Matches · 2026-10-13 · rules version c5
PokéChamp vs MiMo V2.6 Pro
PokéChamp won in 11 turns · 13 min wall clock · 62,516 tokens · $0.031
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Decisions
- Team previewPokéChamp brought
Kingambit,gholdengo,dragoniteMiMo V2.6 Pro broughtGholdengo,kingambit,garganaclMirror match. Plan: Gholdengo leads — Good as Gold blocks Will-O-Wisp/Scary Face/Salt Cure? No, Salt Cure is an attack, but status is blocked. Set up Nasty Plot when possible, spam Shadow Ball/Make It Rain. Kingambit cleans late with Sucker Punch priority. Garganacl walls and salt-cures, with Recover stalling. Watch for opponent Dragapult outspeeding everything (202 speed) and Kingambit Sucker Punch mindgames.
Reasoning trace (54 words)
Mirror match. Lead Gholdengo (Good as Gold blocks status), Kingambit as cleaner, Garganacl for salt cure/stall. Or Dragapult for speed. Let's pick Gholdengo, Kingambit, Garganacl... but Dragapult is fastest and can burn. Consider Dragapult lead for U-turn momentum. Since it's a mirror, Dragapult speed tie matters. I'll go Gholdengo lead (blocks Will-O-Wisp), Kingambit, Garganacl.
- Turn 1PokéChamp used
KowtowcleaveMiMo V2.6 Pro switched toKingambitGholdengo is KO'd by Kowtow Cleave (Dark 2x on Ghost, ~200 dmg vs 164 HP) — must switch. Our Kingambit resists both Dark and Steel STABs (Dark resists Dark, Steel resists Steel), taking only ~40-45%. Plan: pivot Kingambit in to tank, then decide between SD or pivoting to Garganacl whose Body Press is 4x on Kingambit. Watch for their SD; Gholdengo stays alive for later cleanup.
Reasoning trace (1,166 words)
Kingambit switches or attacks. Nasty Plot is free setup since Kingambit's moves are Dark/Steel, both not very effective vs Gholdengo (Ghost/Steel)... Actually Dark vs Steel/Ghost: Dark is neutral vs Steel? Dark is not very effective vs Dark, Fairy, Fighting. Steel resists Dark? No — Steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. Not Dark. So Dark vs Steel/Ghost = neutral on Steel, super effective on Ghost... wait Ghost is weak to Dark and Ghost. So Dark is super effective on Ghost. Kowtow Cleave (Dark) hits Gholdengo super effectively. Steel moves vs Steel/Ghost: Steel resists Steel and... Ghost doesn't resist Steel. Steel vs Steel = not very effective. So Iron Head is resisted. Kowtow Cleave at 85 BP with 205 Atk vs Gholdengo's 115 Def: roughly 110-130 damage? Let's estimate: level 50, 205 Atk, 115 Def. Damage≈ ((2*50/5+2)*85*205/115)/50+2 = ((22)*85*1.783)/50+2 = (22*151.5)/50+2 = 3333/50+2 = 66.6+2 = 68.6. Then STAB 1.5 = 103, super effective 2x = 206. That would OHKO Gholdengo (164 HP). Hmm, that's dangerous. Wait — Kingambit Kowtow Cleave is Dark, Gholdengo is Steel/Ghost. Ghost is weak to Dark (2x), Steel is neutral to Dark. So 2x. With Black Glasses maybe. 206 damage would KO. So Gholdengo is threatened! Actually maybe Kingambit has Sucker Punch (priority) too. So Gholdengo can't safely stay in. Better to switch to Garganacl (Rock, pure). Dark vs Rock = neutral. Garganacl has 200 Def, 207 HP. Kowtow Cleave: 22*85*(205/200)/50+2 = 22*85*1.025/50+2 = 1905/50+2 = 38+2=40, STAB 1.5 = 60. Super effective? Dark vs Rock: neutral. 60 damage. Then Garganacl can Salt Cure / Recover / Body Press. But Kingambit might use Iron Head vs Garganacl? Rock is not weak to Steel (Steel is neutral vs Rock... Steel hits Rock super effective? Steel is super effective vs Rock, Ice, Fairy. Yes! Steel is 2x vs Rock). Iron Head: 22*80*(205/200)/50+2 = 22*80*1.025/50+2 = 1804/50+2 = 36+2 = 38, STAB 1.5 = 57, 2x = 114. Still manageable. But Kingambit might Swords Dance on the switch. Then it's scary. Alternatively, could go to our own Kingambit for the mirror. Their Kingambit might SD. Our Kingambit resists Dark/Steel. Best play: switch Garganacl in? Or Kingambit in? Kingambit resists Dark (Dark resists Dark) and Steel (Steel resists Steel). So their Kowtow Cleave and Iron Head are both resisted. Their Kingambit can't do much to ours except maybe SD then boost. Garganacl gets hit2x by Iron Head but has Recover and Salt Cure. Body Press hits Kingambit (Dark/Steel) — Fighting vs Dark/Steel = 2x vs Dark, 2x vs Steel? Fighting is super effective vs Steel and Dark and Rock/Ice/Normal. So4x! Body Press does big damage with Garganacl's 200 Def. Hmm but Garganacl's Body Press uses Def stat = 200, so strong. But the risk: they Swords Dance on the switch, then we face a +2 Kingambit. Safest: switch to our Kingambit (resists both STABs). Then we can set up our own SD or attack. Actually mirror match — if both SD, we have Black Glasses Sucker Punch. Wait, but our Kingambit ability is Supreme Overlord. Theirs unknown. Alternatively, stay in and Nasty Plot? Too risky — Kowtow Cleave KOs Gholdengo. Let me compute again more carefully: Kowtow Cleave BP 85, Atk 205 (max), Def 115. Level 50 formula: ((2*50/5 + 2) * 85 * (205/115)) / 50 + 2 = (22 * 85 * 1.7826) / 50 + 2 = 3333.5/50 + 2 = 68.67. STAB 1.5 = 103. Super effective 2 = 206. Min roll 85% = 175. Still OHKO on 164 HP. Yes, Gholdengo dies. So must switch. Switch to Kingambit: Dark resists Dark, Steel resists Dark? Steel doesn't resist Dark. But Dark type resists Dark (0.5x). And Steel resists Steel. So Kowtow Cleave does 0.5x to our Kingambit, Iron Head 0.5x. Our Kingambit: 207 HP, 140 Def. Kowtow Cleave: 22*85*(205/140)/50+2 = 22*85*1.464/50+2 = 2738/50+2 = 56.8. STAB 1.5 = 85. Dark vs Dark/Steel:0.5 (Dark resists Dark). = 42.6. Fine. Then we can Swords Dance or attack. Their Kingambit probably SDs on our switch too. Then next turn we can attack with Kowtow Cleave (super effective 2x on Dark? Kowtow Cleave is Dark, vs Dark/Steel: Dark resists Dark, Steel neutral... Dark vs Steel is1x, Dark vs Dark is 0.5x = 0.5x. Hmm, so Kowtow is resisted in mirror). Actually in the mirror, Dark vs Dark/Steel = 0.5x. Iron Head (Steel) vs Dark/Steel = 0.5x. So both STABs resisted. Sucker Punch is Dark too. Hmm, so our Kingambit vs their Kingambit: both do resisted damage. That's fine — a stall. But Garganacl's Body Press does 4x to Kingambit. That's the real answer. But risk of SD. Alternatively, Garganacl takes Iron Head 2x. Hmm. Let me think about the opponent's likely behavior. It's a scripted bot. It might SD or just attack. If it attacks Kowtow Cleave on our switch to Kingambit, we take ~43. Fine. If we go Kingambit and they SD, next turn we can SD too (we'd be behind if they SD first... actually they SD'd on turn 1, we switch; turn 2 we SD while they attack). Then they're at +2 and we're at +2 but they move first (speed tie, both 70 base... actually speeds unknown63-112). Hmm. Alternative: switch to Kingambit, then next turn attack with Kowtow Cleave — but resisted. Iron Head resisted too. Hmm, but4x weak... they have no Fighting move. Actually, what about Garganacl? If we go Garganacl turn 1 and they SD turn 1, then turn 2 Garganacl can Salt Cure or Body Press (4x). Body Press at Def 200: 22*80*(200/200)/50+2 = 22*80/50+2 = 35.2+2 = 37.2, STAB 1.5 = 55.8, 4x = 223. That's an OHKO on Kingambit (207 HP). But they'd attack first at +2. +2 Iron Head: 22*80*(2*205/200)/50+2 = 22*80*2.05/50+2 = 3608/50+2 = 72+2=74, STAB 1.5=111, 2x = 222. Garganacl 207 HP would die too. Risky. Actually if we go Kingambit turn 1, they can't do much. Let's go Kingambit. Then turn 2 we can SD (mirror) or attack. Actually, better: they might switch out to Gholdengo or Dragapult. Hmm. I think switch to Kingambit is safest: resists both STABs, takes ~43 max. Then we have flexibility. Hmm, but what about Sucker Punch mindgames later? That's fine. Actually wait — the note says Kingambit's Sucker Punch is priority. If they use Sucker Punch turn 1 on the switch... but Sucker Punch only works if we attack. On a switch, Sucker Punch fails. Actually Sucker Punch fails if the target doesn't use an attacking move (i.e., switch counts as failure). So no risk. Plan: switch to Kingambit. Then later use Garganacl to wall with Body Press for 4x. Actually, alternative strategy: Garganacl walls Kingambit better with Salt Cure + Recover + Body Press 4x. But Iron Head 2x. Our Kingambit resists both. So Kingambit is the switch. Let me finalize: SWITCH: kingambit. Wait — but if we switch to Kingambit and they also have Garganacl later with Body Press 4x... we'd need to be careful. OK final: switch to Kingambit.
- Turn 2PokéChamp used
KowtowcleaveMiMo V2.6 Pro switched toGarganaclTheir Kowtow did only 45 (~no Blackglasses/lower Atk). Plan: pivot Garganacl in — Body Press is 4x on Kingambit (~184 dmg, likely KO) while it only fears Iron Head (2x, ~138); Sitrus+Recover cover that. Then Gholdengo cleans with Nasty Plot/Shadow Ball; keep Kingambit for late Sucker Punch priority. Speed mirror (70 vs 63-112) unknown.
