Matches · 2026-10-13 · rules version c5
MiMo V2.6 Pro vs PokéChamp
PokéChamp won in 7 turns · 10 min wall clock · 42,316 tokens · $0.024
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Decisions
- Team previewPokéChamp brought
Dragonite,kingambit,garchompMiMo V2.6 Pro broughtGholdengo,kingambit,dragoniteMirror match. Plan: lead Gholdengo — Good as Gold blocks Will-O-Wisp/Defog, Shadow Ball/Make It Rain hit hard. Kingambit in back cleans with Sucker Punch (strong vs Gholdengo/Dragonite). Dragonite last with Multiscale + Dragon Dance. Watch their Kingambit Sucker Punch vs my Gholdengo; avoid Garchomp vs Rotom-Wash.
Reasoning trace (248 words)
Mirror match. Plan: Gholdengo is strong vs their team (Good as Gold blocks status; Shadow Ball hits Gholdengo/Kingambit... actually Shadow Ball hits Gholdengo and Kingambit neutrally? Kingambit Dark/Steel: Ghost neutral). Kingambit with Sucker Punch, Dragonite with Multiscale+DD. Bring Kingambit as lead? Or Gholdengo. Their team is exact mirror. Gholdengo's Shadow Ball hits everything neutrally except... Corviknight resists Ghost/Steel? Corviknight Steel/Flying resists both shadow ball and make it rain. Dragonite resists? Dragon resists... Ghost neutral, Steel not very effective on Dragon? Steel is not very effective vs... Dragon resists? No, Dragon resists Fire/Water/Grass/Electric. Steel is neutral on Dragon. Flying resists Steel? No. Steel resisted by Fire/Water/Electric/Steel. So make it rain neutral on Dragonite. Kingambit: Sucker Punch threatens Gholdengo. Rotom-Wash has Will-O-Wisp and Levitate, beats Garchomp. Good trio: Gholdengo (lead), Kingambit, Dragonite? Corviknight handles... hmm. Consider Gholdengo lead — resists their Kingambit's moves (Kowtow Cleave is Dark, Ghost takes... Ghost is weak to Dark. Hmm, Gholdengo weak to Dark). Actually Kingambit threatens Gholdengo with Sucker Punch/Kowtow. Lead Garchomp with Stealth Rock + Focus Sash? But they might bring Rotom-Wash to wall it. I think a balanced pick: gholdengo, kingambit, dragonite. Lead Gholdengo — Good as Gold blocks Will-O-Wisp/Defog/status. Their Gholdengo mirror is a problem. Kingambit cleans with Sucker Punch. Dragonite with Multiscale + Dragon Dance. Alternative lead: dragonite with multiscale + lum berry, Dragon Dance up. But their Kingambit sucker punch and Gholdengo shadowball threaten. Lead Gholdengo seems fine, since Make It Rain hits hard. Let's go gholdengo, kingambit, dragonite.
- Turn 1PokéChamp used
EarthquakeMiMo V2.6 Pro usedShadowballMirror match. Gholdengo (149 Spe) outspeeds Dragonite (max 145). Multiscale halves first hit, so a raw Shadow Ball is weak — but Nasty Plot risks Dragon Dance/Outrage. Play safe: Shadow Ball chip, then Kingambit cleans with Sucker Punch. Keep Dragonite fresh for late Dragon Dance. Watch their Kingambit Sucker Punch vs my Gholdengo later.
Reasoning trace (164 words)
Gholdengo vs Dragonite. Dragonite is Dragon/Flying; Shadow Ball is neutral (Ghost vs Dragon neutral, Ghost vs Flying neutral) — actually Ghost hits Dragon neutral, Ghost hits Flying neutral. So Shadow Ball is neutral 80 BP with Life Orb. Make It Rain is Steel — Steel is resisted by Water? Steel vs Dragon neutral, Steel vs Flying neutral... wait Steel is not very effective against Fire/Water/Electric/Steel. Steel vs Dragon = neutral, Steel vs Flying = neutral. So Make It Rain 120 BP but lowers SpA by 2. Gholdengo 149 speed outspeeds Dragonite (max 145). Good. Nasty Plot could set up but Dragonite might attack with Outrage/Dragon Claw. Multiscale halves damage first hit. Best play: Shadow Ball for reliable damage, or Nasty Plot. Risky to set up. Actually Gholdengo with Life Orb Shadow Ball vs Dragonite with Multiscale... modest damage. But Nasty Plot on a passive turn would be great. Dragonite likely uses Dragon Dance or attack. Safer: shadowball. Then Kingambit cleans. Actually let's just shadowball.
MiMo V2.6 Pro switched toDragoniteGholdengo down; must switch in. Their Dragonite at 57% (~100 HP) dies to my Dragonite's Outrage (~127 dmg); Multiscale absorbs their ExtremeSpeed/Earthquake first hit. ExtremeSpeed alone (~57 dmg) may fail to KO in two. Outrage locks me 2-3 turns: if they bring Kingambit (resists Dragon), pivot to my Kingambit. Save my Kingambit's Sucker Punch priority for their Gholdengo/Dragonite. Lum Berry covers Outrage confusion.
Reasoning trace (2,076 words)
Kingambit resists nothing of Dragonite's moves well... Dragonite has Earthquake, likely Outrage/Dragon Dance/ExtremeSpeed. Kingambit is Dark/Steel: Earthquake is neutral (Steel doesn't resist Ground; Dark neutral) — actually Ground hits Steel super effectively? Ground is super effective vs Steel? No: Ground is super effective vs Fire, Electric, Poison, Rock, Steel. Yes! Ground is super effective against Steel. So Earthquake hits Kingambit super effectively. Hmm. Dragonite vs Dragonite: my Dragonite has Multiscale (full HP), Lum Berry. Their Dragonite at 57%. My Dragonite has ExtremeSpeed (priority) and Earthquake. Dragonite's Dragon moves are resisted by... Dragon resists nothing but Steel resists Dragon. Dragonite itself takes neutral from Dragon. Their Dragonite: likely has Outrage/Dragon Dance/ExtremeSpeed/Earthquake. If I go Dragonite, they might use Outrage (super effective vs Dragon) — risky. But ExtremeSpeed from my Dragonite is priority, and their Dragonite at 57% might be KO'd by Outrage from my Dragonite. Actually better: my Dragonite is faster? Both same species, unknown speed. My ExtremeSpeed has priority +2, so it goes first regardless. ExtremeSpeed at 57% HP: Dragonite HP ~168-198, so at 57% it's ~96-113 HP. ExtremeSpeed BP 80, 1.5 STAB (no STAB for Normal on Dragon/Flying... Normal is not STAB for Dragon/Flying). Actually ExtremeSpeed is Normal type, Dragonite is Dragon/Flying, so no STAB. 80 BP from 204 Attack: damage ~ maybe 60-70 HP. Might not KO. Alternative: Kingambit Sucker Punch (priority +1, Dark, 70 BP, Black Glasses boost). Sucker Punch vs Dragonite: Dark is neutral vs Dragon/Flying. 70 BP, STAB Dark for Kingambit: 1.5x, Black Glasses 1.2x. Attack 205. Damage on Dragonite (Def ~115-161): this could do ~70-90%. But Sucker Punch fails if they don't attack. Dragonite at 57% might Dragon Dance (status), causing Sucker Punch to fail. Risky. Better to use Kowtow Cleave? No priority, and Dragonite likely faster (132 vs Kingambit 70 — yes Dragonite faster). Hmm. Dragonite vs Dragonite mirror: my ExtremeSpeed priority first. Their ExtremeSpeed also priority. Speed tie on priority bracket (both +2). Ugh. Safer: Kingambit has Sucker Punch priority +1 vs ExtremeSpeed +2 — their ExtremeSpeed goes first. Kingambit resists... nothing useful. ExtremeSpeed from their Dragonite (204 Atk, 80 BP neutral) on Kingambit (Def 140, HP 207): moderate damage. Actually consider: they switched nothing. Their Dragonite at 57%. I want to KO it. Best bet: Dragonite Outrage — 120 BP, STAB 1.5x, 204 Atk. Dragonite Def ~115-161. Outrage would likely KO from 57%. But if they use Outrage too, speed tie. My Dragonite Speed 132 (base stats given: Spe 132). Their Dragonite range 90-145; likely same build as mine (they mirrored my team... but they brought Dragonite with Earthquake). If it's the same build, same speed 132 — speed tie. Coin flip. But their ExtremeSpeed would hit first anyway if they use it. Outrage from them: Dragon is super effective vs Dragon, 120 BP STAB — that would hurt my Dragonite badly, Multiscale halves it though. Hmm, Kingambit: Steel resists Dragon! Kingambit is Dark/Steel. Steel resists Dragon, yes (Steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy). So Outrage vs Kingambit is not very effective (0.5x). Also Kingambit resists ExtremeSpeed? Normal is not very effective vs Steel — yes, Steel resists Normal. So Kingambit walls their Dragonite's Outrage and ExtremeSpeed; only Earthquake (super effective) hurts it. So if I send Kingambit, they likely click Earthquake (super effective). Kingambit Sucker Punch priority +1 vs their Earthquake — Sucker Punch works if they attack. If they Dragon Dance instead, Sucker Punch fails. Given they're at 57%, the bot likely attacks. Sucker Punch: 70 BP, STAB 1.5, Black Glasses 1.2 = 126 effective BP, 205 Atk vs Dragonite Def ~130. Damage calc: roughly (205/130)*... Level 50: base damage = (2*50/5+2)*126*Atk/Def/50+2 = 22*126*205/130/50+2 ≈ 22*126*1.577/50+2 = 4378/50+2 = 87.6+2 ≈ 89.5. Then STAB already included; modifiers: none else. So ~89 damage. Dragonite HP ~180, at 57% = ~103 HP. So ~89 might not KO (needs103). Hmm, close. With Black Glasses already counted. Wait let me recompute: 22 * 126 = 2772; *205 = 568,260; /130 = 