Matches · 2026-10-11 · rules version c4

Perplexity Decider V1.1 27B vs DeepSeek V4.1 Flash

Player 1
Perplexity Decider V1.1 27B's team
autopilot 0%
Player 2 · winner
DeepSeek V4.1 Flash's team
autopilot 0%

DeepSeek V4.1 Flash won in 6 turns · 69 s wall clock · 30,804 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Tinkaton,annihilape,chandelure5,650 tok · 1.3 s · $0.0001

    Lead: 30% BRING: tinkaton, 30% BRING: annihilape, 14% BRING: incineroar Pick 2: 40% BRING: annihilape, 31% BRING: chandelure, 12% BRING: palafin Pick 3: 41% BRING: chandelure, 25% BRING: palafin, 24% BRING: incineroar

    DeepSeek V4.1 Flash brought Dragonite,gholdengo,garganacl4,317 tok · 35.5 s · $0.0011

    Dragonite, Gholdengo, and Garganacl form the best core: Dragonite is a win condition with Multiscale + Dragon Dance, Gholdengo blocks status and outspeeds Chandelure, and Garganacl walls Toxapex/Incineroar while Salt Cure pressures Water types. Lead Dragonite to set up early.

    Reasoning trace (1,287 words)
    We need answer team preview bring 3. Need decide best. Format bring 6 pick 3. Need choose likely strong core. Opponent has Palafin, Toxapex, Incineroar, Annihilape, Chandelure, Tinkaton. We need pick 3.
    
    Our team: Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape.
    
    Need choose 3. Need lead maybe Glimmora for hazards? But bring 3 only, hazards less useful. Need handle Palafin, Toxapex, Incineroar, Annihilape, Chandelure, Tinkaton.
    
    Strong picks: Dragonite with Multiscale + Lumberry, DD, ExtremeSpeed, EQ, Ice Spinner. Gholdengo Good as Gold blocks status, strong special. Kingambit strong sucker punch. Annihilape bulky. Garganacl wall.
    
    Opponent likely Palafin (Water/Fighting? Palafin Zero to Hero becomes Water). Toxapex bulky poison/water. Incineroar Fire/Dark intimidate. Annihilape. Chandelure Ghost/Fire. Tinkaton Fairy/Steel.
    
    We need 3. Consider Gholdengo: Steel/Ghost. Good vs Tinkaton? Tinkaton Fairy/Steel, Gholdengo Steel/Ghost: Ghost immune? Tinkaton's Fairy/Steel moves: Play Rough? Steel. Gholdengo resists Fairy? Steel resists Fairy, Ghost immune Normal/Fighting. But Tinkaton may have Knock Off? Not sure. Gholdengo strong vs Toxapex? Shadow Ball neutral? Toxapex Water/Poison resists? Ghost neutral? Actually Poison resists? Ghost vs Poison neutral? Poison resists Fairy, Grass, Fighting, Bug; Ghost neutral. Water resists Steel? Water resists Steel, so Make It Rain not great. Shadow Ball neutral. Gholdengo can Nasty Plot.
    
    Dragonite: Multiscale, DD. Ice Spinner hits Toxapex? Ice vs Water/Poison: Ice neutral vs Water, Poison? Ice neutral vs Poison? Actually Ice vs Water: 1/2? Wait Water resists Ice? Water resists Ice? No, Water resists Steel, Fire, Water, Ice? Let's recall: Water resists Steel, Fire, Water, Ice. Yes Water resists Ice. So Ice Spinner vs Toxapex 0.5? Toxapex Water/Poison: Ice vs Water 0.5, vs Poison 1 = 0.5. Earthquake vs Toxapex: Ground vs Water 1, vs Poison 2 = 2x. So Dragonite EQ hits Toxapex super effective. Dragonite also handles Incineroar? EQ super effective vs Fire, but Incineroar Dark/Fire: Ground 2x. Chandelure: EQ? Chandelure Ghost/Fire, Ground 2x? Fire weak Ground, Ghost immune? Ghost immune Normal/Fighting, not Ground. So EQ 2x. Tinkaton: EQ? Steel/Fairy: Ground 2x vs Steel? Ground vs Steel 2x, vs Fairy 1 = 2x. So Dragonite EQ hits many. But Dragonite weak to Ice, Rock, Dragon, Fairy. Tinkaton Fairy/Steel may have Play Rough? Could threaten.
    
