Matches · 2026-10-11 · rules version c4
Perplexity Decider V1.1 27B vs MiMo V2.6 Flash
Perplexity Decider V1.1 27B won in 10 turns · 5 min wall clock · 50,567 tokens · $0.005
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Decisions
- Team previewPerplexity Decider V1.1 27B brought
Annihilape,chandelure,tinkatonLead: 36% BRING: annihilape, 21% BRING: tinkaton, 17% BRING: chandelure Pick 2: 31% BRING: chandelure, 25% BRING: tinkaton, 25% BRING: palafin Pick 3: 53% BRING: tinkaton, 23% BRING: palafin, 15% BRING: incineroar
MiMo V2.6 Flash broughtTorkoal,venusaur,gholdengoSun core is strongest here: Torkoal sets Drought and fires Eruption, Venusaur outspeeds everything under Chlorophyll, and Gholdengo covers Toxapex/Annihilape which wall the sun sweepers. Speed under sun is the deciding factor.
Reasoning trace (57 words)
Sun team: Torkoal lead with Eruption, Venusaur chlorophyll (mega), Gholdengo. Opponent has answers: Incineroar intimidate, Chandelure, Tinkaton, Toxapex. Torkoal lead eruption is strong. Venusaur mega with sun. Gholdengo third. Alternative: Garchomp sash, Kingambit scarf. But sun core Torkoal/Venusaur is standard. Third: Gholdengo or Kingambit. Gholdengo handles Toxapex/Annihilape somewhat. Kingambit scarf handles Chandelure/Annihilape. I'll bring torkoal, venusaur, gholdengo.
- Turn 1Perplexity Decider V1.1 27B used
Earthquake85% MOVE: earthquake, 10% MOVE: closecombat, 2% SWITCH: chandelure
MiMo V2.6 Flash usedEruptionAnnihilape moves first, but Torkoal is at full HP with Drought-boosted Eruption in sun — this is the maximum damage window before anything chips Torkoal. Annihilape takes neutral from Fire, so this should chunk it hard or KO depending on spread.
Reasoning trace (248 words)
Annihilape likely uses Drain Punch or Rage Fist. Torkoal's Eruption at full HP in sun would do huge damage. Annihilape is Fighting/Ghost — takes neutral from Fire. Eruption 150 BP in sun (1.5x) vs Annihilape... could do a lot but might not KO. Annihilape moves first and could damage Torkoal, weakening Eruption. Best play: Eruption for max damage while at full HP. Torkoal is slow, Annihilape hits first. If Annihilape uses Drain Punch, Torkoal takes big damage and Eruption weakens. Alternatively switch to Venusaur to tank and threaten with Solar Beam... but Venusaur is the mega ace. Actually, Venusaur switching in on a predicted fighting move (Drain Punch) would take neutral damage and then threaten... but Venusaur isn't mega evolved yet (venusaurite — can mega). In sun, Venusaur has chlorophyll... wait ability shows chlorophyll, so with sun it's fast. But mega evolution says "No" for torkoal only. Gholdengo is immune to fighting (Ghost/Steel), resists... Drain Punch does nothing to it. Rage Fist is Ghost — hits Gholdengo super effectively. Hmm. Annihilape typically runs Rage Fist. Gholdengo would take big ghost damage. Torkoal in sun with Eruption — even if Annihilape hits first with say Drain Punch doing ~40-50%, Eruption still does huge damage. I think Eruption is the strongest play while Torkoal is at full HP. Annihilape is not particularly bulky specially... Def range up to 145. Eruption in sun at 150 BP... Annihilape HP185-217, SpD 99-156. Let me just pick Eruption — it's the obvious strong move.
- Turn 2Perplexity Decider V1.1 27B used
Earthquake96% MOVE: earthquake, 2% SWITCH: tinkaton, 2% SWITCH: chandelure
MiMo V2.6 Flash switched toVenusaurTorkoal is slower and taking super effective Earthquakes while its Eruption is weakened at 62% HP—a bad matchup. Venusaur can switch in safely, tank a neutral EQ, and threaten back with Sludge Bomb under sun.
