Matches · 2026-10-11 · rules version c4

Gemini 3.8 Flash vs Muse Spark 1.3

Player 1 · winner
Gemini 3.8 Flash's team
autopilot 0%
Player 2
Muse Spark 1.3's team
autopilot 0%

Gemini 3.8 Flash won in 14 turns · 11 min wall clock · 101,308 tokens · $0.073

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Gemini 3.8 Flash brought Gholdengo,garchomp,primarina2,162 tok · 2.7 s · $0.0042

    Choice Scarf Gholdengo applies huge immediate pressure with Shadow Ball and Make It Rain. Garchomp and Primarina provide strong coverage against Kingambit, Incineroar, and their Dragons.

    Muse Spark 1.3 brought Incineroar,dragonite,primarina9,109 tok · 105.9 s · $0.0013

    Incineroar lead is safest with Intimidate plus Fake Out to break Mimikyu disguise and Taunt to stop Volcarona setup. Dragonite covers opposing Dragonite and Garchomp with Ice Punch and Gholdengo with Earthquake. Primarina covers Volcarona, Garchomp, and opposing Primarina.

    Reasoning trace (25 words)
    Evaluating Gen 9 singles team matchup and lead options for a bring-6 pick-3 format.Assessing Incineroar lead viability and finalizing the three-Pokémon core with coverage tradeoffs.
  2. Turn 1
    Gemini 3.8 Flash switched to Primarina1,611 tok · 3.1 s · $0.0034

    Incineroar threatens Gholdengo with its dual STABs, and Focus Blast is inaccurate and unlikely to OHKO specially defensive Incineroar. Primarina resists both of Incineroar's STAB types and takes minimal damage on switch-in.

    Muse Spark 1.3 used Flareblitz2,314 tok · 16.9 s · $0.0003

    Good as Gold blocks Taunt and Parting Shot, and Fake Out can't hit Ghost. Incineroar resists both STABs so this is a good matchup to stay in. Flare Blitz is super effective and the only move that works.

    Reasoning trace (24 words)
    Evaluating Incineroar versus Gholdengo matchup and move interactions under ability and type constraints.Comparing Flare Blitz damage against Gholdengo with switching to Dragonite or Primarina.
  3. Turn 2
    Gemini 3.8 Flash used Hypervoice1,625 tok · 2.7 s · $0.0031

    Primarina has a massive type advantage against Incineroar. Liquid Voice Hyper Voice is STAB and super effective, dealing massive damage or knocking it out if it stays in.

    Muse Spark 1.3 used Partingshot4,244 tok · 46.1 s · $0.0007

    Incineroar is in a bad matchup to stay in, weak to both Water and Fairy STAB from Primarina. Parting Shot lets me pivot out while dropping its offenses for my switch-in.

    Reasoning trace (58 words)
    Evaluating turn-by-turn Pokémon battle rules and selecting a single legal action based on speed, knockout, or matchup.Evaluating speed tie risk and matchup to pick between attacking, pivoting, or using utility.Assessing Parting Shot as a pivot to debuff and switch out of the bad matchup.Evaluating Parting Shot failure risk against Good as Gold and comparing to a hard switch.
    Muse Spark 1.3 switched to Primarina3,981 tok · 41.3 s · $0.0007

    Dragonite takes super-effective Fairy damage and would lose Multiscale, a bad matchup to switch into. Our Primarina resists Water and takes neutral Fairy, walling their Primarina while preserving Dragonite.

    Reasoning trace (52 words)
    Evaluating forced switch options and matchup for Incineroar after Parting Shot to pick between Dragonite or Primarina.Comparing Dragonite's Multiscale survivability against -1 SpA Primarina to the mirror matchup risk.Evaluating Primarina versus Dragonite switch options against the -1 SpA Primarina and Gholdengo matchup.Assessing Multiscale survivability and Gholdengo coverage to weigh Dragonite versus Primarina.
  4. Turn 3
    Gemini 3.8 Flash switched to Gholdengo1,875 tok · 2.4 s · $0.0035

    Primarina is at -1 SpA from Parting Shot, losing the mirror trade. Switching to Gholdengo is safe against Fairy moves, and it threatens heavy damage next turn.

