Matches · 2026-10-13 · rules version c5
MiMo V2.6 Pro vs Chimps at the Zoo
MiMo V2.6 Pro won in 8 turns · 3 min wall clock · 28,381 tokens · $0.010
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Decisions
- Team previewChimps at the Zoo brought
Dragonite,grimmsnarl,gholdengoMiMo V2.6 Pro broughtGholdengo,kingambit,garganaclMirror match vs scripted bot. Plan: Gholdengo lead — Good as Gold blocks opposing status (Will-O-Wisp, Stealth Rock, Salt Cure? no, that's an attack), Nasty Plot + Shadow Ball/Make It Rain breaks through. Kingambit in back for Sucker Punch priority cleanup and Supreme Overlord. Garganacl as the sturdy salt-cure/recover wincon vs physical threats. Watch out: opposing Gholdengo's Make It Rain hurts my Garganacl; Kingambit resists Steel/Dark.
Reasoning trace (165 words)
Mirror match. Need to pick 3. Garganacl with saltcure/recover is a strong wincon in mirror. Kingambit with sucker punch. Gholdengo with good as gold blocks status. Let's think: opponent is a scripted bot. Bring Gholdengo (good as gold blocks status, strong special attacker), Kingambit (sucker punch priority, supremeoverlord), Garganacl (salt cure stall, purifying salt). Actually Garganacl with purifying salt can't be statused and salt cure is strong. Gholdengo good as gold blocks opposing status moves like will-o-wisp, stealth rock, recover? No, recover is self-target... Good as Gold blocks status moves targeted at it. Salt cure is an attack so fine. I'll bring Garganacl lead (sets rocks, salt cure), Gholdengo, Kingambit. Hmm but Gholdengo's Make it Rain hits Garganacl hard. Maybe lead Gholdengo to pressure. Actually lead Gholdengo: good as gold makes it immune to status, and it has make it rain / shadow ball / nasty plot / recover. Against a mirror of same team, Gholdengo lead is strong. Let me bring: gholdengo, kingambit, garganacl.
- Turn 1Chimps at the Zoo used
DragondancemegaMiMo V2.6 Pro usedShadowballGholdengo vs Dragonite lead. Plan unchanged: Nasty Plot+attack breaks through, Kingambit cleanup, Garganacl tank. Dragonite is neutral to Shadow Ball (Ghost hits Dragon/Flying neutrally? Ghost is resisted... actually Ghost vs Dragon neutral, vs Flying neutral = neutral). Multiscale halves damage if full HP. Nasty Plot risky vs unknown Dragonite set (could carry Outrage/Dragon moves for big damage), but Shadow Ball is safe chip. Go for Shadow Ball to break Multiscale and get consistent damage.
Reasoning trace (21 words)
Gholdengo vs Dragonite. Shadow Ball is safe; Dragonite may have Dragon moves that hurt Gholdengo. Nasty Plot risky. Use Shadow Ball.
- Turn 2Chimps at the Zoo used
RoostMiMo V2.6 Pro usedMakeitrainTurn 2: Dragonite at 80%, Multiscale broken, SpD -1, but +1 Atk/Spe so it outspeeds and hits hard. Shadow Ball did 20% through Multiscale; full-power hit now ≈60%. Make It Rain (120 BP, ~1.5x) should KO from 80% given the SpD drop. Nasty Plot too risky against a +1 Dragonite. Preserve Kingambit for cleanup and Garganacl as tank vs opposing Gholdengo/physical threats.
