Matches · 2026-10-11 · rules version c4
GPT-6 Luna Decisions vs DeepSeek V4.1 Flash
DeepSeek V4.1 Flash won in 7 turns · 49 s wall clock · 31,945 tokens · $0.007
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewGPT-6 Luna Decisions brought
Garchomp,rotomwash,gholdengoLead: 51% BRING: garchomp, 36% BRING: ninetalesalola, 7% BRING: gholdengo Pick 2: 40% BRING: rotomwash, 21% BRING: gholdengo, 16% BRING: ninetalesalola Pick 3: 80% BRING: gholdengo, 10% BRING: scizor, 6% BRING: ninetalesalola
DeepSeek V4.1 Flash broughtDragonite,gholdengo,kingambitDragonite, Gholdengo, and Kingambit give the best coverage: Dragonite handles Garchomp with Ice Spinner, Gholdengo walls Scizor and hits Ninetales-Alola hard, and Kingambit provides priority and a strong matchup versus Ninetales-Alola and Gholdengo. Leading Dragonite pressures Garchomp immediately with Multiscale and Ice Spinner.
Reasoning trace (1,293 words)
We need answer team preview bring 3. Need decide best. Format champions singles bring 6 pick 3. Need choose 3 from our team. Opponent has garchomp, rotomwash, scizor, incineroar, gholdengo, ninetalesalola. Need pick strong. Our team: glimmora, dragonite, gholdengo, kingambit, garganacl, annihilape. Need choose 3 and lead. Consider opponent likely threats. We need balanced. Garchomp, Rotom-W, Scizor, Incineroar, Gholdengo, Alolan Ninetales. Our Dragonite with Multiscale + Lumberry, DD, ESpeed, EQ, Ice Spinner. Good vs Garchomp? Ice Spinner 4x. But Garchomp may be faster? Dragonite speed 132, Garchomp possible up to 169, likely 102 base? Garchomp base 102, at level 50 max 169 with positive nature. Dragonite base 80, 132. Garchomp likely faster. But Multiscale survives. Ice Spinner kills. Also vs Ninetales? Ice/Fairy, Dragonite EQ? Not great. Gholdengo good vs Scizor? Steel/Ghost resists Bug/Steel? Scizor bullet punch? Gholdengo immune to normal? Good as gold. Make it rain. But Scizor may have Knock Off? Not sure. Kingambit strong vs Gholdengo? Dark/Steel, Sucker Punch. But Gholdengo resists dark? Steel resists dark? Actually Steel resists Dark, so Sucker Punch not very effective. Kowtow also. Iron head neutral? Gholdengo Steel/Ghost, Steel vs Steel not very. Kingambit weak to Fighting? Gholdengo no fighting. Kingambit good vs Ninetales? Iron Head 2x vs Ice/Fairy? Steel 2x vs Ice, 2x vs Fairy? Actually Steel vs Fairy 2x, vs Ice 2x, so 4x? Ninetales Alola Ice/Fairy: Steel 2x vs Ice, 2x vs Fairy = 4x. Kingambit Iron Head kills. Also Sucker Punch. Annihilape good vs Incineroar? Fighting vs Dark 2x, Ghost vs Fire neutral? Incineroar Dark/Fire, Fighting 2x, Ghost neutral? Actually Ghost vs Dark 0.5? Ghost vs Dark not very? Dark resists Ghost? Dark is immune? No Dark doesn't resist Ghost? In Gen 6+, Dark resists Ghost? Yes Dark resists Ghost. So Rage Fist not good. Drain Punch 2x. Annihilape also good vs Scizor? Fighting neutral? Scizor Bug/Steel, Fighting neutral? Bug resists Fighting? Bug resists Fighting? Actually Bug resists Fighting? No, Bug is weak to Flying/Rock/Fire, resists Fighting? Let's recall: Bug resists Fighting? Yes Bug resists Fighting? Wait type chart: Bug takes 1/2 from Fighting? I think Bug resists Fighting? Actually Fighting is super effective against Normal, Rock, Steel, Ice, Dark. Not very effective against