Matches · 2026-10-13 · rules version c5
Qwen3.8 Flash vs Chimps at the Zoo
Qwen3.8 Flash won in 6 turns · 3 min wall clock · 31,996 tokens · $0.008
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Decisions
- Team previewChimps at the Zoo brought
Dragapult,corviknight,rotomwashQwen3.8 Flash broughtGholdengo,kingambit,dragapultMirror matchup. Leading Gholdengo: Good as Gold blocks Kingambit's Dark moves, Make It Rain hits Kingambit/Clefable super effectively. Kingambit second for Swords Dance sweep. Dragapult third as fast revenge killer with Fire Blast for Gholdengo/Corviknight.
Reasoning trace (775 words)
Both teams are identical, so I need to think about which 3 Pokémon to bring and in what order. Let me analyze the matchups: My team: - Kingambit: Dark/Steel, Swords Dance + Kowtow Cleave + Iron Head + Sucker Punch. Slow but powerful physical attacker. - Gholdengo: Steel/Ghost, Make It Rain + Shadow Ball + Nasty Plot + Recover. Special attacker, immune to Dark moves (Good as Gold). - Dragapult: Dragon/Ghost, Choice Scarf, very fast, Dragon Darts + U-turn + Fire Blast + Shadow Ball. - Corviknight: Flying/Steel, Defog + Roost + U-turn + Body Press. Defensive pivot. - Clefable: Fairy, Calm Mind + Moonblast + Moonlight + Wish. Setup sweeper/support. - Rotom-Wash: Electric/Water, Volt Switch + Hydro Pump + Thunderbolt + Will-O-Wisp. Defensive pivot. Since both teams are identical, I need to think about what counters what: - Kingambit is weak to Fighting, Ground, Fire. Resisted by Fairy, Dark (wait, no - Dark is resisted by Dark, but Kingambit is Dark/Steel so it's weak to Fighting, Ground, Fire). - Gholdengo is weak to Ground, Fire, Dark (wait, no - Good as Gold makes it immune to Dark moves). Gholdengo is Steel/Ghost, weak to Ground, Fire. Good as Gold makes it immune to Dark-type status moves. - Dragapult is weak to Ghost, Dark, Ice, Dragon, Fairy. - Corviknight is weak to Fire, Electric. - Clefable is weak to Poison, Steel. - Rotom-Wash is weak to Grass, Ground (but Levitate negates Ground). Key matchups: - Kingambit vs Gholdengo: Kingambit's Dark moves are blocked by Good as Gold. Iron Head is super effective on Gholdengo though. - Gholdengo vs Kingambit: Make It Rain is super effective on Kingambit (Steel on Steel/Dark). Shadow Ball is neutral. - Clefable vs Kingambit: Moonblast is super effective (Fairy on Dark). Kingambit's Dark moves are resisted by Fairy. This is a good matchup for Clefable. - Dragapult vs Gholdengo: Dragon Darts is neutral, Fire Blast is super effective (Fire on Steel/Ghost). - Corviknight vs Clefable: Body Press is super effective (Fighting on Fairy). Since it's a mirror, I want to bring a balanced team that can handle various threats. Let me think about what the bot might bring and what's optimal. Good core options: 1. Kingambit + Gholdengo + Dragapult - offensive core 2. Clefable + Corviknight + Dragapult - balanced 3. Kingambit + Clefable + Rotom-Wash - mix of offense and defense I think a strong choice would be: - Clefable: Handles Kingambit (Fairy resists Dark, Moonblast is super effective), can set up with Calm Mind - Dragapult: Fast, handles Gholdengo with Fire Blast, can U-turn for momentum - Kingambit: Can sweep with Swords Dance, handles Corviknight with Iron Head Wait, but Kingambit vs Clefable is bad for Kingambit. And Clefable vs Corviknight is bad for Clefable (Body Press is super effective). Let me reconsider. A good trio might be: - Gholdengo: Good as Gold blocks Dark moves, Make It Rain hits Kingambit and Clefable super effectively - Dragapult: Fast, Fire Blast hits Gholdengo and Corviknight super effectively - Kingambit: Swords Dance sweeper, Iron Head hits Clefable and Gholdengo Actually, since both teams are identical, the bot will likely make similar choices. Let me just go with a balanced offensive core. I'll go with: Kingambit, Gholdengo, Dragapult as my leader, second, third. Wait, let me reconsider. The leader matters for the first turn. Kingambit as leader is slow but can set up Swords Dance. If opponent leads Clefable, Kingambit is in trouble. If opponent leads Gholdengo, Kingambit's Dark moves are blocked but Iron Head works. Gholdengo as leader: immune to Dark moves (blocks Kingambit), Make It Rain hits Kingambit and Clefable. But weak to Ground (Rotom-Wash doesn't have Ground, Dragapult doesn't have Ground). Fire Blast from Dragapult hits it. Dragapult as leader: very fast, can U-turn out. Fire Blast hits Gholdengo and Corviknight. Dragon Darts hits Clefable. I think leading with Gholdengo is strong because Good as Gold blocks Kingambit's Dark moves (Kowtow Cleave, Sucker Punch), and Make It Rain is super effective on Kingambit and Clefable. The main threats to Gholdengo are Ground (none on this team) and Fire (Dragapult's Fire Blast). Let me go with: Gholdengo, Kingambit, Dragapult. Actually, thinking more carefully - in a mirror, the bot might lead with anything. Gholdengo is a great lead because it's immune to Dark-type moves which are Kingambit's main attacks. If they lead Kingambit, I can hit with Make It Rain. If they lead Clefable, Make It Rain is super effective. If they lead Dragapult, I can use Shadow Ball (super effective) or Recover. I'll go with Gholdengo as lead, Kingambit second (for Swords Dance sweeping), Dragapult third (fast revenge killer).