    Muse Spark 1.3 used Calmmind3,761 tok · 29.1 s · $0.0006

    Opponent Primarina is at -1 SpA and its Water STAB is resisted by my Primarina, so this is a free setup turn. Switching to Incineroar or Dragonite risks a bad matchup into Water or Fairy coverage.

    Reasoning trace (42 words)
    Parsing Pokémon battle rules and formatting requirements for a single legal action output.Evaluating opponent team composition and move options to choose a single legal battle action.Assessing Calm Mind setup versus Flip Turn pivot given the speed tie and opponent's reduced special attack.
  5. Turn 4
    Gemini 3.8 Flash used Trick1,935 tok · 2.9 s · $0.0039

    Primarina is already at +1 SpD, so Make It Rain will not OHKO and will sharply reduce Gholdengo's Special Attack while locking it in. Tricking Choice Scarf completely cripples the setup Primarina and strips its ability to freely boost or switch moves.

    Muse Spark 1.3 switched to Incineroar3,093 tok · 26.2 s · $0.0005

    Gholdengo threatens a super-effective Steel hit on Primarina and resists Moonblast. Incineroar resists both Steel and Ghost and hits back super-effectively. This is a bad matchup to stay in, so hard switch.

    Reasoning trace (42 words)
    Comparing damage and type matchups to choose between Sparkling Aria, Moonblast, Calm Mind, and Flip Turn for Primarina versus Gholdengo.Evaluating Gholdengo's speed and resistances against Primarina's move options.Comparing a hard switch to Incineroar against Flip Turn for pivoting while weighing damage risk.
  6. Turn 5
    Gemini 3.8 Flash switched to Primarina1,932 tok · 3.1 s · $0.0037

    Incineroar now holds Choice Scarf and likely outspeeds Gholdengo, threatening an immediate knockout with Flare Blitz or Knock Off. Primarina easily resists both of Incineroar's STAB attacks.

    Muse Spark 1.3 used Flareblitz4,129 tok · 35.6 s · $0.0007

    Incineroar resists both Steel and Ghost STAB, so this is a bad matchup to switch out of. Good as Gold blocks Parting Shot and Taunt and Fake Out is immune, leaving Flare Blitz as the only working option. With Scarf speed it should hit first for a super-effective likely knockout.

    Reasoning trace (53 words)
    Evaluating turn constraints for a Pokémon battle and selecting a single legal action.Validating the chosen move against the legal action set and applying the fallback rule on failure.Evaluating flareblitz damage and choice-lock risk against switching to avoid a locked move.Identifying Incineroar's defensive matchup and speed advantage to justify staying in for Flare Blitz.
  7. Turn 6
    Gemini 3.8 Flash used Hypervoice1,848 tok · 2.6 s · $0.0034

    Incineroar is locked into Flare Blitz due to Choice Scarf. Primarina easily survives another resisted hit and threatens an easy knockout with Liquid Voice Hyper Voice.

    Muse Spark 1.3 switched to Dragonite3,293 tok · 28.2 s · $0.0005

    Incineroar is locked into resisted Flare Blitz and weak to Water Hyper Voice, a bad matchup. Speed is uncertain with Scarf vs Primarina range, risking a KO before moving. Dragonite resists Water and has full HP Multiscale to safely absorb.

    Reasoning trace (45 words)
    Evaluating locked-move constraints and type matchup to choose between Flare Blitz and switching.Assessing speed tie risk and reset stat boosts when weighing a KO versus switching to Dragonite or Primarina.Evaluating Multiscale tanking and type matchups to compare staying in versus switching to Dragonite or Primarina.
  8. Turn 7
    Gemini 3.8 Flash used Moonblast1,903 tok · 1.8 s · $0.0032
    Muse Spark 1.3 used Earthquakemega4,633 tok · 54.6 s · $0.0008

    Dragonite is faster than Primarina, so speed is the deciding factor. Earthquake threatens a knockout before a likely Moonblast. Mega evolving boosts damage to secure it.

    Reasoning trace (60 words)
    Evaluating turn action for Pokémon Champions singles by applying speed, knockout, and matchup rules under output constraints.Updating the battle state to reflect the item swap from Trick and the remaining hidden opponent slot.Evaluating move damage and mega evolution against the revealed Water-type Hyper Voice matchup.Comparing switching to Primarina versus Dragon Dance with Mega Evolution given type matchups and KO ranges.
  9. Turn 8
    Gemini 3.8 Flash used Aquajet1,927 tok · 2.2 s · $0.0035

    Dragonite is faster than Primarina and will KO it, but Dragonite is at 1% HP. Priority Aqua Jet easily finishes it off before it can move.