Poison, Flying, Psychic, Bug, Fairy. Yes Bug resists Fighting. So Annihilape not great vs Scizor. But Ghost vs Steel neutral? Rage Fist neutral? Scizor Steel/Bug, Ghost neutral? Steel resists Ghost? Steel resists Ghost? No Steel doesn't resist Ghost? Actually Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost is neutral. So Rage Fist neutral. But Scizor may have Bullet Punch. Garganacl good vs Incineroar? Rock vs Fire 2x, but Incineroar Dark/Fire, Rock neutral? Rock vs Fire 2x, vs Dark neutral. But Incineroar may have Fighting? Not sure. Garganacl Salt Cure, Iron Defense, Body Press. Good vs Garchomp? Rock vs Ground? Garchomp Ground/Dragon, Rock neutral? Rock vs Ground 0.5? Actually Rock vs Ground: Rock is not very effective against Ground? Rock vs Ground 0.5? Ground resists Rock? Yes Ground resists Rock. So Garganacl not great vs Garchomp. But Salt Cure chip. Glimmora: Rock/Poison, Focus Sash, Toxic Debris. Good lead? Sets rocks/spikes. But opponent has Garchomp, Rotom-W, Scizor, Incineroar, Gholdengo, Ninetales. Glimmora can set hazards. But if lead vs Garchomp, Garchomp EQ 2x? Rock/Poison: Ground 2x vs Rock? Ground vs Rock 2x, vs Poison 2x? Ground vs Poison 2x? Actually Ground vs Poison 2x, vs Rock 2x, so 4x? Wait Glimmora Rock/Poison: Ground is super effective against Rock (2x) and Poison (2x) = 4x. So Garchomp EQ destroys Glimmora. Focus Sash saves one hit, but then can set one hazard. But Garchomp may have Rough Skin. Not ideal. We need pick 3. Likely Dragonite, Gholdengo, Kingambit? Or Annihilape? Let's think opponent team. They have Garchomp, Rotom-W, Scizor, Incineroar, Gholdengo, Ninetales-Alola. Our best three: Dragonite (Multiscale, DD, Ice Spinner for Garchomp, EQ for Incineroar? EQ vs Fire 2x, vs Steel? Scizor? EQ vs Scizor 2x? Scizor Bug/Steel, Ground 2x vs Steel? Ground vs Steel 2x, vs Bug 0.5? Actually Ground vs Bug 0.5, vs Steel 2x, net 1x? Wait Bug resists Ground? Bug resists Ground? No, Bug is weak to Rock, Fire, Flying. Ground vs Bug is 0.5? Let's check: Ground is super effective against Fire, Electric, Poison, Rock, Steel. Not very effective against Grass, Bug. So Ground vs Bug 0.5, vs Steel 2x, net 1x. So EQ neutral vs Scizor. Ice Spinner vs Garchomp 4x. ExtremeSpeed priority. Dragonite good. Gholdengo: Steel/Ghost, good vs Ninetales-Alola? Steel 2x vs Ice, 2x vs Fairy = 4x? Make It Rain is Steel special, 4x vs Ninetales. Also Shadow Ball vs Gholdengo? Ghost vs Ghost 2x. Gholdengo can Nasty Plot. Good vs Scizor? Scizor Bug/Steel, Gholdengo Steel/Ghost: Scizor's Bug moves? Bug vs Ghost 0.5? Bug vs Steel 0.5? Actually Bug vs Steel 0.5, vs Ghost 0.5? Bug vs Ghost 0.5? Bug is not very effective against Ghost? Yes Bug vs Ghost 0.5. So Scizor's Bug moves not very effective. Steel moves? Scizor may have Bullet Punch (Steel) vs Gholdengo: Steel vs Steel 0.5, vs Ghost 1? Net 0.5. So Gholdengo walls Scizor. Gholdengo also good vs Rotom-W? Rotom-W Electric/Water, Gholdengo Steel/Ghost: Electric vs Steel 1? Electric vs Ghost 1? Actually Electric vs Steel 1, vs Ghost 1. Water vs Steel 1, vs Ghost 1. Gholdengo's Shadow Ball vs Rotom-W neutral? Ghost vs Electric 1, vs Water 1. Make It Rain Steel vs Water 0.5, vs Electric 0.5? Steel vs Electric 0.5? Steel is not very effective against Electric? Actually Steel vs Electric 0.5? Let's