on the defender's Defense stat. Gholdengo has Def 115, my Kingambit has Def 140. So Gholdengo's lower defense means more damage. But105 / 0.25 = 420 base damage seems way too high. Let me recalculate. Actually, the damage was 207 - 102 = 105. At 0.25x effectiveness. The unmodified damage would be 105/0.25 = 420. But wait, that includes the type effectiveness multiplier already. Let me think again. Damage formula (simplified): Damage = ((2*Level/5 + 2) * BP * Atk/Def) / 50 + 2) * modifiers Where modifiers include STAB, type effectiveness, items, etc. My Kingambit took 105 damage from Kowtow Cleave at +2 with the opponent having Supreme Overlord (1.2x for 2 fainted) and Black Glasses (1.2x). If I calculate without the0.25x type effectiveness, it would be 105/0.25 = 420. But with my Def 140 and Gholdengo's Def 115, the damage to Gholdengo would be 420 * (140/115) * 4 = ... wait no. Let me just estimate. Kowtow Cleave vs Gholdengo at neutral (1x) would do about 4x the damage it did to Kingambit, adjusted for defense differences. Damage to Kingambit = 105 at 0.25x with Def 140 Damage to Gholdengo at 1x with Def 115 = 105 * (0.25→1x = 4x) * (140/115 ≈ 1.22x) = 105 * 4 * 1.22 ≈ 512 That would definitely OHKO Gholdengo (146 HP). So switching to Gholdengo is terrible against a +2 Kingambit using Kowtow Cleave. But wait - Kowtow Cleave is Dark type. Against Gholdengo (Steel/Ghost), Dark is 2x vs Ghost and 0.5x vs Steel = 1x total. So yes, neutral. What about Iron Head? Steel vs Steel/Ghost = 0.5x * 1x = 0.5x. That's not very effective, so less damage. What about Sucker Punch? Same as Kowtow Cleave in terms of type matchup (Dark = 1x vs Steel/Ghost), but lower BP (70 vs 85). Hmm, what about Dragonite? Dragonite has Multiscale and 127/168 HP. But Kowtow Cleave vs Dragon/Flying = 0.5x (Dark vs Dragon... actually Dark is neutral to Dragon. Dark is 0.5x vs Dark, Steel, Fairy. Neutral to everything else. So Dark vs Dragon = 1x, Dark vs Flying = 1x. So Kowtow Cleave vs Dragonite = 1x. At +2, that would do a lot of damage to Dragonite too. Dragonite has Def 115, so... Actually, let me recalculate from what we know. The opponent's Kowtow Cleave at +2 did 105 to my Kingambit (Def 140) at 0.25x effectiveness. Base damage (before type effectiveness) = 105 / 0.25 = 420 Adjusted for Def differences: vs Gholdengo (Def 115) = 420 * (140/115) = 511At 1x effectiveness (Dark vs Steel/Ghost) = 511 vs Dragonite (Def 115) = 420 * (140/115) = 511 at 1x Wait, but the420 already includes STAB, Supreme Overlord, Black Glasses. Let me just say the type-effectiveness-adjusted damage is what matters. Actually I think I'm overcomplicating this. The key point is: - Kowtow Cleave at +2 does 105 to Kingambit (0.25x effective) - To Gholdengo it would be ~4x that = ~420+ → OHKO - To Dragonite it would be ~4x that = ~420+ → OHKO So switching anything in is dangerous. Unless Dragonite with Multiscale (halves damage at full HP). Dragonite is at 75.6% HP, not full, so Multiscale is NOT active. Hmm. So switching is bad. What about staying in and attacking? If I use Kowtow Cleave or Iron Head, and I'm faster (Spe 70 vs their 63-112), I deal damage first. Then they attack and KO me (102 HP, they do 105 with Kowtow Cleave). But if I survive at 102 HP... no, 105 > 102. I die. What if I'm slower? They attack first, I die before doing anything. Even worse. Wait, Sucker Punch has priority. If I use Sucker Punch, I go first regardless of speed. But it fails if the target isn't attacking. If the opponent uses Kowtow Cleave or Sucker Punch or Iron Head (all attacks), Sucker Punch succeeds and I deal damage first. If the opponent uses Swords Dance (status), Sucker Punch fails. Would the opponent SD again? At +2 already, they might just attack. But they might also SD to +4 to guarantee KOs. Hmm, risky either way. Let me think about the expected outcome: - If I Sucker Punch and they attack: I deal some damage, then they KO me. - If I Sucker Punch and they SD: Sucker Punch fails, then they're at +4, and I can attack next turn... but I might be dead from their next attack. Actually, if Sucker Punch fails, I don't get KO'd this turn because they used SD (status move, no damage). So next turn I'm still at 102 HP with them at +4. Hmm, but at +4 they'll definitely KO me with any attack. What if I Sucker Punch and it succeeds? Damage: Sucker Punch (70 BP) * STAB (1.5) * Black Glasses (1.2) * Supreme Overlord (1.2 for 2 fainted, but I have 0 fainted allies since all my mons are alive) = 70 * 1.5 * 1.2 = 126 effective BP at 1x. But vs Dark/Steel = 0.25x, so 31.5 effective BP. My Atk is 205, their Def is 126-189. At level 50: Damage ≈ ((2*50/5 + 2) * 31.5 * 205/Def) / 50 + 2) * modifiers = ((22) * 31.5 * 205/140) / 50 + 2) * 1 (assuming no crit) = (22 * 31.5 * 1.46) / 50 + 2 = (1014.7) / 50 + 2 = 20.3 + 2 = 22.3 So about 22 damage. That's not much. Against175-207 HP, that's roughly 10-12%. If I SD and somehow survive (I won't), then my attacks would do double. But I won't survive. OK so what about Iron Head? 80 BP, Steel type. vs Dark/Steel = 0.5x (Steel resists Steel... wait, Steel vs Dark = 1x, Steel vs Steel = 0.5x. So 0.5x overall). With STAB (1.5x), effective BP = 80 * 1.5 * 0.5 = 60. Then no Black Glasses (only boosts Dark). Supreme Overlord: 0 fainted for me, so no boost. Actually wait, do I have any fainted allies? My Gholdengo and Dragonite are both alive. So Supreme Overlord gives me 0% boost. That's different from the opponent who has 2 fainted allies. Hmm, so Iron Head at 60 effective BP with my Atk 205 vs their Def ~140-189: Damage ≈ ((22) * 60 * 205/140) / 50 + 2 = (22 * 60 * 1.46) / 50 + 2 = (1928.4) / 50 + 2 = 38.6 + 2 = 40.6 So about 40 damage. That's better. But I still get KO'd next turn. Kowtow Cleave: 85 BP, Dark, 0.25x effective, STAB 1.5x, Black Glasses 1.2x = 85 * 1.5 * 1.2 * 0.25 = 38.25 effective BP. No Supreme Overlord boost (0 fainted). Damage ≈ ((22) * 38.25 * 205/140) / 50 + 2 = (22 * 38.25 * 1.46) / 50 + 2 = (1228.9) / 50 + 2 = 24.6 + 2 = 26.6 So about 27 damage. Iron Head is actually better against Kingambit. Hmm, but 20% flinch chance on Iron Head. If I'm faster and get a flinch, I survive another turn. But the fundamental problem is I'm at 102 HP and they do 105 damage per Kowtow Cleave. Even if I'm faster and attack first, they'll KO me. Wait - what if the opponent has less than 2 fainted allies' Supreme Overlord boost? Let me check: the opponent's Kingambit activated Supreme Overlord when it came in after Rotom fainted (1 fainted ally), and again when Corviknight fainted (2 fainted allies). So 2 fainted allies = 20% boost. OK, what about the alternative: let my Kingambit faint and bring in Dragonite to revenge kill? After Kingambit faints, Dragonite comes in. Dragonite at 127/168 HP. Multiscale won't be active (not full HP). But Dragonite has Extreme Speed (priority +2) and Earthquake (super effective vs... wait, Kingambit is Dark/Steel, Ground is 2x vs Steel and 1x vs Dark = 2x). Earthquake at 100 BP with STAB (Dragon/Flying doesn't give STAB to Ground)... wait, Dragonite is Dragon/Flying. Earthquake is Ground type. No STAB. But 2x effectiveness. Dragonite's Atk is 204. Against Kingambit:100 * 2 = 200 effective BP. At level 50: Damage ≈ ((22) * 200 * 204/140) / 50 + 2 = (22 * 200 * 1.457) / 50 + 2 = (6411) / 50 + 2 = 128 + 2 = 130 That would do about 130 damage to Kingambit (175-207 HP). That's a strong hit but might not OHKO if they have high HP. But wait, if they're at +2 Atk and use Sucker Punch (priority), Dragonite takes 70 BP Dark attack at +2... Sucker Punch vs Dragon/Flying = 1x. STAB 1.5x. Black Glasses 1.2x. Supreme Overlord 1.2x. At +2 = 2x.Effective BP = 70 * 1.5 * 1.2 * 1.2 = 151.2 at 1x. At +2, damage = ... actually the +2 is applied through the Atk stat, not BP. At +2, their Atk is effectively (139-205) * 2 = 278-410. Let's say 300 (moderate). Damage ≈ ((22) * 70 * 1.5 * 1.2 * 1.2 * 300/115) / 50 + 2 = (22 * 70 * 2.16 * 2.61) / 50 + 2 = (22 * 70 * 5.638) / 50 + 2 = (8680) / 50 + 2 = 173.6 + 2 = 175.6 Wait that seems too high. Let me recalculate. Actually, I think the formula is: Damage = floor(floor(floor(2*Level/5 + 2) * Power * A/D) / 50) + 2) * modifiers Where A = Atk stat (including boosts), D = Def stat, and modifiers = STAB * type effectiveness * items * etc. So for Sucker Punch at +2 Atk: Base = floor(floor(2*50/5 + 2) * 70 * (Atk*2)/115) / 50) + 2 Hmm, at +2, the Atk stat is multiplied by 2. So if base Atk is 205, +2 = 410. Wait, actually +2 means the stat stage is +2, which multiplies the stat by (2+2)/2 = 2. So effective Atk = 205 * 2 = 410. Damage = floor(floor(22 * 70 * 410/115) / 50) + 2) * 1.5 (STAB) * 1 (neutral) * 1.2 (Black Glasses) * 1.2 (Supreme Overlord) = floor(floor(22 * 70 * 3.565) / 50) + 2) * 2.16 = floor(floor(5491.7) / 50) + 2) * 2.16 = floor(109 + 2) * 2.16 = 111 * 2.16 = 239.8 That would OHKO Dragonite (168 HP) even with Multiscale halving it to 120... wait, Dragonite is at 75.6% HP so Multiscale is NOT active. Hmm, but that calculation assumes their Atk is 205 (max). If it's 139 (min), then at +2 = 278. Damage = floor(floor(22 * 70 * 278/115) / 50) + 2) * 2.16 = floor(floor(22 * 70 * 2.417) / 50) + 2) * 2.16 = floor(floor(3722) / 50) + 2) * 2.16 = floor(74 + 2) * 2.16 = 76 * 2.16 = 164.2 That still OHKOs Dragonite at 127 HP. So Dragonite can't switch in safely against Sucker Punch. Extreme Speed won't help because Sucker Punch is +1 priority and Extreme Speed is +2... wait, Extreme Speed is +2 priority! So it goes before Sucker Punch (+1). Dragonite's Extreme Speed: 80 BP, Normal type. vs Dark/Steel = 1x (Normal is 1x vs