Matches · 2026-10-13 · rules version c5
Nemotron 3 Ultra vs PokéChamp
Nemotron 3 Ultra won in 12 turns · 12 min wall clock · 63,536 tokens
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Decisions
- Team previewPokéChamp brought
Garchomp,kingambit,incineroarNemotron 3 Ultra broughtGarchomp,rotomwash,kingambitPlan: Lead Garchomp to set Stealth Rock with Focus Sash safety. Rotom-Wash provides Ground immunity, Volt Switch momentum, and Will-O-Wisp to cripple physical attackers. Kingambit acts as late-game sweeper with Supreme Overlord boosts after teammates fall. This core covers hazard setting, pivoting, and priority cleanup.
Reasoning trace (726 words)
We are at team preview. Need to choose 3 Pokémon from our team of 6. Opponent's team is same species but unknown items, abilities, moves. We need to pick a good lead and two backups. Our team: 1. Garchomp (Focus Sash, Rough Skin) - Stealth Rock, Earthquake, Dragon Claw, Stone Edge. Good lead, can set rocks, has sash to survive one hit. 2. Rotom-Wash (Leftovers, Levitate) - Volt Switch, Will-O-Wisp, Hydro Pump, Pain Split. Good pivot, can burn physical attackers. 3. Kingambit (Black Glasses, Supreme Overlord) - Kowtow Cleave, Sucker Punch, Iron Head, Swords Dance. Strong late-game sweeper, priority. 4. Dragapult (Choice Scarf, Infiltrator) - Dragon Darts, Shadow Ball, Flamethrower, U-turn. Fast revenge killer, pivot. 5. Incineroar (Sitrus Berry, Intimidate) - Fake Out, Parting Shot, Flare Blitz, Taunt. Support, pivot, intimidate. 6. Gholdengo (Wise Glasses, Good as Gold) - Make It Rain, Shadow Ball, Nasty Plot, Recover. Special attacker, immune to status moves. Opponent has same species. We need to anticipate their likely leads. Common leads: Garchomp (Stealth Rock), Incineroar (Fake Out + Intimidate), Dragapult (fast), Rotom-Wash (pivot). Since we have Focus Sash Garchomp, we can lead with it to set Stealth Rock and possibly survive a hit. However, opponent might also lead Garchomp. Mirror match: our Garchomp has Rough Skin, Focus Sash. Their Garchomp could have Rough Skin or Sand Veil. If they lead Garchomp, we can set Stealth Rock and they might attack. We can survive with Sash and hit back with Earthquake or Dragon Claw. But we need to consider other threats. Alternatively, lead Incineroar for Fake Out + Intimidate to disrupt physical attackers and pivot with Parting Shot. But Incineroar is slow. Dragapult with Choice Scarf is fast but locked into a move. Could lead to revenge kill. Rotom-Wash is a good pivot but not a typical lead. Kingambit is slow, better as late-game sweeper. Gholdengo is a special attacker, can set up Nasty Plot. Given the format (Champions, singles, one Pokémon per side), we need a balanced team of 3. Usually you want a lead, a pivot, and a win condition. I think a good trio: Garchomp (lead, Stealth Rock), Rotom-Wash (pivot, burn, Volt Switch), Kingambit (late-game sweeper with Supreme Overlord). Or maybe Dragapult instead of Rotom for speed control. But Rotom provides Ground immunity (Levitate) and can check opposing Garchomp. Also Will-O-Wisp cripples physical attackers like Kingambit, Garchomp, Incineroar. Our Garchomp has Focus Sash, so it can survive a hit and set rocks. Rotom can come in on Ground moves. Kingambit can clean up. Alternatively, include Incineroar for Intimidate and Fake Out support. But we have limited slots. Let's consider opponent's possible leads: They might lead Incineroar to Fake Out and Intimidate. If we lead Garchomp, Fake Out breaks Sash? Actually Fake Out does damage, but Focus Sash protects from OHKO. Fake Out is 40 BP, not OHKO. So Sash remains. But then they can Parting Shot to lower our stats. That's annoying. If they lead Dragapult, they might U-turn or attack. Our Garchomp outspeeds? Our Garchomp speed 169, opponent Dragapult speed up to 213. If they have Choice Scarf, they outspeed. But we don't know. Our Dragapult has Choice Scarf and 213 speed, so it's max speed. Their Dragapult could be slower if not Scarf. But we can't assume. Maybe lead Incineroar to Fake Out their lead and then Parting Shot to bring in a counter. But Incineroar is slow. Given the mirror team, I think a solid core: Garchomp, Rotom-Wash, Kingambit. This gives us Stealth Rock, pivot, and win condition. Also Rotom checks opposing Garchomp (Ground immunity) and can burn Kingambit. Kingambit can sweep after Supreme Overlord boosts (if teammates faint). But we only have 3 Pokémon, so if two faint, Kingambit gets +2 Attack? Supreme Overlord: "Attack and Sp. Atk are boosted for each fallen ally." In singles, only 3 Pokémon, so max +2 if both others faint. That's good. Alternatively, Gholdengo as a special attacker with Nasty Plot and Recover, but it's slow (149). Could be a win condition. But Kingambit has priority Sucker Punch, which is valuable. Let's decide: Bring Garchomp, Rotom-Wash, Kingambit. Order: Garchomp lead, then Rotom, then Kingambit. We'll output BRING: garchomp, rotomwash, kingambit. Notes: Plan to lead Garchomp, set Stealth Rock, survive with Focus Sash. Rotom-Wash pivots with Volt Switch, burns physical threats. Kingambit sweeps late with Supreme Overlord. Now format answer.
- Turn 1PokéChamp used
DragonclawNemotron 3 Ultra usedStealthrockSet Stealth Rock immediately with Focus Sash guarantee. Opponent's Garchomp may also set rocks or attack; either way we get hazards up. After rocks, pivot to Rotom-Wash for Ground immunity and Volt Switch momentum. Kingambit sweeps late with Supreme Overlord boosts.
Reasoning trace (171 words)
We are at turn 1, both Garchomps on the field. Our Garchomp has Focus Sash, Rough Skin, and Stealth Rock. Opponent's Garchomp has unknown item and ability (Sand Veil or Rough Skin). Speed tie possible (our Spe 169, opponent 109-169). We need to decide action. Our plan: Lead Garchomp to set Stealth Rock with Focus Sash safety. That's exactly what we should do: use Stealth Rock. Even if opponent attacks, Focus Sash ensures we survive with 1 HP and get rocks up. If they also set Stealth Rock, we still get ours up. If they attack, we survive and can maybe attack next turn or switch. We should not attack because we want hazards up early. Also, if we attack and they have Focus Sash too, we might not KO. Better to set rocks. Thus action: MOVE: stealthrock. Notes: Update plan: set Stealth Rock, then pivot to Rotom-Wash if needed. Opponent's team includes Dragapult, Incineroar, Gholdengo. Our Rotom-Wash can handle Ground types and pivot. Kingambit late game. We'll write notes accordingly.
- Turn 2PokéChamp used
EarthquakeNemotron 3 Ultra switched toRotomOur Garchomp at 23 HP cannot safely stay in; opponent's Garchomp likely has Earthquake to KO. Switch to Rotom-Wash for Ground immunity and Dragon resistance. Rotom-Wash can burn with Will-O-Wisp or pivot with Volt Switch. Stealth Rock is up on opponent's side. Kingambit remains healthy for late-game sweep with Supreme Overlord.
