Matches · 2026-10-11 · rules version c4
GPT-6 Luna Decisions vs MiMo V2.6 Flash
GPT-6 Luna Decisions won in 5 turns · 2 min wall clock · 27,399 tokens · $0.003
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewGPT-6 Luna Decisions brought
Garchomp,rotomwash,gholdengoLead: 82% BRING: garchomp, 8% BRING: ninetalesalola, 6% BRING: rotomwash Pick 2: 53% BRING: rotomwash, 20% BRING: gholdengo, 12% BRING: ninetalesalola Pick 3: 79% BRING: gholdengo, 8% BRING: scizor, 8% BRING: incineroar
MiMo V2.6 Flash broughtTorkoal,venusaur,gholdengoTorkoal's Drought overrides the opponent's likely Alolan Ninetales snow lead, enabling Chlorophyll Venusaur to sweep with sun-boosted Solar Beam and Sleep Powder. Gholdengo rounds out the trio as a strong special attacker that checks Scizor and Gholdengo mirrors.
Reasoning trace (61 words)
The opponent has snow warning (ninetalesalola), gholdengo, scizor, incineroar, garchomp, rotomwash. My sun team: torkoal + venusaur mega. Torkoal leads with drought, Venusaur chlorophyll... but opponent has snow which overrides? Weather war. Best bring: torkoal, venusaur, gholdengo? Or kingambit scarf. Opponent likely leads ninetalesalola (snow). Torkoal drought overrides snow, enabling Venusaur. Gholdengo is a solid all-around pick. Bring: torkoal, venusaur, gholdengo.
- Turn 1GPT-6 Luna Decisions used
Earthquake99% MOVE: earthquake, 1% MOVE: stoneedge, 0% MOVE: swordsdance
MiMo V2.6 Flash switched toVenusaurVenusaur resists both Ground and Dragon, so switching it in on an expected Earthquake or Dragon move is safe. With sun active and Chlorophyll, Venusaur will outspeed Garchomp and threaten it with a same-turn Solar Beam.
Reasoning trace (222 words)
Torkoal is slow; Garchomp will likely Earthquake or use an attack. Torkoal can't survive a super-effective hit reliably but has decent bulk. Eruption at full HP in sun would deal good damage even if not very effective. However, Garchomp likely outspeeds and hits Earthquake (2x effective) which could KO or severely damage Torkoal, weakening Eruption. Switching to Venusaur in sun gives chlorophyll speed boost, and it resists nothing from Garchomp particularly, but Venusaur has good bulk and could threaten with Giga Drain/Solar Beam. Actually with sun up, Solar Beam charges in one turn. Venusaur resists Ground? No, Grass resists Ground? Grass resists Ground, yes. So Venusaur would resist Earthquake. Switching Venusaur seems good, but the question is whether Garchomp uses Earthquake or something else. Could be a Dragon move (also resisted by Venusaur? Grass resists Dragon? Yes). Venusaur is a solid switch. But also Stealth Rock from Torkoal could be useful. However Torkoal risks taking heavy damage. I think switching to Venusaur is safe and gives initiative. Actually wait, this is "champions" format, bring 3 pick 3? Actually it says "bring 6 pick 3" typically but here says bring 3. Anyway. I'll switch Venusaur in. With chlorophyll and sun, it outspeeds everything and can threaten with Solar Beam (no charge in sun). Garchomp can't 2HKO Venusaur easily with Earthquake (resisted). Good switch.
- Turn 2GPT-6 Luna Decisions used
Earthquake65% MOVE: earthquake, 16% MOVE: stoneedge, 12% MOVE: dragonclaw
MiMo V2.6 Flash switched toTorkoalVenusaur is slower than Garchomp and will be KO'd by another Earthquake before it can act, even with Mega bulk. Switching in full-HP Torkoal tanks the hit easily and sets up a sun-boosted Eruption next turn.
