Matches · 2026-10-11 · rules version c4
Ornith 1.5 35B vs Microsoft-Decision-1
Ornith 1.5 35B won in 5 turns · 3 min wall clock · 34,362 tokens · $0.001
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Decisions
- Team previewMicrosoft-Decision-1 brought
Garchomp,gholdengo,dragapultLead: 63% BRING: garchomp, 20% BRING: dragapult, 6% BRING: gholdengo Pick 2: 48% BRING: gholdengo, 37% BRING: dragapult, 7% BRING: scizor Pick 3: 70% BRING: dragapult, 16% BRING: scizor, 12% BRING: greninja
Ornith 1.5 35B broughtDragapult,garchomp,sneaslerMirror-heavy team with Greninja and Palafin as top threats. Sneasler's Unburden lets it sweep and its Fighting moves 2x Greninja; Garchomp's Earthquake 2x Scizor and walls most of the team; Dragapult provides Choice Scarf speed control and Thunderbolt for Water types. This trio covers the most threats and has the best overall coverage.
Reasoning trace (1,172 words)
Let me analyze this situation. It's turn 1, team preview. I need to choose 3 of my 6 Pokémon to bring. My team: - Dragapult (Choice Scarf, Cursed Body) - very fast, 213 SPE - Garchomp (Leftovers, Rough Skin) - 169 SPE - Gholdengo (Focus Sash, Good as Gold) - 104 SPE - Corviknight (Sitrus Berry, Mirror Armor) - 87 SPE - Sneasler (Expert Belt, Unburden) - 189 SPE - Quaquaval (Life Orb, Moxie) - 137 SPE Opponent's team: - Dragapult - 145-213 SPE - Garchomp - 109-169 SPE - Gholdengo - 93-149 SPE - Scizor - 76-128 SPE - Greninja - 127-191 SPE - Palafin - 108-167 SPE This is a mirror-ish matchup. The opponent has a lot of threats. Let me think about what 3 to bring. The opponent's team has: Dragapult, Garchomp, Gholdengo, Scizor, Greninja, Palafin. Key threats: - Greninja with Battle Bond/Protean can be very dangerous - Palafin can sweep with Zero to Hero - Dragapult is fast - Garchomp is a physical wallbreaker - Scizor is a Bulky Shield / setup sweeper - Gholdengo is a special wall I need to bring a balanced team that can handle multiple threats. Let me think about coverage and matchups. My best options: - Dragapult: fast special attacker, can hit Greninja, Scizor hard with Thunderbolt. Choice Scarf gives speed. - Garchomp: physical wallbreaker, can handle Scizor, Greninja. Earthquake hits a lot. - Sneasler: fast physical attacker, Unburden, can sweep. - Gholdengo: special wall, Good as Gold immune to status. - Corviknight: physical wall. - Quaquaval: physical attacker with Moxie. The opponent has a lot of varied threats. Let me think about what's most important. Greninja is a big threat - it can outspeed and OHKO many things. Dragapult with Scarf can outspeed most Greninja sets and hit with Thunderbolt (but Greninja is Water/Dark, Thunderbolt does nothing). Actually Dragapult's moves: Shadowball, Dracometeor, U-turn, Thunderbolt. Thunderbolt vs Greninja (Water/Dark) - no effect. Shadowball hits for neutral. Dracometeor is neutral. So Dragapult can't really threaten Greninja much. Hmm, but Greninja is Water/Dark. What hits it hard? - Fire: none on my team - Electric: none really - Grass: none - Fighting: Sneasler (Fighting), Quaquaval (Fighting) - Fighting is super effective vs Dark. Greninja DEF is low (78-130). So Fighting moves hit Greninja super effectively. - Bug: none really So Sneasler and Quaquaval can threaten Greninja. Palafin - Water type. What hits it? - Grass: none - Electric: Dragapult Thunderbolt - but Palafin is pure Water, so Thunderbolt is super effective! But Palafin DEF is low. - Fighting: Sneasler, Quaquaval - Fighting is neutral vs Water. Scizor - Bug/Steel. What hits it? - Fire: none - Ground: Garchomp Earthquake - super effective vs Steel... wait Scizor is Bug/Steel, Ground is super effective (2x). But Scizor may hold a item. Earthquake hits Scizor hard. - Fighting: neutral vs Bug/Steel... no, Fighting is not very effective vs Steel. Actually Fighting vs Steel is not very effective (0.5x). Fighting vs Bug is neutral. So Fighting vs Bug/Steel = 0.5x. - Dragon: Dragapult Dracometeor - neutral vs Bug/Steel. - Gholdengo is immune to Fighting, Ground, Poison - but