Reasoning trace (888 words)
We are at Turn 2. Our Garchomp is at 23/185 HP (12.4%) with Focus Sash intact (since it survived the Dragon Claw with 23 HP, Focus Sash must have activated? Actually, the log says "Your Garchomp is at 23/185 HP" after taking a super effective Dragon Claw. Since it survived, Focus Sash must have been active and we were at full HP before the attack? Wait, we started at full HP (185). The opponent's Dragon Claw did 162 damage? That would leave 23 HP. Focus Sash only works if HP is full. So yes, Focus Sash activated and we survived with 1 HP? But the log says 23/185. That's not 1 HP. Let's check: The log says "Your Garchomp is at 23/185 HP". That means we took 162 damage, leaving 23 HP. Focus Sash would have left us at 1 HP if the attack would have KOed. But 162 damage from a super effective Dragon Claw from a Garchomp with unknown Atk. Our Def is 115. The opponent's Atk range 135-200. Dragon Claw 80 BP, STAB, super effective (2x). Damage could be around 162. That would not KO from full HP (185). So Focus Sash didn't need to activate. So we are at 23 HP without Focus Sash being used. Good. Now we have Stealth Rock up on opponent's side. Opponent's Garchomp is at 87% HP (took Rough Skin damage from our contact move? We used Stealth Rock, which is not contact. Wait, the log says "Opposing Garchomp is at 87% [from] ability: Rough Skin". That means our Garchomp's Rough Skin damaged the opponent's Garchomp when it used Dragon Claw (contact). So opponent's Garchomp has Rough Skin as well? Actually, the log says "ability: Rough Skin" after the damage. That indicates the opponent's Garchomp has Rough Skin? But the damage is from our Rough Skin? Wait, the log: "Opposing Garchomp used Dragon Claw - It was super effective - Your Garchomp is at 23/185 HP - Opposing Garchomp is at 87% [from] ability: Rough Skin". The "[from] ability: Rough Skin" likely refers to the damage the opposing Garchomp took from our Rough Skin ability because Dragon Claw makes contact. So both have Rough Skin. Good. Now we need to decide. Our Garchomp is at low HP (23). It can't take another hit. We have Focus Sash still intact (since we weren't at full HP? Actually we were at full HP before the attack, but the attack didn't KO, so Focus Sash not consumed). So we have a Focus Sash that will save us from a KO if we are at full HP. But we are not at full HP. So Focus Sash will not activate. So we are very vulnerable. Options: - Attack with Earthquake (STAB, super effective on Garchomp? Ground vs Dragon/Ground: Ground is 2x on Ground, but Dragon/Ground is 4x? Actually Ground is super effective on Ground (2x) and neutral on Dragon. So overall 2x. Earthquake 100 BP, STAB, 2x = 200 effective power. Could KO. - Dragon Claw: STAB, super effective on Dragon (2x), neutral on Ground. 80 BP * 1.5 * 2 = 240 effective power. But opponent's Garchomp is Dragon/Ground, so Dragon is super effective (2x). Dragon Claw might do more. - Stone Edge: Rock, not very effective on Ground (0.5x) and neutral on Dragon? Actually Rock is 2x on Dragon? No, Rock is 2x on Flying, Bug, Fire, Ice. Dragon is neutral. Ground is 0.5x. So overall 0.5x. Not good. - Stealth Rock already set, no need to set again. - Switch to Rotom-Wash (Ground immunity, resists Dragon? Rotom-Wash is Electric/Water, Dragon is neutral, Ground immune). Rotom-Wash can Volt Switch or Will-O-Wisp. - Switch to Kingambit (Dark/Steel). Resists Dragon? Dark resists Ghost/Dark, not Dragon. Steel resists Dragon? Steel is 0.5x on Dragon. So Kingambit takes 0.5x from Dragon Claw. But Kingambit is slow (Spe 72). Opponent's Garchomp likely faster. We need to consider opponent's possible moves: Earthquake, Dragon Claw, Stone Edge, Stealth Rock. They already used Dragon Claw. They might use Earthquake next, which would KO our Garchomp (since we are at 23 HP). If we stay in and attack, we risk being KOed before we move if they are faster. Speed tie: our Spe 169, opponent's Spe range 109-169. Could be speed tie or they could be slower. If they are max speed (169), it's a speed tie. If they are slower, we move first. But we can't risk it. Better to switch to Rotom-Wash, which is immune to Ground (Earthquake) and resists Dragon? Actually Dragon is neutral. Rotom-Wash has 174 Def, 127 SpD. It can take a hit. Also we can Volt Switch to gain momentum or Will-O-Wisp to burn physical attacker. Kingambit is also an option but slower and weak to Ground (Earthquake 4x). If opponent has Earthquake, Kingambit would be KOed. Rotom-Wash is immune to Ground. Thus switching to Rotom-Wash seems best. We can then Volt Switch out if they switch, or Will-O-Wisp to cripple their Garchomp. Let's check opponent's possible items/abilities: They have Rough Skin (revealed). Item unknown. Our plan: Switch to Rotom-Wash, then use Will-O-Wisp on their Garchomp to burn it, reducing its Attack. Then we can pivot with Volt Switch later. But note: Rotom-Wash has Leftovers, good for recovery. We also have Kingambit as a late-game sweeper. So decision: SWITCH: rotomwash. We'll update notes accordingly.
- Turn 3PokéChamp used
DragonclawNemotron 3 Ultra usedWillowispOpposing Garchomp at 87% with Dragon Claw and Earthquake revealed. Rotom-Wash at full HP with Leftovers, Levitate grants Ground immunity. Stealth Rock up on opponent's side. Best play: burn Garchomp with Will-O-Wisp to halve its Attack, crippling its physical offense. If burn misses, Rotom-Wash can tank a hit and Volt Switch next turn. Kingambit remains healthy for late-game sweep with Supreme Overlord boosts.
Reasoning trace (501 words)
The opponent's Garchomp is at 87% HP and has revealed Dragon Claw and Earthquake. It likely has Rough Skin (since our Garchomp took Rough Skin damage). Our Rotom-Wash is at full HP with Leftovers. We have Stealth Rock up on their side. We need to decide what to do. Rotom-Wash can Volt Switch (but Ground immunity means it does no damage to Garchomp), Will-O-Wisp to burn it (85% accuracy), Hydro Pump (80% accuracy, super effective), or Pain Split (shares HP). Since Garchomp is Ground/Dragon, Hydro Pump is super effective (Water vs Ground). However, Garchomp may have high SpD. But Hydro Pump has 80% accuracy. Will-O-Wisp would cripple its physical attacks (Earthquake, Dragon Claw). That seems good because Garchomp is a physical attacker. Burning it reduces its Attack by half, making it less threatening. However, Garchomp might have a Lum Berry or something? Unknown item. But Will-O-Wisp is a good play. Alternatively, we could Volt Switch to bring in Kingambit or Garchomp (but Garchomp is at 12% HP, not safe). Kingambit is at full HP and can threaten Garchomp with Kowtow Cleave (Dark) or Iron Head (Steel). But Kingambit is slow (Spe 72). Garchomp outspeeds. However, Kingambit has Sucker Punch for priority. But if Garchomp uses a non-attacking move, Sucker Punch fails. But Garchomp likely will attack. We could also switch to Kingambit now. But Rotom-Wash is a good pivot. Let's consider: If we use Will-O-Wisp and hit, Garchomp is burned. Then we can Volt Switch next turn or stay. If we miss, Garchomp may attack. Rotom-Wash resists Dragon (Electric/Water takes neutral from Dragon? Actually Dragon is neutral to Water and Electric. Rotom-Wash is Electric/Water, so Dragon is neutral. It takes neutral from Dragon Claw. But Garchomp's Dragon Claw is physical, and Rotom-Wash has high Def (174). It can take a hit. However, Earthquake does nothing due to Levitate. So Rotom-Wash can safely stay in and burn. But we must watch for Stone Edge or other coverage. Garchomp might have Stone Edge (Rock) which is super effective on Rotom-Wash (Flying? Actually Rotom-Wash is Electric/Water, not Flying. Levitate gives Ground immunity but not Flying type. Stone Edge is Rock, neutral to Electric/Water. So not super effective. But still could hurt. Better to burn and then pivot. Let's use Will-O-Wisp. If it hits, great. If it misses, we can Volt Switch out next turn. We also have Kingambit as a backup. But we want to preserve Kingambit for late game with Supreme Overlord boosts (our Garchomp is near fainted, so Kingambit will get +1 Atk per fallen ally? Supreme Overlord: Attack and Sp. Atk are boosted for each fallen ally. Our Garchomp is not fainted yet, but at 12% HP. If it faints, Kingambit gets boost. But we don't want to sacrifice Garchomp unnecessarily. Plan: Use Will-O-Wisp on Garchomp. Then next turn, if burned, we can Volt Switch to Kingambit or Garchomp (if we want to sack Garchomp for boost). But we might want to keep Garchomp alive for potential emergency. Let's do Will-O-Wisp.
- Turn 4PokéChamp used
StealthrockNemotron 3 Ultra usedHydropumpOpposing Garchomp is burned at 81% HP with Dragon Claw and Earthquake revealed. Rotom-Wash at 70% HP with Leftovers, Levitate grants Ground immunity. Hydro Pump hits 4x super effective on Dragon/Ground and likely OHKOs burned Garchomp. If it misses, Rotom can tank a weakened Dragon Claw and Volt Switch next turn. Kingambit remains healthy for late-game sweep with Supreme Overlord boosts. Stealth Rock up on opponent's side.