4371; /50 = 87.4; +2 = 89.4. Yes ~89. Dragonite HP likely 168-198; at 57% that's 96-113. So Sucker Punch leaves it alive at low HP likely. Alternative: Kingambit Iron Head? Steel is neutral vs Dragon/Flying (Flying neutral, Dragon neutral... Steel vs Dragon = not very effective? No: Steel hits Dragon... Steel is super effective vs Ice, Rock, Fairy; not very effective vs Fire, Water, Electric, Steel. Dragon is neutral. Flying neutral. So Iron Head neutral). But no priority, Kingambit slower. What about Dragonite ExtremeSpeed: 80 BP, no STAB, 204 Atk. Damage: 22*80*205/(Def~130)/50+2 = 22*80=1760*205=360,800/130=2775/50=55.5+2=57.5. Then Multiscale on opponent? Their Dragonite at 57% — Multiscale inactive. So ~57 damage vs ~103 HP. Not KO. Outrage from my Dragonite: 120 BP STAB 1.5 = 180 effective, 204 Atk, Def ~130: 22*180=3960*205=811,800/130=6245/50=124.9+2=127. That KOs from 57%. But if they use Outrage first (speed tie or they're faster), my Dragonite takes a big hit — Multiscale halves first hit though. Actually if they use ExtremeSpeed (priority +2), they hit first regardless. ExtremeSpeed ~57 damage, Multiscale halves to ~28. Then my Outrage KOs. Good. If they use Outrage first (speed tie): my Dragonite takes Outrage: 180 eff BP vs Dragonite (Def ~115-161, say 130): 22*180*205/130/50+2 ≈ 127 damage, halved by Multiscale ≈ 63. Survives (168 HP). Then my Outrage KOs. If they Dragon Dance: my Outrage KOs, then I'm locked into Outrage. Risk: they switch out to Kingambit (Steel resists Dragon), absorbing Outrage. Then I'm locked in Outrage 2-3 turns vs Kingambit. That's bad but my Dragonite has Lum Berry... doesn't help against lock-in. Alternatively Kingambit Sucker Punch: if they attack, ~89 damage, might KO from 57% if their HP is low (~96). Range 166-198 HP; 57% of 183 = 104. Slightly too much. Hmm what if Sucker Punch then ExtremeSpeed cleanup? Sucker Punch priority, if it doesn't KO, they get hit... but then their Dragonite attacks Kingambit (Earthquake SE) or Dragon Dances. Safer plan: send Dragonite, use Outrage to KO their Dragonite. Then opponent sends in something. Outrage locked in — risky vs Kingambit/Corviknight. Alternatively use ExtremeSpeed then... hmm. Actually, maybe Kingambit first is better long-term because Dragonite is my cleaner. But Kingambit takes super effective Earthquake from Dragonite — 100 BP, STAB 1.5 = 150 eff, 204 Atk vs Kingambit Def 140, HP 207: 22*150=3300*205=676,500/140=4832/50=96.6+2=98.6. That's ~48% of Kingambit. Two hits kill. Plan: switch Kingambit in; if they Earthquake, Kingambit takes ~99; then Sucker Punch next turn KOs. But they might Dragon Dance on the switch. Better: bring in Dragonite and click Outrage to remove their Dragonite immediately. Kingambit saves for their Gholdengo/other. Hmm, but Outrage locks me in. My Dragonite's Outrage — if the opponent has Kingambit in back, it walls me. Actually Kingambit's Sucker Punch threatens my Dragonite too. Alternatively Dragonite Dragon Dance first? Risky. Let me think about what's safest: ExtremeSpeed guarantees priority. It does ~57 damage —57% of their HP is ~103, so leaves them at ~45/180ish (25%). Then they attack back. Then next turn, ExtremeSpeed again (8 PP) — priority again, KO. But they might heal? No recovery on Dragonite likely. Or they Dragon Dance and sweep. Actually ExtremeSpeed twice is safe-ish: each turn they attack first? No — my ExtremeSpeed is +2 priority, always first. So they never attack me? No wait — ExtremeSpeed has priority +2, so I always go first. But it only does57 damage, so they get to attack each turn (one attack before dying). Their attack on my Dragonite: Outrage (Multiscale halves first), or Earthquake (SE, halved by Multiscale... Multiscale halves any attack). Earthquake: 150 eff BP, ~98 damage, halved = 49. Then Outrage/ExtremeSpeed finishes. Hmm, but if they use Outrage first turn: 127 halved = 63. Then my Dragonite at ~105 HP, they're at ~46. Turn 2: my ExtremeSpeed 57 damage KOs? 46 HP — yes KOs. But they use Outrage again first? No, my priority wins. Outrage from them on turn 1 only. Then I win without losing Dragonite. Wait, but they could Dragon Dance turn 1 — then I ESpeed, they DD, then turn 2 my ESpeed KOs (46 HP). Their +1 attack wouldn't matter since they die. Actually ESpeed does ~57; they're at ~103 HP → 46 HP left; turn 2 ESpeed ~57 > 46 → KO. Risk with ESpeed: damage variance (52-62 range). First ESpeed leaves them 41-51; second ESpeed 52-62 → KO guaranteed. Unless their HP is at the top end: 198 HP * 57% = 113 HP. ESpeed ~57 each = 114 total — exactly borderline! Two ESpeeds might not KO if their HP is high and my damage rolls low (52+52=104 < 113). Risky. Outrage KOs in one hit for sure (127 vs 103-113). Downside: locked in. Given the opponent is a bot, they may not switch smartly. But lock-in is a real risk if they have Kingambit. Alternatively: Kingambit Sucker Punch + then ExtremeSpeed... but Kingambit takes EQ. Let me think about the endgame: my team: Kingambit (full), Dragonite (full). Theirs: Dragonite 57%, plus 2 unknowns. Their likely picks: Kingambit, Gholdengo, Dragonite (mirror of mine), or Garchomp/Rotom/Corviknight. I want to remove their Dragonite now. Outrage from my Dragonite is the reliable KO. If I get locked into Outrage and they send Kingambit, I can switch to my Kingambit after — but their Kingambit's Kowtow Cleave would hurt mine. Actually the mirror-match: my Kingambit vs their Kingambit is a coin flip. Alternatively KO with Kingambit Sucker Punch (if it KOs). Range: Sucker Punch damage ~83-94 (Black Glasses counted... let me double-check item: Black Glasses boosts Dark moves 1.2x. Effective BP = 70*1.5*1.2 = 126. Yes.) vs their HP at 57%: 96-113. So likely doesn't KO (needs 96+ damage; my calc 89 with max-ish). Actually with favorable rolls,89 * 0.92-1.08... wait the +2 is after, so damage ≈ (87.4)*variance+2 ≈ 82-96. If their HP at 57% is low (96), a high roll KOs; otherwise not. Hmm. Dragonite Outrage is the safest KO. Then use Lum Berry... my Dragonite is locked into Outrage for 2-3 turns. If their next mon is Kingambit, I switch to my Kingambit or Dragonite... no, Dragonite is the locked one. Switch to Kingambit (mine), their Kingambit Kowtow Cleave... hmm. Actually wait — there's another option: my Dragonite's Earthquake. Neutral vs Dragon/Flying (Flying is immune to Ground!). No — Dragonite is Flying type, immune to Ground. EQ useless. ExtremeSpeed + Outrage combos...Decision: Dragonite Outrage. Actually hmm, could I send Kingambit to force something? If I send Kingambit, their Dragonite uses EQ (SE). If I Sucker Punch and it fails (they DD), I take nothing but wasted turn, they get +1. Let me go with Dragonite + Outrage for reliable KO. Multiscale protects on their first hit. Locked2-3 turns but likely they can't handle it... risky. Alternatively Dragonite + ExtremeSpeed then Outrage? ESpeed first (priority, safe chip), then next turn Outrage to KO... but they hit me in between. Also if they switch, I'm fine. Hmm, what about Dragonite Dragon Dance on the switch risk... I'll go with Outrage to secure the KO. Actually wait — reconsider: what if their Dragonite has Inner Focus (can't flinch) and Multiscale? If their Dragonite has Multiscale it's at 57% so inactive. Fine. One more consideration: after Outrage KOs, the next enemy could be Kingambit which resists Dragon — then I'm locked and must switch out. My Dragonite at ~105/168 HP. I'd switch to my Kingambit — Kingambit vs Kingambit mirror, Kowtow Cleave neutral... it's fine-ish. Alternatively, KO with Kingambit Sucker Punch, preserving Dragonite as late cleaner. But Sucker Punch likely fails to KO and then Dragonite Dances or hits hard. Go with Dragonite + Outrage. Hmm, but wait: what if their Dragonite has ExtremeSpeed and uses it to break my Multiscale then... no, priority doesn't change order outcome — I still use Outrage second turn? No — ESpeed is +2, so they hit me first on the turn I click Outrage: Multiscale halves ESpeed, then my Outrage KOs. Fine. What if their Dragonite has Choice Band? ESpeed would do ~86 halved = 43. Fine. Final: SWITCH: dragonite, MOVE: outrage. But legal actions are only switch — Gholdengo fainted, so I must switch first. Yes, only switch options. So decision: SWITCH: dragonite. Notes: plan — Dragonite in, Outrage KOs their Dragonite (57%, ~103 HP; Outrage ~127). Multiscale absorbs their ExtremeSpeed/Earthquake first. Outrage locks 2-3 turns: if they send Kingambit (resists Dragon), switch to my Kingambit. Save Kingambit to handle their Gholdengo/Kingambit with Sucker Punch priority. Lum Berry blocks confusion.
