Matches · 2026-10-13 · rules version c5

PokéChamp vs MiMo V2.6 Flash

Player 1 · winner
MiMo V2.6 Flash's team
Player 2
MiMo V2.6 Flash's team
autopilot 0%

PokéChamp won in 7 turns · 8 min wall clock · 43,721 tokens · $0.007

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Decisions

  1. Team preview
    PokéChamp brought Kingambit,gholdengo,garchomp
    MiMo V2.6 Flash brought Garchomp,kingambit,gholdengo2,395 tok · 8.4 s · $0.0003

    Mirror match against identical team. Plan: lead garchomp (focussash) to set stealthrock or swordsdance safely; kingambit's suckerpunch cleans up late; gholdengo nastyplot + makeitrain/shadowball handles corviknight and slowkinggalar. Watch for their dragapult outspeeding everything and their garchomp's roughskin breaking my sash. Keep kingambit healthy for suckerpunch priority.

    Reasoning trace (60 words)
    Mirror match. Consider what to bring. Garchomp with sash + SD + scaleshot is strong. Kingambit sucker punch. Gholdengo nasty plot.
    
    Opponent brings 3 of same 6. Likely garchomp, kingambit, gholdengo too, or dragapult.
    
    Plan: lead garchomp, set stealth rock or SD. Bring garchomp, kingambit, gholdengo — solid core. Or dragapult scarf for speed control.
    
    I'll go garchomp, kingambit, gholdengo.
  2. Turn 1
    PokéChamp used Kowtowcleave
    MiMo V2.6 Flash used Earthquake2,618 tok · 14.7 s · $0.0004

    Mirror match, both leads revealed. My Garchomp (169 Spe, roughskin, sash) outspeeds their Kingambit. Earthquake is super effective and threatens a near-KO if they stay; if they switch to Corviknight (Ground-immune) it's a free pivot chance next turn. Suckerpunch won't KO my full-HP Garchomp. Immediate aggression: EQ. Preserve Kingambit for late suckerpunch cleanup.

    Reasoning trace (145 words)
    Mirror match. Opponent led Kingambit. My Garchomp with roughskin. EQ is super effective on Kingambit - will likely KO or force a switch. Opponent might switch to Corviknight (immune to EQ? No, Corviknight is Flying/Steel so immune to Ground). Or stay and suckerpunch? Kingambit suckerpunch won't KO Garchomp at full HP.
    
    If I EQ and they stay: huge damage, possibly KO. If they switch to Corviknight: immune, wasted turn but I can set rocks or switch to my Kingambit.
    
    Best play: set stealthrock first? Or EQ for immediate damage?
    
    Given mirror match, aggressive play: EQ. If they switch to Corviknight, I can pivot. If they stay, I deal massive damage. Let's go EQ.
    
    Actually, setting stealthrock is safer long-term. But opponent Kingambit likely stays or switches. EQ covers both - damages Kingambit heavily, Corviknight immune but I'd get info.
    
    Go with earthquake for immediate pressure.
  3. Turn 2
    PokéChamp used Suckerpunch
    MiMo V2.6 Flash switched to Kingambit3,981 tok · 48.4 s · $0.0006

    Their Kingambit at 5% threatens Sucker Punch (priority, ~128 dmg) which would KO my 60 HP Garchomp before I can EQ. Switching to my Kingambit: survives Sucker Punch (~79 left) or Kowtow Cleave (~39 dmg, Dark resisted by Dark/Steel). Either way my Kingambit eats the hit and their Kingambit dies next turn. Preserves Garchomp for late-game Scaleshot/speed. Safe pivot to Kingambit.

    Reasoning trace (717 words)
    Their Kingambit is at 5%. Any attack kills it. If they suckerpunch, my Garchomp dies (Sucker punch from 5% HP Kingambit: 70 BP dark, at205 Atk vs my 115 Def... that's a lot). Actually suckerpunch at full Atk: 70 BP,205 Atk, STAB + blackglasses ~1.5x. Base power 70*1.5*1.5 = 157.5 effective. vs 183 HP Garchomp with 115 Def. Damage ~ 205*157.5/ (50+115)*... let me estimate: (2*50/50+2)*... actually formula: ((2*50/5+2)*70*Atk/Def)/50+2 = (22*70*205/115)/50+2 = (22*70*1.7826)/50+2 = 2745/50+2 = 54.9+2 = ~57. Hmm, plus blackglasses 1.5 and STAB 1.5 (Dark = STAB for Kingambit). So 57 * 1.5 * 1.5 = ~128. That KOs my 60 HP Garchomp easily.
    
