Matches · 2026-10-13 · rules version c5

DeepSeek V4.1 Flash vs PokéChamp

Player 1 · winner
DeepSeek V4.1 Flash's team
autopilot 0%
Player 2
DeepSeek V4.1 Flash's team

DeepSeek V4.1 Flash won in 7 turns · 4 min wall clock · 31,457 tokens · $0.007

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,gholdengo,dragonite
    DeepSeek V4.1 Flash brought Dragonite,gholdengo,kingambit3,470 tok · 30.7 s · $0.0009

    Mirror match. Bringing Dragonite, Gholdengo, Kingambit as a balanced core. Lead Dragonite: use Multiscale to set up Dragon Dance, then sweep with ExtremeSpeed. Gholdengo handles status and special walls; Kingambit is late-game cleaner with Sucker Punch. Watch for opposing Glimmora hazards and faster Dragonite.

    Reasoning trace (875 words)
    We need choose 3. Mirror matchup. Need plan. We need pick strong core. Opponent same team. We want lead maybe Glimmora for hazards? But mirror, focus sash. Or Dragonite multiscale DD. Need consider bot. We bring 3. Likely best: Dragonite, Gholdengo, Kingambit? Or Glimmora hazards + Gholdengo + Kingambit. Annihilape bulky. Garganacl stall.
    
    We need choose leader first. Since opponent scripted, maybe lead Glimmora to set hazards, but if opponent leads Glimmora too, speed tie? Our Glimmora 151 speed, opponent possible up to 151. Focus sash. Mortal spin removes hazards. Hmm.
    
    Dragonite with Multiscale + Lum Berry, DD + ExtremeSpeed is strong. Gholdengo Life Orb Nasty Plot. Kingambit Sucker Punch. I'd bring Dragonite, Gholdengo, Kingambit. Lead Dragonite? Multiscale lets survive, DD. But opponent could have Ice Spinner? Dragonite has Ice Spinner. Mirror Dragonite: if both lead, speed tie 132. Our Dragonite has 132 speed. Opponent possible up to 145. Could be faster. Hmm.
    
    Alternatively lead Gholdengo? Good as Gold blocks status. But Kingambit threatens. 
    
    Let's think: We want win. Mirror. Bring Dragonite, Gholdengo, Kingambit. Lead Kingambit? Sucker Punch mindgames. But opponent could have Annihilape Defiant. 
    
    Maybe bring Glimmora as lead to set hazards, then Gholdengo, Kingambit. Glimmora Focus Sash, Toxic Debris. If opponent leads physical, sets toxic spikes. Stealth Rock + Spikes. Then Gholdengo blocks defog? No defog in format. Mortal Spin removes hazards. 
    
    Actually opponent team same. If we lead Glimmora, we can set Stealth Rock turn 1. Opponent likely also leads something. If they lead Glimmora, we both set hazards. Then we can Mortal Spin to remove theirs? But they might too.
    
    I think a solid plan: Bring Glimmora, Gholdengo, Kingambit. Lead Glimmora. Set Stealth Rock, then Spikes, then Mortal Spin if needed. Gholdengo blocks status moves? Good as Gold blocks opponent's status moves targeting it. Kingambit late game with Supreme Overlord.
    
    But Dragonite is also strong. Hmm. Let's consider opponent bot: scripted control bot, likely uses standard sets. It may bring Dragonite, Gholdengo, Kingambit too. 
    
    If we bring Glimmora, Gholdengo, Kingambit, we lack Dragonite. Opponent Dragonite could be problematic if they bring it. But Kingambit Sucker Punch hits Dragonite? Dragonite Flying, Sucker Punch Dark neutral? Dark vs Dragon/Flying neutral. Iron Head neutral? Steel vs Dragon/Flying neutral? Actually Steel vs Dragon/Flying: Steel is neutral vs Dragon, neutral vs Flying? Steel vs Flying is 1x? Steel is not very effective vs Steel, Fire, Water, Electric. Vs Flying neutral. So Iron Head neutral. Sucker Punch neutral. Kingambit can handle Dragonite if it doesn't DD too much. But Multiscale halves first hit. 
    
    Gholdengo Make It Rain hits Dragonite? Steel vs Dragon/Flying neutral. Shadow Ball neutral? Ghost vs Dragon/Flying neutral. 
    
    Glimmora Earth Power vs Dragonite? Ground vs Flying = 0. Rock moves? Glimmora has no rock move except Stealth Rock. Mortal Spin Poison vs Dragon/Flying neutral? Poison vs Dragon neutral, vs Flying neutral. So Glimmora can't hit Dragonite well.
    
    Maybe bring Dragonite instead of Glimmora. Dragonite, Gholdengo, Kingambit. Lead Dragonite. DD then ExtremeSpeed. But opponent could have Ice Spinner on their Dragonite? Our Dragonite has Ice Spinner. If opponent Dragonite, we can Ice Spinner? Ice vs Dragon/Flying 4x. But they might be faster. 
    
    Actually, let's think about what bot likely does. It's a scripted control bot, maybe uses simple AI. It might lead with Glimmora to set hazards. If we lead Dragonite, we can DD turn 1 while they set Stealth Rock. Then we can Ice Spinner or Earthquake. But if they have Glimmora, Focus Sash means it survives one hit. Then it can set Spikes or Mortal Spin. 
    
    Alternatively lead Gholdengo. Good as Gold blocks Glimmora's Mortal Spin? Mortal Spin is a damaging move, not status. So no. Gholdengo can Nasty Plot. But Kingambit threatens.
    
