Matches · 2026-10-11 · rules version c4

Perplexity Decider V1.1 27B vs DeepSeek V4.1 Flash

Player 1 · winner
Perplexity Decider V1.1 27B's team
autopilot 0%
Player 2
DeepSeek V4.1 Flash's team
autopilot 0%

Perplexity Decider V1.1 27B won in 6 turns · 68 s wall clock · 34,600 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Tinkaton,annihilape,chandelure5,650 tok · 1.3 s · $0.0001

    Lead: 30% BRING: tinkaton, 30% BRING: annihilape, 14% BRING: incineroar Pick 2: 40% BRING: annihilape, 31% BRING: chandelure, 12% BRING: palafin Pick 3: 41% BRING: chandelure, 25% BRING: palafin, 24% BRING: incineroar

    DeepSeek V4.1 Flash brought Dragonite,garganacl,annihilape4,363 tok · 35.9 s · $0.0011

    Opponent has multiple Ghost/Fire/Dark threats (Chandelure, Incineroar, Annihilape) that punish Gholdengo and Kingambit, while Toxapex and Palafin are bulky Water types. Dragonite's Multiscale and mixed coverage (Earthquake for Toxapex/Incineroar/Chandelure, Ice Spinner for Palafin) make it the safest lead. Garganacl walls physical attackers and spreads Salt Cure, and Annihilape handles Incineroar and Tinkaton with Drain Punch/Bulk Up.

    Reasoning trace (1,369 words)
    We need answer team preview bring 3. Need decide best. Format bring 6 pick 3. Need choose lead and back. Opponent has Palafin, Toxapex, Incineroar, Annihilape, Chandelure, Tinkaton. We need pick 3.
    
    We need reason. Our team: Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape.
    
    Need choose best 3. Opponent likely has Palafin (water fighting? Palafin Zero to Hero becomes Palafin-Hero Water). Toxapex bulky poison water. Incineroar fire dark intimidate. Annihilape fighting ghost. Chandelure ghost fire. Tinkaton fairy steel.
    
    Our threats: Gholdengo good vs Toxapex? Steel/Ghost, immune to poison? Actually Steel immune to Poison, Ghost immune to Normal/Fighting. Gholdengo resists Fairy, Steel, Grass, Psychic, Flying, Rock, Dragon, Bug; immune Poison, Normal, Fighting. Weak Fire, Ghost, Dark, Ground. Opponent has Chandelure (Fire/Ghost) and Incineroar (Fire/Dark), Annihilape (Ghost/Fighting), Tinkaton (Fairy/Steel). Gholdengo can handle Tinkaton? Make It Rain steel vs Fairy super effective, but Tinkaton steel resists? Steel vs Fairy super effective, but Tinkaton Steel resists Steel? Steel resists Steel, so neutral? Actually Steel vs Steel not very effective? Steel is not very effective against Steel. So Make It Rain vs Tinkaton: Steel vs Fairy 2x, vs Steel 0.5x = 1x. Shadow Ball vs Tinkaton: Ghost vs Fairy neutral, vs Steel neutral? Ghost vs Steel neutral? Ghost is neutral vs Steel? Ghost vs Steel: Steel resists Ghost? No, Steel does not resist Ghost. So neutral. Gholdengo can be good.
    
    Dragonite with Multiscale, Lumberry, Dragon Dance, ExtremeSpeed, Earthquake, Ice Spinner. Good vs many. But Ice Spinner for Palafin? Palafin water, Ice neutral? Actually Ice vs Water not very effective? Water resists Ice. Earthquake vs Toxapex? Ground vs Poison super effective, but Toxapex Water/Poison: Ground vs Poison 2x, vs Water 1x = 2x? Wait Water resists Ground? Ground vs Water: Water is not resistant to Ground? Actually Ground is super effective vs Poison, Electric, Fire, Rock, Steel; not very effective vs Bug, Grass; immune Flying. Water takes neutral from Ground. So Ground vs Toxapex: Poison weak to Ground 2x, Water neutral = 2x. So Earthquake good vs Toxapex. Dragonite can handle Toxapex? Toxapex likely has Scald, Toxic, Recover, Haze. Dragonite with Multiscale can set up? But Toxapex may Haze. Dragonite can Earthquake.
    