- Turn 1Chimps at the Zoo switched to
CorviknightQwen3.8 Flash usedShadowballTurn 1: Gholdengo vs Dragapult. Shadow Ball is SE (2x) on Dragapult and better than Make It Rain (no SpA drop, higher effective BP). Dragapult moves first but Gholdengo's 157 SpD should survive. Plan: hit hard with Shadow Ball, then reassess. Opponent has 2 more hidden Pokémon from: kingambit, gholdengo, corviknight, clefable, rotomwash.
Reasoning trace (388 words)
Let me analyze this situation: - My Gholdengo (104 Spe) vs opposing Dragapult (145-213 Spe) - Dragapult moves first regardless - Dragapult is Dragon/Ghost type - Shadow Ball is super effective on Dragapult (Ghost vs Ghost) - Make It Rain is Steel special, not very effective on Dragapult (Steel vs Dragon is neutral, Steel vs Ghost is neutral) - actually wait, Steel is not super effective on Dragon or Ghost. Steel vs Dragon = neutral, Steel vs Ghost = neutral. So Make It Rain is neutral. - Shadow Ball is super effective on Ghost types. So Shadow Ball hits Dragapult for 2x. - Dragapult's SpD range is 85-139. My SpA is 155. Shadow Ball at 80 BP with 2x = effectively 160 BP. That should do significant damage. - Dragapult will likely attack me. Its possible moves: dragondarts (Dragon physical), uturn (Bug physical), fireblast (Fire special), shadowball (Ghost special). Against Gholdengo, Dragon is neutral, Bug is neutral, Fire is neutral (Gholdengo is Steel/Ghost, so Fire is neutral), Ghost is neutral (Steel resists Ghost? No, Steel doesn't resist Ghost. Ghost vs Steel is neutral). Actually wait - Gholdengo is Steel/Ghost. Ghost moves vs Steel/Ghost: Ghost vs Steel = neutral, Ghost vs Ghost = neutral. So all of Dragapult's moves hit Gholdengo neutrally. - Gholdengo's Def is 115, SpD is 157. So it takes physical hits less well than special. - Dragapult has Atk 126-189, SpA 108-167. If it uses Dragon Darts (physical), that could hurt more than a special move. - But Gholdengo has 194 HP and good SpD. If Dragapult uses a special move, it's manageable. If physical Dragon Darts, it could be more threatening. Best move: Shadow Ball is super effective and should do good damage. Since Dragapult moves first, I need to consider if I can survive. With 194 HP and 157 SpD, even a Dragon Darts hit (which hits twice) might not OHKO. Let me go with Shadow Ball to maximize damage output. Actually, Make It Rain has 120 BP and lowers my SpA by 2. That's a big downside. Shadow Ball at 80 BP x2 = effectively 160 BP, which is better than Make It Rain's 120 BP, and no SpA drop. Definitely Shadow Ball. Plan: Shadow Ball to hit Dragapult hard. If it survives, I can switch to Kingambit or Dragapult next turn.
- Turn 2Chimps at the Zoo switched to
DragapultQwen3.8 Flash usedNastyplotGholdengo vs Corviknight at 64%. Corviknight is a defensive pivot - likely to Roost or U-turn. Nasty Plot is the best play: if it Roosts/U-turns I get a free +2 SpA boost. If it attacks, I recover next turn. After +2, Make It Rain (even at 0.5x) and Shadow Ball hit hard. Remaining unknown: kingambit, gholdengo, clefable, rotomwash. Plan: Nasty Plot now, then sweep or pivot to Kingambit if needed.
Reasoning trace (416 words)
Let me analyze the situation: - My Gholdengo is active at full HP (194/194) - Opponent's Corviknight is at 64% HP - Corviknight is Flying/Steel type, so Make It Rain is not very effective (0.5x) - Shadow Ball is neutral (1x) against Corviknight - Nasty Plot could set up for a sweep - Recover is unnecessary at full HP Key considerations: 1. Make It Rain is NOT very effective on Corviknight (Steel resists Steel). Bad choice. 2. Shadow Ball is neutral - decent damage but not great. 3. Nasty Plot is a good setup move if I can get a free turn. Corviknight's typical moves are Brave Bird, Body Press, Roost, U-turn, etc. 4. I should consider what Corviknight might do. It's at 64% HP. If it has Roost, it could heal. If it has Brave Bird, it hits hard physically but Gholdengo has 115 Def which is decent. The opponent switched from Dragapult to Corviknight. This is a defensive switch - Corviknight walls Gholdengo well (resists Steel, neutral to Ghost). My best options: - Nasty Plot: Set up special attack boost. Corviknight's typical moveset includes Brave Bird (super effective against nothing here), Body Press, Roost, U-turn. If Corviknight uses Roost or U-turn, I get a free Nasty Plot. But if it uses Brave Bird, I take damage. - Shadow Ball: Safe damage but not very effective against Corviknight's typing. Actually, let me think about this more carefully. Corviknight at 64% - if I Nasty Plot and it Roosts, I'm still in a tough spot. If it U-turns, I get a free boost and can switch out. If it attacks, I take damage but can recover. I think Nasty Plot is the best play here. Corviknight is a defensive pivot - it's likely to Roost or U-turn rather than attack. Even if it attacks, I can recover next turn. Getting a +2 SpA on Gholdengo is huge for the rest of the game. Wait, but I need to consider: if I Nasty Plot and Corviknight Roosts, I'm still stuck against Corviknight which resists my Steel moves and takes neutral Ghost. My Make It Rain at +2 would be: 120 * 2 = 240 effective BP * 0.5 = 120 effective. Shadow Ball at +2: 80 * 2 = 160 effective. That's decent. If Corviknight U-turns out, I get a free Nasty Plot and can then threaten the next switch-in hard. I'll go with Nasty Plot. It's the best long-term play against a defensive pivot like Corviknight.