    I think best is to bring Dragonite, Gholdengo, Kingambit. Lead Dragonite. Plan: DD turn 1, then sweep with ExtremeSpeed. If opponent leads Glimmora, we can Earthquake? Ground vs Rock/Poison = 2x? Ground vs Rock 2x, vs Poison 2x? Actually Ground vs Poison is 2x? No, Ground vs Poison is 2x? Poison is weak to Ground? Yes, Poison is weak to Ground. So Earthquake hits Glimmora 4x? Rock/Poison: Ground vs Rock 2x, vs Poison 2x = 4x. So Earthquake would OHKO Glimmora if not Focus Sash. Focus Sash saves it. Then it sets hazards. But we can Ice Spinner? Ice vs Rock/Poison neutral? Ice vs Rock 1x, vs Poison 1x. So Earthquake is best.
    
    If opponent leads Dragonite, we can Ice Spinner? But they might be faster. Our Dragonite speed 132. Opponent possible up to 145. If they are faster, they might Ice Spinner us first. But we have Multiscale, so we survive. Then we can Ice Spinner back. But if they DD, we might be in trouble.
    
    Maybe lead Kingambit? Sucker Punch priority. If opponent leads Gholdengo, Sucker Punch hits? Dark vs Steel/Ghost: Dark vs Steel 1x, vs Ghost 2x? Actually Dark vs Ghost is 2x? No, Dark vs Ghost is 2x? Dark is super effective vs Ghost and Psychic. Yes, Dark vs Ghost 2x. So Sucker Punch hits Gholdengo 2x. But Gholdengo might Nasty Plot. Sucker Punch only works if they attack. If they Nasty Plot, Sucker Punch fails. So mindgames.
    
    Given uncertainty, I'll go with Dragonite, Gholdengo, Kingambit. Lead Dragonite. It's a solid core. 
    
    Let's write notes and decision.
  2. Turn 1
    PokéChamp used Kowtowcleave
    DeepSeek V4.1 Flash used Dragondance2,386 tok · 4.2 s · $0.0007

    Mirror match, lead Dragonite vs Kingambit. Dragon Dance is safe from Sucker Punch (status move) and Multiscale halves any hit. Set up one DD, then Earthquake the Kingambit. Keep Gholdengo/Kingambit for late game; watch for their faster Dragonite and Glimmora hazards. Lumberry cures status.

    Reasoning trace (148 words)
    Opposing Kingambit lead. My Dragonite with Multiscale. Earthquake is super effective. But Kingambit likely has Sucker Punch. If I Earthquake, it can't be Sucker Punched since Ground move. Actually Sucker Punch only works if target uses attacking move. Earthquake attacking move → Sucker Punch works. Dragonite takes Sucker Punch (Dark, super effective? No, Dark vs Dragon neutral, but Kingambit has high attack). Hmm.
    
    Better: Dragon Dance first? Multiscale halves damage. If Kingambit uses Sucker Punch, it won't work because Dragon Dance is status. So Dragon Dance is safe this turn unless they use Kowtow Cleave. Kowtow Cleave vs Dragonite at full HP with Multiscale: 85 BP Dark vs Dragon/Flying neutral. Modest damage.
    
    Actually let me think - set up Dragon Dance to outspeed and sweep. Dragonite DD is strong. Then next turn Earthquake.
    
    But Kingambit could Swords Dance too. Risk.
    
    I'll Dragon Dance. Multiscale protects. Then Earthquake next.
  3. Turn 2
    PokéChamp used Kowtowcleave
    DeepSeek V4.1 Flash used Earthquake3,325 tok · 26.4 s · $0.0007

    Turn 2: Dragonite +1 Atk/Spe at 110 HP vs Kingambit. Earthquake is super effective and likely KOs after Dragon Dance boost; even if Kingambit uses Sucker Punch, we survive and then KO. Avoid ExtremeSpeed (resisted). After Kingambit falls, expect their Dragonite/Gholdengo/Glimmora; keep Gholdengo and Kingambit for late-game.

    Reasoning trace (497 words)
    We need answer exact form. Need decide turn. We have Dragonite +1 Atk +1 Spe at 110/168 vs Kingambit. Opponent used Kowtow Cleave. We should attack with Earthquake likely. Need consider Sucker Punch? Kingambit may have Sucker Punch, but we are faster? Dragonite speed 198 after +1, Kingambit max 112, so we move first. If we use Earthquake, it hits super effective. Damage calc? Dragonite Atk 204 +1 = 306? Level 50. Earthquake BP100 vs Kingambit HP 207 Def 140. Likely does big damage maybe KO? Let's estimate: Atk 204, +1 stage 1.5 = 306. Def 140. Damage = (((2*50/5+2)*100*306/140)/50)+2 = ((22*100*306/140)/50)+2 = (22*100=2200*306=673200/140=4808.57/50=96.17)+2=98.17. STAB? Dragonite no ground STAB. Type effectiveness 2x = 196. Kingambit HP 207. So not KO unless higher. Actually stats: Atk 204 at level 50? That's high. Damage ~196, leaves ~11 HP. If Kingambit has HP 207. Could be less if HP lower. But likely survives. However if we DD again, we risk Sucker Punch? Sucker Punch only works if target uses attacking move. Dragon Dance is status, so Sucker Punch fails. But Kingambit used Kowtow Cleave last turn, could use Sucker Punch now? If we Dragon Dance, it may use Kowtow again or Iron Head. We are at 110 HP. Kowtow Cleave damage: Kingambit Atk 205 vs Dragonite Def 115. Dark move 85 BP. Damage = ((22*85*205/115)/50)+2 = (22*85=1870*205=383350/115=3333.48/50=66.67)+2=68.67. STAB? Kingambit Dark/Steel, Kowtow Dark gets STAB 1.5 = 103. Dragonite Multiscale? At 110/168 not full, so no Multiscale. So Kowtow does ~103, leaving 7 HP. If we DD again, we might die to next Kowtow. But if we Earthquake, we might not KO, then Kingambit could Sucker Punch? Actually if we attack, Sucker Punch would go first? Sucker Punch priority +1, but we are faster? Priority +1 vs our Earthquake no priority. Kingambit Sucker Punch would go first if it has it. But we are faster? Speed doesn't matter for priority. Sucker Punch +1 goes before Earthquake. If Kingambit uses Sucker Punch, it will hit us first. Damage: Sucker Punch 70 BP Dark, STAB, Atk 205 vs Def 115. Damage = ((22*70*205/115)/50)+2 = (22*70=1540*205=315700/115=2745.2/50=54.9)+2=56.9 *1.5=85.4. We are at 110, so survive with ~25. Then our Earthquake hits. If Earthquake does ~196, Kingambit likely faints. So Earthquake is good. But if Kingambit doesn't have Sucker Punch? It might have Iron Head or Kowtow. We survive Kowtow? Kowtow ~103, we survive with 7. Then Earthquake KOs. So Earthquake is best.
    