Reasoning trace (1,600 words)
We're in a mirror Kingambit matchup. Their Kingambit is full HP, ours at 162/207. Both resist each other's STABs. Their Kowtow Cleave did 45 damage (~22%) - that seems low, matches resisted. Options: Swords Dance to set up. If they SD too, we trade. If they attack with Kowtow Cleave (resisted, ~45 dmg), we're fine — SD then next turn we hit hard with +2 Kowtow Cleave (~150 dmg after blackglasses? Let's compute: 85 BP * 1.5 (STAB? actually Kowtow is Dark, Kingambit Dark, so STAB 1.5) * 0.5 (resisted) * blackglasses 1.2 * attack 205 vs def 126-189... base damage:50*85*205/def/50+2 = 85*205/160 ≈ 108 * 1.5 * 0.5 * 1.2 ≈ 97. With +2 attack≈ 195. That could OHKO or near. Alternatively Iron Head: Steel resisted by Steel (Kingambit Steel/Dark) — Steel vs Steel is not very effective (0.5), Dark resists Dark (0.5). So Iron Head 0.5x. Kowtow Cleave 0.5x. Sucker Punch priority is nice to win the exchange. If they SD, Sucker Punch fails. Hmm. Actually best play: Swords Dance. We resist their attacks; they'll likely Kowtow Cleave again (bot). With +2, our Kowtow Cleave next turn heavily damages theirs. Risk: they SD too and then it's a coin flip of speed. Our speed 70 vs 63-112. Unknown. Alternatively: switch to Garganacl which walls Kingambit completely and Body Press 4x. That's safer! Garganacl has huge defense 200, resist? Body Press is Fighting — vs Dark/Steel: Fighting is2x on Dark and 2x on Steel? Fighting vs Steel is 2x, Fighting vs Dark is 2x, so 4x! That's huge. Garganacl's Body Press 80 BP * 4x * STAB (Fighting vs Rock type — Garganacl is Rock, so no STAB). Body Press uses Defense stat (200) at level 50... damage: 50*80*(200?/def)/50+2. Actually Body Press uses user's Def stat in place of Atk: 200. Vs Kingambit def 126-189. 80*200/160 = 100 base, +2 for level... let's just say ~150-180 damage after 4x. That's a2HKO, maybe OHKO if def low. Meanwhile Kingambit's Kowtow Cleave on Garganacl (Rock, not resisting Dark) ~ full damage but Garganacl has 207 HP and 200 Def; damage: 85*150(atk)/200 def = 64 * 1.5 STAB * 1.2 blackglasses ≈ 115. That's a lot, ~55%. Hmm, not a free wall. But Sitrus Berry + Recover helps. But if we switch, we lose momentum. Alternatively, staying with SD: our Kingambit takes another ~45 per hit. After SD, Kowtow Cleave at +2 to their Kingambit: 85 * 205(atk) * 2 (stat boost)... damage calc at +2 attack = 410 vs def 160: 85*410/160/50*50... formula: ((2*50/5+2)*85*Atk/Def)/50+2 = (22*85*410/160)/50+2 = (22*85*2.5625)/50+2 = (4790)/50+2 = 97.8+2 = 100. Then * 1.5 STAB * 0.5 resisted * 1.2 blackglasses * 1.0 supreme overlord = 90. So ~90 damage per hit. That's 2HKO-ish, not OHKO. Hmm. Iron Head at +2: 80 BP * 1.5 STAB (Steel/Steel) * 0.5 resisted = similar but no blackglasses: 80*410/160/50*22/50... roughly 94*1.5*0.5 = 70. Worse. So actually Kingambit mirror is slow. Better to switch to Garganacl and Body Press 4x. Actually wait — the opponent is a scripted bot. It might switch too. But Garganacl Body Press is our best answer to Kingambit. And Garganacl resists nothing relevant... Rock doesn't resist Dark. Hmm, Kingambit Iron Head is Steel — Rock resists? No, Rock is neutral to Steel (Rock is weak to Steel actually — Steel is 2x on Rock). Hmm! Iron Head would be 2x on Garganacl. But Kowtow Cleave is neutral Dark. Garganacl's Body Press 4x on Kingambit is a strong play. Their Kingambit might SD on our switch, then Kowtow Cleave at +2 would hurt a lot: 85*300/200 ≈ ... 22*85*300/200/50+2 = 22*127.5/50+2 = 56+2 = 58 * 1.5 * 1.2 = 104. That's half. Then Sitrus/Recover helps. Alternative: Keep Kingambit, use Sucker Punch to guarantee first hit. If they Kowtow again, Sucker Punch does 70*1.5*0.5*1.2 = 63 damage. And they hit us ~45. Net negative-ish but we outlast? Their HP 100%, ours 78%. Both can recover? No recover on Kingambit. Better plan: SD. If they attack, we take 45 and get +2. Next turn Kowtow ~90 damage, we win the trade unless they switch. If they SD, we both +2 and it's speed tie-ish. Hmm, I think the safest is to switch to Garganacl — its Body Press threatens4x and it can recover. But opponent could switch to their own Garganacl on our Body Press... then we're in Garganacl mirror with Salt Cure. Actually let's think about the endgame. We have Gholdengo untouched with Nasty Plot. Their team includes possibly Gholdengo, Dragapult, Dragonite, Grimmsnarl. Our Gholdengo has Shadow Ball which hits Ghost/Steel. I think using Swords Dance is greedy but the opponent is at full and ours is at 78%. Trading45 HP for +2 attack seems good if we can then OHKO their Kingambit. But we computed only ~90 damage. Not OHKO. So SD isn't a clean win. Instead, Sucker Punch now (priority, they attack with Kowtow Cleave presumably), dealing ~63 to them, taking ~45. Then next turn... hmm still slow. Better: switch to Garganacl. Body Press 4x damage: base: ((22)*80*200/160)/50+2 = (22*100)/50+2 = 44+2 = 46. Hmm wait that's wrong. Let me recompute: formula ((2*L/5+2) * BP * Atk/Def)/50 + 2 = (22 * 80 * (200/160))/50 + 2 = (22*80*1.25)/50 + 2 = (2200)/50+2 = 44+2 = 46. Then modifiers: STAB none (Fighting on Rock-type — no), 4x = 184 damage. Wow, ~184 damage out of 175-207 HP. That's a likely OHKO if their HP is low! And if not, they're nearly dead. Meanwhile their attack on the switch: Kowtow Cleave to Garganacl: ((22)*85*(205/200))/50+2 = (22*85*1.025)/50+2 =1921/50+2 = 38.4+2 = 40 * 1.5 STAB * 1.2 blackglasses = 72. Not bad —72 out of 207 HP. Then we Body Press and KO them. That's great. Switch to Garganacl this turn, Body Press next turn. Risk: they switch out their Kingambit — fine, we gain momentum. But wait, if they have their own Garganacl and switch it in, our Body Press is 0.5x on Rock? Fighting vs Rock is 2x actually. Fighting: 2x on Rock, Steel, Ice, Dark. So Garganacl (pure Rock) takes 2x from Body Press too. Ouch. Mirror: Garganacl def 200, so damage: 46 * 2 = 92. Still fine. Alternatively, stay in with Sucker Punch to get chip then switch. Hmm, but Sucker Punch fails if they use SD. I think switching to Garganacl is the strongest play here: it walls their Kingambit's Dark STAB moderately, and Body Press is a4x nuke. But what if they have Iron Head? Steel2x on Rock: 80 BP * 1.5 STAB (Steel) * 2 = big damage: ((22)*80*(205/200))/50+2 = 46 * 1.5 * 2 = 138. That's 2/3 of Garganacl's HP. Ouch. But the bot used Kowtow Cleave already; scripted bot likely repeats or picks best move. Kowtow Cleave is their "always hits" move; Iron Head would be strong here. Hmm, risk. Alternative: keep Kingambit and SD. Actually, let's consider that we want to preserve Garganacl's HP for tanking. Alternatively, we could stay in with Kowtow Cleave for chip damage and then handle things. But it's slow. Let me think about what's truly optimal. Their Kingambit at full HP. Our Kingambit at 162. In a Kingambit mirror, our moves are all resisted (Dark 0.5, Steel 0.5). Actually Sucker Punch 70*... both resisted. Given a trade: each Kowtow exchange does45 to us. Theirs takes 45 from ours (Blackglasses boosts ours but theirs has blackglasses too presumably... item unknown). Their Kowtow did 45 to us. Our Kowtow with blackglasses 1.2 would do 45*1.2 = 54 to them (assuming same stats). We'd win the 1v1 by hitting first if faster. But speed unknown (63-112). Hmm — theirs did 45 damage on Kowtow. Our calc: 85 BP, STAB 1.5, 0.5 resist, blackglasses 1.2, atk 205 vs our def 140: ((22)*85*(205/140))/50+2 = (22*85*1.464)/50+2 = 2737/50+2 = 54.7+2 = 57 * 1.5*0.5*1.2 = 51. Actual 45. So slightly lower — maybe they lack blackglasses or have lower attack or it's 1.0 without blackglasses: 57*1.5*0.5 = 42.7. Close to 45 with slight differences. So their item is likely not blackglasses (or attack lower). So our Kowtow would do ~45 * 1.2 = 54 to theirs. OK so we win the mirror damage race slightly but speed matters. I think the cleanest: switch to Garganacl, then Body Press. Even if they Iron Head, Garganacl has Recover and Sitrus Berry, and we take 138 but they then take 184 and lose. Actually if we switch in and they Iron Head (138 dmg), we Body Press for 184 KO. Then they're down to2 remaining with a damaged Garganacl. Fine. Actually wait, is there a chance they use Sucker Punch? If we switch, Sucker Punch fails (we switched, no attacking move). Fine. Let's go: SWITCH: garganacl. Then next turn Body Press. Actually, another consideration: Iron Head 20% flinch could be annoying but Garganacl is slower anyway (55 vs 70-112), so flinch doesn't matter much... it matters if they flinch us after we move? No, flinch prevents move on the turn it's used if faster... anyway. Alternatively, staying in and using Iron Head on their Kingambit: 80 BP * 1.5 STAB * 0.5 resist = 60 base... damage: ((22)*80*(205/160))/50+2 = (22*80*1.281)/50+2 = 2255/50+2 = 45+2 = 47 * 1.5*0.5 = 35. Not great. Decision: SWITCH: garganacl. Notes should record: their Kingambit dealt 45 with Kowtow → likely no blackglasses or lower atk. Plan: Garganacl in, Body Press 4x KO (calc ~184 dmg). Then Gholdengo clean-up, Kingambit Sucker Punch late. Note that Iron Head is 2x on Garganacl — risk if bot chooses it. Word limit 60 for notes. Let's write concisely.
- Turn 3PokéChamp used
IronheadMiMo V2.6 Pro usedBodypressTurn 3: Garganacl active vs their Kingambit at 100%. Body Press (Def 200, 4x SE) should deal ~178-209 — likely KO but HP up to 207 means possible survival. Their Kowtow does ~40 to me; Iron Head (if they have it) ~65-76. Garganacl at 138 can trade 2 hits. If Body Press fails to KO, Salt Cure finishes via residual. Plan after: Gholdengo Nasty Plot sweep or Kingambit SD/Sucker Punch cleanup. Keep Kingambit for priority.