Dark, 0.5x vs Steel... wait, Normal vs Steel = 0.5x? No. Normal attacks vs Steel = 1x. Normal is only0x vs Ghost. So Normal vs Dark/Steel = 1x. Actually, is Normal not very effective vs Steel? Let me check: Normal type moves are not very effective against Rock and Steel. So Normal vs Steel = 0.5x. Normal vs Dark = 1x. So Normal vs Dark/Steel = 0.5x. Extreme Speed: 80 * 0.5 = 40 effective BP. STAB? Dragonite is Dragon/Flying, so no Normal STAB. Dragonite's Atk 204. Damage ≈ floor(floor(22 * 80 * 204/140) / 50) + 2) * 0.5 (type)Wait, I need to be more careful. Damage = floor(floor(22 * 80 * 204/140) / 50) + 2) * modifiers = floor(floor(22 * 80 * 1.457) / 50) + 2) * 0.5 (not very effective) = floor(floor(2564.2) / 50) + 2) * 0.5 = floor(51 + 2) * 0.5 = 53 * 0.5 = 26.5 So about 26-27 damage. Not great. Earthquake from Dragonite would be better (2x effective): = floor(floor(22 * 100 * 204/140) / 50) + 2) * 2 (super effective) = floor(floor(22 * 100 * 1.457) / 50) + 2) * 2 = floor(floor(3205.4) / 50) + 2) * 2 = floor(64 + 2) * 2 = 66 * 2 = 132 About 132 damage. Might not OHKO Kingambit (175-207 HP), but would severely damage it. But can Dragonite survive a hit to use Earthquake? If opponent uses Kowtow Cleave at +2... it would do massive damage to Dragonite (1x effective vs Dragon/Flying). From earlier calculation, Kowtow Cleave at +2 does about 105 to Kingambit at 0.25x. To Dragonite at 1x, it would be 4x that adjusted for Def difference: 105 * 4 * (140/115) ≈ 511. That would OHKO Dragonite. Wait, that seems too high. Let me recalculate more carefully. Damage to my Kingambit from opponent's Kowtow Cleave at +2 = 105. Kowtow Cleave BP = 85. Type effectiveness vs Dark/Steel = 0.25x. So:105 = base_damage * 0.25 * STAB(1.5) * BlackGlasses(1.2) * SupremeOverlord(1.2) Wait, I need to figure out where the 0.25 goes in the formula. Let's define: raw = floor(floor(22 * 85 * A/D) / 50) + 2) where A = opponent's Atk at +2 = base * 2, D = my Kingambit's Def = 140 Then: 105 = raw * 0.25 * 1.5 * 1.2 * 1.2 = raw * 0.54 So raw = 105 / 0.54 = 194.4 raw = floor(floor(22 * 85 * A/140) / 50) + 2)≈ 194 floor(22 * 85 * A/140 / 50) ≈ 192 22 * 85 * A/140 / 50 ≈ 192 22 * 85 * A / 7000 ≈ 192 1870 * A / 7000 ≈ 192 A ≈ 192 * 7000 / 1870 ≈ 719.8 Wait, that can't be right. A at +2 = base * 2. So base = 719.8/2 = 359.9. But Kingambit's max Atk is 205.Hmm, I think I'm messing up the calculation. Let me try again. Actually, the damage formula in Pokémon is: Damage = ((2 * Level / 5 + 2) * Power * Attack / Defense) / 50 + 2 And then modifiers: * STAB * type_effectiveness * items * crit * random(0.85-1.0) Let's say: Level = 50 Power = 85 (Kowtow Cleave) Attack = opponent's Kingambit Atk stat at +2 Defense = 140 (my Kingambit) Modifiers: STAB = 1.5 (Dark move, Dark Pokémon), type = 0.25, Black Glasses = 1.2, Supreme Overlord = 1.2 (2 fainted allies), random = let's say 0.92 average. Damage = (((2*50/5 + 2) * 85 * A / 140) / 50 + 2) * 1.5 * 0.25 * 1.2 * 1.2 * 0.92 = ((22 * 85 * A / 140) / 50 + 2) * 1.5 * 0.25 * 1.2 * 1.2 * 0.92 Let me compute the modifier product: 1.5 * 0.25 * 1.2 * 1.2 * 0.92 = 0.4968 105 = ((22 * 85 * A / 140) / 50 + 2) * 0.4968 105 / 0.4968 = 211.4 = (22 * 85 * A / 140) / 50 + 2 209.4 = (22 * 85 * A / 140) / 50 209.4 * 50 = 22 * 85 * A / 140 10470 = 1870 * A / 140 A = 10470 * 140 / 1870 = 1465800 / 1870 = 783.8 Hmm, that's way too high for an Atk stat. The max Atk at level 50 for Kingambit is 205. At +2 = 410. Let me reconsider. Maybe the modifier product is different. Actually, maybe I should check: the opponent's Kingambit item might not be Black Glasses. Let me re-read: "the same Pokémon, items, abilities, moves and stat spreads." So yes, same items. But wait, the item is "unknown_item" for the opponent. The problem says it's an exact copy, so likely Black Glasses. But also, Supreme Overlord: how does it work? "This Pokemon's moves have 10% more power for each fainted ally, up to 5 allies." So 2 fainted = 20% boost = 1.2x. Wait, but that boosts the move's power, not a modifier. So it should be in the Power calculation. Let me redo: Effective Power = 85 * 1.2 (Supreme Overlord) = 102 Damage = ((22 * 102 * A / 140) / 50 + 2) * 1.5 * 0.25 * 1.2 * 0.92 Modifier product: 1.5 * 0.25 * 1.2 * 0.92 = 0.414 105 = ((22 * 102 * A / 140) / 50 + 2) * 0.414 105 / 0.414 = 253.6 = (22 * 102 * A / 140) / 50 + 2 251.6 = (2244 * A / 140) / 50 251.6 * 50 = 2244 * A / 140 12580 = 16.03 * A A = 785 Still too high. Something's wrong with my calculation. Oh wait, I think the issue is that I'm mixing up how stat boosts work. At +2, the stat is multiplied by 2? No, at +2, the stat stage is +2, which means the stat is multiplied by (2+2)/2 = 2. Yes, that's right. So Atk at +2 = base * 2. But base Atk max is 205. So at +2 = 410. Let me try with A = 410: Damage = ((22 * 102 * 410 / 140) / 50 + 2) * 0.414 = ((22 * 102 * 2.929) / 50 + 2) * 0.414 = ((6572.2) / 50 + 2) * 0.414 = (131.4 + 2) * 0.414 = 133.4 * 0.414 = 55.2 That's only 55 damage. But the actual damage was 105. So either my formula is wrong or the stats are different. Let me try without Supreme Overlord in Power but in modifiers: Damage = ((22 * 85 * 410 / 140) / 50 + 2) * 1.5 * 0.25 * 1.2 * 1.2 * 0.92 = ((22 * 85 * 2.929) / 50 + 2) * 0.4968 = ((5462.1) / 50 + 2) * 0.4968 = (109.2 + 2) * 0.4968 = 111.2 * 0.4968 = 55.2 Same result. So55 damage expected, but actual was 105. That's almost double. Hmm, maybe the opponent's Kingambit has higher Atk than I think? But max is 205 at level 50. Or maybe Kowtow Cleave has higher BP than I think? It's 85 BP. Or maybe the opponent got a critical hit? That would be 1.5x. 55 * 1.5 = 82.5. Still not 105. Or maybe the random factor was high (1.0)? 55 * 1.0/0.92 = 60. Still not 105. Wait, maybe Supreme Overlord counts differently. "10% more power for each fainted ally, up to 5 allies." Does "fainted ally" include itself? No, allies. But what if it counts differently in this game? Or maybe I'm wrong about the type effectiveness. Kowtow Cleave is Dark type. Against Kingambit (Dark/Steel): - Dark vs Dark = 0.5x - Dark vs Steel = 0.5x - Total = 0.25x Yes,0.25x is correct. Hmm, let me try a different approach. Maybe the HP values aren't standard. My Kingambit has 207 HP which is max at level 50 (175-2
Incident report
[PARSE ERROR] answer cut off at the 8192-token budget (missing <decision>...</decision> block). Default move played. Raw answer:
- Turn 11Chimps at the Zoo used
KowtowcleaveMiMo V2.6 Pro usedSwordsdanceautopilotReasoning trace (4,335 words)
Both Kingambits are Dark/Steel, so all their moves are 0.25x. My Kingambit is at 102/207, +2 Atk, Black Glasses. Opponent Kingambit at +4 Atk (they did SD twice), 100% HP. My Kowtow Cleave is not very effective (0.5x), but with +2 Atk and Black Glasses (1.2x) and Supreme Overlord (2 fainted allies = 20% boost... actually they have 2 fainted allies: Rotom and Corviknight, so +20%). Same for them: 2 fainted allies for me means +20% for their moves too. Their Kowtow Cleave vs me at +4: it's 0.5x resisted, but +4 is huge. At 102/207 HP, I might survive a hit or two. But their Sucker Punch is priority and0.5x too. My Kowtow Cleave at +2, 0.5x vs their 207 HP... that's probably not enough to KO quickly. Best play: Sucker Punch for priority, since it goes first. But it fails if they don't attack. They used Swords Dance twice, so they may continue SD or attack. Sucker Punch does more damage per turn than Kowtow if it hits (70 vs 85 BP but priority). Actually, let me think about Kowtow Cleave vs Sucker Punch. Both are Dark, so both get Black Glasses boost and same type effectiveness. Kowtow is 85 BP, Sucker Punch is 70 BP with priority. If they use SD again, Sucker Punch fails and I get hit... no wait, if they SD and I Sucker Punch, it fails and they just boost again. Not good. If I use Kowtow Cleave, I go second if they're faster. But Kowtow is safer - won't fail. Speed: mine is 70, theirs 63-112. Uncertain. Sucker Punch priority is useful if they attack. But it fails on SD. I think Kowtow Cleave is safer here. Let's calc: - My Atk: 205 * 1.5 (+2) = 307.5 - Kowtow: 85 BP * 1.5 (Black Glasses1.2x actually, so 1.2x) * 1.2 (Supreme Overlord) = 85 * 1.2 * 1.2 = 122.4 effective BP - Actually Supreme Overlord is 10% more per fainted ally, up to 5.2 fainted = 20%. - Vs0.5x resistance = 61.2 effective BP on neutral... hmm- Their HP 175-207, Def 126-189. This might do around 30-40% per hit. Takes 3 hits to KO. Their Kowtow vs me at +4 (3x Atk): 85 * 1.5 (Black Glasses) * 1.2 (SO) * 3 (Atk boost) = huge. Vs 0.5x resistance. My HP 102/207. At +4, their damage would be massive. Let me estimate: 205 * 3 = 615 Atk vs my Def 140. Kowtow 85 BP * 1.2 * 1.2 * 0.5 = 61 effective. Damage roughly: (615/140) * 61 * ... this is going to KO me easily. Actually wait - both Kingambits have same stats. Their Atk is 205 (from the listed stat range). At +4 = 820 effective attack? No, in Pokemon stat boosts, +2 = 1.5x, +4 = 2x. Wait, let me recalculate: - +1 = 1.5x - +2 = 2x - +3 = 2.5x - +4 = 3x Actually in Pokemon: +1 = 1.5, +2 = 2.0, +3 = 2.5, +4 = 3.0, etc. So my Atk at +2 = 410. Their Atk at +4 = 615. Their Kowtow Cleave damage: 615 * 85 * 1.2 (BS) * 1.2 (SO) /140 (my Def) * 0.5 (resist) ... let me use the damage formula roughly. Rough calc: (2*50/5 + 2) * 85 * 615/140 * 1.2 * 1.2 * 0.5 / 50 + 2 = (22) * 85 * 4.39 * 0.72 / 50 + 2 = 22 * 85 * 4.39 * 0.72 / 50 + 2 = 22 * 85 * 3.16 / 50 + 2 = 5938 / 50 + 2 = 118 + 2 = 120 damage roughly. My HP is 102. So I'd get OHKO'd by their Kowtow Cleave. Hmm, but wait - actually the damage formula is more like: ((2*Level/5 + 2) * BP * Atk/Def) / 50 + 2 = ((22) * 85 * 4.39) / 50 + 2 = (22 * 85 * 4.39) / 50 + 2 = 8252 / 50 + 2 = 165 + 2 = 167Then multiply by modifiers: STAB? No, both Dark so no STAB for Dark/Steel user using Dark move? Wait yes, Dark STAB = 1.5x. Type effectiveness: 0.5x Black Glasses: 1.2x SO: 1.2x 167 * 1.5 * 0.5 * 1.2 * 1.2 = 167 * 1.08 = 180 So ~180 damage, I have 102 HP. Definitely OHKO. So if they attack with Kowtow, I die. But if I use Sucker Punch first (priority), I might kill them before they attack. My Sucker Punch at +2: 70 BP * 1.5 (STAB) * 0.5 (resist) * 1.2 (BS) * 1.2 (SO) = 70 * 1.5 * 0.5 * 1.44 = 75.6 effective Base damage: (22 * 70 * 410/140) / 50 + 2 = (22 * 70 * 2.93) / 50 + 2 = 4512/50 + 2 = 92 * 1.5 * 0.5 * 1.44 = 92 * 1.08 = 99 Their HP 175-207. 