- Turn 3Chimps at the Zoo used
DragondartsQwen3.8 Flash usedShadowballGholdengo at +2 SpA vs Dragapult. Shadow Ball is 2x SE (Ghost on Ghost). At +2, damage calculation shows this OHKOs Dragapult regardless of its spread (205-391 damage vs 163-195 HP). After Dragapult falls, assess opponent's last Pokémon (kingambit/gholdengo/clefable/rotomwash). Gholdengo at +2 can handle most matchups; switch to Kingambit if needed for Kingambit mirror.
Reasoning trace (1,525 words)
Let me analyze the situation: - My Gholdengo is at +2 SpA, full HP (194/194) - Opponent's Dragapult is active at 100% HP - Dragapult outspeeds Gholdengo (145-213 vs 104) - Dragapult is Dragon/Ghost type Against Dragapult: - Shadow Ball is super effective (2x) on Ghost types - Make It Rain is neutral (not super effective, and drops SpA by 2) - At +2 SpA, Shadow Ball with 80 BP × 2 (SE) = 160 effective BP - At +2 SpA, Make It Rain with 120 BP × 1 (neutral) = 120 effective BP, but then -2 SpA after So Shadow Ball is clearly the best move here. It's super effective, doesn't drop my SpA, and at +2 it should do massive damage. Let me estimate damage: - Gholdengo SpA at +2: 155 × 2 = 310 - Shadow Ball: 80 BP, 2x SE = 160 effective - Dragapult SpD: 85-139 range - Damage ≈ (310 × 160) / (100 × SpD) × ~1.2 (STAB) × random - With max SpD (139): (310 × 160) / (100 × 139) × 1.2 ≈ 42.9 → × 0.85-1.0 ≈ 36-43% - Wait, let me recalculate. The formula is: (2 × Level / 5 + 2) × Power × A / D / 50 + 2 - At level 50: (2 × 50/5 + 2) = 22 - Damage = 22 × 80 × 310 / (100 × SpD) × STAB × SE × random - = 22 × 80 × 310 / (100 × SpD) × 1.5 × 2 × random - = 22 × 80 × 310 × 3 / (100 × SpD) × random - = 163,680 / SpD × random - With SpD = 139: 163,680 / 139 ≈ 1,177 × random (0.85-1.0) ≈ 1,000-1,177 - Dragapult HP: 163-195 - So that's way more than 100% HP. Shadow Ball at +2 should OHKO Dragapult! Wait, that seems too high. Let me recalculate more carefully. - Base damage = (2 × 50/5 + 2) × 80 × 310 / (100 × SpD) + 2 - = 22 × 80 × 310 / (100 × SpD) + 2 - = 545,600 / (100 × SpD) + 2 - = 5,456 / SpD + 2 With SpD = 139: 5,456 / 139 + 2 ≈ 39.25 + 2 = 41.25 With SpD = 85: 5,456 / 85 + 2 ≈ 64.19 + 2 = 66.19 Then multiply by STAB (1.5) and SE (2): - With SpD = 139: 41.25 × 1.5 × 2 = 123.75 → × random (0.85-1.0) = 105-124 - Dragapult HP max is 195, so 105-124 is about 54-64% of max HP Hmm, that's not an OHKO. Let me reconsider. Actually wait, I think I'm making an error. Let me use the standard damage formula: Damage = (((2 × Level / 5 + 2) × Power × A / D) / 50 + 2) × modifiers Level 50: (2 × 50/5 + 2) = 22 Power = 80 (Shadow Ball) A = Gholdengo SpA at +2 = 155 × 2 = 310 D = Dragapult SpD (85-139) Base = (22 × 80 × 310) / (D × 50) + 2 = 545,600 / (50 × D) + 2 = 10,912 / D + 2 With D = 139: 10,912 / 139 + 2 ≈ 78.5 + 2 = 80.5 With D = 85: 10,912 / 85 + 2 ≈ 128.4 + 2 = 130.4 Then × STAB (1.5) × SE (2) × random (0.85-1.0): - D=139: 80.5 × 1.5 × 2 × (0.85-1.0) = 241.5 × (0.85-1.0) = 205-242 - D=85: 130.4 × 1.5 × 2 × (0.85-1.0) = 391.2 × (0.85-1.0) = 333-391 Dragapult HP: 163-195 So even with max SpD (139) and max HP (195), Shadow Ball at +2 does 205-242 damage, which is an OHKO! Even with min SpD (85) and min HP (163), it's 333-391, definitely OHKO. So Shadow Ball at +2 should OHKO Dragapult regardless of its spread. The plan: Use Shadow Ball to OHKO Dragapult. Then I'll need to deal with the opponent's last Pokémon (one of: kingambit, gholdengo, clefable, rotomwash). After Dragapult falls, the opponent will send in their last Pokémon. I should be ready for that. Let me think about what to do after. My Gholdengo at +2 can: - Hit Kingambit super effectively with Make It Rain (Steel vs Dark/Steel = neutral actually... wait, Steel is not SE on Dark/Steel. Steel is neutral on Steel, and not very effective on Steel. So Make It Rain on Kingambit would be 0.5x. Shadow Ball on Kingambit would be 2x SE (Ghost on Steel/Dark). - Hit Gholdengo: Make It Rain is 0.5x (Steel on Steel/Ghost), Shadow Ball is 2x (Ghost on Ghost) - Hit Clefable: Make It Rain is 2x (Steel on Fairy), Shadow Ball is 0.5x (Ghost on Fairy) - Hit Rotom-Wash: Make It Rain is 2x (Steel on Electric/Water... wait, no. Steel is neutral on Electric and neutral on Water. So Make It Rain is neutral on Rotom-Wash. Shadow Ball is neutral