Reasoning trace (412 words)
Body Press is 4x effective on Kingambit — should KO. But opposing Kingambit moves first (speed 63-112 vs 55). It might use Iron Head (2x on Rock? No — Rock resists? Let's think: Rock is weak to Fighting, Ground, Steel, Water, Grass. Steel is super effective on Rock. So Iron Head is 2x on Garganacl). Kowtow Cleave is neutral on Rock (Dark vs Rock = neutral). Garganacl has 138/207 HP, Def 200. But Body Press 4x should OHKO their Kingambit. Garganacl's Body Press uses Def 200 as Attack stat. Let's estimate: base 80, 4x, against Def 126-189 (so likely 140 for standard Kingambit). Damage calc: Level 50, Attack = 200 (Def used), BP 80, STAB? Garganacl is Rock type, Body Press is Fighting — no STAB. 4x multiplier. Damage = ((2*50/5+2) * 80 * 200/Def)/50 + 2, then * 4 (effectiveness), * random(0.85-1.0). At Def 140: (22 * 80 * 200/140)/50 + 2 = (22*80*1.428)/50 + 2 = (2513)/50 + 2 = 50.3 + 2 = 52.3. Then *4 = 209. With0.85 min = 178. HP 175-207, likely ~200. So 178-209 damage — likely KO but maybe not guaranteed if high HP and low roll. Actually wait, minimum damage 178 against HP 207 would leave 29 HP. Hmm. So might not KO. Alternatively, use Body Press and hope. Or use Salt Cure first? Salt Cure does 1/8 per turn on Steel. Actually, they have Iron Head — 2x on Garganacl. Iron Head BP 80, 2x = 160 base effective. At level 50 with Attack ~205: (22 * 80 * 205/200)/50 + 2 = (22*80*1.025)/50 + 2 = (1804)/50+2 = 36+2 = 38. Then *2 = 76. Random 65-76. Garganacl has 138 HP. So two Iron Heads = 130-152, might KO after2. But actually the AI might not have Iron Head. Only Kowtow Cleave revealed. Kowtow Cleave would do neutral: (22*85*205/200)/50+2 =38+2 = 40, neutral = 40, minus maybe items. So Kowtow does ~40 to Garganacl. If we Body Press and they Kowtow, we take 40, deal 178-209. If they survive at ~20-30 HP, we finish next turn or they do ~40 more and we're at 58. Better to Body Press and hope for KO. If not, Garganacl survives and finishes. Actually wait — what about Recover first to be safe? No, better to press. Also consider: their Kingambit might switch out. Then we hit a switch-in for 4x... but4x only on Kingambit. On other Pokemon it's neutral Fighting. Let's just Body Press.
- Turn 4PokéChamp used
IronheadMiMo V2.6 Pro switched toKingambitTheir Kingambit at 3% will likely Iron Head (96 dmg) which KOs Garganacl at 93 before it moves (they outspeed 55 vs 63+). Switch Kingambit in: resists both STABs, takes ~45. Then Sucker Punch/Kowtow finishes theirs. Keep Gholdengo healthy for Nasty Plot cleanup later; Garganacl (93 HP) returns for Salt Cure/Recover stalling.
Reasoning trace (667 words)
Opposing Kingambit at 3% HP. Garganacl is slower (55 vs 63-112), so if Kingambit attacks first, Kowtow Cleave does ~40 to Garganacl (93 HP), Iron Head does ~65-76 — might not KO from 93. But safest is to just attack — Body Press will KO after they move. Actually, if they attack first and KO Garganacl... Iron Head 2x SE: earlier did 138-45ish... wait, from 138 to 42 + sitrus to 93. That's 96 damage from Iron Head. From 93, Iron Head would deal ~96, KO'ing Garganacl! Kowtow did ~45-69 (138 to ... wait turn 2 Kowtow did 207-138 = 69? Actually Garganacl came in at 207 and after Kowtow is 138, so 69 damage). So Iron Head ~96 damage would KO Garganacl at 93 HP. Their Kingambit will likely use Iron Head again (super effective, worked well). So Garganacl might faint before moving. But if Garganacl faints, their Kingambit stays at 3% and I bring in Gholdengo or Kingambit to finish. That's fine actually — but losing Garganacl is costly. Alternatively, switch to Gholdengo: Gholdengo is immune to Iron Head? No — Steel vs Ghost/Steel: Steel is not very effective on... Steel hits Ghost normally? Ghost is neutral to Steel. Gholdengo is Steel/Ghost, so Steel is 2x vs Ghost? No. Steel attacking: not very effective on Steel, Fire, Water, Electric. Ghost is neutral. So Steel vs Gholdengo = 0.5x. Dark vs Gholdengo (Ghost/Steel): Dark is 2x on Ghost, 0.5x on Steel = 1x. Kowtow 85 BP neutral. Kowtow on Gholdengo: ~200 dmg earlier vs Kingambit? Earlier noted "Kowtow Cleave (Dark 2x on Ghost, ~200 dmg vs 164 HP)". So switching Gholdengo into Kowtow is risky if they choose Kowtow. Their best play: they know they're at 3%. They want to do maximum damage. Iron Head vs Garganacl is 2x and may KO. Kowtow is 1x on Garganacl (Dark vs Rock: neutral; wait Garganacl is pure Rock. Dark vs Rock = 1x). So Iron Head is their best move. Iron Head into Gholdengo = 0.5x, into Kingambit = 0.5x (Steel resists Steel). If I switch Kingambit in: Iron Head does ~45 to Kingambit (from 162 to ~117). Then Kingambit can finish them off with Sucker Punch or Kowtow. But their Kingambit dies and next Pokémon comes in. Kingambit at 117 HP is fine. Alternatively, just attack with Garganacl — they move first and might KO. Risky. Actually, safest and best value: Switch to Kingambit. Their Iron Head does ~45. Kowtow does ~40-45. Either way Kingambit survives well. Then next turn Kingambit Kowtow/Sucker Punch KOs them. But wait — their Kingambit is at 3%. Sucker Punch would KO it for sure. But if they switch out... unlikely. Actually even better: switch to Gholdengo on Iron Head (0.5x, ~48 dmg to 164 HP), and Gholdengo threatens with Shadow Ball (but Kingambit is Dark/Steel, Shadow Ball neutral1x... Ghost vs Dark0.5x, Ghost vs Steel 0.5x = 0.25x. Ouch). Make It Rain: Steel vs Steel 0.5x, Steel vs Dark 1x = 0.5x. Hmm, Gholdengo has a bad matchup vs Kingambit. Nasty Plot setup though. Best plan: switch Kingambit in to absorb Iron Head, then KO with Kowtow Cleave or Sucker Punch. Then Kingambit faces their next Pokémon with ~117 HP + Blackglasses. Actually, we could also consider Stealth Rock — but Garganacl likely faints before moving (they outspeed). Actually does Garganacl survive Iron Head at 93 HP? Iron Head dealt 96 last time (138→42). Variance could be 82-110ish. 93 HP — might survive on low roll but risky. Not reliable. Switch to Kingambit. Then Kingambit can SD or attack. Their Kingambit will die to Sucker Punch. Plan: Switch Kingambit in now. Next turn: Sucker Punch/Kowtow to KO their Kingambit. Then Kingambit (with Blackglasses) vs their next two. Keep Gholdengo healthy for cleanup with Nasty Plot. Garganacl at 93 can come back for Salt Cure/Recover stalling. Also note: Supreme Overlord — if their Kingambit has it, each fainted ally boosts their moves 10%. Not much yet. Notes should be concise, under 60 words.
- Turn 5PokéChamp switched to
DragoniteMiMo V2.6 Pro usedKowtowcleaveTheir Kingambit at 3% dies to any hit. Use Kowtow Cleave (always hits, guaranteed KO even if they move first — they only do ~45 to me). Then keep Kingambit for Sucker Punch priority; Gholdengo sets up Nasty Plot on their next two. Garganacl can come back for Salt Cure/Recover.
Reasoning trace (187 words)
Their Kingambit at 3% will fall to any attack. Sucker Punch fails if they use Swords Dance... but they likely attack. Kowtow Cleave always hits and KOes for sure. Sucker Punch priority guarantees the KO if they attack; if they SD, sucker fails and they get a boost. Kowtow is safe and guarantees KO regardless, but they might outspeed and attack me first (~45 dmg). That's acceptable. Better: Sucker Punch? Risky. Use Kowtow Cleave to guarantee the KO. Then next Pokémon comes in. Alternatively use Swords Dance — their Kingambit at 3% can't threaten much... but Kowtow would KO me? No, they'd do ~45. But if they survive and attack... they can't KO Kingambit at 126. Actually SD would let me set up while they attack, then KO them. But safer to just KO with Kowtow. Actually a Swords Dance here is tempting: their Kingambit does ~45 per Kowtow to my Kingambit, I have 126 HP, so I survive two hits. SD + then Kowtow KOs theirs and I'm at +2 for their next two. But they might SD too. Just KO it — cleaner. Kowtow Cleave.
- Turn 6PokéChamp used
EarthquakemegaMiMo V2.6 Pro usedSuckerpunchTheir Kingambit at 3% is dead to any hit — ignore it, they'll sack later. Dragonite at 67% likely has EQ (2x vs my Kingambit, would KO 126 HP). Kingambit slower (70 vs 90-145) so needs Sucker Punch to move first. Sucker Punch ~55-70% vs neutral Dragonite — close to KO. If they DD/Roost, Sucker Punch fails but Kingambit keeps priority next turn. Keep Gholdengo at 100% for Nasty Plot vs their 3rd (Gholdengo/Garganacl/Dragapult/Grimmsnarl).
Reasoning trace (665 words)
Dragonite at 67%, likely Multiscale. Kingambit has sucker punch priority. Dragonite likely attacks (Earthquake/Dragon Dance?). Sucker Punch does good damage with blackglasses + supreme overlord (1 fainted ally? No fainted allies yet — Supreme Overlord counts fainted allies, none fainted). Blackglasses 1.2x. Sucker Punch: 70 BP,1.2x = 84 effective, STAB Dark1.5x. vs Dragonite (no resistance to Dark — Dragon/Flying takes neutral from Dark). Should do decent damage. Dragonite may have Earthquake which would KO... actually Kingambit is not weak to EQ? Ground vs Steel/Dark: Ground is super effective vs Steel (2x), neutral vs Dark — so 2x. EQ would hit hard. Sucker Punch fails if they use Dragon Dance or Roost. But if they attack, we hit first. Alternatively just Kowtow Cleave — always hits, doesn't fail. Dragonite at 67% with Multiscale not active (already damaged). Kowtow does more damage and doesn't fail on status moves. Risk: they use EQ and KO Kingambit (126 HP). EQ from Dragonite: base 100, Atk ~180, 2x effective... that's massive. Kingambit would die. But sucker punch would go first and KO-ish. Hmm, but Sucker Punch fails on Dragon Dance. If Dragonite sets up DD, we lose a turn but they're at 67%. Kowtow Cleave is safe: always succeeds, ~60-70% damage maybe. Then Dragonite attacks and probably KOs Kingambit with EQ... or DD then sweep. Actually let's think: Sucker Punch with blackglasses + STAB: 70 * 1.2 * 1.5 = 126 BP effective. Vs neutral on Dragonite with120-ish Def,180 Atk... that's roughly 55-65% of a full HP Dragonite. Dragonite is at 67%, so might KO! If it KOs, we've traded well. If Dragonite uses DD, sucker punch fails but then we can Kowtow next turn. Actually if they DD and sucker punch fails, they're now +1 and probably sweep. Risky. Kowtow: 85 * 1.5 = 127.5 BP. Very similar damage but always works. But we move second — Dragonite moves first and might KO Kingambit before Kowtow lands. Speed: Kingambit 70, Dragonite 90-145. Dragonite moves first always unless priority. So: if Dragonite attacks (EQ), Kingambit dies before landing Kowtow. Sucker Punch goes first and hits. If Dragonite DDs or Roosts, Sucker Punch fails and we get hit afterwards anyway. Given Dragonite likely carries EQ/Dual Wingbeat/DD/Roost — 50/50. But my goal: keep Kingambit for priority later. Actually maybe switch to Gholdengo: Ghost type immune to EQ! Dragonite's EQ would do nothing. Gholdengo at 100% can take hits and set up Nasty Plot. But Gholdengo can't take Dragonite's Dragon attacks well. Wait — Gholdengo is Steel/Ghost. Ground is immune (Ghost immune? No, Ghost is immune to Normal and Fighting, not Ground). Wait: Steel/Ghost — Ground is super effective vs Steel, but Ghost... Ghost is not immune to Ground. Actually Ghost is immune to Normal and Fighting only. So EQ hits Gholdengo for 2x. Hmm, no wait: is Ghost immune to Ground? No. Actually the standard interaction: Gholdengo vs Great Tusk EQ is common and Gholdengo takes neutral-ish? Steel weak to Ground (2x), Ghost neutral (1x) = 2x effective. EQ does a lot to Gholdengo. Hmm. Actually let me reconsider: Gholdengo commonly switches into EQ? No, it doesn't. OK so plan: Sucker Punch. Best case KO or major damage and Dragonite's attack goes after us. Worst case: fail (if they DD/Roost), then they're +1 DD but Kingambit has priority sucker punch still next turn. Actually better: just Kowtow Cleave. It always hits and does similar damage. If Dragonite DDs and we Kowtow, we do60-70% to67% target — close to KO. If they attack us first, we might die before landing. Sucker Punch seems safer because we hit first regardless if they attack. And Kingambit being slower means we need priority. Given they switched INTO Kingambit's Kowtow — meaning they expected to tank it. They probably have EQ ready to KO Kingambit. Sucker Punch punishes that. Let's go with Sucker Punch. Actually wait, one consideration: if Sucker Punch KOs Dragonite, opponent brings in their third. We still have Kingambit healthy-ish. Good. Decision: MOVE: suckerpunch
- Turn 7PokéChamp used
ExtremespeedMiMo V2.6 Pro usedSuckerpunchDragonite at 22% dies to Sucker Punch (Black Glasses + STAB). If they attack, they die first. If they Roost/switch, Kingambit (12 HP) is dead anyway — sack it and bring Gholdengo clean. Their Kingambit at 3% is dead to anything. Save Gholdengo at 100% for Nasty Plot vs their 3rd (Gholdengo/Garganacl/Dragapult/Grimmsnarl). Note: their Dragonite has EQ (2x vs Gholdengo), so Gholdengo must be careful if Dragonite lives.