    Kingambit: Dark/Steel. Sucker Punch priority. Good vs Chandelure? Dark vs Ghost 2x, but Chandelure Fire threatens. Kingambit resists Ghost? Dark resists Ghost, Steel resists? Chandelure Fire moves super effective vs Steel. So risky. Kingambit good vs Tinkaton? Steel vs Fairy/Steel: Iron Head neutral? Dark vs Fairy 0.5? Actually Dark vs Fairy 0.5. Sucker Punch vs Tinkaton 0.5. Not great. Kingambit good vs Annihilape? Dark vs Ghost 2x, but Annihilape Fighting threatens 4x? Kingambit Dark/Steel: Fighting 4x. So bad vs Annihilape.
    
    Annihilape: Fighting/Ghost. Good vs Incineroar? Fighting vs Dark 2x, vs Fire 1 = 2x. But Incineroar Dark/Fire: Fighting 2x? Dark weak Fighting, Fire neutral? Fire resists? Fire does not resist Fighting. So 2x. Annihilape Ghost immune to Fighting? Incineroar may have Darkest Lariat? Dark vs Ghost 2x? Actually Dark vs Ghost 2x? Dark is super effective vs Ghost? Yes Dark vs Ghost 2x. So Incineroar threatens Annihilape with Dark. Annihilape good vs Toxapex? Ghost vs Poison neutral, Fighting vs Poison 0.5? Fighting vs Poison 0.5. So not great. Annihilape good vs Tinkaton? Fighting vs Steel 2x, vs Fairy 0.5? Fighting vs Fairy 0.5? Actually Fighting vs Fairy 0.5, vs Steel 2x = 1x. Ghost vs Fairy/Steel neutral? Ghost vs Steel 0.5? Ghost vs Steel 0.5, vs Fairy 1 = 0.5. So not great.
    
    Garganacl: Rock. Good vs Chandelure? Rock vs Fire 2x, vs Ghost 1 = 2x. But Chandelure Fire/Ghost: Rock 2x? Fire weak Rock, Ghost neutral. So yes. Garganacl good vs Incineroar? Rock vs Fire 2x, vs Dark 1 = 2x. Good vs Palafin? Rock neutral vs Water? Water weak? Rock vs Water 1, but Palafin Water/Fighting? Rock vs Fighting 0.5? Actually Rock vs Fighting 0.5? Rock is weak to Fighting, not resist. Rock vs Water 1. Garganacl can Salt Cure. But Toxapex resists? Rock vs Water/Poison: Rock vs Water 1, vs Poison 1 = 1. Salt Cure does residual.
    
    Glimmora: Rock/Poison. Fast, Focus Sash, hazards. Good vs Tinkaton? Poison vs Fairy/Steel: Poison vs Steel 0? Poison cannot hit Steel. So bad. Earth Power vs Tinkaton 2x? Ground vs Steel 2x, vs Fairy 1 = 2x. Good vs Chandelure? Rock/Poison: Rock vs Fire 2x, Poison vs Ghost 0.5? Earth Power vs Chandelure 2x. But Chandelure Fire threatens? Fire vs Rock 0.5? Fire vs Poison 1? Actually Fire vs Rock 0.5, vs Poison 1 = 0.5? Wait Fire is not very effective vs Rock? Fire vs Rock 0.5, vs Poison 1 = 0.5. So Glimmora resists Fire. But Chandelure Ghost moves? Ghost vs Rock 1, vs Poison 1 = 1. So okay. Glimmora good vs Palafin? Poison vs Water 1, Rock vs Water 1. Earth Power? Ground vs Water 1. Not great. Glimmora sets hazards.
    