    But wait, if we use ExtremeSpeed, priority +2, we go first. But not very effective on Kingambit (Steel resists Normal? Actually Normal vs Steel is 0.5x). Damage: 80 BP, Atk 306, Def 140, no STAB? Dragonite Normal no STAB. 0.5x. Damage ~ (22*80*306/140)/50+2 = (22*80=1760*306=538560/140=3846.86/50=76.94)+2=78.94 *0.5=39.5. Not enough. Earthquake better.
    
    So decision: MOVE: earthquake.
    
    Need notes update. Keep concise. Mention plan: Earthquake to KO Kingambit, then handle next. Watch Sucker Punch. If survives, finish. Also note Dragonite at 110, +1 Atk/Spe. Opponent Kingambit likely has Sucker Punch? Not revealed. We'll attack.
    
    Answer format exactly.
    DeepSeek V4.1 Flash switched to Kingambit2,508 tok · 6.4 s · $0.0003

    Dragonite fainted after failing to KO Kingambit (11% left). Bring in Kingambit: it takes neutral from Kowtow Cleave and Sucker Punch KOs the weakened foe. Save Gholdengo (weak to Dark) for later. Watch for their Dragonite/Glimmora/Annihilape still in back.

    Reasoning trace (164 words)
    Dragonite fainted. Need to switch in. Opponent Kingambit at 11% HP. Best to bring in Gholdengo? Gholdengo resists Dark? No, Ghost is weak to Dark. Steel resists Dark. Gholdengo is Steel/Ghost - Dark is neutral? Dark vs Steel = neutral, Dark vs Ghost = super effective. So Dark is super effective vs Gholdengo? Actually Dark hits Ghost super effectively, Steel neutral, so overall super effective. Bad.
    
    Kingambit is Dark/Steel. Dark vs Kingambit: Dark vs Dark neutral, Dark vs Steel neutral = neutral. Kingambit resists Dark? No. Kingambit takes neutral from Kowtow Cleave. Kingambit has Sucker Punch to finish off the 11% Kingambit.
    
    Actually bring Kingambit, use Sucker Punch to KO. But Sucker Punch only works if opponent attacks. Opponent Kingambit at 11% will likely attack. Sucker Punch priority +1, Kingambit slower. Sucker Punch should KO 11% HP.
    
    But wait, opponent might switch. If they switch, Sucker Punch fails. Hmm.
    
    Alternatively bring Gholdengo - but Dark super effective. Kingambit better defensively here.
    
    Let's bring Kingambit.
  4. Turn 3
    PokéChamp switched to Dragonite
    DeepSeek V4.1 Flash used Suckerpunch3,184 tok · 18.8 s · $0.0005

    Kingambit at 11% (~23 HP). Sucker Punch (priority +1, Dark, resisted but boosted by Blackglasses + Supreme Overlord) should KO it if it attacks. If it switches, Sucker Punch fails but we keep momentum. Gholdengo saved for later. Watch for their Dragonite/Glimmora/Annihilape in back.

    Reasoning trace (420 words)
    Kingambit at 11% HP. Sucker Punch is priority +1 and would KO the weakened Kingambit if it attacks. But Sucker Punch fails if target doesn't attack. Opposing Kingambit likely will attack (Kowtow Cleave). Sucker Punch is Dark, not very effective on Kingambit (Dark/Steel resists Dark). 70 BP * 0.5 = 35 effective. Hmm, that might not KO at 11%? 11% of ~207 = ~23 HP. Sucker Punch with Blackglasses and Supreme Overlord boost... Let me estimate.
    
    Actually Sucker Punch: 70 BP, Dark, resisted by Dark/Steel = 0.5x. With Blackglasses 1.2x, Supreme Overlord 1.1x (1 fainted ally). Atk 205. Against Def 140.
    
    Damage calc: level 50, Atk 205, Def 140. Base = ((2*50/5+2)*70*205/140)/50 +2 = ((22)*70*205/140)/50+2 = (22*70*1.464)/50+2 = (2254)/50+2 = 45+2 = 47. Then *0.5 (resist) *1.2 (blackglasses) *1.1 (SO) = 47*0.66 = 31. HP 23. So it KOs.
    