- Turn 2PokéChamp used
OutrageMiMo V2.6 Pro usedOutrageMirror match. Turn 2: my Dragonite full HP vs their Dragonite at 57%. Outrage calc: ~265-286 dmg vs their ~96-113 HP remaining — guaranteed KO (Multiscale broken since not full). ExtremeSpeed maxes ~96, may fail. Lock-in risk: if they pivot Kingambit (resists Dragon), I pivot my Kingambit too. Save Kingambit Sucker Punch for later cleanup. Lum Berry clears Outrage confusion.
Reasoning trace (535 words)
Opposing Dragonite at 57%, my Dragonite full. ExtremeSpeed does ~57 damage (with Multiscale halving their damage taken first... wait, their Multiscale halves damage they take at full HP, but they're at 57% so Multiscale is broken). Outrage does ~127 damage on168 HP Dragonite at level 50... should KO from 57% (~96 HP). But Outrage locks in and confuses. ExtremeSpeed at 80 BP: Dragonite attack 204 vs 115 def... probably ~60-70 damage, might KO from 57% if their HP is low. Actually 57% of ~168 = 96 HP. ExtremeSpeed: 80 BP * 1.5 (STAB) = 120. Damage calc: roughly204*80/115/50+2 ≈ 30 * 1.5 STAB * various = maybe 55-70. Might not KO. Outrage is safer: 120 BP, 1.5 STAB, super effective on Dragon (2x). Damage would be huge - definitely KO. Downside: locked 2-3 turns, confusion (Lum Berry handles). If they switch to Kingambit, Outrage is resisted (Dark/Steel resists Dragon? Steel resists Dragon = 0.5x). Kingambit with Black Glasses would threaten me. But ExtremeSpeed has priority +2, so always goes first even if they're faster. If they use ExtremeSpeed too... if they have priority +2 extremespeed, they'd hit first if faster? Actually same priority brackets, faster goes first. If both use ExtremeSpeed, whoever is faster goes first. But mine at132 vs 90-145 unknown. Best play: Outrage to KO the Dragonite. If they switch to Kingambit, I can pivot to my Kingambit. Let me check Outrage damage more carefully. Outrage: 120 BP, STAB 1.5, super effective 2x. Dragonite attack 204, opposing Dragonite def 115 (mirror stats: 115 def). Level 50. Damage = ((2*50/5+2) * 120 * 204/115)/50 + 2 = (22 * 120 * 1.774)/50 + 2 = (4681)/50 + 2 = 93.6 + 2 = 95.6 Then * 1.5 (STAB) * 2 (super effective) * 0.92-1.0 (random) = 95.6 * 3 = 286.7 damage range264-286. Definitely KO from 57% (~96 HP). But wait - their Multiscale! No wait, they're at 57% HP, so Multiscale is broken (only works at full HP). So no reduction. So Outrage will definitely KO. If they switch to Kingambit (Dark/Steel), Outrage is 0.5x effective on Steel/Dark... Steel resists Dragon. Actually Kingambit is Dark/Steel, so Dragon hits it0.5x (Steel resists). Then I'd be locked in. Alternative: ExtremeSpeed. If it KOs, great - no lock-in. Let me calc: ExtremeSpeed: 80 BP, STAB 1.5, neutral. Damage = (22 * 80 * 1.774)/50 + 2 = (3122)/50 + 2 = 62.4 + 2 = 64.4 * 1.5 STAB = 96.6, range 89-96. Their HP is 57% of ~168-198 = 96-113 HP. ExtremeSpeed max96 damage - probably won't KO if they have high HP IVs/EVs. Outrage is the safer play for the KO. Let me commit to Outrage. But concern: if they switch to Kingambit (resists Dragon), I waste Outrage turns. But then I can switch my Kingambit in. Alternatively they might go Gholdengo (Ghost, immune to Normal/ExtremeSpeed but not Outrage... actually Ghost is immune to Normal but takes neutral from Dragon). Gholdengo (Steel/Ghost): Dragon is 0.5x vs Steel, so0.5x on Gholdengo. Hmm, ExtremeSpeed won't hit Gholdengo at all (immune Normal). So Outrage is more versatile. Given the risk that Dragonite survives ExtremeSpeed and can KO me back, Outrage is safer. Let me go with Outrage.
PokéChamp switched toKingambit - Turn 3MiMo V2.6 Pro used
OutrageIncident report
Only one legal action: played without asking.
PokéChamp usedSuckerpunchMiMo V2.6 Pro switched toKingambitIncident report
Only one legal action: played without asking.
- Turn 4PokéChamp used
KowtowcleaveMiMo V2.6 Pro usedSwordsdanceTurn 4: My Kingambit (last, 207 HP, Black Glasses, SO 1.2x with 2 fainted allies) vs their Kingambit (207 HP, SO 1.1x with 1 fainted ally, likely mirror Black Glasses). Both Kowtow/Iron Head resisted. Their 3rd unknown (Garchomp/Gholdengo/RotomW/Corvi). Calc: their Kowtow to me ≈ 56 dmg; my Kowtow to them ≈ 61 dmg (SO advantage). If I SD: +2 Kowtow ≈ 120 dmg, 2-hit KO. Sucker Punch at +2 ≈ 100 for priority vs Gholdengo later (Ghost 2x weak). Speed likely tied at 70. Plan: SD now — if they attack, I take 56 and then KO in 2 Kowtows. If they SD too, speed tie decides. Save Sucker Punch PP for their 3rd (esp. Gholdengo). Then sweep.
