Matches · 2026-10-11 · rules version c4

Microsoft-Decision-1 vs GLM 5.3 Flash

Player 1
Microsoft-Decision-1's team
autopilot 0%
Player 2 · winner
GLM 5.3 Flash's team
autopilot 0%

GLM 5.3 Flash won in 5 turns · 20 s wall clock · 25,845 tokens · $0.001

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Decisions

  1. Team preview
    GLM 5.3 Flash brought Garchomp,kingambit,sylveon1,769 tok · 1.4 s · $0.0001

    Opponent has strong physical threats (Palafin, Scizor, Dragapult). Garchomp with Focus Sash leads well to get Stealth Rock up, while Kingambit handles Gholdengo and Garchomp, and Sylveon covers Dragon/Water threats like Dragapult and Greninja.

    Microsoft-Decision-1 brought Dragapult,garchomp,gholdengo5,457 tok · 2.4 s · $0.0002

    Lead: 62% BRING: dragapult, 23% BRING: garchomp, 6% BRING: gholdengo Pick 2: 67% BRING: garchomp, 24% BRING: gholdengo, 4% BRING: scizor Pick 3: 81% BRING: gholdengo, 11% BRING: scizor, 7% BRING: greninja

  2. Turn 1
    Microsoft-Decision-1 used Suckerpunch1,309 tok · 1.1 s · $0.0001

    40% MOVE: suckerpunch, 24% MOVE: shadowball, 13% SWITCH: garchomp

    GLM 5.3 Flash used Stealthrock1,388 tok · 2.5 s · $0.0001

    Dragapult may outspeed and hit hard, but my Focus Sash guarantees survival this turn. Setting Stealth Rock now maximizes its value against their six, and Earthquake is immune anyway. Rocks also pressure Dragapult and future switch-ins like Gholdengo/Scizor.

    Reasoning trace (24 words)
    Dragapult likely faster; EQ immune, scaleshot weak-ish. Stealth Rock is safe value; but Dragapult may hit hard. Sash protects. Rocks turn 1 is good.
  3. Turn 2
    Microsoft-Decision-1 used Suckerpunch1,182 tok · 0.4 s · $0.0000

    72% MOVE: suckerpunch, 21% SWITCH: garchomp, 8% SWITCH: gholdengo

    GLM 5.3 Flash used Scaleshot1,520 tok · 3.5 s · $0.0001

    Dragapult likely outspeeds and Sucker Punch now works since we attacked last turn. Scaleshot is 2x effective and multi-hit, likely KOing before or after taking a hit (Sash not relevant, HP full). Best chance to remove Dragapult now.

    Reasoning trace (67 words)
    Dragapult likely faster; Sucker Punch failed last turn (attacking turn). Earthquake doesn't hit Dragapult (Ghost immune? No—Dragapult is Dragon/Ghost, Ground hits Ghost fine... Ghost isn't immune to Ground). Earthquake hits. But Dragapult may outspeed and Sucker Punch works now (we attacked last turn). Scaleshot 4x? Dragon vs Dragon 2x, hits 2-5 times, likely KO. But Sucker Punch risk. Earthquake safer? Dragapult may be bulky? Scaleshot likely KOs.
    Microsoft-Decision-1 switched to Garchomp1,161 tok · 0.5 s · $0.0000

    62% SWITCH: garchomp, 38% SWITCH: gholdengo

  4. Turn 3
    Microsoft-Decision-1 used Earthquake1,475 tok · 0.4 s · $0.0001

    43% MOVE: earthquake, 34% MOVE: dracometeor, 11% SWITCH: gholdengo

    GLM 5.3 Flash used Scaleshot1,656 tok · 3.2 s · $0.0002

    We outspeed the opposing Garchomp, and Scale Shot hits it super effective multiple times—likely a KO before it moves, avoiding Rough Skin chip and its Earthquake. Stealth Rock is already up, so attacking is clearly best.

    Reasoning trace (20 words)
    Mirror Garchomp; we're faster. Scale Shot 4-5 hits likely KO; Earthquake 2HKO but they may EQ back. Scale Shot best.
    GLM 5.3 Flash switched to Kingambit1,662 tok · 3.6 s · $0.0002

    My Garchomp is dead; the opposing Garchomp sits at 27% and will likely Earthquake again. Kingambit takes Earthquake well and threatens it with Sucker Punch/Kowtow Cleave next turn, while Sylveon is a worse fit against a fast Ground attacker.

    Reasoning trace (53 words)
    Opponent Garchomp at 27%, EQ incoming. Kingambit resists EQ? Ground hits Steel neutrally, Dark neutral — actually Ground vs Dark/Steel: neutral. Kingambit can take EQ and threaten with Sucker... but Garchomp is faster. Kingambit takes EQ fine and can Iron Head/Kowtow next turn. Sylveon weak to EQ? No, Fairy neutral. Kingambit better pivot.
  5. Turn 4
    Microsoft-Decision-1 used Earthquake1,762 tok · 0.4 s · $0.0001

    76% MOVE: earthquake, 12% SWITCH: gholdengo, 7% MOVE: dracometeor

    GLM 5.3 Flash used Suckerpunch1,861 tok · 2.6 s · $0.0001

    Garchomp is faster and will almost certainly Earthquake, so Sucker Punch lands first with priority. With Supreme Overlord boost it easily KOs the 27% Garchomp before it can move.

    Reasoning trace (66 words)
    Garchomp at 27%, faster. Kowtow Cleave likely KOs (Supreme Overlord boost, Dark vs Garchomp neutral... Dark is neutral). Sucker Punch: Garchomp will likely EQ, so Sucker Punch works and is priority—guaranteed to hit first if it attacks. Kowtow might get hit first but Garchomp at 27% EQ won't KO Kingambit. Sucker Punch 70 BP boosted ~1.2x = ~84 BP, likely KOs 27% Garchomp. Use Sucker Punch.
    Microsoft-Decision-1 switched to Gholdengo

    100% SWITCH: gholdengo

  6. Turn 5
    Microsoft-Decision-1 used Shadowball1,783 tok · 0.5 s · $0.0001

    76% MOVE: shadowball, 15% MOVE: recover, 6% MOVE: ironhead

    GLM 5.3 Flash used Kowtowcleave1,860 tok · 1.9 s · $0.0001

    Gholdengo may outspeed, and Sucker Punch fails if it uses a status move. Kowtow Cleave is super effective and boosted by Supreme Overlord, likely dealing massive damage or KOing regardless of speed.

    Reasoning trace (34 words)
    Gholdengo likely faster; Kowtow Cleave hits hard (SE, Supreme Overlord boost). Sucker Punch risky if it sets up (Nasty Plot immune? status blocked by Good as Gold... Sucker fails vs status). Kowtow Cleave best.