    So if they use suckerpunch, my Garchomp dies. But I still have Sash... wait, no - I'm at 60/183, sash only works at full HP. So sash is broken.
    
    Options:
    1. Attack to kill their Kingambit - but if they suckerpunch, I lose Garchomp
    2. Switch to preserve Garchomp (save for later)
    3. Use Stealth Rock / SD as setup while they suckerpunch fail... but suckerpunch will hit me.
    
    If I switch to Kingambit (my Kingambit), their suckerpunch will hit my Kingambit. My Kingambit has207 HP, 140 Def. Sucker punch damage: 57 * 1.5 * 1.5 = ~128. That's ~62% of my Kingambit's HP. That's bad.
    
    If I switch to Gholdengo: Gholdengo is Ghost/Steel - immune to Dark (sucker punch). So it would completely wall suckerpunch. Then next turn their Kingambit is dead to shadowball or makeitrain.
    
    Actually, if I switch to Gholdengo, they can't suckerpunch (fails). They might use Kowtow Cleave instead (which does hit Gholdengo). Kowtow cleave is Dark-type, so it would hit Gholdengo for neutral (Ghost/Steel: Dark is neutral on Ghost, neutral on Steel? No, Dark is not very effective on Steel... wait: Dark vs Steel = neutral? Actually Steel resists Dark? Let me think. Dark is not very effective vs Dark, Fighting, and... Steel? Actually Dark is neutral vs Steel I think. Let me recall: Dark is super effective vs Ghost and Dark. Not very effective vs Fighting, Dark, Fairy. So Dark vs Steel is neutral.
    
    So Kowtow Cleave on Gholdengo: 85 BP dark, STAB, blackglasses. Same calculation: (22*85*205/115)/50+2 = 3381/50+2 = 67.6+2 = 70. With STAB 1.5 and blackglasses 1.5 = ~157.5. Gholdengo has 194 HP and 115 Def. That's ~81% damage. Very bad.
    
    So switching to Gholdengo is risky if they use Kowtow Cleave instead of Sucker Punch.
    
    Actually, the opponent is a scripted bot. It might predict switches or just go for direct damage. Hard to say.
    
    Best play: Just Earthquake to kill their Kingambit. If they suckerpunch, I lose Garchomp but their Kingambit is also dead (if I go first - but suckerpunch has priority). Wait, suckerpunch has priority +1, so it goes first. If they suckerpunch, they KO my Garchomp before I can attack.
    
    So if I choose EQ, there's a risk my Garchomp dies without getting the kill.
    
    Alternative: Switch to my Kingambit, expecting suckerpunch. My Kingambit survives (~72 HP left) and then I can kill their Kingambit next turn. But if they use Kowtow Cleave instead, it hits my incoming Kingambit for neutral (Dark vs Dark/Steel: Dark is not very effective vs Dark, so it's not very effective overall = 0.5x). That would be ~78 damage. Still survivable.
    
    Actually, Kowtow Cleave on my Kingambit: Dark vs Dark/Steel. Dark is not very effective vs Dark (0.5x) and neutral vs Steel (1x) = 0.5x total. So 78 * 0.5 = ~39 damage. That's fine.
    
    So switching to my Kingambit seems safe against both options:
    - If they suckerpunch: ~128 damage, I'm at 79/207
    - If they kowtow cleave: ~39 damage, I'm at 168/207
    
    Either way, my Kingambit survives and their Kingambit is dead next turn.
    
    But wait - if I switch to Kingambit and they predict this and switch themselves? Then I have Kingambit in against whatever they bring. That's not ideal but not terrible.
    