Scizor isn't Gholdengo. Garchomp Earthquake is great vs Scizor. Gholdengo (opponent) - Steel/Ghost. What hits it? - Fire: none - Fighting: Sneasler, Quaquaval - but Gholdengo is immune to Fighting! Good as Gold... wait, Gholdengo's ability is Good as Gold (immune to status), not immune to Fighting. But Steel/Ghost typing: immune to Fighting, Poison, and... Ghost is immune to Fighting and Normal. Steel is immune to Poison. So Fighting is immune vs Gholdengo. - Ground: Garchomp Earthquake - Gholdengo is Steel/Ghost, Ground is immune (Ghost). So Earthquake does nothing. - Dragon: Dracometeor - neutral. - Gholdengo is weak to... Fire (Steel weak to Fire), and... Steel/Ghost weak to Ghost? No. Let me think. Steel weaknesses: Fire, Ground, Fighting. Ghost weaknesses: Ghost, Dark. Combined Steel/Ghost: weak to Fire only (Ground and Fighting resisted/immune by Steel, but Ghost makes Ground immune). Actually let me recompute. Steel/Ghost: - Steel weaknesses: Fire, Ground, Fighting - Steel resistances: Normal, Grass, Ice, Flying, Bug, Rock, Dragon, Steel, Psychic, Fairy - Steel immune: Poison - Ghost weaknesses: Ghost, Dark - Ghost resistances: Poison, Bug - Ghost immunes: Normal, Fighting Combined: - Fire: weak (Steel) → 2x - Ground: Steel weak but Steel... Ground vs Steel = weak, but Ghost immune → immune (0x) - Fighting: Steel weak but Ghost immune → immune (0x) - Poison: Steel immune → immune - Ghost: Ghost weak → 2x - Dark: Ghost weak → 2x - Normal: Ghost immune → immune - Bug: Steel resists, Ghost resists → 0.25x - Dragon: Steel resists → 0.5x - etc. So Gholdengo is weak to Fire, Ghost, Dark. My team has Ghost moves (Shadowball, Poltergeist, Shadow Ball) and Dark (Nasty Plot is status). Gholdengo (mine) has Poltergeist (Ghost, BP 110) - hits opponent Gholdengo for 2x! That's a good matchup. Let me reconsider. This is a preview, so I need to pick 3 that give good coverage and answer the opponent's team. The opponent's team is quite strong. Let me think about the biggest threats: 1. Greninja - fast, can OHKO with Protean/Battle Bond 2. Palafin - sweeps with Zero to Hero 3. Scizor - setup sweeper 4. Dragapult - fast 5. Garchomp - wallbreaker 6. Gholdengo - special wall I think a good team would be: - Dragapult (fast, can handle Greninja? No... but can handle other things) - Garchomp (handles Scizor with Earthquake, wallbreaker) - Sneasler (fast, handles Greninja with Fighting, can sweep) Or maybe include Gholdengo to answer opponent's Gholdengo and provide a special wall. Let me think about the matchups more carefully. Actually, the key consideration is: what can the opponent's team do to my team, and what can my team do to theirs? Let me consider a core: - Garchomp: Earthquake beats Scizor, Greninja (Ground vs Water/Dark is neutral... wait Greninja is Water/Dark, Ground is neutral). Garchomp Dragon Claw is neutral. Garchomp can handle a lot physically. - Sneasler: Fighting moves beat Greninja (super effective), can sweep with Unburden after dropping item. - Dragapult: fast special attacker, Dracometeor, Thunderbolt (vs Water types like Palafin, Greninja? Greninja is Water/Dark so Thunderbolt no effect; Palafin is pure Water so Thunderbolt super effective). Hmm, let me think about what's the best 3. Actually, I want to consider the threat of Greninja. If Greninja has Battle Bond, it becomes Ash-Greninja and can sweep. It's fast (up to 191). My fastest is Dragapult (213 with Scarf) and Sneasler (189). Dragapult with Scarf at 213 can outspeed everything including max speed Greninja (191) and max speed Dragapult (213 - tie or lose). But Dragapult can't really hurt Greninja (no super effective move). Greninja could OHKO Dragapult with Water Shuriken/Night Slash/etc. Actually Greninja's best moves vs Dragapult: Night Slash (Dark, super effective vs Ghost), Water Shuriken (Water, neutral). So Greninja can kill Dragapult. Sneasler vs Greninja: Sneasler is Fighting/Poison, faster than most Greninja. Close CombatThinking budget reached. Stop thinking and give your final answer now.