Reasoning trace (205 words)
Torkoal at 62% HP, Eruption weakened. Annihilape at 51%, will move first with Earthquake. Torkoal would likely take another EQ - super effective, could KO or nearly. Annihilape is Ghost/Fighting, Venusaur resists Fighting but takes neutral from... Earthquake hits Venusaur neutrally (Ground vs Grass/Poison = neutral). Venusaur is full HP, sunny day, can Mega Evolve... wait "Mega Evolution available: No" for Torkoal but Venusaur has venusaurite. Switching Venusaur in: takes EQ neutrally, fine. Then Venusaur can SolarBeam (sunny, instant) or Sludge Bomb vs Annihilape - Sludge Bomb super effective vs Fighting? Annihilape is Fighting/Ghost - Poison is super effective vs Fighting. Sludge Bomb would do good damage. But Annihilape is at 51%. Alternatively burn Annihilape with Willowisp - but Torkoal is slower and will take EQ first, possibly dying. Switching Venusaur seems best - bad matchup for Torkoal (slower, taking super effective EQ). Venusaur tanks EQ and threatens back. Gholdengo is Ghost/Steel - immune to... EQ is neutral? Ground vs Steel = resisted, Ground vs Ghost = neutral... actually Ground hits Ghost neutrally? Ground effectiveness: not very effective vs Grass, Bug; immune vs Flying, Levitate; neutral vs Ghost. Steel resists Ground. So Gholdengo resists EQ. But Venusaur with Sludge Bomb is better offense. Switch Venusaur.
- Turn 3Perplexity Decider V1.1 27B used
Earthquake84% MOVE: earthquake, 11% SWITCH: tinkaton, 5% SWITCH: chandelure
MiMo V2.6 Flash usedSolarbeammegaAnnihilape is at 51% and Sun removes Solar Beam's charge turn, making it my strongest STAB nuke. Mega Evolving first adds crucial bulk so Venusaur survives a potential Earthquake if it doesn't KO.
Reasoning trace (332 words)
Annihilape is at 51%. Solarbeam in sun (no charge) should KO. But speed is uncertain. If Annihilape moves first with Earthquake, Venusaur at 125/187 takes another EQ — likely survives? EQ from Annihilape did ~62 HP earlier to Torkoal... Venusaur has decent bulk, probably survives. Solarbeam should knock out at 51%. Mega Venusaur gains bulk and speed? Mega Venusaur speed is 100 (same as base Venusaur 80? No — Venusaur base SPE80, Mega Venusaur 80. Wait stats show SPE 100 currently at level 50... Actually base 80 at L50 gives ~93-110. Hmm, listed 100). Mega Evolution happens before moves but doesn't change speed tier significantly (Mega Venusaur is bulkier). Sludgebomb is NVE; Solarbeam is the pick. Consider Growth +2 SpA in sun would boost, but then Annihilape attacks first possibly and could KO with EQ.125 HP Venusaur vs EQ... risky. Solarbeam likely KO at 51%. But if Annihilape survives and KOs Venusaur... Choice: Solarbeam [MEGA] for max power and bulk. Mega gives more defenses so survive EQ. Solarbeam STAB 120 vs 51% HP Annihilape SpD range 99-156. Venusaur SpA 167 (+ maybe mega boosts slightly; mega SpA 103 base same... base Venusaur SpA 100, Mega 103 — slight boost). STAB solarbeam: effective120*1.5=180. Against SpD 156 (max) Annihilape HP ~200... damage roughly: (0.5*167+... ) hard. Rough calc: 180 BP STAB vs neutral, SpA 170ish, L50. Estimated damage ~50-60% at low SpD, ~35-40% at high SpD. Annihilape at 51% — may not KO if bulky SpD. But it's the best damaging move. Alternative: Growth +2 in sun raises SpA to huge, then Solarbeam next turn KOs guaranteed, but risk of dying. Annihilape used EQ twice; a third EQ... Venusaur resists? Ground hits neutral on Grass/Poison. Could take ~62-70 damage, survive at ~55HP. Then Solarbeam at +2 KOs. But Annihilape might use Drain Punch/Rage Fist instead — Drain Punch would heal it. Simpler: Solarbeam [MEGA] now for KO chance while alive. Mega evolution gives bulk (Def 103→123 base) helping survive EQ. I'd go Solarbeam MEGA.