Reasoning trace (463 words)
Dragonite is at +1 atk, +1 spe, -1 spd, 80% HP. It's faster than Gholdengo now. Gholdengo can't status-block it (Good as Gold blocks status moves used AGAINST it? Actually Good as Gold makes user immune to status moves). Shadow Ball did 20% through Multiscale, so with Multiscale broken it should do ~40%. Dragonite at 80% — Shadow Ball would do ~40%, bringing it to 40%. Then Dragonite attacks back — could KO Gholdengo? Gholdengo 164 HP, Def 115. Dragonite +1 attack. Actually let's think: Nasty Plot risky since Dragonite outspeeds and hits hard. Make It Rain is stronger (120 BP Steel vs80 BP Ghost). Steel vs Dragon/Flying = neutral. Make It Rain would do more damage but lowers SpA by 2. Best: Make It Rain to KO or heavily damage Dragonite. Dragonite at 80%, SpD -1. 120 BP vs 80 BP. Should KO from 80%? Gholdengo SpA 203, level 50. Make It Rain 120 BP neutral vs Dragonite with -1 SpD. Let's estimate: Shadow Ball did 20% through Multiscale (halved). So full damage Shadow Ball would be ~40%. Make It Rain is 1.5x power of Shadow Ball, so ~60% at neutral SpD. With SpD -1 (now2/3 multiplier... actually -1 = x1.5 damage), that's ~90%. Should KO from 80%. Wait, Shadow Ball already lowered SpD by 1 (log says "Opposing Dragonite: spd -1"). So damage is already at 1.5x. Shadow Ball at neutral SpD would be 40%, with -1 SpD would be... but the 20% was through Multiscale AND before the SpD drop. So next Shadow Ball: Multiscale broken (80% HP), SpD -1. Damage = 20% * 2 (multiscale) * 1.5 (spd drop) = 60%. That KOs from 80%? 80-60 = 20%. Not KO. Make It Rain: 60% * 1.5 = 90%. KOs from 80%. But if Dragonite survives and attacks... it has +1 atk. Gholdengo 164 HP, Def 115. Dragonite likely has physical moves. Could be dangerous. Actually Make It Rain seems best — KOs Dragonite. Risk: if it doesn't KO, Gholdengo is at -2 SpA and weak. But Dragonite at 80% with -1 SpD should be KO'd. Alternative: Nasty Plot to set up. Too risky with Dragonite at +1 speed. Decision: Make It Rain. Actually wait — the speed range says Dragonite 162-250 (with +1 spe). It outspeeds Gholdengo. If it has a strong move it could KO Gholdengo this turn. So I want to KO it first. Make It Rain does that. Actually let me reconsider — should I switch to Garganacl? Garganacl has huge Def (200). Dragonite's physical moves would hit Garganacl's Def. But Dragonite could have special moves (Fire Blast etc). Garganacl SpD 112, HP 207. Salt Cure could chip. But Gholdengo is at 100% HP and can KO Dragonite this turn. Let's just attack. Make It Rain.
- Turn 3Chimps at the Zoo switched to
GrimmsnarlMiMo V2.6 Pro switched toKingambitGholdengo at -2 SpA is now weak. Dragonite at 54%, +1 Atk/Spe, -1 SpD. Need revenge KO. Kingambit resists Dragon/Flying and Sucker Punch (Black Glasses, 205 Atk) KOs from 54%. Dragonite faster so must use priority. Risk: Sucker Punch fails if Dragonite Roosts/DD — then follow with Kowtow Cleave. Preserve Gholdengo for later once its SpA resets or vs special walls. Garganacl last.
Reasoning trace (643 words)
Gholdengo at -2 SpA now. Dragonite at 54% with +1 Atk/Spe and -1 SpD. Make It Rain at -2 SpA... Shadow Ball at neutral was 20% through Multiscale; at full power it did26% (Make It Rain did 26% too at -0 SpA actually - it did 80→54 = 26%). Wait, Make It Rain at -0 SpA did 26% against a54%... Let's think. Actually Make It Rain at neutral SpA did 26%. Now at -2 SpA, damage is halved (2/4). So Shadow Ball at -2 would do ~10-13%, Make It Rain at -2 would do ~13-15%. Not enough. Better options: - Switch to Garganacl: tank Dragonite's hit, use Salt Cure/Recover. Garganacl has 200 Def, but Dragonite is +1 Atk and faster. It might use Outrage or Flying move. - Switch to Kingambit: resists Dragon, Dark, immune to nothing relevant. Dragonite's likely moves: Dragon Claw/Outrage, Earthquake, Roost, Dragon Dance. Kingambit resists Dragon but is weak to Fighting (not likely) and Fire (not likely). Kingambit has205 Atk with Sucker