Matches · 2026-10-13 · rules version c5
MiMo V2.6 Flash vs PokéChamp
MiMo V2.6 Flash won in 4 turns · 2 min wall clock · 18,311 tokens · $0.003
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Decisions
- Team previewPokéChamp brought
Garchomp,slowkinggalar,gholdengoMiMo V2.6 Flash broughtGholdengo,garchomp,dragapultMirror match against a scripted bot with identical six. Plan: lead gholdengo (choice scarf) to fire big STAB or trick a wall, keep garchomp mega as late-game cleaner with swordsdance/scaleshot, and dragapult as fastest revenge killer with u-turn for momentum. Matchup knowledge: only their own movesets matter; preserve speed advantage.
Reasoning trace (68 words)
Mirror match. I need to pick 3. Gholdengo scarf, garchomp mega, dragapult are strong offensive core. Or slowkinggalar for longevity. Opponent likely brings similar. Gholdengo lead with scarf is fast. Dragapult fastest. I'll bring gholdengo, garchomp, dragapult — offensive pressure. Actually consider corviknight for physical bulk. But mirror matches often go to offense. Let's do gholdengo, dragapult, garchomp: gholdengo lead with scarf beats many leads (trick on walls).
- Turn 1PokéChamp used
EarthquakemegaMiMo V2.6 Flash usedShadowballLead matchup: my scarf Gholdengo vs their Garchomp. Shadowball is neutral on Garchomp and safe if they switch (nothing on their team is immune; Corviknight only resists). Avoid Make it Rain's -2 SpA drop and FocusBlast's accuracy. If they stay, my scarf lets me revenge whatever comes in. Preserve Garchomp-mega and Dragapult as late-game cleaners.
Reasoning trace (181 words)
Gholdengo with scarf. Garchomp lead could mega evolve, use EQ, SD, or rocks. Shadowball is neutral into garchomp (Ghost vs Dragon/Ground: neutral). Make it Rain is resisted? Steel vs Dragon/Ground — neutral actually? Steel is not very effective vs... Dragon resists Steel? No, Steel resisted by Fire, Water, Electric, Steel. Dragon doesn't resist Steel. Ground doesn't resist. So Make it Rain is neutral, 120 BP with -2 SpA. But if Garchomp mega evolves it gets much bulkier. Shadowball spammable and safe. If garchomp switches to corviknight, shadowball is not very effective. Make it Rain would be neutral on corviknight (Steel vs Steel = resisted? Steel resisted by Steel — yes Steel resists Steel). Hmm. Trick could be interesting: give scarf to garchomp, then it's locked. But Gholdengo scarf locked is already fine. Actually if garchomp stays in and earthquakes, gholdengo survives likely and can fire back. Shadowball is the safe play, good coverage. I'll pick shadowball — spammable, no drawback, unlike makeitrain's -2. Could also switch to dragapult to take an EQ, but risking garchomp mega SD sweep. Shadowball it is.
MiMo V2.6 Flash switched toGarchompGholdengo lost turn 1; their Mega Garchomp at 38%. Plan: bring in my Garchomp — it survives their EQ (~43%) even if they outspeed, and rough skin chips. Then spam earthquake to remove their Garchomp; keep Dragapult (194 Spe, faster than everything) as cleaner for their remaining two. Note: their Garchomp is Sandforce, not roughskin.
Reasoning trace (1,056 words)
My Gholdengo fainted. Their Garchomp at 38%. I need to choose a switch. Dragapult outspeeds Garchomp (194 vs max 158) and can kill with... Dragondarts? Garchomp is Dragon/Ground, dragondarts neutral, 38% HP. Life orb dragondarts from189 Atk: 125 BP effectively (50x2 hits for singles? In singles dragondarts hits twice at 50 each = 100 BP total). 189 Atk vs ~121+ Def... should do around 40-50%. Might not kill at 38%. Actually mega Garchomp defense 121-183 range. Could fail to KO. Garchomp vs Garchomp: mine at 100%, theirs at 38% but Mega evolved with high Atk. They'd likely outspeed? Mega Garchomp base142 → speed 100-158. Mine base 102, speed 154 (not mega yet... but Mega Evolution available: No — wait, it says my mega already used? "Mega Evolution available: No" — hmm, because only one mega per battle and... actually I haven't mega evolved. Odd. Perhaps because their garchomp mega evolved and rules say... Actually maybe the rule is one mega per side and it's still available? It says No. So I can't mega evolve. Weird but okay — maybe my garchompite got consumed... no. Take it: no mega. So my Garchomp speed 154 vs their mega 100-158. Risky. Dragapult 194 speed definitely outspeeds. Sucker punch is super effective? Ghost vs... Garchomp is Dragon/Ground, sucker punch Dark, neutral. Dragondarts neutral. Safest: send Dragapult, use dragondarts. If it doesn't kill, they're at 38% and can EQ me — Dragapult frail, EQ would KO. Hmm. Actually their Garchomp at 38% might switch out instead. Alternatively send Garchomp