    Actually wait, 11% of 207 = 22.8. So 31 > 23, KOs. Good.
    
    But Sucker Punch fails if target doesn't attack. Opponent Kingambit at 11% - it might switch out, or use Sucker Punch itself (priority). If it uses Sucker Punch, our Sucker Punch... both priority +1, speed decides. Hmm.
    
    Actually if opponent uses Sucker Punch, it's attacking, so our Sucker Punch works. But if opponent switches, our Sucker Punch fails.
    
    Alternatively, Kowtow Cleave is also Dark, resisted. Iron Head is Steel, resisted by Steel. Both non-priority.
    
    Sucker Punch is the best option - priority ensures we hit first if it attacks. If it switches, we lose the turn but they lose Kingambit's HP anyway... no, they switch to preserve it.
    
    Actually the safest: Sucker Punch. If they attack, we KO. If they switch, we fail but they bring in something.
    
    Hmm, but what if they Sucker Punch us? Both +1 priority, speed tie. Our Kingambit speed 70. Theirs 63-112. If theirs is faster, their Sucker Punch hits first. Our Kingambit at 100% HP, their Sucker Punch resisted... would do maybe 30-40 damage. We survive. Then our Sucker Punch KOs them.
    
    Actually if both use Sucker Punch, the faster one goes first. If they're faster, they hit us, then we hit them and KO. If we're faster, we hit and KO them first.
    
    Either way Sucker Punch seems good. Let's go with Sucker Punch.
    
    Wait, but there's a risk: if opponent switches, Sucker Punch fails and we wasted a turn. But that's fine, we still have advantage.
    
    Actually, could also consider that opponent might use Sucker Punch and we should... no, Sucker Punch is fine.
    
    Let me go with Sucker Punch.
  5. Turn 4
    PokéChamp used Earthquake
    DeepSeek V4.1 Flash used Kowtowcleave5,888 tok · 66.5 s · $0.0017

    Kingambit vs full-HP Dragonite. Use Kowtow Cleave to break Multiscale and chip. Next turn Sucker Punch if they attack; if they Dragon Dance, consider Swords Dance. Avoid switching Gholdengo into Earthquake (2x). Their Kingambit at 11% in back; third foe unknown. Keep Sucker Punch for priority.

    Reasoning trace (2,078 words)
    We need answer. Need decide turn 4. We are Kingambit active vs opposing Dragonite full. Opponent switched Dragonite in on turn 3, our Sucker Punch failed because Dragonite didn't attack? Actually turn 3: Opposing Dragonite came in; Your Kingambit used Sucker Punch; failed. So Dragonite likely used Dragon Dance? Wait log says "Opposing Dragonite came in" then "Your Kingambit used Sucker Punch - failed". If Dragonite switched in, it didn't attack, so Sucker Punch failed. Now turn 4, Dragonite active full HP. We have Kingambit full. Need choose action.
    
    We need consider opponent's Dragonite likely has Multiscale, maybe Dragon Dance, Extreme Speed, Earthquake, Ice Spinner. Our Kingambit has Sucker Punch priority, but if Dragonite uses Dragon Dance (status), Sucker Punch fails. If we use Kowtow Cleave or Iron Head, we can damage. But Dragonite may be faster and can Earthquake us? Kingambit is Dark/Steel, weak to Ground? Steel weak to Ground? Actually Steel is weak to Ground? No, Steel resists many but Ground is super effective against Steel? Wait type chart: Ground is super effective against Fire, Electric, Poison, Rock, Steel. Yes Ground hits Steel super effective. Kingambit Dark/Steel: Ground is super effective (2x) due to Steel. Dragonite has Earthquake likely. If Dragonite uses Earthquake, it will hit Kingambit super effective. Kingambit HP 207, Def 140. Dragonite Atk maybe 204. Earthquake BP 100. Damage calc: Level 50, Atk 204, Def 140, BP 100, STAB? no. Damage ~ (2*50/5+2)=22? Formula: ((2*50/5+2)*Atk*BP/Def)/50 +2 = (22*204*100/140)/50+2 = (22*204*0.714)/50+2 = (22*145.7)/50+2 = 3205/50+2=64+2=66. Not huge. But if Dragonite has Dragon Dance boosts, could be more. Also Multiscale halves damage if full HP. Our Kingambit can use Iron Head (Steel) on Dragonite: Dragon/Flying, Steel is neutral? Steel vs Dragon: neutral? Steel vs Flying: neutral? Actually Steel is not very effective against Dragon? No, Steel is neutral against Dragon? Type chart: Steel is super effective against Ice, Rock, Fairy; not very effective against Fire, Water, Electric, Steel. Against Dragon: neutral. Against Flying: neutral? Steel vs Flying: neutral. So Iron Head neutral. Kowtow Cleave Dark: Dark vs Dragon neutral, vs Flying neutral. Sucker Punch Dark priority. But if Dragonite uses Dragon Dance, Sucker Punch fails. If we use Iron Head, we can damage and maybe flinch. But Dragonite likely faster and can attack. We need decide best move.
    