Reasoning trace (310 words)
The opponent's Garchomp is burned (81% HP) and has revealed Dragon Claw and Earthquake. My Rotom-Wash is at 111/157 HP with Leftovers. The burned Garchomp's Attack is halved, making its physical moves much weaker. However, it still outspeeds my Rotom-Wash (106 vs 109-169). I should consider the opponent's possible moves: Dragon Claw (80 BP), Earthquake (100 BP, but Rotom is immune), and possibly Stone Edge or other coverage. Since it's burned, its physical damage is significantly reduced. My options: 1. Volt Switch - but Ground immunity means it does no damage to Garchomp, just pivots. Could bring in Kingambit or Garchomp. 2. Will-O-Wisp - already burned, so would fail. 3. Hydro Pump - 110 BP Water move, 80% accuracy. Garchomp is 4x weak to Water (Dragon/Ground). This could OHKO or heavily damage. 4. Pain Split - shares HP, but Garchomp has more HP (81% of ~200 = ~162 HP) vs my 111 HP. Would heal me slightly but not ideal. 5. Switch to Kingambit - healthy, resists Dragon (Dark/Steel), but weak to Ground (Earthquake). However, Garchomp is burned so Earthquake is weaker. 6. Switch to Garchomp - only 23 HP, Focus Sash intact, but risky. Best play: Hydro Pump to exploit 4x weakness and potentially KO the burned Garchomp. Even if it misses, Rotom can take a hit (burned Dragon Claw does little). If it hits, likely KO. Then I can bring in Kingambit to sweep with Supreme Overlord boosts. Let's calculate: Opposing Garchomp ~81% HP, say 180 HP max -> ~146 HP. Hydro Pump 110 BP, STAB, SpA 127 vs SpD ~100. 4x effective. Likely OHKO. Even with burn, Garchomp's Dragon Claw does minimal damage to Rotom (resists Dragon? No, Rotom is Electric/Water, neutral to Dragon). But burned Attack halves damage. I'll go for Hydro Pump. If it misses, I can Volt Switch next turn or take a hit.
- Turn 5PokéChamp used
DragonclawNemotron 3 Ultra usedHydropumpOpposing Garchomp at 33% HP, burned, with Dragon Claw/Earthquake/Stealth Rock revealed. Rotom-Wash at 76% with Leftovers, Levitate grants Ground immunity. Hydro Pump is 4x super effective and near-guaranteed OHKO. If it misses, Rotom tanks a weakened Dragon Claw and can Volt Switch to Kingambit (100% HP, resists Stealth Rock). Kingambit can set up Swords Dance late-game with Supreme Overlord. Our Garchomp at 12% with Focus Sash stays in reserve for emergency revenge kill.
Reasoning trace (468 words)
The opponent's Garchomp is at 33% HP, burned, and has Stealth Rock up on our side. Our Rotom-Wash is at 76% HP with Leftovers. The opponent's Garchomp has Dragon Claw, Earthquake, and Stealth Rock revealed. It's burned, so its Attack is halved. Rotom-Wash resists Dragon and is immune to Ground. Hydro Pump is 4x super effective and likely OHKOs at 33% even with burn reducing Attack? Wait, burn halves Attack, but Hydro Pump is special. The opponent's Garchomp's SpA is unknown but likely not invested. Hydro Pump has 80% accuracy. If we miss, we risk taking a Dragon Claw (which is physical, so burned halves its damage). Rotom-Wash has good special bulk. We could also Volt Switch to bring in Kingambit or Garchomp, but Garchomp is at 12% and would die to Stealth Rock if switched in? Actually, Stealth Rock is on our side, so switching in Garchomp would take 25% damage (since it's 4x weak to Rock? Wait, Garchomp is Dragon/Ground, Rock is 2x effective, so Stealth Rock does 1/8 max HP? Actually, Stealth Rock damage is based on Rock weakness: 2x weakness = 1/8 max HP. Garchomp max HP 185, 1/8 = 23.125, so it would die (23 HP left). So Garchomp cannot switch in safely. Kingambit is at 100% and resists Rock (Steel/Dark takes neutral? Steel resists Rock, Dark neutral, so 0.5x? Actually, Rock is 2x vs Fire, Ice, Flying, Bug; 0.5x vs Fighting, Ground, Steel. Kingambit is Dark/Steel, so Rock is 0.5x, so Stealth Rock does 1/32 max HP = ~6.5 HP, negligible). So Kingambit can switch in safely. But we have a great opportunity to KO the opposing Garchomp with Hydro Pump. It's at 33%, burned, and Hydro Pump is 4x super effective. Even with minimum roll, it should OHKO. Let's calculate: Rotom-Wash SpA 127, Hydro Pump 110 BP, 4x effective vs Dragon/Ground. Opponent Garchomp SpD range 94-150. At level 50, with no investment, likely around 100-120. Hydro Pump will do massive damage. Even at max SpD, 4x effective likely OHKOs from 33%. Burn doesn't affect special damage. So Hydro Pump is the best move to eliminate their Garchomp. If we miss (20% chance), we can tank a Dragon Claw (burned, physical, Rotom-Wash has 174 Def). Then we can Volt Switch next turn. But we should go for the KO. Alternatively, we could Volt Switch to Kingambit to set up Swords Dance, but eliminating their Garchomp is huge. Their team has Dragapult, Incineroar, Gholdengo, Rotom-Wash, Kingambit left. Removing their Garchomp early is good. Thus, use Hydro Pump. Notes: Plan to KO opposing Garchomp with Hydro Pump. If miss, tank Dragon Claw and Volt Switch to Kingambit. Kingambit can sweep late-game with Supreme Overlord. Our Garchomp is at 12% with Focus Sash, can be saved for emergency revenge kill. Stealth Rock on both sides.
PokéChamp switched toKingambit - Turn 6PokéChamp used
KowtowcleaveNemotron 3 Ultra usedWillowispPlan: Burn opposing Kingambit with Will-O-Wisp to halve its Attack, crippling its physical offense (Kowtow Cleave, Sucker Punch, Iron Head). Then Volt Switch to our Kingambit (100% HP, resists Dark/Steel) to set up Swords Dance and sweep with Supreme Overlord. Our Garchomp at 12% HP with Focus Sash remains as emergency revenge killer. Opposing Kingambit has Supreme Overlord boost (+10% power from 1 fainted ally), so burn is crucial.