on Electric/Water.) Actually let me reconsider type matchups: - Make It Rain (Steel): vs Kingambit (Dark/Steel) = 0.5x (Steel resists Steel), vs Gholdengo (Steel/Ghost) = 0.5x, vs Clefable (Fairy) = 2x, vs Rotom-Wash (Electric/Water) = 1x - Shadow Ball (Ghost): vs Kingambit (Dark/Steel) = 2x (Ghost is SE on Steel? No, Ghost is not SE on Steel. Ghost is SE on Ghost and Psychic. Against Steel it's neutral. Against Dark it's neutral. So Shadow Ball on Kingambit = 1x), vs Gholdengo (Steel/Ghost) = 2x (Ghost on Ghost), vs Clefable (Fairy) = 0.5x (Ghost on Fairy), vs Rotom-Wash (Electric/Water) = 1x Wait, I need to double-check. Ghost type effectiveness: - Super effective on: Ghost, Psychic - Not very effective on: Dark, Normal (immune) - Neutral on everything else So Shadow Ball on Kingambit (Dark/Steel): Ghost vs Dark = 0.5x, Ghost vs Steel = 1x → total 0.5x Shadow Ball on Gholdengo (Steel/Ghost): Ghost vs Steel = 1x, Ghost vs Ghost = 2x → total 2x Shadow Ball on Clefable (Fairy): Ghost vs Fairy = 1x → total 1x Shadow Ball on Rotom-Wash (Electric/Water): Ghost vs Electric = 1x, Ghost vs Water = 1x → total 1x Make It Rain (Steel) on Kingambit (Dark/Steel): Steel vs Dark = 1x, Steel vs Steel = 0.5x → total 0.5x Make It Rain on Gholdengo (Steel/Ghost): Steel vs Steel = 0.5x, Steel vs Ghost = 1x → total 0.5x Make It Rain on Clefable (Fairy): Steel vs Fairy = 2x → total 2x Make It Rain on Rotom-Wash (Electric/Water): Steel vs Electric = 1x, Steel vs Water = 1x → total 1x So after OHKOing Dragapult: - If Kingambit comes in: Shadow Ball is 0.5x, Make It Rain is 0.5x. Neither is great. At +2, Shadow Ball (80 × 0.5 = 40 effective) might still do decent damage. Actually at +2 with 310 SpA, Shadow Ball at 0.5x on Kingambit... let me calculate. Kingambit SpD is 94-150. Damage = (22 × 80 × 310) / (50 × SpD) × 1.5 × 0.5. With SpD=150: (545,600/7,500) × 0.75 = 72.7 × 0.75 = 54.6. With SpD=94: 580.4 × 0.75 = 435. Kingambit HP is 175-207. So at best spread (max SpD, max HP), Shadow Ball does about 54/207 = 26%. That's not great. Actually, I should switch to Kingambit if the opponent sends out Kingambit, since it has Kowtow Cleave (Dark, STAB) which is super effective on Gholdengo (Ghost) and Dragapult (Ghost). Wait, but my Kingambit's Dark moves would be blocked by Gholdengo's Good as Gold ability. And Kowtow Cleave is Dark type. So Kingambit can't hit opposing Gholdengo with Dark moves. Let me think about this more carefully for the next turn. For now, Shadow Ball to OHKO Dragapult is clearly the right move. After Dragapult falls, I'll assess what the opponent sends in. My Gholdengo at +2 is strong enough to handle most things. If they send Kingambit, I might want to switch to my Kingambit (which can use Iron Head against opposing Kingambit - Steel vs Dark/Steel = 0.5x... not great). Actually, if they send Kingambit, my Gholdengo can just use Shadow Ball (0.5x but at +2 it still does some damage) or I could switch to Dragapult for a Dragon Darts (Dragon vs Dark/Steel = 2x on Dark... wait, Dragon is neutral on Dark and neutral on Steel, so Dragon Darts is 1x on Kingambit). Hmm, actually against opposing Kingambit: - My Gholdengo: Shadow Ball 0.5x, Make It Rain 0.5x. Neither is great. - My Kingambit: Kowtow Cleave (Dark) - blocked by Good as Gold? No, opposing Kingambit doesn't have Good as Gold. Kowtow Cleave is neutral on Dark/Steel. Iron Head is 0.5x on Steel. Sucker Punch is neutral. - My Dragapult: Dragon Darts is neutral (Dragon vs Dark = 1x, Dragon vs Steel = 1x). Fire Blast is neutral. Shadow Ball is 0.5x (Ghost on Dark/Steel). So against Kingambit, the best option is probably my own Kingambit with Kowtow Cleave (neutral, high BP) or Dragapult with Dragon Darts (neutral, but 2 hits). Anyway, for this turn, Shadow Ball to OHKO Dragapult is the clear choice.
Chimps at the Zoo switched toRotom - Turn 4Chimps at the Zoo used
ThunderboltQwen3.8 Flash usedShadowballGholdengo at +2 SpA vs Rotom-Wash (full HP, 125-157 HP range). Shadow Ball is STAB neutral at +2, should do heavy damage. Rotom-Wash likely has Hydro Pump/Volt Switch/Will-O-Wisp. Good as Gold blocks status. Gholdengo SpD 157 survives Hydro Pump. Plan: Shadow Ball now, finish next turn or pivot. Opponent's last Pokémon is Corviknight (64%) or another seen one.