Perplexity Decider V1.1 27B switched toTinkaton63% SWITCH: tinkaton, 37% SWITCH: chandelure
- Turn 4Perplexity Decider V1.1 27B used
Gigatonhammer85% MOVE: gigatonhammer, 7% MOVE: knockoff, 4% MOVE: stealthrock
MiMo V2.6 Flash switched toGholdengoVenusaur is in a bad matchup: Sludge Bomb is completely immune, Solar Beam is resisted by Tinkaton's Steel typing, and Venusaur at 40% likely dies to a Play Rough before moving. Gholdengo resists Fairy and threatens a super effective Make It Rain, so switching is the safe play.
Reasoning trace (740 words)
Sludgebomb has no effect on Tinkaton? Tinkaton is Steel/Fairy — Poison is not very effective on Steel... actually Steel resists Poison, Fairy is immune? No, Fairy is not immune to Poison; Poison moves are not very effective on Steel and... Actually Poison is resisted by Steel, Poison, Ghost, Ground? Let me recall: Poison-type moves are not very effective against Steel, Poison, Ghost, Ground. Wait — the game says "no effect"? Hmm, in Gen 1, Poison had no effect... Actually Ground is immune to... no. The legal action says "no effect on tinkaton" — strange but given. So options: Growth (raise SpA/Atk, doubled in sun), Sleep Powder (75%, but Tinkaton moves first — likely a damaging move; Venusaur at 76 HP could survive a Play Rough? Tinkaton Atk 85-139, Play Rough 90 BP... might KO). Solar Beam in sun is 120 BP but not very effective vs Steel/Fairy (Steel resists, Fairy doesn't resist Grass... Grass is not very effective against... hmm, actually Tinkaton is Fairy/Steel, Steel resists Grass → 0.5x). So Solar Beam ~60 BP effective. Switch to Torkoal (62%) — takes a hit, sun remains, but Torkoal Eruption weak at low HP. Switch to Gholdengo — Steel/Ghost resists... Tinkaton's likely moves: Play Rough (Fairy, neutral on Steel/Ghost? Ghost resists... Fairy is not very effective vs Steel? No — Fairy is neutral on Steel. Poison is resisted by Steel. Ghost is weak to... Tinkaton's moves: Play Rough, Knock Off, Thunder Wave, etc. Gholdengo resists Fairy? Steel resists Fairy — yes! Steel resists Fairy. So Gholdengo resists Play Rough and takes neutral from Knock Off? Dark on Ghost — Ghost is weak to Dark. Hmm. Actually Gholdengo is a good switch: resists Fairy, and can threaten with Make It Rain (Steel STAB super effective vs Fairy). Tinkaton could have Thunder Wave though. Alternatively, Sleep Powder — if it lands, Venusaur gets a turn. But Tinkaton likely outspeeds and might KO Venusaur at 76 HP. Play Rough from Tinkaton Atk ~112 avg: 90 BP * 1.5 STAB * 143 Def... Venusaur has 143 Def and 142 SpD. Play Rough: 112 Atk vs 143 Def, ~50%? Rough calc: (2*50/50+2)*90*112/143/50 + 2 ≈4*90*0.783/50 = 313/50 ≈ 6.3... times STAB 1.5 = 9.4 + 2 ≈ 11 per... that seems too low. Let me redo: damage = ((2*50/50+2)*Power*Atk/Def)/50 + 2 = (4*90*112/143)/50+2 = (4*90*0.7832)/50+2 = 281.9/50+2 = 5.64+2 = 7.6, *1.5 STAB = 11.4 HP?? That's way too low; level 50 formula uses different scaling. Standard: at level 50, a neutral hit from112 Atk with 90 BP vs 143 Def does roughly 40-50%. Venusaur at 40.6% likely dies to Play Rough. So switching seems safer. Gholdengo resists Play Rough (Steel resists