Matches · 2026-10-13 · rules version c5
PokéChamp vs MiMo V2.6 Flash
MiMo V2.6 Flash won in 3 turns · 2 min wall clock · 11,826 tokens · $0.002
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Decisions
- Team previewPokéChamp brought
Kingambit,garchomp,gholdengoMiMo V2.6 Flash broughtGarchomp,gholdengo,kingambitMirror match; opponent's trio unknown. Plan: lead garchomp (rocks/SD/scaleshot pressure), gholdengo scarf as speed control and Palafin answer, kingambit as late-game cleaner with sucker punch. Track their scarf holder and Palafin form early.
Reasoning trace (84 words)
Mirror match. I need to pick 3. Garchomp, gholdengo, kingambit is offensive core. Palafin is strong too. Opponent likely brings garchomp/palafin/kingambit or similar. Consider: my Garchomp outspeeds theirs potentially (169 max). I should bring a strong offensive trio. Slowking-galar checks palafin? Not really. Let's bring garchomp, gholdengo, kingambit — standard. Gholdengo scarf checks their garchomp, kingambit sucker punch checks gholdengo. Alternatively palafin leads well. But garchomp lead with rocks/sd is fine. Notes: mirror match, opponent brings unknown trio; watch palafin and their scarf gholdengo.
- Turn 1PokéChamp used
KowtowcleaveMiMo V2.6 Flash usedEarthquakeMirror match. I lead Garchomp vs their Kingambit. Garchomp outspeeds (169 vs max 112) and Earthquake is super effective — likely a OHKO or near it. They may sucker punch for priority chip, but that won't KO me. Don't get greedy with SD; just fire EQ. Remaining two foes unknown, likely including Palafin/Gholdengo/Corviknight.
Reasoning trace (100 words)
Kingambit is weak to Ground. Earthquake super effective. But Kingambit might have sucker punch... no, sucker punch only works if opponent attacks — actually sucker punch works if the target is attacking. Garchomp attacking means sucker punch would work. But Kingambit is slower... sucker punch has priority. So Kingambit could sucker punch first. Garchomp has 183 HP, sucker punch at 70 BP with black glasses... Kingambit Atk up to 205. Could do significant damage but not OHKO likely. Earthquake is super effective — likely OHKO or heavy damage. Just use earthquake. Could also swordsdance but risky. Earthquake is the play.
PokéChamp switched toGarchomp - Turn 2PokéChamp used
EarthquakeMiMo V2.6 Flash usedScaleshotMirror Garchomp leads. Speed tie (169 vs 109-169); they may be scarf. Scaleshot is super effective, likely 2-hit KOs or close, and grants +1 Spe afterward so I outspeed next turn even if I lose the tie this turn. Roughskin + Life Orb recoil chip on them if they EQ me first. Kingambit's sucker punch is a good late-game cleaner; save it.