- Turn 1Microsoft-Decision-1 used
Dracometeor38% MOVE: dracometeor, 33% MOVE: earthquake, 12% MOVE: stealthrock
Ornith 1.5 35B usedShadowballDragapult outspeeds Garchomp and Shadowball is super effective, so it deals solid damage without the crippling -2 SpA that Dracometeor inflicts. Against an unknown Garchomp set, the reliable super-effective hit keeps Dragapult functional rather than locking into a possibly non-KO Dracometeor.
Reasoning trace (262 words)
Dragapult is faster than Garchomp and has Dracometeor which is super effective. Dracometeor is a 130 BP move that's super effective against Garchomp. With 152 SpA, it should likely 2HKO or even OHKO. But it lowers SpA by 2. Shadowball is safer and still super effective. Actually, Dracometeor at 130 BP super effective against Garchomp... Dragapult has 152 SpA. Garchomp has 94-150 SpD. This is a strong hit. But the SpA drop is significant. Given the matchup, Dragapult is a fragile fast attacker. Dracometeor could KO Garchomp but leaves it crippled. Shadowball is safer and still super effective, and with Choice Scarf it locks you in. But Garchomp is a Dragon/Ground, weak to Dragon. Shadowball is super effective too (2x). Actually, the deciding factor: Dragapult wants to hit hard. Dracometeor is super effective and likely KO. But the SpA drop is bad. However, you have a Choice Scarf lock, so if you use Dracometeor and it doesn't KO, you're in trouble. Shadowball is safer and still super effective. Let me think about what's best. Garchomp is a threat with Earthquake etc. Dragapult is fast and can outspeed. Dracometeor at 130 BP super effective... it's a big hit. But the -2 SpA after is brutal for a special attacker. I think Shadowball is the safer, still super-effective option that keeps Dragapult functional. But Dracometeor might KO. Given uncertainty, Shadowball is the reliable super-effective hit. Actually, let me consider: the opponent could have various Garchomp sets. Dracometeor risks not KOing and leaving Dragapult walled. Shadowball is the safer play. I'll go with Shadowball.
Ornith 1.5 35B switched toSneaslerDragapult is fainted, so I must switch. Sneasler outspeeds Garchomp and can knock out the weakened 52% target with Close Combat before its -2 Draco Meteor does meaningful damage.
Reasoning trace (18 words)
The only legal actions are switches. I should switch in Sneasler to outspeed and close out Garchomp.
- Turn 2Microsoft-Decision-1 used
Earthquake66% MOVE: earthquake, 11% SWITCH: dragapult, 7% MOVE: dracometeor
Ornith 1.5 35B usedClosecombatSneasler is faster and Close Combat is Fighting-type, super effective against Garchomp. With 120 BP, Expert Belt, and the target at 52%, it OHKOs before Garchomp can act. Then I can safely bring in Garchomp next turn.