Reasoning trace (215 words)
Kingambit at 12 HP, Dragonite at 22%. Dragonite outspeeds and will likely finish Kingambit. Sucker Punch KOs Dragonite if they attack. If they Roost, sucker punch fails and they heal — bad. Dragonite at 22% is KO'd by Sucker Punch almost certainly. Even Kowtow would but they move first. Sucker Punch is the play — if they attack, they die first. If they switch to their 3rd, Sucker Punch fails (doesn't work on switch), but Kingambit at 12 HP can't survive anyway. Actually if they switch, Sucker Punch fails and Kingambit stays at 12 HP — then we can Sucker Punch next turn vs whatever comes in (except Gholdengo/Ghost). Hmm, Gholdengo is immune to Sucker Punch. Let's just Sucker Punch — best shot at KOing Dragonite. Otherwise they kill Kingambit and Gholdengo comes in clean. Actually, wait — if Dragonite Roosts, Sucker Punch fails, then they Roost and heal to full (Multiscale restored). Then Kingambit still dies. Then Gholdengo has to handle them. But their Dragonite has EQ which is neutral vs Gholdengo... Actually EQ is neutral vs Steel/Ghost? Ground vs Steel is 2x, Ground vs Ghost is 1x — so 2x. Hmm. But wait, we've revealed only EQ on Dragonite. Sucker Punch is still the best play — punish their attack. Let's do it.
MiMo V2.6 Pro switched toGarganaclKingambit fainted. Must switch. Dragonite at 22% has EQ (2x vs both Gholdengo & Garganacl) and ESpeed (immune to Gholdengo since Ghost; Rock resists). Gholdengo EQ'd = 178-227 dmg (OHKO 164); Garganacl EQ'd = 105-133 dmg (may survive 93). Sack Garganacl to bring Gholdengo in at 100% — Gholdengo is my cleaner vs Dragonite at 22% and their Kingambit at 3% plus unknown 3rd. Their 3rd is from Gholdengo/Garganacl/Dragapult/Grimmsnarl. Save Nasty Plot until Dragonite is down (it carries EQ, dangerous to Gholdengo).
Reasoning trace (4,049 words)
Kingambit fainted. Need to switch. Gholdengo at 100% is the play — it can KO Dragonite at 22% with Shadow Ball. But Dragonite has Earthquake which is super effective vs Gholdengo (Steel/Ghost: Ground hits Steel 2x, Ghost... Ground is neutral vs Ghost; Steel is weak to Ground → 2x). Dragonite at 22% is faster and could hit EQ. But Shadow Ball is faster (Gholdengo Spe 136 vs Dragonite 108-167). If Dragonite outspeeds and EQ, Gholdengo takes big damage (maybe KO). If Gholdengo outspeeds, Shadow Ball KOs. Alternative: switch in Garganacl (93 HP, Rock resists Normal (extremespeed), Rock takes neutral from EQ? Ground vs Rock is 2x... actually Ground is super effective vs Rock). Garganacl has high Def 200 but EQ is 2x. Hmm. Garganacl at 93/207 can take an EQ probably (Dragonite at 22%, not boosted). Garganacl is slower but can tank. Then Body Press or Salt Cure. Actually, Garganacl could take the hit and then Gholdengo comes in clean. But we lose Garganacl's utility. Think: Dragonite at 22% — any hit KOs. Garganacl is very slow (55) so Dragonite moves first. EQ (100 BP, 2x) vs Garganacl 200 Def... roughly 60-80 damage. Garganacl has 93 HP — probably survives and KOs back with Body Press or Salt Cure. Then Garganacl is at ~15-30 HP, weak. Alternatively, Gholdengo comes in and takes EQ — SpD 111, HP 164, Def 115. EQ from Mega Dragonite (high Atk 148-216... wait stats show SpA 148-216 which is weird, that's Mega Dragonite's mixed stats). Actually Mega Dragonite has huge stats. EQ 100 BP 2x on Gholdengo — probably does60-75%. Gholdengo survives at 25-40% and can Shadow Ball. But then Gholdengo is low for their 3rd. Hmm. Garganacl is the safer answer here — its Def is 200 and takes 2x. Gholdengo takes 2x from EQ too but has lower Def. Wait, Body Press uses Def as Atk. Garganacl Def 200 → Body Press strong. But we want Garganacl to survive for later (Salt Cure + Recover). Actually the plan: sack Garganacl on Dragonite, then Gholdengo Nasty Plot vs their last. But their last could be Gholdengo (which has Shadow Ball/Make it Rain), or Dragapult (fast, Shadow Ball), or Grimmsnarl (Prankster screens/T-wave?). Actually — Garganacl is slow and44.9% HP. Its value: Salt Cure + Recover + Stealth Rock. Not great vs Dragonite but Resists... no. Let me think damage: Mega Dragonite EQ vs Garganacl (Def 200, HP 207): Atk of Mega Dragonite: 129-193 range (with31 IVs and 252 Atk, likely ~193). Damage = ((2*50/5+2) * 100 * 193/200)/50 + 2 = (22*100*0.965)/50+2 = 2123/50+2 = 42.5+2 = 44.5. Then modifiers: STAB 1.5 → 66.75, then 2x (Ground vs Rock/neutral? Garganacl is pure Rock, Ground is 2x vs Rock) → 133.5. That would KO Garganacl (93 HP)! Wait, Garganacl is pure Rock type. Ground is super effective vs Rock. So EQ does 2x. That's 133 damage, KO. Vs Gholdengo (Def 115, HP 164): Damage = 22*100*(193/115)/50 + 2 = 22*100*1.678/50 + 2 = 3692/50+2 = 73.8+2 = 75.8. STAB 1.5 = 113.7. Ground vs Steel/Ghost: Steel is weak (2x), Ghost is neutral. So 2x → 227. KO Gholdengo! Wait that's too much. Let me recalculate. Hmm, if Gholdengo gets OHKO'd by EQ, that's bad. Actually wait, Mega Dragonite — the stats shown say "Atk 129-193, SpA 148-216". That's odd. Mega Dragonite typically has high Atk. But here SpA is higher. This might be a fictional "Mega Dragonite" with different stats. If Gholdengo gets KO'd by EQ, we need to not let Dragonite hit. Gholdengo Spe 136 vs Dragonite 108-167. Not guaranteed faster. Actually if Gholdengo can Shadow Ball and KO Dragonite before it moves, we win. Speed tie risk. Alternatively, Garganacl has200 Def but takes 2x. EQ damage ~133 vs 93 HP — dies. Hmm, what if I just switch Garganacl in to sack it, letting Gholdengo come in at 100% after? Then their Dragonite is at 22% and likely already KO'd... no, Garganacl dying means Dragonite survives at 22%. Better: Gholdengo switches in and takes the EQ. Even if it does 75%, Gholdengo survives (164 HP) and KOs back. But227 calc says OHKO... let me redo. Level 50 formula: damage = ((2*50/5 + 2) * BP * A/D) / 50 + 2 2*50/5 = 20, +2 = 22. Yes. A/D with A=193 (252 Atk Mega Dragonite), D=115 (Gholdengo Def, likely 0 EVs...115 with 31 IVs but 0 EV). Hmm193/115 = 1.678. 22 * 100 * 1.678 / 50 = 73.8. +2 = 75.8. STAB 1.5 = 113.7. Type 2x = 227.4. Yes, way over 164. But wait — Gholdengo's Def shown is 115 (with random EVs/IVs for this battle). The actual Def might be higher due to training. Let me use what's given: 115. So EQ from Mega Dragonite would OHKO. That's a problem. Gholdengo dies to EQ. So we can't bring Gholdengo in safely against Dragonite. Garganacl: 200 Def.193/200 = 0.965. 22*100*0.965/50 = 42.5. +2 = 44.5. STAB 1.5 = 66.7. 2x = 133.5. Over 93. Also dies. Hmm. So both die to EQ. But wait — Dragonite is at 22% and we need to KO it. Extreme Speed (80 BP, priority +2). If we switch and Dragonite uses Extreme Speed, it's "not very effective" vs Garganacl (Rock resists Normal). ESpeed from Mega Dragonite: 22*80*0.965/50+2 = 35.8. STAB 1.5 = 53.7. Not very effective 0.5 = 26.9. Garganacl survives. Or Dragonite Roosts to heal. Hmm. Actually, Dragonite just used Extreme Speed last turn to KO Kingambit. Now we're switching in. Dragonite will likely EQ the switch-in (or Roost). Wait — the situation is dire. Let me think about what to do. Option A: Switch Garganacl. If Dragonite EQs → Garganacl dies (133 dmg). Then Gholdengo comes in clean at 100% vs Dragonite at 22%, but Dragonite can EQ again and KO Gholdengo. Option B: Switch Gholdengo. If Dragonite EQs → Gholdengo dies. Lose. Hmm. Unless Dragonite has used up... let me check if Dragonite might Roost. Actually — Mega Dragonite with Multiscale at 22% HP. It might Roost to get Multiscale back. If it Roosts, we get a free turn. Hmm but we can't count on that. Wait, let me reconsider. What's Dragonite's Spe? 108-167 (Mega). Gholdengo 136. Garganacl 55. If we bring Gholdengo in, and Dragonite EQs — Gholdengo dies. But maybe the calc is off because Dragonite might not have 252 Atk. Let me consider0 Atk EVs: Atk ~148-160. A=150: 22*100*(150/115)/50 + 2 = 22*100*1.304/50+2 = 57.4+2 = 59.4. STAB 1.5 = 89. 2x = 178. Still > 164. A=130: 22*100*1.13/50+2 = 49.7+2 = 51.7. STAB = 77.6. 2x = 155. Survives at 9 HP! So depends on EVs. Tight. Actually, wait. Gholdengo might have defensive EVs making Def higher than 115. The given stats for MY pokemon: Def 115. That's fixed. So 115. Hmm this is risky. Let me consider: what if Dragonite just Roosts (likely at 22% to heal, since Mega Dragonite typically has Roost)? Then Gholdengo gets a free Nasty Plot. Actually the more I think, the more I want to switch to Garganacl as a sack, then Gholdengo. But that leaves Gholdengo facing an EQ. Actually here's a thought: what if I bring in Garganacl and it survives EQ? Let's calc with lower Atk EVs. A=150: 22*100*(150/200)/50+2 = 33+2 = 35. STAB 1.5 = 52.5. 2x = 105. Garganacl has 93 HP — dies. With A=130: 22*100*0.65/50+2 = 28.6+2 = 30.6. STAB = 45.9. 