Reasoning trace (2,234 words)
Kingambit vs Kingambit mirror. Both Dark/Steel, Kowtow Cleave/Iron Head not very effective on each other. Sucker Punch priority. My Kingambit has 2 fainted allies = Supreme Overlord 1.2x, Black Glasses 1.2x on Dark moves. Mirror match: both Kingambit. My Atk 205 (max), theirs 139-205. Speed mine 70, theirs 63-112. Swords Dance would boost me to +2, allowing Kowtow Cleave to sweep. But their Kingambit can attack me too. Sucker Punch has priority and does 70 BP dark. Let me think: if I SD, they might SD too, or attack. If they attack with Kowtow Cleave, damage ~? My Def 140, HP 207. Their Atk 205 max, Kowtow 85 BP Dark, 1.2x Black Glasses? Wait they have unknown item - could also be Black Glasses if mirror. Their Supreme Overlord has 1 fainted ally = 1.1x. Kowtow Cleave damage to me: 85 * 1.5 (STAB) * 1.2 (BG) * 1.1 (SO) * 0.5 (resist) = 85*1.5*1.2*1.1*0.5 = 84.15 effective BP. Attack 205 vs Def 140. Damage = ((2*50/5+2) * 84.15 * 205/140)/50 + 2 = (22 * 84.15 * 1.464)/50 + 2 = 2693/50 + 2 = 53.9 + 2 = 55.9. So ~56 damage to me. Iron Head: 80 BP, not very effective, STAB 1.5, resist 0.5 = 60 effective. Damage = (22*60*205/140)/50+2 = (22*60*1.464)/50+2 = 1933/50+2 = 38.7+2 = 40.6. So I can take 2-3 hits from their Kingambit. Sucker Punch: 70 BP dark, 1.2 BG, 1.1 SO, 1.5 STAB, 0.5 resist = 69.3 effective. Similar to Kowtow. If I Swords Dance this turn, they attack me for ~56. Then I'm at 151 HP with +2 Atk. Then I use Kowtow Cleave at +2: 85 * 1.5 * 1.2 * 1.2 (SO 2 allies) * 0.5 = 91.8 BP, Atk 410 vs Def 140-189. Damage = (22*91.8*410/140)/50+2 = (22*91.8*2.929)/50+2 = 5923/50+2 = 118+2 = 120. That's over half. Two hits would KO them from full. But they might SD too. If they SD turn 1 and I SD turn 1, then we both have +2. They move first potentially (speed 63-112). Their Kowtow +2 to me: 85*1.5*1.2*1.1*0.5 = 84.15, Atk 410 vs my Def 140. Damage = (22*84.15*2.929)/50+2 = 5395/50+2 = 107.9+2 = 110. So I'd take 110, then hit them for 120. Then we'd both be low. Actually wait - if they SD first and I SD second, we both SD turn 1. Turn 2: whoever's faster attacks first. Their speed 63-112 vs mine 70. Coin flip. Better strategy: Sucker Punch. Priority +1, always goes first. If they SD, Sucker Punch fails (they used status). Hmm. Actually Sucker Punch fails if target uses status move. So if they SD, my Sucker Punch fails and I waste a turn. Hmm, tricky. What's the AI likely to do? PokéChamp bot - it might SD or attack.Let me think about the win condition. Third pokemon unknown: garchomp, gholdengo, rotomwash, corviknight. My Kingambit is my last. I need to beat their Kingambit +1 more. If I SD, I become a huge threat. Kowtow at +2 with 2 SO stacks can likely OHKO Gholdengo (Ghost weak to Dark, 2x), Garchomp (neutral), Rotom-Wash (neutral), Corviknight (0.5x... Corviknight is Flying/Steel, Dark is 0.5x). Let me be aggressive: Swords Dance. It gives me the sweep potential. Even if they attack me for 56, I can take 3 hits from their Kingambit and OHKO them back. But what if they're faster and SD too? Then we both have +2 and I need to win the speed tie. Risky. Alternatively Iron Head - 40 dmg, weak. Sucker Punch - 58 dmg if they attack. Actually Sucker Punch with my setup: 70 BP, 1.5 STAB, 1.2 BG, 1.2 SO (2 allies), 0.5 resist = 75.6 effective. Damage = (22*75.6*205/140)/50+2 = (22*75.6*1.464)/50+2 = 2424/50+2 = 48.5+2 = 50.5. So ~50 dmg if they attack. Sucker Punch is weak against Kingambit. Not great. Best play: Swords Dance. If they attack me (~56 dmg), I get +2 and can KO them in 2 hits. If they SD too, we're even but I have Black Glasses advantage (if they don't). Actually since this is a mirror match (they have exact copy of my team including item), their Kingambit also has Black Glasses. So we're identical except Supreme Overlord count: I have 2 fainted allies, they have 1 (only Dragonite fainted). So my SO is 1.2x, theirs is 1.1x. I have a slight damage advantage. Swords Dance seems good. Let me go for it. Actually wait - what about speed? My Kingambit speed 70 (from stats listed70). Theirs 63-112. If they're min speed (63), I move first. If they're 70+, they move first. Base speed of Kingambit is 50, so at level 50 with 31 IVs: 50*2+31 = 131... wait the actual speed stat formula. Base 50, level 50: (2*50+31+0)*50/100+5 = 131*0.5+5 = 65.5+5 = 70.5 → 70. With max speed investment: +63 from EVs = ... wait. Speed = floor((2*base + IV + EV/4) * level/100 + 5) = floor((100 + 31 + 63) * 0.5 + 5) = floor(194*0.5+5) = floor(97+5) = 102 for max speed. So their Kingambit's speed is 63-112? Hmm 63 would be 0 IV, 0 EV. Actually 0 IV: (100+0+0)*0.5+5 = 55. 31 IV 0 EV: (100+31+0)*0.5+5 = 70.5→70. So 63 might be from some different calc or maybe min is 55. The range shows 63-112 - probably includes neutral nature variations. Anyway, mine is 70. They could be anywhere in 63-112. If they have max speed they outspeed. Given the mirror-match setup, the AI's Kingambit probably also has 0 speed IV like mine (since it says "exact copy"). Mine has speed 70 listed. So theirs should also be 70. Speed tie then. Coin flip. Hmm. Actually if it's exact copy including stats, theirs would have speed 70 too. So speed tie. If we both SD, then next turn is speed tie. 50-50. Alternative: attack first turn (Kowtow Cleave for85 BP). Damage = (22*85*1.5*1.2*1.2*0.5*205/140)/50+2 = BP becomes 85*1.5*1.2*1.2*0.5 = 91.8. Damage = (22*91.8*1.464)/50+2 = 2943/50+2 = 58.9+2 = 60.9. So ~61 dmg to them. Their HP175-207 (mirror should be 207). So 3 hits to KO without SD. If I SD turn 1 and they attack me: I take 56, then Kowtow +2 does 120. Next turn they attack me for 56 more, I attack for 120, they die. So I win with 207-56-56 = 95 HP. If they SD too: both at +2. Then speed tie determines. If I attack first: 120 dmg to them, they attack me for 110. Then next turn: whoever's first wins. But actually I'd have 207-110 = 97 HP and they'd have 207-120 = 87 HP. If I attack first again, I deal 120 (they're at 87, dead). So if I win speed tie, I win. If they win speed tie first turn (after both SD): they deal 110, I deal 120. Second turn: they deal 110, I'm at 97-110 = dead before I hit. So I lose. So SD vs SD is 50-50 based on speed tie. If I just attack Kowtow and they SD: I do 61, they SD. Then they're at +2 and I'm at 0. They Kowtow me for 110. I Kowtow them for 61. They're at 146, I'm at 97. Next turn they attack for 110, I die before hitting. Bad. If I just attack and they attack: I do 61, they do 56. Speed tie matters little. 3-4 hits each to KO. I'd need 3-4 turns, they'd need 3-4 turns. Roughly even, but my damage is higher due to 2 fainted allies vs their 1. Hmm, let me think about Sucker Punch. Priority +1, always first. If they attack, I do 50 dmg first, they do 56 to me. Similar trade but I go first guaranteed. If they SD, my Sucker Punch fails. If I expect them to attack (aggressive AI), Sucker Punch does50 always first. But Kowtow Cleave does 61. Sucker Punch gives up11 damage for guaranteed priority. Actually the priority matters a lot if we're trading hits. If we both attack each other3 times, whoever goes first wins. With Sucker Punch I always go first. So: - Turn 1: SP does 50, they attack for 56. I'm at 151, they're at 157. - Turn 2: SP does 50, they attack for 56. I'm at 95, they're at 107. - Turn 3: SP does 50, they attack for 56. I'm at 39, they're at 57. - Turn 4: SP does 50, I win with 39 HP. But Sucker Punch has8 PP. Fine. Actually wait, SP also fails if they SD or Kowtow... no, Kowtow is attacking, so SP works. Only fails on status moves. Hmm but what if they're smart and use Sucker Punch too? Both using SP = both go first as priority... actually in priority bracket, speed determines. Speed tie. Let me go with Swords Dance - it sets up a sweep for their3rd pokemon too. Actually but with only Kingambit left, I need to beat their Kingambit AND their 3rd. Let me plan: If I SD turn 1 and they attack, I'm at 151 HP with +2 Atk. Two Kowtow cleaves (120 each) would deal 240 to their Kingambit (207 HP), so 2 hits KO. Actually 120+120 = 240 > 207. So I KO them in 2 turns. They attack me twice: 56*2 = 112. I'm at 207-56-112 = 39 HP at best case (if I hit first). Then their 3rd comes in. Actually with +2, Kowtow does 120. But wait, if I hit first (speed tie again). Hmm. Let me try a different strategy: what about Sucker Punch first turn? If they SD (which they might), SP fails but I take nothing. If they attack, I do 50 first. Actually the bot might play conservatively. Let me just go for the safe play. Actually you know what, Sucker Punch is the safest against an unknown opponent. Priority + damage. But the failure condition against SD is bad. Let me think about it more carefully. The situation: - My Kingambit is my LAST pokemon. If I lose, I lose the battle. - I need to beat their Kingambit AND their 3rd unknown pokemon. So I need to preserve HP. Swords Dance is risky if they SD/attack smartly. The safest line: Sucker Punch guarantees I move first when they attack. Do 50. But weak. Hmm, Kowtow Cleave always hits (no accuracy check). Does 61-62 dmg to them. If speed tie goes my way, they take 62 and I take 56. Positive trade. Let me just try Swords Dance - if it works, I sweep. If they SD too, it's speed tie luck. If they attack, I have big advantage. Actually wait, there's another consideration. Sucker Punch at +2 would do ~100 damage (doubling from 50 to 100 due to 2x Atk). So after SD, Sucker Punch becomes a strong priority move. Let me commit to Swords Dance. If they SD too, I'm in trouble but it's still 50-50. If they attack, I'm in great shape. Actually no, let me be more careful. Given this is a "mirror match" against a scripted bot, and my Kingambit is my last hope... Let me go with Kowtow Cleave - it does reliable damage and doesn't have Sucker Punch's failure condition. If speed tie goes my way, I win the trade. If they SD turn 1, they take 61 and are at +2. Then I can Sucker Punch them for 100+. Wait, after SD, Sucker Punch is priority and would do 50*2 = 100 damage (doubling attack). So if they SD turn 1 and I Kowtow for 61 (they're at 146), then turn 2 I Sucker Punch for 100 (they're at 46) while they Kowtow me for 110 (I'm at 97). Turn 3: Sucker Punch fails? No they attack, so SP works. 