check: Steel is super effective against Ice, Rock, Fairy. Not very effective against Fire, Water, Electric, Steel. So Make It Rain 0.5 vs Rotom-W. Shadow Ball neutral. Gholdengo can Nasty Plot. But Rotom-W may have Hydro Pump, Volt Switch, Will-O-Wisp. Gholdengo can handle. Kingambit: Dark/Steel, good vs Ninetales-Alola (Iron Head 4x), good vs Gholdengo? Dark vs Ghost 2x? Wait Dark vs Ghost 2x! Yes Dark is super effective against Ghost. But Steel resists Dark? Gholdengo is Steel/Ghost. Dark vs Steel 0.5, vs Ghost 2x = net 1x? Actually Dark vs Steel 0.5, vs Ghost 2x, so 1x. So Sucker Punch neutral vs Gholdengo. But Kingambit's Sucker Punch is priority. Kingambit also good vs Scizor? Dark vs Bug 1, vs Steel 0.5? Dark vs Steel 0.5, vs Bug 1 = 0.5. So not great. Kingambit weak to Fighting, Fire, Ground. Incineroar has Fire/Dark, may have Flare Blitz? Kingambit weak to Fire. Garchomp EQ 2x vs Kingambit? Ground vs Steel 2x, vs Dark 1 = 2x. So Garchomp threatens Kingambit. But Kingambit has Sucker Punch. Annihilape: Fighting/Ghost, good vs Incineroar (Drain Punch 2x), good vs Gholdengo? Ghost vs Ghost 2x? Annihilape Ghost vs Gholdengo Ghost 2x, but Gholdengo Steel resists Ghost? Steel resists Ghost? No, Steel doesn't resist Ghost. Wait check: Steel resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ghost is neutral. So Ghost vs Ghost 2x? Ghost is super effective against Ghost and Psychic. So Rage Fist 2x vs Gholdengo? But Gholdengo Steel/Ghost: Ghost vs Steel 1, vs Ghost 2x = 2x. So Annihilape can hit Gholdengo hard. Also Drain Punch vs Incineroar 2x. Annihilape good vs Scizor? Fighting vs Bug 0.5, vs Steel 2x = 1x? Actually Fighting vs Bug 0.5, vs Steel 2x = 1x. Ghost vs Bug 1, vs Steel 1 = 1x. So neutral. Annihilape can Bulk Up. But Annihilape weak to Psychic, Flying, Ghost. Ninetales-Alola has Fairy? Fairy vs Fighting 2x, vs Ghost 1 = 2x. So Ninetales threatens Annihilape with Moonblast. Also Gholdengo Shadow Ball 2x vs Annihilape? Ghost vs Ghost 2x, vs Fighting 1 = 2x. So Annihilape is threatened by Gholdengo. Garganacl: Rock, good vs Incineroar? Rock vs Fire 2x, vs Dark 1 = 2x. But Incineroar may have Fighting? Not sure. Garganacl good vs Ninetales-Alola
- Turn 1GPT-6 Luna Decisions used
Stoneedge95% MOVE: stoneedge, 3% MOVE: dragonclaw, 1% MOVE: earthquake
DeepSeek V4.1 Flash usedIcespinnerGarchomp is 4x weak to Ice, so Ice Spinner should knock it out immediately. Even if Garchomp is faster, Multiscale at full HP lets Dragonite survive most hits. Dragon Dance would be too greedy when a direct KO is available.
Reasoning trace (108 words)
We need answer with thought and decision. Need choose best action. State: Dragonite vs Garchomp turn1. Dragonite full HP Multiscale, Lum. Moves DD, ESpeed, EQ, Ice Spinner. Garchomp unknown item/ability, possible speed range. Ice Spinner 4x super effective on Garchomp, likely OHKO? Need consider Garchomp may be faster and can attack. Dragonite has Multiscale halves damage at full HP, so can survive likely. Ice Spinner 4x kills Garchomp unless Focus Sash? Garchomp often no sash. Best attack. Could Dragon Dance? No, Ice Spinner likely KO. Need decide. Legal action: MOVE: icespinner. Need thought 2-4 sentences. Mention 4x Ice Spinner likely KOs, Multiscale protects if Garchomp faster. Decision exactly.