Reasoning trace (239 words)
Sneasler is faster than Garchomp and has Close Combat which is Fighting-type, super effective against Garchomp (Dragon/Ground). Garchomp is at 52%. Close Combat 120 BP, super effective, with Expert Belt... Garchomp is 52% HP. Let me think about whether it OHKOs. Sneasler at 182 ATK, Close Combat 120 BP, super effective (2x), Expert Belt 1.2x. Garchomp DEF around 130-161. Damage = ((2*50/5+2) * 120 * 182/130 / 50) * 1.2 * 2 * STAB... wait Sneasler isn't Fighting type. No STAB. = ((100/5... let me compute: (2*50/5+2) = 22. 22 * 120 = 2640. * 182/130 ≈ 3.69... 2640 * 182 = 480480 /130 = 3696 /50 = 73.9. * 1.2 (EB) = 88.7 * 2 (SE) = 177.5. Minus random 0.85-1.0 = ~150-177. Garchomp at 52% HP. Max HP ~183-215. 52% of 215 = 112. So 150-177 damage vs 112 HP remaining. Yes, OHKOs. Close Combat OHKOs Garchomp. Then I can U-turn... no, I don't have U-turn on Sneasler. But I can switch to Garchomp safely after the KO. Actually, Close Combat OHKOs. Let me just go with Close Combat. It's the clear choice - super effective, OHKOs, and I can bring in Garchomp safely next turn. Wait, but Close Combat lowers Sneasler's DEF and SpDef by 1. But it OHKOs so it doesn't matter. Let me verify the OHK. Even at the low end ~150 damage, Garchomp has ~112 HP left. OHKOs. Go with Close Combat.
Microsoft-Decision-1 switched toDragapult78% SWITCH: dragapult, 22% SWITCH: gholdengo
- Turn 3Microsoft-Decision-1 used
Suckerpunch42% MOVE: suckerpunch, 23% MOVE: shadowball, 18% SWITCH: gholdengo
Ornith 1.5 35B switched toGarchompSneasler is in a terrible matchup: Fighting moves have no effect on Ghost Dragapult and Poison is not very effective, so it can't meaningfully damage Dragapult while getting knocked out. Garchomp resists Dragon and is immune to Thunderbolt, making it the clear safe switch.
Reasoning trace (268 words)
Sneasler is facing Dragapult. Sneasler is Fighting/Poison, Dragapult is Dragon/Ghost. Fighting moves have no effect on Dragapult (Ghost). Poison moves are not very effective (0.5x) against Dragon. So Sneasler's only reliable damage is Poison Jab (not very effective) or Dire Claw (not very effective, status chance). Close Combat has no effect on Dragapult. Dire Claw and Poison Jab are not very effective. Sneasler is faster potentially (189 vs 145-213). But the matchup is bad - Sneasler can't really hurt Dragapult. Dragapult can knock out Sneasler easily with Dragon moves or Thunderbolt. Switching to Garchomp is the logical play. Garchomp is Dragon/Ground, resists Dragon, and can hit Dragapult... well, Dragon moves are neutral, Ground moves... Dragapult is Ghost, so Earthquake misses. Hmm. Actually Garchomp vs Dragapult: Dragon Claw is neutral, Earthquake misses (Ghost). But Garchomp is a much better matchup than Sneasler who can't damage Dragapult at all. Wait, let me reconsider. Sneasler's Dire Claw is not very effective (0.5x) and has a status chance. But it can't OHKO. If Dragapult survives, it knocks out Sneasler. Switching to Garchomp: Garchomp resists Dragon (0.5x from Draco Meteor or Dragon moves), and is immune to... no. Garchomp is Dragon/Ground. Dragapult's likely moves: Draco Meteor (Dragon, Garchomp resists), Thunderbolt (Electric, Garchomp immune!), Dragon Darts, Shadow Ball. Garchomp is immune to Thunderbolt and resists Dragon. That's a great matchup. So switching to Garchomp is clearly the best play. Sneasler is in a bad matchup and can't damage Dragapult. The deciding factor is the bad matchup - Sneasler's Fighting moves have no effect and Poison is not very effective, so switch to Garchomp.
- Turn 4Microsoft-Decision-1 used
Suckerpunch68% MOVE: suckerpunch, 32% SWITCH: gholdengo
Ornith 1.5 35B usedDragonclawGarchomp is at full HP and Dragapult can't one-shot it with revealed moves (Sucker Punch only does ~27%, Thunderbolt is immune). Dragon Claw is super effective and reliable at 100% accuracy, doing a solid 2HKO (or KO on crit). Earthquake fails on a Ghost, Stone Edge is neutral and low-acc, and Sword Dance is too slow given Dragapult could outspeed. Attack now.