100 dmg, they die. But wait, if they see SP, they might SD again or use their own SP. This is getting complex. Let me just go with the most reliable play: Swords Dance. Actually, you know, let me think about what wins consistently. Best line (assuming they attack): SD turn 1, take 56, then Kowtow them for 120 (they die in 2 hits). I win with 207-56-56 = 95 HP (if I outspeed) or 207-56-56-56 = 39 HP (if they outspeed and hit 3 times)... wait no, if I go first on turn 2 and 3, they hit me twice total. So 207-56-56 = 95 HP left. If they SD too: 50-50 speed tie. If I win, I KO them in 2 turns taking 110 each time. If they win, I lose. If they Sucker Punch first turn: they do ~50 to me, I SD successfully (SP fails if I don't attack? Actually SP works against status moves? No - Sucker Punch fails if target uses status). So if they SP and I SD, their SP fails. Then turn 2 I Kowtow them for 120 and they... might SP again but I'm attacking so SP works. They do 50. Then we trade. Actually SP at +0 with BG+SO(1): 70*1.5*1.2*1.1*0.5 = 69.3. Damage = (22*69.3*205/140)/50+2 = 2213/50+2 = 46.3. So ~46 dmg. OK let me just commit. Swords Dance. Actually, hmm, one more thought. If their 3rd pokemon is Gholdengo, my Kingambit with Sucker Punch can OHKO it (Ghost weak to Dark, 2x). So I need to have Sucker Punch PP for that. Alright, Swords Dance turn 1. Let's go.
- Turn 5PokéChamp used
KowtowcleaveMiMo V2.6 Pro usedKowtowcleaveMy Kingambit: +2 Atk, 159/207, Black Glasses, SO 1.2x. Their Kowtow did 48 dmg. My +2 Kowtow ≈ 122 → 2HKO their Kingambit. Their Sucker Punch (~39, resisted) + Kowtow (~48) can't KO me in time. Iron Head weaker (no Black Glasses). If they switch to Gholdengo/Garchomp/Rotom-Wash, Kowtow is neutral and still chips. Attack now to force progress; save Sucker Punch priority for their 3rd (esp. Gholdengo, Ghost weak to Dark). Ignore speed tie risk — Sucker Punch beats their attacks anyway if needed.
Reasoning trace (318 words)
Analysis: my Kingambit at 159/207, +2 Atk, SO 1.2x (2 fainted allies), Black Glasses. Their Kingambit full HP, SO 1.1x (1 fainted ally). Their Kowtow Cleave did ~48 damage to me last turn (207→159). Actually log said 159/207 after Kowtow — that's 48 damage, less than my calc of 56. So their Kowtow ≈ 48. My +2 Kowtow: base calc ~61 at +0; at +2 it's 2x = ~122. Their HP 207, so 2-hit KO (122+122=244 > 207). Yes. Their Sucker Punch: priority +1, but resisted (0.5x). Damage from their Sucker Punch ≈ 48 * (70/85) = ~39. If they sucker punch twice = 78, I have 159 HP, so I survive. Priority matters: Sucker Punch has +1 priority so if they use it, they move first. But it's resisted and weak. Question: should I use Kowtow Cleave or Iron Head? Both resisted. Kowtow Cleave 85 BP with Black Glasses 1.2x and SO 1.2x = higher damage. Iron Head 80 BP with SO 1.2x only (no black glasses boost for Steel). So Kowtow is stronger. 20% flinch chance from Iron Head... marginal. Plan: use Kowtow Cleave. If they attack, they take ~122 damage and go to ~85. Then next turn another Kowtow KOs (122 > 85). They only get 1-2 hits in; my159 HP can absorb ~48+48=96 or sucker punch 39. If they switch to their 3rd (Gholdengo/Garchomp/Rotom/Corvi), Kowtow does neutral-ish damage. Against Gholdengo: Dark 2x super effective on Ghost/Steel... wait Ghost/Steel: Dark is 2x on Ghost, 0.5x on Steel = 1x neutral. Against Garchomp (Dragon/Ground): Dark neutral. Rotom-Wash (Electric/Water): Dark neutral. Corviknight (Flying/Steel): Dark 0.5x. If they switch, I've used Kowtow but that's fine — no downside vs SD. The main risk of SD again: wasted turn, they chip me. Better to attack. Actually, could I SD twice and then sweep everything? But they could attack me. Let's just Kowtow — safest. Kowtow Cleave is the move.
- Turn 6PokéChamp used
KowtowcleaveMiMo V2.6 Pro usedKowtowcleaveTheir Kingambit at 43% (~89 HP) — my +2 Kowtow (Black Glasses + SO 1.2x) did ~118 last turn, so one more Kowtow KOs regardless of speed tie or their Sucker Punch (~39 to me, I survive at ~73). Sucker Punch also KOs but fails if they SD — Kowtow has zero failure risk. Then their 3rd (Gholdengo/Garchomp/RotomW/Corvi) arrives; save Sucker Punch priority at +2 to handle Gholdengo (Ghost 2x weak to Dark) or Garchomp.
Reasoning trace (704 words)
Their Kingambit at 43% (~89 HP). My +2 Kowtow did ~122 last turn? Actually their HP went from 100% to 43% after my Kowtow — that's 57% of ~207 = 118 damage. So next Kowtow KOs them (43% = 89 HP remaining). But careful: Sucker Punch priority guarantees KO first. Their Sucker Punch would fail if I use status... but if I use Sucker Punch and they use Sucker Punch, speed tie (both priority +1, then speed order). Actually Sucker Punch at +2 with Black Glasses 1.2x and SO 1.2x: base 70 → 70*2(atk)*1.2*1.2 = 201.6 BP vs resisted 0.5 = 100.8 effective. vs Def 140, HP 207: dmg = (42*100.8/140+2)*... let's just trust that Kowtow did 118 and Sucker Punch is slightly weaker but still KOs 89 HP. Sucker Punch fails if opponent uses non-attacking move (SD). If they SD, Sucker Punch fails and they get +2 — bad. But they're at 43%, likely to attack. Kowtow Cleave is safer in that it never fails, but if they outspeed and use Kowtow (48 dmg to me: 112-48=64) then I still survive and KO. If they use Sucker Punch and I use Kowtow, their sucker punch goes first (priority) for 39 dmg, then my Kowtow KOs. I'm at 112 — survives both. If they SD instead: my Kowtow KOs them anyway (they're at 43%). So Kowtow is the safe choice — always KO regardless. Sucker Punch could fail vs SD but that's unlikely; still Kowtow never fails. Wait — do I need to consider their 3rd Pokémon? After they die, they bring Garchomp/Gholdengo/RotomW/Corvi. I'm at 112 or 64 HP. Gholdengo: my Sucker Punch is priority and SE — good. But I need to survive whatever comes. Kowtow now to KO Kingambit safely. Then face their 3rd with Sucker Punch priority. Actually consider: if their 3rd is Gholdengo, they Shadow Ball me: 185 SpA Life Orb, my SpD 107, HP 207. Shadow Ball ~80 BP neutral on Dark... wait Gholdengo is Ghost/Steel, Shadow Ball vs Dark/Steel Kingambit: Ghost vs Dark neutral? Ghost hits Dark super effective? Ghost is SE vs Ghost and Psychic, NVE vs Dark. So Shadow Ball neutral (Dark resists Ghost... actually Ghost moves: not very effective on Dark). Yes Ghost is not very effective vs Dark. So Shadow Ball is 0.5x. Good. Make It Rain (Steel) vs Dark/Steel: Steel resists Steel (0.5) and Dark resists Steel? No, Dark doesn't resist Steel. Steel type resists Steel, Ghost resists... Steel/ Ghost vs Steel move = 0.5. So Kingambit takes little from Gholdengo. Sucker Punch +2 at1.44x = SE2x on Gholdengo (Ghost weak to Dark). Should KO from full? Gholdengo HP 162, Def 115. Dmg = 70*1.44*2 = 201.6 BP... roughly ((42*201.6/115)+2)*1.5(STAB? Dark STAB yes 1.5) — hmm, I forgot STAB on earlier calcs. Anyway Sucker Punch should do a lot. Decision: Kowtow Cleave now to KO their Kingambit safely (Sucker Punch could fail on SD). Actually wait — if I Kowtow and they outspeed with Sucker Punch... their Sucker Punch fails because Kowtow is an attacking move? No — Sucker Punch fails if the target is not attacking. Kowtow is an attack, so their Sucker Punch works. It does ~39 dmg, I'm at 73, then my Kowtow KOs. Fine. If I use Sucker Punch and they use Kowtow: my Sucker Punch goes first and KOs. Better. If they use Sucker Punch too: speed tie decides, but both are attacks so both succeed; mine goes first if I win speed tie. If I lose, I take 39, still alive, my Sucker Punch KOs. If they use SD: my Sucker Punch fails, they get +2, then next turn their Kowtow does96+ — dangerous. Risk of SD seems low for a bot at 43% HP. But Kowtow has zero failure risk and guarantees the KO. Given that either move KOs, Kowtow is strictly safer except in speed-tie scenario where they Sucker Punch and go first... but even then I survive. Actually one consideration: if they go first with Sucker Punch and I Kowtow, I take 39. If I Sucker Punch and win speed tie, I take 0. Minor difference. Kowtow safer. Then their 3rd comes in — I'll want Sucker Punch for Gholdengo/Garchomp anyway. Go Kowtow Cleave.