    Kingambit: Dark/Steel. Weak Fighting, Ground, Fire. Opponent has Incineroar (Fire/Dark), Annihilape (Fighting/Ghost), Chandelure (Fire/Ghost), Tinkaton (Fairy/Steel), Palafin (Water, maybe Fighting? Palafin is Water only, but Hero form Water). Kingambit can Sucker Punch. But Incineroar and Chandelure threaten Fire. Annihilape threatens Fighting. So Kingambit risky.
    
    Garganacl: Rock. Weak Water, Grass, Fighting, Ground, Steel. Opponent has Palafin Water, Toxapex Water, Incineroar Fighting? Incineroar is Fire/Dark, has Fighting moves? Annihilape Fighting, Tinkaton Steel/Fairy. Garganacl can Salt Cure, Iron Defense, Body Press. Good vs Incineroar? Rock vs Fire super effective, but Incineroar Dark neutral. But Incineroar may have Close Combat? Not sure. Garganacl can be good vs Chandelure? Rock vs Fire super effective, but Chandelure Ghost neutral. But Chandelure may have Energy Ball? Not sure.
    
    Annihilape: Fighting/Ghost. Good vs Incineroar? Fighting vs Dark super effective, vs Fire neutral. Ghost vs Fire neutral. But Incineroar Dark resists Ghost? Dark resists Ghost? Actually Dark is immune to Psychic, resists Ghost? No, Dark is immune to Psychic, resists Ghost? Let's check: Dark resists Ghost and Dark. Yes, Dark resists Ghost. So Annihilape's Rage Fist (Ghost) is not very effective vs Incineroar. Drain Punch (Fighting) super effective vs Incineroar (Dark) and Tinkaton? Fighting vs Steel super effective, vs Fairy neutral? Fighting vs Fairy: Fairy resists Fighting? Actually Fairy is weak to Poison and Steel, resists Fighting, Bug, Dark. So Fighting vs Tinkaton: Steel weak to Fighting 2x, Fairy resists Fighting 0.5x = 1x. So neutral. Annihilape can handle Toxapex? Fighting vs Poison 0.5x? Poison resists Fighting? Poison is weak to Ground, Psychic; resists Fighting, Bug, Grass, Fairy. So Fighting vs Toxapex: Poison resists Fighting 0.5x, Water neutral = 0.5x. Ghost vs Toxapex: Poison resists Ghost? Poison resists Ghost? No, Poison is not resistant to Ghost. Ghost vs Poison: Poison is weak to Psychic, Ground; Ghost neutral? Actually Ghost is not very effective vs Dark, normal immune. So Ghost vs Toxapex neutral. So Annihilape can hit Toxapex with Rage Fist neutral, but Toxapex bulky.
    
    We need pick 3. Likely best core: Glimmora lead for hazards? Glimmora has Focus Sash, Toxic Debris, Stealth Rock, Spikes, Mortal Spin, Earth Power. It can set hazards and spin. But opponent has Toxapex with Regenerator, maybe can remove? Not sure. Glimmora is fast 151 speed. It can set Stealth Rock and Spikes. But opponent has Tinkaton? Tinkaton can maybe knock off? Not sure.
    
    Alternatively lead Dragonite for immediate pressure. Dragonite with Multiscale can Dragon Dance. But opponent has Toxapex with Haze? If Toxapex has Haze, it can stop. Also Incineroar Intimidate lowers Attack. Palafin may have Jet Punch? Palafin Hero has Jet Punch priority. Dragonite can ExtremeSpeed.
    
    Gholdengo is strong special attacker. Make It Rain hits hard. But Chandelure and Incineroar threaten. Gholdengo can Nasty Plot.
    
    We need choose 3 that cover opponent. Opponent likely brings Palafin, Toxapex, Incineroar? Or Annihilape, Chandelure, Tinkaton? We don't know. But we need best overall.
    
