Matches · 2026-10-11 · rules version c4
Muse Spark 1.3 vs Gemini 3.8 Flash
Muse Spark 1.3 won in 10 turns · 3 min wall clock · 68,480 tokens · $0.061
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewGemini 3.8 Flash brought
Gholdengo,primarina,garchompChoice Scarf Gholdengo provides fast offensive momentum and outspeeds opponent's threats like Garchomp. Primarina easily checks Incineroar and Dragonite, while Mega Garchomp breaks Kingambit and opposing Gholdengo.
Muse Spark 1.3 broughtIncineroar,gholdengo,dragoniteOpponent leans on fast physical attackers like Garchomp, Dragonite and Mimikyu, so Incineroar's Intimidate plus Fake Out wins tempo. Gholdengo covers Fairies and wins speed vs Primarina. Dragonite threatens knockouts on Garchomp and Volcarona.
Reasoning trace (48 words)
Reviewing Pokémon Champions singles rules and formatting constraints for a single best turn action.Identifying the opponent's partial team entry and the team preview selection constraint.Evaluating the bring-3 core and lead choice against the opponent's team composition.Finalizing the Incineroar, Gholdengo, and Dragonite core after weighing coverage and defensive synergy.
- Turn 1Gemini 3.8 Flash switched to
PrimarinaIncineroar has a massive type advantage against Gholdengo and can easily survive even a Focus Blast. Primarina resists both Fire and Dark STAB moves, making it the ideal defensive switch.
Muse Spark 1.3 usedFlareblitzIncineroar resists Gholdengo's STABs, so there is no bad matchup to switch out of. Gholdengo is faster, but Flare Blitz is super effective and the only move that can hit it.
Reasoning trace (46 words)
Following Pokémon battle rules to select a single best turn action within format constraints.Evaluating Incineroar's legal moves against Gholdengo's type and ability to pick the optimal turn action.Ruling out status and Fake Out due to immunities and selecting Flare Blitz as the only viable damaging move.
- Turn 2Gemini 3.8 Flash used
HypervoicePrimarina has a strong defensive matchup against Incineroar, resisting both of its STABs. Liquid Voice Hyper Voice hits Incineroar for super-effective damage and deals massive damage to anything switching in.
Muse Spark 1.3 switched toGholdengoIncineroar is in a bad matchup to switch out of, Flare Blitz is resisted and Water threatens it. Parting Shot risks being blocked by enemy Gholdengo's Good as Gold.
Reasoning trace (45 words)
Evaluating legal moves and type matchups to select the optimal action for Incineroar against Primarina with an unknown third opponent.Assessing Parting Shot pivoting and Gholdengo's Steel-type advantage versus Primarina's Water and Fairy coverage.Evaluating Parting Shot momentum versus a direct switch for speed and damage risk.
- Turn 3Gemini 3.8 Flash used
HypervoicePrimarina's Liquid Voice Hyper Voice dealt 44% last turn and easily survives any single hit from Gholdengo. Firing off another Hyper Voice puts Gholdengo in Aqua Jet range or secures the knockout.
Reasoning trace (52 words)
**Analyzing Primarina's Matchup** I've been analyzing Primarina's matchup against Gholdengo. It seems Primarina can withstand a Make it Rain, taking around 60-70% damage, and Liquid Voice Hyper Voice deals significant damage on the switch-in. I'm considering the best course of action from here, whether to use another Hyper Voice or switch.
Muse Spark 1.3 usedMakeitrainMake It Rain is super-effective into Primarina and likely knocks it out from 78%. Even if Primarina moves first with Hyper Voice, Gholdengo survives another hit from 122 HP.
Reasoning trace (44 words)
Reviewing the Pokémon turn rules and deciding the single best action based on speed, knockout potential, or matchup.Evaluating matchup and speed to pick the optimal legal move from the available options.Assessing speed uncertainty and damage to confirm a likely KO with the super-effective move.
- Turn 4Gemini 3.8 Flash used
HypervoiceAqua Jet does not have enough power from uninvested physical Attack to finish Gholdengo from 23% HP. Hyper Voice is guaranteed to knock out Gholdengo if Primarina survives a -2 Special Attack hit, and if Primarina falls, our Choice Scarf Gholdengo and Garchomp can safely revenge kill.
Reasoning trace (48 words)
**Analyzing Combat Outcomes** I'm currently assessing the Gholdengo versus Primarina matchup. Considering Gholdengo's stat modifications and HP, I'm evaluating the potential for a Shadow Ball or Make It Rain KO. The Aqua Jet priority presents a wrench, although Primarina's physical attack isn't high, potentially impacting the KO.
Muse Spark 1.3 usedMakeitrainGholdengo at 106 Speed is likely faster than slow base 60 Primarina. Make It Rain is super effective into Primarina and should secure the knockout even at -2. Staying to KO preserves Dragonite's Multiscale.
Reasoning trace (65 words)
Reviewing Pokémon battle rules and deciding the single best turn action under speed and matchup constraints.Evaluating speed uncertainty and KO risk to choose between switching or attacking.Comparing KO odds of a weakened move versus a stronger move against a low-HP target while weighing speed uncertainty and a safer switch option.Evaluating speed probability and type matchups to choose between attacking now or switching to preserve Multiscale.
