Matches · 2026-10-13 · rules version c5
GLM 5.3 vs PokéChamp
GLM 5.3 won in 11 turns · 64 s wall clock · 34,062 tokens · $0.015
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewPokéChamp brought
Gholdengo,garchomp,rotomwashGLM 5.3 broughtGarchomp,dragonite,gholdengoMirror match. Bring Garchomp (Yache, fast), Dragonite (Multiscale+Lum), Gholdengo (Good as Gold vs status). Plan: Garchomp leads with offense; Dragonite sweeps late with DD + Extreme Speed; Gholdengo answers Clefable/Rotom. Watch for their Gyarados Intimidate and Clefable Unaware.
Reasoning trace (21 words)
Mirror match. Bring strong lead: garchomp with yache, dragonite, gholdengo. Gholdengo handles clefable? Clefable unaware walls setup. Garchomp lead is solid.
- Turn 1PokéChamp used
MakeitrainGLM 5.3 usedEarthquakeMirror match. My Garchomp (169 Spe, Yache) leads vs their Gholdengo. Earthquake is super effective and likely 2HKOs; they can't status me with Good as Gold but EQ doesn't care. Plan: EQ now, finish with EQ again or switch to my Gholdengo if they Recover-spam. Save Dragonite for late sweep.
Reasoning trace (6 words)
Earthquake 2HKOs Gholdengo likely. Just attack.
PokéChamp switched toRotom - Turn 2PokéChamp used
HydropumpGLM 5.3 switched toGholdengoRotom-Wash has Levitate, so Earthquake is useless. Switch to my Gholdengo: immune to nothing relevant but Good as Gold blocks Will-O-Wisp/status, resists Hydro Pump/Volt Switch. Their Gholdengo is dead; remaining unknown third pick could be Garchomp, Dragonite, Gyarados, or Clefable. Keep Dragonite fresh for late sweep.
Reasoning trace (14 words)
Rotom-Wash levitates—EQ immune. Switch to Gholdengo (Good as Gold blocks status, resists its attacks).
- Turn 3PokéChamp used
HydropumpGLM 5.3 usedNastyplotTheir Gholdengo dead; Rotom-Wash in, only Hydro Pump revealed. My Gholdengo (Good as Gold) blocks its status moves. Plan: Nasty Plot now to boost, then Shadow Ball to KO Rotom (resists Steel, so Make It Rain is weak). Recover when low. Keep Dragonite fresh for the last unknown (likely Garchomp/Gyarados/Clefable).
Reasoning trace (39 words)
Rotom threatens Hydro Pump/Volt Switch. Nasty Plot boosts; Shadow Ball is my best hit vs Rotom. Rotom can't status me (Good as Gold). Nasty Plot now, then Shadow Ball 2HKOs likely. Risk: Hydro Pump hits ~40-50%. Fine, Nasty Plot.
- Turn 4PokéChamp switched to
GarchompGLM 5.3 usedShadowballMy Gholdengo at 122/194 with SpA +2 vs full Rotom-W (only Hydro Pump seen). Shadow Ball at +2 should 2HKO Rotom; Hydro Pump does ~85, so I can tank two more if needed. After Rotom falls, one unknown remains (likely Garchomp/Gyarados/Clefable). Keep Dragonite fresh; Recover when below ~90 HP.
Reasoning trace (15 words)
Shadow Ball +2 vs Rotom: decent damage, likely 2HKO. Hydro Pump ~84 damage. Attack now.
- Turn 5PokéChamp used
EarthquakeGLM 5.3 usedShadowballGholdengo +2 SpA at 134/194. Shadow Ball KOs their 6% Garchomp this turn. Then Rotom-Wash (full HP, Hydro Pump only) comes in; +2 Shadow Ball 2HKOs it, it does ~85 to me. After Rotom falls I win—Dragonite and Garchomp are fresh backups. Recover if below ~90 HP later.
Reasoning trace (5 words)
Shadow Ball KOes 6% Garchomp.