Reasoning trace (1,091 words)
Let me analyze this carefully. My active: Garchomp (183 HP, ATK 182, DEF 115, SPE 169). Item: Leftovers, Ability: Rough Skin. Moves: Dragon Claw (super effective), Earthquake, Stone Edge, Sword Dance. Opponent active: Dragapult (100% HP, SPE 145-213). Item unknown, ability unknown (could be Cursedbody, Clearbody, or Infiltrator). Revealed moves: Sucker Punch. Dragapult is Dragon/Ghost. Garchomp's Dragon Claw is super effective. Earthquake would hit the ghost (immune) - actually Earthquake won't hit a Ghost type. Wait, Ground moves don't affect Ghost types. So Earthquake would fail against Dragapult. Stone Edge is Rock, neutral-ish (Dragapult is Dragon/Ghost, Rock is neutral). The key matchup: Dragapult has Sucker Punch as revealed move. Sucker Punch is priority (priority +2). If Dragapult is holding a Choice Scarf (like the fainted one on bench was), it could outspeed and Sucker Punch. But we don't know its item or ability. Dragapult's speed range is 145-213. Garchomp is 169. So if Dragapult is faster (213 max with scarf), it could Sucker Punch. But Sucker Punch only hits if opponent isn't... no, Sucker Punch hits anything. Wait, the concern: Dragapult could be faster than Garchomp and use Sucker Punch (priority) to knock out Garchomp. Garchomp at 183 HP. Sucker Punch is BP 70 physical. Dragapult ATK 126-189. Against Garchomp DEF 115... Actually, let me think about what's the best play. Garchomp is 100% HP. Dragapult is 100% HP. Dragon Claw is super effective (2x) against Dragapult. Garchomp's ATK is 182. Dragon Claw BP 80. This could potentially 2HKO or maybe OHKO Dragapult. But the risk: Dragapult could be faster and knock out Garchomp first with Sucker Punch or a special move. Let me estimate Dragon Claw damage. Garchomp ATK 182, Dragapult DEF 85-139 (let's say 112 avg). BP 80, super effective. Damage = ((2*50/5+2) * 80 * (182/112) / 50) * multiplier = (22 * 80 * 1.625 / 50) * multiplier = (22 * 80 * 1.625)/50 = 2860/50 = 57.2 * multiplier With super effective (2x) and maybe crit... 57.2 * 2 = 114.4. Dragapult HP ~179. So Dragon Claw does about 64% without crit, up to 128% with crit. So it's a 2HKO normally, KO with crit. Hmm, so Dragon Claw alone won't reliably KO Dragapult. Earthquake won't hit Ghost types. So Earthquake fails. Stone Edge is Rock, neutral (Dragapult Dragon/Ghost, Rock neutral). BP 100, 80% acc. Damage ~71.5 * 1.13 (neutral) ... actually Rock vs Dragon/Ghost is neutral. 71.5 * 2x? No. Rock is not super effective against Dragon or Ghost. So neutral. ~71.5 damage, 80% accuracy. Sword Dance raises ATK by 2, then next turn Dragon Claw could KO. Now the threat: Dragapult. What can it do? Revealed move is Sucker Punch. It could have other moves too. The fainted Dragapult on bench had Shadow Ball, Draco Meteor, U-turn, Thunderbolt. But this is a different Dragapult (opponent's active). The opponent's Dragapult ability could be Cursedbody (30% disable on hit). If I use Dragon Claw and it's Cursedbody, 30% chance the move gets disabled. The main concern is Dragapult being faster and knocking out Garchomp. Let's think about Sucker Punch damage. Dragapult ATK 126-189 (with scarf maybe higher? No, scarf raises speed not atk). Actually the range shows Atk 126-189. Sucker Punch BP 70 physical. Against Garchomp DEF 115. Damage = (22 * 70 * (189/115)/50) * ... = (22*70*1.64)/50 = 2530/50 = 50.6. Without crit ~50 HP. Garchomp has 183 HP. So Sucker Punch does about 27% damage. Not a KO. Wait, but Dragapult could have a Life Orb or something boosting. If Life Orb, +30% = 65 HP, still not KO. Hmm, so Sucker Punch won't KO Garchomp in one hit. But Dragapult could have Thunderbolt or Draco Meteor which are special and could KO Garchomp (Garchomp has low special defense). Actually, let me reconsider. The opponent's Dragapult is at 100% HP. Garchomp is at 100% HP. If Dragapult is faster (scarf set, 213 speed), it could hit with a special move. Draco Meteor (BP 