Matches · 2026-10-13 · rules version c5

PokéChamp vs Muse Spark 1.3

Player 1 · winner
Muse Spark 1.3's team
Player 2
Muse Spark 1.3's team
autopilot 0%

PokéChamp won in 7 turns · 4 min wall clock · 35,826 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,garchomp,gholdengo
    Muse Spark 1.3 brought Mimikyu,gholdengo,garchomp5,284 tok · 51.2 s · $0.0009

    Plan: Mirror match, same stats. Bring fast offense cycle: Mimikyu beats Chomp, Chomp beats Gholdengo, Gholdengo beats Mimikyu. Lead Mimikyu for Disguise safety, Gholdengo breaks Rotom, Scarf Chomp revenges. Watch for enemy Rotom wall and burn.

    Reasoning trace (62 words)
    Analyzing Pokémon team stats and speed tiers to select three members against a mirror team.Resolving the speed calculation and confirming identical mirror-team stats to determine turn order.Evaluating type matchups and coverage to narrow the three-pokemon team selection.Resolving the rock-paper-scissors cycle and Rotom-W matchup to finalize the three-pokemon core.Evaluating Mimikyu versus Rotom-Wash for the third slot and lead safety against the mirror team.
  2. Turn 1
    PokéChamp used Ironhead
    Muse Spark 1.3 used Swordsdance3,018 tok · 11.7 s · $0.0004

    Lead Mimikyu vs Kingambit. Use Disguise to Swords Dance free, then Play Rough. Keep Gholdengo healthy, Scarf Chomp to revenge. Enemy team unknown 2 more, watch Rotom wall.

  3. Turn 2
    PokéChamp used Ironhead
    Muse Spark 1.3 switched to Garchomp4,176 tok · 30.6 s · $0.0006

    Plan: Kingambit Iron Head threatens Mimikyu now disguise broken. Switch to Scarf Chomp to tank hit and EQ for KO. Save +2 Mimikyu lost but keep it alive for late sweep. Gholdengo still answers enemy Mimikyu/Gholdengo.

    Reasoning trace (40 words)
    Calculating damage with type matchups, STAB, stat boosts, and item effects under abstract output constraints.Comparing expected damage ranges against HP to assess the KO risk and survivability tradeoff.Evaluating Garchomp and Gholdengo switch options against Iron Head and EQ damage calculations.
  4. Turn 3
    PokéChamp used Kowtowcleave
    Muse Spark 1.3 used Earthquake2,552 tok · 5.5 s · $0.0003

    Plan: Scarf Chomp EQs Kingambit for KO. Save Mimikyu busted form broken but healthy for late sweep, Gholdengo answers Ghosts. Watch for Rotom-Wash wall incoming.

  5. Turn 4
    PokéChamp used Suckerpunch
    Muse Spark 1.3 used Earthquake2,761 tok · 6.3 s · $0.0003

    Plan: EQ Kingambit for KO, Chomp faster. Save healthy Gholdengo and 88% Mimikyu (disguise broken) for last two unknowns. Watch Rotom-Wash walling Chomp. Chomp at 11 HP likely dies to priority next.

    Reasoning trace (12 words)
    Evaluating the locked-move constraint and confirming Earthquake KO on Kingambit before deciding.
    PokéChamp switched to Garchomp
    Muse Spark 1.3 switched to Gholdengo2,912 tok · 22.7 s · $0.0004

    Plan: Both Kingambit and Chomp fainted. Send full HP Gholdengo to scout next two unknowns, preserve 88% disguise-broken Mimikyu for late sweep. Gholdengo Nasty Plot + Recover can win vs Ghosts.

    Reasoning trace (27 words)
    Evaluating switch choice after both Pokémon fainted, comparing Gholdengo and Mimikyu states and opponent options.Resolving team composition conflict and choosing Gholdengo over Mimikyu for bulk and scouting.
  6. Turn 5
    PokéChamp used Earthquake
    Muse Spark 1.3 switched to Mimikyu4,951 tok · 36.5 s · $0.0007

    Plan: Foe Chomp likely Scarf EQ, outspeeds and 2HKOs Gholdengo. Switch Mimikyu tanks any hit, Dragon immune, then OHKOs with Play Rough. Preserve full HP Gholdengo for last unknown. Keep Mimikyu alive for sweep.

    Reasoning trace (40 words)
    Evaluating speed and stat-reset tradeoffs to decide the next move with Gholdengo versus Garchomp.Comparing type matchups and damage to weigh Make It Rain’s power drop against Shadow Ball’s consistency.Evaluating Garchomp’s speed and Earthquake damage versus Gholdengo’s bulk and move options.
  7. Turn 6
    PokéChamp used Earthquake
    Muse Spark 1.3 used Shadowsneak5,328 tok · 44.9 s · $0.0008

    Plan: Mimikyu at 8 HP doomed, LO recoil kills after any attack. Foe Chomp likely Scarf EQ and outspeeds. Sneak priority guarantees chip then self-KO to bring Gholdengo free. Avoid direct switch which eats super-effective EQ. Save full Gholdengo for Chomp + last mon.

    Reasoning trace (55 words)
    Evaluating Mimikyu's HP, Life Orb recoil, and stat reset after switching to determine if it survives attacking Garchomp.Comparing Play Rough and Shadow Sneak damage against Garchomp with Life Orb recoil and accuracy.Evaluating priority versus speed to ensure Mimikyu acts before fainting.Comparing priority move chip damage against a gamble for a knockout while preserving the switch-in.
    Muse Spark 1.3 switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  8. Turn 7
    PokéChamp used Earthquake
    Muse Spark 1.3 used Makeitrain4,844 tok · 35.1 s · $0.0007

    Plan: Gholdengo must KO 76% Chomp now before EQ kills. Make It Rain strongest neutral STAB vs Dragon/Ground. Cannot setup, EQ super-effective OHKOs. Hope 149 Spe outspeeds; foe hits hard so likely band not scarf.

    Reasoning trace (49 words)
    Evaluating Gholdengo versus Garchomp damage and speed matchup to choose between Nasty Plot, Make It Rain, Shadow Ball, and Recover.Comparing Make It Rain and Shadow Ball damage against Garchomp and assessing OHKO odds and Earthquake risk.Evaluating speed tie and Choice Scarf lock risks before committing to Make It Rain.