Matches · 2026-10-13 · rules version c5
PokéChamp vs Muse Spark 1.3
PokéChamp won in 7 turns · 4 min wall clock · 35,826 tokens · $0.005
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewPokéChamp brought
Kingambit,garchomp,gholdengoMuse Spark 1.3 broughtMimikyu,gholdengo,garchompPlan: Mirror match, same stats. Bring fast offense cycle: Mimikyu beats Chomp, Chomp beats Gholdengo, Gholdengo beats Mimikyu. Lead Mimikyu for Disguise safety, Gholdengo breaks Rotom, Scarf Chomp revenges. Watch for enemy Rotom wall and burn.
Reasoning trace (62 words)
Analyzing Pokémon team stats and speed tiers to select three members against a mirror team.Resolving the speed calculation and confirming identical mirror-team stats to determine turn order.Evaluating type matchups and coverage to narrow the three-pokemon team selection.Resolving the rock-paper-scissors cycle and Rotom-W matchup to finalize the three-pokemon core.Evaluating Mimikyu versus Rotom-Wash for the third slot and lead safety against the mirror team.
- Turn 1PokéChamp used
IronheadMuse Spark 1.3 usedSwordsdanceLead Mimikyu vs Kingambit. Use Disguise to Swords Dance free, then Play Rough. Keep Gholdengo healthy, Scarf Chomp to revenge. Enemy team unknown 2 more, watch Rotom wall.
- Turn 2PokéChamp used
IronheadMuse Spark 1.3 switched toGarchompPlan: Kingambit Iron Head threatens Mimikyu now disguise broken. Switch to Scarf Chomp to tank hit and EQ for KO. Save +2 Mimikyu lost but keep it alive for late sweep. Gholdengo still answers enemy Mimikyu/Gholdengo.
Reasoning trace (40 words)
Calculating damage with type matchups, STAB, stat boosts, and item effects under abstract output constraints.Comparing expected damage ranges against HP to assess the KO risk and survivability tradeoff.Evaluating Garchomp and Gholdengo switch options against Iron Head and EQ damage calculations.
- Turn 3PokéChamp used
KowtowcleaveMuse Spark 1.3 usedEarthquakePlan: Scarf Chomp EQs Kingambit for KO. Save Mimikyu busted form broken but healthy for late sweep, Gholdengo answers Ghosts. Watch for Rotom-Wash wall incoming.
- Turn 4PokéChamp used
SuckerpunchMuse Spark 1.3 usedEarthquakePlan: EQ Kingambit for KO, Chomp faster. Save healthy Gholdengo and 88% Mimikyu (disguise broken) for last two unknowns. Watch Rotom-Wash walling Chomp. Chomp at 11 HP likely dies to priority next.
Reasoning trace (12 words)
Evaluating the locked-move constraint and confirming Earthquake KO on Kingambit before deciding.
PokéChamp switched toGarchompMuse Spark 1.3 switched toGholdengoPlan: Both Kingambit and Chomp fainted. Send full HP Gholdengo to scout next two unknowns, preserve 88% disguise-broken Mimikyu for late sweep. Gholdengo Nasty Plot + Recover can win vs Ghosts.
Reasoning trace (27 words)
Evaluating switch choice after both Pokémon fainted, comparing Gholdengo and Mimikyu states and opponent options.Resolving team composition conflict and choosing Gholdengo over Mimikyu for bulk and scouting.
- Turn 5PokéChamp used
EarthquakeMuse Spark 1.3 switched toMimikyuPlan: Foe Chomp likely Scarf EQ, outspeeds and 2HKOs Gholdengo. Switch Mimikyu tanks any hit, Dragon immune, then OHKOs with Play Rough. Preserve full HP Gholdengo for last unknown. Keep Mimikyu alive for sweep.
Reasoning trace (40 words)
Evaluating speed and stat-reset tradeoffs to decide the next move with Gholdengo versus Garchomp.Comparing type matchups and damage to weigh Make It Rain’s power drop against Shadow Ball’s consistency.Evaluating Garchomp’s speed and Earthquake damage versus Gholdengo’s bulk and move options.
- Turn 6PokéChamp used
EarthquakeMuse Spark 1.3 usedShadowsneakPlan: Mimikyu at 8 HP doomed, LO recoil kills after any attack. Foe Chomp likely Scarf EQ and outspeeds. Sneak priority guarantees chip then self-KO to bring Gholdengo free. Avoid direct switch which eats super-effective EQ. Save full Gholdengo for Chomp + last mon.
Reasoning trace (55 words)
Evaluating Mimikyu's HP, Life Orb recoil, and stat reset after switching to determine if it survives attacking Garchomp.Comparing Play Rough and Shadow Sneak damage against Garchomp with Life Orb recoil and accuracy.Evaluating priority versus speed to ensure Mimikyu acts before fainting.Comparing priority move chip damage against a gamble for a knockout while preserving the switch-in.
Muse Spark 1.3 switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 7PokéChamp used
EarthquakeMuse Spark 1.3 usedMakeitrainPlan: Gholdengo must KO 76% Chomp now before EQ kills. Make It Rain strongest neutral STAB vs Dragon/Ground. Cannot setup, EQ super-effective OHKOs. Hope 149 Spe outspeeds; foe hits hard so likely band not scarf.
Reasoning trace (49 words)
Evaluating Gholdengo versus Garchomp damage and speed matchup to choose between Nasty Plot, Make It Rain, Shadow Ball, and Recover.Comparing Make It Rain and Shadow Ball damage against Garchomp and assessing OHKO odds and Earthquake risk.Evaluating speed tie and Choice Scarf lock risks before committing to Make It Rain.