Reasoning trace (883 words)
Let me analyze the situation: - My Gholdengo is at +2 SpA, 160/194 HP, with Leftovers - Opponent's Rotom-Wash is at full HP (100%), Electric/Water type, Levitate ability - Rotom-Wash speed range: 95-151, my Gholdengo is 104 Spe Rotom-Wash is Electric/Water. Let me think about type matchups: - Make It Rain (Steel, Special): 1/4x on Rotom-Wash (Steel is not very effective against Water, and not very effective against Electric). At +2 SpA, 120 BP × 2 stages = effectively 240 BP × 0.25 = 60 effective BP. Still might do decent damage but the SpA drop is bad. - Shadow Ball (Ghost, Special): Neutral against Rotom-Wash. At +2 SpA, 80 BP × 2 = effectively 160 BP neutral. This is good. - Nasty Plot: Could boost further, but Rotom-Wash might attack first. - Recover: Heals 50% HP. Rotom-Wash likely has Will-O-Wisp, Hydro Pump, Volt Switch, and maybe Thunderbolt or Trick. But Gholdengo has Good as Gold (immune to status moves), so Will-O-Wisp won't work. Speed: Rotom-Wash could be anywhere from 95-151. If it's at 151 (max Spe), it outspeeds my Gholdengo at 104. If it's at 95 (min), I outspeed. It's uncertain. Best play: Shadow Ball is neutral and hits hard at +2. Even if Rotom-Wash moves first and uses Hydro Pump, Gholdengo's SpD of 157 should survive. Let me calculate: Rotom-Wash Hydro Pump at max SpA (172) vs Gholdengo SpD 157: - Base damage: (2 × 50/50 + 2) × 110 × 172/157 / 50 + 2 = ~96 damage (rough estimate) - Gholdengo is at 160/194, so it survives even a max SpA Hydro Pump. If Gholdengo moves first with Shadow Ball at +2: - (2 × 50/50 + 2) × 80 × 155 × 2 / 157 / 50 + 2 ≈ 157 damage (rough) - Rotom-Wash HP range: 125-157. So Shadow Ball at +2 might OHKO or come very close! Actually let me recalculate more carefully: - Damage = ((2 × Level/50 + 2) × Power × Atk/Def) / 50 + 2 - = ((2 × 50/50 + 2) × 80 × 155/157) / 50 + 2 - = (4 × 80 × 0.987) / 50 + 2 - = 315.8 / 50 + 2 - = 6.3 + 2 = 8.3 base... Wait, I need to include the +2 boost properly. In Pokémon, a +2 boost multiplies the stat by 2. So effective SpA = 155 × 2 = 310. Damage = ((2 × 50/50 + 2) × 80 × 310/157) / 50 + 2 = (4 × 80 × 1.974) / 50 + 2 = 631.8 / 50 + 2 = 12.6 + 2 = 14.6... Hmm, that doesn't seem right. Let me use the actual formula: Damage = (((2 × Level / 50 + 2) × Power × A / D) / 50 + 2) × Modifier At level 50: (2 × 50/50 + 2) = 4 = (4 × 80 × 310 / 157) / 50 + 2 = (4 × 80 × 1.974) / 50 + 2 = 631.7 / 50 + 2 = 12.6 + 2 = 14.6... That's way too low. I think I'm missing something. The formula should give much higher numbers. Let me reconsider. Actually, the damage formula is: Damage = (((2 × Level / 50 + 2) × Power × A / D) / 50 + 2) × modifiers For level 50: (2 × 50/50 + 2) = 4 = (4 × 80 × 310 / 157) / 50 + 2 Wait, I think the issue is I'm not applying the STAB and other modifiers. Let me just think about it qualitatively. Shadow Ball at +2 SpA with STAB on a neutral target should do significant damage. Rotom-Wash has 125-157 HP. A +2 STAB Shadow Ball from a 155 SpA base should likely 2HKO at minimum, possibly OHKO if Rotom-Wash has lower HP. Actually, let me reconsider. The opponent's Rotom-Wash is at 100% HP. If it has 157 HP (max), Shadow Ball might not OHKO. If it has 125 HP (min), it might. The safest play is Shadow Ball - it's neutral, STAB, and hits hard at +2. Even if it doesn't OHKO, I can follow up next turn. Alternatively, I could consider switching to Dragapult for Fire Blast (super effective on Steel... wait, no. Fire is not very effective on Water, and not very effective on Steel. So Fire Blast would be 1/4x on Rotom-Wash. That's terrible.) Actually wait - Fire is super effective on Steel (2x) but not very effective on Water (0.5x). Combined: 2 × 0.5 = 1x neutral. So Fire Blast is neutral on Rotom-Wash. But Dragapult's Fire Blast is Special, and Dragapult has 152 SpA. But Gholdengo at +2 is already boosted and has better SpD. Let me stick with Gholdengo. Decision: Shadow Ball. It's STAB, neutral, and hits hard at +2 SpA. Even if Rotom-Wash moves first with Hydro Pump, Gholdengo survives. If I move first, I deal heavy damage. Could I also consider Nasty Plot? If Rotom-Wash has Will-O-Wisp, it won't work (Good as Gold). But if it has Hydro Pump or Volt Switch, I could set up further. However, at +2 I'm already hitting hard, and I don't want to risk taking damage for another boost. Shadow Ball is the play.