2x = 91.8. Survives at 1 HP! Really close. Hmm. Both are coin flips on EVs. Let me think differently. What if the answer is: bring in Garganacl, use Body Press to KO Dragonite (they likely use Extreme Speed or EQ). If they EQ first, Garganacl dies. If they Extreme Speed, Garganacl survives and Body Press KOs. Actually — Dragonite is at 22% and knows Earthquake which is 2x super effective. The bot will probably use it to guarantee KO on whatever comes in. Hmm, what about Stealth Rock on Garganacl switch? Doesn't help this turn. Wait, actually, I could use Stealth Rock as the move after switching in? No, we switch this turn. Let me reconsider: this is a game where I need to pick the least-bad option. Given Gholdengo is my wincon for the last two (their Kingambit at 3% and their unknown 3rd), I want to preserve it. But if Gholdengo can just come in and Shadow Ball KO Dragonite before taking damage, that's the best play. Speed: Gholdengo 136 vs Dragonite 108-167 (Mega). If Dragonite is Spe 167 (252 EVs), it outspeeds. If 108-136, Gholdengo wins. Actually wait — Dragonite just used Extreme Speed (priority) and Earthquake. It might not have 252 Spe. Mega Dragonite typically runs bulky. Hmm. Risky but...Actually the safest play: switch Garganacl in. If Garganacl dies, I still have Gholdengo at 100% to come in and clean up. If Garganacl survives, it can Salt Cure + Recover. But actually, the issue is Gholdengo then faces Dragonite at 22% + EQ. Wait — actually if Garganacl eats the EQ and dies, Gholdengo comes in next turn with a switch advantage. Dragonite would need to Roost or EQ. If Dragonite Roosts, Gholdengo Nasty Plots then Shadow Ball. If Dragonite EQs, Gholdengo may die. Ugh. Alternative idea: Gholdengo uses Shadow Ball this turn — but we have to switch since Kingambit fainted. Right, Kingambit is active but fainted. Must switch. OK so decision: Gholdengo or Garganacl. Let me think about Garganacl's role more. It has Recover, Salt Cure, Stealth Rock, Body Press. It's my wall. If it dies now, I lose the ability to wall their Garganacl or Grimmsnarl. Gholdengo is my cleaner with Nasty Plot. Actually — the smartest play might be: bring in Gholdengo, use Nasty Plot on the switch-in's likely Roost. But that's greedy. Or: bring Gholdengo, use Shadow Ball immediately. If Dragonite attacks (EQ), Gholdengo likely dies but Dragonite at 22% dies to Shadow Ball (if Gholdengo moves first). Actually Shadow Ball from Gholdengo (SpA 203) vs Mega Dragonite (SpD 130-194): 22*80*(203/150)/50+2 = 22*80*1.353/50+2 = 47.6+2 = 49.6. STAB 1.5 = 74.4. 1x (Ghost vs Dragon/Flying) = 74.4. Dragonite at 22% of166-198 = 36-43 HP. So Shadow Ball KOs easily. So if Gholdengo moves first (136 Spe vs Dragonite 108-167), Gholdengo wins. If Dragonite moves first (Spe > 136), Gholdengo takes EQ (178-227 dmg) and likely dies. Speed tie is the issue. 50/50-ish. Whereas Garganacl: 55 Spe, always slower. Takes EQ. If EQ KOs (likely, 105-133 dmg vs 93 HP), Garganacl dies. Then Gholdengo faces Dragonite at 22% next turn. Same problem. Unless Garganacl uses Body Press and KOs Dragonite first... but Garganacl is slower. Wait wait. Garganacl's Body Press is priority? No. Actually let me reconsider Extreme Speed. Dragonite has Extreme Speed (priority +2). If Dragonite uses ESpeed, it moves first regardless. Garganacl resists Normal (Rock resists? Yes, Rock resists Normal... actually no! Rock is neutral to Normal... wait. Rock resists Normal? Normal is 0.5x against Rock. Yes! Rock resists Normal.) So ESpeed vs Garganacl: 26.9 damage (calc above). Survives. So if Dragonite uses ESpeed (which it might, having just used it), Garganacl survives and Body Press KOs next. But if Dragonite uses EQ, Garganacl dies. Hmm, and vs Gholdengo, ESpeed does:22*80*(193/115)/50+2 = 59. STAB 1.5 = 88.5. 1x (Normal vs Ghost = 0!) — wait, Ghost is immune to Normal. So ESpeed doesn't affect Gholdengo! That's important! Gholdengo is Ghost type — Extreme Speed (Normal) does nothing! So Gholdengo vs Dragonite: Dragonite can only hit with EQ (2x). If Gholdengo outspeeds, Gholdengo KOs safely. If Dragonite outspeeds and uses EQ, Gholdengo dies. Garganacl vs Dragonite: Dragonite can hit with EQ (2x, ~105-133 dmg, KOs 93 HP) or ESpeed (26 dmg, resists). If Garganacl survives one hit, it KOs back. Hmm so both are speed-dependent. Let me think about expected value. Gholdengo is my cleaner and I need it healthy for their 3rd Pokémon. If I bring in Gholdengo and it trades with Dragonite, I lose my cleaner. Safest line: Bring Garganacl. Use Body Press. If Dragonite EQs, Garganacl dies but Dragonite is still at 22%. If Dragonite ESpeeds, Garganacl survives and Body Press KOs. Actually you know what, another consideration: Dragonite is Mega and at 22% HP. It might just Roost to heal up (Multiscale + Roost). In that case, either choice works. Let me go with Garganacl — it can eat a resisted ESpeed and threaten Body Press. If it dies to EQ, Gholdengo comes in clean and can Shadow Ball. Hmm but again, Gholdengo then faces EQ... Actually wait. If Garganacl dies to EQ, Gholdengo comes in NEXT turn. Dragonite is at 22%. Gholdengo can Shadow Ball. If Gholdengo outspeeds, KOs. If not, dies to EQ. Same situation as bringing Gholdengo now. The difference: bringing Garganacl now, Dragonite might use ESpeed (resisted) thinking it's safe, or Roost. And Garganacl might survive and KO. I think Garganacl is the better switch. Actually, one more thought: Garganacl can set up Stealth Rock if Dragonite switches out (unlikely at 22%). Decision: SWITCH: garganacl Wait actually let me reconsider. Garganacl at 93 HP is likely to die to EQ. So Garganacl basically dies and Gholdengo has to face Dragonite anyway. Alternatively, Gholdengo switches in and Nasty Plots on a Roost or ESpeed (immune to ESpeed). Risky. I think the cleanest line is: bring in Gholdengo, use Shadow Ball. Best case, outspeed and KO. Worst case, die. OR: bring Gholdengo, use Nasty Plot, hoping Dragonite Roosts/ESpeeds (ESpeed = immune). Then Gholdengo at +2 KOs everything including their 3rd. Risky though — if Dragonite EQs, Gholdengo dies. Hmm. Dragonite at 22% is likely to just attack to get damage in before dying, since it can't survive the next hit. So EQ. Given the risk, I'll go with Garganacl as a safer sac, then Gholdengo cleans. Actually wait — one more idea. Garganacl has Recover and can use Stealth Rock. If Garganacl comes in and Dragonite uses EQ (105-133 dmg), Garganacl at 93 HP... could survive at low HP if damage is at the low end (105-133). Wait 93 HP means damage needs to be < 93 to survive. 105 kills. Actually hold on, let me redo Garganacl's calc with A=193 and D=200: 22*100*(193/200)/50+2 = 22*100*0.965/50+2 = 42.5+2 = 44.5 STAB 1.5 → 66.75 Type: Ground vs Rock = 2x → 133.5 HP 93 → dies. With A=160: 22*100*0.8/50+2 = 35.2+2 = 37.2. STAB 1.5 = 55.8. 2x = 111.6. Dies. With A=130: 22*100*0.65/50+2 = 30.6. STAB = 45.9. 2x = 91.8. Survives at 1 HP! So Garganacl survives only if Dragonite has low Atk EVs. Mega Dragonite likely has high Atk. Hmm, Garganacl Def is 200 which is max. So probably 252 Def EVs. Then Garganacl's Def could be even higher with EVs... 200 is already max for level 50 with 31 IV / 252 EV. So 200 is max. OK let me just make the call. I'll go with Garganacl. It resists Extreme Speed and can take a non-boosted hit. Body Press is a strong KO move. Worst case it dies and Gholdengo comes in clean. Wait actually, actually — let me think about this from the opponent's perspective. Dragonite is at 22%. It knows EQ (2x vs both my remaining) and ESpeed (immune to Gholdengo, resisted by Garganacl). The bot will likely EQ to damage whatever comes in. But! The bot might predict Gholdengo switch (Ghost immune to ESpeed) and use EQ. Or it might Roost to heal for Multiscale. Given EQ is the likely play, Garganacl dies and Gholdengo has to fight Dragonite. Actually, maybe I should just accept Garganacl dies and bring Gholdengo in first. No wait, that means Gholdengo has to fight Dragonite directly. OK here's the true comparison: - Path A: Garganacl in → dies to EQ → Gholdengo in vs Dragonite (22%) → speed tie for KO - Path B: Gholdengo in now vs Dragonite (22%) → speed tie for KO Same outcome essentially, except Path A preserves Gholdengo at 100% if Dragonite uses ESpeed or Roost. Path A is strictly better. Go with Garganacl. But wait — if Dragonite EQs Garganacl and Garganacl dies, Gholdengo comes in. Dragonite is at 22% and might Roost on that turn. Then Gholdengo can Shadow Ball or Nasty Plot. Alright, decision: SWITCH: garganacl. Actually — hmm, one more idea. What if Garganacl uses Body Press and survives to hit back? If Dragonite ESpeeds (which the bot used last turn), Garganacl survives at 66/93 and Body Press KOs Dragonite. That's a great outcome. If Dragonite EQs, Garganacl dies. Bad. Bot's behavior — it just used ESpeed to finish Kingambit. Would it use ESpeed again? Probably, as priority. Or EQ for damage. I'll go with Garganacl. Actually hold on. If Dragonite uses ESpeed against Garganacl (26 dmg), Garganacl at 66/93. Then Garganacl Body Press → KO Dragonite. Then Garganacl is at 66 HP to face their 3rd. If Dragonite uses ESpeed against Gholdengo (immune). Gholdengo takes0. Then Gholdengo Shadow Ball KOs Dragonite. Gholdengo at 100%! Oh! That's actually better. If Dragonite uses ESpeed, Gholdengo takes 0 damage and KOs. If Dragonite uses EQ: - vs Gholdengo: Gholdengo probably dies (178-227 dmg) - vs Garganacl: Garganacl probably dies (105-133 dmg) So Gholdengo has a bigger win (immune to ESpeed) but a bigger loss (OHKO'd by EQ). Bot behavior: it just used ESpeed and won with it. Might use it again. If bot is smart, it'll EQ the Ghost-type. Hmm, actually a "PokéChamp scripted control bot" probably plays reasonably. It