Reasoning trace (1,525 words)
We are at Turn 6. Our Rotom-Wash is active at 66% HP with Leftovers. Opposing Kingambit is at 94% HP (took Stealth Rock damage). Kingambit has Supreme Overlord activated (since one ally fainted). Kingambit's ability is Supreme Overlord (confirmed). It has Black Glasses (item unknown but likely). Kingambit's moves: Kowtow Cleave, Sucker Punch, Iron Head, Swords Dance. It's Dark/Steel, so resistances: immune to Psychic, resistant to Dark, Ghost, Grass, Ice, Normal, Flying, Rock, Steel, Dragon, Fairy? Actually Dark/Steel: weaknesses: Fighting (4x), Ground (2x), Fire (2x). Resistances: Normal, Flying, Rock, Ghost, Grass, Ice, Dragon, Dark, Steel, Fairy (1/2), Poison (1/4), Psychic (0). Rotom-Wash is Electric/Water, Levitate gives Ground immunity. Rotom's moves: Volt Switch (Electric), Will-O-Wisp (Fire), Hydro Pump (Water), Pain Split. We need to decide best action. Kingambit is a physical attacker, likely wants to set up Swords Dance. It has Sucker Punch for priority. Rotom-Wash can burn it with Will-O-Wisp to cripple its physical attacks. However, Kingambit might have Defiant? But ability is Supreme Overlord (confirmed). So Defiant not active. Kingambit's Attack is boosted by 10% per fainted ally (1 fainted so far = 10% boost). It's at 94% HP. Rotom-Wash can Volt Switch to bring in Kingambit or Garchomp. But Rotom is at 66% HP, can take a hit. Kingambit's likely moves: Kowtow Cleave (Dark, 85 BP, always crits?), Sucker Punch (priority), Iron Head (Steel), Swords Dance. Kowtow Cleave is Dark-type, Rotom resists? Rotom is Electric/Water, not resistant to Dark (neutral). Sucker Punch is priority, but only works if we attack. If we use Will-O-Wisp (status), Sucker Punch fails. So Will-O-Wisp is safe from Sucker Punch. Hydro Pump is Water, Kingambit resists? Kingambit is Dark/Steel, Water is neutral (Steel resists Water? Actually Steel resists Water? No, Steel is neutral to Water. Dark is neutral. So neutral). Hydro Pump does good damage but 80% accuracy. Volt Switch is Electric, Kingambit is neutral (Steel resists Electric? Steel is neutral to Electric. Dark is neutral. So neutral). Volt Switch lets us pivot. Our Garchomp is at 12% HP with Focus Sash, can survive one hit. But it's Dragon/Ground, weak to Ice, Dragon, Fairy. Kingambit's Iron Head is Steel, neutral to Garchomp? Garchomp is Dragon/Ground, Steel is neutral to Dragon, resistant to Ground? Actually Steel resists Ground? No, Steel is neutral to Ground. So Iron Head neutral. Kowtow Cleave is Dark, neutral. Sucker Punch priority. Garchomp can outspeed? Garchomp speed 169, Kingambit speed 63-112. Our Garchomp likely outspeeds. But Garchomp is at 12% HP, Focus Sash ensures survival at 1 HP. Could use Earthquake (Ground) which is super effective on Steel (2x) and neutral on Dark? Actually Dark is neutral to Ground. So Earthquake is 2x on Kingambit. But Kingambit might have Sucker Punch if we attack. If we switch Garchomp in, Kingambit might use Sucker Punch? Sucker Punch only works if target uses a damaging move. If we switch, Sucker Punch fails. So switching Garchomp in is safe from Sucker Punch. But then Kingambit could use Kowtow Cleave or Iron Head. Garchomp survives with Focus Sash, then can Earthquake for big damage. However, Kingambit might have priority Sucker Punch next turn if Garchomp attacks. But Garchomp outspeeds, so can attack first. Our Kingambit is at 100% HP, Black Glasses (boosts Dark moves). It can set up Swords Dance and sweep. But opposing Kingambit has Supreme Overlord boost (10% per fainted ally). Our Kingambit also has Supreme Overlord? Our Kingambit's ability is Supreme Overlord (as per team). But we haven't fainted any allies yet? Actually we have one fainted? No, our Garchomp is alive at 12%. So no fainted allies for our Kingambit. Opposing Kingambit has 1 fainted ally (their Garchomp). So opposing Kingambit has +10% power. We need to consider the remaining opponent Pokémon: Rotom-Wash, Dragapult, Incineroar, Gholdengo. Our team: Garchomp (low HP), Rotom-Wash (active), Kingambit (healthy). We have Stealth Rock up on both sides. Plan: We want to weaken opposing Kingambit so our Kingambit can sweep later. Rotom-Wash can burn it with Will-O-Wisp, halving its Attack. That's huge. Then we can Volt Switch to our Kingambit to set up Swords Dance. Or we can Hydro Pump for damage. But burn is more reliable long-term. Will-O-Wisp has 85% accuracy. If it misses, we can Volt Switch next turn. Kingambit might use Swords Dance on the turn we Will-O-Wisp. If it does, its Attack doubles, but burn halves it, net neutral? Actually burn halves Attack after boosts? Burn halves the Attack stat, so if it Swords Dances (+2), then burn halves, it's back to original Attack. But if we burn first, then it Swords Dances, it gets +2 on halved Attack, so still lower than unburned +2. Better to burn. Alternatively, we could Volt Switch immediately to our Kingambit, which resists Dark and Steel (Kingambit's STABs). Our Kingambit is Dark/Steel, so resists Dark (1/2) and Steel (1/2). It also resists Sucker Punch. It can set up Swords Dance freely. But opposing Kingambit might switch out? It might not, because it wants to set up. If we bring our Kingambit in, we can Swords Dance as they Swords Dance, then we have a mirror match. Our Kingambit has Black Glasses (boosts Dark moves), opposing Kingambit has unknown item (maybe Leftovers or Air Balloon?). But we have Supreme Overlord too, but no fainted allies yet. So opposing Kingambit has power advantage. Better to cripple opposing Kingambit with burn, then bring our Kingambit to set up. Rotom-Wash can take a hit: Kingambit's Kowtow Cleave (85 BP, always crits? Actually Kowtow Cleave is a signature move of Kingambit: 85 BP, always results in a critical hit. So it ignores Attack drops? Critical hits ignore negative Attack stages? Actually critical hits ignore the attacker's negative stat stages and defender's positive stat stages. So if Kingambit is burned, its Attack is halved, but critical hits ignore the burn's Attack reduction? Wait: In Pokemon, critical hits ignore the attacker's negative stat stages (like Attack drops) but not the burn's halving? Burn is a status condition that halves physical damage, not a stat stage. Critical hits do not ignore the burn's damage reduction. Burn halves the damage dealt by physical moves. Critical hits still get the 1.5x multiplier (or 1.5x in Gen 7+? Actually Gen 7+ critical hits are 1.5x). But burn halves the final damage. So burn still reduces damage even on critical hits. So Will-O-Wisp is effective. Thus, Will-O-Wisp is a good move. If we burn, Kingambit's physical damage is halved. Then we can Volt Switch to our Kingambit. But we must consider that Kingambit might have a Lum Berry or something? Unlikely. It's a competitive set, likely Black Glasses or Leftovers or Air Balloon. No Lum Berry. Also, Kingambit might use Sucker Punch if we attack. Will-O-Wisp is status, so Sucker Punch fails. Safe. Hydro Pump could 2HKO? Kingambit at 94% HP, Hydro Pump 110 BP Water, neutral. Rotom SpA 127, Kingambit SpD 105? Actually Kingambit SpD range 94-150. Hydro Pump might do around 50-60%? Not sure. But burn is more valuable. Pain Split could be used to heal Rotom and damage Kingambit, but Kingambit has higher HP (207 vs 157). Pain Split would average HP: (104+194)/2 = 149 each. That would heal Rotom to 149 and damage Kingambit to 149. But Kingambit would still be healthy. Not as good as burn. Volt Switch: we pivot to Kingambit or Garchomp. If we Volt Switch to Kingambit, we take a hit on the switch? Volt Switch deals damage then switches. Kingambit might use Sucker Punch on the incoming Kingambit? No, Sucker Punch only works if target attacks. Switching is not an attack. So safe. But then our Kingambit comes in on a potential Swords Dance. Could be good. But we have Stealth Rock up on opponent side, so switching in Kingambit takes 12.5% damage (neutral). Our Kingambit at 100% -> 87.5%. Still healthy. I think the best play is Will-O-Wisp to burn Kingambit, then next turn Volt Switch to our Kingambit to set up Swords Dance. If Will-O-Wisp misses, we can Volt Switch next turn. Let's check speed: Rotom-Wash speed 106. Kingambit speed 63-112. Could be faster or slower. If Kingambit is max speed (112), it outspeeds. If it's slower, we move first. But Will-O-Wisp is status, doesn't matter much. If Kingambit is faster and uses Sucker Punch, it fails because we use status. If it uses Kowtow Cleave, we take a hit. Rotom at 66% HP can survive a Kowtow Cleave? Kingambit Attack 205 max, Kowtow Cleave 85 BP, always crit. Damage calc: Level 50, Kingambit Atk 205, Rotom Def 174. Kowtow Cleave crit (1.5x). Roughly: (2*50/5+2)*85*205/174/50*1.5*1 (STAB? Kingambit is Dark, Kowtow Cleave is Dark, so STAB 1.5) *1 (neutral) *0.5 (burn? not yet) * random. Without burn, damage maybe around 60-70%? Rotom has 157 HP, 66% is 104 HP. Could survive one hit. With Leftovers recovery, maybe survive two. But if we burn, damage halved. If Kingambit uses Swords Dance, we burn, then it's at +2 but burned. Then we Volt Switch. I'll go with Will-O-Wisp. Notes: Plan to burn Kingambit, then Volt Switch to our Kingambit for Swords Dance sweep. Keep Garchomp as revenge killer with Focus Sash. Decision: MOVE: willowisp
- Turn 7PokéChamp used
KowtowcleaveNemotron 3 Ultra usedVoltswitchOpposing Kingambit is burned (Attack halved) at 88% HP with Supreme Overlord (+10% power). My Rotom-Wash at 46% HP with Leftovers. Plan: Volt Switch to my Kingambit (100% HP, 4x resists Dark, neutral to Steel) to set up Swords Dance and sweep. Opposing Kingambit may Sucker Punch on Volt Switch prediction, but burned Attack + Rotom's 174 Def should survive. My Kingambit with Black Glasses can then boost and clean up. Garchomp at 12% with Focus Sash remains emergency revenge killer.