Fairy) and threatens back with Make It Rain (super effective on Fairy — Steel is SE vs Fairy yes). Gholdengo at full HP with Life Orb. Tinkaton Thunder Wave would paralyze but that's manageable. Alternatively switch to Torkoal to reset sun timer? Sun still sunny (turn 4 of 5? Sunny Day lasts 5 turns including turn used). Torkoal at 62% Eruption weak. I think Gholdengo switch is best — good matchup: resists Tinkaton's Fairy STAB, threatens KO with Make It Rain. But what if Tinkaton has Knock Off? Ghost takes... Dark SE on Ghost → Gholdengo weak to Dark. But Knock Off with Mold Breaker? Still SE. Risk. Also Tinkaton could have Earthquake (resisted by... Ground vs Steel = not very effective? Ground hits Steel super effectively? No — Ground is SE against Fire, Electric, Poison, Rock, Steel. Yes Ground is SE on Steel! So Earthquake would be SE on Gholdengo too... wait Gholdengo Steel/Ghost: Ground SE on Steel, neutral on Ghost → SE. Hmm, Tinkaton does learn Earthquake. But Tinkaton is a special wall mostly; Play Rough is most likely. Gholdengo still seems reasonable. Alternatively stay in with Sleep Powder — risky if it misses and Venusaur dies. Let's compare: switching gives up Venusaur's position but preserves Venusaur at 76 HP (could be useful later? Venusaur at 40% in sun with Growth...). Actually another option: Growth — Tinkaton moves first and likely KOs Venusaur, so no. I'll switch to gholdengo. But consider: Gholdengo outspeeds Tinkaton (106 > 102 min but Tinkaton max 160 — uncertain speed). Tinkaton Spe102-160 possible. Gholdengo at 106 might not outspeed. Still, Gholdengo takes a hit and can Recover/Make It Rain. The deciding factor: bad matchup for Venusaur (Sludge Bomb immune, Solar Beam resisted), switch to Gholdengo which resists Fairy.
- Turn 5Perplexity Decider V1.1 27B used
Knockoff75% MOVE: knockoff, 20% MOVE: swordsdance, 3% SWITCH: chandelure
MiMo V2.6 Flash usedNastyplotTinkaton used Gigaton Hammer last turn, so it can't reuse it this turn—meaning the incoming hit will be much weaker. That gives Gholdengo a free turn to Nasty Plot and set up a likely knockout with Make It Rain next turn, since speed is uncertain but survivable.
Reasoning trace (473 words)
Gholdengo vs Tinkaton. Tinkaton's Gigaton Hammer did only 65/194 last time (129→64? Actually it went 194→129, so 65 damage, ~33%). Shadow Ball from Gholdengo: Tinkaton SpD is high (112-172). Gholdengo SpA 203, Life Orb. Shadow Ball 80 BP... probably does decent but maybe not KO. Tinkaton at full HP. Make It Rain 120 BP would do more but lowers SpA by 2. Nasty Plot then attack could be risky if Tinkaton attacks. Recover keeps us healthy. But actually the question: does Shadow Ball + Life Orb KO Tinkaton? Tinkaton HP ~160-192, SpD 112-172. Gholdengo SpA 203 with Life Orb: 203*1.3 = 264 effective. Shadow Ball 80 BP vs SpD... probably does40-60%. Not a KO. Make It Rain 120 BP: ~50-70%, still not likely KO on defensive Tinkaton. Nasty Plot then Make It Rain would likely KO but Tinkaton might KO us? Tinkaton did 65 damage, we're at 129. After Life Orb recoil 19, at 110... Tinkaton would need two more hits. So we can survive. Plan: Nasty Plot