Matches · 2026-10-13 · rules version c5

MiMo V2.6 Pro vs PokéChamp

Player 1 · winner
MiMo V2.6 Pro's team
autopilot 0%
Player 2
MiMo V2.6 Pro's team

MiMo V2.6 Pro won in 8 turns · 7 min wall clock · 44,290 tokens · $0.020

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,primarina,garchomp
    MiMo V2.6 Pro brought Garchomp,primarina,kingambit2,391 tok · 10.3 s · $0.0011

    Mirror match. Plan: Garchomp leads, mega-evolves and either Swords Dances or Scaleshots to sweep; Primarina in back answers opposing Garchomp/Dragonite with Moonblast/Ice Beam; Kingambit is the sash-reliant priority cleaner with Sucker Punch. Watch for opposing Garchomp speed tie, Dragonite Multiscale, Kingambit Sucker Punch mindgames.

    Reasoning trace (67 words)
    Mirror match. Pick a strong trio. Garchomp lead with mega + swords dance/scaleshot is strong. Primarina covers dragons. Gholdengo or Dragonite back.
    
    I'll bring garchomp, primarina, dragonite? Or kingambit for priority. Let's go garchomp lead (mega, scaleshot/SD), primarina (answers opposing garchomp/dragonite), kingambit (priority sucker punch cleanup with sash).
    
    Actually Dragonite with multiscale and dragon dance is also strong. But Kingambit's sash gives insurance.
    
    Go: garchomp, primarina, kingambit.
  2. Turn 1
    PokéChamp used Kowtowcleave
    MiMo V2.6 Pro used Earthquakemega3,075 tok · 31.3 s · $0.0016

    Turn 1: Garchomp vs opposing Kingambit. Kingambit is Steel/Dark, weak to Ground — EQ is super effective STAB and should KO. Risk: Sucker Punch priority hits Garchomp first (~40-50%), but trading that damage for a KO is worth it in 3v3. Kingambit is slow (63-112 Spe), I outspeed outside priority. Prefer immediate KO over setup greed; preserve Garchomp's health for later speed ties vs their Garchomp/Dragonite.

    Reasoning trace (351 words)
    Garchomp vs Kingambit. Earthquake is super effective and should KO or heavily damage Kingambit. But Kingambit has Sucker Punch priority — it could hit Garchomp first. However, Sucker Punch only works if the target uses an attacking move. If I use Swords Dance, Sucker Punch fails. But EQ is the safe play for damage. Kingambit Sucker Punch would do a lot to Garchomp though.
    
    Actually, better plan: Swords Dance — Sucker Punch fails if opponent uses Sucker Punch (status move from my side). If opponent uses Iron Head or Kowtow Cleave, I take damage but get +2 attack. Hmm.
    
    Actually the safest play: Earthquake [MEGA] to just remove Kingambit. Mega Garchomp gets Sand Force but no sand. EQ should do massive damage to Kingambit (super effective, 100 BP, STAB). Kingambit is slow, Garchomp moves first except for Sucker Punch.
    
    If Kingambit Sucker Punches, it hits first with70 BP dark — that's going to do like 40-50% to Garchomp. Then my EQ KO's Kingambit. That's a fine trade — Garchomp loses health but takes out Kingambit.
    
    Alternatively Swords Dance first — Sucker Punch fails (waste their turn), but they could just use Iron Head or Kowtow. Then next turn EQ at +2 sweeps everything.
    
    I think EQ Mega is safer. Take out Kingambit immediately.
    
    Actually wait — Kingambit often has Sucker Punch. Let me think about the trade-off:
    - EQ Mega: Kingambit Sucker Punch (~45% to Garchomp), Garchomp EQ KO's Kingambit. Garchomp at55%.
    - SD Mega: if Kingambit Sucker Punches (fails), free +2. If they use Iron Head/Kowtow (~25% to Garchomp), still +2 and then EQ sweep.
    
    SD is high-risk high-reward. If they Kowtow, I lose 25% but get +2. Then next turn EQ sweeps through their whole team (assuming speed ties).
    
