Matches · 2026-10-13 · rules version c5

PokéChamp vs Muse Wonder

Player 1 · winner
Muse Wonder's team
Player 2
Muse Wonder's team
autopilot 0%

PokéChamp won in 7 turns · 2 min wall clock · 28,405 tokens · $0.209

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,garchomp,dragonite
    Muse Wonder brought Mimikyu,garchomp,gholdengo2,736 tok · 12.0 s · $0.0249

    Mirror match: bring special + physical balance. Mimikyu lead uses Disguise safely vs dragons/Kingambit, Play Rough threatens them. Garchomp (Mega) breaks Kingambit/Gholdengo/Rotom with Earthquake/Scale Shot. Gholdengo handles Mimikyu/Dragonite/Rotom, can Nasty Plot/Recover. Save Mimikyu Disguise if lead matchup is bad.

    Reasoning trace (26 words)
    Evaluating Pokemon Showdown team matchups and selecting a three-Pokemon lineup for a mirror matchup.Balancing coverage and lead choice among Garchomp, Gholdengo, Mimikyu, Dragonite, Rotom-Wash, and Kingambit.
  2. Turn 1
    PokéChamp used Ironhead
    Muse Wonder used Swordsdance2,886 tok · 12.3 s · $0.0254

    Mimikyu lead vs Kingambit: Disguise blocks first hit, so free Swords Dance. Then +2 Play Rough (neutral, Life Orb) should heavily damage/KO; Dark hits are neutral on Ghost/Fairy, so Sucker Punch shouldn't KO after Disguise chip. Garchomp saved to Mega and EQ Kingambit/Gholdengo later; Gholdengo handles Mimikyu/Dragonite.

    Reasoning trace (27 words)
    Calculating Pokémon type matchups and damage for Mimikyu versus Kingambit under ability and move constraints.Evaluating Sucker Punch damage risk after Mimikyu uses Swords Dance and loses Disguise.
  3. Turn 2
    PokéChamp used Ironhead
    Muse Wonder used Playrough2,571 tok · 5.5 s · $0.0142

    Turn1: Mimikyu SD vs Kingambit, Disguise popped, 116HP, +2 Atk. Now Play Rough should heavily damage/KO Kingambit; Shadow moves are NVE. Save Garchomp (Mega EQ) for Kingambit/Gholdengo/Rotom, Gholdengo for Mimikyu/Dragonite. Watch for Sucker Punch priority.

    Muse Wonder switched to Garchomp2,665 tok · 7.2 s · $0.0180

    Mimikyu missed Play Rough and fainted to Kingambit Iron Head. Kingambit still 100%, revealed Iron Head, slower than Garchomp. Garchomp Earthquake is super-effective and best answer; Gholdengo's Steel/Ghost moves are resisted by Kingambit. Save Gholdengo for Mimikyu/Dragonite/Rotom later.

    Reasoning trace (14 words)
    Analyzing battle state and move damage to choose Garchomp for a super effective KO.
  4. Turn 3
    PokéChamp used Kowtowcleave
    Muse Wonder used Earthquake3,186 tok · 11.5 s · $0.0199

    Mimikyu fainted after missed Play Rough; Kingambit at 100%, revealed Iron Head, slower than Garchomp. Non-Mega Earthquake OHKOs even max-Def Kingambit, so preserve Mega speed (169) for possible Mimikyu/Garchomp/Dragonite. Gholdengo saved for Mimikyu/Dragonite/Rotom/Gholdengo later.

    Reasoning trace (13 words)
    Evaluating Mega Garchomp speed and damage tradeoffs versus Kingambit under mirror team constraints.
  5. Turn 4
    PokéChamp used Suckerpunch
    Muse Wonder used Earthquake4,254 tok · 24.8 s · $0.0400

    Kingambit at 12%; Earthquake didn't OHKO from full, Kowtow did 118 to Garchomp (now 67 HP). Sucker Punch could KO first, but Earthquake secures kill if it uses Kowtow/Iron Head again. Gholdengo can finish 12% Kingambit despite resisted hits if Garchomp falls. Preserve Mega and Garchomp's 169 Speed.

    Reasoning trace (43 words)
    Analyzing Garchomp vs Kingambit damage and priority to determine if Sucker Punch would KO before Earthquake.Evaluating switching to Gholdengo versus staying with Garchomp given type resistances and priority risk.Reweighing EQ versus switch by comparing Sucker Punch risk, damage sequencing, and bot move-selection logic.
    Muse Wonder switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  6. Turn 5
    PokéChamp used Suckerpunch
    Muse Wonder used Nastyplot3,217 tok · 12.6 s · $0.0203

    Only Gholdengo left vs Kingambit at 1% plus 2 unknown. Kingambit revealed Iron Head/Kowtow/Sucker; Sucker fails vs non-attack, so Nasty Plot free setup and avoids damage. Then attack to kill despite Sucker chip; preserve HP, Recover as needed.

    Reasoning trace (30 words)
    Analyzing damage calculations and move priority to choose between attacking or using Nasty Plot or Recover.Choosing Nasty Plot for free setup against likely Sucker Punch and evaluating follow-up turn risks.
  7. Turn 6
    PokéChamp used Kowtowcleave
    Muse Wonder used Shadowball3,574 tok · 14.1 s · $0.0263

    Only Gholdengo left at +2, full HP, vs Kingambit 1% plus 2 unknown. Kill now with Shadow Ball to keep +2 (Make It Rain would drop SpA) and take only one Sucker Punch hit. Then use +2 Make It Rain/Shadow Ball on next foes, Recover if safe.

    Reasoning trace (28 words)
    Evaluating damage calculation and move choice tradeoffs for Gholdengo versus low-HP Kingambit.Comparing Nasty Plot versus Shadow Ball to manage Sucker Punch priority and preserve the special attack boost.
    PokéChamp switched to Garchomp
  8. Turn 7
    PokéChamp used Earthquakemega
    Muse Wonder used Makeitrain3,316 tok · 12.5 s · $0.0201

    Only Gholdengo left at +2 vs faster opposing Garchomp, likely Earthquake OHKO, but low roll may leave us alive. Make It Rain at +2 guarantees OHKO on Garchomp if we survive; Shadow Ball does not. Last unknown foe still hidden; preserve nothing else.

    Reasoning trace (15 words)
    Evaluating damage and speed to decide between Make It Rain and Shadow Ball against Garchomp.