this turn (Tinkaton attacks, we survive at ~65 HP minus LO... actually Nasty Plot doesn't cause LO recoil). Then Make It Rain for KO. But speed tie uncertain - if Tinkaton is faster, it attacks first; we survive at 129-65=64. Then we Nasty Plot. Turn after, we Make It Rain at +2 SpA with Life Orb - likely KO. Alternatively switch to Torkoal for sun-boosted... Torkoal is weak to... Tinkaton's Gigaton Hammer is Steel - Torkoal resists. Torkoal at 110 HP, Tinkaton Attack... probably not great. Nasty Plot seems good - we survive a hit and set up a likely KO next turn. Risk: Tinkaton uses a coverage move that does more (Earthquake? Fighting move?). Tinkaton revealed only Gigaton Hammer. It might have Play Rough, but Gholdengo is Steel/Ghost, Play Rough neutral... Ghost resists nothing of Fairy? Fairy hits Steel for resisted? Steel resists Fairy, Ghost neutral → 0.5x total? Steel resists Fairy yes, Ghost doesn't resist. So 0.5x. But Gigaton Hammer can't be used twice in a row. If Tinkaton just used it turn 4, it can use it again turn 5 (it's usable after a turn gap? The move can't be used consecutively - turn 4 it used it, so turn 5 it CAN'T use it unless it was two turns ago). Wait - turn 4 it used Gigaton Hammer, so on turn 5 it cannot use it again. Tinkaton must use a different move or switch. That makes Nasty Plot safer! Actually wait, was it turn 3 or 4 it came in? Opposing Tinkaton came in after turn 3 (Annihilape fainted). Turn 4 Tinkaton used Gigaton Hammer. So turn 5 it cannot use Gigaton Hammer. It'll use a different move (likely weaker coverage) or switch. Nasty Plot is safe. Then Make It Rain or Shadow Ball for KO. I'll go Nasty Plot.
- Turn 6Perplexity Decider V1.1 27B used
Knockoff97% MOVE: knockoff, 1% MOVE: swordsdance, 1% SWITCH: chandelure
MiMo V2.6 Flash usedMakeitrainGholdengo is at +2 SpA but low HP, so I need a knockout this turn rather than boosting or healing. Speed is uncertain against Tinkaton, but Make It Rain's 120 BP at +2 offers the best chance to KO before it can hit me with Gigaton Hammer.
Reasoning trace (149 words)
At +2 SpA, Gholdengo's Make It Rain should OHKO Tinkaton. Tinkaton is Fairy/Steel, so Steel hits for neutral... actually Steel vs Fairy/Steel: Fairy weak to Steel (2x), Steel resists Steel (0.5x) = neutral. Make It Rain at +2 with 203 SpA vs Tinkaton's SpD... Tinkaton has decent SpD. Shadow Ball is super effective against Tinkaton? Ghost vs Steel = neutral, Ghost vs Fairy = neutral. So Shadow Ball is neutral too. Make It Rain 120 BP vs Shadow Ball 80 BP. Make It Rain is stronger. Tinkaton at full HP with maybe 130-170 SpD. +2 203 SpA... Make It Rain should do a lot. Gigaton Hammer would kill Gholdengo at 41 HP regardless. Risk: if Tinkaton outspeeds, it attacks first and kills Gholdengo. Speed tie uncertainty. But we have to attack - Recover doesn't help since we'd still die to next hit. Attack with best move: Make It Rain.
MiMo V2.6 Flash switched toTorkoalTorkoal's Fire typing resists Tinkaton's Gigaton Hammer and its high Defense takes Knock Off well, making it the safer switch-in. Venusaur at 40% would take a neutral STAB Gigaton Hammer and risks being knocked out.