    I think switching to Kingambit is the safest play. It preserves my Garchomp (though Garchomp is already at 60/183 which is low) and my incoming Kingambit handles their Kingambit easily.
    
    Actually, Garchomp at 60 HP is still useful for the priority (Scaleshot to boost speed and break focus sash on their other mons, or just raw damage). Keeping it alive is good.
    
    Let me switch to Kingambit.
  4. Turn 3
    PokéChamp switched to Garchomp
    MiMo V2.6 Flash used Kowtowcleave3,921 tok · 36.0 s · $0.0007

    Turn 3: Their Kingambit at 5% (~9-10 HP). Kowtow Cleave can't miss and KOs guaranteed (min ~26 dmg vs their max Def). Sucker punch risks failing if they switch or use status. Taking the safe KO keeps my Kingambit at 100% to face their second mon. If they switch, Dark is super effective on Dragapult/Gholdengo — still a good hit. Preserve Garchomp (32%) and Gholdengo for late game.

    Reasoning trace (523 words)
    Their Kingambit is at 5%. My Kingambit at full. Kowtow Cleave is resisted on both sides (Dark/Steel takes0.5x from Dark). Iron Head is also resisted on Kingambit (Steel vs Dark/Steel = 0.5x? Steel is not very effective on Steel, and Dark... Steel is neutral on Dark. So Steel on Dark/Steel = 0.5x resisted).
    
    Damage calc: Their Kingambit atk 139-205, my Def 140. Kowtow cleave 85 BP, blackglasses 1.2x. Even at 205 Atk: 85*1.5/2... let's compute: base power85 * 1.2 (blackglasses) = 102. Effective vs0.5x = 51. At205 Atk vs 140 Def: (2*50/50+2)*... at level 50, damage = ((2*50/5+2)*205*51/140)/50 + 2 ≈ ((22)*205*51/140)/50 ≈ (22*205=4510; 4510*51=230,010; /140 = 1643; /50 = 32.8) + 2 ≈ 35. So my207 HP takes35, fine. I can safely KO with anything.
    
    They might also just try suckerpunch. My best play: just attack to KO. Iron Head has flinch chance but I'm not necessarily faster. Kowtow Cleave can't miss - safest KO. Damage to them: my Atk 205, their Def 126-189. Kowtow 85 BP *1.2 = 102, *0.5 = 51 effective. ((22)*205*51/126)/50 +2 ≈ (22*205=4510, *51=230010, /126=1825, /50=36.5)+2 ≈ 39. They have 5% of ~175-207 = ~9-10 HP. Even worst case def 189: 230010/189=1217/50=24+2=26 > 10. So Kowtow cleave KOs guaranteed, can't miss.
    
    Alternatively, Swords Dance to set up for a sweep - risky if they switch, but their Kingambit dies... wait, if I Swords Dance, their Kingambit moves. They might use suckerpunch (fails on status) or attack. If they attack with Kowtow Cleave, I take 35. If they sucker punch, it fails. Then I KO next turn at +2.
    
    But could I just KO now? Yes - Kowtow cleave guarantees the KO. That removes a Pokémon. But is there value in Swords Dance? If they switch out their5% Kingambit to save it as death fodder... then SD gives me +2, but their next mon (dragapult or garchomp) could threaten me. Gholdengo would wall... actually a +2 Kingambit with sucker punch is threatening.
    
    Hmm, if I SD and they switch, I get +2 for free but take a hit from the incoming mon. If I attack, I KO their Kingambit and face the incoming mon at neutral.
    
    Safer: just KO. Kowtow cleave, can't miss, guaranteed kill. Then I'm at 100% HP facing their second mon. That's clean.
    
    But wait - if they attack this turn and I KO, fine. If they switch, I waste a turn but still kill... no, if they switch, Kowtow cleave hits the incoming mon instead (super effective? no). Their likely switch-in: corviknight (resists dark, but takes neutral from... ) or dragapult (immune to nothing here; Dark on Ghost = super effective on dragapult!). Actually Dark is super effective on Ghost - dragapult Dragon/Ghost takes 2x from Dark. Gholdengo too.
    
    Kowtow cleave is the safe play: guaranteed KO on their Kingambit if it stays, big damage if they switch. Take it.
    