    We need pick 3. Likely Dragonite, Gholdengo, Garganacl? Or Dragonite, Gholdengo, Kingambit? Let's think opponent likely brings Palafin, Toxapex, Incineroar? Or Chandelure, Tinkaton, Annihilape? We need balanced.
    
    Dragonite is strong win condition with DD + Multiscale + Lumberry. Gholdengo is strong special attacker and blocks status. Garganacl is bulky and can Salt Cure, wall physical. Kingambit is strong priority but slow and weak to Fighting. Annihilape is bulky but slow.
    
    Opponent has Palafin (likely physical Water), Toxapex (wall), Incineroar (Intimidate, Dark/Fire), Annihilape (Fighting/Ghost), Chandelure (Ghost/Fire), Tinkaton (Fairy/Steel). 
    
    Our Dragonite with Multiscale can set up on many. But Ice moves? Tinkaton may have Ice Hammer? Not sure. Palafin may have Ice Punch? Toxapex may have Ice Beam? Chandelure may have Energy Ball? Incineroar may have Darkest Lariat. 
    
    Gholdengo: Good as Gold blocks Toxapex's Toxic, Incineroar's Will-O-Wisp? Incineroar may have Parting Shot? Good as Gold blocks status moves. Gholdengo can Nasty Plot and Make It Rain. But Make It Rain lowers SpA. Shadow Ball hits Chandelure? Ghost vs Ghost 2x? Chandelure Ghost/Fire: Ghost vs Ghost 2x, vs Fire 1 = 2x. So Gholdengo threatens Chandelure. But Chandelure Fire threatens Gholdengo? Fire vs Steel 2x, vs Ghost 1 = 2x. So speed matters: Gholdengo base 149? Actually stats: SPE 149. Chandelure possible Spe 90-145. Gholdengo likely faster? Gholdengo speed 149, Chandelure max 145. So Gholdengo outspeeds and can Shadow Ball. Good.
    
    Garganacl: Rock type, can handle Incineroar and Chandelure. But weak to Fighting (Annihilape, Palafin? Palafin Water/Fighting? Palafin is Water, but Zero to Hero? Palafin base form Water, hero form Water. Actually Palafin is pure Water. It has Fighting moves? It may have Close Combat. So Garganacl weak to Fighting. Toxapex can Toxic? Garganacl has Purifying Salt, immune to status. Good vs Toxapex? Salt Cure does 1/4 per turn to Water/Steel? Actually Salt Cure does 1/4 to Water and Steel types. Toxapex is Water/Poison, so Salt Cure does 1/4 per turn. That's great. Garganacl can wall Toxapex. Also Iron Defense + Body Press.
    
    Kingambit: Strong but slow, weak to Fighting. Opponent has Annihilape, Incineroar (Fighting? Incineroar may have Close Combat? Not sure), Palafin (may have Close Combat). So risky.
    
    Annihilape: Bulky, can Bulk Up, Drain Punch. But opponent has Chandelure (Ghost/Fire) which threatens? Ghost vs Ghost 2x? Annihilape Ghost/Fighting: Ghost vs Ghost 2x, Fire vs Fighting 1? Chandelure Fire/Ghost: Ghost vs Ghost 2x, Fire vs Fighting 1 = 2x? Actually Fire vs Fighting 1, Ghost vs Ghost 2x, so Chandelure's Ghost moves super effective. Also Incineroar Dark threatens. So Annihilape not great.
    
    I think best 3: Dragonite, Gholdengo, Garganacl. Lead? Maybe Glimmora? But we only bring 3. Lead should be something that can set up or handle common leads. Opponent likely leads Palafin or Incineroar or Toxapex. Dragonite with Multiscale can lead and DD. But if opponent leads Palafin, Palafin may have Ice Punch? Palafin is Water, may have Ice Punch? Actually Palafin learns Ice Punch. That threatens Dragonite 4x. So Dragon
  2. Turn 1
    Perplexity Decider V1.1 27B used Gigatonhammer1,325 tok · 0.4 s · $0.0000

    39% MOVE: gigatonhammer, 34% MOVE: stealthrock, 14% MOVE: swordsdance

    DeepSeek V4.1 Flash used Earthquake1,604 tok · 3.8 s · $0.0005

    Tinkaton is Fairy/Steel, so Earthquake is super effective and its stats are mediocre. Multiscale protects Dragonite from any first hit, so I can attack into it safely; even if Tinkaton outspeeds, it can't reliably OHKO through Multiscale.