Punch priority. - Nasty Plot to reset SpA: risky, Dragonite can hit hard. Actually the smart play: Nasty Plot to reset SpA back to neutral (from -2 to 0), then next turn hit hard. But Dragonite at +1 Atk can hit Gholdengo hard (Ghost/Steel has weak physical defense, but115 Def is decent). Or switch to Kingambit. Kingambit resists Dragon and Flying, and has Sucker Punch for priority. From there, Iron Head/Kowtow Cleave or Sucker Punch can KO Dragonite at 54%. Kingambit seems safe. Dragonite's moves are unknown besides Dragon Dance and Roost. If Dragonite uses Earthquake, that's neutral to Kingambit. But +1 Atk EQ would hurt. Still, Kingambit has 207 HP and 140 Def. Actually maybe better: Garganacl with 200 Def tanks physical hits better and can Salt Cure + Recover stall. Let me think about which wins the game. Gholdengo is at -2 SpA and can't do much now. Switching preserves momentum. Kingambit is the natural revenge killer with Sucker Punch. Actually, Kingambit's Sucker Punch at70 BP with 205 Atk and Black Glasses (1.2x Dark) would do significant damage to Dragonite (neutral to Dark). Should KO from 54% easily. But Sucker Punch only works if Dragonite attacks. If Dragonite uses Roost or Dragon Dance again, Sucker Punch fails. Safer: switch Kingambit in, then Kowtow Cleave (85 BP, hits through) — that's not priority but Kingambit's low speed means Dragonite moves first. Actually, if Dragonite is faster and I switch Kingambit in, Dragonite attacks Kingambit. Then on the next turn Dragonite still outspeeds Kingambit. So I need Sucker Punch to get priority. Or use Garganacl with Salt Cure — but Salt Cure isn't priority either. Hmm. Let me think about what Dragonite will do. It's at 54%, likely wants to Roost again or attack. If it Roosts, Sucker Punch fails but I can then Kowtow Cleave next turn. Best play: Switch to Kingambit this turn. Dragonite will probably attack (Outrage/Dragon Claw/Earthquake). Kingambit tanks it. Next turn, Sucker Punch to KO. Alternatively: Nasty Plot with Gholdengo this turn. If Dragonite attacks, Gholdengo takes damage but SpA is now 0. If Dragonite Roosts, even better. But Gholdengo at 164 HP with 115 Def vs +1 Atk Dragonite — Dragonite's Outrage could do 60-70%. Risky. I'll go with switching to Kingambit — it's the safer revenge play and keeps Gholdengo alive for later (though at -2 SpA). Actually wait — Garganacl might be better. With 200 Def and Salt Cure + Recover, it can wall Dragonite and grind it down. Dragonite's Fighting-type coverage could hurt but that's not common. Rock resists Fire/Flying... wait Garganacl is pure Rock, weak to Water/Grass/Fighting/Ground/Steel. Dragonite usually runs Dragon/Flying/Earthquake/Fire Punch coverage. Fire Punch and EQ both hit Garganacl neutrally or super effectively (EQ is super effective). Garganacl could get2HKO by +1 EQ. Kingambit is better since it resists Dragon and Flying. Decision: Switch to Kingambit.
- Turn 4Chimps at the Zoo switched to
DragoniteMiMo V2.6 Pro usedIronheadGrimmsnarl is Dark/Fairy: Dark moves only 1/4x, so Kowtow/Sucker Punch are useless. Iron Head is super effective (Steel vs Fairy) and 20% flinch. Grimmsnarl is faster but Kingambit's huge bulk can take a hit; it likely has Spirit Break/Play Rough or screens. Stay in and Iron Head — best damage. Preserve Gholdengo and Garganacl. Dragonite at 54% remains a threat; Sucker Punch revenge-later if needed.
Reasoning trace (19 words)
Grimmsnarl is Dark/Fairy, so Dark moves are 1/4x. Iron Head is super effective (Steel vs Fairy). Use Iron Head.
- Turn 5Chimps at the Zoo switched to
GrimmsnarlMiMo V2.6 Pro usedKowtowcleaveDragonite at 7% must die. Sucker Punch risks failing if it Roosts (it Roosted at 80% before, so likely again at 7%). Kowtow Cleave always KOs from 7% even if it Roosts first (still chunks 57%). Kingambit resists Dragon/Flying so taking a hit is fine. Then Grimmsnarl (or third mon) comes in: Iron Head for Grimmsnarl later. Keep Gholdengo/Garganacl healthy.