GLM 5.3 switched toDragoniteTheir Garchomp at 6% (only EQ seen); Rotom-W full with Hydro Pump. Send Dragonite: tanks EQ easily, Extreme Speed (priority) KOs the 6% Garchomp. Then Rotom comes in—Dragonite can Dragon Dance as Rotom can't touch it hard except Hydro Pump (~neutral). Multiscale intact. Win with boosted Extreme Speed/Earthquake.
Reasoning trace (46 words)
Garchomp at 6%, my Garchomp outspeeds (169 max speed tie risk). Send Dragonite? Earthquake from their Garchomp does little to Dragonite. But Dragonite can KO with extremespeed priority. Actually send Dragonite: EQ weak, extremespeed kills 6% Garchomp. Then Rotom comes in; Dragonite DD up. Send Dragonite.
- Turn 6PokéChamp used
DragonclawGLM 5.3 usedExtremespeedDragonite full HP, Multiscale intact. Their Garchomp at 6%—Extreme Speed (priority) KOs it now. Then Rotom-W comes in; Dragon Dance up and sweep with boosted Extreme Speed/Earthquake. Rotom only has Hydro Pump revealed; Lum Berry covers status. My Garchomp (Yache) is backup.
Reasoning trace (5 words)
Extreme Speed KOs 6% Garchomp.
PokéChamp switched toRotom - Turn 7PokéChamp used
VoltswitchGLM 5.3 usedDragondanceRotom-W has Levitate—Earthquake is immune! Use Dragon Dance (Rotom's Hydro Pump is only neutral, ~40% with Multiscale broken... actually Multiscale already broken at 146/166). Hydro Pump does ~35-45%. After +1, Extreme Speed threatens hard. Watch for Will-O-Wisp—Lum Berry cures once. Third foe unknown but all seen: Gholdengo/Garchomp fainted, so Rotom is last... no, they brought 3: Gholdengo, Garchomp, Rotom—Rotom is the last one. Just wear it down.
Reasoning trace (38 words)
Dragonite vs Rotom-W. EQ is super effective (levitate? No—levitate blocks Ground! Rotom has levitate, immune to Ground). So EQ won't hit. Hydro Pump neutral on Dragonite. Dragon Dance up; Rotom can't do much. DD then Extreme Speed boosted.
- Turn 8PokéChamp used
VoltswitchGLM 5.3 usedExtremespeedDragonite +1 Atk/Spe, 101/166, Lum intact. Rotom-W full, Levitate (EQ immune), only Hydro Pump/Volt Switch seen. +1 Extreme Speed does roughly 60-80% to Rotom; two Extreme Speeds KO it. I outspeed. Just spam Extreme Speed; if it Volt Switches there's nothing left to switch to anyway (their last mon). Garchomp in reserve.
Reasoning trace (244 words)
Wait, EQ is listed as super effective on rotomwash? Rotom-Wash is Electric/Water — Ground is neutral... but the game says super effective. Levitate immune though. Hmm, legal action says super effective but levitate blocks it. Actually Rotom-Wash levitates, so EQ immune. Extreme Speed +1: 80 BP, at +1 Atk vs Rotom's decent Def — maybe ~40%? Rotom full HP. Better to Dragon Dance again? Hydro Pump does ~35-45%; at 101 HP I can survive one more. +2 Extreme Speed likely 2HKOs. But Volt Switch chips. DD again then Extreme Speed twice? Risk Hydro Pump miss/rolls. I'll DD again to +2, then ES twice. Actually at 101/166, Hydro Pump ~45-65 (multiscale broken). Two more hits KO me. If I DD now, take Hydro (~55 left), then ES at +2 (~45-55%) twice while taking another hit → dead before second ES. Better: ES now at +1 (~35-40%), take hit (~55), ES again... still risky. Alternative: switch to Garchomp (Yache, full) to absorb? Rotom walls Garchomp (EQ immune, only Stone Edge/Dragon Claw). Bad. Compute +1 ES damage: Dragonite Atk 204→306, BP 80, STAB 1.5. Rotom Def ~114-174, HP ~140. Rough: 306*80/... damage ≈ (306*80*0.425)/Def... approx (306*80)/252*... standard: ((2*50/5+2)*80*306/Def)/50+2 ≈ (22*80*306/Def)/50+2 ≈ (538560/Def)/50+2. Def 140: 77+2=79, STAB 118. HP ~140 → ~84%. Oh, that's a lot! So +1 ES does ~60-85%. Two ES KO. So just ES twice; Rotom does ~45 per Hydro, I'm at 101 → survive one, second ES KOs before... I'm faster anyway. ES now.