    Consider our team: Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape.
    
    Opponent has many Ghost/Fire/Dark types. Gholdengo is weak to Ghost, Fire, Dark, Ground. Opponent has Chandelure (Ghost/Fire), Incineroar (Fire/Dark), Annihilape (Ghost/Fighting). So Gholdengo is risky if they bring those. But Gholdengo is immune to Fighting and Poison, so good vs Toxapex and Tinkaton? Tinkaton has Fairy/Steel, Gholdengo resists Fairy and Steel? Steel resists Fairy and Steel? Gholdengo Steel resists Fairy, Steel, etc. So Gholdengo walls Tinkaton. But Tinkaton may have Knock Off? Tinkaton can have Knock Off? Not sure. Tinkaton moves: Gigaton Hammer, Play Rough, Knock Off, Stealth Rock? Possibly. Knock Off is Dark, super effective vs Gholdengo? Dark vs Ghost super effective? Dark is super effective vs Ghost? Yes, Dark is super effective against Ghost. So Tinkaton with Knock Off threatens Gholdengo. But Gholdengo is faster? Gholdengo speed 149, Tinkaton speed 102-160. Could be faster. Not sure.
    
    Dragonite is good vs many. It can Earthquake Toxapex, Ice Spinner vs Palafin? Ice vs Water not very effective, but Ice Spinner vs Dragonite? Not relevant. Dragonite can ExtremeSpeed. But Incineroar Intimidate and Dark/Fire resists? Dragonite's ExtremeSpeed is Normal, Incineroar resists? Incineroar is Fire/Dark, Normal neutral. Earthquake vs Incineroar: Ground vs Fire super effective, vs Dark neutral = 2x. So Dragonite can hit Incineroar with Earthquake. Ice Spinner vs Chandelure? Ice vs Fire not very effective? Fire resists Ice? Fire is super effective against Ice, but Ice vs Fire is not very effective? Actually Fire resists Ice. So Ice Spinner not good vs Chandelure. Earthquake vs Chandelure: Ground vs Fire super effective, vs Ghost neutral = 2x. So Dragonite can hit Chandelure with Earthquake. But Chandelure is faster? Chandelure speed 90-145, Dragonite 132. Could be faster. Chandelure may have Shadow Ball or Fire Blast. Dragonite with Multiscale can survive one hit.
    
    Annihilape is good vs Incineroar (Drain Punch), Tinkaton (Drain Punch neutral? Actually Fighting vs Tinkaton: Steel weak 2x, Fairy resists 0.5x = 1x, so neutral. But Rage Fist vs Tinkaton: Ghost vs Fairy neutral, vs Steel neutral? Ghost vs Steel neutral? Steel does not resist Ghost. So neutral. Annihilape can Bulk Up. But Annihilape is weak to Ghost, Fairy, Flying, Psychic. Opponent has Chandelure (Ghost/Fire) and Tinkaton (Fairy/Steel). Chandelure threatens with Shadow Ball. Tinkaton threatens with Play Rough (Fairy) super effective vs Annihilape? Fairy vs Fighting super effective, vs Ghost neutral? Actually Fairy vs Fighting 2x, vs Ghost 1x = 2x. So Tinkaton's Play Rough is super effective vs Annihilape. So Annihilape risky.
    
    Garganacl is very bulky. It can Salt Cure, Iron Defense, Body Press. It walls many physical attackers. But weak to Water, Grass, Fighting, Ground, Steel. Opponent has Palafin (Water), Toxapex (Water), Incineroar (Fighting? Incineroar can have Close Combat? Not sure), Annihilape (Fighting), Tinkaton (Steel). So Garganacl has many weaknesses. But it can handle Chandelure? Rock vs Fire super effective, but Chandelure Ghost neutral. Chandelure may have Energy Ball? Not sure. Garganacl can be good if they don't have Water/Fighting.
    
    Kingambit is strong but slow. Sucker Punch priority. But weak to Fire, Fighting, Ground. Opponent has many. So risky.
    
