Matches · 2026-10-13 · rules version c5

PokéChamp vs Gemini 3.8 Flash

Player 1 · winner
Gemini 3.8 Flash's team
Player 2
Gemini 3.8 Flash's team
autopilot 0%

PokéChamp won in 8 turns · 68 s wall clock · 23,874 tokens · $0.036

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,primarina,gholdengo
    Gemini 3.8 Flash brought Garchomp,gholdengo,mimikyu2,889 tok · 8.5 s · $0.0043

    Mirror match. The opponent has the exact same sets: Scarf Gholdengo, Sash Garchomp, Lum Dragonite, Lefties Kingambit, Sitrus Primarina, LO Mimikyu. Garchomp lead has Focus Sash security against anything. Gholdengo provides speed control with Choice Scarf. Mimikyu provides priority, Disguise shield, and anti-setup.

    Reasoning trace (87 words)
    **Analyzing Mirror Match**
    
    I'm currently dissecting a mirror match scenario. The opponent's team composition mirrors mine exactly, featuring Dragonite, Gholdengo, Kingambit, and Garchomp. I'm focusing on predicting their move sets and identifying potential win conditions given this symmetrical setup.
    
    **Evaluating Lead Options**
    
    I'm considering Garchomp or Mimikyu as the optimal lead in this mirror match. Garchomp's Focus Sash allows it to absorb a hit and retaliate, breaking Multiscale on Dragonite or threatening other key threats. Mimikyu's Disguise offers a guaranteed free turn, crucial against offensive pressure.
    
    
  2. Turn 1
    PokéChamp used Kowtowcleave
    Gemini 3.8 Flash used Earthquake3,001 tok · 8.7 s · $0.0044

    Turn 1: Garchomp vs Kingambit. We have Focus Sash, so we are safe from any single attack. Kingambit is weak to Ground; Earthquake deals massive damage or OHKOs. If Kingambit switches to Dragonite, we can handle it next turn with Sash intact.

    Reasoning trace (98 words)
    **Analyzing Garchomp's Matchup**
    
    My Garchomp, equipped with Focus Sash and a diverse movepool including EQ, Scale Shot, Fire Fang, and SD, faces an opponent's Kingambit. The crucial detail is that their team perfectly mirrors mine. This means their Kingambit will also likely carry the same item and moveset.
    
    **Evaluating Kingambit's Threat**
    
    My Garchomp's Earthquake has a strong chance to OHKO their Kingambit, but I'm considering potential switches. Dragonite, being immune to Ground, presents a significant threat if they predict the Earthquake. I need to decide whether to commit to the Earthquake or pivot to a safer play.
    
    
  3. Turn 2
    PokéChamp used Suckerpunch
    Gemini 3.8 Flash used Earthquake3,803 tok · 12.9 s · $0.0068

    Kingambit is at 23% HP. Garchomp outspeeds Kingambit naturally. If Kingambit doesn't use Sucker Punch, Earthquake KOs cleanly and Garchomp survives. If Kingambit uses Sucker Punch, Garchomp goes down but Kingambit takes Rough Skin down to ~10%, letting Mimikyu or Gholdengo revenge kill safely.

    Reasoning trace (165 words)
    **Assessing Opponent's Threat**
    
    I'm focusing on Kingambit's current HP and the possibility of Sucker Punch. I need to recall its exact set from the team preview to understand its full threat potential.
    
    **Analyzing Kingambit's Sucker Punch**
    
    I've confirmed Kingambit's critical moveset. My focus is now on Sucker Punch's viability against Garchomp. I'm calculating if it reliably KOs and considering the recoil damage from Rough Skin.
    
    **Evaluating Switch-Out Scenarios**
    
    My current consideration is the impact of switching. If I move to Mimikyu, Disguise absorbs a hit. I'm weighing whether Sucker Punch would even connect or fail entirely given the switch mechanic, versus the potential of Garchomp's Earthquake and subsequent revenge kills.
    
    **Considering Counter-Play Options**
    
    I'm now exploring how Garchomp can counter Kingambit's potential Sucker Punch. Swords Dance seems promising, as it forces a Sucker Punch miss and sets up Garchomp for a powerful follow-up. I'm also assessing if the bot prioritizes Sucker Punch over its strongest move, or if it's predictable based on prior turns.
    
    
    Gemini 3.8 Flash switched to Mimikyu3,429 tok · 11.0 s · $0.0056

    Kingambit is at 16% and has Sucker Punch. Sucker Punch has a roll to OHKO Gholdengo. Mimikyu has Disguise, guaranteeing survival against any attack (including Sucker Punch). Send Mimikyu, take down Kingambit with Drain Punch.

    Reasoning trace (127 words)
    **Choosing Next Opponent**
    
    I'm weighing the risks and rewards of sending in Gholdengo versus Mimikyu against Kingambit. Kingambit's high HP and potential Sucker Punch pose a threat to both, but Mimikyu's Disguise offers a crucial protective layer. I need to strategize carefully to ensure a favorable engagement.
    