- Turn 9PokéChamp used
VoltswitchGLM 5.3 usedExtremespeedDragonite +1, 56/166, Lum intact. Rotom-W at 61%, Levitate (EQ listed SE but Levitate likely blocks—untrustworthy). +1 Extreme Speed did ~39%; two more KO it. I outspeed anyway. Plan: spam Extreme Speed; expect Hydro Pump ~45% in return, survive at low HP, then finish. Garchomp (Yache, full) is backup if Dragonite falls.
Reasoning trace (231 words)
Earthquake is super effective? Rotom-W is Electric/Water... wait, Levitate normally immune, but legal actions say EQ super effective — maybe Gravity? No field conditions. Odd, but trust the listing? Actually Electric/Water: Ground is neutral, but Levitate immune. The listing says super effective — maybe Levitate was nullified? No. Safer: Extreme Speed. +1 Espeed did 39% last time; Rotom at 61%, so two more Espeeds... but I'm at 56/166, Hydro Pump could KO. Espeed priority wins; do ~39% → 22%, then next turn finish. But Hydro Pump may KO me first? It did ~45 earlier. Risky. The listing says EQ super effective — trust it? That contradicts Levitate. Hmm, maybe the engine treats it differently. If EQ works, it's a KO. But Levitate is listed as active effect. I'll go with Extreme Speed for safety... but then Rotom attacks and I might die. Espeed 39% leaves 22%, then Rotom Hydro Pumps me (I'm at 56/166, ~45% damage → ~11 left). Then Espeed KOs. Actually Espeed priority means I hit first each turn; two Espeeds KO before... no, Rotom acts between. Sequence: T9 Espeed→22%, Rotom Hydro→~11 HP. T10 Espeed KOs. Survives if Hydro doesn't crit/roll high. Alternatively EQ if truly SE = instant KO. The action list explicitly says "super effective on rotomwash" — trust it? Levitate listed as effect though. The engine's legality note may be generic type-chart without ability. Safer: Espeed.
- Turn 10PokéChamp used
VoltswitchGLM 5.3 usedExtremespeedDragonite at 10/166, +1 Atk/Spe; Rotom-W at 48%, Levitate (EQ immune), Sitrus already consumed. +1 Extreme Speed does ~39%, so this hit leaves Rotom ~9%; it will KO Dragonite back. Garchomp (full, Yache) is the finisher—use Dragon Claw or Stone Edge on Rotom since EQ is blocked by Levitate. Garchomp outspeeds Rotom (95-151 vs 169).
Reasoning trace (88 words)
Extreme Speed again; Rotom at 48%, +1 ES did ~39% before... Sitrus already used. Two more hits needed? 48% - ~39% = ~9%, then it KOs me first? I'm at 10/166, Hydro Pump kills. But I outspeed—ES priority anyway. ES does ~39%, leaves ~9%, then it attacks and KOs me. Hmm, but Volt Switch did ~45 each time... I'm at 10 HP, any attack KOs. So ES leaves Rotom ~9%, it KOs me, then Garchomp comes in and finishes with anything (EQ immune—Levitate!). Dragonclaw or Stone Edge. Fine.
GLM 5.3 switched toGarchompIncident report
Only one legal action: played without asking.
- Turn 11PokéChamp used
HydropumpGLM 5.3 usedDragonclawRotom-W at 13%, Levitate blocks Earthquake. Garchomp outspeeds; Dragon Claw or Stone Edge finishes it. Prefer Dragon Claw (100% accuracy) over Stone Edge (80%). This is the last opposing mon—win the game this turn.