Reasoning trace (339 words)
Dragonite at 7% — Sucker Punch would KO but it might Roost. But Sucker Punch fails if it Roosts... then Dragonite heals. Kowtow Cleave always hits and would KO from 7% easily. But Dragonite is faster — could it Roost or attack? If it attacks, Sucker Punch KOs. If it Roosts, Sucker Punch fails and it heals to ~57%. Kowtow Cleave is safer — always KO from 7% regardless of what it does. Actually wait — Dragonite at 7% with +1 Atk/Spe. If it attacks, it hits Kingambit. Kingambit resists both Dragon and Flying. But it could have Earthquake or other coverage. Kowtow Cleave is the safest play: guaranteed KO from 7%. Actually, would it switch to Grimmsnarl? Then Kowtow Cleave does 1/4 damage. Still fine. Sucker Punch is priority and would go first — but risks failing on Roost. Given the bot used Roost before, it might again. Kowtow Cleave is safest. Actually hmm — if Dragonite Roosts and Sucker Punch fails, Dragonite goes to 57% and is at +1. That's bad. Kowtow Cleave guarantees the KO. Go with Kowtow Cleave. Wait — but Dragonite is faster. If it uses Roost, it heals BEFORE Kowtow Cleave? Order: Dragonite moves first (faster), Roosts to ~57% (and loses Flying type until end of turn), then Kingambit uses Kowtow Cleave — still does big damage from 57%? Kowtow Cleave at 205 Atk with Black Glasses, 85 BP vs Dragonite's Def... should do a lot. Maybe 50%+. Then next turn finish it. If Dragonite attacks first (Outrage/Dragon Claw etc), Kingambit resists. Fine. Sucker Punch: if Dragonite attacks, Sucker Punch goes first (priority) and KOs from 7%. If Dragonite Roosts, Sucker Punch fails and we wasted a turn. Best expected value: Kowtow Cleave. It KOs from 7% in the attack scenario after taking a hit (which we resist), and heavily damages in Roost scenario. Actually Sucker Punch is better if we think the bot attacks. The bot used Roost earlier at 80% HP. At 7% HP, it likely Roosts again. Go Kowtow Cleave.
- Turn 6Chimps at the Zoo used
ScaryfaceMiMo V2.6 Pro usedIronheadGrimmsnarl at 74% after crit Kowtow. Iron Head is super effective (Steel vs Fairy) — best damage, 20% flinch. Kingambit at full HP can tank Grimmsnarl's hit. Keep pressing Iron Head until Grimmsnarl falls or switches. Dragonite at 7% can be revenged later with Sucker Punch/Kowtow. Save Gholdengo and Garganacl.
Reasoning trace (19 words)
Grimmsnarl at 74%, Iron Head is super effective and does good damage. Kingambit is healthy. Just Iron Head again.
Chimps at the Zoo switched toDragonite - Turn 7Chimps at the Zoo switched to
GholdengoMiMo V2.6 Pro usedKowtowcleaveDragonite at 7% must die now. Sucker Punch fails if it Roosts (it Roosted before at 80%, likely again). Kowtow Cleave always hits and KOs from 7%, and even if it Roosts first to ~57%, Kowtow with STAB+Black Glasses+Supreme Overlord still does heavy damage. Kingambit resists Dragon/Flying. Then their last mon (likely Gholdengo/Kingambit/Garganacl/Dragapult) appears. Keep Gholdengo and Garganacl healthy.
Reasoning trace (137 words)
Dragonite at 7% — Sucker Punch priority KOs unless it Roosts (Roost is a status move, so Sucker Punch fails). Kowtow Cleave always hits and KOs from 7%. But Dragonite is faster and could Roost... Kowtow Cleave does damage regardless. If Dragonite Roosts, it heals to ~57% but Kowtow still hits after. Actually order: Dragonite moves first (faster). If it Roosts, heals to 57%, then Kowtow hits for big damage. Kowtow 85 BP with Black Glasses 1.2x, STAB 1.5x, +1 attack... should do ~60-70% to a Dragon/Flying? Dark is neutral on Dragon/Flying. Kingambit atk 205, +1 = 307ish. Kowtow 85 * 1.5 STAB * 1.2 blackglasses * 1.1 supremeoverlord (1 fainted ally) = ~168 BP effective. Should KO from 7% easily and heavily damage even at 57%. Sucker Punch risks failing. Kowtow is safer. Use Kowtow Cleave.
Chimps at the Zoo switched toDragonite - Turn 8Chimps at the Zoo used
DragondanceMiMo V2.6 Pro usedKowtowcleaveOpponent's last mon: Dragonite-Mega at 7%. Likely Roosts again (did at 80% before), so Sucker Punch risks failing. Kowtow Cleave always hits, KO's from 7%, and even if it Roosts to ~57% it deals heavy damage. Kingambit resists its STABs. Just end it; no need to overthink—team is healthy.
Reasoning trace (48 words)
Opponent has one Pokémon left: Dragonite-Mega at 7%. Only that remains (Grimmsnarl and Gholdengo fainted). Dragonite will likely Roost again. Kowtow Cleave is safest; Sucker Punch fails on Roost. Swords Dance could set up but Dragonite attacks... If Dragonite Roosts, Sucker Punch fails. Just Kowtow Cleave to finish.