    We have Gholdengo in back, full HP. Could switch to Gholdengo to avoid Ground? Gholdengo Steel/Ghost: Ground is super effective? Ghost is immune to Normal/Fighting, Steel weak to Ground? Gholdengo Steel/Ghost: Ground is super effective against Steel, but Ghost is immune to Normal/Fighting, not Ground. So Ground hits Gholdengo super effective? Actually Steel weak to Ground, Ghost neutral to Ground, so 2x. So switching Gholdengo into Earthquake is bad. But Gholdengo has Good as Gold, immune to status moves. Could be good against Dragonite? Gholdengo has Make It Rain (Steel special) which is super effective against? Dragonite Dragon/Flying: Steel neutral. Shadow Ball Ghost neutral. Not great.
    
    Kingambit has Sucker Punch priority. If Dragonite attacks, Sucker Punch will hit first and do decent damage. But if Dragonite uses Dragon Dance, Sucker Punch fails and we lose turn. We could use Swords Dance to boost, but Dragonite might attack. We need assess opponent's likely move. They just switched Dragonite in on turn 3, our Sucker Punch failed. Now they might expect us to Sucker Punch again? They could use Dragon Dance to set up, or attack with Earthquake. Since they have Multiscale, they might Dragon Dance to boost while we can't Sucker Punch. If they Dragon Dance, we could use Iron Head or Kowtow Cleave to break Multiscale and damage. But if we use Sucker Punch and they Dragon Dance, we fail and they get +1 Atk +1 Spe. That's bad. If we use Iron Head, we damage them (halved by Multiscale) and maybe flinch. Then next turn they might attack. But we have Sucker Punch for priority. Actually if we use Iron Head, we are slower, they will attack after? Wait speed: Kingambit 70, Dragonite 90-145, so Dragonite moves first. If we use Iron Head, Dragonite moves first. If Dragonite uses Dragon Dance, it goes first, boosts, then we Iron Head. If Dragonite uses Earthquake, it goes first, hits us, then we Iron Head. So we take damage either way. If we use Sucker Punch, we have priority +1, so we move first if they attack. If they use Dragon Dance, Sucker Punch fails and they boost. So Sucker Punch is risky if they predict and use Dragon Dance. But they might not predict? The bot is scripted, maybe it has patterns. We need infer from previous turns. Turn 1: we Dragon Dance, they Kowtow Cleave. Turn 2: we Earthquake, they Kowtow Cleave, our Dragonite fainted. Turn 3: they switched to Dragonite, we Sucker Punch failed. So they are aware of Sucker Punch? They switched to Dragonite, which is immune to? No, Dragonite not immune to Dark. They switched to Dragonite to avoid Sucker Punch? Actually Sucker Punch fails if target is not attacking. When they switched, Dragonite didn't attack, so Sucker Punch failed. That was smart. Now they have Dragonite in. They might expect us to Sucker Punch again? If they use Dragon Dance, Sucker Punch fails. If they attack, Sucker Punch hits. What is their Dragonite set? Likely same as ours: Dragon Dance, Extreme Speed, Earthquake, Ice Spinner. They might use Dragon Dance to set up. Since they have Multiscale, they can take a hit. Our Kingambit has Sucker Punch, which is priority. If they Dragon Dance, they get +1 Atk +1 Spe. Then next turn they could Extreme Speed (priority +2) which would outspeed our Sucker Punch? Extreme Speed priority +2, Sucker Punch +1. So if they Dragon Dance, next turn they can Extreme Speed and hit us before Sucker Punch. That would be bad. So we should not let them set up freely. We should attack now to break Multiscale and damage. Which move? Iron Head is Steel, neutral, 80 BP, 20% flinch. Kowtow Cleave is Dark, 85 BP, never misses. Sucker Punch is Dark, 70 BP, priority. If we use Kowtow Cleave, we are slower, they move first. If they Dragon Dance, they boost, then we hit. If they Earthquake, they hit us, then we hit. Kowtow Cleave does more damage than Iron Head? Both neutral. Kowtow Cleave 85 vs Iron Head 80. Also Blackglasses boosts Dark moves by 1.2. So Kowtow Cleave is stronger: 85*1.2=102 effective. Iron Head 80. So Kowtow Cleave is better. But Sucker Punch also gets Blackglasses and priority. If they attack, Sucker Punch hits first and does 70*1.2=84. But if they Dragon Dance, it fails. So Kowtow Cleave is safer because it always hits. However, if they attack with Earthquake, we take damage first, but we still get to hit. If we use Sucker Punch, we hit first and might KO? Let's calculate damage. Dragonite HP 168? Our Dragonite had 168 HP. Opponent's Dragonite likely similar. Multiscale halves damage if full HP. Kingambit Atk 205. Kowtow Cleave BP 85, Dark, Blackglasses 1.2, Supreme Overlord? We have 1 fainted ally (Dragonite), so Supreme Overlord gives 10% more power. So total multiplier: 1.2 * 1.1 = 1.32. Damage = ((2*50/5+2)*205*85/Def)/50 +2. Def of Dragonite? Our Dragonite Def 115. Opponent's possible Def 103-161. Assume 115. Damage = (22*205*85/115)/50+2 = (22*205*0.739)/50+2 = (22*151.5)/50+2 = 3333/50+2 = 66.6+2=68.6. Then Multiscale halves to ~34. So Kowtow Cleave does about 34 damage. Dragonite HP ~168, so not KO. Sucker Punch does 70 BP: 70/85 * 68.6 = 56.5, halved to 28. So both do around 30. Not KO. So we can't KO this turn. We need to decide if we want to break Multiscale and then next turn Sucker Punch? But if we use Kowtow Cleave, we break Multiscale, then next turn they might attack, and our Sucker Punch will do full damage (no Multiscale) and might KO? Let's see: after Kowtow Cleave, Dragonite at ~134 HP. Next turn, if they attack, Sucker Punch does 56.5 damage, leaving ~77. Not KO. If they Dragon Dance, we can't Sucker Punch. So we need multiple hits.
    