Reasoning trace (294 words)
The opponent's Kingambit is burned at 88% HP. My Rotom-Wash is at 73/157 HP (46.5%) with Leftovers. Kingambit has Supreme Overlord boost from 1 fainted ally (+10% power). It used Kowtow Cleave last turn, dealing about 30% damage to Rotom. Kingambit's speed range is 63-112, Rotom is 106, so it's a speed tie or Rotom faster depending on investment. My plan from previous notes: Burn Kingambit (already done), then Volt Switch to my Kingambit to set up Swords Dance and sweep. But Kingambit is already burned! That's great. Now I should Volt Switch to my Kingambit (100% HP, resists Dark/Steel) to set up Swords Dance. However, I need to consider if Kingambit has Sucker Punch priority. If I Volt Switch, Kingambit might Sucker Punch my incoming Kingambit? Actually, Volt Switch damages then switches. The opponent's Kingambit could use Sucker Punch on my Rotom if it predicts Volt Switch, but Sucker Punch only works if the target is using a damaging move. Volt Switch is damaging, so Sucker Punch would work. But opponent's Kingambit is burned, so its Attack is halved. Sucker Punch base power 70, with Supreme Overlord +10%, but burned halves attack. My Rotom has 174 Def, so it might survive. But better to just Volt Switch and bring in my Kingambit which resists Dark (4x resist) and Steel (neutral). My Kingambit has Black Glasses, boosting Dark moves. It can Swords Dance and sweep. Alternatively, I could Hydro Pump for damage, but Kingambit resists Water (Steel resists Water? Actually Steel resists Water? No, Steel is neutral to Water. Dark is neutral. So Hydro Pump is neutral. But Kingambit is burned, so physical attacks are halved. My Kingambit can set up safely. I'll Volt Switch to my Kingambit. That's the plan. Let's do it.
Nemotron 3 Ultra switched toKingambitSwitch to Kingambit (100% HP, 4x Dark resist) to set up Swords Dance on burned opposing Kingambit (64%, +10% Supreme Overlord). Garchomp at 12% with Focus Sash remains emergency revenge killer. Opposing team has 3 unseen: Rotom-W, Dragapult, Incineroar, Gholdengo.
Reasoning trace (703 words)
The user is playing a Pokémon Showdown battle. They have Rotom-Wash active against a burned Kingambit. The opponent's Kingambit is at 64% HP, burned, with Supreme Overlord boost (+10% power from 1 fainted ally). My Rotom-Wash is at 46% HP with Leftovers. I have Kingambit at 100% HP with Black Glasses, and Garchomp at 12% HP with Focus Sash. The plan from previous notes: Volt Switch to my Kingambit to set up Swords Dance and sweep. Opposing Kingambit may Sucker Punch on Volt Switch prediction, but burned Attack + Rotom's 174 Def should survive. My Kingambit with Black Glasses can then boost and clean up. Legal actions: SWITCH: garchomp or SWITCH: kingambit. But wait, the legal actions only show SWITCH options? Let me check the format. The user said "LEGAL ACTIONS THIS TURN:" and lists only SWITCH options. But Rotom-Wash is active and can move. The legal actions should include moves too. Let me re-read. The user says: "LEGAL ACTIONS THIS TURN: 1. SWITCH: garchomp (12.4% HP) 2. SWITCH: kingambit (100.0% HP)" That's odd. Usually there would be move options too. But maybe because it's the opponent's turn? No, the battle log shows "Turn 7: Your Rotom used Volt Switch - Opposing Kingambit is at 64% (brn)". That was the previous turn. Now it's Turn 8? Wait, the header says "Turn 7 | Weather: None | Field: None". But the battle log shows Turn 7 already happened. Let me check. The battle log shows up to Turn 7. Then it says "### Turn 7 | Weather: None | Field: None". That seems like the current turn is Turn 7, but the log already shows Turn 7 actions. Actually, the log shows "Turn 7: Your Rotom used Volt Switch - Opposing Kingambit is at 64% (brn)". That's the end of Turn 7. Now it's Turn 8? But the header says "Turn 7". Might be a display issue. Regardless, the legal actions only show SWITCH options. That suggests Rotom-Wash cannot move? But Rotom-Wash just used Volt Switch, which switches out. Volt Switch is a move that deals damage and then switches out. So after using Volt Switch, Rotom-Wash would switch out, and the player would choose a switch-in. But the legal actions show SWITCH: garchomp or SWITCH: kingambit. That makes sense: after Volt Switch, the user must choose a Pokémon to switch in. However, the user's notes say "Plan: Volt Switch to my Kingambit". But Volt Switch already happened in Turn 7. The log says "Your Rotom used Volt Switch - Opposing Kingambit is at 64% (brn)". That means Volt Switch was used, and now the user needs to choose a switch-in. The legal actions are the switch options. But wait, the user's notes from Turn 7 say "Plan: Volt Switch to my Kingambit". That was the plan for Turn 7. The log shows that Volt Switch was used. Now it's the switch-in phase. So the decision now is which Pokémon to switch in. The legal actions are SWITCH: garchomp or SWITCH: kingambit. The plan was to switch to Kingambit. Kingambit is at 100% HP, resists Dark (4x) and neutral to Steel. It can set up Swords Dance. Opposing Kingambit is burned, at 64% HP, with Supreme Overlord boost. It might Sucker Punch, but Kingambit resists Dark 4x, so Sucker Punch does little. Kingambit can then Swords Dance and sweep. Garchomp is at 12% HP with Focus Sash, but it's weak to Kingambit's Iron Head (Steel) and Kowtow Cleave (Dark). Not a good switch-in. Thus, the correct action is SWITCH: kingambit. But the user's notes also mention "My Kingambit with Black Glasses can then boost and clean up." So switch to Kingambit. Now, the answer format: <notes>... </notes> <decision>... </decision>. The decision must be one of the legal actions: "SWITCH: kingambit" (exactly as listed). The legal actions show "SWITCH: kingambit (100.0% HP)". The format should be "SWITCH: kingambit". No extra text. Notes: Should update plan. Keep it under 60 words. Something like: "Switch to Kingambit (100% HP, 4x Dark resist) to set up Swords Dance on burned opposing Kingambit (64%, +10% Supreme Overlord). Garchomp at 12% with Focus Sash remains emergency revenge killer. Opposing team has 3 unseen: Rotom-W, Dragapult, Incineroar, Gholdengo." Let's craft notes.
- Turn 8PokéChamp used
KowtowcleaveNemotron 3 Ultra usedSwordsdanceOpposing Kingambit burned (Atk halved) at 58% HP. My Kingambit 4x resists Dark, 2x resists Steel, takes minimal damage. Safe to Swords Dance to +2 Atk, then sweep with Black Glasses + Supreme Overlord boosted Kowtow Cleave. Garchomp (12% Focus Sash) and Rotom (47%) in reserve for Dragapult/Gholdengo/Incineroar/Rotom-W.