PokéChamp switched toGarchomp - Turn 7PokéChamp used
EarthquakeMiMo V2.6 Pro usedSuckerpunchSituation: My Kingambit is last alive (112/207, +2 Atk, Black Glasses, SO 1.2x). Their Garchomp is fresh 100% — if Kingambit dies, I lose. Their EQ (STAB 1.5x, SE 2x) does ~190 to me regardless of Atk spread = guaranteed OHKO. So Kowtow (which moves second vs Garchomp's 109-169 Spe) is suicide if they attack. Sucker Punch (priority +1) hits first. Calc: 85 BP → 100.8 effective (Black Glasses × SO), Atk 410 vs Def 103-161 → 115-178 dmg vs Garchomp HP 183-215. Likely doesn't OHKO, but it's the ONLY play that beats EQ. If Garchomp status-moves (SD/ROCKS) Sucker Punch fails — but that's the risk. If it fails, next turn Sucker Punch again and hope for a KO. Irons/other: Iron Head is 0.5x resisted. SD is suicide. Kowtow only wins if Garchomp uses status AND I roll a KO (165-194 vs 184 HP). Decision: Sucker Punch — the only line that survives EQ.
Reasoning trace (3,574 words)
Garchomp is Dragon/Ground, neutral to Dark? Dark is neutral on Dragon, neutral on Ground. So Kowtow Cleave at +2 with Black Glasses and SO 1.2x. Garchomp max HP ~215, Def up to 161. My Kingambit atk 205 at +2 = 410. Kowtow: 85 BP * 1.2 (Black Glasses) * 1.2 (SO 1.2x) = 122.4 effective BP. Atk 410 vs Def 103-161. Damage calc roughly: (50/50+2)*... let's estimate. Base formula: ((2*50/5+2)*122*410/Def)/50+2. (22)*122*410 = 22*50020 = 1,100,440... wait 122*410 = 50,020. *22 = 1,100,440. /Def (103 min) = 10,683. /50 = 213.66 +2 = 215.66. That's max roll against min Def. Against max Def 161: 1,100,440/161 = 6835 /50 = 136.7+2 = 138.7. So Kowtow does ~138-215 to Garchomp (HP 183-215). Likely 2HKO, possibly OHKO on low HP/Def Garchomp. Garchomp's attacks to me: Earthquake (Ground, 100 BP) is super effective vs Steel. My Kingambit HP 112, Def 140. Garchomp atk 135-200. EQ: (22)*100*200/140 = 22*100*200 = 440,000/140 = 3142.86 /50 = 62.86 +2 = 64.86. With STAB 1.5x: ~97. Hmm, Garchomp has STAB on Ground. Wait — Kingambit is Dark/Steel. Ground is super effective vs Steel (2x). Dragon is resisted? Dragon vs Steel is0.5x. So Garchomp's Earthquake: 100 BP * 1.5 (STAB) = 150. Against my Def 140 with its Atk (say 168 typical): (22)*150*168/140 = 22*150 = 3300, *168 = 554,400 /140 = 3960 /50 = 79.2 + 2 = 81. With max Atk 200: 22*150*200 = 660,000/140 = 4714/50 = 94 + 2 = 96. I have 112 HP. So EQ from Garchomp likely KOs me! I need to KO them first. Sucker Punch: priority +1.70 BP * 1.2 * 1.2 = 100.8 effective. Atk 410. Against Garchomp: (22)*100.8*410/Def /50 +2 Against Def 103: 22*100.8 = 2217.6 * 410 = 909,216 /103 = 8827 /50 = 176.5 +2 = 178.5 Against Def 161: 909,216/161 = 5647 /50 = 112.9 + 2 = 114.9 So Sucker Punch does 115-178 to Garchomp (HP 183-215). Not always a KO but does big damage. Kowtow: 138-215. May OHKO. Sucker Punch: priority, but fails if Garchomp uses a status move (e.g., Stealth Rock, Swords Dance). If I Sucker Punch and they use SD/Stealth Rock, I waste the turn and get EQ'd next turn. Actually — if they use Swords Dance or Stealth Rock, Sucker Punch fails. But if they attack with EQ, Sucker Punch KOs them first. Hmm, tough call. Their EQ probably KOs me (does81-96 out of 112... wait I have 112 HP, so 96 is not enough!). Let me re-check. My Kingambit HP is 207 max, currently at 112. So max EQ damage ~96 doesn't KO me at 112 HP. But my Def is 140, and I have 207 HP (that's a lot). Let me recompute. Garchomp Atk 135-200 (level 50, likely EV trained so probably close to 200 but could be lower). EQ vs me: 100 BP, STAB 1.5 = 150. Ground vs Steel 2x = 300 effective. Atk 200, Def 140: (22)*300*200/140 /50 + 2 22*300 = 6600. *200 = 1,320,000 /140 = 9428.6 / 50 = 188.6 + 2 = 190.6 Oh wait, I forgot the 2x super effective multiplier. So EQ does ~190 damage to my 112 HP Kingambit. I'm dead. So Garchomp with Earthquake KOs me. I MUST kill Garchomp before it moves, OR they don't have EQ. If they have EQ, I need Sucker Punch. If they SD, Sucker Punch fails and I die. Given the opponent is a scripted bot that's seen Dragonite use EQ... they have Garchomp with moves unknown. But Garchomp's movepool likely includes Earthquake given our team mirrors. Actually the opponent's team is described as "exact copy of your team" — but their team is Garchomp/Gholdengo/Kingambit/Dragonite/RotomW/Corvi. That's different from my team (Gholdengo/Kingambit/Dragonite). So "exact copy" is weird. Anyway. Garchomp has these moves likely: Earthquake, Outrage/Dragon Claw, Swords Dance, Stealth Rock, maybe Stone Edge, Fire Fang. Given the bot's behavior — it plays straightforwardly. It just brought in Garchomp after Kingambit fainted. It likely attacks with Earthquake since that KOs me. Sucker Punch: priority +1, so it beats EQ. If they attack, I KO or severely damage them. Kowtow:138-215. Could OHKO if Garchomp has low HP/Def. But if Garchomp outspeeds and uses EQ first, I die before attacking. Sucker Punch at +2 with Black Glasses + SO 1.2x: 115-178 damage. Garchomp HP 183-215. So Sucker Punch alone might not KO. But if it does 178 to a 183 HP Garchomp, that leaves them at 5 HP and they kill me. Ugh. Wait, but I have Sucker Punch PP 8/8. And if Sucker Punch KOs great. If not, I die and lose. Hmm, but wait — Sucker Punch at max roll (178) vs Garchomp min HP (183) — that's a 97% chance of leaving them alive at 5. Actually183-178 = 5 HP. Kowtow at max roll (215) vs Garchomp min HP (183) — OHKO. At min roll (138) vs max HP (215) — leaves them at 77. So Kowtow might OHKO; Sucker Punch might not. The question is: does Garchomp have EQ and will it use it? If they have EQ and use it: Sucker Punch goes first. Kowtow goes after and I die. If they SD or Stealth Rock: Sucker Punch fails, they then hit me next turn. Given the bot behavior (attacks when it can KO), and EQ KOs me, they'd use EQ. So Sucker Punch wins. But if they SD on turn 7 predicting... unlikely for a scripted bot. Actually — I could also consider Iron Head. It's Steel, 80 BP. Garchomp is Dragon/Ground, both resist Steel? Steel vs Dragon is 0.5x, Steel vs Ground is 1x. So Steel is 0.5x. Bad. Let me think about expected outcomes: - Sucker Punch if they attack: does 115-178. Might KO, might not. If not KO, they get one hit and kill me (but I'm at 112 HP, and their EQ does 190, so I die). - Kowtow if they attack: I take EQ (190), die. But my Kowtow does 138-215 and might KO. Since I move second, if I KO them, I win. If I don't KO, I lose. Actually wait — if they attack with EQ first and I die, my Kowtow never happens. So Kowtow only works if Garchomp doesn't OHKO me. EQ does ~190 to 112 HP Kingambit. That's a guaranteed OHKO (unless they're weak Garchomp). So Kowtow is suicide if they have EQ. Sucker Punch is the only play that beats EQ. But if Garchomp's move is Outrage (Dragon, 2x on Dragon... vs Kingambit Dark/Steel: Dragon vs Dark is 1x, Dragon vs Steel is 0.5x. So Outrage is 0.5x). That wouldn't KO. Or Dragon Claw (same). Or Scale Shot (Dragon, 0.5x). Or Stone Edge (Rock, 1x on Dark/Steel).100 BP * 1.5 (if STAB, no it's not) = 100 BP. Against Def 140: (22)*100*200/140/50+2 = 22*100=2200*200=440,000/140=3143/50=62.8+2 = 64.8. Not KO. Or Fire Fang (Fire, 2x on Steel). 