would EQ vs Gholdengo. But it doesn't know what I'm switching to! It just sees Kingambit fainted and I have Gholdengo + Garganacl. It'll pick the move that's best on average. EQ hits both for 2x. ESpeed is immune on one, resisted on other. So bot picks EQ. Therefore: both die. Path A preserves Gholdengo until after Dragonite dies... wait no. If Garganacl dies to EQ, Gholdengo comes in and faces Dragonite at 22% with EQ ready. Gholdengo needs to outspeed or die. But actually — if Garganacl dies to EQ, Dragonite is still at 22%. Gholdengo comes in and speed-ties. Same as Path B directly. Unless... Garganacl uses Body Press first? No, Garganacl is slower (55 vs 108+). Hmm, actually one thing: Garganacl could use Stealth Rock on the switch-in. If Dragonite Roosts or switches, Rocks chip their next. Actually the "each turn" structure: I switch this turn (mandatory because Kingambit fainted). The action is just the switch. Then next turn I choose a move. Oh wait! Looking at the legal actions: only "SWITCH: gholdengo" or "SWITCH: garganacl". So this turn is just a switch. Next turn I choose move. So the question is just: which to bring in now, given Dragonite at 22% is going to move. I'll go with Garganacl to preserve Gholdengo's 100% HP. Actually wait — if Dragonite EQs Garganacl and kills it, Gholdengo comes in with Dragonite still alive. Gholdengo is forced to fight Dragonite at 22%... same risk. Alternatively, Garganacl at 44.9% is not that useful anyway. Its main utility is walling things. Sacking it to bring Gholdengo in at 100% (or Garganacl survives at low HP and can Recover) is fine. Actually if Garganacl survives the EQ (1 HP case), it can Recover back up and be annoying. But that's unlikely. OK final answer: SWITCH: garganacl. Hmm actually one more thought. Given Dragonite is at 22% and I need to KO it, and given the speed tie risk, maybe I should bet that Gholdengo outspeeds (136 vs range 108-167, so maybe 60% chance) and go for Gholdengo Shadow Ball. Or Garganacl → dies → Gholdengo → speed tie again. Actually if I bring Garganacl and Dragonite uses EQ (most likely), Garganacl dies and I'm in the same spot but with one fewer mon. If Dragonite uses ESpeed or Roost (less likely), Garganacl survives and I'm ahead. So Garganacl switch has strictly positive EV vs Gholdengo switch in the "Dragonite attacks non-EQ" case, and equal in the EQ case (both die, Gholdengo comes in clean either way). Wait — in the EQ case: - Path A (Garganacl first): Garganacl dies, Gholdengo comes in at 100%, faces Dragonite. - Path B (Gholdengo first): Gholdengo dies... wait, does Gholdengo die to EQ? Yes, 178-227 dmg vs 164 HP. Oh! If Gholdengo switches in and dies to EQ immediately, I lose Gholdengo and Dragonite survives. Then Garganacl at 93 HP has to fight Dragonite at 22% + their 3rd. That's way worse. So Path A (Garganacl first) is strictly better. If Dragonite EQs, Garganacl dies (or survives barely), Gholdengo comes in with another shot. If Gholdengo comes in and dies to EQ, I still have to deal with Dragonite. Wait no, if Gholdengo switches in and dies to EQ in Path B, Gholdengo is gone. Garganacl at 93 HP is all I have left vs Dragonite (22%) + 3rd. In Path A, if Garganacl dies to EQ, Gholdengo comes in at 100%. Then Gholdengo speed-ties to KO Dragonite. If Gholdengo dies to EQ too, I lose. Hmm, but if Gholdengo dies to EQ in Path A, I still have nothing left. Actually wait, let me recount. My team: Gholdengo (164 HP), Garganacl (93 HP). Kingambit fainted. So2 alive. If I bring Garganacl first and it dies to EQ: Gholdengo alone vs Dragonite + their 3rd. If I bring Gholdengo first and it dies to EQ: Garganacl alone vs Dragonite + their 3rd. But Gholdengo dies (178-227 dmg vs 164 HP), Garganacl might survive EQ (105-133 vs 93 HP). So Path A is worse in the EQ case! Because Garganacl might survive the EQ but Gholdengo definitely dies. Wait no, in Path A, Garganacl comes in and gets hit. If it dies, Gholdengo comes in vs Dragonite (which just killed it). Gholdengo has to fight Dragonite. In Path B, Gholdengo comes in and gets hit. If it dies, Garganacl comes in vs Dragonite. Path B: Gholdengo likely dies → Garganacl alone. Bad. Path A: Garganacl likely dies → Gholdengo alone. Gholdengo is my cleaner. Actually Gholdengo alone is better than Garganacl alone, since Gholdengo hits harder and can Shadow Ball. Also, in Path A, if Garganacl SURVIVES the EQ (low damage case), I have both alive. Bonus. In Path B, if Gholdengo survives EQ (low damage case), I have both alive AND Gholdengo at low HP. Hmm. Both paths have a "survive" case. Path A: Garganacl survives EQ at 1-66 HP → Body Press KOs Dragonite next turn (since Garganacl is slower, Dragonite needs to Roost or attack again). Actually if Dragonite attacks again with EQ, Garganacl dies. If Dragonite Roosts, Garganacl Body Presses. Path B: Gholdengo survives EQ at low HP → outspeeds Dragonite and Shadow Balls KOs (or Dragonite Roosts first and survives). Hmm this is a real puzzle. Let me think about it as "which mon do I want alive at the end of the next turn if Dragonite EQs". If Dragonite EQs and I have Garganacl out, Garganacl takes ~105-133. Likely dies. Gholdengo comes in at 100% vs Dragonite (22%). If Dragonite EQs and I have Gholdengo out, Gholdengo takes ~178-227. Definitely dies. Garganacl comes in at 93 vs Dragonite (22%). Wait, does Gholdengo take the full damage from EQ? Actually Gholdengo has Leftovers. But it won't matter if it dies. So after the EQ hit: - Path A: I have Gholdengo at 100% vs Dragonite at 22%. - Path B: I have Garganacl at 93 vs Dragonite at 22%. Then next turn, Gholdengo can Shadow Ball (74 dmg) to KO Dragonite if faster. Garganacl is slower and would need to survive another hit. Path A is much better! Bring Garganacl in to absorb the hit (even if it dies), then Gholdengo cleans. Actually — but wait. In Path A, after Garganacl dies, Dragonite is at 22% and hasn't taken damage. Gholdengo comes in. If Dragonite is faster and EQs, Gholdengo dies (178 dmg vs 164). So it's still a speed tie. In Path B, after Gholdengo dies, Garganacl comes in. Garganacl is slower (55 vs 108+). Dragonite can EQ again and KO Garganacl (105 dmg vs 93 HP). So Path A preserves Gholdengo (a wincon) and Garganacl is lost. Path B preserves Garganacl and loses Gholdengo. Gholdengo is my cleaner. Path A is better. OK. SWITCH: garganacl. Final.
- Turn 8PokéChamp used
EarthquakeMiMo V2.6 Pro usedSaltcureGarganacl is slower than Dragonite and dies to EQ (105-133 vs 93 HP). Any move I pick likely fails if Dragonite EQs, but Salt Cure at least lands if they Roost/DD/ESpeed. Plan: sack Garganacl, bring Gholdengo in free — Ghost is immune to ESpeed, Shadow Ball KOs Dragonite at 22%. Then their Kingambit at 3% dies to Shadow Ball/Make It Rain; save Nasty Plot for their 3rd (Gholdengo/Garganacl/Dragapult/Grimmsnarl). If their 3rd is Gholdengo, Shadow Ball wins the speed tie risk — use Recover to stall their NP.
Reasoning trace (329 words)
Dragonite at 22% with EQ will KO Garganacl. Salt Cure is super effective and would KO Dragonite, but Dragonite moves first and EQ KOs Garganacl first. So Garganacl is sacked — but wait, if Garganacl faints, I get a free switch to Gholdengo. But then Dragonite is at 22% still alive... actually if Garganacl faints to EQ, Dragonite is still at 22%. Better: switch to Gholdengo now? Dragonite EQ would OHKO Gholdengo (164 HP). Ghost is immune to ESpeed but not EQ. Plan: Sack Garganacl (Salt Cure or whatever), then bring Gholdengo in freely and KO Dragonite with Shadow Ball (immune to ESpeed). Then handle their 3rd and Kingambit. Actually if I use Salt Cure and Dragonite KOs me first, Dragonite stays at 22%. Gholdengo comes in, Shadow Ball kills it. Alternatively Stealth Rock to set up hazards. Garganacl faints anyway. Rocks would damage incoming 3rd. But Dragonite KOs Garganacl regardless this turn. Setting rocks gives me a benefit on the free switch turn. Actually maybe just Rocks — no downside since Garganacl is dying either way. Yes, Stealth Rock is best here: guaranteed to go up since I move second and die, but I still complete the move. Wait — does the move complete if I'm KO'd before acting? In Pokémon Showdown, if the slower Pokémon is KO'd before acting, it doesn't get to move. Speed order: Dragonite moves first, KOs Garganacl, Garganacl doesn't move. Hmm. So Stealth Rock would fail. So pick any move — it won't matter. Salt Cure best in case Dragonite doesn't EQ (e.g., uses ESpeed or Roost or DD). Actually Dragonite might Roost or DD to set up. Then Salt Cure would hit and start chipping. Best play: Salt Cure. If Dragonite EQs, Garganacl dies, Gholdengo comes in and Shadow Balls. If Dragonite doesn't EQ, Salt Cure lands and chips 1/16. Actually what about Recover to keep Garganacl alive longer? Garganacl vs Dragonite matchup is bad (EQ). Not worth. Go with Salt Cure.
PokéChamp switched toGholdengo - Turn 9PokéChamp used
MakeitrainMiMo V2.6 Pro usedSaltcureGarganacl at 7 HP dies to any Gholdengo attack; sack it for a free Gholdengo switch. Salt Cure gives chip if they Nasty Plot. Then Gholdengo must beat their Gholdengo (speed tie risk, use Recover to stall) and clean their Kingambit at 3% with Shadow Ball/Make It Rain. Save Nasty Plot only when safe.