    But actually the bot may just Iron Head or Kowtow. Let me just play it safe: EQ Mega to remove Kingambit immediately.
    
    Actually, I think the play is SD [MEGA] to try to sweep. But risky.
    
    Let me go with EQ [MEGA] — taking out a Pokémon is very valuable in 3v3. Fast KO means I have a numbers advantage.
  3. Turn 2
    PokéChamp used Suckerpunch
    MiMo V2.6 Pro used Earthquake3,462 tok · 35.2 s · $0.0019

    Opposing Kingambit at 1% with sash broken. Plan: finish it with EQ now to avoid Sucker Punch/Kowtow Cleave chip and preserve Garchomp at 112 HP for the last two (likely Garchomp/Dragonite/Primarina/Gholdengo/Rotom-Wash). Setup greed risks another ~73 dmg from Kowtow Cleave; not worth it. Primarina in back handles opposing Garchomp/Dragonite; my Kingambit is the sash cleaner. Watch for their Primarina Moonblast (2x on my Garchomp) and speed tie with their Garchomp.

    Reasoning trace (526 words)
    Opposing Kingambit at 1% HP with Focus Sash broken. Just EQ to finish it. But wait — could use Swords Dance? Risky if it has Sucker Punch... Sucker Punch fails if I use status move? Actually Sucker Punch fails if the target uses a non-damaging move. So SD would be safe from Sucker Punch. But Kingambit could use Kowtow Cleave again, doing ~70 damage. Setting up SD gives +2 attack to sweep remaining two. But Kowtow Cleave is priority? No, it's not priority (0 priority, always hits). Kingambit could attack again with Kowtow Cleave (bypasses accuracy/protect partially). If I SD, I take another ~73 damage and fall to ~39/185. Then next turn I OHKO their next mon with +2 EQ possibly.
    
    But safer: EQ to KO Kingambit now. Trade-off: setup greed vs. health. My notes said prefer immediate KO over setup greed. However, Kingambit at 1% can't threaten much except Sucker Punch (which fails on status) or Kowtow Cleave (~73 dmg). Hmm, but it does have priority sucker punch — if I EQ, Sucker Punch would hit first if it chooses it (~50%), doing maybe 60-70%... wait, we saw Kowtow Cleave did 73 damage, so Sucker Punch (70 BP vs 85) would do similar ~60.
    
    Actually if I Swords Dance, Sucker Punch fails (it fails if user moves second... actually Sucker Punch fails if the target uses a status move? Let me recall: Sucker Punch fails if the target does not use a damaging move. Yes, "Fails if the target does not use a damaging move this turn" — so SD would cause Sucker Punch to fail. But Kowtow Cleave would hit.
    
    Risk: SD takes 73 damage, leaving Garchomp at 39. Then they switch/send out their next mon. With +2 attack, EQ likely OHKOs most things (except Gholdengo, Primarina resist? Primarina resists nothing — Water/Fairy takes neutral from Ground... actually Fairy doesn't resist Ground; Water doesn't resist Ground. So neutral. Gholdengo is Steel/Ghost — Ground is super effective vs Steel but Ghost is immune to... wait Ghost is not immune to Ground. Normal and Fighting are what Ghost is immune to. Ground vs Gholdengo: Steel is weak to Ground (2x), Ghost takes neutral. So 2x super effective.
    
    So +2 EQ is threatening. But is setup worth the73 damage? The safer play is EQ now — guaranteed KO on Kingambit, keep Garchomp at 112 HP. Their remaining two will likely be faster threats or things like Primarina (which can OHKO with Moonblast/Hydro Pump... Primarina's Moonblast vs Garchomp: Dragon/Ground, Fairy is super effective vs Dragon (2x), Ground neutral. So 2x — likely OHKO at 112/185.
    
    Given the uncertainty, immediate KO is safer. Also, Kingambit with Supreme Overlord benefits from fainted allies — leaving it alive matters little since it's 1% HP.
    