    Actually, considering sucker punch mind games: if I suckerpunch and they switch/status, it fails. Kowtow cleave is better.
    
    Note: if they attack with suckerpunch, I take ~35*... sucker punch 70 BP blackglasses = 84*0.5 = 42 effective. ((22)*205*42/140)/50 = (4510*42=189,420/140=1353/50=27)+2=29. Fine.
    
    Decision: Kowtow cleave.
  5. Turn 4
    PokéChamp used Earthquake
    MiMo V2.6 Flash used Kowtowcleave3,828 tok · 22.4 s · $0.0007

    Turn 4: Their Garchomp at 36% (~70 HP) outspeeds my Kingambit. My Kowtow Cleave (STAB + blackglasses) deals ~95+ dmg — enough to KO after they hit me first with EQ (~78 dmg, I survive at ~104). Sucker punch would also KO but fails if they use Stealth Rock/Swordsdance or switch. Kowtow Cleave can't miss or fail. Safe KO.

    Reasoning trace (442 words)
    Their Garchomp at 36% - Earthquake from my Kingambit... Kingambit doesn't have Ground move. Their Garchomp will likely EQ my Kingambit. EQ vs Kingambit (Dark/Steel, not immune) - would do big damage. My Kingambit at 182 HP.
    
    Options: Sucker punch (priority, would KO their 36% Garchomp? Sucker punch BP70 * blackglasses 1.2 vs Garchomp 36% HP... Garchomp HP183-215, 36% = ~66-77 HP. Sucker punch: 182 Atk * 70 * 1.2 blackglasses / defense. Roughly 182*70*1.2 = 15288, vs Def ~130ish... STAB? Kingambit is Dark, sucker punch gets STAB. So *1.5.15288*1.5 = 22932 / 130 ≈ 176 damage * 1.5 STAB... wait let me redo.
    
    Damage formula roughly: (2*50/5+2)*Power*Atk/Def /50 + 2, times modifiers.
    
    Level 50. (2*50/5+2) = 22. 22 * 70 * 182 / 130 = 22*70=1540, *182=280280, /130 = 2156. /50 + 2 = 45. Times STAB 1.5 = 67.5, times blackglasses 1.2 = 81. Plus rough skin damage to me.
    
    Their Garchomp at 36% of ~200 = ~72 HP. Sucker punch ~81 could KO. Risky if they switch or use status/protect.
    
    Alternatively Kowtow cleave - won't KO, and they outspeed and EQ me for big damage.
    
    If they use EQ, sucker punch works. If they switch to their last mon (unknown), sucker punch fails.
    
    Safer: Kowtow Cleave guaranteed damage. But their Garchomp likely EQs me and KO's or heavily damages my Kingambit.
    
    Actually let's think - their Garchomp at 36% facing my Kingambit. They outspeed. They'd likely EQ. My Kingambit takes EQ - super effective? Ground vs Dark/Steel - not very... Ground hits Steel? No, Ground is neutral on Steel. Dark/Steel: Ground neutral. So EQ does ~neutral damage, big from Garchomp Atk.
    
    My Kingambit 182 HP, EQ from Garchomp Atk 160ish: 22*100*160/140 = 2514, /50+2 = 52. *1.5? No STAB for Ground on... wait Garchomp is Dragon/Ground, gets STAB. So *1.5 = 78. My Kingambit takes ~78, survives at ~104.
    
    Then I can KO next turn.
    
    Sucker punch risk vs reward: if it lands it's clean. If fails, I take EQ ~78 and then they're still at 36%.
    
    Actually if sucker punch KOs, great. Let me consider likelihood bot uses status move - Garchomp's moves revealed: none. Possible moves include stealthrock, swordsdance, earthquake, scaleshot. Swordsdance is possible!
    
    If they SD, sucker punch fails but they're at +2. Bad.
    
    Hmm. Kowtow cleave guaranteed 85 BP. Damage: 22*85*182/130 = 2598, /50+2 = 54, *1.5 STAB = 81, *1.2 = 97. That KOs their 72 HP Garchomp too!
    