99 damage would be about 50%. Kowtow: 85 BP instead of 70, so ~121 damage, about 60%. Neither KOs from full. But Sucker Punch goes first if they attack. If they SD, my Sucker Punch fails and I take a hit and die next turn. Hmm, but if they SD again and I use Kowtow, I go second (assuming they're faster or speed tiebreak), do 121 damage, then next turn they SD or attack... they'd be at +6 or attack me at +4 which definitely KOs. Actually wait - if they're slower than me, I could act first. Their speed range is 63-112, mine is 70. I think Sucker Punch is the play because: 1. If they attack (most likely since they have +4 already), Sucker Punch hits first and does significant damage 2. If they SD again, Sucker Punch fails but they're just over-boosting when they already OHKO me Actually the safest play might be to switch to Dragonite or Gholdengo. Dragonite has EQ (2x vs Kingambit) but at75% HP would get KO'd by +4 Sucker Punch. Gholdengo is immune to Dark and Steel moves! Wait - Gholdengo is Steel/Ghost. Kingambit's moves are Kowtow Cleave (Dark), Sucker Punch (Dark), Iron Head (Steel), Swords Dance (Status). Gholdengo resists Dark (Ghost is immune? No, Dark hits Ghost for 2x, not immune). Wait - Ghost is immune to Fighting and Normal. Dark hits Ghost for 2x. Steel resists Dark. So Steel/Ghost takes 2*0.5 = 1x from Dark moves. Steel/Steel takes... wait Steel/Steel isn't a thing. Actually Gholdengo is Steel/Ghost: - Dark: hits Ghost 2x, hits Steel 0.5x = 1x neutral - Steel: hits Steel 0.5x, hits Ghost 1x = 0.5x resisted So Gholdengo takes neutral from Kowtow Cleave and Sucker Punch, resisted from Iron Head. Gholdengo is at 146/162 HP. Their Kingambit at +4 with Dark attack would do big damage. Not immune. Actually the earlier turn said "Body Press immune" because Ghost is immune to Fighting. Hmm so Gholdengo doesn't wall Kingambit. Let me reconsider. What are my options? 1. Sucker Punch - priority, might KO or do 50%+ damage before I die 2. Kowtow - more damage but might go second and die 3. Iron Head - 0.5x, worse than Kowtow 4. Switch to Dragonite - would get Sucker Punched for big damage 5. Switch to Gholdengo - would take Kowtow Actually let me reconsider Dragonite. If they use Sucker Punch on Dragonite: Dragonite at 127/168, Multiscale if at full (it's at 75% so no multiscale). Sucker Punch from +4 Kingambit vs Dragonite: Dark hits Dragon 1x, Flying 1x =1x neutral. Damage: 70 BP * 1.5 (STAB) * 1.2 * 1.2 * (615/Dragonite Def 115) ... Actually this would do massive damage. Dragonite likely dies. If they use Kowtow Cleave on Dragonite instead, similar. Hmm. Let me think about what the bot will do. It SD'd twice already. It probably wants to sweep. It might SD again or attack. Since it's a "scripted control bot" its logic might just keep using SD or use its strongest move. Given that I might die either way, Sucker Punch is my best bet to get damage in before dying. If it KOs them (which it might if they're at lower HP range), great. If not, at least I've done ~50-60% and can clean up with Gholdengo or Dragonite. Wait actually I should consider - if I SD once more to +4, then Sucker Punch would KO. But I'd take a hit and probably die. Let me just go for Sucker Punch. If they attack, I hit first and do ~50%+. If they SD, I fail and die but they've wasted a turn not attacking. Actually let me reconsider - what if I switch to Gholdengo? Gholdengo takes neutral from Dark. Their +4 Kowtow would do: 167 (from earlier calc without modifiers) * 1.5 (STAB) * 1.0 (neutral) * 1.2 * 1.2 = 360 damage. Gholdengo has 146 HP. Definitely dies. OK so all my mons die to their +4 attacks. My only hope is to attack first and do as much damage as possible. Sucker Punch has priority +1, so it goes first regardless of speed. Let me go with Sucker Punch. Damage calc: My Kingambit at +2 (410 effective Atk) vs their Kingambit (Def 126-189, let's say 140): 70 BP * 1.5 (STAB) * 0.5 (resist) * 1.2 (BS) * 1.2 (SO) * ...=70 * 1.5 * 0.5 * 1.2 * 1.2 = 75.6 effective BP Damage = (22 * 75.6 * 410/140) / 50 + 2 = (22 * 75.6 * 2.93) / 50 + 2 = 4876/50 + 2 = 99.5 Their HP 175-207. So 48-57% damage. Not a KO. If they attack with Kowtow and die... no wait, Sucker Punch does 50%, then they attack me with Kowtow and kill me (180 damage to my 102 HP). Then I bring in Dragonite or Gholdengo to finish them off at 50% HP. Dragonite at 75% with Earthquake (2x effective) would definitely KO a 50% Kingambit. Or I could use Extreme Speed for priority. Actually plan: Sucker Punch now, sacrifice Kingambit, bring in Dragonite, use Earthquake to KO their weakened Kingambit. Actually wait, if Sucker Punch does 50% and they attack me with Kowtow (killing me), then Dragonite comes in. Dragonite uses EQ (2x, would KO from 50%). They might use Sucker Punch to hit Dragonite first... Dragonite at 127/168 takes Sucker Punch at +4 (Dark is 1x vs Dragon/Flying). That's (22 * 70 * 1.5 * 1.2 * 1.2 * 615/115) / 50 * 1.0... let me just estimate it does150+ damage. Dragonite at 127 might die. Hmm this is tricky. Let me think differently. What if I switch to Dragonite now? Dragonite comes in, they use Kowtow or Sucker Punch. Dragonite takes big damage but survives at 127 HP potentially. Then Dragonite uses EQ for 2x effectiveness. Actually wait - if I switch to Dragonite and they use Sucker Punch, Sucker Punch only works if I'm using an attacking move. When I switch, they use Sucker Punch and it fails! Then Dragonite is in for free and can EQ. But the bot might not use Sucker Punch - it has Kowtow Cleave and Iron Head too. Hmm. Let me just play the safest move. Actually, thinking about it more: switching to Dragonite is risky because any attack KO's it. But switching to Gholdengo... Gholdengo at 146/162 takes neutral Dark, which does360 damage. Dead. What if Gholdengo uses Recover or Nasty Plot? No, I need to attack. Let me just Sucker Punch. Do damage, likely die, then bring in Dragonite to clean up with EQ. Actually, wait. I realize I should use Kowtow Cleave instead of Sucker Punch if I'm going to die anyway. Kowtow does more damage (~120 vs ~99). If I die either way, might as well do more damage. But the priority of Sucker Punch is the key - if I use Kowtow and they're faster, I take their attack first and die without doing anything. With Sucker Punch, I always get my hit in (unless they SD). Given the bot SD'd twice, it might SD a third time... or attack. I think Sucker Punch is slightly safer because: - If they attack: I hit first with Sucker Punch (~50% damage), then they KO me - If they SD: Sucker Punch fails, I'm still alive, then next turn Sucker Punch again Wait no - if Sucker Punch fails, they've used SD, I'm still alive. Next turn I can Sucker Punch again and it'll work if they attack then. Or if they SD again, they keep boosting but can't attack without me Sucker Punching them first. Hmm but eventually they attack and I die. But at least I've gotten some damage in. vs Kowtow: - If they attack and are faster: they hit me first and kill me, I deal 0 damage. BAD. - If they attack and I'm faster: I hit them for ~60%, they hit me and kill me. Good but only 60%. - If they SD and I'm faster: I hit them for 60%, they SD. Good. - If they SD and they're faster: they SD, I hit them for 60%. Same. So Kowtow is bad if they're faster and attack. Sucker Punch is always good except when they SD. I think Sucker Punch is the safer play. Actually one more consideration - if I'm faster (my speed 70, theirs 63-112): - Kowtow: I go first, deal 60%, they attack and kill me - Sucker Punch: I go first (priority), deal 50%, they attack and kill me So if I'm faster, Kowtow is better. If they're faster and attack, Sucker Punch is better. Speed is 50/50. Expected damage: - Kowtow: if I'm faster (50%), 60% damage. If they're faster and attack (assume 70% chance of attacking * 50% speed), 0 damage. If they SD (30% * 50%), I get 60% damage... wait no, if they SD and are faster, I still get my hit after. Actually the speed determines turn order. Let me re-evaluate: Kowtow (I use): - I'm faster (50%): I Kowtow (60% dmg), they hit back (I die). Result: 60% dmg dealt. - They're faster (50%): - They attack (70%): They kill me, I deal 0. Result: 0 dmg. - They SD (30%): They SD, I Kowtow (60% dmg). Result: 60% dmg. Expected: 50%*60% + 50%*(70%*0 + 30%*60%) = 30% + 50%*18% = 30% + 9% = 39% expected damage Sucker Punch (I use): - They attack (70%): I hit first (priority, 50% dmg), they hit back (I die). Result: 50% dmg. - They SD (30%): Sucker Punch fails. They SD. Result: 0 dmg. But I'm still alive. Expected: 70% * 50% = 35% damage... but I'm alive 30% of the time to try again. Hmm this is close. Let me think about it differently. Actually, "they attack" - with Sucker Punch I deal 50% and die. With Kowtow if I'm faster, I deal 60% and die. If they're faster,0 and die. Sucker Punch gives me guaranteed damage when they attack. Kowtow gives me more damage but risk of 0. I think Sucker Punch is the play. It's more reliable. Wait, I realize I could also just switch to Dragonite now and Earthquake. Let me think about that. Switch to Dragonite (I lose Kingambit's turn): - They use Kowtow on Dragonite (switch-in): takes maybe 150-200 damage. Dragonite has 127 HP. Might die. - They use Sucker Punch: fails because I switched! Dragonite takes 0 damage. - They use Iron Head: Steel hits Dragon (1x) and Flying (0.5x) = 0.5x resisted. Does less damage. - They SD: Dragonite comes in free. So switching to Dragonite is: - If they Sucker Punch (33%): Dragonite comes in free, then EQ next turn kills them. GREAT. - If they Kowtow (33%): Dragonite takes ~150-200 damage, might survive at 127 HP... actually let me calc. Kowtow from +4 Kingambit (Atk 615) vs Dragonite (Def 115): 85 BP * 1.5 (STAB) * 1.0 (neutral Dark vs Dragon/Flying) * 1.2 (BS) * 1.2 (SO) = 85 * 1.5 * 1.44 = 183.6 effective BP Damage = (22 * 183.6 * 615/115) / 50 + 2 = (22 * 183.6 * 5.35) / 50 + 2 = 21566/50 + 2 = 433 damage.That's way more than Dragonite's 127 HP. Dragonite dies from Kowtow. What about Iron Head (Steel vs Dragon/Flying = 0.5x)? 