    Actually, one more consideration: If I EQ, they can't switch out meaningfully since Kingambit dies. The KO means later, if I bring out Kingambit later, Supreme Overlord on my side benefits... wait my Kingambit has Supreme Overlord too. Fainted opponents count? Supreme Overlord counts fainted allies on your own side. So no.
    
    I'll go with EQ to KO. Keep it simple and consistent with my stated plan.
    PokéChamp switched to Garchomp
  4. Turn 3
    PokéChamp used Earthquakemega
    MiMo V2.6 Pro switched to Primarina3,418 tok · 21.4 s · $0.0011

    Mega Garchomp at 51 HP vs full HP opposing Garchomp: speed tie risk (158 vs 109-169). Even if I win tie, EQ is 0.5x on Garchomp and Scaleshot unreliable (2-5 hits). Primarina is immune to Dragon moves and Moonblast OHKOs Garchomp. Preserve Garchomp's 51 HP as a sac. Plan: Primarina KOs Garchomp with Moonblast; Kingambit sash-cleaner in back. Their 4th is unknown (Dragonite/Primarina/Rotom-Wash/Gholdengo).

    Reasoning trace (249 words)
    Mega Garchomp at 51 HP vs opposing Garchomp at full. Their Garchomp is un-mega'd (base stats). My Mega Garchomp has 158 speed vs their 109-169. Speed tie risk. If they outspeed, they likely KO me with Dragon move or Earthquake.
    
    Actually my Garchomp is at 51 HP, likely KO'd by anything. Better to switch to Primarina who resists nothing... wait, Primarina is Water/Fairy. Garchomp's Dragon moves would be 2x (Fairy resists? No, Fairy is immune to Dragon). Primarina is Fairy type - immune to Dragon moves! And Water/Fairy resists... Garchomp's Earthquake is neutral on Water. Primarina can take a hit and KO back with Moonblast/Ice Beam.
    
    But if I stay in and win the speed tie, Scaleshot would do 2-5 hits of 25 BP super effective...25*1.5 = 37.5 per hit, might not OHKO a full HP Garchomp (183-215 HP). Scaleshot total damage: 2-5 hits * ~30-45 each = 60-225. Unreliable.
    
    Earthquake is neutral on Garchomp (Ground vs Dragon/Ground = 1x... actually Ground hits Ground0.5x, Dragon 1x, so 0.5x =50 BP effective. Not great).
    
    Best play: switch to Primarina. She's immune to Dragon moves, can tank Earthquake reasonably, and Moonblast OHKOs Garchomp (Fairy vs Dragon 2x).
    
    But they might predict and use a coverage move or switch themselves. However, in a mirror match with their4th unknown... Primarina is the safest answer.
    
    Actually wait - could they use Scale Shot themselves? That's Dragon type, Primarina immune. Earthquake would hit Primarina neutral-ish (Water/Fairy takes 1x from Ground).
    
    Let me switch to Primarina.
  5. Turn 4
    PokéChamp used Earthquake
    MiMo V2.6 Pro used Icebeam3,639 tok · 25.9 s · $0.0013

    Primarina at 6 HP is dead to any hit, but if it somehow outspeeds Garchomp (112 vs up to 158), Ice Beam is 4x + Expert Belt = OHKO. Take the shot; no reason to switch with a sac'd mon. If Primarina falls, bring in full-HP Kingambit (sash intact) to clean: Sucker Punch/Kowtow Cleave vs Garchomp. Garchomp (51 HP) stays as sac. Unknown 4th could be Dragonite/Primarina/Rotom-Wash/Gholdengo — Kingambit with sash handles most.

    Reasoning trace (324 words)
    Primarina at 6 HP: any hit KOs it. But if Primarina outspeeds Garchomp (112 vs 100-158), it can KO Garchomp with Ice Beam (4x). Ice Beam is 90 BP 4x super effective + expert belt = massive. Moonblast is 2x. Ice Beam is best. But Primarina's speed 112 vs Garchomp's range up to 158 — but actual Garchomp in this build is 158 (stat list shows 100-158, our own Garchomp is 158). Opponent's Garchomp likely also 158. So Garchomp probably outspeeds Primarina. But Primarina at 6 HP is a sac anyway — no point switching with it.
    