    So Kowtow cleave also KOs. Safer since it doesn't fail. Speed: they move first though - they EQ me first, I survive ~78 damage, then Kowtow cleaves for KO.
    
    Kowtow cleave is the safe play.
    PokéChamp switched to Gholdengo
    MiMo V2.6 Flash switched to Gholdengo5,482 tok · 127.0 s · $0.0010

    Mirror match, 2v2 left: my Garchomp (60HP) + Gholdengo (100%) vs their 5% Kingambit + unknown third (gholdengo/dragapult/corviknight/slowkinggalar). Garchomp's sash is dead at 32% HP. Gholdengo lead handles Corviknight and Gholdengo mirrors, beats Sucker Punch from their 5% Kingambit, survives Dragapult. Preserve Garchomp for late-game Scaleshot if needed.

    Reasoning trace (1,523 words)
    Their last Pokémon could be Dragapult, Gholdengo, Corviknight, or Slowking-Galar. My Garchomp has sash (intact) and can EQ. But if their last is e.g. Corviknight, Garchomp handles it; if Slowking-Galar... hmm.
    
    Gholdengo is 100% HP with Life Orb and Nasty Plot, hits everything except... Dragapult (fast, outspeeds and could kill? Shadow Ball vs Gholdengo: Gholdengo has Good as Gold so no status; Dragapult hits Gholdengo with Shadow Ball/Dragon Darts — neutral-ish; Gholdengo survives and kills back). Gholdengo is the safer general pick? Actually Garchomp with sash: if their last is something faster like Dragapult, Garchomp takes a hit (sash), EQs back — Dragapult has weak physical defense, EQ would KO. Then their Kingambit at 5% is still alive though! Wait, opponent still has Kingambit at 5%. So it's 2v2 remaining: their Kingambit (5%) + unknown third vs my Garchomp (32%, sash) + Gholdengo (100%).
    
    They'll send in their third Pokémon now. If it's Dragapult, it outspeeds both my mons. Sash Garchomp survives any one hit and EQs (Dragapult dies). If it's Gholdengo, my Gholdengo is a good answer (Shadow Ball). If Corviknight, Garchomp EQs it. If Slowking-Galar, hmm, Gholdengo handles? Slowking-Galar is Poison/Psychic — Sludge Bomb threatens Gholdengo; Garchomp EQ is super effective vs Poison.
    
    Plan: lead Gholdengo? Or Garchomp? If their third is Dragapult: Dragapult outspeeds Garchomp; my Garchomp sash survives, EQ kills Dragapult, then Gholdengo beats 5% Kingambit. If I lead Gholdengo and it's Dragapult, Dragapult hits Gholdengo (probably Shadow Ball ~ 40-60%), Gholdengo kills Dragapult with Shadow Ball/Make It Rain, then Garchomp vs5% Kingambit — but Sucker Punch... my Garchomp has 60 HP, their Kingambit sucker punch would KO unless... Garchomp at 60 HP dies to Sucker Punch. Hmm, but I have Gholdengo still alive after Dragapult, and Gholdengo beats Kingambit (Sucker Punch fails? No, sucker punch works on Gholdengo as an attacking move, but Gholdengo survives and dies maybe). Gholdengo HP after Dragapult hit + Sucker Punch — risky.
    
    Sash Garchomp is a good Dragapult answer. But if their third is Gholdengo, Garchomp can't touch it (EQ neutral? Gholdengo is Steel/Ghost — Ground hits Steel super effective... wait Ground vs Steel = 2x, Ground vs Ghost = 1x, so EQ is 2x effective on Gholdengo!). Actually Ground is super effective vs Steel and neutral vs Ghost:2x total. But Gholdengo has Levitate? No, Gholdengo doesn't have Levitate; it's Good as Gold. So EQ hits Gholdengo effectively. Interesting.
    
    Corviknight: EQ 2x vs Steel (Flying makes Ground 1x? Ground vs Flying = 0x! Corviknight is Flying/Steel, so Ground immunity from Flying = 0x). So Garchomp can't EQ Corviknight. But Scaleshot is Dragon — 2x vs Flying, 0.5 vs Steel = 1x. Hmm.
    