- Turn 2GPT-6 Luna Decisions used
Stoneedge46% MOVE: stoneedge, 17% MOVE: dragonclaw, 15% SWITCH: rotomwash
DeepSeek V4.1 Flash usedExtremespeedGarchomp is at 1% HP, so any damaging move KOs it. Extreme Speed has +2 priority, guaranteeing Dragonite moves first and secures the KO before Garchomp can attack, avoiding any risk from its speed.
Reasoning trace (39 words)
Garchomp at 1% HP. Any attack kills it. Extreme Speed has priority +2, guaranteed to go first and KO before Garchomp can move. Ice Spinner is 4x but Garchomp might be faster. Use Extreme Speed to guarantee the KO.
GPT-6 Luna Decisions switched toRotom96% SWITCH: rotomwash, 4% SWITCH: gholdengo
- Turn 3GPT-6 Luna Decisions used
Willowisp54% MOVE: willowisp, 26% SWITCH: gholdengo, 18% MOVE: voltswitch
DeepSeek V4.1 Flash switched toGholdengoRotom-Wash has Levitate, so Earthquake is useless. Dragonite at 34.5% HP with Multiscale broken will likely be KO'd by Rotom's special attacks. Gholdengo's Good as Gold blocks Rotom's common Will-O-Wisp/Thunder Wave, making it the safest switch-in.
Reasoning trace (238 words)
Dragonite at 34.5% HP, Multiscale broken. Rotom-Wash likely has Hydro Pump or Thunderbolt that could KO. Earthquake is super effective but Rotom has Levitate, so Ground moves are immune! Wait, Rotom-Wash has Levitate, so Earthquake does nothing. So Earthquake is useless. Extreme Speed priority +2 could chip but Dragonite is low. Better to switch out to preserve. Gholdengo resists... Rotom-Wash's Electric/Water moves. Gholdengo is Steel/Ghost - immune to nothing here, but resists Water? No, Steel resists Water? No. Steel doesn't resist Water. Ghost doesn't. Actually Gholdengo takes neutral from Water, neutral from Electric. Hmm. Kingambit is Dark/Steel - resists... Electric neutral, Water neutral. Hmm. Actually Dragonite at 58 HP with Multiscale broken. Rotom-Wash likely KOs with any special attack. Best to switch. Gholdengo has good special bulk and can threaten with Shadow Ball? Rotom-Wash is Electric/Water, Shadow Ball neutral. Actually let's think: Dragonite's Extreme Speed is priority and could do decent damage, but Dragonite likely dies to Rotom's attack anyway. Switching preserves Dragonite. Which switch? Gholdengo - Rotom-Wash's Volt Switch or Thunderbolt hits neutral. Gholdengo has 164 HP and 111 SpD. Kingambit has 207 HP, 107 SpD, but Dark/Steel weak to... nothing from Rotom. Actually Kingambit resists nothing relevant. Gholdengo is probably better - it can Nasty Plot and threaten. But Rotom-Wash commonly has Will-O-Wisp or Thunder Wave. Gholdengo's Good as Gold blocks status moves! That's key - Rotom-Wash's Will-O-Wisp/Thunder Wave would be blocked. So switch to Gholdengo.
- Turn 4GPT-6 Luna Decisions used
Hydropump59% MOVE: hydropump, 26% MOVE: voltswitch, 14% SWITCH: gholdengo
DeepSeek V4.1 Flash usedNastyplotRotom-Wash can't touch Gholdengo with Will-O-Wisp (Good as Gold), and Make It Rain is only 1/4x. Shadow Ball is neutral but unboosted won't KO. Nasty Plot is safe setup since Rotom's status moves are blocked, letting Gholdengo break through the rest of the team.
Reasoning trace (98 words)
Rotom-Wash is immune to Ground, resists Steel, and Gholdengo's Make It Rain is 1/4x. Shadow Ball is neutral. Rotom likely can't do much to Gholdengo (Will-O-Wisp immune). Nasty Plot to set up is good, but Rotom may have Hydro Pump/Volt Switch. Gholdengo is immune to status. Best to Nasty Plot to boost, then Shadow Ball. Actually Rotom-Wash commonly carries Hydro Pump, Volt Switch, Thunderbolt. Gholdengo resists? Steel/Ghost: Water neutral, Electric neutral. So Rotom can hit Gholdengo. But Gholdengo can Nasty Plot and then Shadow Ball. Nasty Plot is the best setup move here since Rotom can't status it.