Reasoning trace (469 words)
The user is playing a Pokémon Showdown battle and needs to choose an action for Turn 8. Let me analyze the situation: **Current State:** - My Kingambit (active): 170/207 HP (82.1%), Black Glasses, Supreme Overlord (+10% power from 1 fainted ally), moves: Kowtow Cleave, Sucker Punch, Iron Head, Swords Dance - Opposing Kingambit (active): 58% HP, Burned, Supreme Overlord activated (+10% from Garchomp faint), moves: Kowtow Cleave revealed - My Garchomp: 23/185 HP (12.4%), Focus Sash, in reserve - My Rotom-Wash: 73/157 HP (46.5%), Leftovers, in reserve - Stealth Rock on both sides - Speed tie possible (my Kingambit 72 Spe vs opposing 63-112) **Key Points:** - Opposing Kingambit is burned (Attack halved) and at 58% HP - My Kingambit resists Dark/Steel (4x resist to Dark, 2x resist to Steel) - Opposing Kingambit's Kowtow Cleave was "not very effective" last turn (Dark vs Dark/Steel) - My Kingambit has Black Glasses (1.2x Dark power) and Supreme Overlord (+10%) - I can set up Swords Dance on the burned Kingambit - Opposing Kingambit might have Sucker Punch (priority) or Iron Head - If I Swords Dance, I boost Attack by 2 stages, then can sweep - But need to watch for Sucker Punch if they predict attack **Strategy:** The burned opposing Kingambit is significantly weakened. My Kingambit takes very little damage from its attacks (4x resist Dark, 2x resist Steel). Setting up Swords Dance seems optimal here - I can boost to +2 Attack and then sweep with Kowtow Cleave (boosted by Black Glasses, Supreme Overlord, and Swords Dance). Even if they Sucker Punch, it's Dark-type and not very effective. Iron Head is Steel-type, also not very effective. However, there's a risk: if they have Sucker Punch and I use Swords Dance (non-attacking), Sucker Punch fails. But if I attack and they Sucker Punch, they hit first with priority. But Sucker Punch is Dark-type, not very effective on my Kingambit. Actually, looking at the matchup: My Kingambit (Dark/Steel) vs their Kingambit (Dark/Steel). Dark is not very effective on Dark/Steel (0.5x), Steel is not very effective on Dark/Steel (0.5x). So both their STAB moves are resisted. My Kowtow Cleave with Black Glasses (1.2x) and Supreme Overlord (1.1x) and potential Swords Dance (+2 Atk) would be devastating. Best play: Swords Dance to set up, then sweep. The burn on them halves their Attack, making their already resisted moves even weaker. Let me check: Opposing Kingambit used Kowtow Cleave last turn and it was "not very effective" - did 37 damage (170->170? Wait, log says "Your Kingambit is at 170/207 HP" after their Kowtow Cleave, and before that "Your Kingambit came in - Your Kingambit is at 195/207 HP [from] Stealth Rock". So 195 -> 170 = 25 damage from Kowtow Cleave. Very little. So Swords Dance is safe and sets up a sweep.
- Turn 9PokéChamp used
KowtowcleaveNemotron 3 Ultra usedKowtowcleavePlan: KO opposing Kingambit with Kowtow Cleave (+2 Atk, Black Glasses, Supreme Overlord). Burn halves its Attack, making its Kowtow Cleave weak. After KO, assess remaining threats (Rotom-W, Dragapult, Incineroar, Gholdengo). Garchomp (Focus Sash) revenge kills Dragapult/Gholdengo. Rotom-Wash pivots and burns physical attackers.
Reasoning trace (548 words)
The user is in a Pokémon battle with Kingambit vs Kingambit. My Kingambit is at +2 Attack, burned opponent Kingambit at 53% HP. I have Black Glasses (1.2x Dark) and Supreme Overlord (10% boost from 1 fainted ally). Opponent Kingambit is burned (Attack halved). My Kingambit 4x resists Dark, 2x resists Steel. I need to decide the best move. Options: - Kowtow Cleave: Dark, 85 BP, 100% accuracy, not very effective on Kingambit (Dark/Steel resists Dark 2x). With +2 Atk, Black Glasses 1.2x, Supreme Overlord 1.1x, burn on opponent doesn't affect damage I deal. But it's not very effective (0.5x). Still might KO? - Sucker Punch: Priority +1, 70 BP, not very effective, fails if target not attacking. Opponent likely to attack (Kowtow Cleave). Could be good to finish if low HP. - Iron Head: Steel, 80 BP, not very effective (Steel resists Steel 0.5x), 20% flinch. - Swords Dance: Already +2, could go to +4 but probably overkill. - Switch: Garchomp (12% with Focus Sash) or Rotom (47%). Opponent Kingambit at 53% HP, burned. My Kingambit at 69% HP. I should attack. Kowtow Cleave with +2 Atk, Black Glasses, Supreme Overlord: effective power = 85 * 1.5 (STAB) * 1.2 (Black Glasses) * 1.1 (Supreme Overlord) * 2 (Atk +2) = 85 * 1.5 = 127.5 * 1.2 = 153 * 1.1 = 168.3 * 2 = 336.6 base power before defense/resistance. Not very effective (0.5x) so 168.3. Opponent Kingambit has high Def (126-189). Might not KO but will chunk heavily. Sucker Punch: 70 * 1.5 * 1.2 * 1.1 * 2 = 70 * 1.5 = 105 * 1.2 = 126 * 1.1 = 138.6 * 2 = 277.2 * 0.5 = 138.6. Lower. Iron Head: 80 * 1.5 (STAB) * 1.1 * 2 = 80 * 1.5 = 120 * 1.1 = 132 * 2 = 264 * 0.5 = 132. Also 20% flinch. Given opponent is burned, they might try to Sucker Punch me? But they have Kowtow Cleave only revealed. Could have Sucker Punch. If they Sucker Punch, my Sucker Punch would work (priority +1 vs +1, speed tie? My Kingambit speed 72, opponent 63-112. If opponent invested in speed, could be faster. But Sucker Punch priority +1, if both use Sucker Punch, faster goes first. But if opponent uses Kowtow Cleave (no priority), my Sucker Punch goes first. However, if they switch, Sucker Punch fails. Better to use Kowtow Cleave for consistent damage. Could also consider switching to Rotom to burn something else? But my Kingambit is set up and can sweep. Opponent has 3 unseen: Rotom-W, Dragapult, Incineroar, Gholdengo. My Kingambit resists Dark/Steel, but weak to Ground, Fire, Fighting. Rotom-W has Hydro Pump, Will-O-Wisp, Volt Switch. Dragapult has Fire Blast, Draco Meteor, Shadow Ball. Incineroar has Flare Blitz, Knock Off. Gholdengo has Make It Rain, Shadow Ball. My Kingambit at +2 can potentially KO burned Kingambit and then take on others. But need to be careful of Fighting coverage. However, opponent Kingambit is the current threat. I'll use Kowtow Cleave. Notes: Plan to KO opposing Kingambit with Kowtow Cleave (+2 Atk, Black Glasses, Supreme Overlord). Then assess remaining threats: Rotom-W, Dragapult, Incineroar, Gholdengo. Keep Garchomp (Focus Sash) for revenge killing Dragapult/Gholdengo. Rotom-Wash for pivoting and burning physical attackers. Decision: MOVE: kowtowcleave
- Turn 10PokéChamp switched to
IncineroarNemotron 3 Ultra usedKowtowcleaveOpposing Kingambit at 4% HP burned. My Kingambit +2 Atk, Black Glasses, Supreme Overlord (1 fainted ally). Kowtow Cleave (Dark, not very effective) will KO easily; burn damage ensures KO even if roll low. After KO, opponent brings one of Rotom-W, Dragapult, Incineroar, Gholdengo. Kingambit +2 threatens Dragapult (Dark super effective on Ghost) and Incineroar (neutral), but Gholdengo resists Dark and Rotom-W neutral. Garchomp (Focus Sash, 12%) revenge kills Dragapult/Gholdengo. Rotom-W (47%) pivots and burns physical attackers. Keep Kingambit in to KO, then assess.
Reasoning trace (401 words)
The opponent's Kingambit is at 4% HP and burned. My Kingambit is at +2 Attack with Black Glasses and Supreme Overlord (1 ally fainted = 10% boost). Kowtow Cleave is not very effective (Dark vs Dark/Steel), but with +2 Atk, Black Glasses (1.2x), Supreme Overlord (1.1x), and burn halving opponent's Attack (irrelevant for damage calc), it should KO easily. Even if it doesn't KO, the burn damage will finish it. Sucker Punch is priority but also not very effective and fails if target doesn't attack. Ironhead is Steel vs Steel/Dark (neutral? Actually Steel is not very effective on Steel, and neutral on Dark? Wait: Kingambit is Dark/Steel. Steel moves are not very effective on Steel, neutral on Dark. So Ironhead is not very effective. Kowtow Cleave is Dark, not very effective on Dark, neutral on Steel? Actually Dark is not very effective on Dark, neutral on Steel. So both are not very effective. But Kowtow Cleave has higher base power (85 vs 80) and doesn't check accuracy. With +2 Atk, it should KO. Let's calculate roughly: My Kingambit Atk 205 base, +2 = 2.0x, Black Glasses 1.2x, Supreme Overlord 1.1x. Opponent Kingambit Def 126-189. Burn doesn't affect defense. Damage should be enough to KO 4% HP. Even if not, burn will kill after turn. So use Kowtow Cleave. But note: Opponent Kingambit might use Sucker Punch (priority) if it predicts attack. However, it's at 4% HP, burned, and likely will attack with Kowtow Cleave. If I use Kowtow Cleave, it's not priority. If opponent uses Sucker Punch, it goes first and might KO me? My Kingambit at 119 HP, opponent's Attack halved by burn, Kowtow Cleave not very effective, damage minimal. So safe. Thus, MOVE: kowtowcleave. Notes: Update plan. After KO, opponent brings in one of Rotom-W, Dragapult, Incineroar, Gholdengo. My Kingambit at +2 can threaten them, but watch for Fighting coverage (Incineroar?), Gholdengo immune to Fighting? Actually Gholdengo is Steel/Ghost, immune to Fighting? No, Ghost immune to Normal/Fighting. Kingambit's Dark moves are neutral on Gholdengo (Ghost resists Dark? Actually Dark is neutral on Ghost). Steel resists Dark. So not great. Rotom-W resists Dark? Electric/Water: Dark neutral. Dragapult Ghost/Dragon: Dark super effective on Ghost, neutral on Dragon. Incineroar Fire/Dark: Dark not very effective. So Kingambit can pressure Dragapult. But need to be careful of speed. Garchomp with Focus Sash can revenge kill Dragapult/Gholdengo. Rotom-W can pivot and burn. Let's write notes.