    If their third is Corviknight, Garchomp loses to it (can't hit it effectively). Gholdengo vs Corviknight: Make It Rain (Steel2x vs Flying, 0.5 vs Steel = 1x) or Shadow Ball (1x). Corviknight can't hurt Gholdengo much (no good moves likely besides Iron Head 0.5x vs Steel... Gholdengo is Steel/Ghost, Iron Head = 0.5*1 = 0.5x). Gholdengo wins with setup.
    
    If third is Slowking-Galar: EQ super effective (2x vs Poison, 1x vs Psychic). Garchomp handles. Gholdengo vs Slowking: Sludge Bomb 2x vs Steel? Sludge Bomb vs Poison = 0.5, vs Steel = 2 → 1x. Neutral. Fine either way.
    
    Best lead: Gholdengo, since it handles Corviknight and Gholdengo, and survives Dragapult to a degree. But Dragapult could outspeed and set up or two-hit Gholdengo. Dragapult max speed 213 vs Gholdengo 104 — huge speed gap. Dragapult with Dragon Darts/Shadow Ball does maybe 40-50% to Gholdengo; Gholdengo Shadow Ball KO back (Dragapult frail, Shadow Ball 80*2 stab ≈ big).If I lead Garchomp with sash vs Dragapult: survive one hit, EQ kills (EQ 150 power vs Dragapult, huge). Then their 5% Kingambit comes in, Sucker Punches my 1 HP Garchomp → dies. Then Gholdengo vs Kingambit: they sucker punch again (fails if Gholdengo uses status... sucker punch fails only on status). Gholdengo Shadow Ball KOs Kingambit through Sucker Punch (Gholdengo survives a sucker punch easily, ~70 dmg vs 194 HP). Fine.
    
    Vs Gholdengo lead: my Garchomp EQ at sash — they might Nasty Plot. EQ2x hits hard (~150 BP * 2 = huge, Garchomp Atk 182 vs their SpD). Likely2HKO or KO. But their Gholdengo outspeeds? Gholdengo Spe 104 max, Garchomp 169 min... Garchomp is faster (min 109 > 104? Min Spe 109 > max 104). Garchomp always outspeeds Gholdengo. So my Garchomp can EQ their Gholdengo first. Good.
    
    Vs Corviknight lead: my Garchomp can't hit it (EQ immune, Scaleshot 1x). Corviknight walls Garchomp. Bad for Garchomp. Gholdengo beats Corviknight though.
    
    Vs Slowking lead: Garchomp EQ handles.
    
    So Gholdengo is the safer lead overall? Vs Slowking-Galar: Gholdengo neutral matchup, Sludge Bomb hits back. Garchomp better vs Slowking. Vs Dragapult: Garchomp sash better. Vs Gholdengo: Garchomp faster and hits2x, better. Vs Corviknight: Gholdengo only.
    
    Garchomp better in 3/4, Gholdengo better in 1/4. Go Garchomp. Also Garchomp's sash intact — a great revenge-killer/lead. Send Garchomp.
    
    Also note their Kingambit at 5% is still in the back — sucker punch threat. Garchomp sash survives at 1HP regardless.
    
    Wait, careful: if they bring in Kingambit at 5% now (it's still alive!), it Sucker Punches Garchomp. Garchomp at 60 HP dies to Sucker Punch (priority ~79 dmg earlier noted). Sash would save it (sash at full? No — sash only works at100% HP. Garchomp is at 32.8%, so sash is already consumed? Wait, the sash: "Item: focussash" still listed, but Garchomp took 123 damage and survived at 60 HP — so sash already activated (unless it took exactly the damage... 183-123 = 60, sash would have kept it at 1 HP if the hit exceeded 182). Hmm, the hit was 123 damage, less than183, so sash hasn't triggered? Wait, sash triggers only if HP would drop to 0. 123 < 183 so sash intact. But is it? The log says Garchomp is at 60/183 — that means it took 123 damage, which is less than its max HP, so sash is intact. Good, sash is unused.
    
    So my Garchomp can survive one hit from anything at full-ish... no, sash works at full HP only, and Garchomp is at 32.8%, so sash won't work. Hmm! Focus Sash requires 100% HP. Garchomp at 60 HP — sash is useless now.
    
