Matches · 2026-10-11 · rules version c4
Muse Spark 1.3 vs Mercury Decide
Muse Spark 1.3 won in 12 turns · 4 min wall clock · 74,501 tokens · $0.008
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Decisions
- Team previewMercury Decide brought
Dragapult,garchomp,metagrossLead: 51% BRING: dragapult, 17% BRING: metagross, 13% BRING: rotomwash Pick 2: 34% BRING: garchomp, 30% BRING: metagross, 20% BRING: rotomwash Pick 3: 52% BRING: metagross, 22% BRING: rotomwash, 17% BRING: scizor
Muse Spark 1.3 broughtIncineroar,dragonite,gholdengoIncineroar is mandatory for Intimidate and Fake Out pressure into Scizor and Metagross, the likely physical Steel leads. Dragonite gives priority ExtremeSpeed and Ice Punch to revenge the faster Dragapult and Garchomp. Gholdengo blocks Toxapex status and hits Dragapult and Metagross super-effectively with Shadow Ball.
Reasoning trace (39 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action within format constraints.Assessing team composition and type coverage to choose three Pokémon within the format rules.Evaluating type matchups and ability interactions to finalize the three-Pokémon selection.
- Turn 1Mercury Decide used
Dracometeor95% MOVE: dracometeor, 2% SWITCH: garchomp, 2% SWITCH: metagross
Muse Spark 1.3 usedPartingshotFake Out is immune into Dragapult and Flare Blitz is resisted, so Incineroar is in a bad matchup to stay in. Intimidate dropped its Attack, proving it isn't Clear Body, so Parting Shot will weaken it further and pivot safely.
Reasoning trace (38 words)
Evaluating type matchups and move effectiveness to choose the optimal first turn against Dragapult.Assessing Parting Shot interaction with Clear Body and evaluating Gholdengo as a defensive pivot.Evaluating Parting Shot versus direct switch while confirming ability and type matchups.
Muse Spark 1.3 switched toGholdengoParting Shot forces us out into a debuffed Dragapult. Gholdengo is the bad matchup to avoid losing, since Good as Gold blocks Will-O-Wisp/Thunder Wave and it resists Dragon to preserve Dragonite's Multiscale.
Reasoning trace (54 words)
Analyzing Pokémon battle rules to select the single best turn action within format and output constraints.Evaluating opponent team composition and move legality to pick the optimal action under format constraints.Comparing dragonite and gholdengo switch options against a debuffed dragapult and likely opponent pivots.Evaluating Gholdengo's status immunity versus Dragonite's Multiscale preservation for the next pivot.
- Turn 2Mercury Decide used
Phantomforce72% MOVE: phantomforce, 14% MOVE: shadowball, 10% SWITCH: garchomp
Muse Spark 1.3 usedNastyplotDragapult moves first but is at -3 SpA after Draco Meteor into Parting Shot, so it cannot threaten Gholdengo. It will likely switch out, giving a free setup turn.
Reasoning trace (30 words)
Analyzing turn constraints and selecting the single best legal action based on speed, knockout potential, or matchup.Evaluating legal actions against a weakened dragapult and selecting shadowball for super effective damage.
- Turn 3Mercury Decide used
Phantomforce100% MOVE: phantomforce
Muse Spark 1.3 usedProtectDragapult vanished with Phantom Force last turn and is faster, so it will strike first this turn. Protect blocks that hit and preserves our +2 boost.
Reasoning trace (14 words)
Analyzing Pokemon turn mechanics to determine that Protect blocks the incoming Phantom Force hit.
- Turn 4Mercury Decide used
Phantomforce87% MOVE: phantomforce, 6% SWITCH: garchomp, 3% SWITCH: metagross
Muse Spark 1.3 usedShadowballDragapult is faster but at -2 Attack and -3 Sp. Atk, so Gholdengo should survive a hit. A +2 super-effective Shadow Ball is a likely knockout on 80% Dragapult.
Reasoning trace (56 words)
Analyzing Pokémon Champions turn constraints and selecting the single best action by speed, knockout, or matchup.Evaluating legal actions against speed disadvantage and prior phantomforce damage to avoid invalid or empty output.Assessing Phantom Force's semi-invulnerable turn and Protect interaction against the +2 Shadow Ball KO.Evaluating Incineroar's Dark typing and Intimidate to wall Dragapult versus preserving Gholdengo's sweep.
- Turn 5Mercury Decide used
Phantomforce100% MOVE: phantomforce
Muse Spark 1.3 usedShadowballDragapult vanished last turn so Shadow Ball missed, but it must strike now and is hittable. It moves first, yet at -2 Attack Gholdengo should survive the Phantom Force and KO back with +2 STAB super effective Shadow Ball.
Reasoning trace (46 words)
Analyzing inconsistent Pokémon battle turn logs to reconcile Phantom Force’s two-turn mechanics with the reported damage and healing.Reconciling Phantom Force’s two-turn state and Protect interaction with the logged damage and HP values.Evaluating Phantom Force’s invulnerability timing, speed order, and damage to choose between attacking or switching.