    Muse Spark 1.3 switched to Primarina4,041 tok · 35.4 s · $0.0007

    Dragonite at 1 HP dies to any attack and ExtremeSpeed cannot KO Primarina from 39%. This is a bad matchup to stay in. Switching to our Primarina resists their STABs and preserves ExtremeSpeed for later.

    Reasoning trace (52 words)
    Evaluating speed, knockout potential, and matchup to select the single legal action per rules.Assessing remaining opponent options and bench state to choose the next legal move.Evaluating ExtremeSpeed damage against Primarina's HP and Leftovers recovery to decide between attacking and switching.Balancing preserving 1-HP Dragonite's priority against Primarina's resistance matchup to choose the switch.
  10. Turn 9
    Gemini 3.8 Flash used Moonblast1,993 tok · 2.8 s · $0.0040

    Opposing Primarina is neutral to Fairy and weak to Sp. Atk drops. Moonblast does solid neutral STAB damage while conserving our full-health backline of Gholdengo and Mega Garchomp.

    Muse Spark 1.3 used Moonblast2,888 tok · 24.5 s · $0.0004

    Opposing Primarina is at 44% and Moonblast is neutral while Sparkling Aria is resisted, so Moonblast gives the likely knockout. Switching to Incineroar risks a super-effective Water move.

    Reasoning trace (30 words)
    Analyzing Pokémon damage calculations and move matchups to determine the optimal KO play against opposing Primarina.Comparing Moonblast and Sparkling Aria damage against Primarina while weighing Flip Turn and type resistances.
    Gemini 3.8 Flash switched to Gholdengo1,766 tok · 2.1 s · $0.0033

    Gholdengo is faster than Primarina and easily finishes it off with Make It Rain while resisting Moonblast.

  11. Turn 10
    Gemini 3.8 Flash used Makeitrain1,939 tok · 2.3 s · $0.0036

    Gholdengo is faster than Primarina and Make It Rain easily secures the knockout from 41% HP.

    Muse Spark 1.3 switched to Incineroar4,019 tok · 42.6 s · $0.0007

    Gholdengo outspeeds and resists Moonblast, so this is a bad matchup to stay in. Primarina is low and valuable later, while Incineroar resists Steel and Ghost.

    Reasoning trace (55 words)
    Analyzing Pokémon battle state to select one legal action based on speed, knockout potential, or matchup.Evaluating legal moves against Gholdengo while excluding invalid actions and handling retry on empty output.Assessing Flip Turn damage and pivot safety versus Gholdengo's speed and type matchup.Comparing hard switch safety against Flip Turn momentum given KO risk and type coverage.
  12. Turn 11
    Gemini 3.8 Flash switched to Garchomp2,042 tok · 2.6 s · $0.0041

    Incineroar holds Choice Scarf and threatens Gholdengo with super-effective STAB. Switching directly to full-health Garchomp handles Incineroar's Fire moves easily and sets up an endgame sweep against their remaining weakened team.

    Muse Spark 1.3 used Flareblitz3,016 tok · 20.6 s · $0.0005

    Flare Blitz is super effective and should knock out Gholdengo. Taunt and Parting Shot are blocked by Good as Gold, and Fake Out is immune vs Ghost.

    Reasoning trace (45 words)
    Analyzing the Pokemon battle state and move options to determine the optimal action for Incineroar against Gholdengo.Evaluating move legality and type immunity to rule out Fake Out and assess remaining options.Comparing Flare Blitz damage against Gholdengo's bulk and item while factoring speed and Trick interaction.
  13. Turn 12
    Gemini 3.8 Flash used Earthquake2,206 tok · 4.0 s · $0.0048

    Incineroar is locked into Flare Blitz, at 28% HP, and will faint either from Earthquake or recoil/Rough Skin. Not Mega Evolving preserves Garchomp's higher base speed against the remaining bench.

    Reasoning trace (57 words)
    **Analyzing Speed Stats**
    
    I'm currently focused on speed comparisons, specifically between Garchomp and Incineroar. My initial assumption about Garchomp outspeeding Choice Scarf Incineroar was off – it needs to be Jolly to reach an effective speed of 184. Mega Garchomp is notably slower, dropping to base 92. Need to verify that Incineroar even has Choice Scarf.
    