    Glimmora is fast, can set hazards. But weak to Ground, Water, Psychic, Steel. Opponent has Palafin Water, Toxapex Water, Tinkaton Steel. So Glimmora can be hit hard. But
  2. Turn 1
    Perplexity Decider V1.1 27B used Gigatonhammer1,325 tok · 0.5 s · $0.0000

    39% MOVE: gigatonhammer, 34% MOVE: stealthrock, 14% MOVE: swordsdance

    DeepSeek V4.1 Flash used Earthquake1,545 tok · 3.1 s · $0.0004

    Tinkaton is Fairy/Steel, so Earthquake is the only super effective option here while Dragon and Ice moves are resisted/immune. With Multiscale intact, Dragonite can take a hit, and Tinkaton's speed range is uncertain, so I'd rather attack immediately than risk a setup turn.

    Reasoning trace (86 words)
    Tinkaton is Fairy/Steel, immune to Dragon, resists Normal/Ice, weak to Ground. Earthquake is super effective. But Dragonite can also Dragon Dance. The question: does Earthquake KO? Tinkaton likely bulky with HP up to 192. Earthquake from 204 Atk is strong but Tinkaton could be boosted. Safer to just Earthquake now since it's super effective and we're full HP with Multiscale.
    
    Tinkaton could have played it. If it moves first, could it KO Dragonite? Multiscale halves damage. Dragon Dance risks being hit. Earthquake is best immediate damage.
    Perplexity Decider V1.1 27B switched to Annihilape1,076 tok · 0.4 s · $0.0000

    74% SWITCH: annihilape, 26% SWITCH: chandelure

  3. Turn 2
    Perplexity Decider V1.1 27B used Icepunch1,410 tok · 0.4 s · $0.0000

    96% MOVE: icepunch, 2% SWITCH: chandelure, 1% MOVE: phantomforce

    DeepSeek V4.1 Flash used Earthquake1,953 tok · 5.3 s · $0.0010

    ExtremeSpeed is useless against Ghost-type Annihilape. Dragonite likely outspeeds (132 vs 99-156 range) and Earthquake hits Annihilape neutrally for solid damage, while Dragon Dance is too risky at 62.5% HP against a potential Rage Fist. Switching to Garganacl risks super-effective Drain Punch.

    Reasoning trace (245 words)
    Dragonite at 62.5% with Multiscale broken. Opposing Annihilape is Ghost type - ExtremeSpeed won't work. Earthquake is neutral on Annihilape (Ghost/Fighting - Ground hits Fighting neutral, Ghost immune? No, Ground vs Ghost is neutral... actually Ground doesn't affect Ghost? Ground is not very effective vs... Ground vs Ghost = 1x? No, Ground vs Ghost is neutral. Wait, Ghost is immune to Normal and Fighting. Ground hits Ghost normally.
    
    Actually Earthquake vs Annihilape (Fighting/Ghost) = 1x neutral. Ice Spinner vs Annihilape = 1x neutral (Ice vs Fighting neutral, vs Ghost neutral).
    
    Dragonite is faster likely (132 vs 99-156). Annihilape could be faster. Dragonite at 62.5% could get KO'd by Rage Fist or Drain Punch.
    
    Best play: Earthquake for solid neutral damage. Or switch to Garganacl which walls Annihilape well (Ghost/Fighting moves). Garganacl with Purifying Salt is immune to Ghost? No, Purifying Salt prevents status. Garganacl is Rock type - weak to Fighting. Hmm, Drain Punch would be super effective.
    
    Actually Annihilape's Rage Fist is Ghost - Garganacl takes neutral. Drain Punch Fighting - super effective on Garganacl. Bad.
    
    Annihilape mirror? Our Annihilape vs theirs.
    
    Best: Earthquake on Dragonite. It's neutral but strong. Or Dragon Dance to set up but risky at 62.5%.
    
    Actually, Dragonite likely faster (132 speed). Earthquake does solid damage. Let's go Earthquake.
    