    Maybe better to switch to Gholdengo? Gholdengo has Good as Gold, immune to status. But Dragonite has Earthquake, which is super effective on Gholdengo? Gholdengo Steel/Ghost: Ground is super effective? Steel weak to Ground, Ghost neutral, so 2x. Gholdengo HP 164, Def 115. Earthquake from Dragonite: Atk 204, BP 100, super effective 2x. Damage = ((22*204*100/115)/50+2)*2 = (22*204*0.869)/50+2 = (22*177.3)/50+2 = 3900/50+2=78+2=80, *2 = 160. That would nearly KO Gholdengo. So switching Gholdengo into Earthquake is terrible. But if Dragonite uses Dragon Dance, Gholdengo can come in safely? But we don't know. Gholdengo can't do much to Dragonite anyway. So staying Kingambit is better.
    
    What about Swords Dance? If we use Swords Dance, we boost our Attack by 2. Dragonite moves first. If Dragonite uses Dragon Dance, we both boost. Then next turn we have +2 Atk, they have +1 Atk +1 Spe. Our Sucker Punch would be very strong. But if Dragonite attacks with Earthquake, we take damage and then boost. We have 207 HP, Earthquake does ~66 damage (no Multiscale on us). So we survive. Then next turn we have +2 Atk and can Sucker Punch. But they might attack again. Let's calculate: If we Swords Dance, they Earthquake: we take ~66, HP 141. We get +2 Atk. Next turn, they might Earthquake again. Our Sucker Punch (priority) will hit first. With +2 Atk, Sucker Punch damage: Atk 205*2=410. Damage = ((22*410*70/115)/50+2)*1.32? Wait Supreme Overlord and Blackglasses. Base damage without Multiscale: (22*410*70/115)/50+2 = (22*410*0.6087)/50+2 = (22*249.6)/50+2 = 5491/50+2=109.8+2=111.8. Then *1.32 = 147.6. That would KO Dragonite if it's at full? But Dragonite might have Multiscale if still full? If we Swords Dance, we didn't damage it, so it's still full HP and Multiscale active. So Sucker Punch next turn would be halved: 147.6/2 = 73.8. Not KO. But if we first break Multiscale with Kowtow Cleave, then next turn Sucker Punch with +2 would do 147.6, which KOs. So plan: Turn 4 use Kowtow Cleave to break Multiscale and damage. Turn 5 use Sucker Punch if they attack, or Swords Dance if they Dragon Dance? But if they Dragon Dance on turn 4, they boost, we Kowtow Cleave. Turn 5 they might Extreme Speed (priority +2) which goes before our Sucker Punch. Extreme Speed from +1 Atk Dragonite: BP 80, Normal. Kingambit is Steel, resists Normal? Steel resists Normal. So Extreme Speed is not very effective? Actually Normal vs Steel: 0.5x. So it does little. So even if they Dragon Dance, Extreme Speed won't hurt much. They might Earthquake instead. If they Earthquake, our Sucker Punch goes first? Sucker Punch priority +1, Earthquake priority 0. So Sucker Punch goes first. So if they attack with Earthquake, we hit first. If they use Extreme Speed, priority +2, they go first. But Extreme Speed is resisted. So we can Sucker Punch and it will hit if they use Earthquake or Extreme Speed? Wait Sucker Punch fails if target is not attacking. Extreme Speed is an attacking move, so Sucker Punch will hit. But Extreme Speed has +2 priority, so it goes before Sucker Punch. So they hit us first with Extreme Speed, then we Sucker Punch. That's fine. So Sucker Punch is good if they attack. The only risk is if they use Dragon Dance again. But they already might have used Dragon Dance on turn 4? We don't know.
    
    Given the bot is scripted, maybe it will use Dragon Dance? Let's think from opponent's perspective. They have Dragonite in against Kingambit. They know Kingambit has Sucker Punch. They might predict Sucker Punch and use Dragon Dance to avoid it. That's a common play. So if we use Sucker Punch, it might fail. If we use Kowtow Cleave, we always hit. So Kowtow Cleave is safer. Also Kowtow Cleave does more damage than Iron Head. So I'll choose Kowtow Cleave.
    
    But wait, we have Sucker Punch PP 7/8. We can use it later. Let's go with Kowtow Cleave.
    
    Check legal actions: MOVE: kowtowcleave is option 3. So decision: MOVE: kowtowcleave.
    
    Notes: update plan. We need keep notes concise. Mention: Kingambit vs Dragonite. Use Kowtow Cleave to break Multiscale. Next turn Sucker Punch if they attack, or Swords Dance if they status. Watch for Earthquake (super effective on Kingambit) and Extreme Speed (resisted). Gholdengo weak to Ground, keep away. Opponent's Kingambit at 11% in back. Their third unknown.
    
    Let's craft final answer.
  6. Turn 5
    PokéChamp used Earthquake
    DeepSeek V4.1 Flash used Suckerpunch3,472 tok · 19.2 s · $0.0006

    Kingambit at 44% vs Dragonite 45%. Sucker Punch (priority +1, Dark, boosted by Blackglasses + Supreme Overlord) should KO before it Earthquakes. If it doesn't attack, Sucker Punch fails but we reassess. Keep Gholdengo for their remaining. Their Kingambit at 11% in back; third foe unknown (Glimmora/Annihilape/Garganacl).