- Turn 11PokéChamp used
FlareblitzNemotron 3 Ultra usedIronheadOpposing Incineroar at 58% with Intimidate (Kingambit Atk +1). Kingambit resists Dark/Steel but takes 2x from Fire. Ironhead hits neutral with flinch chance; Kowtow Cleave is NVE. Incineroar has Sitrus Berry (activates ≤50%). Best to chip with Ironhead, possibly flinch, then reassess. Garchomp (Focus Sash, 12%) and Rotom-W (47%) in reserve for Dragapult/Gholdengo/Rotom-W.
Reasoning trace (531 words)
The opponent's Incineroar is at 58% HP with Intimidate (already lowered my Kingambit's Attack by 1, so now it's at +1 instead of +2). My Kingambit has Black Glasses and Supreme Overlord (1 fainted ally = 10% boost). Incineroar is Fire/Dark, so Dark moves are not very effective (0.5x). Steel moves are neutral (1x). Incineroar has Sitrus Berry (activated at low HP, but it's at 58% now, so not yet). I need to consider: Incineroar likely has moves like Flare Blitz, Darkest Lariat, Knock Off, maybe Parting Shot, Fake Out, etc. It's slower or same speed as my Kingambit (both base 72, but Incineroar could be invested). My Kingambit is at 57.5% HP. Options: - Kowtow Cleave: Dark, not very effective, but with +1 Atk, Black Glasses, Supreme Overlord, it might do decent damage. However, not very effective halves damage. - Ironhead: Steel, neutral, 80 BP, 20% flinch chance. With +1 Atk, Black Glasses doesn't boost Steel. But Supreme Overlord boosts all moves. Ironhead might be better because neutral. - Sucker Punch: Priority, but fails if Incineroar uses a status move. Incineroar might attack, but risky. - Swords Dance: Boost to +3 Atk, but Incineroar will attack and likely do significant damage. Kingambit resists Fire (2x resist? Actually Dark/Steel: Fire is neutral? Wait: Kingambit is Dark/Steel. Fire is super effective on Steel (2x), but Dark resists Fire? No, Dark takes neutral from Fire. So Fire is 2x on Steel, but Dark is neutral, so overall Fire is 2x? Actually dual type: Fire vs Dark/Steel: Fire is super effective against Steel (2x), neutral against Dark (1x), so combined 2x. So Flare Blitz would be super effective. Incineroar also has Dark moves (neutral) and maybe Fighting (super effective 4x). So Kingambit takes heavy damage from Fire and Fighting. Better to attack now. Ironhead is neutral and has flinch chance. Kowtow Cleave is not very effective. Let's calculate approximate damage. Kingambit Atk: base 205 at level 50 with +1 Atk (1.5x), Black Glasses (1.2x on Dark), Supreme Overlord (1.1x). But Ironhead doesn't get Black Glasses boost. Kowtow Cleave gets Black Glasses. Incineroar Def: base 156 max? But likely not max. We can try to KO with Ironhead? Might not KO. But we can chip. Incineroar has Sitrus Berry at 58%, so if we bring it below 50%, it heals. Alternatively, switch to Rotom-Wash? Rotom-Wash resists Fire (Water/Electric), immune to Ground, but Incineroar has Dark moves (neutral) and maybe Knock Off. Rotom-Wash at 46.5% HP. Could Volt Switch out. But Kingambit is in a good position with +1 Atk. Opponent's remaining unseen: Rotom-Wash, Dragapult, Gholdengo. Incineroar is current. Plan: Use Ironhead to deal neutral damage, possibly flinch. If we don't KO, Incineroar will attack. Kingambit can take a hit? At 57.5% HP, a super effective Flare Blitz could KO. But Incineroar might not have Flare Blitz? It's common. Maybe use Sucker Punch? If Incineroar attacks, Sucker Punch hits first with priority, but not very effective. Damage might be low. Better to use Ironhead. If we flinch, we get another turn. Let's decide: MOVE: ironhead But note: Kingambit's Attack is at +1 (after Intimidate). Swords Dance would raise to +3, but risky. I'll go with Ironhead.
Nemotron 3 Ultra switched toRotomOpponent's Incineroar at 39% with Intimidate and Sitrus Berry used. My Kingambit fainted. Remaining: Garchomp (12%, Focus Sash but not full HP so Sash inactive), Rotom-Wash (46.5%, Leftovers). Opponent's unseen: Rotom-W, Dragapult, Gholdengo. Rotom-Wash resists Fire (0.5x) and outspeeds Incineroar. Hydro Pump (STAB, super effective) likely OHKOs. Switch Rotom-Wash in, then Hydro Pump next turn. If miss, Rotom-Wash can take a Flare Blitz and heal. Garchomp would be OHKOed by Flare Blitz due to low HP.
Reasoning trace (751 words)
We are at Turn 11. Our Kingambit fainted. Opponent's Incineroar is at 39% HP, has Intimidate, Sitrus Berry (already used), and Flare Blitz. We have Garchomp at 12.4% with Focus Sash, and Rotom-Wash at 46.5% with Leftovers. Opponent's remaining unseen Pokémon: Rotom-Wash, Dragapult, Gholdengo (since they brought 3 of 6, and we've seen Garchomp, Kingambit, Incineroar). So the remaining three are Rotom-W, Dragapult, Gholdengo. We need to choose a switch. Garchomp has Focus Sash, so it can survive one hit. Rotom-Wash is at 46.5% and has Levitate (immune to Ground). Incineroar is Fire/Dark, so it's weak to Ground, Water, Fighting, Rock. Garchomp can hit with Earthquake (super effective) or Stone Edge (super effective). Rotom-Wash can hit with Hydro Pump (super effective) or Volt Switch (neutral). Incineroar's Flare Blitz is super effective on Garchomp (Fire vs Dragon/Ground? Actually Fire is neutral to Dragon, but super effective on Ground? Wait: Garchomp is Dragon/Ground. Fire is neutral to Dragon, but super effective on Ground? No, Fire is not super effective on Ground; Ground is neutral to Fire. So Flare Blitz is neutral to Garchomp. However, Incineroar's Attack is high, and Garchomp is at 12% HP. Focus Sash will keep it at 1 HP if it would faint from full HP, but Garchomp is not at full HP. Focus Sash only works if the Pokémon is at full HP when hit. Since Garchomp is at 23/185 HP (12.4%), Focus Sash will NOT activate. So Garchomp will likely be OHKOed by Flare Blitz. Rotom-Wash resists Fire (Water/Electric) and takes neutral from Dark? Actually Rotom-Wash is Electric/Water, so Fire is neutral (Water resists Fire? Wait: Water resists Fire, so Fire is not very effective on Water. Rotom-Wash is Electric/Water, so Fire is 0.5x. Good. Also Incineroar's Flare Blitz is physical, and Rotom-Wash has high Defense (174). Rotom-Wash can take a hit and heal with Leftovers. Rotom-Wash can also burn with Will-O-Wisp, but Incineroar is already burned? No, Incineroar is not burned. We could burn it to reduce its Attack. However, Incineroar has Intimidate, which lowers Attack on switch-in. If we switch Rotom-Wash in, Intimidate will lower its Attack (but Rotom-Wash is special attacker, so doesn't matter). Rotom-Wash can use Hydro Pump to deal heavy damage. Incineroar is at 39%, Hydro Pump (110 BP, STAB, super effective) will likely OHKO. But Hydro Pump has 80% accuracy. Alternatively, Volt Switch to pivot out, but we want to KO Incineroar. Rotom-Wash is faster? Incineroar speed range 72-123, Rotom-Wash speed 106. So Rotom-Wash likely outspeeds. We can Hydro Pump and likely KO. If we miss, Incineroar will Flare Blitz Rotom-Wash, which will do maybe 50%? Rotom-Wash has 73 HP, Flare Blitz