    Reasoning trace (126 words)
    Tinkaton is Fairy/Steel, so Earthquake is super effective. Dragonite is faster or slower depending on investment, but EQ hits hard. Tinkaton may have Gigaton Hammer which threatens Dragonite, but Multiscale halves damage at full HP. Earthquake is the best play here - super effective and Tinkaton has low HP/Def.
    
    Actually, Tinkaton could KO? No, Dragonite with Multiscale survives. Earthquake is the clear best play.
    
    Should I Dragon Dance? Tinkaton Fairy/Steel resists nothing relevant... EQ is super effective. Go EQ.
    
    Speed concern: if Tinkaton is faster and has Gigaton Hammer, it could deal big damage but Multiscale halves first hit. Then we EQ back. But if we're slower and get KO'd... Tinkaton max Atk 139, Gigaton Hammer 160 BP. Probably not a KO through Multiscale. EQ it.
    Perplexity Decider V1.1 27B switched to Annihilape1,086 tok · 0.4 s · $0.0000

    78% SWITCH: annihilape, 22% SWITCH: chandelure

  3. Turn 2
    Perplexity Decider V1.1 27B used Icepunch1,420 tok · 0.4 s · $0.0000

    98% MOVE: icepunch, 1% MOVE: phantomforce, 1% SWITCH: chandelure

    DeepSeek V4.1 Flash used Earthquake2,307 tok · 15.0 s · $0.0005

    Dragonite resists Annihilape's Fighting STAB and takes neutral from Ghost, while ExtremeSpeed is useless against a Ghost-type. At 69 HP Dragonite likely survives one hit and Earthquake hits Annihilape hard for neutral damage, so attacking is better than switching into a worse matchup.

    Reasoning trace (454 words)
    Dragonite at 41% HP, Multiscale broken. Annihilape is Ghost type so ExtremeSpeed has no effect. Earthquake is neutral on Annihilape (Fighting/Ghost - Ground is neutral). Ice Spinner is neutral too. Annihilape likely faster or has priority. Dragonite is weakened; switching to Gholdengo is immune to Fighting but weak to Ghost? Gholdengo is Steel/Ghost - immune to Fighting, weak to Ghost. Annihilape could have Rage Fist (Ghost). Hmm.
    
    Actually Dragonite at 41% could be KO'd. Best to switch to Gholdengo? Gholdengo resists... Annihilape's Ghost moves hit Gholdengo super effectively. Garganacl resists Ghost? Rock is neutral to Ghost. Garganacl has Purifying Salt - immune to status, resists Ghost by half? Purifying Salt halves Ghost damage. That's good.
    
    But Annihilape likely has Drain Punch (Fighting) which Garganacl is weak to (Rock weak to Fighting). Hmm.
    
    Gholdengo immune to Fighting, weak to Ghost. Annihilape commonly runs Rage Fist (Ghost) and Drain Punch (Fighting). So Gholdengo would take super effective Ghost.
    
    Garganacl: Purifying Salt halves Ghost damage, but weak to Fighting.
    
    Dragonite: Earthquake is neutral, Ice Spinner neutral. Dragonite is faster? Speed 132 vs 99-156. Risky.
    
    Actually Dragonite could just attack. Earthquake does decent damage. But Annihilape might KO with Rage Fist.
    