    Reasoning trace (447 words)
    We need choose action. We are Kingambit at 91/207 vs opposing Dragonite 45%. Opponent Dragonite likely will attack with Earthquake (revealed) or maybe ExtremeSpeed? We need KO. Sucker Punch priority +1, Dark, power 70, boosted by Blackglasses 1.2 and Supreme Overlord (1 fainted ally = 10% boost? Actually Supreme Overlord: 10% more power for each fainted ally. We have 1 fainted (Dragonite). So 1.1x. Total 70*1.2*1.1 = 92.4. Against Dragonite (Dragon/Flying), Dark is neutral? Dark vs Dragon: 1x, vs Flying: 1x. So neutral. Dragonite at 45% HP. Need calculate damage. Dragonite HP max 198? Our Dragonite had 168 HP. Opponent Dragonite possible HP 166-198. At 45%, HP ~ 75-89. Sucker Punch damage: Kingambit Atk 205, Dragonite Def 103-161. Let's estimate. Kingambit Atk 205, level 50. Damage formula: ((2*50/5+2)*Atk*BP/Def)/50 +2. = (22*205*70/Def)/50 +2. For Def ~130: 22*205=4510; *70=315700; /130=2428; /50=48.6 +2=50.6. Then multipliers: STAB? Kingambit is Dark/Steel, Sucker Punch Dark gets STAB 1.5. So 50.6*1.5=75.9. Blackglasses 1.2 = 91.1. Supreme Overlord 1.1 = 100.2. So ~100 damage. Dragonite at 45% of ~180 = 81 HP. So Sucker Punch likely KOs if it attacks. But if Dragonite uses Dragon Dance or Roost? It has Earthquake revealed. It might use ExtremeSpeed? But Sucker Punch fails if target not attacking. However, if it uses Earthquake, Sucker Punch goes first and KOs. If it uses Dragon Dance, Sucker Punch fails, then it gets +1 Atk +1 Spe, and we might be in trouble. But we are at 44% HP. Opponent Dragonite likely will attack because it can KO us? Let's see: Dragonite Earthquake vs Kingambit: Ground vs Steel? Kingambit is Dark/Steel. Ground is 2x vs Steel? Actually Ground vs Steel: 2x. So Earthquake is super effective. Our Kingambit at 91 HP. Dragonite Atk maybe 204. Earthquake BP 100. Damage: (22*204*100/140)/50+2 = (22*204=4488; *100=448800; /140=3205; /50=64.1+2=66.1) *2 (super effective) = 132. So it would KO us. So opponent will likely use Earthquake to KO. Sucker Punch goes first and KOs it. So Sucker Punch is best.
    
    But wait: Sucker Punch priority +1, Dragonite's Earthquake has 0 priority. So Sucker Punch will hit first. If it KOs, we win the exchange. If it doesn't KO, we take Earthquake and faint. But we calculated ~100 damage, Dragonite at 45% ~81 HP, so likely KO. Also, if Dragonite has Multiscale? It's at 45% HP, so Multiscale not active (only at full HP). So no halving. So Sucker Punch should KO.
    
    Thus decision: MOVE: suckerpunch.
    
    Notes: Kingambit at 44%, use Sucker Punch to KO Dragonite before it Earthquakes. If it doesn't attack, Sucker Punch fails but we can reassess. Keep Gholdengo for their remaining. Their Kingambit at 11% in back, third unknown. Watch for Glimmora/Annihilape.
    
    Answer format.
    PokéChamp switched to Gholdengo
  7. Turn 6
    PokéChamp used Makeitrain
    DeepSeek V4.1 Flash used Suckerpunch3,697 tok · 28.7 s · $0.0007

    Kingambit 44% vs full Gholdengo. Sucker Punch (priority +1, Dark STAB, 2x SE, Blackglasses + Supreme Overlord) KOs Gholdengo if it attacks. Gholdengo's Make It Rain barely KOs us, so winning the priority race is key. If it Nasty Plots, Sucker fails but we reassess. Their Kingambit at 11% in back. Gholdengo (mine) saved as backup.

    Reasoning trace (510 words)
    Kingambit at 44% vs Gholdengo. Gholdengo is faster and can hit with Make It Rain or Shadow Ball. Kingambit's Sucker Punch is super effective (Dark vs Ghost/Steel - Dark is super effective on Ghost). Actually Dark vs Steel is neutral, Dark vs Ghost is super effective. Gholdengo is Steel/Ghost, so Dark is 2x? Dark vs Ghost = 2x, Dark vs Steel = 0.5x, so net 1x. Wait, Dark vs Steel is 0.5x, Dark vs Ghost is 2x, combined = 1x neutral.
    
    Hmm, but the log says "super effective on gholdengo" for suckerpunch and kowtowcleave. Let me trust the game's labeling. Actually in Gen 6+, Dark vs Steel is 1x (Steel no longer resists Dark). So Dark vs Ghost/Steel = 2x * 1x = 2x. Yes super effective.
    
    So Sucker Punch is super effective. Kingambit has 205 Atk, Supreme Overlord with 1 fainted ally = 10% boost, Blackglasses 1.2x. Sucker Punch 70 BP * 2x SE = strong. Should KO Gholdengo? Gholdengo has 164 HP, 115 Def. Let's estimate: 205 Atk, 70 BP, 2x, STAB? No STAB for Dark on Kingambit (Dark/Steel - yes Dark is STAB!). Kingambit is Dark/Steel so Dark moves get STAB 1.5x.
    