130) against Garchomp SpD 105: Damage = (22 * 130 * (152/105)/50) = (22*130*1.45)/50 = 4147/50 = 82.9. With Life Orb +30% = 107. That's ~58%+, 2HKO at most, maybe not KO. Thunderbolt (BP 90) against Garchomp: neutral (Electric vs Dragon/Ground... wait Garchomp is Dragon/Ground, Electric is immune!). Garchomp is Ground type, so Electric moves don't affect it. So Thunderbolt fails against Garchomp. So Dragapult's Thunderbolt is useless vs Garchomp. Draco Meteor vs Garchomp: 2HKO. Sucker Punch vs Garchomp: 2HKO (27%). Dragon Claw (Dragapult's, from bench moveset) vs Garchomp: neutral, 2HKO probably. So Dragapult can't KO Garchomp in one hit with revealed moves. Meanwhile, Garchomp's Dragon Claw is super effective and does 64% (2HKO) or KO with crit. So the plan: Garchomp should attack. Dragon Claw is the best (super effective, reliable 100% acc). Earthquake fails (Ghost immunity). Stone Edge neutral and 80% acc. Sword Dance sets up. Given Dragapult can't KO Garchomp in one hit, and Garchomp's Dragon Claw is super effective, I should attack with Dragon Claw. But wait - there's the Cursedbody concern. If Dragapult has Cursedbody and I hit it, 30% chance Dragon Claw gets disabled. That's a risk but acceptable. Actually, let me reconsider the switch option. Sneasler is on bench at 87.7% HP. Sneasler is Fighting/Poison, speed 189. Sneasler vs Dragapult: Close Combat is super effective (Fighting vs Dragon/Ghost - Fighting hits Dragon super effectively, Ghost is immune to Fighting though). Wait, Dragapult is Dragon/Ghost. Fighting moves don't affect Ghost types! So Close Combat would fail against Dragapult. Poison Jab is neutral-ish (Poison vs Dragon/Ghost - neutral). Actually Sneasler's Close Combat wouldn't hit a Ghost type. So switching to Sneasler doesn't help vs Dragapult directly. Hmm, but the opponent's next Pokémon could be gholdengo, scizor, greninja, or palafin. But right now Dragapult is active. Let me reconsider. The best action is Dragon Claw. It's super effective, reliable, and Dragapult can't KO Garchomp in one hit. Actually wait, let me reconsider whether Dragapult could OHKO Garchomp. If Dragapult holds Life Orb and uses Draco Meteor... 82.9 * 1.3 = 107.8. Garchomp 183 HP. That's 58%. Not KO. What if Dragapult has a Choice Specs set? Specs boost SpA by 1.5x. Draco Meteor with Specs: 82.9 * 1.5 = 124. Still not KO (68%). Hmm, but actually the revealed move is only Sucker Punch. The other moves are unknown. But we know from the bench Dragapult's typical set. Actually, the safest read: Garchomp's Dragon Claw is super effective and can 2HKO (or KO withThinking budget reached. Stop thinking and give your final answer now.
Microsoft-Decision-1 switched toGholdengo100% SWITCH: gholdengo
- Turn 5Microsoft-Decision-1 used
Shadowball70% MOVE: shadowball, 14% MOVE: recover, 9% MOVE: ironhead
Ornith 1.5 35B usedEarthquakeGholdengo is Ghost/Steel, so Earthquake is super effective and also damages the incoming opponent Pokémon. Garchomp outspeeds it easily and Earthquake has no accuracy risk, making it the clear best choice over Swordsdance setup.
Reasoning trace (136 words)
Gholdengo is Steel/Ghost, immune to Ground and Normal. Earthquake is super effective and hits adjacent. Garchomp is fast and will outspeed. Earthquake is the best move here - super effective, and it hits the opponent's bench too. Sneasler could come in but Gholdengo is likely to have a coverage move. Let me think. Gholdengo is Ghost/Steel. Earthquake is super effective (Ground is immune to Ghost, but Steel takes 2x from Ground). Actually Ground moves are immune to Ghost types, but Gholdengo is Ghost/Steel, so Ground moves DO hit it because it's part Steel. Ground is super effective against Steel. So Earthquake is 2x effective. Earthquake also hits adjacent Pokémon, which could hit the incoming Garchomp/Dragapult. This is the best option. Swordsdance would set up but Earthquake is better for now. Let me go with Earthquake.