80 BP * 1.5 (STAB) * 0.5 * 1.2 * 1.2 = 86.4 effective BP Damage = (22 * 86.4 * 5.35) / 50 + 2 = 10148/50 + 2 = 205. Still kills Dragonite. So switching to Dragonite only works if they use Sucker Punch (which fails on switch). 33% chance. Actually, they could also use Swords Dance. If they SD (33%), Dragonite comes in free and can EQ. So switching to Dragonite: 33% (Sucker Punch) + 33% (SD) = 66% chance Dragonite survives the switch and can EQ next turn. 33% (Kowtow or Iron Head) Dragonite dies. But if Dragonite survives and uses EQ, does it KO their Kingambit? EQ at 100 BP, Dragonite Atk 204 (or 204 at level 50), no boost. EQ vs Kingambit (Ground vs Dark/Steel = 2x). Actually Dragonite's EQ: 100 BP * 2x (SE) * ...Damage = (22 * 100 * 204/140) / 50 + 2 = (22 * 100 * 1.46) / 50 + 2 = 3212/50 + 2 = 66 * 2 (SE) = 132.Against175-207 HP, 132 damage is ~65-75%. Not a KO unless they're low HP. But if they already took Sucker Punch damage (~50%), then EQ from Dragonite would KO. Hmm, this is getting complex. Let me just think about the best EV. Actually, maybe the safest overall play is to just Sucker Punch now and sacrifice Kingambit. Deal ~50% damage. Then bring in Dragonite (or Gholdengo) and finish off the weakened Kingambit. If Dragonite comes in against a 50% HP Kingambit: - EQ does 132 damage = would KO from 50% (about 88-103 HP remaining) - But Sucker Punch from +4 would kill Dragonite... let me calc: Sucker Punch (70 BP) from +4 Atk 615 vs Dragonite (Def 115): 70 * 1.5 (STAB) * 1.0 (neutral) * 1.2 * 1.2 = 151.2 effective BP Damage = (22 * 151.2 * 5.35) / 50 + 2 = (22 * 151.2 * 5.35) / 50 + 2 = 17846/50 + 2 = 359. Kills Dragonite. So Dragonite can't come in safely against Kingambit even at 50% HP because Sucker Punch kills it. What about Gholdengo? Gholdengo at 146/162 HP. Kowtow from +4 Kingambit vs Gholdengo (Def 115): Dark vs Steel/Ghost = 1x (Dark SE on Ghost, NVE on Steel = 1x) 85 * 1.5 * 1.0 * 1.2 * 1.2 = 183.6 Damage = (22 * 183.6 * 615/115) / 50 + 2 = same as Dragonite = 433. Kills Gholdengo. Sucker Punch from +4 vs Gholdengo: Same calc = 359 damage. Kills. So nothing on my team can take a hit from their +4 Kingambit. My only hope is to kill it before it kills me. Sucker Punch first, then sacrifice, then clean up with... well, whatever is left. Actually wait - what if I Sucker Punch now, do 50%, then bring in Dragonite. Dragonite uses Extreme Speed (priority +2). Extreme Speed does: 80 BP * 1.5 (STAB) * 1.0 (neutral Normal vs Dark/Steel) * ... wait, Normal vs Steel is 0.5x, Normal vs Dark is 1x. So 0.5x. 80 * 1.5 * 0.5 = 60 effective BP (no item since Dragonite lost Lum Berry) Damage = (22 * 60 * 204/140) / 50 + 2 = (22 * 60 * 1.46) / 50 + 2 = 1927/50 + 2 = 40.5 If they're at 50% HP (about 88-103 HP), 40 damage won't kill. Need2 hits of ESpeed. But Sucker Punch has priority +1, Extreme Speed has priority +2. So ESpeed goes first! But then Sucker Punch still kills Dragonite afterward. Unless Dragonite uses ESpeed and then dies... but I get 40 damage in. They're at maybe 20-30% now. Then Gholdengo comes in... and dies to Sucker Punch. Hmm. Let me think about this differently. Maybe I should use Kowtow Cleave instead to do more damage (60% vs 50%), then Dragonite uses ESpeed (40 more) = 100% total damage. That kills from full! Wait let me recalculate: Kowtow: 120 damage to their 175-207 HP = 58-69% ESpeed: 40 damage = 19-23% Total: 77-92%... not quite 100%. Hmm. What about my Kingambit doing Sucker Punch (99 damage), then Dragonite doing EQ... no wait Dragonite would die to Sucker Punch before it can EQ. Unless Dragonite uses ESpeed first (priority +2 beats Sucker Punch priority +1). ESpeed + Sucker Punch from me: 99 + 40 = 139 damage. Against 175-207 HP = 67-79%. Not a KO. What about using Kowtow (120) + Dragonite EQ (if Dragonite survives)? But Dragonite doesn't survive. Or Kowtow (120) + ESpeed (40) = 160 = 77-91%. Still not KO. What about Iron Head? 80 BP * 1.5 (STAB Steel) * 0.5 (resist) * 1.2 * 1.2 = 86.4 effective BP Actually Steel vs Dark/Steel: Steel hits Steel 0.5x, hits Dark 1x = 0.5x. But Iron Head is Steel-type and my Kingambit is Steel-type so STAB 1.5x. 80 * 1.5 * 0.5 * 1.2 * 1.2 = 86.4 effective BP Damage = (22 * 86.4 * 410/140) / 50 + 2 = (22 * 86.4 * 2.93) / 50 + 2 = 5556/50 + 2 = 113 Wait that's almost as much as Kowtow. Let me double-check. My Kingambit at +2 (Atk 410): - Kowtow Cleave (Dark, 85 BP): 85 * 1.5 (STAB) * 0.5 (resist) * 1.2 (BS) * 1.2 (SO) = 91.8 effective Damage = (22 * 91.8 * 2.93) / 50 + 2 = 5902/50 + 2 = 120 - Sucker Punch (Dark, 70 BP): 70 * 1.5 * 0.5 * 1.2 * 1.2 = 75.6 effective Damage = (22 * 75.6 * 2.93) / 50 + 2 = 4862/50 + 2 = 99 - Iron Head (Steel, 80 BP): 80 * 1.5 * 0.5 * 1.2 * 1.2 = 86.4 effective Damage = (22 * 86.4 * 2.93) / 50 + 2 = 5556/50 + 2 = 113 Hmm wait, Black Glasses boosts Dark moves, not Steel. So Iron Head doesn't get the Black Glasses boost. Iron Head: 80 * 1.5 (STAB) * 0.5 (resist) * 1.2 (SO) = 72 effective BP Damage = (22 * 72 * 2.93) / 50 + 2 = 4641/50 + 2 = 95 And Kowtow gets Black Glasses: Kowtow: 85 * 1.5 (STAB) * 0.5 (resist) * 1.2 (BS) * 1.2 (SO) = 91.8 effective BP Damage = (22 * 91.8 * 2.93) / 50 + 2 = 5902/50 + 2 = 120 And Sucker Punch also gets Black Glasses: Sucker Punch: 70 * 1.5 (STAB) * 0.5 (resist) * 1.2 (BS) * 1.2 (SO) = 75.6 effective Damage = (22 * 75.6 * 2.93) / 50 + 2 = 4862/50 + 2 = 99 So Kowtow does 120, Sucker Punch does 99, Iron Head does 95. For maximum damage before dying: Kowtow Cleave (120 damage). But the speed issue remains. If they're faster and attack, I deal 0. I think Sucker Punch is still better due to reliability. 99 damage guaranteed vs 120 damage50% of the time. Actually wait, I realize there's another option. What if I use Swords Dance again to get to +4? Then my Sucker Punch would do: Sucker Punch at +4 (Atk 615): 70 * 1.5 * 0.5 * 1.2 * 1.2 = 75.6 effective BP Damage = (22 * 75.6 * 615/140) / 50 + 2 = (22 * 75.6 * 4.39) / 50 + 2 = 7311/50 + 2 = 148 148 damage to 175-207 HP = 71-85%. Close to KO! But I'd need to survive the turn to SD. They'd attack me and kill me before I can SD... unless they SD too. Hmm, if I SD and they SD, I'm at +4, they're at +6. Then next turn I Sucker Punch for 148 damage and they kill me. Then Dragonite ESpeed for 40 = 188 total. Against 175-207, that's 91-107% damage. If they have lower HP IVs, that could KO! But if I SD and they attack, I die and deal 0 damage.I think Sucker Punch is the safest play overall. Let me just go with it. Actually, wait. Let me reconsider switching to Gholdengo. Gholdengo is immune to... no it's not immune to Dark. I already established that. OK, final decision: Sucker Punch. Do ~50% damage, sacrifice Kingambit, then try to clean up. Actually, maybe the BEST play is to just switch to Dragonite. If they use Sucker Punch (1/3 chance), it fails and Dragonite gets a free turn to Dragon Dance or EQ. If they SD (1/3), same. If they attack (1/3), Dragonite dies. 66% chance of a free turn with Dragonite at75% HP. If I get Dragon Dance up, Dragonite at +1 can EQ for massive damage and potentially sweep. Actually with +1 Atk (204*1.5 = 306): EQ: 100 * 1.0 (STAB Dragon? No, EQ is Ground, Dragonite is Dragon/Flying, so no STAB) * 2 (SE) = 200 effective BP Damage = (22 * 200 * 306/140) / 50 + 2 = (22 * 200 * 2.19) / 50 + 2 = 9636/50 + 2 = 195 195 damage vs 175-207 HP = 94-111%. Could KO! But wait, Dragonite needs to use DD first (wasting a turn), then EQ. During that turn they'd attack Dragonite. Better to just EQ immediately. EQ without boost:100 * 2 (SE) = 200 effective BP (no STAB since Ground isn't Dragon/Flying) Damage = (22 * 200 * 204/140) / 50 + 2 = (22 * 200 * 1.46) / 50 + 2 = 6424/50 + 2 = 130 130 vs 175-207 = 63-74%. Not a KO. Hmm. So Dragonite EQ does 63-74%, then gets hit by Sucker Punch and dies. They survive with 26-
Incident report
[PARSE ERROR] answer cut off at the 8192-token budget (missing <decision>...</decision> block). Default move played. Raw answer:
MiMo V2.6 Pro switched toDragoniteOpponent's last mon is Kingambit at +4 Atk (SD x2, Supreme Overlord 1.2x). It resists both Gholdengo STABs (0.25x) — only Dragonite's Earthquake (2x) can hurt it. Bot favors Kowtow Cleave (used both attack turns), so Dragonite (132 Spe) likely moves first and EQs for ~60-70%. Risk: Sucker Punch (priority) KOs Dragonite first. Gholdengo cleans up if Kingambit falls low; keep it at full.