65 BP * 2 = 130. Similar calc: ~75-85 damage. Not KO. So actually EQ is the main threat. Garchomp almost always has EQ in standard sets. Sucker Punch is the safe play — it beats EQ. But does it OHKO? Let me re-examine: Garchomp base HP 108, base Def 95. At level 50 with 252 HP / 0 Def: HP = floor((2*108+31+63)*50/100)+60 = floor((216+94)*0.5)+60 = floor(155)+60 = 215. Def with 0 IVs/0 EVs: floor((2*95+0)*0.5)+5 = floor(95)+5 = 100. With 31 IVs: floor((2*95+31)*0.5)+5 = floor(110.5)+5 = 115. Actually the "possible range" says Def 103-161. So min Def is 103 (some IV investment). Sucker Punch at +2, Black Glasses, SO 1.2x: - vs Def 103, HP 215 (max): 178 damage, leaves 37 HP. Doesn't KO. - vs Def 161, HP 183 (min): 115 damage, leaves 68 HP. Hmm, Sucker Punch probably doesn't OHKO Garchomp. Then I'd need a second hit. But Garchomp EQ's me back and I die. Actually, wait. Let me reconsider my SO boost. My Kingambit has 2 fainted allies (Gholdengo, Dragonite). Supreme Overlord: 10% per fainted ally, up to 5. So 2 * 10% = 20% → 1.2x. Yes. Black Glasses: 1.2x to Dark. So Kowtow: 85 * 1.2 * 1.2 = 122.4 BP. With Atk 410 (+2 from base 205). Damage to Garchomp: Atk 410, Def 103, HP 215: (22)*122.4*410/103/50+2 = 22*122.4 = 2692.8 * 410 = 1,104,048 / 103 = 10,719 / 50 = 214.4 + 2 = 216.4. Max HP is 215. OHKO! Atk 410, Def 161, HP 183: 22*122.4*410 = 1,104,048 / 161 = 6857 / 50 = 137.1 + 2 = 139.1. Leaves them at 44 HP. So Kowtow OHKO's low-Def Garchomp but not high-Def. Hmm. Actually maybe I'm overthinking. Let me consider — Garchomp is likely a standard offensive set with 252 Atk / 4 Def or252 Atk / 252 Spe. Let's say Def is around 115-120. Def 120: 1,104,048/120 = 9200/50 = 184 + 2 = 186. Garchomp HP 215 (max). Doesn't KO. This is getting messy. Let me think about EV spreads. Typical Garchomp: 252 Atk / 4 Def / 252 Spe. That's Impish or Jolly nature. HP with 4 EVs: floor((216+31+1)*0.5)+60 = floor(124)+60 = 184. Hmm no, EVs work differently. Actually formula: HP = floor((2*Base + IV + EV/4) * Level/100) + Level + 10. At Level 50: HP = floor((2*Base + IV + EV/4) * 0.5) + 60. For Garchomp 252 HP / 31 IV: floor((216 + 31 + 63) * 0.5) + 60 = floor(155) + 60 = 215. For 4 HP EVs / 31 IV: floor((216 + 31 + 1) * 0.5) + 60 = floor(124) + 60 = 184. The "possible range" said HP 183-215. So Garchomp is anywhere between 183 and 215 HP. Def: Base 95. 31 IV / 0 EV: floor((190+31) * 0.5) + 5 = floor(110.5) + 5 = 115. But range says 103-161. Def with 0 IVs, 0 EVs: floor((190) * 0.5) + 5 = 95 + 5 = 100. So range103 = floor((190 + small IV) * 0.5) + 5. Actually 2*95 = 190, + IV 21 + EV 0 = 211 * 0.5 = 105.5 floor105 + 5 = 110. Hmm. Let me not worry. Anyway range 103-161 covers all combos. For standard Garchomp (Jolly 252 Atk / 4 Def / 252 Spe): HP 184, Def 116 (with 31 IV, 4 EV: floor((190+31+1)*0.5)+5 = 111+5 = 116). Kowtow vs this: 1,104,048/116 = 9517/50 = 190.3+2 = 192.3. Garchomp HP 184. OHKO! Sucker Punch: 22*100.8*410/116/50+2 = 22*100.8 = 2217.6 * 410 = 909,216 / 116 = 7838 / 50 = 156.8 + 2 = 158.8. Garchomp HP 184. Leaves at 25 HP. Hmm, so Kowtow OHKOs typical Garchomp. Sucker Punch doesn't. But Kowtow goes second if Garchomp attacks. EQ kills me first. Unless Garchomp's EQ doesn't kill me. Let me recheck EQ damage. EQ: 100 BP, STAB 1.5 = 150. Ground vs Steel = 2x → 300 effective. Atk Garchomp 200 (max252 EV), Def Kingambit 140 (252 HP / 0 Def or252 Def). Wait what's my Kingambit's Def? Given as 140. Base Def of Kingambit is 120. So Def 140 = floor((240 + 31 + EV/4)*0.5) + 5. If EV0: floor((240+31)*0.5) + 5 = 135.5 + 5 = 140.5 → 140 (with31 IV). Hmm135+5 = 140. Yes matches. So Kingambit Def 140 (31 IV, 0 EV). Garchomp Atk 200 (252 Atk, 31 IV, + nature): floor((2*100 + 31 + 63)*0.5) + 5 = floor(194*0.5)+5 = 97+5 = 102... wait base Atk Garchomp is 130. Atk = floor((2*130 + 31 + 63) * 0.5) + 5 = floor(354*0.5)+5 = 177+5 = 182. Hmm, but range says 135-200. Let me redo: Base Atk 130. 252 EV, 31 IV, positive nature: floor((260 + 31 + 63) * 0.5) + 5 = floor(177) + 5 = 182. Then *1.1 = 200.2 → 200. Yes! So Garchomp Atk 200 (max). Def 140. EQ damage: (22) * 300 * 200 / 140 / 50 + 2 = 22 * 300 = 6600 6600 * 200 = 1,320,000 /140 = 9428.57 /50 = 188.57 +2 = 190.57 So EQ does ~190 to my 112 HP Kingambit. Instant death. Actually let me double-check the modifier chain more carefully. The damage formula: Damage = floor(floor(floor(2*Level/5 + 2) * Power * A/D) / 50) + 2) * modifiers Level 50: 2*50/5 + 2 = 22. Power = 100. A = 200, D = 140. 22 * 100 * 200 / 140 = 2200 * 200 / 140 = 440,000/140 = 3142.86. Floor = 3142. /50 = 62.84. Floor = 62. + 2 = 64. Then modifiers: STAB 1.5, Super Effective 2x.64 * 1.5 * 2 = 192. Yeah, ~192 damage to my 112 HP. KOs me for sure. So Kowtow is only useful if Garchomp doesn't EQ. Otherwise, I die first. If Garchomp has EQ, the only way for me to win is Sucker Punch. But Sucker Punch does115-178 to Garchomp (HP 183-215). Not always a KO. Hmm, this is a tough position. Let me think about EV/IV uncertainty: Best case (Sucker Punch): Garchomp with min HP 183, max Def 161. Damage115. Leaves at 68. Worst case: Garchomp with max HP 215, min Def 103. Damage 178. Leaves at 37. Wait, actually with random damage variance85-100%: min damage 115*0.85 = 97.75, max 178. Hmm. So Sucker Punch almost never OHKOs Garchomp. It's a bad bet. Unless... wait, I miscounted. Garchomp EVs: typical252 Atk / 4 HP / 252 Spe. So HP is 184 (4 EVs). Let me recompute. HP with 4 EVs, 31 IV: floor((2*108 + 31 + 1) * 0.5) + 60 = floor(248*0.5)+60 = 124+60 = 184. Yes. Sucker Punch to HP 184 Garchomp: 158 damage (using Def 116 with 31 IV, 0 EV). Wait Def with 31 IV, 0 EV: floor((2*95+31)*0.5)+5 = floor(110.5)+5 = 110+5 = 115. Sucker Punch to Def 115, HP 184: 22*100.8*410/115/50+2 = 22*100.8 = 2217.6*410 = 909,216 /115 = 7906.2/50 = 158.1 +2 = 160.1. 