and earthquake — my EQ would surely kill a 38% Garchomp. But speed tie risk: if theirs is faster (158 vs 154), they EQ first and mine at 100% takes ~50%, then I EQ and kill. That's fine actually — mega Garchomp Atk 171-244, EQ on my115 Def... would do like 60-80%. Could be dangerous but survivable probably. But wait, they might predict my switch-in and... Garchomp in at 38% is in kill range of my EQ, and their best move is EQ too. If I send Garchomp: whoever's faster hits first. If they're faster, I take a big hit, then I KO them. If I'm faster, I KO them free. Either way I win that trade mostly. If I send Dragapult: I outspeed guaranteed. Dragondarts damage: 189 Atk, 100 BP (2×50), vs mega Garchomp Def up to 183. Neutral: 189*100... let's compute: (2*50/2+2)... damage≈ ((2*50/2+2)*189*100/ (Def*100))... For Def 121: ~40%? For 38% HP target, neutral 100 BP from 189 Atk vs 121 Def: base = 42*189*100/121/50 ≈ 131... let me do properly: Level 50, damage = ((2*50/5+2)*BP*A/D)/50+2 = ((22)*100*189/D)/50+2 = (41580/D)/50+2. For D=121: 343.6/50... wait 41580/121=343.6, /50=6.87+2=8.9?? That's wrong. Formula: ((2L/5+2)*BP*A/D)/50 + 2. 2L/5+2 = 22. So (22*100*189/D)/50+2 = (415800/D)/50+2 = 8316/D + 2. D=121 → 68.7+2 = ~71 per hit?? No, that's damage per hit, that's for BP 100. Hmm 71 damage out of 162-215 HP ≈ 33-44%. Two hits of50 BP each: each half → total ~71... wait I used BP 100 for combined. Actually dragondarts in singles hits twice at 50 BP each, total 100 BP effectively (with slight difference due to +2 per hit). So ~73 damage total on a 183+ HP Garchomp at 38% (≈70 HP). Borderline KO. Their HP is 183-215; at 38% = 70-82. My damage ~71 (D=121) to ~46 (D=183). Risky, not a reliable KO. My Garchomp EQ: 200 Atk, BP 100, vs D 121-183: damage = (22*100*200/D)/50+2 = 8800/D+2 → D=121: 74.6; D=183: 50. Still might not KO70-82 HP... ugh. But super effective? No, Ground vs Dragon/Ground is neutral (Ground hits... Ground is neutral on Dragon, super effective on nothing here... Ground vs Dragon = neutral). So also ~50-75. Hmm, rough skin chip too. Actually neither guaranteed. But speed: Dragapult guaranteed faster. If dragondarts doesn't KO, they EQ and kill Dragapult (frail 95 Def, EQ ~big). Bad. Garchomp mirror: if I'm faster I EQ (maybe not KO), they EQ back. If slower, they EQ first (my 100% HP takes maybe 50-70%), I EQ back. Actually safest long-term: switch in Dragapult and U-turn? No, at 38% they'd probably stay or switch. Hmm. Consider that opponent is scripted bot — it may just click its best move. Their Garchomp at 38% likely EQ again. Option: send Garchomp, EQ. My Garchomp at full HP survives their EQ even if they're faster (mega garchomp EQ, 200 Atk... their atk 171-244, my def 115: damage≈ (22*100*A/115)/50+2 = 0.03826*A+2 ≈ 6.7+... compute: (2200*A/115)/50 = 47.8*A/115... let me: 22*100=2200, *A/115, /50 = 2200A/(115*50)=0.3826A. A=200 → 76.5+2 = 78 damage on 183 HP = 43%. Survives. Then I EQ back for 50-75 damage on their 70-82 → might not KO if high def roll. Then they hit again and kill me? After my EQ they'd be low; rough skin + my second EQ... but they'd need two turns. Actually if both live, turn 2: whoever faster hits; I'm at 57%, they at ~few %. My EQ kills if I'm faster. Their EQ...Alternatively Dragapult dragondarts guarantees first strike. Let's estimate their Garchomp's actual spread: bot's stats shown possible range but real is fixed. Atk 171-244 for mega, Def 121-183. Best play for momentum: Dragapult in, dragondarts. If it KO's, great. Speed guaranteed. If not, I lose Dragapult to EQ. Alternatively send Dragapult and U-turn — if they stay and I don't KO, u-turn does less damage and I switch to Garchomp... at that point Garchomp comes in on their EQ? No, U-turn switches after damage but they move after me: they'd EQ my incoming... actually U-turn order: I move (u-turn), choose switch-in, then opponent moves? In showdown, U-turn user switches in before opponent's attack — the opponent's attack hits the new Pokémon. So u-turn → bring Garchomp → their EQ hits Garchomp (43%), and I've chipped them. That's safe-ish but slow. I think Garchomp switch-in is best: it survives their EQ, and I have rough skin. Then EQ trade. Hmm, but actually their Garchomp might switch out if bot expects my Garchomp. Whatever. Consider: with my Garchomp in, EQ. Also I could set up Swordsdance? Too risky. Choose SWITCH: garchomp, then plan EQ next turn. Wait — one more thought: could their Garchomp's speed be under 154? Range 100-158. 50/50-ish. If slower, EQ kills or nearly. Good. Actually let's reconsider Dragapult with suckerpunch? Not effective. I'll go Garchomp. Notes: keep concise.