Reasoning trace (382 words)
Mirror Garchomp. Speed tie. Scaleshot is super effective but 90% accuracy and only 25 BP per hit; if I lose speed tie I could take an EQ. Their Garchomp could be scarf? Item unknown. If they're scarf, they outspeed and EQ me — I'd survive at 165 HP probably (their EQ vs my 115 Def... at 135-200 Atk, EQ does maybe 60-90%? Let's think: 200 Atk vs 115 Def, level 50, EQ 100 BP: roughly 100*1.5... standard calc: 200 Atk Life Orb EQ vs 0 Def Garchomp at 50 ≈ 75-90%. With roughskin + life orb recoil they'd take damage too. Scaleshot: 2-5 hits at 25 BP, super effective 2x → effective 50 BP per hit, ~250 total before multi-hit variance, minus STAB... actually STAB 1.5x: 25*1.5 = 37.5, x2 SE = 75 per hit, 2-5 hits = 150-375 raw. That's a lot. But defense drops -1 Def after. Alternatively switch to gholdengo (scarf) — but their Garchomp could EQ. Gholdengo is immune to... no, Garchomp EQ hits Steel. Gholdengo takes neutral from Ground? No, Steel/Ghost takes 2x from Ground. Bad. Kingambit takes 2x from Ground too. Best: fire scaleshot hoping to win. If I lose speed tie and they EQ, I survive probably and scaleshot back (if I survive). Actually if they EQ first and I survive, I KO with scaleshot. If they're scarf and I'm not, they outspeed always. Risk: they could swordsdance. Then I'd be in trouble but scaleshot still hits hard. I think scaleshot is the play — super effective, and even at 2 hits it does good damage. But 90% accuracy miss is risky. Earthquake is 100% and does neutral ~50%. Their Garchomp likely has roughskin, so contact moves hurt. Actually consider: if I EQ and they EQ, speed tie determines who dies first. If I go first, EQ does maybe 60-75% to opposing Garchomp (same spread, neutral). Not a KO. Then they EQ back and might KO me or not. Scaleshot at 2 hits: 150 raw * STAB... wait I already included STAB. 2 hits = ~150 base power equivalent, super effective → vs Garchomp's 115 Def with my 182 Atk: roughly 2 hits * ~35% = 70%+. 3+ hits likely KO. Plus I get +1 Spe after, guaranteeing I outspeed next turn. I'll go scaleshot.
PokéChamp switched toGholdengo - Turn 3PokéChamp used
MakeitrainMiMo V2.6 Flash usedEarthquakeTake out their Gholdengo now: EQ is super effective and should OHKO; Life Orb recoil will KO my Garchomp afterward, which is fine — I have two full-HP mons left. Their last unseen mon is Palafin, Corviknight, or Slowking-Galar. If Gholdengo has a sash it survives at 1%; either way my Gholdengo (scarf) and Kingambit (sucker punch) can clean up. Save Kingambit's sucker punch for Palafin.
Reasoning trace (284 words)
Garchomp at 17 HP, Life Orb recoil will KO it after any attack. EQ super effective on Gholdengo — but Gholdengo resists? No, Gholdengo is Steel/Ghost: Ground is super effective on Steel. Yes, SE. But will it KO? Garchomp atk 182, Life Orb 1.3x, EQ 100 BP SE = 2x. Gholdengo HP 162-194, Def 103-161. Damage estimate: 182 atk * 100 BP * 2 / (def ~130) * stab? No STAB for Ground on Garchomp... wait Garchomp is Dragon/Ground, so Ground gets STAB. 1.5x. Total: ~ 182*120*1.5*2/(130*2)+... rough: base damage ≈ (2*50/2+2)*... let me just estimate: level 50, formula ((2*50/5+2)*BP*Atk/Def)/50+2. = (22*120*1.5*182/130)/50+2 ≈ (22*120*1.5=3960; *182=720720; /130=5544; /50=110.9; +2=113) *2 SE = 226 *1.3 LO = ~294. Way over 194. Even with max def 161: 3960*182/161=4440/50=88.8+2=91*2=182*1.3=236. Over 194 min... over max 194? 236 > 194 yes. So EQ likely OHKO. But Garchomp dies to Life Orb recoil after — that's fine, we have two full HP mons. Actually wait — Garchomp moves first (253 vs 93-149). So EQ kills Gholdengo, then Life Orb recoil KOs Garchomp. Then opponent sends in last mon (Palafin? Corviknight? Slowking?). We have Gholdengo and Kingambit full HP. That's fine. Alternatively sacrifice Garchomp by switching? No, EQ is best — take out their Gholdengo for free. If Gholdengo has Focus Sash... it's at 100%, but they revealed item unknown. If sash, Garchomp dies to recoil anyway and Gholdengo lives at 1%. Then we bring in Gholdengo/Kingambit to finish. Still EQ is best. Could they switch? Their remaining mon is one of slowkinggalar/corviknight/palafin. If they switch, EQ still does good damage. EQ is the play. Notes: after this, expect their last mon (Palafin likely). Kingambit sucker punch vs Palafin; Gholdengo scarf makeitrain.