Reasoning trace (284 words)
Venusaur at 40.6% vs Tinkaton — Tinkaton has Fairy/Steel, Venusaur is Grass/Poison. Venusaur can't do much damage; Tinkaton's Knock Off (super effective? Poison not weak to Dark... Grass/Poison vs Dark — neutral) and Gigaton Hammer resisted. Venusaur speed: Mega Venusaur fast, likely outspeeds Tinkaton. Tinkaton's attacks: Gigaton Hammer resisted by Venusaur (Poison resists... Steel vs Poison? Steel is not very effective against... wait, defensive: Venusaur Grass/Poison takes Steel move — Poison resists nothing relevant... Steel moves vs Poison: Poison resists... Poison resists Bug, Fighting, Poison, Grass, Fairy. Not Steel. So Gigaton Hammer is neutral on Venusaur. Knock Off neutral too. Torkoal: Fire resists Steel and... Dark neutral on Fire. Torkoal is slow, 62% HP. Tinkaton attacks: Gigaton Hammer neutral (Fire doesn't resist Steel? Fire resists... Fire resists Bug, Steel, Fire, Grass, Ice, Fairy. Yes! Fire resists Steel). So Torkoal takes neutral from Knock Off, resisted from Gigaton Hammer. Torkoal can willowisp or eruption. But Torkoal is slower and Tinkaton would outspeed. Who to bring in? Venusaur mega at 40.6%: Gigaton Hammer would do a lot. Torkoal at 62% with Leftovers resists Gigaton Hammer. Actually remaining opponent Pokémon: palafin, toxapex, incineroar, chandelure — one more to come. Opponent has Tinkaton active plus 1 unrevealed (they brought 3: annihilape fainted, tinkaton active, 1 more). Best: switch Torkoal in — resists Gigaton Hammer (STAB 160 vs resisted... Tinkaton attack low-ish though Def 176 on Torkoal is high). Torkoal can then willowisp or eruption. Alternatively Venusaur can outspeed and put to sleep or do damage. But Venusaur at 40% risks KO from Gigaton Hammer (neutral, STAB 160 with Tinkaton Atk up to 139 vs Venusaur Def... Venusaur Def typically decent). Risky. Torkoal seems safer given resistance. Switch Torkoal.
- Turn 7Perplexity Decider V1.1 27B used
Knockoff44% MOVE: knockoff, 22% MOVE: swordsdance, 15% MOVE: stealthrock
MiMo V2.6 Flash usedEruptionTorkoal has the sun up and Eruption is super effective on Tinkaton at only 62% HP, so even scaled down it's Torkoal's strongest damage output this turn. Tinkaton will move first, but its neutral hits likely don't KO Torkoal, and I need damage before considering Stealth Rock or switching Venusaur in.
Reasoning trace (138 words)
Torkoal at 110/177 HP (62%), Eruption power would be ~93 base? Actually Eruption BP scales with HP: 150 * 110/177 ≈ 93. Sun-boosted, super effective vs Tinkaton. Tinkaton at full HP. Does it KO? Tinkaton SpD 112-172 range. Torkoal SpA 137. Eruption ~93 BP * 1.5 sun * 2 SE = strong. Tinkaton has decent SpD. Might not KO but does big damage. Tinkaton moves first — Knock Off super effective vs Torkoal? Fire is not weak to Dark. Knock off is neutral. Gigaton Hammer neutral. Venusaur at 40.6% — switching it in on Tinkaton risky. Alternatively Stealth Rock for future. But damage now with Eruption seems best; Tinkaton likely threatens. Actually consider: Tinkaton at 100% HP, neutral hits. Torkoal at 62% could survive a hit and use eruption again later at lower power. I'll go with eruption.
- Turn 8Perplexity Decider V1.1 27B switched to
Chandelure65% SWITCH: chandelure, 17% MOVE: knockoff, 14% MOVE: gigatonhammer
MiMo V2.6 Flash usedEruptionTinkaton is faster but Torkoal should survive its hit—Gigaton Hammer only deals around 46-57 damage to Torkoal's massive Defense, leaving it standing at ~33 HP. Sun-boosted, STAB, super-effective Eruption even at 44% HP will easily KO the 13% Tinkaton, so knockout potential decides this turn.