Reasoning trace (601 words)
Venusaur at 40% HP, Garchomp will outspeed and use Earthquake likely KO'ing Venusaur. Mega Venusaur gains bulk (HP stat unchanged, but defenses higher). Mega evolution increases Def/SpD but HP stays 75/187... wait HP display shows 75/187 but stats show HP: 187 — Mega doesn't change HP. Garchomp EQ did ~112 damage earlier (187-75). Mega Venusaur defense boost (base def 103→123, spd 122→130 with thick fat too) might let it survive another EQ. Earthquake: Garchomp atk 135-200, vs Venusaur def ~103 base (physical). Damage was 112. With mega def boost ~ +20% def, damage ~93, Venusaur survives at ~-18? Not enough — 75 - 93 < 0. Hmm, but mega def stats: base def 103→123 means ~+15% stat, damage reduces ~13%: 112*0.87 ≈ 97 > 75. Still dies. Alternative: switch to Torkoal (resists nothing—Ground hits Torkoal neutral; Torkoal 177 HP, full, defense 176). Or switch to Gholdengo (levitate? No, Gholdengo is Steel/Ghost, weak to Ground!). Gholdengo would take super effective EQ — bad. Switch Torkoal in, take EQ (~damage on high def Torkoal modest), then sun-boosted Eruption. Or keep Venusaur: Solarbeam in sun one-shots Garchomp probably (120 BP, STAB, sunny, vs Garchomp SpD ~94-150). Venusaur spa 167... mega spa base 130→... Mega Venusaur spa base 119→130? Actually base: Venusaur SpA 100→Mega 130? Mega Venusaur: 80/82/100/119/120/80 stats — SpA 119. Venusaur regular: 80/82/100/103/100/80. So mega SpA 119. Garchomp survives solarbeam? Garchomp SpD base ~75 (regular) or 95? Garchomp stats: 108/130/95/80/85/102. SpD 85. Solarbeam 120 BP *1.5 STAB = 180, in sun full power. vs SpD 85, spa 167 (or mega slightly higher). Likely KO or close. But Venusaur moves second — Garchomp EQ kills Venusaur first. So the deciding factor: Venusaur is slower and will be KO'd before moving. Switch to Torkoal which tanks EQ and threatens with Eruption in sun. Wait — but is Mega Venusaur tanky enough? Earlier EQ did 112. If Garchomp's attack roll varies: range atk 135-200. If low attack, 112 already was...112 damage on 187 HP. Mega Venusaur def increases ~... Let's compute: Venusaur def stat level 50: base 103 → ~116? Display shows DEF 103... hmm the stat display seems to be base stats maybe. DEF: 103 which equals base stat. Odd. Assume mega def rises to123 base (~+15%). Damage reduction: 103/123 ≈ 0.84 → 112*0.84 ≈ 94 > 75. Dies. Also Thick Fat ability on mega — doesn't help EQ. Switch to Torkoal: full HP 177, DEF 176, EQ does neutral ~? Torkoal physical bulk good; takes maybe 40-50%. Then Eruption in sun destroys things. Garchomp might switch though, but Torkoal is fine. Alternatively switch Gholdengo — takes 2x EQ, no. But also: could Venusaur use Sleep Powder with chlorophyll? No — chlorophyll only in sun... wait, Venusaur has chlorophyll (pre-mega). Speed100 vs Garchomp 109-169 — note "your venusaur 100" — chlorophyll doubles speed in sun, but the speed display says 100? Effects show chlorophyll active with sunny day... The speed comparison says venusaur 100 vs garchomp 109-169, it moves first unless priority. Hmm, that suggests chlorophyll not counted? Odd — maybe Venusaur's speed shown is base and they state Garchomp moves first. Trust the stated: Garchomp moves first. So Venusaur dies before acting. Switch Torkoal. Actually, could Mega Evolve Venusaur survive with high def roll / low atk roll? Damage range: if garchomp atk low and roll low, 112 was probably mid. Mega reduces to ~94; if roll variance ±, maybe 80-110. 75 HP — survival unlikely except very low rolls. Risky. Also consider: Garchomp might use EQ again regardless; Torkoal takes it well. Torkoal then Eruption (full HP) in sun — massive. Switch Torkoal.
- Turn 3GPT-6 Luna Decisions used
Earthquake100% MOVE: earthquake, 0% MOVE: stoneedge, 0% MOVE: swordsdance
MiMo V2.6 Flash switched toVenusaurTorkoal is slower and will faint to Earthquake before it can act, so staying in wastes the turn. Venusaur resists Ground and with Chlorophyll in sun it will outspeed Garchomp afterward, making it the best switch-in.
Reasoning trace (380 words)
Torkoal at 54 HP will likely die to Earthquake. Garchomp moves first. Eruption at 54/177 HP is weak (power scales with HP). Better to save Torkoal? It's slow anyway. Switch to Gholdengo - immune to Earthquake (Ghost/Steel... Ground moves hit Steel? Ground is not very effective on... wait, Steel resists Ground? No - Ground hits Steel super effectively? Actually Ground is neutral on Steel. Ghost doesn't affect Ground matchup. Steel takes neutral from Ground. Wait: Ground vs Steel =1x? Ground is neutral against Steel? Actually Ground is super effective against Fire, Electric, Poison, Rock, Steel. So Ground is SE on Steel. Gholdengo takes super effective Earthquake - bad. Venusaur at 40% - Grass resists Ground, so Venusaur resists Earthquake. Venusaur at 75/187, EQ from Garchomp... Venusaur has decent bulk, might survive. But Venusaur is low. Switch Venusaur in to resist EQ, then next turn do something. Or keep Torkoal and use willowisp? Torkoal dies first (slower), so status won't apply... actually if Torkoal dies, move doesn't happen. Best: switch Venusaur to resist Earthquake. Then in sun, Venusaur's Chlorophyll... wait it's Mega Venusaur with venusaurite but no mega available? "Mega Evolution available: No" - interesting. It has chlorophyll ability though, not chlorophyll... actually listed ability is chlorophyll so speed doubles in sun. Switch Venusaur - it resists EQ and outspeeds in sun with chlorophyll. But Venusaur at 75/187 might die to EQ? EQ from full Garchomp at level 50... Venusaur 103 def, 187 HP. Garchomp atk up to 200. Could be close. Roughly 50-60% damage. Risky but survives. Alternatively Stealth Rock on Torkoal before dying - sets hazards. Garchomp kills Torkoal, but we get rocks up. That's valuable long term. Hmm. Torkoal can't survive EQ (30% HP, EQ is neutral? Fire vs Ground - neutral, super effective? Ground hits Fire neutral... actually Ground is neutral against Fire? Ground SE against Fire? No, Ground is SE against Fire, Electric, Poison, Rock, Steel. Yes, Ground SE on Fire!). Torkoal dies to EQ guaranteed. So either let Torkoal die (it will move after Garchomp, so it can't act). Torkoal will die before moving. So any move on Torkoal is wasted unless we switch. Switch to Venusaur (resists Ground - Grass resists Ground yes). Venusaur comes in on EQ taking resisted damage. Good. Switch Venusaur.