Reasoning trace (211 words)
Garganacl at 7 HP dies to anything from Gholdengo. Body press no effect on Ghost. Salt cure not very effective but at least does something. But we should sack Garganacl and bring Gholdengo at 100%. Their Kingambit at 3% still alive. Gholdengo vs Gholdengo - speed tie possibly. Best: attack with Salt Cure (lands if they use Nasty Plot) or just switch to Gholdengo. Actually sack Garganacl: use Salt Cure - if they attack we lose Garganacl but get Gholdengo in free next turn. If they Nasty Plot, we get some chip. Then Gholdengo comes in. Better to just sack than switch - switching saves Garganacl at 7 HP which is useless but could be sacked later. Actually Garganacl at 7 HP is dead weight; sacrificing gives free switch to Gholdengo. Let's sack with Salt Cure for chip. Actually wait - what if their Gholdengo uses Shadow Ball/Make It Rain and KOs Garganacl, then our Gholdengo comes in. Then it's Gholdengo vs Gholdengo + Kingambit (3%). Our Gholdengo needs to KO theirs then deal with Kingambit. Speed tie risk in Gholdengo mirror. If we lose speed tie, their Shadow Ball does big damage but likely not OHKO. We have Recover + Leftovers. Let's go Salt Cure for chip then switch-free Gholdengo.
MiMo V2.6 Pro switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 10PokéChamp used
ShadowballMiMo V2.6 Pro usedShadowballEndgame: my Gholdengo vs their Gholdengo (-2 SpA) then their Kingambit at 3%. My Shadow Ball is 2x SE and does ~145-171, likely OHKO or near it. Nasty Plot risks a pure speed-tie if they NP too. Shadow Ball pressures immediately: their -2 Shadow Ball only does ~67, I survive comfortably and 2HKO. After their Gholdengo falls, any attack picks off Kingambit.
Reasoning trace (2,001 words)
Opposing Gholdengo is at -2 SpA from Make It Rain. Their Make It Rain at -2 vs my Gholdengo: not very effective... wait, Steel vs Steel/Ghost — Steel resists Steel? Steel/Ghost: Steel resists Steel? Steel hits Steel for 1/2? Actually Steel is resisted by Fire, Water, Electric, Steel. Ghost resists... Ghost takes neutral from Steel? Steel vs Ghost =1x? No, Ghost resists Bug and Poison, is immune to Normal and Fighting. Steel is neutral vs Ghost. So Steel/Ghost takes 0.5x from Steel. So Make It Rain is not very effective. Their Make It Rain at -2: base 120, SpA 137-203, at -2 means SpA * 2/3 = 91-135. Damage calc: (0.5 * 120 * SpA/Def * modifiers)... roughly 120 * 0.5 (STAB? yes Gholdengo Steel gets STAB 1.5) * 0.5 (resist) = 45 base effective. Against my SpD 111, HP 164. Rough damage: ~35-45. Not a KO. My Shadow Ball vs their Gholdengo: super effective 2x, STAB 1.5, BP 80. SpA 203 vs SpD 99-157. Damage roughly: 80 * 1.5 * 2 = 240 effective power... calc: ((2*50/5+2)*80*203/SpD)/50+2) * 1.5 * 2. If SpD 130: (22*80*203/130)/50+2 = (22*80*1.5615)/50+2 = 2748/50+2 = 54.96+2 = 56.96, *3 = ~171. That's over 194 max HP? Their HP162-194. So Shadow Ball could OHKO or near-OHKO! Wait let me redo: ((2*50/5 + 2) * BP * Atk/Def / 50 + 2) * modifiers. (22 * 80 * 203/130) / 50 + 2 = (22*80*1.5615)=2748.3 /50 = 54.97 + 2 = 56.97. Modifiers: STAB 1.5, super effective 2 = 3x. 56.97*3 = 170.9. So ~145-171 damage range. Their HP maybe ~178. So Shadow Ball does about 145-171 to 178 HP — likely 2HKO, not OHKO. Hmm, but I don't know their SpD or HP. Random spread. Could be lower SpD (99) and lower HP (162): (22*80*203/99)/50+2 = (22*80*2.05)/50+2 = 3608/50+2 = 72.2+2 = 74.2 *3 = 222 → OHKO. Could be higher: SpD 157, HP 194: (22*80*203/157)/50+2 = (22*80*1.293)/50+2 = 2275/50+2 = 45.5+2=47.5*3 = 142.5 → 2HKO. If I use Nasty Plot first, then Shadow Ball at +2 would definitely OHKO. But Nasty Plot gives them a free turn. Their SpA is -2 so they're weak. They might use Nasty Plot themselves (which would reset to neutral for them? Nasty Plot raises SpA by 2, going from -2 to 0). Their Gholdengo might also use Recover or Nasty Plot. Speed tie risk: if they're faster, they could Shadow Ball me first. My Shadow Ball from them at neutral SpA (if they NP'd) would hurt a lot. Actually they're at -2 SpA. Their options: Shadow Ball (at -2 SpA it's weak), Nasty Plot (to reset to 0), Recover, Make It Rain (weak, and lowers further). Best play: Shadow Ball now. It does big damage; if it KOs, great. If not, they're low and I can finish. Risk: if they NP, they go to 0 SpA and Shadow Ball me. Alternatively Nasty Plot: their -2 attacks do little to me. Then +2 Shadow Ball OHKOs anything. Risk: if they NP too, they're at 0, and their Shadow Ball at 0 vs me does ~120-145, and mine OHKOs them back. If we both NP and they're faster, their Shadow Ball hits first and might KO me? My HP 164, SpD 111. Their Shadow Ball at neutral SpA (say 203): (22*80*203/111)/50+2 = (22*80*1.8288)/50+2 = 3218/50+2 = 64.4+2 = 66.4 * 1.5 = 99.5. Not a KO on 164. So I survive, then +2 Shadow Ball OHKOs them. But if they NP and then use Shadow Ball twice... after my NP I Shadow Ball and KO them. Hmm, but Shadow Ball straight away is safer: big damage immediately, and if they NP, they're at 0 but I've already chunked them. Actually consider: if they use Nasty Plot this turn while I Shadow Ball, they take ~150 and go to ~20-30 HP, then their Shadow Ball at 0 SpA does ~100 to me. Next turn I finish with another Shadow Ball (or they die). I win. If I NP and they Shadow Ball (at -2): damage ~66*0.67... wait -2 SpA means SpA * 2/3: damage * 2/3 = ~66. Then I'm at ~98, they're at -2 still. My +2 Shadow Ball KOs. I win too. If I NP and they NP: they're at 0, I'm at +2. They Shadow Ball first if faster: ~100 damage, I survive, Shadow Ball KO. If I'm faster, I Shadow Ball KO first. Both seem fine. Shadow Ball immediately is more direct and avoids giving them a turn. But Nasty Plot sets up to also OHKO their Kingambit... Kingambit at 3% dies to anything anyway. Consider Kingambit at 3%: Shadow Ball from Gholdengo would KO it. But it's a Dark/Steel type... Shadow Ball neutral (Ghost vs Dark/Steel = 1x? Ghost vs Dark = 1/2? No: Ghost vs Dark = 1/2. Ghost vs Steel = 1/2. So Ghost vs Dark/Steel = 1/4). At 3% HP, even 1/4 damage kills. Make It Rain (Steel vs Dark/Steel = 1/2 * 1/2 = ... Steel vs Dark = 1/2? No: Steel vs Dark = 1/2? Let me recall type chart: Steel is not very effective vs Fire, Water, Electric, Steel. Steel is super effective vs Ice, Rock, Fairy. Neutral vs Dark. So Steel vs Dark/Steel = 0.5. Make It Rain does ~half damage but at 3% HP, anything kills. So the endgame is: beat their Gholdengo 1v1, then kill Kingambit. Decision: Shadow Ball now for immediate damage. But wait — what if they use Recover? Then damage gets healed. Nasty Plot punishes Recover better. Hmm. The bot might Nasty Plot since its SpA is -2. Or Recover if low (it's at 100% though). Or Shadow Ball. Actually the strongest play: Nasty Plot. Their -2 attacks can't threaten me (Shadow Ball at -2: ~66 damage worst case, I have Leftovers recovery10/turn). After +2, Shadow Ball OHKOs their Gholdengo regardless of spread, and I have enough HP to take a hit. This guarantees the win even if they're faster. Wait — if they're faster and I NP, they hit me with Shadow Ball at -2 (~66), I'm at ~98 HP + Leftovers. My +2 Shadow Ball OHKOs them. Win. If they NP too (going to 0), they Shadow Ball me at 0 (~100), I'm at ~64 + Leftovers, survive, KO back. Win. If I Shadow Ball and they NP: they take ~150 (maybe not KO), at 0 SpA their Shadow Ball does ~100. I survive, finish next turn. Win. If I Shadow Ball and they Recover: they heal back up to ~100%, I've wasted a turn. Then we're back to square one but they're at 0 SpA (Recover doesn't change boosts). Actually they're still at -2 after Recover. Hmm, then I could NP then. Nasty Plot is more robust against Recover. But if they Shadow Ball me twice while I NP and Shadow Ball... Turn 10: I NP, they Shadow Ball (-2, ~66 dmg, I'm at 98). Turn 11: I Shadow Ball (OHKO), they Shadow Ball (-2, ~66) — but if they move first and I'm at 98... wait Leftovers recovers 10 per turn. Turn 10 end: 98+10 = 108. Turn 11: they hit66, I'm at 42, I hit KO. Win. Hmm wait, does the -2 Shadow Ball do 66? Let me recompute: their SpA 137-203 (unknown). At -2: SpA*2/3. Say SpA 203 → 135. Damage: (22*80*135/111)/50+2 = (22*80*1.216)/50+2 = 2140/50+2 = 42.8+2 = 44.8 * 1.5 (STAB) = 67. Yes ~67 max. My HP 164. Survive easily. So Nasty Plot is safe. Then +2 Shadow Ball OHKOs for sure. Actually wait — I should double check: is their Gholdengo's Shadow Ball neutral on me? Ghost vs Ghost/Steel: Ghost vs Ghost = 2x? Ghost is super effective vs Ghost and Psychic. Ghost vs Steel = 1/2. So Ghost vs Ghost/Steel = 1x. Yes, neutral. STAB 1.5. My Shadow Ball vs them: Ghost vs Ghost/Steel = 1x... wait the legal actions say "super effective on gholdengo" for shadowball. Hmm! Ghost vs Ghost/Steel: Ghost is SE vs Ghost (2x), NVE vs Steel (0.5x) = 1x neutral. But the prompt says super effective. Maybe the sim treats it differently, or maybe Gholdengo is pure Ghost/Steel... Actually maybe the sim's type chart considers Ghost vs Steel = neutral? Real chart: Ghost is resisted by Dark (0.5), Ghost vs Steel = 0.5? Let me verify: Steel resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost is not in that list! So Ghost vs Steel = 1x. Then Ghost vs Ghost/Steel = 2x. Yes! Super effective. I misremembered. So my Shadow Ball is 2x effective: damage ~170 max, min ~145. Their HP 162-194. So it can OHKO if their HP is low and SpD low. OK so decision between NP and Shadow Ball. Given Shadow Ball might OHKO outright, and does massive damage otherwise... but against Recover, NP is better. Actually with +2 SpA, Shadow Ball damage = (22*80*(203*2)/SpD)/50+2 *3. That's way overkill, guaranteed OHKO. I think Shadow Ball is the safer immediate play: worst case they're at low HP and I can pick them off. But if they Recover, they're back to full at -2, and I can NP then. Actually let's think about which is more likely for the bot: it's at -2 SpA after Make It Rain. A scripted bot might just attack again or switch. There's no switch (Kingambit at 3% dies to anything). Bot might use Make It Rain again or Shadow Ball. If the bot attacks with Shadow Ball at -2 and I NP, I take ~67 and then OHKO them. Good. If the bot attacks and I Shadow Ball, I take ~67 and they take ~170 — likely KO them or leave them very low. Both win. Shadow Ball is simpler and immediately resolves the speed tie: if they're faster and Shadow Ball me, I survive and KO back next turn with Shadow Ball. If they're faster and I NP, same outcome. Edge case: what if they're faster AND use Shadow Ball twice? Turn 10: I NP, they Shadow Ball (67), I'm at 97. Turn 11: they Shadow Ball (67), I'm at 30 + leftovers, then I Shadow Ball KO. Win. With Leftooks it's fine. Edge case with Shadow Ball: Turn 10: I Shadow Ball, they Shadow Ball (67), I'm at 97, they take 170 (dead or ~10 HP). Turn 11: if they survive and Shadow Ball me again, I'm at 30, I Shadow Ball KO. Win. Either works. I'll go with Shadow Ball — direct damage, resolves the fight fastest, and their Kingambit at 3% is cleaned afterward. Actually hold on — if their Gholdengo survives my Shadow Ball with a sliver and they're faster... they'd need to hit me twice more to KO, they can't. I'm fine. Hmm, but one more thought: Nasty Plot enables a guaranteed OHKO which removes the speed-tie variance entirely. With Shadow Ball, if they survive at 10% and I'm at 30% and they're faster with... they can't KO me in one hit. Fine. Actually, consider the possibility that their Gholdengo is faster and uses Nasty Plot first (turn10). If I use Shadow Ball, they take ~170 and are near dead but then at 0 SpA their next Shadow Ball does ~100 to me. I'm at 164-100 = 64, they attack again... wait they already NP'd turn 10, so turn 11 they Shadow Ball (100 dmg), I'm at 64, I Shadow Ball finish. Win. If I NP turn 10 while they NP: turn 11 speed tie, whoever's faster wins. That's a coin flip! Bad. So Shadow Ball is strictly better — it avoids the pure speed tie scenario. Go with Shadow Ball. Wait, but if they NP turn 10 and I Shadow Ball turn 10 — they take 170 (survive at 162 HP min... if their HP is 162 and my roll is 170, KO!). Then turn 11 they Shadow Ball at 0 SpA: ~100 damage, I'm at 64, I Shadow Ball KO (they're at negative HP or tiny). Win. Shadow Ball it is.