    **Evaluating Threats**
    
    I'm recalculating Kingambit's offensive capabilities. Sucker Punch and Kowtow Cleave are concerning, especially with STAB and super-effective multipliers against Gholdengo. Mimikyu's Disguise is still valuable, but I need to confirm if it can safely tank the damage it would receive after Disguise breaks.
    
    **Confirming Optimal Move**
    
    I've confirmed that Mimikyu's Disguise will absorb Kingambit's Sucker Punch. This allows my subsequent Drain Punch, which is 4x super-effective, to secure a KO. This preserves Mimikyu's Disguise for later threats.
    
    
  4. Turn 3
    PokéChamp used Suckerpunch
    Gemini 3.8 Flash used Drainpunch3,042 tok · 6.3 s · $0.0035

    Kingambit is at 16% HP. Mimikyu has Disguise intact. Drain Punch is 4x super effective, 100% accurate, easily KOs Kingambit regardless of what Kingambit chooses, and heals Mimikyu. Even if Kingambit uses Sucker Punch, Disguise protects Mimikyu from damage.

    Reasoning trace (34 words)
    **Assessing Counterplay**
    
    My Mimikyu's Disguise is still active. I'm considering a Drain Punch given Kingambit's low HP and the move's beneficial properties, weighing it against potential priority or STAB moves from the opponent.
    
    
    PokéChamp switched to Gholdengo
  5. Turn 4
    PokéChamp used Makeitrain
    Gemini 3.8 Flash used Shadowsneak4,389 tok · 15.6 s · $0.0080

    Opponent's team mirrors ours, so opposing Gholdengo is Choice Scarf (outspeeding Mimikyu). Mimikyu's Disguise is broken, so use Shadow Sneak for chip damage and to lock opponent Gholdengo into a move. If Gholdengo locks into Make It Rain, our Gholdengo safely counters it.

    Reasoning trace (229 words)
    **Assessing Gholdengo's Item**
    
    I'm evaluating Gholdengo's itemization as Mimikyu-Busted is already damaged. Its base speed suggests it might not be running a Choice Scarf, but I need to confirm that to determine turn order and predict its move.
    
    **Confirming Opponent's Scarf**
    
    I've confirmed the opponent's Gholdengo is indeed running a Choice Scarf, mirroring our own. This means it outspeeds Mimikyu and will likely target it with a powerful special attack, so I must anticipate that.
    
    **Predicting Gholdengo's Move**
    
    I'm reassessing the scenario. Mimikyu cannot OHKO the opponent's Gholdengo with Shadow Sneak, only dealing significant damage. Staying in with Mimikyu would result in its KO, leaving my Gholdengo to face a weakened opponent. However, Gholdengo resists Make It Rain, and the speed tie for Shadow Ball is crucial.
    
    **Analyzing Gholdengo's Choice**
    
    I'm prioritizing the opponent Gholdengo's move selection. Make It Rain is significantly more damaging against my Mimikyu than Shadow Ball. The bot's likely inclination towards the higher BP, super-effective move is a key consideration, but the risk of switching into Shadow Ball is also paramount.
    
    **Exploiting Opponent's Lock**
    
    I've identified a critical opportunity: if the opposing Gholdengo committed to Make It Rain to KO my Mimikyu, it's now locked into that move and suffering a Special Attack drop. My Gholdengo can then safely enter and secure a KO, leaving us in a dominant position against their next Pokémon.
    
    
    Gemini 3.8 Flash switched to Gholdengo
    Incident report
    Only one legal action: played without asking.
  6. Turn 5
    PokéChamp switched to Primarina
    Gemini 3.8 Flash used Shadowball3,321 tok · 4.4 s · $0.0036

    Opposing Gholdengo is locked into Make It Rain (Choice Scarf mirror) and at -2 SpA. Our Gholdengo cleanly KOs with Shadow Ball. Even on a speed tie where opponent attacks first, -2 Make It Rain is double-resisted and does negligible chip.

    Reasoning trace (48 words)
    **Defeating Opposing Gholdengo**
    
    I've analyzed the opposing Gholdengo's state. It's at half health, with its Special Attack lowered, and locked into Make It Rain due to its Choice Scarf. My Gholdengo, also carrying a Choice Scarf, can easily land a super-effective Shadow Ball to secure the KO.
    
    
  7. Turn 6
    PokéChamp used Surf
    Gemini 3.8 Flash used Shadowball
    Incident report
    Only one legal action: played without asking.
  8. Turn 7
    PokéChamp used Aquajet
    Gemini 3.8 Flash used Shadowball
    Incident report
    Only one legal action: played without asking.
    PokéChamp switched to Gholdengo
  9. Turn 8
    PokéChamp used Makeitrain
    Gemini 3.8 Flash used Shadowball
    Incident report
    Only one legal action: played without asking.