    Wait, could also consider switching to our Annihilape - it resists/immune? Our Annihilape is Fighting/Ghost. Opposing Annihilape's Ghost moves hit ours neutral, Fighting moves neutral. Not great.
    
    Earthquake is the play.
    DeepSeek V4.1 Flash switched to Annihilape1,749 tok · 10.0 s · $0.0003

    Garganacl is weak to Fighting and would take heavy damage from Annihilape's likely Drain Punch/Close Combat. Our own Annihilape is immune to Fighting and can threaten back with Rage Fist, so it is the safer switch-in.

    Reasoning trace (229 words)
    We need answer. Need decide best action. We have Dragonite fainted, must switch. Bench Garganacl and Annihilape. Opponent active Annihilape with Ice Punch revealed. Need pick which to send. Our Annihilape vs opposing Annihilape: mirror. Opponent likely has Ghost/Fighting moves? Revealed Ice Punch. Our Annihilape has Rage Fist, Drain Punch, Bulk Up, Taunt. Opposing Annihilape could be Choice? Unknown. Garganacl is Rock with Purifying Salt, high Def, can handle Annihilape? Annihilape Fighting/Ghost. Garganacl Rock takes neutral from Fighting? Rock weak to Fighting? Rock is weak to Fighting, yes. Ghost neutral? Rock not immune. But Garganacl has Purifying Salt immune to status, resists? Actually Rock weak to Fighting, so Drain Punch/Close Combat super effective. Bad. Annihilape is immune to Fighting? Ghost immune to Fighting, and resists? Our Annihilape vs opposing Annihilape: Ghost/Fighting. Fighting moves can't hit each other? Ghost immunity to Fighting, so Drain Punch ineffective. Opponent has Ice Punch, which hits Annihilape neutral? Ice vs Fighting/Ghost neutral. Our Annihilape can use Rage Fist (Ghost) super effective? Ghost vs Ghost super effective. Opposing Annihilape likely has Rage Fist too. Mirror. But our Annihilape has Sitrus, Defiant. Opponent may be faster? Speed range 99-156, ours 110. Unknown. But switching in Annihilape is probably best because Garganacl weak to Fighting and opposing Annihilape likely has Fighting moves. Also our Annihilape can Taunt/Bulk Up. Need choose SWITCH: annihilape. Ensure legal action line exactly.
  4. Turn 3
    Perplexity Decider V1.1 27B used Icepunch1,364 tok · 0.4 s · $0.0000

    58% MOVE: icepunch, 42% SWITCH: chandelure

    DeepSeek V4.1 Flash used Ragefist1,745 tok · 2.8 s · $0.0005

    Mirror Annihilape matchup — our Drain Punch is useless (Ghost immune to Fighting), so Rage Fist is the play. Ghost hits the opposing Annihilape super effectively, and Rage Fist has been building hits from our earlier turns. Speed is a coin flip but this is our strongest attack.

    Reasoning trace (92 words)
    Rage Fist is Ghost - super effective on opposing Annihilape? Wait, Ghost vs Ghost is super effective. But Annihilape is Fighting/Ghost, so Ghost hits super effective (Fighting weak to nothing here, Ghost weak to Ghost). So Rage Fist is SE.
    
    Rage Fist at 0 hits = 50 BP. Since we just switched in, Rage Fist is 50 BP. Drain Punch has no effect on Annihilape (Ghost type immune to Fighting... actually Ghost is immune to Fighting). So drain punch won't work.
    
    Speed uncertain. Mirror matchup. Rage Fist SE is our best bet.
    Perplexity Decider V1.1 27B switched to Chandelure

    100% SWITCH: chandelure

  5. Turn 4
    Perplexity Decider V1.1 27B used Shadowballmega1,842 tok · 0.5 s · $0.0000

    75% MOVE: shadowball [MEGA], 13% MOVE: fireblast [MEGA], 4% MOVE: calmmind [MEGA]

    DeepSeek V4.1 Flash used Ragefist1,823 tok · 1.0 s · $0.0006

    Chandelure is Ghost/Fire, so Rage Fist is super effective STAB and hits hard. Drain Punch does nothing to Ghost. Annihilape is bulky enough to survive a hit, and Rage Fist is the clear best damage option here.