85-100%: 136-160 damage. HP 184. Doesn't KO. Kowtow to Def 115, HP 184: 22*122.4*410/115/50+2 = 22*122.4 = 2692.8*410 = 1,104,048 /115 = 9600.4/50 = 192+2 = 194.285-100%: 165-194. HP 184. Sometimes OHKO (if roll is high, >184). Damn. So Kowtow has a shot at OHKO but not guaranteed. And if I use Kowtow, Garchomp EQs me first and I die. OK, given the constraints, Sucker Punch is the safer play IF Garchomp attacks. But if Garchomp has Sucker Punch... no, Garchomp can't learn Sucker Punch. What if Garchomp uses Swords Dance? Sucker Punch fails. What if Garchomp uses Stealth Rock? Sucker Punch fails. The bot has shown it uses attacking moves when advantageous. It'll likely EQ. Actually — here's an interesting thought. Since this is a scripted bot, and it saw me use Swords Dance... hmm. Wait, actually one more consideration: my Kingambit's speed is 70, Garchomp's speed is 109-169. Garchomp always moves first if both attack. If I Sucker Punch (priority +1), I go first. Alright, let me commit to Sucker Punch. It's the only play that has a chance to survive. Actually wait — Sucker Punch "Fails if target is not attacking." So if Garchomp uses SD or SR, my Sucker Punch fails and then Garchomp attacks next turn. That's bad but not fatal (I'd still have HP). Actually if Garchomp uses SD turn 7 and I Sucker Punch (fails), then turn 8 Garchomp attacks with EQ at +2 and kills me, and I Sucker Punch (or Kowtow)... but they'll still kill me first. Hmm, Sucker Punch turn 8 would hit first at priority +1 and KO. Let me consider: if Garchomp SDs turn 7 and my Sucker Punch fails, I'm still at 112 HP. Turn 8: Garchomp at +2 has massive attack. Sucker Punch at +2 (mine) — wait my attack is already at +2. Do I get another SD? No, I need to attack. Actually on turn 8, I can just Sucker Punch again (if they attack). My Sucker Punch at +2 Black Glasses SO 1.2x does 115-178 to their current HP. If they're at full HP (184), Sucker Punch does up to 160 and doesn't KO. Then Garchomp EQs at +2 and kills me.Actually, maybe I should Kowtow turn 7 and hope Garchomp doesn't OHKO me. But EQ does 190+ which KOs me. Let me commit: **Sucker Punch**. It's the only play that beats an attack. If it fails because they SD'd, I still have another turn. Actually wait, let me reconsider one more time. Given the bot's nature and that it just had a Pokemon faint...Actually you know what, let me think about this differently. What's the payoff matrix? If Garchomp attacks (EQ): - Sucker Punch: I hit first for 115-178. If KO, win. If not KO, they EQ and I die. But Garchomp at low HP is dead next turn... wait no, I'm dead too. Actually my team is only Kingambit left (others fainted). If Kingambit dies, I lose. Hmm so if Sucker Punch doesn't KO and they EQ, I lose the game. Same for Kowtow. So both moves lose if Garchomp has EQ and survives. Sucker Punch has a chance to KO before they hit me. Kowtow doesn't. If Garchomp uses SD/SR/other status: - Sucker Punch: fails. Garchomp at +0. Next turn, they likely EQ (after SD they'd EQ at +2 which is lethal). Hmm. - Kowtow: does 165-194 damage. If Garchomp HP is 184, chance of KO. If not KO, Garchomp at ~10-20 HP. Then next turn they EQ and kill me. But wait, then I have no more Pokemon...So Kowtow gives me a chance to KO Garchomp outright when they status. Sucker Punch fails in that case. Actually maybe Sucker Punch is the worse play because it can fail AND it can't OHKO reliably. Wait, if Garchomp uses status and I Kowtow and KO them, I win the game (they only had 3 Pokemon and all 3 are accounted for: Dragonite, Kingambit, Garchomp). Yes! Dragonite fainted, Kingambit fainted, and if Garchomp faints, I win. So: - Garchomp status + Kowtow = likely win (OHKO chance) - Garchomp status + Sucker Punch = fail, then lose next turn - Garchomp EQ + Kowtow = I die first (lose) - Garchomp EQ + Sucker Punch = maybe KO before they hit (win chance) Which is more likely: Garchomp EQ or Garchomp status? The bot plays competitively. Against a Kingambit at 112 HP, EQ KOs. So the bot would EQ. Unless it predicts a switch or is conservative. Actually, wait. Garchomp is faster and has a super-effective EQ. There's no reason for it to use anything else. The bot will EQ. So Sucker Punch is the play. It's the only one that beats EQ. Let me commit: **Sucker Punch**. Actually, one more thought: Garchomp might not have EQ! Given the bot's team, it might have a Dragon Dance set, a Stealth Rock set, or a Choice Scarf set. If it has a Choice item, it's locked in... but we don't know. The opponent's Garchomp had no revealed moves. Standard competitive Garchomp sets usually include Earthquake. OK, Sucker Punch it is. Even if it doesn't KO, if Garchomp has EQ and survives, I lose anyway. So Sucker Punch gives me the best chance. Actually, hmm. Let me reconsider one more time. What if Garchomp has a Choice Band/Scarf and is locked into EQ? Then it would definitely EQ. Alright, decision: **Sucker Punch**. Wait, actually I realize I should reconsider. If I use Sucker Punch and Garchomp has EQ and survives the Sucker Punch, Garchomp KOs me with EQ and I lose. If I use Kowtow and Garchomp has EQ, Garchomp KOs me first and I lose. Both lose. But Sucker Punch has a chance to KO before they move. Kowtow does more damage but goes second. The only way Kowtow is better: if Garchomp's EQ doesn't OHKO me. But EQ does190 to my 112 HP. Unless Garchomp is not trained for Attack... possible range 135-200. If Garchomp has Atk 135 (0 IV, 0 EV, negative nature): EQ: 22*300*135/140/50+2 = 22*300=6600*135=891,000/140=6364/50=127.3+2 = 129.3 damage. Still KOs me (112 HP). Even minimum Attack Garchomp KOs me with EQ. So Kowtow is suicide against EQ. Final answer: **Sucker Punch**. Hmm wait, but I want to reconsider one more scenario. What if Garchomp's item is Rocky Helmet or Rough Skin? Then contact moves hurt me. Kowtow is contact, Sucker Punch is contact. Both take1/8 HP = ~25 damage to me. I have 112 HP so 25 damage is significant but doesn't KO. Alright, Sucker Punch. Oh wait, one more thing. What if Garchomp's ability is Rough Skin (contact damage1/8) and it survives my Sucker Punch? Then it EQs me and I lose. But if Sucker Punch KOs, Rough Skin still triggers? Actually no, Rough Skin triggers even if the attacker KOs the target. So I'd take 25 damage from Rough Skin even if I KO them. But since I'm already at 112 and they'd be dead, I'd win with 87 HP. OK. Sucker Punch. Final. Actually, let me reconsider whether Garchomp is more likely to use a status move or attack. Given the bot's behavior and it's just switched in — it might set up Stealth Rock. It has3 Pokemon total in this battle, and hazards are useful. But with only 3 Pokemon each and only Kingambit left on my side, hazards don't matter much. Also, the bot might predict my Sucker Punch and use a status move. But typically bots don't make such reads. Alright, **Sucker Punch**. Let me write up the answer.