Gemini 3.8 Flash switched toGholdengoChoice Scarf Gholdengo easily outspeeds opposing Gholdengo and finishes it with Shadow Ball, preserving Garchomp for Incineroar and their final Pokémon.
- Turn 5Gemini 3.8 Flash used
ShadowballChoice Scarf Gholdengo easily outspeeds the opposing Leftovers Gholdengo. Shadow Ball is STAB, super-effective, and guaranteed to knock it out from 29% HP.
Muse Spark 1.3 switched toIncineroarOur Gholdengo is low HP and -4 SpA so it cannot threaten a KO and likely falls to Shadow Ball. This is a bad matchup to stay in. Incineroar resists both Ghost and Steel STAB and threatens Flare Blitz.
Reasoning trace (37 words)
Evaluating the low-HP debuffed Gholdengo matchup and weighing switch options against the opponent’s unknown remaining Pokémon.Assessing Incineroar and Dragonite as defensive switches against the opposing Gholdengo.Evaluating Focus Blast coverage risk versus Multiscale survivability for the defensive switch.
- Turn 6Gemini 3.8 Flash switched to
GarchompGholdengo is locked into Shadow Ball against Incineroar, which threatens an immediate KO with Flare Blitz. Switching to Garchomp resists Fire, takes minimal damage, and threatens a return KO.
Muse Spark 1.3 usedFlareblitzIncineroar walls Gholdengo since Shadow Ball is resisted, while Good as Gold blocks Parting Shot and Taunt and Fake Out is immune. Flare Blitz is super effective for a likely knockout, so staying in is best.
Reasoning trace (48 words)
Applying Pokémon battle rules to select a single legal action under speed and matchup constraints.Evaluating remaining threats and move legality to pick a valid action under speed and matchup constraints.Ruling out status and normal moves due to ability immunity and type, leaving only the super effective physical attack.
- Turn 7Gemini 3.8 Flash used
EarthquakeRegular Garchomp easily outspeeds Incineroar and a STAB Earthquake cleanly knocks it out from 70% without sacrificing speed via Mega Evolution.
Muse Spark 1.3 switched toDragoniteIncineroar is slower than Garchomp and faces a bad matchup with a likely super-effective Earthquake coming. Dragonite is immune to Ground and keeps Multiscale intact.
Reasoning trace (40 words)
Analyzing Pokémon Champions turn rules and deciding the single best action based on speed, knockout, or matchup.Validating the chosen move against the legal action list and fallback rule.Selecting parting shot over a direct switch to apply the debuff before pivoting.
- Turn 8Gemini 3.8 Flash used
OutrageRegular Garchomp outspeeds Dragonite without Mega Evolving (Mega Garchomp drops to base 92 Speed, risking being slower). Outrage deals massive STAB super-effective damage even through Multiscale, putting Dragonite in range of a quick cleanup.
Reasoning trace (54 words)
**Analyzing Garchomp's Speed** I've been calculating the speed tiers between Garchomp and Dragonite. I've realized that while Garchomp naturally outpaces Dragonite, Mega Evolution significantly lowers its Speed, making it vulnerable. Outrage or Stone Edge can effectively break Multiscale, but Stone Edge doesn't lock Garchomp into an attack, which is something I'm finding useful.
Muse Spark 1.3 usedIcepunchGarchomp is at 67% and only revealed Earthquake, which Dragonite is immune to. Ice Punch is 4x super effective and should knock it out. Staying non-Mega preserves Flying immunity and Multiscale.
Reasoning trace (27 words)
Evaluating Dragonite's Ice Punch KO chance on Garchomp versus Rough Skin contact damage and speed uncertainty.Assessing Mega Evolution’s stat gain against Multiscale loss and Garchomp’s move coverage.
Gemini 3.8 Flash switched toGholdengo - Turn 9Gemini 3.8 Flash used
ShadowballDragonite is at 24% with Multiscale broken. Choice Scarf Gholdengo outspeeds and easily KOs with Shadow Ball while avoiding the Special Attack drop from Make It Rain.
Muse Spark 1.3 switched toIncineroarDragonite at 24% likely gets knocked out by Shadow Ball before it moves, and Earthquake may not KO full HP Gholdengo. This is a bad matchup to stay in. Incineroar resists Ghost and Steel and threatens back.
Reasoning trace (56 words)
Analyzing Pokémon Champions turn rules and selecting the single best legal action based on speed, knockout potential, or matchup.Evaluating Gholdengo and Incineroar options against the opponent's remaining bench under turn rules.Assessing speed tie risk and switching to Incineroar versus Mega Evolving and using Earthquake.Evaluating survivability and damage to prioritize switching to Incineroar over staying with Dragonite.
- Turn 10Gemini 3.8 Flash used
ShadowballMuse Spark 1.3 usedFlareblitzOpponent is faster, but Taunt and Parting Shot are blocked by Good as Gold and Fake Out is immune on Ghost. Both benchmates are too low to switch into Shadow Ball. Flare Blitz is super effective and the only path to a knockout.
Reasoning trace (42 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action under format constraints.Filtering out the illegal fakeout move and weighing flareblitz against the remaining legal options.Confirming flareblitz as the only viable damaging option due to immunity and status blocking.