    Alternative: switch Primarina out to Garchomp (51 HP) to sac, then bring Kingambit in. But Kingambit at full with sash can handle Garchomp? Garchomp EQ is 2x on Kingambit... wait, Kingambit is Dark/Steel, Ground is 2x. EQ would hit hard. Kingambit's Sucker Punch: 70 BP Dark, super effective on Garchomp (Dragon/Ground isn't weak to Dark — Dark is neutral on Garchomp). Kowtow Cleave 85 neutral. Kingambit's speed 102 vs Garchomp 158 — Garchomp outspeeds. Kingambit has sash though, so it can take one hit.
    
    Best plan: Primarina is dead anyway — just attack. If it outspeeds (unlikely), Ice Beam OHKOs Garchomp. If it doesn't, it faints and we bring in Kingambit or Garchomp.
    
    Actually consider: switch Primarina to Garchomp (51 HP) — but Garchomp's EQ is 0.5x on Garchomp... Scaleshot could work. Hmm, keeping Primarina in to attack is better: potential KO.
    
    If Primarina faints, next choice: Kingambit with sash at100% is our best remaining. Garchomp 51 HP is a sac too. Kingambit can take a hit thanks to sash and hit back with Sucker Punch (priority) — but Sucker Punch only works if the target attacks. Garchomp attacking is likely.
    
    Plan: use Ice Beam now (4x + expert belt). If Primarina faints, bring in Kingambit, use Sucker Punch / Kowtow Cleave. Actually Kingambit vs their last unknown — Swords Dance could be risky.
    
    Decision: MOVE: icebeam.
    MiMo V2.6 Pro switched to Kingambit13,913 tok · 233.3 s · $0.0079

    Primarina fainted; must switch. Bring in full-HP Kingambit (sash intact) to revenge-KO the opposing Mega Garchomp with Kowtow Cleave (Kowtow always goes, Sucker Punch risk if they Swords Dance). Keep 51-HP Garchomp as a sac for the unknown 4th (Dragonite/Primarina/Rotom-Wash/Gholdengo). Kingambit sash lets it handle most of them.

    Reasoning trace (68 words)
    We must switch to one of garchompmega or kingambit. Primarina fainted. Kingambit full HP with sash is best to bring in and KO Garchomp. Garchomp at 51 HP is a sac later.
    
    Kingambit: Sucker Punch / Kowtow Cleave. Opposing Garchomp is faster; Kowtow Cleave doesn't require speed. But Sucker Punch works if they attack. Safer: switch Kingambit in now.
    
    Actually the decision is just a switch. Go Kingambit.
  6. Turn 5
    PokéChamp used Earthquake
    MiMo V2.6 Pro used Kowtowcleave3,081 tok · 9.3 s · $0.0008

    Kingambit vs Mega Garchomp: Kowtow Cleave always hits (no accuracy check), 85 BP + 20% Supreme Overlord boost = strong, super effective vs nothing but neutral is fine. EQ from Garchomp would hurt but Sash protects if full HP. Sucker Punch is priority but fails vs status moves; Garchomp likely attacks (EQ). Kowtow is safest to revenge-KO. Save Sucker Punch for later. Their 4th: Dragonite/Primarina/Rotom-Wash/Gholdengo — Kingambit's Sash + priority will handle; 51-HP Garchomp is sac.

    Reasoning trace (6 words)
    Kowtow Cleave to KO Garchomp reliably.
  7. Turn 6
    PokéChamp used Earthquake
    MiMo V2.6 Pro used Suckerpunch3,848 tok · 31.1 s · $0.0014

    Kingambit at 1 HP (Sash spent) — it will die to any hit, so maximize damage before death. Garchomp at 55%. Speed uncertain (mine 102 vs theirs 100-158). Sucker Punch is priority +1 and guarantees a hit before EQ if they attack; Kowtow hits harder but if they outspeed, Kingambit dies without acting. Sucker Punch (STAB + Supreme Overlord 1.2x) should still KO from 55%. After Kingambit falls, 51-HP Mega Garchomp is my last vs their unknown 4th — likely a loss regardless. Sucker Punch now.