    Damage calc roughly: (2*50/5+2)=22, *70*205/115/50 +2 = 22*70*205/115/50 = 22*14350/5750 = 22*2.495 = 54.9 +2 = 57. Then *1.5 STAB *2 SE *1.2 blackglasses *1.1 SO = 57*1.5*2*1.2*1.1 = 57*3.96 = 225. Way more than 164. So Sucker Punch KOs.
    
    But Sucker Punch fails if Gholdengo doesn't attack. Gholdengo likely attacks (Make It Rain or Shadow Ball). If it uses Nasty Plot, Sucker Punch fails.
    
    Gholdengo is faster. If it attacks, Sucker Punch goes first (priority +1) and KOs. If it uses Nasty Plot, Sucker Punch fails and then... we take a hit next turn.
    
    Alternatively Kowtow Cleave always works but Gholdengo is faster and hits first. Gholdengo Make It Rain: 185 SpA, 120 BP, STAB, Life Orb. vs Kingambit 107 SpD. That could do heavy damage. Kingambit at 91 HP.
    
    Let's estimate Make It Rain: (2*50/5+2)=22, *120*185/107/50+2 = 22*120*185/5350 = 22*22200/5350 = 22*4.15 = 91.3+2=93. *1.5 STAB *1.3 Life Orb = 93*1.95 = 181. That KOs Kingambit (91 HP). Actually Steel vs Dark/Steel - Steel is neutral vs Dark, 0.5x vs Steel? Steel vs Steel is 0.5x. So Steel vs Dark/Steel = 0.5x. So 181*0.5 = 90.5. Just barely KOs? 91 HP, 90.5 damage - survives with 0.5 HP? Very close.
    
    Shadow Ball: 80 BP Ghost vs Dark/Steel - Ghost vs Dark is 0.5x, Ghost vs Steel is 0.5x, so 0.25x. Weak.
    
    So Gholdengo's best is Make It Rain which barely KOs. Risky.
    
    Sucker Punch is the play - if Gholdengo attacks, we KO first. If it Nasty Plots, we fail but then next turn we can Sucker Punch again or Kowtow.
    
    Actually if it Nasty Plots, we're in trouble. But Sucker Punch is the best bet. Let's go with Sucker Punch.
    
    Actually wait - Gholdengo has Good as Gold, immune to status. It might Nasty Plot. But most likely it attacks. Sucker Punch is the aggressive play.
    
    Let me go with Sucker Punch.
    PokéChamp switched to Kingambit
  8. Turn 7
    PokéChamp used Suckerpunch
    DeepSeek V4.1 Flash used Kowtowcleave3,527 tok · 15.7 s · $0.0005

    Opponent's last mon is Kingambit at 11% (~23 HP). All my attacks are resisted (Dark/Steel), but Kowtow Cleave with Blackglasses + Supreme Overlord still KOs easily. If they Sucker Punch, I survive (~63 dmg) and KO back. If they Kowtow, I survive and KO. Gholdengo stays in back as insurance. Use Kowtow Cleave.

    Reasoning trace (355 words)
    Opponent Kingambit at 11%. My Kingambit at 44%. Sucker Punch is priority +1 but not very effective on Kingambit (Dark vs Dark/Steel = 0.5x). Kowtow Cleave also not very effective. Ironhead neutral? Steel vs Dark/Steel = 0.5x too. Hmm all my moves are resisted.
    
    Wait, Kingambit is Dark/Steel. Dark moves: 0.5x. Steel moves: 0.5x. So all my attacks are resisted.
    
    Opponent at 11% HP. Let me estimate. Kingambit HP ~207 max, 11% = ~23 HP. My Kowtow Cleave with Blackglasses + Supreme Overlord (1 fainted ally = 10% boost): 85 * 1.5 (STAB) * 1.2 (Blackglasses) * 1.1 (SO) * 0.5 (resist) = 85*1.5=127.5, *1.2=153, *1.1=168.3, *0.5=84.15. That's plenty to KO 23 HP.
    
    But wait, opponent Kingambit might have Sucker Punch too. If I use Kowtow Cleave, they could Sucker Punch me first (priority). Their Sucker Punch on me: Dark vs Dark/Steel = 0.5x. Their attack ~205, Sucker 70 BP. 70*1.5*0.5 = 52.5 base, plus their Supreme Overlord (2 fainted allies = 20%): 52.5*1.2=63. Against my 91 HP, that's fine.
    
    Actually if they Sucker Punch and I Kowtow Cleave, they go first (priority), I take ~63, then I KO them. Good.
    
    But if I Sucker Punch and they also Sucker Punch... they'd go first? Same priority, speed decides. Risky.
    
    Best: Kowtow Cleave. It doesn't check accuracy, KOs them. If they Sucker Punch, I survive and KO.
    
    Actually wait, could they switch? They have no more Pokémon - all 3 seen and 2 fainted. So this is their last. They must attack or use a move.
    
    They might use Sucker Punch. My Kowtow Cleave KOs regardless. Let's do Kowtow Cleave.
    
    Actually, let me reconsider: if they use Sucker Punch, it fails only if I don't attack. I am attacking with Kowtow Cleave, so their Sucker Punch hits first. I take damage but survive (63 < 91). Then my Kowtow Cleave KOs.
    
    If they use Kowtow Cleave too, speed decides. My speed 70, theirs 63-112. If they're faster, they hit first. Their Kowtow: 85*1.5*0.5*1.2(SO 2 allies)=76.5. I survive at 91-76=15. Then I KO. If I'm faster, I KO first.
    
    Either way Kowtow Cleave wins. Go with it.