    Reasoning trace (64 words)
    Chandelure is Ghost/Fire, weak to Ghost. Rage Fist is super effective. Annihilape has 75% HP. Chandelure likely has high SpA and could threaten with Shadow Ball. But Rage Fist hits hard. Speed uncertain. Rage Fist is the best play - super effective STAB.
    
    Actually, Chandelure could be faster and hit with Shadow Ball. But Annihilape is bulky. Rage Fist is the clear offensive choice.
    DeepSeek V4.1 Flash switched to Garganacl1,661 tok · 4.2 s · $0.0005

    Annihilape fainted, so Garganacl is my only remaining Pokémon. Chandelure's Shadow Ball is neutral on Rock and Garganacl's high special bulk plus Recover lets it tank hits, so switching in is forced.

    Reasoning trace (119 words)
    Garganacl is my only remaining Pokémon. Chandelure is Ghost/Fire special attacker. Garganacl is Rock type, neutral to Ghost, weak to Fire? Rock is neutral to Fire actually (Rock resists Fire? No, Rock is weak to... Rock takes neutral from Fire? Fire is not very effective against Rock? Actually Fire vs Rock: Rock resists Fire? No. Fire is super effective against... Fire is not very effective against Rock? Let me recall: Rock is weak to Water, Grass, Fighting, Ground, Steel. Fire is neutral against Rock. Ghost is neutral against Rock.
    
    So Garganacl can tank Shadow Ball. But Chandelure has high SpA. Garganacl has 112 SpD, decent. Only option is switch to garganacl.
    
    Actually the only legal action is SWITCH: garganacl.
  6. Turn 5
    Perplexity Decider V1.1 27B used Energyball1,673 tok · 0.7 s · $0.0000

    93% MOVE: energyball, 6% MOVE: calmmind, 1% MOVE: shadowball

    DeepSeek V4.1 Flash used Saltcure1,759 tok · 2.8 s · $0.0002

    Chandelure's Shadow Ball is Ghost-type, halved by Purifying Salt, so Garganacl survives comfortably. Body Press is useless (Ghost immune to Fighting), and Salt Cure is super effective plus adds chip damage each turn. Salt Cure is the best proactive play.

    Reasoning trace (69 words)
    Chandelure is Ghost/Fire, Mega evolved, huge SpA. Garganacl has Purifying Salt halving Ghost damage. Shadow Ball is Ghost, halved. Garganacl is bulky with 200 Def, 112 SpD. Salt Cure is super effective and chips. Body Press does nothing (Ghost immune to Fighting). Recover could stall.
    
    Best play: Salt Cure to chip and set residual damage. Chandelure likely can't KO through Purifying Salt halving. Salt Cure is the proactive choice.
  7. Turn 6
    Perplexity Decider V1.1 27B used Energyball1,789 tok · 0.4 s · $0.0000

    97% MOVE: energyball, 2% MOVE: shadowball, 1% MOVE: calmmind

    DeepSeek V4.1 Flash used Recover1,873 tok · 3.0 s · $0.0002

    Garganacl is at 26.6% HP and Chandelure outspeeds with super-effective Energy Ball, so attacking won't save it. Recover restores 50% HP, letting Garganacl survive another hit while Salt Cure keeps chipping Chandelure down.

    Reasoning trace (86 words)
    Garganacl at 26.6% HP, Chandelure faster and hits with Energy Ball super effective. Recover heals 50% but Chandelure likely KOs? Energy Ball on Garganacl - Garganacl has high SpD 112, but low HP. Energy Ball is super effective. At 55/207, likely dies. But Recover brings to ~158, might survive one Energy Ball. Salt Cure already applied. Best to Recover to survive and keep Salt Cure ticking.
    
    Actually Chandelure at 57% with Salt Cure ticking. If we Recover, we survive and Salt Cure continues. Recover is best.