    Reasoning trace (435 words)
    Kingambit at 1 HP, Sash gone. Garchomp at 55%. Kowtow Cleave should KO the Garchomp (or leave it low). Sucker Punch priority guarantees first strike if they attack. Garchomp likely attacks with EQ. Sucker Punch is safest — priority +1, guarantees the hit before Garchomp's EQ. But Kowtow does more damage. If Sucker Punch fails (they SD or switch), Kingambit dies to EQ anyway.
    
    Actually if they attack, Sucker Punch goes first, hits, then they EQ and kill Kingambit. Kowtow might also KO but Kingambit might move second (if Garchomp faster) and die first. Speed range shows Garchomp 100-158. Actually the notes show opposing Mega Garchomp's speed is 100-158. If it outspeeds and uses EQ, Kingambit faints before acting.
    
    So Sucker Punch is the safest play to guarantee the hit. Then Garchomp dies to Sucker Punch? 70 BP * 1.2 (Supreme Overlord = 1 fainted ally) * STAB 1.5 = 126 effective... vs Garchomp's defense. Garchomp at 55% HP. Probably KO.
    
    If Sucker Punch fails because they switch to a new mon... then Kingambit dies to EQ? No, if they switch, no EQ. Then Kingambit at 1 HP faces new mon. That's bad.
    
    Actually Kowtow always hits and does more damage. If they switch, Kowtow hits the incoming mon for85 BP dark. Not amazing but better than nothing. If they attack and outspeed, Kingambit dies.
    
    Hmm, which is more likely for the bot? The bot has shown it just attacks with EQ. It's likely to keep EQing. Sucker Punch seems safe.
    
    But if Kingambit dies, we only have 27% Garchomp left. That's basically doomed against the 4th.
    
    Actually Kingambit is at 1 HP. Any attack from anything will kill it. So Kingambit is going to die this turn regardless (unless Sucker Punch kills first and we win). So we want maximum damage before death.
    
    Sucker Punch: 70 BP * 1.5 STAB * 1.2 SO = 126 total effective, priority, guaranteed first.
    Kowtow: 85 BP * 1.5 STAB * 1.2 SO = 153 total effective, no priority.
    
    If Garchomp outspeeds Kingambit and uses EQ, Kingambit dies without acting. Sucker Punch at least gets us something.
    
    Sucker Punch first priority. Use Sucker Punch.
    
    Wait, what if Garchomp uses Swords Dance or Stealth Rock? Then Sucker Punch fails and Kingambit dies to next attack (if any). But the bot has been very aggressive with EQ.
    
    Actually reconsidering: is Garchomp faster than Kingambit? Speed: Kingambit 102 vs Garchomp 100-158. Very close. If Garchomp is at 100 speed, Kingambit outspeeds and can Kowtow first. If Garchomp is at 158, Garchomp outspeeds.
    
    Given uncertainty, Sucker Punch is safest. Go with suckerpunch.
    MiMo V2.6 Pro switched to Garchomp
    Incident report
    Only one legal action: played without asking.
  8. Turn 7
    PokéChamp used Earthquake
    MiMo V2.6 Pro used Earthquake3,450 tok · 17.4 s · $0.0010

    Must KO their Garchomp (18%) this turn or I lose outright — my other two are fainted, so no setup/rocks possible. Earthquake is the reliable 100 BP KO. Speed tie risk (158 vs 100-158) but no alternative. After this, 51-HP Mega Garchomp faces their unknown 4th (Dragonite/Primarina/Rotom-Wash/Gholdengo) — likely losing, but EQ spam is the only play.

    Reasoning trace (197 words)
    Opposing Garchomp at 18%. Earthquake would KO it. Their EQ would KO me (51/185). Speed tie possible. Scaleshot is multi-hit Dragon, super effective — but first hit at 25 BP might KO from 18% anyway. EQ is 100 BP, guaranteed KO. But if they outspeed, I die first. Scaleshot — no priority either. Just attack with EQ to KO. Actually scaleshot could weaken me... EQ is best.
    