    Let me think - Dragonite at 69 HP. Annihilape's Rage Fist after being hit... it's turn 2, Annihilape just came in. Rage Fist base 50, +50 per hit taken. No hits yet, so 50 BP Ghost. That's weak. Drain Punch 75 BP Fighting, super effective on Dragonite? Dragon/Flying - Fighting is neutral (Flying resists Fighting, Dragon neutral) = 0.5x. So Drain Punch is not very effective.
    
    Ghost vs Dragon/Flying: neutral. So Rage Fist 50 BP neutral.
    
    Dragonite could survive and attack. Earthquake 100 BP neutral on Annihilape. Ice Spinner 80 BP neutral.
    
    Actually best play: Dragon Dance? No, too risky at 41%.
    
    Let me consider switching to Gholdengo - immune to Fighting, but Ghost hits it. Annihilape's main STAB is Ghost (Rage Fist) and Fighting (Drain Punch/Close Combat). Gholdengo immune to Fighting, weak to Ghost.
    
    Garganacl: Purifying Salt halves Ghost, weak to Fighting.
    
    Hmm, both have issues. Dragonite resists Fighting (0.5x) and neutral to Ghost. Dragonite is actually a decent matchup defensively.
    
    I think attacking with Earthquake is reasonable. But Annihilape might be faster and KO.
    
    Actually, let me reconsider. Dragonite's Multiscale is broken (not full HP). At 69 HP, Annihilape's attacks could KO. Rage Fist 50 BP neutral ~ maybe 40-50 damage. Drain Punch 0.5x ~ 30 damage. So Dragonite survives one hit likely.
    
    Earthquake does good damage to Annihilape. Let's go with Earthquake.
    
    Actually wait, could Annihilape be faster? Speed range 99-156, Dragonite 132. If Annihilape invested in speed it could be faster. But even so, Dragonite survives and hits back.
    
    I'll go with Earthquake.
    DeepSeek V4.1 Flash switched to Gholdengo1,539 tok · 3.9 s · $0.0002

    Annihilape's Fighting STAB is completely blocked by Gholdengo's Ghost typing, and Garganacl would be weak to it. Gholdengo also threatens back with Make It Rain and Shadow Ball, making it the clear switch-in.

    Reasoning trace (94 words)
    Annihilape is Fighting/Ghost. Gholdengo is Ghost/Steel - immune to Fighting, resists Ghost? Ghost vs Ghost neutral. Gholdengo's Steel resists... Annihilape's Ice Punch neutral. Gholdengo can hit with Shadow Ball (Ghost vs Ghost neutral) or Make It Rain (Steel vs Fighting neutral, vs Ghost neutral). Actually Gholdengo is a good switch-in: immune to Fighting, resists... Ice Punch neutral. Garganacl is Rock - weak to Fighting, bad matchup.
    
    Gholdengo is the clear switch. It's immune to Annihilape's Fighting STAB and can threaten with Shadow Ball/Make It Rain.
    
    Deciding factor: Gholdengo's Ghost/Steel typing walls Annihilape's Fighting STAB.
  4. Turn 3
    Perplexity Decider V1.1 27B switched to Chandelure1,325 tok · 0.4 s · $0.0000

    72% SWITCH: chandelure, 28% MOVE: icepunch

    DeepSeek V4.1 Flash used Shadowball1,692 tok · 3.9 s · $0.0005

    Annihilape is Ghost/Fighting, so Gholdengo's STAB Shadow Ball is super effective and hits hard. Ice Punch is only neutral against Gholdengo, and I don't want to give Annihilape free turns to build Rage Fist, so attacking now is best.

    Reasoning trace (66 words)
    Annihilape is Ghost/Fighting, so Shadow Ball is super effective. Gholdengo likely outspeeds or at least can threaten. Annihilape's Ice Punch won't hit Gholdengo super effectively (Steel/Ghost resists Ice? Ice vs Steel neutral, vs Ghost neutral - actually Ice is neutral against both). Shadow Ball is the best play.
    