neutral? Actually Fire is not very effective on Water, so 0.5x. Incineroar's Attack is lowered by burn? Not burned. But Intimidate already lowered our Kingambit's Attack. Rotom-Wash's Attack is irrelevant. Incineroar's Flare Blitz vs Rotom-Wash: Incineroar Atk ~150, Flare Blitz 120 BP, STAB 1.5, super effective? No, 0.5x. So damage maybe around 30-40%. Rotom-Wash can take it and heal with Leftovers. But we risk missing Hydro Pump. Garchomp with Focus Sash but not at full HP: if we switch Garchomp in, Incineroar will likely use Flare Blitz (neutral) and OHKO Garchomp because Focus Sash doesn't work. So Garchomp is not a good switch-in. Thus, Rotom-Wash is the better switch. We can Hydro Pump to try to KO. If we KO, we then face one of Rotom-W, Dragapult, Gholdengo. Rotom-Wash can Volt Switch out to bring in Garchomp (Focus Sash) or Kingambit (fainted). Actually Kingambit is fainted. So we have Garchomp and Rotom-Wash left. After KOing Incineroar, we can Volt Switch to Garchomp to revenge kill Dragapult/Gholdengo, or stay in if it's Rotom-W (mirror). But we need to consider that opponent might have Gholdengo (Steel/Ghost) which is immune to Normal/Fighting, resists Dark, etc. Rotom-Wash's Hydro Pump is neutral? Water vs Steel/Ghost: Water is neutral to Steel, neutral to Ghost. So Hydro Pump does neutral. Volt Switch is Electric, super effective on Water/Flying? Gholdengo is Steel/Ghost, Electric is neutral. Will-O-Wisp burns physical attackers, but Gholdengo is special. Rotom-Wash can pivot with Volt Switch. Alternatively, we could switch to Garchomp and use Earthquake? But Garchomp will die. Not good. Thus, switch to Rotom-Wash. Then next turn we can Hydro Pump. But we must decide now: the action is SWITCH: rotomwash. We should also note that Incineroar might have other moves like Knock Off, Darkest Lariat, etc. But we only know Flare Blitz. Rotom-Wash resists Fire, so it's safe. Let's write notes and decision.
- Turn 12PokéChamp used
FlareblitzNemotron 3 Ultra usedHydropumpRotom-Wash at 34% vs Incineroar at 39% (Sitrus used). Hydro Pump is super effective and likely OHKOs. Incineroar speed 72-123, Rotom 106 – speed tie possible. If Hydro Pump misses, Incineroar's Flare Blitz could OHKO if max Attack, but Rotom's high Defense and Leftovers give survival chance. Switching to Garchomp (12%) guarantees death. Best to attack for the KO.
Reasoning trace (799 words)
We are at Turn 12. Our active is Rotom-Wash at 34% HP with Leftovers. Opponent's active is Incineroar at 39% HP with Intimidate and Sitrus Berry already used. We have Garchomp at 12% HP (Focus Sash but not full HP so Sash inactive). Opponent's remaining unseen: Rotom-W, Dragapult, Gholdengo. Incineroar just used Flare Blitz and KOed Kingambit, taking recoil to 39%. It has Sitrus Berry used, so no more healing. Incineroar's speed range 72-123, Rotom-Wash speed 106. So we could be faster or slower depending on Incineroar's investment. Incineroar likely runs some speed investment but often max speed is 123, so it could outspeed. However, we have Hydro Pump which is super effective and likely OHKOs. But Hydro Pump has 80% accuracy. If we miss, Incineroar can Flare Blitz us (super effective on Rotom-Wash? Rotom-Wash is Electric/Water, Fire is neutral? Actually Fire is neutral to Water, but Rotom-Wash resists Fire? Wait: Rotom-Wash is Electric/Water. Fire is 1x to Water, 1x to Electric, so neutral. But Incineroar's Flare Blitz is physical, Rotom-Wash has high Defense (174). It can likely survive a Flare Blitz from 39% HP Incineroar? Let's calculate: Incineroar Atk 121-183, Flare Blitz 120 BP, STAB, super effective? No, neutral. Rotom-Wash Def 174. At 39% HP, damage might be around 50-60%? But we have Leftovers recovery. However, if we miss Hydro Pump, we risk taking a hit. Alternatively, we could Volt Switch to Garchomp? But Garchomp is at 12% and would be OHKOed by Flare Blitz (Fire is super effective on Ground? Garchomp is Dragon/Ground, Fire is 2x to Ground? Actually Fire is 2x to Ground? No, Fire is 1x to Ground, 1x to Dragon, so neutral. But Garchomp's HP is 23, so any hit will KO. So switching to Garchomp is bad. We could stay and use Hydro Pump. If we KO, we win the 1v1. If we miss, we take a hit and then can Hydro Pump again? But we might be slower and get hit first. Let's consider Will-O-Wisp: burning Incineroar reduces its Attack, but it's already at 39% and we want to KO. Burn doesn't help immediate KO. Pain Split: we have 54 HP, Incineroar has ~39% of maybe 170-202 HP = ~66-79 HP. Pain Split would average to ~60 HP each, not good. Volt Switch: we switch out after dealing damage. But we'd bring in Garchomp which dies to Flare Blitz. So not good. Best is to Hydro Pump for the KO. Even if we miss, we can take a hit and then Hydro Pump again? But if we miss and Incineroar outspeeds, it Flare Blitzes, we survive? Let's check: Rotom-Wash HP 54. Incineroar Flare Blitz damage: 120 BP, STAB, Atk maybe 150 avg, Def 174. Damage formula: (2*50/5+2)*120*Atk/Def/50+2 = (22)*120*Atk/Def/50+2. Atk/Def ~150/174=0.86. 22*120*0.86/50 = 22*1.032 = 22.7, +2 = 24.7? That seems low. Actually level 50 formula: ((2*L/5+2)*BP*Atk/Def)/50+2. L=50 => (22*BP*Atk/Def)/50+2. 22*120=2640. 2640*Atk/Def/50 = 52.8*Atk/Def. Atk/Def ~0.86 => 45.4 +2 = 47.4 damage. Rotom-Wash HP 157, 47 damage is 30%. So from 54 HP (34%), we'd go to ~4 HP. Then Leftovers heals 9 HP (1/16 of 157 = 9.8). So we'd survive at ~13 HP. Then we can Hydro Pump again and likely KO. But if Incineroar has higher Atk (max 183) and we have lower Def (174), Atk/Def = 1.05, damage = 52.8*1.05+2 = 57.4, 36% of 157 = 57, we'd go to 54-57 = -3, faint. So there's a chance we get OHKOed if Incineroar is max Atk and we have no Defense investment? But our Rotom-Wash has Def 174 (max? possible range 114-174, so likely max Def). Incineroar Atk range 121-183. If it's max Atk 183, damage ~57, we have 54 HP, so we'd faint. But Incineroar is at 39% HP, so it might not be max Atk? Could be. However, Hydro Pump has 80% accuracy. If we hit, we KO. If we miss, we risk fainting. But we have no better option. Switching to Garchomp is certain death. So we should Hydro Pump. But wait: Incineroar might have a priority move? It has Flare Blitz only revealed. Could have Sucker Punch? Not revealed. Could have Fake Out? Not likely. So Hydro Pump is the best. We also need to consider that after Incineroar, opponent has Rotom-W, Dragapult, Gholdengo. Our Rotom-Wash can handle Rotom-W? Not well. Garchomp at 12% can revenge kill Dragapult/Gholdengo with Focus Sash? But Sash is inactive because not full HP. So Garchomp cannot survive a hit. But we can try to keep Rotom-Wash alive to pivot. If we KO Incineroar, we have Rotom-Wash at maybe 34% (if we take no damage) or lower. Then opponent brings something. We can Volt Switch to Garchomp to sack? Or stay and try to burn. But for this turn, Hydro Pump is the move. Let's write notes and decision.
PokéChamp switched toKingambit