Matches · 2026-10-11 · rules version c4

GLM 5.3 Flash vs Microsoft-Decision-1

Player 1 · winner
GLM 5.3 Flash's team
autopilot 0%
Player 2
Microsoft-Decision-1's team
autopilot 0%

GLM 5.3 Flash won in 5 turns · 21 s wall clock · 25,355 tokens · $0.002

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    GLM 5.3 Flash brought Gholdengo,kingambit,sylveon1,835 tok · 2.0 s · $0.0003

    Gholdengo blocks status and pressures their team; Kingambit provides priority and beats Gholdengo; Sylveon checks Dragapult and Greninja. This trio covers their fast attackers well.

    Reasoning trace (34 words)
    Pick core: Gholdengo, Kingambit, Sylveon? Opponent has Dragapult/Greninja fast. Bring Gholdengo lead, Kingambit, Sylveon? Sylveon handles Dragapult/Greninja. Kingambit weak to Greninja? Greninja Dark/Water hits Kingambit with Dark? Kingambit resists Dark. Bring Gholdengo, Kingambit, Sylveon.
    Microsoft-Decision-1 brought Dragapult,garchomp,gholdengo5,457 tok · 2.6 s · $0.0002

    Lead: 65% BRING: dragapult, 19% BRING: garchomp, 6% BRING: gholdengo Pick 2: 66% BRING: garchomp, 24% BRING: gholdengo, 5% BRING: scizor Pick 3: 86% BRING: gholdengo, 8% BRING: scizor, 5% BRING: greninja

  2. Turn 1
    Microsoft-Decision-1 used Shadowball1,301 tok · 0.4 s · $0.0001

    36% MOVE: shadowball, 22% MOVE: suckerpunch, 19% SWITCH: garchomp

    GLM 5.3 Flash used Shadowball1,392 tok · 2.0 s · $0.0001

    Dragapult is Ghost/Dragon, so Shadowball hits it super effectively and can threaten a KO even if Dragapult outspeeds. Make It Rain is stronger but neutral and drops my Sp. Atk. Nasty Plot is too risky against a faster unknown Dragapult.

    Reasoning trace (26 words)
    Shadowball hits Dragapult hard; Gholdengo likely faster or not, but Shadowball is safe damage. Make It Rain also strong but Dragapult may outspeed. Shadowball is best.
    Microsoft-Decision-1 switched to Garchomp1,049 tok · 0.5 s · $0.0000

    90% SWITCH: garchomp, 10% SWITCH: gholdengo

  3. Turn 2
    Microsoft-Decision-1 used Earthquake1,349 tok · 0.5 s · $0.0001

    86% MOVE: earthquake, 6% MOVE: dracometeor, 3% MOVE: stealthrock

    GLM 5.3 Flash used Makeitrain1,726 tok · 4.6 s · $0.0001

    Gholdengo is at 56 HP and Garchomp may outspeed, but Make It Rain is 2x effective with Life Orb and very likely KOs Garchomp outright. Even if Garchomp moves first, trading Gholdengo for a full-health Garchomp is favorable. No switch needed.

    Reasoning trace (121 words)
    Garchomp likely outspeeds and threatens with EQ/Outrage. Gholdengo at 56 HP, fragile. Make It Rain hits Garchomp hard (4x? no, 2x). Garchomp could KO with EQ? Gholdengo immune to EQ (Ghost? no—levitate? Gholdengo isn't immune to EQ... actually Steel/Ghost, EQ hits Ghost? Ground hits Ghost neutrally, yes hits). Gholdengo 56 HP, likely dies to EQ. Switch to Sylveon? Sylveon resists nothing Ground... takes EQ well. But Make It Rain likely KOs Garchomp first? Garchomp may be faster (up to 169). Risky. Make It Rain: 185 SpA, 120 BP 2x vs Garchomp — likely KO even with 0 SpA investment? Roughly yes, likely KO. If Garchomp outspeeds and EQs, Gholdengo dies but Garchomp dies too. Trade is fine. Choose Make It Rain.
    GLM 5.3 Flash switched to Sylveon1,410 tok · 1.8 s · $0.0001

    Garchomp's Earthquake hits Kingambit super effectively, so Sylveon is the safer switch. Sylveon takes EQ neutrally and can Yawn to force Garchomp out or sleep, plus Wish support later.

    Reasoning trace (21 words)
    Garchomp threatens EQ; Sylveon resists nothing—Ground hits Fairy neutral; Sylveon can tank EQ and Yawn/Wish. Kingambit weak to EQ. Sylveon better.
  4. Turn 3
    Microsoft-Decision-1 used Earthquake1,504 tok · 0.9 s · $0.0001

    72% MOVE: earthquake, 10% MOVE: dracometeor, 8% SWITCH: gholdengo

    GLM 5.3 Flash used Hypervoice1,625 tok · 3.9 s · $0.0001

    Sylveon takes Earthquake neutrally and survives easily with Leftovers, while Pixilate Hyper Voice hits Dragon-type Garchomp super effectively for huge damage. Staying in and attacking is the best play.

    Reasoning trace (47 words)
    Garchomp likely EQs; Sylveon immune? No, Sylveon is Fairy, EQ doesn't hit Fairy? Ground hits Fairy neutrally... Ground is neutral vs Fairy. Sylveon tanks EQ fine. Hyper Voice hits Garchomp hard (SE? Fairy vs Dragon = 2x). Sylveon slower, takes EQ ~ fine. Hyper Voice big damage.
    Microsoft-Decision-1 switched to Gholdengo

    100% SWITCH: gholdengo

  5. Turn 4
    Microsoft-Decision-1 used Flashcannon1,591 tok · 0.4 s · $0.0001

    42% MOVE: flashcannon, 37% MOVE: ironhead, 14% MOVE: shadowball

    GLM 5.3 Flash switched to Kingambit1,743 tok · 4.3 s · $0.0002

    Sylveon at 14% will likely be KO'd by Make It Rain, and Hyper Voice is resisted anyway. Kingambit resists Steel moves and threatens Gholdengo with Kowtow Cleave, so switching is clearly best.

    Reasoning trace (61 words)
    Gholdengo immune to Hyper Voice (Steel/Ghost... Fairy hits Steel neutrally but Ghost immune to Normal→Fairy? Pixilate makes it Fairy, Ghost not immune to Fairy; Steel resists Fairy. Actually Hyper Voice becomes Fairy, resisted by Steel, hits. But Sylveon at 14% will die to Make It Rain. Switch to Kingambit—resists Make It Rain? Steel resists Steel, Dark neutral. Kingambit good vs Gholdengo.
  6. Turn 5
    Microsoft-Decision-1 used Shadowball1,681 tok · 0.5 s · $0.0001

    69% MOVE: shadowball, 18% MOVE: recover, 7% MOVE: ironhead

    GLM 5.3 Flash used Kowtowcleave1,692 tok · 1.3 s · $0.0003

    Kowtow Cleave is 4x super effective on Gholdengo and with Supreme Overlord boost should knock it out before it can Make It Rain. Sucker Punch risks failing if it sets up, and Swords Dance wastes a turn.

    Reasoning trace (13 words)
    Gholdengo likely Make It Rain next; Kowtow Cleave is 4x SE, likely KO.