Matches · 2026-10-13 · rules version c5

GLM 5.3 Flash vs PokéChamp

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
GLM 5.3 Flash's team

PokéChamp won in 4 turns · 21 s wall clock · 13,810 tokens · $0.001

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,primarina,garchomp
    GLM 5.3 Flash brought Gholdengo,garchomp,kingambit1,989 tok · 1.9 s · $0.0001

    Mirror match. Lead Gholdengo (Good as Gold blocks status, Life Orb Make It Rain hits hard). Back: Garchomp (SR, EQ, SD) and Kingambit (late-game cleaner). Watch for their scarf Dragapult outspeeding; Gholdengo resists nothing but can pivot. Save Kingambit for endgame when allies have fainted.

    Reasoning trace (11 words)
    Mirror match. Bring Gholdengo, Garchomp, Kingambit? Gholdengo blocks status, good lead.
  2. Turn 1
    PokéChamp used Kowtowcleave
    GLM 5.3 Flash used Nastyplot2,166 tok · 2.6 s · $0.0001

    Mirror match. Their Kingambit resists both my attacks; Nasty Plot is free setup (Good as Gold blocks their status). Expect them to switch to Gholdengo/Primarina; then Make It Rain. Keep Kingambit for endgame. Watch for Dragapult outspeeding.

    Reasoning trace (42 words)
    Kingambit resists Make It Rain (0.5x? Steel vs Dark/Steel: Steel resisted, Dark neutral → 0.5x). Shadow Ball also resisted (Ghost vs Dark 0.5). Nasty Plot is free—Kingambit can't touch Gholdengo much (Sucker Punch needs attack; Kowtow neutral). Nasty Plot then hit switch-ins.
    GLM 5.3 Flash switched to Garchomp2,084 tok · 4.4 s · $0.0001

    My Gholdengo died to their Kingambit's Kowtow Cleave — their Kingambit likely has Supreme Overlord (boosted by my faint). Send Garchomp: EQ hits Kingambit super effectively and Garchomp outspeeds (169 vs ≤112). Then set SR. Keep Kingambit for endgame; beware their Dragapult outspeeding Garchomp.

    Reasoning trace (34 words)
    Their Kingambit likely has Supreme Overlord (I fainted = boost). Send Garchomp to EQ? Kingambit resists? Ground neutral on Dark/Steel... actually Steel weak to Ground, Dark neutral → super effective. Garchomp outspeeds. Send Garchomp.
  3. Turn 2
    PokéChamp used Kowtowcleave
    GLM 5.3 Flash used Earthquake2,254 tok · 2.7 s · $0.0002

    Their Kingambit killed my Gholdengo, likely Supreme Overlord. Garchomp outspeeds and EQ is 4x-ish super effective (Ground vs Dark/Steel). EQ now; SR next turn if Kingambit stays. Beware their Dragapult outspeeding Garchomp — keep Kingambit healthy as answer. Their remaining 2 from gholdengo/dragapult/garchomp/primarina/glimmora.

    Reasoning trace (5 words)
    EQ now, then SR later.
    PokéChamp switched to Garchomp
  4. Turn 3
    PokéChamp used Earthquake
    GLM 5.3 Flash used Earthquake2,490 tok · 1.6 s · $0.0002

    Their Kingambit fainted; their Garchomp is fresh, mirror mirror. My Garchomp 39% HP, outspeeds or ties. EQ now to chunk it; if speed tie loses, Kingambit can revenge with Sucker Punch. Save Kingambit for endgame. Their last slot unknown (gholdengo/dragapult/primarina/glimmora). Set SR later when safe.

    GLM 5.3 Flash switched to Kingambit
    Incident report
    Only one legal action: played without asking.
  5. Turn 4
    PokéChamp used Earthquake
    GLM 5.3 Flash used Suckerpunch2,827 tok · 8.0 s · $0.0002

    Their Garchomp is fresh and faster than my Kingambit. Sucker Punch likely works (they'll EQ) and chips it; I survive EQ comfortably. Then Kowtow Cleave finishes. Their last slot unknown (gholdengo/dragapult/primarina/glimmora). Keep Swords Dance for a safe moment; Dragapult outspeeds everything I have left.

    Reasoning trace (152 words)
    Their Garchomp EQs; Sucker Punch works and hits? Sucker Punch vs Garchomp: neutral Dark, 70 BP boosted by Supreme Overlord (2 allies = +20%) and blackglasses 1.2x. Their Garchomp likely EQs. Sucker Punch: 70*1.2*1.2=100.8 BP vs 183-215 HP Garchomp... Kingambit Atk 205. Likely big chunk but maybe not KO. Kowtow Cleave also boosted. Garchomp EQ on Kingambit: neutral, Kingambit takes it fine (Def 140, HP 175). EQ ~ (100*1.2? no) — Kingambit survives easily. Then Kingambit can finish next turn. Sucker Punch first: if it fails (they switch/set up), bad. They likely EQ. Sucker Punch does ~? 205 Atk, 100.8 BP vs Def ~130: roughly (50*100.8/130+2)*... ≈ 80-ish damage? Garchomp HP ~199. Not KO. Then EQ hits me ~60-70. Then I Kowtow next turn. Alternatively Swords Dance now, take EQ, then sweep. SD +2, then Kowtow OHKOs Garchomp likely. Risk: they could SD too. Sucker Punch is safe-ish chip. I'll Sucker Punch.