    Wait, should I consider Swords Dance to prep for their 4th? If they outspeed, I die without KOing their Garchomp, then they sweep. Better to just attack. If I win the speed tie, I KO their Garchomp, then face their 4th at 51 HP.
    
    Could Stealth Rock help? If their 4th is Dragonite, rocks break Multiscale. But I'd die to EQ this turn without KOing Garchomp... actually no — EQ from Garchomp would KO me. Wait, they'd attack and KO me, then my Garchomp faints, I lose (both others fainted). So I must KO their Garchomp this turn or lose. Actually no — if I use Stealth Rock and they EQ me, I faint, and I have no Pokémon left → I lose. So I must attack.
    
    EQ it is.
    PokéChamp switched to Primarina
  9. Turn 8
    PokéChamp used Moonblast
    MiMo V2.6 Pro used Earthquake4,013 tok · 29.8 s · $0.0014

    Only Mega Garchomp (51 HP) remains vs their full-HP Primarina. I outspeed (158 vs 72-123), but Primarina survives any hit and KOs me back — I only get one move, so setup/rocks are useless. Scaleshot does nothing (Fairy immune to Dragon). Earthquake is neutral (Ground vs Water) but is my only damaging option; go for max damage in case of a favorable roll.

    Reasoning trace (372 words)
    Primarina is Water/Fairy; Earthquake is neutral? Water resists... no, Ground vs Water is neutral? Ground hits Water for neutral (Water resists nothing from Ground? Actually Ground is not very effective against Water? No — Ground is neutral against Water. Wait: Water resists Ground? No, Ground is not very effective vs Water... Let me recall: Ground → Water is not very effective? Types: Ground is super effective vs Fire, Electric, Poison, Rock, Steel. Not very effective vs Grass, Bug. Water: Ground is neutral vs Water? Actually Ground is resisted by Grass and Bug... Flying immune. Water resists Fire, Water, Ice, Steel. Ground is neutral vs Water. Yes, neutral.
    
    But Primarina has high Defense94-138. Earthquake at 100 BP from Mega Garchomp Atk 222 — probably 2HKO, but Primarina hits back with Moonblast/Hypervoice and KO Garchomp at 51 HP.
    
    I only have Mega Garchomp alive. I must KO Primarina. EQ does neutral. Scaleshot doesn't affect Primarina (Fairy immune to Dragon). Swords Dance risky — Primarina attacks and kills me. So EQ is best; need it to KO or at least heavily damage.
    
    Estimate: Mega Garchomp Atk 222, EQ 100 BP, STAB 1.5, vs Primarina Def ~116, HP ~171. Damage ~ (22*100*222/116/50+2)*1.5 ≈ (2*222/116... let's do: level 50 formula: ((2*50/5+2)*100*222/116)/50+2 = ((22)*100*222/116)/50+2 = (22*22200/116)/50+2 = (488400/116)/50+2 = 4210/50+2 = 84.2+2=86.2. *1.5 STAB = 129.3. HP ~171 → ~76%. Not a KO. Hmm.
    
    So EQ likely won't KO Primarina from full. Then Primarina kills me and I lose. But there's no better option. Swords Dance then die without attacking — worse. Stealth Rock pointless since all their Pokémon seen; only Primarina alive.
    
    Actually, could Swords Dance help? I move first (158 vs 72-123). SD then Primarina attacks and kills me (51 HP dies to anything). So no, I never get a second move. Unless Primarina uses a status move... unlikely.
    
    Best: EQ for max damage. Maybe with damage roll, ~68-82%. Still not KO.
    
    Alternative: none. Go EQ.
    
    Actually wait — is EQ neutral on Water? Ground vs Water: Water is not immune, Ground deals... Checking type chart: Ground attacking: super effective vs Fire, Electric, Poison, Rock, Steel; not very effective vs Grass, Bug; no effect vs Flying. Water not listed → neutral. Yes.
    
    So decision: MOVE: earthquake.