Reasoning trace (3,011 words)
We need to choose between Dragonite and Gholdengo vs opponent's Kingambit at +4 Atk (they have Black Glasses? unknown item). My Kingambit fainted. Dragonite has Earthquake (2x effective) and Extreme Speed priority. Gholdengo resists Dark and Steel moves? Gholdengo is Steel/Ghost: Dark is neutral (Ghost weak to Dark... wait Ghost is weak to Dark, Steel resists Dark — so Dark is 1x? Ghost weak to Dark = 2x, Steel resists Dark = 0.5x → 1x neutral). Steel moves vs Steel/Ghost: Steel resists Steel (0.5x), Ghost neutral → 0.5x. So Gholdengo takes 0.5x from Iron Head, 1x from Kowtow Cleave, 2x from Sucker Punch (priority). Gholdengo at 146 HP. Kingambit at +4 with Black Glasses Kowtow Cleave would do a lot to Gholdengo — probably KO. Sucker Punch priority would hit Gholdengo for 2x. Dragonite at 127 HP, Extreme Speed priority 80 BP — with no attack boost (Dragonite lost DD boost after switching out). Dragonite's Earthquake at neutral attack: 204 Atk, 100 BP, 2x effective vs Kingambit. Kingambit has 207 HP, 140 Def. Damage estimate: ~ (42*100*204/140/50 + 2)*... level 50: ((2*50/5+2)*100*204/140)/50 + 2 = (22*100*204/140)/50 + 2 = (22*145.7)/50 + 2 = 3205/50 + 2 = 64.1 + 2 = 66.1, times 2x = 132. But Kingambit is 100% HP with 207 HP... 132/207 = 64%. Not a KO. Hmm, but wait Kingambit HP 207 at level 50; that matches. So Earthquake does ~64%. But Kingambit's Sucker Punch:70 BP Dark, +4 Atk = 3x multiplier. Base power 70, Black Glasses 1.2x? Actually item unknown. Damage: (22*70*205/115)/50 + 2 = (22*125.2)/50 +2 = 2754/50+2 = 57.1, times 3 (from +4) = 171, times Black Glasses if any = 205. That kills Dragonite (127 HP). Actually Sucker Punch only works if Dragonite attacks — it would, since we use Earthquake. So Dragonite dies to Sucker Punch before moving? Sucker Punch is +1 priority, Earthquake is 0 — so Kingambit's Sucker Punch goes first, KO'ing Dragonite. Gholdengo: Sucker Punch at +4: Dark vs Steel/Ghost = 1x (Steel resists dark 0.5x, Ghost weak 2x → 1x). Damage: (22*70*205/113)/50 + 2 = similar ~57.6 * 3 = 173 *1.2 (Black Glasses) — that would KO Gholdengo (146 HP). Hmm, but does Sucker Punch work on Nasty Plot? Sucker Punch fails if target uses status move. If Gholdengo uses Recover, Sucker Punch fails. But then Kingambit can just use Kowtow Cleave next turn at +4, which is 85 BP Dark, 1x vs Gholdengo: (22*85*205/115)/50+2 = (22*151.5)/50+2 = 66.6*3 = 200 — KO's Gholdengo too. Hmm. So whichever I send, Kingambit at +4 with priority Sucker Punch likely KOs both. But Kingambit must choose: if it uses Sucker Punch and we use a status move, it fails. Gholdengo with Recover can stall? But Kowtow Cleave always works and KO's. Actually wait — is Gholdengo immune to anything? Good as Gold blocks status. Not helpful. Actually, could Gholdengo take Kowtow Cleave? 200 damage vs 146 HP — no. What about Make It Rain? Steel120 BP, 0.5x vs Kingambit. Gholdengo SpA 185. Damage: (22*120*185/107)/50 + 2 = (22*207.5)/50+2 = 91.3 * 0.5 = 45.6 — no KO. Hmm, but we need to consider that Kingambit's actual item is unknown and it's a scripted bot (copy of our team? Actually opponent's team is copy of our six: Gholdengo, Kingambit, Dragonite — but they brought Rotom-Wash and Corviknight which aren't in our six... wait the preview says "an exact copy of your team: the same Pokémon, items, abilities, moves and stat spreads. It brings its own choice of them" — but they showed6 including Garchomp, Rotom-Wash, Corviknight. Odd. Whatever.) Their Kingambit has Black Glasses presumably (copy of ours). At +4 (they used SD twice = +4, plus Supreme Overlord 1.1x each fainted ally... two fainted (Rotom, Corviknight) = 1.2x). The situation is bad either way. Best choice: Dragonite with Extreme Speed? Extreme Speed is +2 priority, goes before Sucker Punch (+1). Dragonite Atk 204, 80 BP, neutral vs Dark/Steel (Normal vs Steel = 0.5x!). Normal vs Steel = 0.5x. So ESpeed does (22*80*204/140)/50+2 = 52.9 * 0.5 = 26.5. Not much. Earthquake does 64% but Dragonite dies first to Sucker Punch. Unless Kingambit doesn't use Sucker Punch — it might use Kowtow Cleave (it has used Kowtow Cleave before). Kowtow Cleave vs Dragonite (Dragon/Flying): Dark is2x vs Dragon? No — Dark vs Dragon = 1x, vs Flying = 1x. So 1x. Damage: (22*85*205/115)/50+2 = 66.6 * 3 = 200 * 1.2 = 240. Kills Dragonite from 127. Hmm both of Dragonite's routes die. Gholdengo: Sucker Punch 1x... wait let me recompute: Sucker Punch Dark vs Steel/Ghost: Steel resists Dark (0.5x), Ghost is weak to Dark (2x) → 1x. Damage 57.6 * 3 * 1.2 = 207 — KOs from 146. But if Gholdengo uses Recover, Sucker Punch fails, Gholdengo heals. Then Kingambit uses Kowtow Cleave on the next turn and KOs anyway. Actually could Gholdengo survive one Kowtow Cleave if we recover first? 200 damage still KOs from 146 even at full 162. Hmm, so this is a losing position regardless. But wait — is the game over? My Kingambit fainted; I have Gholdengo and Dragonite left. Opponent has Kingambit only. If both my remaining Pokémon faint, I lose. So I need a win path. Win path: Dragonite's Earthquake does 64% — not a2HKO if Kingambit can heal... Kingambit has no recovery. So Dragonite EQ one turn (if it survives), then anything finishes. But Dragonite dies to Sucker Punch first. Unless... Dragonite Extreme Speed first (priority +2 beats Sucker Punch), doing 26%. Then Kingambit's Sucker Punch (it attacks) kills Dragonite. Then Gholdengo comes in. Kingambit at ~74%. Gholdengo: Kingambit uses Sucker Punch next turn. If Gholdengo uses a status move (Recover/Nasty Plot), Sucker Punch fails. Then Kowtow Cleave comes and KOs. Hmm, actually what if Kingambit uses Sucker Punch twice expecting attack? Then Gholdengo could Recover on both, then attack on the third turn when Kingambit might use Kowtow. But scripted bot likely uses Kowtow Cleave (it used Kowtow Cleave repeatedly). Actually, note: Kingambit's Kowtow Cleave at +4 = 200 damage to Gholdengo — but Gholdengo Def115. Let me recompute more carefully. Kowtow Cleave BP 85. Attack stat 205 * 3 (from +4) = 615. Level 50 formula: ((2*50/5 + 2) * 85 * 615/115) / 50 + 2 = (22 * 85 * 5.348) / 50 + 2 = (22*454.6)/50 + 2 = 10001/50 + 2 = 200 + 2 = 202. Times 1x effectiveness, times Black Glasses 1.2 = 242. Way over 162. So Gholdengo can't take a hit. Dragonite can't either. Wait — Dragonite has Multiscale (halves damage at full HP). Dragonite is at 75.6% though, so Multiscale inactive. Is there anything else? No. This is likely a loss, but we must pick the best chance. Best chance: Dragonite. Because Extreme Speed has priority +2 and does chip; more importantly, if the bot plays Kowtow Cleave on Dragonite (as it did before — it used Kowtow Cleave last turn on Kingambit), Dragonite dies. Hmm. Actually think about what gives a win: We need Kingambit to not use Sucker Punch (which is its priority move). If it uses Kowtow Cleave, Dragonite dies before moving (faster? Kingambit Spe 70, Dragonite 132 — Dragonite faster, but Kowtow goes last... wait Kowtow Cleave has no priority, so Dragonite moves first! Dragonite outspeeds (132 vs 70). So Dragonite uses Earthquake first, doing 64%, then Kingambit's Kowtow Cleave KOs Dragonite. Then Gholdengo comes in, Kingambit at ~36%. Gholdengo's Shadow Ball (80 BP Ghost, 1x vs Dark/Steel? Ghost vs Dark = 0.5x? No: Ghost vs Dark = 0.5x, Ghost vs Steel = 0.5x → 0.25x. Terrible. Make It Rain: Steel vs Dark = 0.5x, vs Steel = 0.5x → 0.25x? Steel vs Steel = 0.5x, Steel vs Dark = 0.5x → 0.25x. Hmm. But Gholdengo's Shadow Ball at +2? It lost boosts on switch. Alternatively Gholdengo could use Nasty Plot... but Kingambit would just attack. What about Sucker Punch: does it hit Dragonite? Sucker Punch +1 priority beats Earthquake. It does 171+ damage, KOs Dragonite. Then EQ never happens. Then Gholdengo vs Kingambit at full — bad. So if bot plays Sucker Punch, Dragonite is dead weight. If bot plays Kowtow Cleave, Dragonite gets to EQ for 64%. With Gholdengo: if bot plays Sucker Punch, it fails if Gholdengo uses Recover/Nasty Plot. So Gholdengo could waste the Sucker Punch. Then bot probably switches to Kowtow Cleave and KOs Gholdengo. Actually maybe a smarter sequence: Gholdengo in, use Recover (Sucker Punch fails). Kingambit then likely uses Kowtow Cleave (KOs Gholdengo from any HP). So no gain. Alternatively Dragonite first: EQ if Kingambit uses Kowtow Cleave. Then Gholdengo needs to deal 36% to Kingambit. Shadow Ball 0.25x is tiny. Make It Rain 0.25x tiny. Hmm, what deals with Kingambit? Gholdengo has no Fighting move. Its moves: Shadow Ball (0.25x), Make It Rain (0.25x), Nasty Plot, Recover. With +2 SpA Life Orb: Shadow Ball: (22*80*185*1.5/107)/50+2 = (22*207.5)/50+2 = 91.3 * 0.25 = 22.8 * 1.3 (life orb) = 29.6. Kingambit at 36% = 74 HP. Not enough. Make It Rain at +2: 120 BP: 137 * 0.25 = 34 * 1.3 = 44. Still not enough. Hmm, so even after Dragonite's EQ, Gholdengo can't finish? What about Extreme Speed from Dragonite... Dragonite is dead. Actually maybe the right play: Dragonite is faster than Kingambit and has priority Extreme Speed (+2). But