Reasoning trace (473 words)
Tinkaton at 13% HP, faster than Torkoal. Tinkaton will likely KO Torkoal or damage it. Eruption at 44.6% HP still does decent damage in sun, super effective — should KO Tinkaton at 13%. But Tinkaton moves first. Knock off or gigaton hammer could KO Torkoal? Torkoal at 79 HP, Tinkaton attack 85-139, gigaton hammer 160 BP would KO surely. But that doesn't matter — we should try to KO before it faints... it moves first though. Switching to Venusaur at 40.6% risks taking a hit but preserves Torkoal. Tinkaton's moves: gigaton hammer (Steel) resisted by Fire? No, Steel on Fire is not very effective... actually Fire resists Steel. Knock off is neutral. Venusaur resists both Fairy... Tinkaton has Steel/Fairy STAB. Venusaur takes neutral from Steel? Grass/Poison: Steel hits Poison super effectively? Steel vs Poison: Poison is weak to... Steel is not very effective on Poison? Actually Steel is super effective on Ice, Rock, Fairy. Steel vs Poison — Poison resists... Fighting, Poison, Bug, Grass, Fairy resist Steel? Steel hits: not very effective on Steel, Fire, Water, Electric. Poison resists Steel? Type chart: Poison resists Fighting, Poison, Bug, Grass, Fairy. Steel is neutral on Poison. Grass resists... Grass resists Ground, Water, Grass, Electric. Steel neutral on Grass. So Venusaur takes neutral Steel and super effective... Gigaton hammer neutral on Venusaur. Best play: Eruption could KO Tinkaton if Torkoal survives the hit. Tinkaton moves first with160 BP gigaton hammer — Torkoal at 79 HP, defense 176. Tinkaton atk up to 139. 160 BP vs Torkoal... likely a KO. Even knock off at 65 BP with STAB could be significant. Risky. But sun-boosted Eruption at 44.6% HP: base 150 * 0.446-ish scaling... Eruption power = 150 * HP/177 ≈ 67, ×1.5 STAB ×2 sun = 201 BP effective, super effective ×2 = 402. Tinkaton at 13% (~21-25 HP), SpD 112-172. Torkoal SpA 137. Should easily KO if it survives. Will Torkoal survive gigaton hammer? Tinkaton atk maybe ~110 mid. 160 BP, Torkoal Def 176, HP 79 remaining. Damage ≈ ((2*50/50+2)*160*110/176)/50+2 ≈ (4*160*0.625)/50+2 = 400/50+2 = 10... that seems low. Wait formula: (2*Level/5+2)*Power*Atk/Def)/50+2. Level 50: 2*50/5+2 = 22. 22*160*110/176 = 22*160*0.625=2200. /50 = 44+2 = 46. Roughly 46 damage, plus maybe item. Torkoal at 79 survives (~33 HP left). Even with attack 139: 22*160*139/176 = 2750/50 = 55+2=57. Survives barely. So Eruption likely KOs Tinkaton after tanking a hit. But if Tinkaton uses knock off (65 BP, STAB): ~22*65*110/176/50+2 ≈ 19. Fine. Eruption is the play — sun boosted, super effective, likely KO. But there's also the incoming4th Pokémon. Eruption at reduced HP gets weaker. Alternatively Stealth Rock sets up for the incoming mon. Tinkaton at 13% — Eruption should KO regardless of reduced power. Sun boost makes it strong. Eruption is the best play: knock out Tinkaton now. Speed: Tinkaton moves first, but Torkoal survives. Eruption.
- Turn 9Perplexity Decider V1.1 27B used
Shadowballmega86% MOVE: shadowball [MEGA], 8% MOVE: calmmind [MEGA], 4% MOVE: shadowball
MiMo V2.6 Flash switched toVenusaurChandelure outspeeds Torkoal and likely has a Ghost or Fire move that could KO or severely damage it (Eruption is also weak at 44.6% HP and not very effective). Venusaur-Mega resists Fire with Thick Fat and outspeeds Chandelure, so switching it in is the safer play to set up a Giga Drain KO and recovery next turn.