- Turn 5Chimps at the Zoo used
VoltswitchQwen3.8 Flash usedShadowballGholdengo +2 SpA vs Rotom-Wash at 48%. Sitrus already triggered. Shadow Ball at +2 should OHKO or nearly OHKO Rotom (71-109 dmg vs 60-75 HP remaining). After Rotom falls, opponent's last is Corviknight (64%). Gholdengo +2 can handle Corviknight with Shadow Ball (neutral but strong). If Rotom survives, recover next turn.
Reasoning trace (725 words)
Let me analyze the situation: - My Gholdengo is at 126/194 HP (64.9%) with +2 SpA - Opponent's Rotom-Wash is at 48% HP - Rotom-Wash has Levitate (immune to Ground), Thunderbolt revealed, and Sitrus Berry - Opponent's remaining Pokémon: Corviknight (64% HP) and one more (either Kingambit or Gholdengo) Wait, the opponent brought 3 Pokémon. I've seen Dragapult (fainted), Rotom-Wash (active), and Corviknight (64%). So the opponent's team is: Dragapult, Rotom-Wash, Corviknight. Now, Rotom-Wash at 48% HP. My Gholdengo at +2 SpA: - Shadow Ball: 80 BP, STAB, neutral against Electric/Water. At +2, this should do significant damage. Let me estimate: Gholdengo SpA 155, +2 means effectively 310. Shadow Ball vs Rotom-Wash SpD 114-174. Damage ≈ (2/40) * 310 * 80 / SpD + 2. At max SpD 174: (2/40) * 310 * 80 / 174 + 2 ≈ 71.5. That's about 71/125-157 HP. At min SpD 114: (2/40) * 310 * 80 / 114 + 2 ≈ 109. That's about 109/125-157 HP. Rotom-Wash is at 48% of its max HP. If max HP is 157, that's about 75 HP remaining. If max HP is 125, that's about 60 HP remaining. Shadow Ball damage range: roughly 71-109. So it might not OHKO if Rotom has high SpD and high HP (71 < 75). But it's close. Make It Rain: 120 BP, but 1/4x on Rotom-Wash (Steel vs Electric/Water is 1/4x). At +2: (2/40) * 310 * 120 / SpD * 0.25. At max SpD 174: (2/40) * 310 * 120 * 0.25 / 174 + 2 ≈ 28. Not enough. So Shadow Ball is the best option to finish Rotom-Wash. It might not OHKO if Rotom has max SpD and max HP, but it'll do heavy damage. Actually wait - I need to consider that Rotom-Wash might have Hydro Pump or Will-O-Wisp. Good as Gold blocks status, so Will-O-Wisp won't work. Hydro Pump at neutral SpD could hurt: Rotom SpA 112-172, Hydro Pump 110 BP vs Gholdengo SpD 157. Damage ≈ (2/40) * 172 * 110 / 157 + 2 ≈ 66.5. That's a lot but Gholdengo at 126 HP survives. If Rotom has Thunderbolt (which we've seen), it does less to Gholdengo (neutral, 90 BP): (2/40) * 172 * 90 / 157 + 2 ≈ 55. Survivable. Plan: Use Shadow Ball to try to KO Rotom-Wash. If it survives, I can recover next turn or finish it. Actually, let me reconsider. Rotom at 48% HP. If max HP is 157, current HP ≈ 75. Shadow Ball damage: 71-109 (at +2). So there's a chance it doesn't OHKO (71 < 75). But it's likely to OHKO or come very close. The alternative is to switch to Kingambit. Kingambit resists Electric (Dark/Steel vs Electric is neutral... wait, no. Dark/Steel vs Electric is neutral. vs Water it's 1/2x). Kingambit would take neutral from Thunderbolt and resisted from Hydro Pump. But Kingambit doesn't have a super effective move against Rotom-Wash. Ironhead is neutral, Kowtow Cleave is neutral. Actually, let me think about what happens after Rotom-Wash. The opponent has Corviknight at 64% and... wait, they brought 3: Dragapult (fainted), Rotom-Wash (active), Corviknight (64%). So after Rotom-Wash falls, it's Corviknight. Gholdengo at +2 vs Corviknight: Corviknight is Flying/Steel. Shadow Ball is neutral (Ghost vs Steel/Flying = neutral). Make It Rain is 1/4x (Steel vs Steel/Flying = 1/4x... wait, Steel vs Steel is 1/2x, Steel vs Flying is 1/2x, so 1/4x total). So Shadow Ball is the better move vs Corviknight. Actually, Kingambit would be better vs Corviknight (Dark/Steel vs Flying/Steel: Ironhead is neutral, Kowtow Cleave is neutral). Hmm, not great either. Let me just use Shadow Ball now. It's the best move to finish Rotom-Wash. If Rotom survives, I can recover next turn. Wait, but if Rotom-Wash has Hydro Pump and it hits first (Rotom Spe 95-151 vs my Gholdengo Spe 104), it could do significant damage. If Rotom outspeeds and uses Hydro Pump: ~66 damage, leaving Gholdengo at ~60 HP. Then my Shadow Ball might not OHKO Rotom if it has high HP. I think Shadow Ball is still the right play. The Sitrus Berry already triggered (we saw it heal from 23% to 48%), so Rotom won't heal again. At 48% of max HP (125-157), that's 60-75 HP. Shadow Ball at +2 does 71-109, which should OHKO in most cases. Let me go with Shadow Ball.
Chimps at the Zoo switched toCorviknightChimps at the Zoo switched toRotom - Turn 6Chimps at the Zoo used
HydropumpQwen3.8 Flash usedShadowballOpponent's last Pokémon is Rotom-Wash at 48% (60-75 HP). Gholdengo at +2 SpA, 105/194 HP. Shadow Ball does ~16-28 damage per hit. Thunderbolt/Volt Switch do only ~5-8 damage to Gholdengo (0.5x on Steel). Leftovers heals 12/turn, so Gholdengo effectively heals each turn. Just spam Shadow Ball to slowly KO Rotom-Wash and win. ~3-5 turns needed.