Mercury Decide switched toGarchomp73% SWITCH: garchomp, 27% SWITCH: metagross
- Turn 6Mercury Decide used
Earthquake70% MOVE: earthquake, 29% MOVE: earthquake [MEGA], 0% SWITCH: metagross
Muse Spark 1.3 switched toDragoniteGholdengo is slower than Garchomp and will likely be knocked out by Earthquake before it can attack. This is a bad matchup to stay in, so switch to Dragonite which is immune to Ground.
Reasoning trace (27 words)
Evaluating type matchups and damage to decide whether Gholdengo can survive and KO Garchomp.Assessing Dragonite's Multiscale and speed advantage versus Garchomp as a safer switch than Gholdengo.
- Turn 7Mercury Decide used
Stoneedgemega71% MOVE: stoneedge [MEGA], 16% MOVE: stoneedge, 7% MOVE: dragonclaw [MEGA]
Muse Spark 1.3 usedIcepunchIce Punch is 4x super effective and should knockout Garchomp. Multiscale at full HP guarantees survival even if Garchomp is faster with Rock coverage. Don't Mega yet to keep Multiscale for this hit.
Reasoning trace (43 words)
Analyzing turn constraints and selecting the single best legal action based on speed, knockout potential, or matchup.Evaluating immunity and priority risk to pick a legal move or fallback switch.Assessing speed tie and ability loss risk to choose regular Ice Punch over Mega Evolution.
- Turn 8Mercury Decide switched to
Metagross77% SWITCH: metagross, 17% MOVE: stoneedge, 6% MOVE: dragonclaw
Muse Spark 1.3 usedExtremespeedmegaGarchomp at 8% will KO low Dragonite with Stone Edge if it moves first. Extreme Speed has +2 priority and guarantees the knockout regardless of speed. Mega Evolve to boost its power.
Reasoning trace (45 words)
Evaluating battle state to confirm Extremespeed guarantees a KO and weighing Mega Evolution against speed and HP risk.Assessing Multiscale damage reduction and the timing tradeoff for Mega Evolution versus HP and bench matchup.Evaluating priority move choice against a likely switch and predicting the opponent's response.
- Turn 9Mercury Decide used
Meteormash90% MOVE: meteormash, 4% MOVE: bulletpunch, 4% MOVE: zenheadbutt
Muse Spark 1.3 switched toIncineroarDragonite cannot KO 87% Metagross with Earthquake and dies to any hit, so this is a bad matchup to stay in. Preserving ExtremeSpeed to pick off 8% Garchomp is key. Incineroar pivots with Intimidate and threatens Flare Blitz.
Reasoning trace (41 words)
Calculating damage and turn order to choose between attacking Metagross or switching to preserve Dragonite.Evaluating switch options and damage ranges to avoid a guaranteed KO on Dragonite.Assessing Incineroar's switch-in survivability and Intimidate impact versus Metagross while preserving Dragonite's priority for Garchomp.
- Turn 10Mercury Decide used
Meteormash42% MOVE: meteormash, 37% MOVE: stealthrock, 17% MOVE: zenheadbutt
Muse Spark 1.3 usedFlareblitzMetagross moves first but is at -1 from Intimidate and Meteor Mash is not very effective, so Incineroar survives easily. Flare Blitz is super effective and should knock out the 87% Metagross.
Reasoning trace (42 words)
Evaluating Pokémon battle state to determine the optimal move given HP, stat changes, and Mega Evolution constraints.Assessing damage ranges and Fakeout legality to compare KO probability against pivot safety.Comparing Fakeout flinch sequencing against immediate Flare Blitz to weigh damage taken and recoil.
Mercury Decide switched toGarchomp100% SWITCH: garchompmega
- Turn 11Mercury Decide used
Earthquake100% MOVE: earthquake, 0% MOVE: stoneedge, 0% MOVE: swordsdance
Muse Spark 1.3 usedFlareblitzIncineroar is slower than Mega Garchomp and at 15 HP will be knocked out before moving. Staying in to attack sacrifices Incineroar for a free revenge kill rather than risking Gholdengo or Dragonite on a switch.
Reasoning trace (47 words)
Evaluating battle state and legal moves to choose between attacking, pivoting, or switching.Calculating damage to confirm a low-HP KO despite type resistance.Evaluating a switch versus a priority-less attack given the opponent's move order and type immunities.Balancing sacrifice versus switch by weighing priority access and incoming damage risk.
Muse Spark 1.3 switched toDragoniteDragonite is immune to Earthquake and has Extreme Speed priority to finish the 8% Garchomp. Gholdengo is weak to Earthquake and may be outsped and knocked out. Priority knockout is the deciding factor.
Reasoning trace (26 words)
Evaluating the optimal switch between two bench Pokémon against a low-HP opponent with known moves.Assessing damage ranges and type matchups to rule out a safe switch.
- Turn 12Mercury Decide used
Dragonclaw78% MOVE: dragonclaw, 20% MOVE: stoneedge, 2% MOVE: earthquake
Muse Spark 1.3 usedExtremespeedOpponent Garchomp is at 8% HP, so any hit knocks it out and wins the game. Extremespeed has priority to guarantee we move first.
Reasoning trace (28 words)
Calculating damage to confirm any attack KOs opponent at 8% HP and selecting the optimal move.Confirming Extremespeed guarantees the KO and win due to no remaining opponent Pokémon.