    Annihilape could have Rage Fist which gets stronger. But Shadow Ball is super effective STAB. Go for it.
    Perplexity Decider V1.1 27B switched to Annihilape

    100% SWITCH: annihilape

  5. Turn 4
    Perplexity Decider V1.1 27B used Earthquake1,533 tok · 0.4 s · $0.0000

    95% MOVE: earthquake, 4% MOVE: phantomforce, 2% MOVE: closecombat

    DeepSeek V4.1 Flash used Shadowball1,787 tok · 1.1 s · $0.0007

    Annihilape is Ghost/Fighting, so Shadow Ball is super effective STAB and Gholdengo's best damage. Gholdengo is immune to status via Good as Gold and can likely outspeed, so attacking now pressures a knockout rather than setting up.

    Reasoning trace (70 words)
    Annihilape is Ghost/Fighting, so Shadow Ball is super effective. Gholdengo likely outspeeds or at least can threaten. Shadow Ball is the best play—strong STAB super effective. Make It Rain is also strong but lowers SpA and Annihilape resists Steel? No, Fighting/Ghost neutral to Steel. Shadow Ball super effective is better.
    
    Annihilape could have Ice Punch but Gholdengo is Steel/Ghost—Ice Punch neutral. Shadow Ball likely 2HKOs or threatens. Best to attack.
  6. Turn 5
    Perplexity Decider V1.1 27B used Earthquake

    100% MOVE: earthquake

    DeepSeek V4.1 Flash used Shadowball1,875 tok · 1.4 s · $0.0006

    Annihilape is at 8% HP and Shadow Ball is super effective, so it should knock it out. Even if Annihilape is faster and KOs Gholdengo, the trade is fine since Annihilape is nearly dead. Shadow Ball is the clear best play.

    Reasoning trace (124 words)
    Annihilape at 8% HP. Shadow Ball is super effective and should KO. But speed uncertain - Annihilape could be faster and KO Gholdengo with Earthquake (super effective). However, Gholdengo at 48 HP. If Annihilape moves first with Earthquake, Gholdengo faints. But Shadow Ball KOs if we move first. Speed is uncertain.
    
    Actually, is there a safer play? Switching to Garganacl avoids the KO risk but Annihilape stays at 8%. Shadow Ball is the best play - it KOs if we're faster. If slower, we lose Gholdengo but Annihilape is at 8% and Garganacl can finish.
    
    Actually, Gholdengo's speed 149. Annihilape base speed 90, max at level 50 with investment ~156. Likely Annihilape is slower unless fully invested. Shadow Ball KOs.
    
    Best action: Shadow Ball.
    DeepSeek V4.1 Flash switched to Garganacl1,538 tok · 0.8 s · $0.0003

    Gholdengo fainted, so my only legal action is switching. Garganacl is the natural answer: it tanks Annihilape's Ghost/Fighting moves easily and can Recover off Earthquake chip while threatening Salt Cure.

    Reasoning trace (25 words)
    Annihilape at 8% HP, but Gholdengo fainted. Only legal action is switch to Garganacl. Garganacl walls Annihilape well (Ghost/Fighting moves weak, Earthquake neutral). Must switch.
  7. Turn 6
    Perplexity Decider V1.1 27B used Earthquake

    100% MOVE: earthquake

    DeepSeek V4.1 Flash used Saltcure1,806 tok · 2.9 s · $0.0005

    Annihilape is at only 8% HP, so any chip damage finishes it. Body Press is useless (Fighting move vs Ghost typing), but Salt Cure hits and adds residual damage, guaranteeing the KO while Garganacl takes minimal risk.

    Reasoning trace (88 words)
    Annihilape at 8% HP, bodypress is immune (Ghost/Fighting vs Fighting-type... actually Ghost typing makes Fighting moves no effect). Salt cure is not very effective but does 1/16 chip per turn — that would finish 8%? 8% of ~200 = ~16 HP. Salt cure does damage plus would KO it likely. Salt Cure damage at 40 BP not very effective... but the residual 1/16 might. Actually Salt Cure would deal some damage and residual. 8% HP is very low, Salt Cure should KO.
    
    Bodypress is no effect. So saltcure.