Reasoning trace (1,787 words)
Let me analyze the situation: - Gholdengo is at 105/194 HP (54.1%) with +2 SpA - Opponent's Rotom-Wash is at 48% HP - Opponent's Corviknight is fainted - Opponent's Dragapult is fainted - So the opponent has one more Pokémon left after Rotom-Wash (must be Kingambit, Gholdengo, or Clefable from their team preview) Wait, the opponent brought 3 Pokémon. They've used Dragapult (fainted), Corviknight (fainted), and Rotom-Wash (active at 48%). So Rotom-Wash is their LAST Pokémon. If I KO it, I win. Let me calculate Shadow Ball damage: - Gholdengo at +2 SpA (155 * 2 = 310 effective SpA) - Shadow Ball: 80 BP, STAB (1.5x) = 120 effective BP - At +2, damage roughly: (310/155) * 2 = 4x multiplier from boosts - Base damage: (48/50) * (310/155) * 80 * 1.5 * (something for defense) - Rotom-Wash SpD range: 114-174 Let me think more carefully. At +2 SpA, Shadow Ball with STAB should do massive damage. Rotom-Wash is at 48% which is roughly 60-75 HP. Shadow Ball at +2 STAB: The damage should be around 71-109 based on my earlier notes. That should OHKO Rotom-Wash at 48% (60-75 HP). Actually, let me recalculate. Rotom-Wash max HP is 125-157. At 48%, that's 60-75 HP remaining. With +2 SpA, Gholdengo's effective SpA is 155*2 = 310. Shadow Ball is 80 BP with 1.5x STAB = 120 effective. Against Rotom-Wash's SpD of 114-174. Damage formula: ((2*50/55 + 2) * 120 * 310 / 114) / 50 + 2 ≈ (2.81 * 120 * 310 / 114) / 50 + 2 ≈ (104,760 / 114) / 50 + 2 ≈ 919 / 50 + 2 ≈ 20.4 Hmm that doesn't seem right. Let me use the standard formula: Damage = (((2*Level/50 + 2) * Power * A/D) / 50 + 2) * modifiers = (((2*50/50 + 2) * 120 * 310/114) / 50 + 2) * 1 (neutral) = ((4 * 120 * 2.719) / 50 + 2) = ((1305) / 50 + 2) = (26.1 + 2) = 28.1 Wait, that's way too low. Let me reconsider. Actually the formula is: Damage = (((2*Level/50 + 2) * Power * A/D) / 50 + 2) * modifiers Level 50, so (2*50/50 + 2) = 4 Power = 80 * 1.5 (STAB) = 120 A = 310 (at +2) D = 114-174 For D=114: (4 * 120 * 310/114) / 50 + 2 = (4 * 120 * 2.719) / 50 + 2 = 1305.1 / 50 + 2 = 26.1 + 2 = 28.1 For D=174: (4 * 120 * 310/174) / 50 + 2 = (4 * 120 * 1.782) / 50 + 2 = 855.3 / 50 + 2 = 17.1 + 2 = 19.1 Hmm, these numbers seem too low. Let me reconsider - I think I'm missing something. Actually wait, the damage formula gives a range (85-100% of the calculated value), and the result is the damage amount directly. So at D=114, damage is roughly 28 * 0.85 to 28 * 1.0 = 24-28 damage. That's way too low to OHKO. Hmm, but that can't be right because in my earlier notes I said Shadow Ball at +2 should do 71-109 damage. Let me recheck. Oh wait, I think I need to account for the fact that the +2 boost multiplies the stat by 2 (not 4). Let me recalculate: +2 SpA means the stat is doubled: 155 * 2 = 310. That's what I used. Actually, let me reconsider the formula. The standard damage formula is: Damage = (((2*Level/50 + 2) * Power * A/D) / 50 + 2) * modifiers With Level=50: (2*50/50 + 2) = 4 Power = 80 * 1.5 (STAB) = 120 A = 310 D = 114 = (4 * 120 * 310 / 114) / 50 + 2 = (4 * 120 * 2.719) / 50 + 2 = 1305.1 / 50 + 2 = 26.1 + 2 = 28.1 Hmm, that's only about 28 damage. That seems really low for a +2 STAB move. Wait, I think I'm confusing myself. Let me look at this differently. Actually, I think the issue is that I'm not applying the random factor correctly. The formula gives a base damage, and then there's a 85-100% random factor applied. But 28 damage against 60-75 HP remaining is definitely not an OHKO. Hmm, but in my Turn 5 notes I said "Shadow Ball at +2 should OHKO or nearly OHKO Rotom (71-109 dmg vs 60-75 HP remaining)." That seems inconsistent with my calculation. Let me try Make It Rain instead: - Make It Rain: 120 BP, STAB = 180 effective - But it's 1/4x on Rotom-Wash (Steel on Electric/Water = not very effective, 0.25x) - So effective power = 180 * 0.25 = 45 That's worse. OK wait, let me reconsider. Maybe my earlier notes were wrong, or maybe I'm making a calculation error. Actually, I just realized - the damage formula result IS the damage. Let me try with a known case: Gholdengo SpA = 155, at +2 = 310 Shadow Ball = 80 BP, STAB = 120 effective BP Rotom-Wash SpD = 114 (minimum) Damage = (((2*50/50 + 2) * 120 * 310/114) / 50 + 2) * random(0.85-1.0) = ((4 * 120 * 2.719) / 50 + 2) * random = (1305.1 / 50 + 2) * random = (26.1 + 2) * random = 28.1 * random = 23.9 to 28.1 That's definitely not enough to OHKO 60-75 HP. With max SpD (174): = ((4 * 120 * 310/174) / 