    OK so vs Dragapult: Dragapult would KO Garchomp (60 HP) with any hit. Then Gholdengo vs Dragapult + 5% Kingambit. Gholdengo is fine vs Kingambit.
    
    Let me think about the safest sequence regardless of their lead:
    
    Case A: They send Kingambit (5%). My Garchomp (60) vs their Kingambit: they Sucker Punch → my Garchomp dies (60 HP). Then Gholdengo comes in, kills Kingambit easily. Fine either lead.
    
    Case B: Dragapult. If I lead Garchomp: my Garchomp dies to Dragapult's hit (any hit kills 60 HP). Gholdengo vs Dragapult: Shadow Ball, Dragapult at ~? Shadow Ball 80*2=160 vs frail Dragapult → likely KO or 2HKO. Dragapult hits Gholdengo twice potentially. Gholdengo wins probably.
    
    If I lead Gholdengo vs Dragapult: Gholdengo takes a hit (~40-50%), kills Dragapult, then Kingambit Sucker Punches Gholdengo (~79 dmg), Gholdengo kills Kingambit. Fine.
    
    Case C: Gholdengo. My Garchomp EQs first (faster) for big damage, then...their Gholdengo hits back (~?), my Garchomp at 60 dies to any hit. Hmm, trade. Then my Gholdengo vs their Gholdengo + Kingambit at 5%. Mirror match, my Gholdengo at 100% vs theirs at ~40%? Shadow Ball wins. Or recover up.
    
    Case D: Corviknight. My Garchomp can't beat it; Corviknight walls, and Garchomp eventually dies. Then Gholdengo vs Corviknight + Kingambit — Gholdengo wins.
    
    So Gholdengo lead seems more robust across cases, especially Case D and Case B. Actually let's check Case C with Gholdengo lead: their Gholdengo vs my Gholdengo — they might Nasty Plot or attack. Both hit ~Shadow Ball. Mirror. Their Kingambit at 5% is in the back with Sucker Punch threatening my Gholdengo after. Hmm.
    
    Actually the deciding factor: Corviknight lead. If I lead Garchomp and they send Corviknight, I'm forced to switch eventually, wasting Garchomp. If I lead Gholdengo vs Corviknight, I win that matchup outright. And Gholdengo is decent in all other cases (Case B: Gholdengo vs Dragapult wins; Case A: Kingambit sucker punch fails? No — Sucker Punch works since Gholdengo would attack; Gholdengo takes ~79, kills Kingambit, fine; Case C: mirror).
    
    Hmm, but there's a subtlety in Case A: if I lead Gholdengo and they send Kingambit, I could Nasty Plot freely (Sucker Punch fails on status moves)! Good as Gold blocks status moves from opponents, not my own. Nasty Plot then Make It Rain cleans. But their Kingambit has Defiant? Their ability unknown — Defiant triggers on stat drops from opponent's moves, not self. Fine.
    
    Choose Gholdengo. But wait — Dragapult is their most dangerous leftover; Gholdengo handles it OK. And Garchomp preserves as late-game backup with Scaleshot speed boosts.
    
    Actually one more consideration for Case B: their Dragapult with Infiltrator could have Dragon Darts/Phantom Force etc. Gholdengo's HP 194, survives one hit, KO back with Shadow Ball (Dragapult SpD frail, 80 BP *2 STAB * 104 SpA... Gholdengo SpA 203, Life Orb). Likely one-shot or close. Good.
    
    Decision: SWITCH: gholdengo.
    
    Notes ≤60 words.
  6. Turn 5
    PokéChamp used Shadowball
    MiMo V2.6 Flash used Shadowball3,239 tok · 19.4 s · $0.0004

    Gholdengo mirror with my 5% Kingambit still in back. Shadowball is super effective and 2HKOs regardless of their speed tier; Nasty Plot on either side just prolongs but Shadowball damage is never wasted. If we trade Shadowballs and I move first I win the 1v1 outright; if slower, Lifeorb still pressures. Save Garchomp (32%, sash dead) for their 5% Kingambit cleanup.