Normal vs Steel = 0.5x, small damage. Realistically, the win chance is low. But maybe the bot's Kingambit has Sucker Punch (it's our team's copy — yes, moves: swordsdance, kowtowcleave, suckerpunch, ironhead). It used Kowtow Cleave twice. The bot is scripted: it might always pick its "best" move — likely Kowtow Cleave (85 BP, always hits) or Sucker Punch. Consider switching in Dragonite: Dragonite is faster, so Earthquake happens before Kowtow Cleave. Damage 64% (or with Black Glasses? item unknown; if they have Black Glasses it boosts Dark moves only). Then Dragonite faints. Gholdengo comes in at 146 HP. Kingambit at ~36% (74 HP). Gholdengo needs to do 74 damage to a207 HP / 107 SpD Kingambit with only resisted moves... unless Kingambit's residual... no. Hmm wait — what about Life Orb Gholdengo Nasty Plot then Make It Rain? Can't set up while taking hits. Actually, maybe the answer is: send Gholdengo first, because Kingambit's Sucker Punch will fail against a status move, and if the bot keeps clicking Sucker Punch, Gholdengo can Recover repeatedly and stall? But the bot used Kowtow Cleave both times so far. Given the log: turn 9 opponent used Kowtow Cleave, turn 10 Swords Dance, turn 11 Kowtow Cleave. It seems to alternate-ish or just use Kowtow Cleave as its attack. If it uses Kowtow Cleave, Dragonite can get an EQ in (64%), then Gholdengo... still needs to do 74+ damage. Alternative: send Gholdengo first against Kowtow Cleave — Gholdengo dies to 202+ damage? Actually202 damage at 1x (Dark vs Steel/Ghost = 1x) with Black Glasses = 242. Yes dies. What if Gholdengo uses Nasty Plot turn 1 (if Kingambit uses Sucker Punch it fails), then Make It Rain at +2... 44 damage, no. The best line remains Dragonite EQ. Even if it fails to win, it's the most damage. Actually maybe: Dragonite EQs for 64%, faints; Gholdengo then... Kingambit at 36% = 74 HP. Gholdengo Shadow Ball at +0 with Life Orb = 22.8*0.25*1.3 = 7.4. Make It Rain = 34*0.25*1.3 = 11. Not enough. Hmm. Alternatively Dragonite could use Dragon Dance first? No, need damage. Actually wait — reconsider the priority issue. If Kingambit uses Sucker Punch, it only succeeds if the target uses an attacking move. If Dragonite uses Dragon Dance (status), Sucker Punch fails! Then Dragonite can DD, then next turn... Kingambit will likely use Kowtow Cleave. Dragonite at +1 Atk EQ does64% * 1.5 = 96%. Ooh! That's close to a KO. Then Kingambit at 4%, then Gholdengo... still needs to hit. Gholdengo's Make It Rain at 11 damage vs 8 HP — yes! That kills. But this depends on bot using Sucker Punch on the DD turn. Risky. Alternatively: Dragonite uses Extreme Speed first turn (+2 priority beats Sucker Punch): 26% damage. Then Dragonite dies to Sucker Punch (171 damage from 127). Gholdengo comes in... Kingambit at 74%. Gholdengo needs to do 153 damage with resisted moves. At +2 Nasty Plot... needs two turns. Hmm, what about Dragonite using Earthquake but surviving? Sucker Punch damage 171 kills from 127. If Kingambit uses Kowtow Cleave instead, damage 240 kills. Either way Dragonite dies but EQ goes off first only if Kingambit uses Kowtow Cleave. Given uncertainty, which maximizes win chance? I think switching in Dragonite and clicking Earthquake is the highest-damage play and the only realistic path:64% chance depends on bot's move choice. Given the bot seems to favor Kowtow Cleave (used it twice), EQ likely goes off. Hmm but if bot uses Sucker Punch expecting an attack... but the bot doesn't "expect," it's scripted. Its behavior so far: Kowtow Cleave vs Kingambit, Swords Dance, Kowtow Cleave. Probably it uses Kowtow Cleave as its general attack. So Dragonite EQ will go first. Then Kingambit at ~36%. Gholdengo can't kill with resisted moves... hmm unless Kingambit's HP is lower than my estimate. Actually the log says "Your Kingambit is at 102/207 HP" from Kowtow Cleave — that's my Kingambit's HP. The opponent Kingambit HP might be different (175-207 range). EQ at 64% of, say, 175-207. Alternatively, Dragonite could use Extreme Speed first to guarantee chip, then Earthquake? No, it dies after one attack. Hmm, actually one more consideration: Black Glasses Kingambit with Supreme Overlord at 1.2x... Kowtow damage to Gholdengo even bigger. OK let me just decide: SWITCH: dragonite, then EQ next turn. Actually wait — can we choose Dragonite and then EQ? This turn is a switch (Kingambit fainted, we must send in one of two). So this turn: SWITCH: dragonite. Next turn: Earthquake. Actually hold on — should we send Gholdengo instead to preserve Dragonite? If Gholdengo dies first to Kowtow Cleave, then Dragonite comes in and EQs... but Kingambit would have full HP, EQ does 64%, then Kingambit kills Dragonite, then game over (all my mons fainted). We lose either way unless EQ + something else kills. If Dragonite goes first, EQ 64%, Kingambit kills Dragonite, Gholdengo comes in and needs 36% — with resisted moves and one turn before dying (Kowtow Cleave KOs Gholdengo in one hit). Gholdengo does ~11 with Make It Rain. Not enough. So Dragonite first gives 64% then loss. Gholdengo first: Gholdengo dies to Kowtow (or stalls Sucker Punch), then Dragonite EQ 64%... then Kingambit kills Dragonite, we lose (no more mons). Hmm, actually if Gholdengo goes first and Kingambit uses Sucker Punch and it fails (Gholdengo uses Recover or Nasty Plot)... then Gholdengo gets a turn. If Gholdengo Nasty Plots and Kingambit then uses Kowtow, Gholdengo dies. Then Dragonite EQ...What if Dragonite goes first and Kingambit uses Sucker Punch? Dragonite EQ won't happen; Dragonite dies; Gholdengo vs full-HP Kingambit. Then Gholdengo can Nasty Plot (Sucker Punch fails) then attack with +2... still resisted. None of this wins against a competent bot. But the game asks for the best move. I'll pick Dragonite: fastest damage output and EQ2x is the only strong move against Kingambit. Actually wait — reconsider whether Dragonite should use Extreme Speed as it goes first regardless. If Dragonite EQs and Kingambit Sucker Punches, Dragonite dies without damage. If Dragonite uses Extreme Speed, guaranteed 26% damage regardless of Kingambit's choice (Extreme Speed +2 priority beats Sucker Punch +1). Then Kingambit KOs Dragonite, Gholdengo comes in at 146 HP vs Kingambit at 74%. Gholdengo's job: do 74% ... no way. Hmm, but what if Gholdengo goes first, uses Recover to stall Sucker Punch PP (8 PP)... Kingambit also has Kowtow Cleave 16 PP. Not stalling. I think the highest upside: Dragonite in, and next turn Earthquake — if the bot uses Kowtow Cleave (as observed), we get 64% off. Then Gholdengo may finish with Life Orb Shadow Ball/Make It Rain if Kingambit's HP is low. Actually —36% of 175 = 63 HP. Make It Rain at +0, Life Orb: 34 * 0.25 = 8.5 * 1.3 = 11. Shadow Ball 7.4. Neither kills. Unless Gholdengo uses Nasty Plot... takes a hit and dies. Hmm wait, is Steel really 0.5x vs Dark? Yes. And Steel vs Steel 0.5x. So Make It Rain 0.25x. Ghost vs Dark 0.5x, Ghost vs Steel 0.5x = 0.25x. Yeah Gholdengo can't touch Kingambit. Ugh. So realistically Dragonite's Earthquake is the ONLY move that hurts Kingambit. We need to maximize EQ damage landing. Options: (a) send Dragonite now and EQ; risk Sucker Punch. (b) send Gholdengo, hope Kingambit wastes turn on Sucker Punch failing, then Gholdengo dies to Kowtow, then Dragonite EQs — but then no follow-up at all. (a) at least gets 64% and a slim hope. Also: could Dragonite use Dragon Dance on the switch-in turn? No, we're switching this turn (that's forced). Next turn Dragonite attacks. Actually, one thought: what if we send Dragonite and use Extreme Speed turn 1 (guaranteed chip), then Dragonite dies... no follow-up. Worse. Best: Dragonite + Earthquake next turn. Given the bot used Kowtow Cleave on both attacking turns, likely it does so again. But it's a "scripted control bot" with some policy. Actually note turn 9: opponent used Kowtow Cleave vs my Kingambit (which resists it). Turn 11 Kowtow Cleave again. It seems it uses Kowtow Cleave preferentially. Sucker Punch is only shown in its movepool because it's our team's copy... wait, does the opponent's Kingambit actually have Sucker Punch? "Revealed Moves: swordsdance, kowtowcleave". Its moveset is a copy of ours (per the description), so yes it likely has Sucker Punch, Iron Head. Given the bot prefers Kowtow Cleave, Dragonite EQ likely lands. Go with Dragonite. Final: SWITCH: dragonite. Notes should record: opponent Kingambit +4 Atk, likely Black Glasses; only EQ can hurt it; plan: Dragonite EQ (~64%), hope it survives via it not using Sucker Punch; then Gholdengo cleanup (weak to it though). Keep concise.
- Turn 12Chimps at the Zoo used
KowtowcleaveMiMo V2.6 Pro usedEarthquakeKingambit at +4 Atk is the last threat. Only Earthquake hits it hard (2x STAB-less, 100 BP). Dragonite moves first unless Sucker Punch (priority) — risk it, EQ does ~60-75%. If Dragonite falls, Gholdengo at 90% still resists Kingambit's Dark/Steel STABs (0.25x) and can Recover-stall or chip with Shadow Ball. No better option: Outrage/ESpeed are resisted, Dragon Dance is greedy.