- Turn 5GPT-6 Luna Decisions used
Hydropump83% MOVE: hydropump, 11% MOVE: voltswitch, 6% SWITCH: gholdengo
DeepSeek V4.1 Flash usedShadowballGholdengo is at +2 SpA and Rotom-Wash can't threaten a KO easily. Make It Rain is only 1/4x on Water, so Shadow Ball is the strong neutral hit that pressures Rotom-Wash and its incoming teammates.
Reasoning trace (74 words)
Gholdengo at +2 SpA. Make It Rain is 1/4x on Rotom-Wash (Water resists Steel), so bad. Shadow Ball is neutral and hits hard at +2. Rotom-Wash likely can't KO Gholdengo easily. Shadow Ball is the best play. Actually, Rotom-Wash is Electric/Water. Shadow Ball is Ghost - neutral. At +2 SpA with Wise Glasses, Shadow Ball should do significant damage. Make It Rain is 1/4x, terrible. Nasty Plot again is risky. Shadow Ball is best.
- Turn 6GPT-6 Luna Decisions used
Hydropump83% MOVE: hydropump, 10% SWITCH: gholdengo, 6% MOVE: voltswitch
DeepSeek V4.1 Flash usedShadowballRotom-Wash is at 10% HP and Shadow Ball at +2 SpA will easily knock it out. Make It Rain is 1/4x ineffective, and Recover wastes the chance to remove a weakened threat. Shadow Ball is the clear KO.
Reasoning trace (99 words)
Rotom-Wash is at 10% HP. Shadow Ball at +2 SpA should easily KO it. Make It Rain is 1/4x ineffective. Recover is unnecessary since we can just KO. Shadow Ball is the clear choice. Speed: Gholdengo 149 vs Rotom 95-151, could go either way. But even if Rotom moves first, Hydro Pump won't KO from 61 HP? Actually it might. But Shadow Ball is still the best play - if we're faster we KO, if not we might take a hit but Rotom is at 10% so it likely dies to Shadow Ball regardless. Shadow Ball is the answer.
GPT-6 Luna Decisions switched toGholdengo100% SWITCH: gholdengo
- Turn 7GPT-6 Luna Decisions used
Shadowball100% MOVE: shadowball, 0% MOVE: makeitrain, 0% MOVE: nastyplot
DeepSeek V4.1 Flash usedShadowballOpposing Gholdengo is at full HP but we have +2 SpA, and Shadow Ball is super effective with STAB and Wise Glasses, likely a clean OHKO. Recover or Nasty Plot would just give the opponent a free turn, and Make It Rain is resisted. Speed is uncertain, but Shadow Ball is our best and only real offensive play.
Reasoning trace (235 words)
We need choose best action. State: our Gholdengo at 37%, +2 SpA, opponent Gholdengo full. Speed uncertain. Our Gholdengo likely faster? Base speed 84 vs 84 same species. Our stats SPE 149, opponent possible 93-149. Could be tie or slower. We have +2 SpA. Shadow Ball super effective. Opposing Gholdengo likely has Shadow Ball too, could KO us? Our HP 61/164. Opponent Gholdengo Shadow Ball vs our Gholdengo: Ghost super effective on Ghost/Steel? Ghost is super effective on Ghost, neutral on Steel, so 2x. With SpA ~137-203, Shadow Ball 80 BP, likely does significant damage. Our HP 61, could be KO'd. But we have +2 SpA, Shadow Ball from us: 80 BP * 2x * 1.1 wiseglasses * 2 (SpA boost) = huge, likely OHKO opponent Gholdengo? Opponent HP 162-194, SpD 99-157. Our SpA 185*2=370 effectively. Shadow Ball 80 BP, STAB? Gholdengo is Ghost/Steel, Shadow Ball Ghost gets STAB 1.5. So 80*1.5*2*1.1 = 264 base power equivalent. Definitely OHKO. So we should Shadow Ball. Speed: if opponent faster, they might KO us first. But we have +2 SpA, and opponent at full. If we're slower, we might get KO'd. But we don't have better option. Recover could heal but opponent gets free hit. Nasty Plot unnecessary. Make It Rain not very effective. Shadow Ball is best. Also opponent Gholdengo might not have Shadow Ball? Unknown. But likely. We should attack. Shadow Ball. Decision: MOVE: shadowball