50 + 2) * random = (855.3 / 50 + 2) * random = (17.1 + 2) * random = 19.1 * random = 16.2 to 19.1 So Shadow Ball at +2 does about 16-28 damage to Rotom-Wash at 48%. That's not enough to OHKO. Hmm, so my earlier notes were wrong about the OHKO. Let me reconsider the strategy. Gholdengo is at 105/194 HP. Rotom-Wash is at 48% (60-75 HP). Options: 1. Shadow Ball: deals 16-28 damage, Rotom survives with 32-59 HP 2. Recover: heals to 194 HP (full), but Rotom attacks 3. Nasty Plot: can't go higher than +4, but +4 would make Shadow Ball deal more 4. Switch to Kingambit or Dragapult Wait, if I use Nasty Plot to go to +4: A = 155 * 4 = 620 (wait, +4 means 4x, so 155 * 4 = 620) Actually, +2 means the stat is multiplied by 2 (310). +4 means multiplied by 4 (620). At +4: Damage = ((4 * 120 * 620/114) / 50 + 2) * random = ((4 * 120 * 5.439) / 50 + 2) * random = (2610.7 / 50 + 2) * random = (52.2 + 2) * random = 54.2 * random = 46.1 to 54.2 With max SpD (174): = ((4 * 120 * 620/174) / 50 + 2) * random = ((4 * 120 * 3.563) / 50 + 2) * random = (1710.2 / 50 + 2) * random = (34.2 + 2) * random = 36.2 * random = 30.8 to 36.2 So at +4, Shadow Ball does 31-54 damage. Still not enough to OHKO 60-75 HP. Hmm, this is problematic. Gholdengo might not be able to break through Rotom-Wash easily. Let me think about what to do: - If I Shadow Ball, I deal 16-28 damage, Rotom is left at 32-59 HP - Rotom then attacks with Thunderbolt (90 BP, Electric, neutral on Steel/Ghost? No, Electric is not very effective on Steel... wait, Steel resists Electric. So Thunderbolt is 0.5x on Gholdengo) - Actually, Gholdengo is Steel/Ghost. Electric is not very effective on Steel (0.5x). So Thunderbolt does reduced damage. - Volt Switch is also Electric, so also 0.5x. So Gholdengo takes reduced damage from Rotom's Electric moves. But Rotom might have Hydro Pump (Water, which is super effective on... no, Water is neutral on Steel/Ghost). Actually, Water is not very effective on Steel. So Hydro Pump would be 0.5x too. Wait, what moves does Rotom-Wash have? We've seen Thunderbolt and Volt Switch. It could have Hydro Pump, Will-O-Wisp, Trick, etc. But Will-O-Wisp would be blocked by Good as Gold. So Gholdengo is actually in a good position against Rotom-Wash. It takes reduced damage from Electric moves, is immune to status, and can chip away with Shadow Ball. Let me reconsider: should I just Shadow Ball and keep chipping? Or should I switch? Actually, let me think about the endgame. After Rotom-Wash, there's nothing else on the opponent's team (they brought 3: Dragapult, Corviknight, Rotom-Wash, all accounted for). So if I KO Rotom-Wash, I win. Gholdengo at 105 HP vs Rotom-Wash at ~60-75 HP. - Shadow Ball does 16-28 damage - Rotom's Thunderbolt at 0.5x effectiveness... let me calculate damage to Gholdengo Rotom-Wash SpA: 112-172 Thunderbolt: 90 BP, STAB = 135 effective, but 0.5x on Steel = 67.5 effective Gholdengo SpD: 157 Damage to Gholdengo = ((4 * 67.5 * 172/157) / 50 + 2) * random (using max SpA) = ((4 * 67.5 * 1.096) / 50 + 2) * random = (295.9 / 50 + 2) * random = (5.9 + 2) * random = 7.9 * random = 6.7 to 7.9 So Thunderbolt does only about 7 damage to Gholdengo! That's incredibly low. Even with max SpA (172), Thunderbolt does about 7 damage. With min SpA (112): = ((4 * 67.5 * 112/157) / 50 + 2) * random = ((4 * 67.5 * 0.713) / 50 + 2) * random = (192.5 / 50 + 2) * random = (3.85 + 2) * random = 5.85 * random = 5 to 5.85 So Thunderbolt does 5-8 damage to Gholdengo. Gholdengo can tank this forever. So the plan is: Shadow Ball repeatedly until Rotom-Wash dies. Each turn: - Shadow Ball does 16-28 damage - Rotom does 5-8 damage (or uses Volt Switch, same damage range) - Gholdengo heals 12 from Leftovers Net: Gholdengo loses about 0-4 HP per turn (5-8 damage minus 12 healing = heals 4-7 per turn). Rotom-Wash at 60-75 HP needs 3-5 Shadow Balls to die. This is a very favorable matchup. I should just keep using Shadow Ball. Actually wait, let me reconsider whether Shadow Ball is the best choice. Make It Rain is 1/4x on Rotom-Wash (Steel on Electric/Water). So Shadow Ball is definitely better. My decision: Shadow Ball. Let me also consider: should I switch to Kingambit? Kingambit would be immune to Electric (Steel typing), but Rotom-Wash might have other moves. Actually, Kingambit is Dark/Steel, so it resists Electric too (0.5x). But Gholdengo is already in a great position with +2 SpA and Good as Gold blocking status. I'll stick with Shadow Ball.