Reasoning trace (24 words)
Earthquake is the play. Kingambit at +4 could Sucker Punch, but if it doesn't, EQ does heavy damage. Dragonite moves first otherwise. EQ it.
MiMo V2.6 Pro switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 13Chimps at the Zoo used
KowtowcleaveMiMo V2.6 Pro usedMakeitrainFinal matchup: my Gholdengo (146/162, Life Orb) vs opponent's Kingambit at 38% (≈79/207 HP) with +4 Atk. Opponent's Kingambit is a mirror of mine (HP 207, Def 140, SpD 107), confirmed by the Kowtow damage taken earlier. Its Kowtow/Sucker Punch both OHKO Gholdengo, so I must KO it this turn. Make It Rain at SpD 107 does ~89-105 after STAB/resist/Life Orb → KOs from 79. Shadow Ball does too little. Only worry: Sucker Punch (priority) — but bot has spammed Kowtow Cleave. Go all-in on Make It Rain.
Reasoning trace (3,226 words)
Gholdengo vs Kingambit at 38% HP, +4 Atk. Shadow Ball does 80 BP neutral-ish? Actually Ghost vs Dark/Steel: Ghost is not very effective vs Dark (0.5) and neutral vs Steel... wait Ghost vs Steel is 0.5? Ghost is 0.5x vs Steel (Ghost: not very effective on Steel? Actually Ghost is 0.5 vs Steel in Gen... no wait. Ghost vs Steel is 1x? Let me recall: Ghost is resisted by Dark (0.5). Ghost vs Steel is neutral... no. Ghost moves: not very effective on Dark. Ghost is 2x vs Ghost/Psychic. Ghost vs Steel is...0.5x? Hmm, actually Ghost attacking Steel is 1x. Wait no — Steel resists Ghost? Steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Yes, Steel resists Ghost? No, Ghost is not in that list. Let me recall: Steel resists everything except Fire, Fighting, Ground. Ghost is not on the list of types Steel resists... Actually Steel resists: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel. Ghost IS resisted by Steel? Hmm — no, Steel does not resist Ghost. Wait — Steel resists Ghost? Let me think about Aegislash: Aegislash (Steel/Ghost) takes neutral from Ghost? Actually Aegislash takes 0.5x from Ghost? I believe Steel does resist Ghost... hmm. Steel type resistances (defensive): Normal 0.5, Fire 2, Water 1, Electric 1, Grass 0.5, Ice 0.5, Fighting 2, Poison 0, Ground 2, Flying 0.5, Psychic 0.5, Bug 0.5, Rock 0.5, Ghost 1, Dragon 0.5, Dark 1, Steel 0.5, Fairy 0.5. Ghost is neutral vs Steel. So Shadow Ball vs Dark/Steel = 0.5 (Dark resists). Make It Rain (Steel) vs Dark/Steel: Steel resists Steel (0.5), Dark neutral = 0.5. So both are 0.5x. Shadow Ball: 80 * 0.5 * 1.5 (life orb) * 2 (nasty plot +2) = 120 effective. Gholdengo SpA 185 vs Kingambit SpD 107. Kingambit at 38% HP. Gholdengo has +2 SpA from earlier Nasty Plot? The log says Turn 6 Nasty Plot +2. Then switched out to Dragonite and Kingambit. So Gholdengo's boost is reset when it switched. Currently Gholdengo has no boosts. Kingambit at +4 Atk with Kowtow Cleave85 BP Dark. vs Gholdengo (Steel/Ghost): Dark vs Ghost is 2x, Dark vs Steel is 0.5 → 1x. Hmm wait Dark vs Ghost = 2x, Dark vs Steel = 0.5. So overall 1x. Plus Supreme Overlord 1.2x (2 fainted allies = 1.2x? Actually "10% more power for each fainted ally, up to 5" — 2 fainted allies = 1.2x). At +4 Atk, Kingambit's Kowtow Cleave would do massive damage to Gholdengo. Gholdengo HP 146/162, Def 115. Kingambit Atk 205 at +4 = 205 * 2 = 410 effective... Kowtow Cleave is 85 BP. Damage calc: huge. Would likely KO Gholdengo. So I need to KO Kingambit first. Kingambit at 38% of207 HP = ~79 HP. Shadow Ball damage: Gholdengo SpA 185, Kingambit SpD 107 (assume min or average). Level 50 formula: ((2*50/5+2) * 80 * 185/107) / 50 + 2 = ((22) * 80 * 1.729) / 50 + 2 = (22*80=1760, *1.729=3043) /50 = 60.86 + 2 = 62.86. Then * 0.5 (resist) = 31.4. Then * 1.5 (life orb) = 47. Then random0.85-1.0. So ~40-47 damage. Kingambit has ~79 HP. Not enough! Make It Rain: 120 BP, same calc:22 * 120 * 1.729 / 50 + 2 = (22*120=2640, *1.729=4564)/50 = 91.3 + 2 = 93.3. * 0.5 = 46.6. * 1.5 = 70. That could KO from 79 HP with a good roll... risky though. Random 0.85-1.0 → 59.5-70. Might not KO. Hmm, but if I Nasty Plot first, then Shadow Ball: 62.86 * 2 = 125.7 * 0.5 = 62.9 * 1.5 = 94. That KOs. But Kingambit gets a free turn to hit Gholdengo. Does Kingambit's Kowtow Cleave KO Gholdengo? Kingambit Atk 205 (+4) → effective 410. Kowtow Cleave 85 BP. Gholdengo Def 115. Damage = ((22) * 85 * 410/115) / 50 + 2 = (22*85=1870, *3.565=6666)/50 = 133 + 2 = 135. * 1 (neutral) * 1.2 (Supreme Overlord) = 162. That would exactly KO Gholdengo (146 HP). Actually random 0.85-1.0 → 138-162. Might leave at 8 HP sometimes. Risky. Sucker Punch: priority, 70 BP, also1x. Less damage but priority. So Nasty Plot is suicide. I need to attack immediately. Make It Rain vs Shadow Ball: Make It Rain does ~60-70, Shadow Ball ~40-47. Kingambit at 38% = 79 HP (assuming 207 max HP... but that's my Kingambit's HP; opponent's might be 175-207). Actually the opponent's Kingambit took Earthquake for 38% remaining... let's check: Turn 12 EQ did 62% to it. That suggests HP around 175-207. If Kingambit HP is 207, 38% = 79 HP. Make It Rain max roll = 70. Not quite enough. Hmm. But wait, Kingambit's SpD might be lower. Range 94-150. If SpD is 94: SpA/SpD ratio = 185/94 = 1.968. Damage = 22*120*1.968/50 + 2 = (2640*1.968=5196)/50 = 103.9 + 2 = 105.9. * 0.5 = 52.9 * 1.5 = 79.4. That KOs from 79 HP! But if SpD is high (150), Make It Rain does ~46.6 * 1.5... wait let me redo: 22*120*185/150/50 + 2 = (2640*1.233=3256)/50 = 65.1 + 2 = 67.1. * 0.5 = 33.5 * 1.5 = 50.3. Not enough. Shadow Ball even worse. Hmm. But wait — after using Make It Rain, SpA drops by 2, so a second hit would be weak. Alternative: Shadow Ball has 20% chance to lower SpD, but that doesn't help kill this turn. Actually let me reconsider: Is Make It Rain's accuracy 100? Yes shown. BP 120. Actually wait, I should reconsider — Kingambit at +4 Atk will KO Gholdengo unless... hmm, my Gholdengo has Life Orb, which means Shadow Ball costs HP each use. Gholdengo at 146/162 currently. Actually let's reconsider: the opponent's Kingambit is at 38%. Let me think about what happens if Kingambit KOs Gholdengo — I lose, since Kingambit and Dragonite are fainted. So Gholdengo must survive. If I use Make It Rain and don't KO, Kingambit uses Kowtow Cleave and KOs me (162 damage vs 146 HP — likely KO). Risky. If I use Shadow Ball (weaker but doesn't lower SpA), same problem. Hmm, what about Recover? Kingambit can't be stalled well — but wait, Kingambit at +4 Atk with Kowtow Cleave does 162 damage. Recover heals 81. So it can't outheal. Actually let me reconsider damage calc. My calc may be overestimating. Let me redo carefully. Damage formula (Gen 5+): Damage = ((2*Level/5 + 2) * Power * A/D) / 50 + 2 Level 50: 2*50/5 + 2 = 20 + 2 = 22. For Kowtow Cleave vs Gholdengo: - Kingambit Atk 205, +4 → 205 * 2 = 410 (using standard boost formula: 205 * (2+4)/2 = 205*3 = 615? Wait, boosts: At +n, stat = base * (2+n)/2. So +4 → base * 6/2 = base * 3 = 615.) Oh I made an error! +4 = 3x, not 2x. So Atk = 615. Damage = 22 * 85 * 615/115 / 50 + 2 = (22*85=1870; 615/115 = 5.348; 1870*5.348 = 10000) / 50 + 2 = 200 + 2 = 202. That's way over 146 HP. Definitely KO. Also with Black Glasses? No, that's my Kingambit's item. Opponent's item unknown. OK so Gholdengo gets OHKO'd by any attack from Kingambit. Must KO this turn. Similarly, for my +2 Nasty Plot — but I don't have it. Now for my attacks — I don't have any boost currently. Shadow Ball: 0.5x effective. Let me compute Make It Rain properly with the assumption of reasonable SpD. Actually, the Kingambit in this battle has taken EQ damage for 62%. That doesn't tell us SpD. Hmm, but the actual battle is showing us the result. I need to make a choice. Make It Rain does more damage than Shadow Ball. Both are 0.5x. Make It Rain: 120 BP,1.5x Life Orb. Shadow Ball: 80 BP, 1.5x Life Orb. Make It Rain is strictly better for damage this turn. The SpA drop only matters if I attack again. Wait — actually, does Kingambit have Sucker Punch? Yes, likely. Sucker Punch is priority, so Kingambit always goes first (unless I use a status move, then Sucker Punch fails). If Kingambit uses Sucker Punch and I use a status move (Nasty Plot/Recover), Sucker Punch fails. Then I get a free turn. But next turn Kingambit can just use Kowtow Cleave. Hmm — interesting idea: Nasty Plot turn 1 (Sucker Punch fails if used). But the bot might just use Kowtow Cleave. That's the more common behavior. Actually, the bot has been using Kowtow Cleave consistently (turns 9, 11). It'll likely use Kowtow Cleave. So I need to attack. Make It Rain is the best shot. Actually wait — I should reconsider. The user says "Supreme Overlord activated" when Kingambit came in. It's confirmed Supreme Overlord (from log). So its ability is known. Let me check the damage ranges more carefully. Make It Rain: 120 BP, Steel, 0.5x on Dark/Steel. Damage = 22 * 120 * (185/SpD) / 50 + 2, then * 0.5 * 1.5 (Life Orb) * random(0.85-1.0) * STAB1.5. Oh wait, I forgot STAB! Gholdengo is Steel type using Make It Rain (Steel) —1.5x STAB. So: 22 * 120 * (185/SpD) / 50 + 2, * 1.5 (STAB) * 0.5 (resist) * 1.5 (Life Orb). For SpD = 107 (median): 22*120*1.729/50 + 2 = 3043/50 + 2 = 62.86. * 1.5 * 0.5 * 1.5 = 62.86 * 1.125 = 70.7. Random: 60-71. For SpD = 94 (min): 22*120*1.968/50+2 = 105.9. * 1.125 = 119. Definitely KO. For SpD = 150 (max): 22*120*1.233/50+2 = 67.1. * 1.125 = 75.5. Random: 64-75. Kingambit at 38% = 79 HP (if 207 HP). Might not KO. Hmm. Actually if HP is 207 and 38%, that's 78.7 HP. Make It Rain at SpD 107 gives 60-71 damage — not enough. Wait, but the AI says "Opposing Kingambit is at 38%". If its HP is 175 (min), 38% = 66.5. Make It Rain at SpD 107 (60-71) might KO. Hmm, this is a gamble either way. Actually — wait. What's Kingambit's actual HP? Let me think. Turn 11: My Kingambit took Kowtow Cleave and fainted. Turn 12: EQ did 62% to it. EQ damage from Dragonite (Atk 204, EQ 100 BP, Ground2x effective on Steel,1x on Dark → 2x). Dragonite EQ STAB 1.5x. Damage = 22 * 100 * 204/Def / 50 + 2, * 1.5 (STAB) * 2 (SE) = ... For Def 140 (median): 22*100*1.457/50+2 = 64.1 + 2 = 66.1. * 1.5 * 2 = 198. If that's 62%, then total HP = 319. That's too high for Kingambit (max 207). Hmm, but Dragonite's EQ did 62%. So198 damage = 62% → HP = 319? That doesn't work. Let me recheck. Maybe I'm misreading. Or maybe Dragonite EQ didn't do 62%. Actually "Opposing Kingambit is at 38%" — it went from ~100% to 38%, so EQ did 62%. Actually Dragonite's EQ damage: Dragonite Atk 204. Kingambit Def could be 126-189. If Def = 189 (max): 22*100*204/189/50+2 = (2200*1.079)/50+2 = 2375/50+2 = 47.5+2 = 49.5. * 1.5 * 2 = 148.5. If HP = 207 and EQ did 148.5 damage, then207-148.5 = 58.5 HP = 28%. Not 38%. If EQ did 62% of HP, and EQ did ~148 damage → HP = 239. Still too high. Hmm. Maybe Dragonite doesn't have 204 Atk — maybe it's less. Actually Dragonite's Atk is listed as 204. Wait, maybe the game computes differently. Or maybe I'm wrong about EQ effectiveness. Ground vs Steel = 2x, Ground vs Dark = 1x. So 2x. Actually — EQ from Dragonite is Ground physical. STAB 1.5 (Dragon/Flying... no, Dragon is Dragon type, Flying is Flying. Earthquake is Ground. Dragonite is Dragon/Flying — no Ground STAB! Oh right! Dragonite doesn't get STAB on Earthquake. So no STAB. Recalc: 49.5 * 2 = 99. If HP = 207, 207-99 = 108 = 52%. Not 38%. If Def = 140: 22*100*204/140/50+2 = (2200*1.457)/50+2 = 3205/50+2 = 64.1+2 = 66.1. * 2 = 132.207-132 = 75 = 36%. Close to 38%! Or Def = 150: 22*100*1.36/50+2 = 59.8+2 = 61.8. * 2 = 124. 207-124 = 83 = 40%. So Def is around 140-150, HP likely 207. Remaining HP ~75-83. For my Make It Rain: SpD is unknown but94-150. If SpD ~110-120: damage ~65-70.62% chance to KO? Not quite. Hmm. Actually maybe I should think about it differently. If Make It Rain does 70 damage on average and Kingambit has 75 HP, I have maybe 50% chance to KO. Shadow Ball does80/120 = 0.667x of Make It Rain damage. So ~47 damage — not enough. What about switching to Recover and stalling? No, I lose to Kowtow Cleave. Actually — Sucker Punch idea: if Kingambit uses Sucker Punch and I use Recover/Nasty Plot, Sucker Punch fails (in modern gens, Sucker Punch fails if target doesn't attack). So I could Nasty Plot, Sucker Punch fails, then Shadow Ball at +2 would KO. But if Kingambit uses Kowtow Cleave instead, I get hit and probably KO'd. Actually — the bot has consistently used Kowtow Cleave. So expecting Kowtow is safest. Actually, given this is last-turn desperation, I think Make It Rain is the play. Maximum damage. But wait, Make It Rain's SpA drop doesn't matter since I only need one hit. Unless it survives and I need a second hit. Actually if it survives with low HP, a weaker hit still KOs. But the SpA drop means my next hit is at 0 SpA...185/2 = 92.5. Then Shadow Ball damage would be: 22*80*92.5/110/50+2 = (1760*0.84)/50+2 = 29.6+2 = 31.6. * 1.5 * 0.5 * 1.5 = 35.6. Probably enough for a low-HP Kingambit. Hmm, or should I use Shadow Ball for consistency (no SpA drop)? But Shadow Ball does strictly less damage. Actually wait — what about using Shadow Ball first and hoping for SpD drop? No, Make It Rain does more damage outright. Alright, let me think once more: does the opponent's Kingambit have any way to survive? Sitrus Berry? It would have been shown. Leftovers? Nope. No item shown. Decision: Make It Rain. Actually, let me reconsider — one more thought. The Kingambit's actual stats: since it's a mirror, it might be exactly like mine (Atk 205, HP 207, Def 140, SpD 107, Spe 70). Then Make It Rain damage = 60-71 (random). HP = 79 (38% of 207). If damage roll is 71 (max), I KO. Otherwise I don't. Ugh. But wait — my notes said "38.0% HP". If I compute more precisely: the EQ did 62.0% damage. EQ = 132 damage (from Def 140 calc) → 62% → total HP = 213. Hmm, close to 207. Let me just compute the actual EQ damage more precisely with exact values. Dragonite Atk 204 (jolly? 204 atk at level 50). Let's assume 204. EQ: 100 BP, Ground, physical. No STAB. Super effective on Kingambit (Steel). Damage = floor(floor(floor(floor(22 * 100 * 204/Def) / 50) + 2) * modifiers) Def140: 22*100*204/140 = 22*100 = 2200, *204 = 448800, /140 = 3205.7 → 3205 3205/50 = 64.1 → 64 64 + 2 = 66 66 * 2 (SE) = 132 Random: 112-132 For 62% damage: 207 * 0.62 = 128.3. So HP loss of 128 → EQ roll was 128 out of 112-132 range. Plausible. So Kingambit has ~207 HP and ~79 HP remaining (38%). Make It Rain with SpD 107: 60-71 damage. Need 79 damage to KO. Doesn't KO with average roll.71 max roll = 90% of 79. Doesn't KO. Hmm. Then I lose regardless? Wait — but maybe Kingambit's SpD isn't 107. Let me consider: if SpD = 94 (min), damage = 22*120*185/94/50+2 = (2640*1.968)/50+2 = 5196/50+2 = 103.9+2 = 105.9. Modifiers: STAB 1.5, resist 0.5, Life Orb 1.5.105.9 * 1.5 * 0.5 * 1.5 = 119.1. Random: 101-119. KOs. For SpD 110: 22*120*185/110/50+2 = (2640*1.682)/50+2 = 4440/50+2 = 88.8+2 = 90.8. * 1.125 = 102. Random: 87-102. KOs 79 HP! Wait let me recompute. STAB 1.5 * resist 0.5 * Life Orb 1.5 = 1.125 total multiplier. For SpD 110: 90.8 * 1.125 = 102. Random 87-102. KOs. For SpD 107: 22*120*185/107/50+2 = (2640*1.729)/50+2 = 4565/50+2 = 91.3+2 = 93.3. * 1.125 = 105. Random 89-105. KOs 79 HP! Oh I made an arithmetic error earlier! Let me redo. 22 * 120 = 2640 2640 * 185/107 = 2640 * 1.729 = 4564.6 4564.6 / 50 = 91.29 91.29 + 2 = 93.29 93.29 * 1.125 = 105Random85%: 89.3. So minimum damage ~89. Kingambit has 79 HP. KOs! Even at SpD 150 (max): 22*120*185/150/50+2 = (2640*1.233)/50+2 = 3256/50+2 = 65.1+2 = 67.1. * 1.125 = 75.5. Random: 64-75. Doesn't KO 79 HP. For SpD 130: 22*120*185/130/50+2 = (2640*1.423)/50+2 = 3756/50+2 = 75.1+2 = 77.1. * 1.125 = 86.7. Random: 74-87. Might KO. So Make It Rain has a good shot depending on SpD. Since Kingambit is typically run with high SpD... well, for a mirror of mine, SpD is 107 (which is likely the same). Actually wait — the opponent team is "an exact copy of your team" per the description. So Kingambit has SpD 107! Let me confirm from the log: "Your Kingambit... is at 102/207 HP" after Kowtow Cleave. HP 207 matches mine exactly. So the opponent's Kingambit has HP 207, Atk 205, Def 140, SpD 107, Spe 70. So Kingambit has 207 HP, at 38% = 78.66 HP (probably 79 HP or 78 HP). Make It Rain damage: 89-105. That KOs! Also let me double check: is38% actually 79/207 = 38.16%? Yes. OK so Make It Rain KOs. But wait — will Kingambit use Sucker Punch first (priority)? If Kingambit uses Sucker Punch, it does damage before me. Sucker Punch: 70 BP, Dark, priority. Kingambit Atk 615 (at +4), but Sucker Punch at70 BP... wait is it 70? Yes shown70. Damage = 22*70*615/115/50+2 = (1540*5.348)/50+2 = 8236/50+2 = 164.7+2 = 166.7. Modifiers: STAB 1.5 (Dark/Dark), no resist (Dark vs Steel/Ghost = 1x since Ghost is 2x weak to Dark and Steel is 0.5x → 1x), Supreme Overlord 1.2x. 166.7 * 1.5 * 1.2 = 300. Way more than 146 HP. Instant KO. So if Kingambit uses Sucker Punch, I lose before I can attack. If Kowtow Cleave, same outcome (no priority but I'm faster). Wait, Gholdengo Spe 149, Kingambit Spe 70. Gholdengo moves first unless priority. So I need to KO before Kingambit attacks. Make It Rain is the best bet — best damage. But hold on, if Kingambit uses Sucker Punch (priority), it moves first and KOs me regardless. Hmm. Actually, the bot uses Kowtow Cleave based on prior turns. But I can't rely on that. Alternative: use Recover/Nasty Plot — Sucker Punch would fail! Then next turn I have a free attack. But if Kingambit uses Kowtow Cleave (which it likely does), I get hit and KO'd. But what if Kingambit has Sucker Punch as its3rd move? We've only seen SD and Kowtow Cleave from it. Standard Kingambit runs SD, Kowtow Cleave, Sucker Punch, Iron Head. Given the AI has shown Kowtow Cleave twice, and used SD twice, it doesn't seem to use Sucker Punch. I'll go with Make It Rain. Best damage, best chance to KO. Actually, one more consideration: Shadow Ball has 20% SpD drop chance — useless since we need to KO this turn. Final: Make It Rain.