- Turn 2PokéChamp used
EarthquakeMiMo V2.6 Flash usedEarthquakemegaTheir Mega Garchomp at 38%; mine at 100%. Mega Earthquake should KO from here even if slightly spread, and even if they outspeed and EQ me first I survive (~43%) and KO back. No reason to SD or set rocks. Save Dragapult as cleaner for their last two.
Reasoning trace (48 words)
Their Garchomp at 38%, mine at 100%. Mega Earthquake should KO. If they're faster and EQ me, I take ~43%, survive. Mega EQ from me: Mega Garchomp Atk 200→ higher. Should KO at 38%. Just Mega EQ. Risk: if they Swordsdance? Still KO range likely. Go earthquake [MEGA].
PokéChamp switched toSlowking - Turn 3PokéChamp used
FuturesightMiMo V2.6 Flash usedEarthquakeTurn 3: Mega Chomp at full vs their Slowking-Galar, I outspeed. EQ is super effective (Poison weak to Ground) and should KO its bulk from Atk 244; even a survival leaves me healthy. No need to SD or set rocks. Their last mon is unknown (gholdengo/dragapult/corviknight/volcarona) — save Dragapult as cleaner. If Slowking survives, EQ again.
Reasoning trace (124 words)
Slowking-Galar is Poison/Psychic, weak to Ground? Poison is weak to Ground yes. So EQ is super effective. Slowking has Regenerator possibly and Slack Off... but it's a slowking with likely icy fire moves. Just EQ. Potential risk: their last pokemon could be dragapult/gholdengo/corviknight/volcarona. If I EQ and it doesn't KO (Slowking bulk, 170-202 HP, SpD high but Def90-145), my Mega Chomp Atk 244, EQ 100 super effective ≈ 244*... base calc: 100 BP * 1.5 STAB * 2 SE = 300 vs defense. Likely KO. Even if not, I take a hit from Slowking (Sludge Bomb/Psyshock) — fine. Set up SD? If EQ doesn't KO, SD risky. Just EQ. Note: their last mon unknown. If Slowking survives and hits me with something, still fine.
PokéChamp switched toGholdengo - Turn 4PokéChamp used
MakeitrainMiMo V2.6 Flash usedEarthquakeTurn 4: Their Gholdengo is Scarfed (same set as my fainted one), so it outspeeds Mega Chomp (149 vs 144) and locks into Make It Rain or Shadow Ball — both neutral on Chomp, ~40-50% max. I survive easily and Earthquake is super effective for the KO. If their move drops my SpA it doesn't matter since EQ is physical. Then Dragapult cleans up nothing — battle ends. If somehow Chomp goes down, Dragapult still wins with priority Sucker Punch.
Reasoning trace (197 words)
Gholdengo is Scarfed (mirror copy: choicescarf). So it outspeeds my Garchomp (149 vs 144). It'll use Make It Rain or Shadow Ball. My Chomp survives: Make It Rain ~50%? Super effective Steel on Ground/Dragon... Garchomp resists? Steel is SE on Rock/Ice/Fairy, neutral on Dragon/Ground. So neutral. Special at 185 SpA, Chomp SpD 117: ~40-50%. Shadow Ball similar. So I survive and EQ KO from100%... EQ from Mega Chomp on Gholdengo: SE, easily KO. But Gholdengo Scarf can't switch moves; it will use whatever. If it has Focus Blast it'd be a threat but it just locked into whatever it picks. Since I lead, it may just spam Make It Rain. Either way I survive and EQ KOs. Alternative: switch to Dragapult, but if Gholdengo has Shadow Ball it KOs Dragapult... Shadow Ball on Dragapult 97 SpD, ~60-70%, then I clean with Sucker Punch. Actually Sucker Punch has priority over Scarf. But Dragapult can just take a hit and kill with... it's Ghost, Gholdengo resists? Shadow Ball is SE on Ghost. Gholdengo takes SE from Shadow Ball from Dragapult 108 SpA... hmm, low SpA, might not KO from full. Safest: EQ with Garchomp. Survive the hit, KO back.