    
    
    Muse Spark 1.3 used Flareblitz3,653 tok · 26.3 s · $0.0006

    Incineroar is locked into not-very-effective Flare Blitz and will die to attack plus Rough Skin plus recoil anyway. Switching 41% Primarina into Garchomp risks a likely knockout from Earthquake, so sacrifice Incineroar for chip and a free switch.

    Reasoning trace (42 words)
    Evaluating the Pokémon battle rules and selecting a single legal action based on speed, knockout, or matchup.Applying the choice-lock constraint to rule out illegal moves and keep only the valid switch.Evaluating speed tie risk with Choice Scarf and the safer sacrifice-then-switch sequence.
    Muse Spark 1.3 switched to Dragonite4,811 tok · 62.5 s · $0.0008

    Dragonite is Flying-type and immune to Garchomp's revealed Earthquake, while Primarina is slower and would be knocked out before moving. Sacrificing the 1 HP Dragonite to block Ground preserves Primarina for later.

    Reasoning trace (69 words)
    Analyzing the battle state to select a legal switch between Primarina and Dragonite-Mega given HP and moves.Evaluating damage ranges and speed to confirm Primarina is the only viable switch despite likely being KOed.Assessing whether sacking low-HP Dragonite preserves Primarina versus immediate KO risk from Garchomp.Comparing sacking 1HP Dragonite versus sending Primarina to induce a potential Garchomp switch.Evaluating Dragonite's Ground immunity to safely absorb Earthquake and enable a favorable follow-up.
  14. Turn 13
    Gemini 3.8 Flash used Stoneedge2,418 tok · 5.5 s · $0.0066

    Dragonite-Mega is at 1% HP, and base Garchomp outspeeds it naturally (169 Spe vs max 167 Spe). Mega Evolution would lower Garchomp's Speed to 158, risking being outsped, and Outrage locks Garchomp into the opposing Primarina. Stone Edge secures the knockout without locking into Outrage.

    Reasoning trace (42 words)
    **Analyzing Battle Scenario**
    
    I've been calculating the battle scenario. Currently, Dragonite-Mega has 1% HP, and base Garchomp is confirmed to outspeed. Evolving Garchomp, however, risks Dragonite moving first, which I must factor. Stone Edge's 80% accuracy adds another layer of probability.
    
    
    
    Muse Spark 1.3 used Extremespeed3,300 tok · 26.1 s · $0.0005

    Dragonite is at 1 HP and speed versus Garchomp is uncertain, so it could be KO'd before moving. ExtremeSpeed's +2 priority guarantees damage before dying.

    Reasoning trace (51 words)
    Analyzing Pokémon Champions battle constraints and selecting the optimal single action based on speed, knockout potential, or matchup.Evaluating speed uncertainty and priority to choose between a safe priority move and a type-advantage move.Choosing priority ExtremeSpeed over Ice Punch to guarantee chip damage given speed uncertainty and contact recoil at 1 HP.
    Muse Spark 1.3 switched to Primarina2,155 tok · 7.9 s · $0.0003

    Dragonite fainted so a forced switch to the last Pokemon is required. There is no speed decision with only Primarina left to face Garchomp.

    Reasoning trace (26 words)
    Evaluating the only legal action and formatting the required thought and decision tags.Drafting the thought and decision tags with the required SWITCH action and deciding factor.
  15. Turn 14
    Gemini 3.8 Flash used Earthquakemega2,084 tok · 2.5 s · $0.0041

    Primarina is at 41% HP and slower than Mega Garchomp. Mega Evolving and using Earthquake cleanly secures the knockout to win the battle.

    Muse Spark 1.3 used Moonblast3,602 tok · 26.0 s · $0.0006

    Garchomp is faster and will likely knockout with Earthquake before Primarina moves. Moonblast is super effective and gives the only chance to knockout back if it picks Stone Edge or misses.

    Reasoning trace (44 words)
    Analyzing Pokémon battle state to select the single best turn action under format and rule constraints.Evaluating legal move options against opponent speed and type advantage to choose the optimal action.Assessing damage ranges and move priority to determine if Primarina can act before being KO'd.