MiMo V2.6 Flash switched toGholdengoGarchomp has only revealed Earthquake, and Gholdengo's Steel/Ghost typing makes it immune to Ground moves. Switching Torkoal in would likely just let it faint for free.
Reasoning trace (21 words)
Garchomp used Earthquake repeatedly. Torkoal at 30.5% would likely faint. Gholdengo is Steel/Ghost, immune to Ground (Earthquake). So switch in Gholdengo.
- Turn 4GPT-6 Luna Decisions used
Earthquake100% MOVE: earthquake, 0% MOVE: stoneedge, 0% MOVE: swordsdance
MiMo V2.6 Flash usedMakeitrainGarchomp outspeeds and will hit Gholdengo with Earthquake, which is super effective against Steel — but Gholdengo should survive one hit. I need damage in now rather than setting up, so the strongest STAB is the play; recover can follow if we live.
Reasoning trace (203 words)
Garchomp outspeeds Gholdengo and likely OHKOs with Earthquake? Gholdengo is Steel/Ghost, immune to... Earthquake hits Steel. Ground is super effective vs Steel. Gholdengo 194 HP,115 Def. Garchomp Atk up to 200. Earthquake 100 BP could do big damage. Shadowball is not very effective? Actually Ghost vs Dragon/Ground — neutral. Shadowball 80 BP + life orb. Nasty plot then attack might be too slow if we get OHKO'd. Make it rain 120 BP STAB would likely2HKO. But we may not survive a hit. Options: switch to torkoal as fodder, then bring gholdengo back? Torkoal at 30% would die to EQ. Roughly, Garchomp EQ vs Gholdengo: 200 Atk vs 115 Def, 100 BP, SE (Steel weak to Ground): likely ~50-60%? Actually could be more. Gholdengo is 194 HP with 115 Def. Damage estimate: base 100 BP * SE 2 = 200, Atk/Def ratio... roughly could deal 60-75%. Survivable. Then recover. Safest: makeitrain for damage now, then recover after surviving? Or nasty plot if we survive comfortably — risky. Given uncertainty, makeitrain to get damage in and possibly 2HKO while we can survive one hit. But if EQ does 70%, we survive with ~60 HP, then need recover. Shadowball after + SpDef drops... I'll pick makeitrain.
MiMo V2.6 Flash switched toTorkoalOnly one legal action is available: switching in Torkoal. It likely falls to another Earthquake, but with no other Pokémon left alive, I have no choice.
Reasoning trace (26 words)
We must choose SWITCH: torkoal — the only legal action. Actually, wait — Torkoal at 54/177 will die to Earthquake. But it's the only legal action.
- Turn 5GPT-6 Luna Decisions used
Earthquake100% MOVE: earthquake, 0% MOVE: stoneedge, 0% MOVE: swordsdance
MiMo V2.6 Flash usedWillowispTorkoal is slower and at only 30% HP, so Eruption would be weak and it will likely faint to Earthquake regardless. Will-o-Wisp burns Garchomp, halving its Attack and adding residual damage, which helps whichever Pokémon comes in next handle this threat.
Reasoning trace (146 words)
Torkoal is at 30% HP, Eruption will be weak. Garchomp outspeeds and will KO with Earthquake. Best play is Stealth Rock to chip future switch-ins, or Will-o-Wisp to burn Garchomp. Torkoal likely dies this turn regardless. Will-o-wisp burn would cut Garchomp's attack and could help whatever comes next. But it's only 85% accuracy. Stealth Rock guarantees chip value on the 2 remaining team members. Both are reasonable. Burn is probably better since it neuters Garchomp which is sweeping. Actually, Torkoal has base 176 defense, Garchomp's Earthquake did43/177 ≈ 74% from a super effective hit... wait, Fire isn't super effective or weak to Ground. It's neutral. So EQ did ~123 damage. With burn halving attack, next EQ does ~62. Still might KO from 54. Hmm, but burn also deals residual damage. I think Will-o-Wisp is the best play - neutering Garchomp helps whichever mon comes in next.