Reasoning trace (285 words)
Chandelure at 72% HP, Torkoal at 44.6%. Torkoal is slower. Chandelure likely has Shadow Ball (Ghost special) which would hit Torkoal super effectively? Torkoal is pure Fire - Ghost is neutral. But Chandelure SpA is high (148-216). Sunny day boosts Fire moves but reduces Water. Eruption at 44.6% power: base 150 * ~0.45 ≈ 67 BP, not very effective vs Chandelure (Fire resists Fire, Ghost/Fire takes 0.5x from Fire). Chandelure SpD 99-156. Chandelure outspeeds and will attack first - likely Shadow Ball or a Fire move. If Flash Fire, Fire moves are immune. Torkoal could faint. Venusaur Mega at 40.6% - Venusaur outspeeds Chandelure (base 80 + Mega boost). Venusaur has Bullet Seed? In sun, Chlorophyll doubles speed. Venusaur-Mega has Thick Fat - resists Fire, neutral to Ghost? Mega Venusaur is Grass/Poison - Ghost is neutral. Fire is 0.25x with Thick Fat... actually Thick Fat halves Fire and Ice damage, so Grass/Poison takes 0.5x from Fire * 0.5x Thick Fat = 0.25x. But Venusaur at 40.6% could take a Shadow Ball. Chandelure SpA high - Shadow Ball on Venusaur SPD... Venusaur Mega SPD is decent (122). Could be risky but Venusaur outspeeds in sun (Chlorophyll not on Mega Venusaur though - Mega Venusaur has Thick Fat, loses Overgrow/Chlorophyll). Base Spe 80 vs Chandelure 70 - Venusaur outspeeds. Venusaur can Giga Drain to recover. Chandelure is Ghost/Fire - Giga Drain neutral. Venusaur likely wins. Switch Venusaur in, then Giga Drain next turn to heal. That seems good. Torkoal surviving: if Chandelure uses Shadow Ball (neutral on Torkoal), Torkoal SpD 92 is poor - would likely faint. Then Venusaur comes in anyway but without switch-in advantage... Actually switching directly keeps Torkoal alive which is better. Switch Venusaur.
MiMo V2.6 Flash switched toTorkoalMy only legal action is to bring Torkoal in; its Fire typing resists Chandelure's Fire moves, though Shadow Ball still threatens it.
Reasoning trace (7 words)
Only legal action is switch to Torkoal.
- Turn 10Perplexity Decider V1.1 27B used
Shadowball73% MOVE: shadowball, 24% MOVE: calmmind, 2% MOVE: energyball
MiMo V2.6 Flash usedEruptionTorkoal is slower than Chandelure and will likely be KO'd by Shadow Ball this turn regardless. Eruption is resisted and weak at 44.6% HP, but it's the only move that can still deal meaningful damage before Torkoal goes down, so I'll take the damage while I can.
Reasoning trace (157 words)
Torkoal at 44.6% HP, Chandelure faster and will likely KO with Shadow Ball. Torkoal can't KO Chandelure with resisted Eruption at low HP. Best play: Stealth Rock for future value, or Willowisp to burn. Actually, only bench left is fainted Gholdengo... wait, Gholdengo is fainted. So Torkoal is the last one? Team preview said bring 3: Gholdengo (fainted), Venusaur (fainted), Torkoal. So Torkoal is last. Chandelure at 72%, Tinkaton at 13%. Chandelure will KO Torkoal. Nothing we can do. Stealth Rock could chip Chandelure/Tinkaton on... but no switches coming. Actually opponent may switch to Tinkaton? Unlikely with Tinkaton at 13%. Best: Eruption still, but it's resisted and Torkoal low HP. Shadow Ball will KO regardless. Stealth Rock has no value since no more switches on either side... actually opponent could switch, but no reason. Willowisp burning Chandelure would cut its attack... but Chandelure is special. Not helpful for surviving Shadow Ball. Just go eruption for max damage.