    Reasoning trace (109 words)
    Mirror match: my Gholdengo vs theirs, plus their 5% Kingambit in the back. Shadowball is super effective, 2HKO likely. But we might trade blows. If they nastyplot, I could nastyplot too. Shadowball spam is safest—2HKOs, and if they recover, still. Makeitrain is resisted, bad. Their back Kingambit at 5% dies to any hit but threatens sucker punch. Shadowball is the play: super effective, immediate damage. If we both trade Shadowballs, I win since I go first? Speed tie uncertain. I have Lifeorb; they may have something else. Shadowball + lifeorb is strong.
    
    If they nastyplot turn1 and I shadowball, I still win the exchange over turns. Shadowball always correct.
    PokéChamp switched to Kingambit
  7. Turn 6
    PokéChamp used Suckerpunch
    MiMo V2.6 Flash used Shadowball3,725 tok · 24.0 s · $0.0005

    Their last mon is 5% Kingambit (~9-10 HP). Shadow Ball KOs guaranteed (Life Orb Gholdengo deals ~45+ even resisted vs min SpD 107; they only have ~10 HP). Their Sucker Punch is only neutral on my Steel/Ghost and deals ~35-45 — I survive easily at 175 HP. Even if they Kowtow Cleave instead, I live and KO back. No need to preserve health or switch to Garchomp. Sweep with Gholdengo.

    Reasoning trace (283 words)
    Their Kingambit at 5% will Sucker Punch. My Gholdengo at 175 HP — Sucker Punch from a max Atk Kingambit: 70 BP Dark, super effective? No — Gholdengo is Steel/Ghost, Dark is not very effective (Steel resists Dark? Actually Steel resists Dark, Ghost is weak to Dark → neutral). Sucker Punch ~ 0.5 * 70/2 * (Atk/Def) ≈ let's estimate: at 200 Atk vs 115 Def, level 50: base power ~35 after modifiers. Damage ≈ 200/115 * 35 * 0.5... roughly 30-40 HP. Gholdengo survives at ~135+ HP.
    
    If I attack: Shadow Ball vs5% Kingambit — 5% of 175-207 is ~9-10 HP. Any hit KOs... but Shadow Ball is not very effective on Kingambit (Steel resists Ghost? Actually Steel does not resist Ghost in Gen 6+... wait. Ghost effectiveness: resists? Ghost is resisted by Dark, and Normal is immune. Steel doesn't resist Ghost. Actually Ghost is neutral on Steel. Hmm, the prompt says "not very effective on kingambit" for Shadow Ball. Hmm, that's odd. Actually in Gen 1-5, Ghost was resisted by... no. Ghost was super effective against Psychic, not very effective against Dark... Ghost's not-very-effective: Dark. Normal is immune. So Shadow Ball on Kingambit (Dark/Steel) would be not very effective because of Dark type. Yes.
    
    Still, 80 BP * 0.5 = 40 BP, Gholdengo SpA 203, Life Orb. vs Kingambit SpD 107 min:203/107 * 20 * 1.3 ≈ 49 HP. Kingambit has ~9-10 HP. KOs easily.
    
    Risk: Sucker Punch KOes me first? No, Gholdengo survives. Also Kingambit might not use Sucker Punch (bot might use Kowtow Cleave). Either way, Gholdengo survives and Shadow Ball KOs.
    
    Edge case: what if Shadow Ball... guaranteed KO. Use Shadow Ball.
    
    Recover is overkill. Just Shadow Ball.
    MiMo V2.6 Flash switched to Garchomp
    Incident report
    Only one legal action: played without asking.
  8. Turn 7
    PokéChamp used Suckerpunch
    MiMo V2.6 Flash used Earthquake14,532 tok · 150.0 s · $0.0026

    Their last mon is 5% Kingambit (~9-10 HP). I'm at 60 HP but outspeed it (169 vs 63-112). Earthquake is super effective and guarantees the KO before it can Sucker Punch me. No reason to set up or get fancy — just close it out.

    Reasoning trace (9 words)
    Simple: Earthquake, super effective, guaranteed KO on 5% Kingambit.