PokéChamp switched toKingambit - Turn 11PokéChamp used
SuckerpunchMiMo V2.6 Pro usedShadowballOpponent's last Pokémon is Kingambit at 3% HP (~5-6 HP). Dragonite and Gholdengo both fainted. My Gholdengo (136 Spe) outspeeds Kingambit (63-112) guaranteed, and Shadow Ball easily KOs 3% HP even at 0.5x effectiveness. Only risk is Sucker Punch priority (~90-106 dmg max vs 164 HP), which I survive comfortably. No reason to set up — this is the last foe. Fire Shadow Ball now to end it.
Reasoning trace (1,226 words)
Their Kingambit is at 3% HP, slower. Any attack picks it off. Gholdengo at full HP. Use Shadow Ball to KO... but wait, Shadow Ball is not very effective on Dark/Steel Kingambit. But at 3% HP, even resisted hit KOs. Actually let's use Make It Rain or Shadow Ball — both resisted. Shadow Ball saves more and doesn't lower SpA. Use Shadow Ball to finish it. Wait — is Kingambit the last? They brought 3: Kingambit, Dragonite, Gholdengo. Dragonite and Gholdengo fainted. Kingambit at 3%. So this is the last one. Gholdengo outspeeds Kingambit (136 vs 63-112). Sucker Punch has priority though! If I use Shadow Ball and they use Sucker Punch, it fails (Sucker Punch fails if target doesn't use attacking move)... wait, Sucker Punch fails if the target uses a status move. If I use Shadow Ball (attacking), Sucker Punch succeeds and hits first. Kingambit Sucker Punch BP 70, resisted? Dark vs Steel/Ghost Gholdengo — Dark is not very effective on Steel, neutral on Ghost... actually Dark vs Steel is 0.5x, Dark vs Ghost is 2x, so neutral 1x. Kingambit Atk 139-205, with blackglasses maybe. Sucker Punch could do significant damage but Gholdengo at 164 HP should survive. But if it KOs... Sucker Punch from Kingambit:70 BP, STAB? Kingambit is Dark/Steel, so STAB 1.5x on Dark move. Blackglasses 1.2x if that's their item. Supreme Overlord 10% more per fainted ally (2 fainted) = 1.2x. Attack 139-205. Gholdengo Def 115, HP 164. Rough calc: level 50, Atk ~180 (neutral), move 70 BP, STAB 1.5, item 1.2, ability 1.2 = 70*1.5*1.2*1.2 = 151.2 effective BP. Damage = (2*50/5+2)*151.2*180/115/50+2 = 22*151.2*180/115/50+2 = 22*236.5... let me: 151.2*180 = 27216; /115 = 236.7; *22 = 5207; /50 = 104 + 2 = 106. Then random 0.85-1.0 →90-106. That's about 55-65% of 164 HP. Gholdengo survives comfortably. Leftovers recovery helps. But wait — if I use Nasty Plot instead, Sucker Punch fails (status move), and I get +2 SpA. Then next turn I OHKO Kingambit and any followup... but Kingambit is their last. So NP is only useful if Kingambit is last. But NP risks them using Swords Dance or Kowtow Cleave if I NP (Sucker Punch fails, but they can use Kowtow Cleave which is 85 BP, 1.5 STAB, 1.2 item, 1.2 ability = 85*1.5*1.2*1.2 = 183.6 effective, *180/115 = 287, *22 = 6315, /50 = 126+2 = 128, random 109-128). That's 66-78% of 164. Plus leftovers... Actually still survives one hit but then next turn Kowtow KOs before I move. Actually, is Kingambit really their last? Yes: Dragonite fainted, Gholdengo fainted, Kingambit is the only one left. So why NP? It doesn't help since Kingambit dies to any attack. The risk is Kingambit using Sucker Punch on my NP — Sucker Punch fails on status moves, so I take0 damage and get +2. But then Kingambit might use Kowtow Cleave next turn to hurt me. But I move first anyway (136 vs 63-112). So Shadow Ball KO's them now. Wait, but if Kingambit uses Sucker Punch and I use Shadow Ball, Sucker Punch hits first and does ~90-106, then my Shadow Ball KO's them (they're at 3%). Gholdengo survives at ~60-70 HP. Either way I win. But to be safe, use Nasty Plot? No — NP means I take potentially Kowtow Cleave damage for nothing. Actually if I NP and they Sucker Punch, Sucker Punch fails (target used status). Then they're at 3% and next turn I move first with Shadow Ball — same outcome but safer. Hmm but if they use Kowtow Cleave instead of Sucker Punch, and I NP, I take 109-128 damage, Gholdengo goes to ~36-55 HP. Then next turn Shadow Ball KO's. Still win. If I use Shadow Ball and they use Sucker Punch, they hit first for 90-106 damage. Then I KO them. Still win. The safest play: Nasty Plot if it doesn't risk anything. But wait — what if Sucker Punch KO's me? My calc said ~106 max damage vs 164 HP. Should be fine. Actually the safest is Shadow Ball for the guaranteed KO right now, since Kingambit can't KO me in one hit with anything. But NP gives insurance and status move fails Sucker Punch. Hmm, actually the risk of NP: if I NP and they use Swords Dance or Kowtow Cleave — I survive either way (164 HP, Kowtow max ~128). Then next turn I Shadow Ball KO. So I can't lose. Wait, Kowtow Cleave: 85 BP Dark physical on Kingambit (Dark/Steel STAB 1.5). Their item is unknown but likely Blackglasses similar to mine? They copied my team — but Kingambit's item is "unknown_item" — likely blackglasses too (my Kingambit has blackglasses). Supreme Overlord is possible but not confirmed. Assume worst case: both1.2x. My calc gave 128 max. If their Kingambit has Supreme Overlord with 2 fainted allies, and Blackglasses, and their attack is 205 (max), Kowtow does more: 85*1.5*1.2*1.2 = 183.6 effective;205 Atk vs 115 Def: 183.6*205/115 = 326.7; *22 = 7188; /50 = 143.7+2 = 145.7; max ~146. Still < 164. So Gholdengo survives. OK so any play wins. But which is best? Shadow Ball KO's now and I never take more than one Sucker Punch. NP makes them waste a turn on failed Sucker Punch. Actually the most reliable is Shadow Ball — they die this turn no matter what they do. Wait — could Kingambit be faster? Range 63-112, my Gholdengo is 136. I outspeed guaranteed. Shadow Ball is not very effective (0.5x) but at 3% HP any damage kills. Effective BP: 80*0.5 = 40, SpA 203 vs SpD 94-150. 40*203/120 = 67.7; *22 = 1490; /50 = 29.8+2 = 32 damage. Definitely kills 3% of207 HP (~6 HP). Actually wait — is their Kingambit's HP 207? Could be 175-207. 3% = ~5-6 HP. Shadow Ball does 30+ damage. Yes, KO. But Sucker Punch has priority — they'd hit me first. Do I want to avoid that? Sucker Punch damage ~90-106 vs my 164. Survives fine, Leftovers recovers. But since they're at3%, why not NP first to be safe? Actually — the issue is if I NP and they Sucker Punch, Sucker Punch fails. If I NP and they Kowtow, I take big damage but survive. Then next turn Shadow Ball KO. Either way I win. The cleanest is Shadow Ball for the guaranteed win this turn. Take ~100 damage at worst, but win. NP saves me damage but adds a turn of risk (Kowtow Cleaves). Actually with NP, if they use Kowtow I take 146 max but survive and KO next turn. Net damage taken: 146 vs Shadow Ball's 106. So Shadow Ball is actually better damage-wise if they use Sucker Punch; NP is better if they use Sucker Punch (fails). Expected: they'd use Sucker Punch likely since it's priority and hits first. Hmm. But Kowtow is stronger if I status. Simplest, safest: Shadow Ball — guarantees the KO this turn, eliminates all future risk. Do that. Actually wait — one more thought. Should I use Nasty Plot to boost for a potential future? No, they only have Kingambit left, this is the end of the game. Shadow Ball KO's, game over. Let me confirm: opponent's team brought 3 — Kingambit, Dragonite, Gholdengo. Dragonite fainted turn 8, Gholdengo fainted turn 10. Kingambit is at 3%. So yes, Kingambit is the last. Decision: MOVE: shadowball.