Matches · 2026-10-11 · rules version c4
MiMo V2.6 Flash vs PokéChamp
PokéChamp won in 9 turns · 2 min wall clock · 24,247 tokens · $0.004
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Decisions
- Team previewPokéChamp brought
Garchomp,venusaur,torkoalMiMo V2.6 Flash broughtTorkoal,venusaur,gholdengoSun team core: Torkoal leads to set sun for Eruption, Mega Venusaur cleans with chlorophyll-boosted speed and sleep powder, Gholdengo handles mirror Steel/Ghost matchups. This is the standard, safest trio.
Reasoning trace (33 words)
At team preview, mirror match. Sun team: Torkoal lead with Eruption, Venusaur Mega chlorophyll, Gholdengo. Standard sun lead. Opponent could lead Garchomp (focussash) though. But Torkoal lead is standard. BRING: torkoal, venusaur, gholdengo
- Turn 1PokéChamp used
EarthquakeMiMo V2.6 Flash switched toVenusaurGarchomp outspeeds Torkoal and will likely hit with Earthquake, weakening or KOing Torkoal before Eruption fires at full power. Venusaur resists Ground and threatens back with Solar Beam in the sun, so switching is the safest play.
Reasoning trace (258 words)
Garchomp likely uses Earthquake which would KO Torkoal or heavily damage it. Sunny day weakens... no, EQ is Ground. Torkoal is slow, Garchomp moves first. Eruption at full HP in sun could do good damage but Garchomp resists? No, Garchomp doesn't resist Fire. Fire is not very effective on... Garchomp is Dragon/Ground, Fire hits neutrally. Actually Fire is neutral on Dragon/Ground. Wait, "not very effective on garchomp" is stated in the action description — hmm, that's odd. Actually Dragon resists Fire? No. Ground doesn't resist Fire. Actually, Fire is resisted by Dragon? No... Fire resists Fire, Dragon doesn't. Hmm, but the prompt says not very effective. Let me trust it? Actually in Gen 6+, Fire is neutral on Dragon/Ground. But the prompt says NVE — maybe I'm wrong. Regardless. Garchomp will likely EQ Torkoal first and KO or nearly. Switching to Venusaur (Grass/Poison) would take EQ... Grass resists Ground? No, Grass resists Ground. Venusaur takes EQ at 25% or so. But sun is up, Venusaur has chlorophyll... but it's not mega yet. Venusaur with chlorophyll ability (not mega) — in sun gets speed boost. Switching Venusaur into EQ is decent. But Garchomp might use Dragon Claw or Stone Edge. Venusaur is a good switch generally. Alternatively, Torkoal could just Eruption for damage before going down — but Torkoal moves second, so it'd take EQ first and Eruption loses power. Best: switch to Venusaur to absorb the hit and threaten with Giga Drain/Solar Beam... Venusaur has solarbeam (needs charge but sun is up, so instant). Good matchup. Switch Venusaur.
- Turn 2PokéChamp used
EarthquakeMiMo V2.6 Flash usedSolarbeamWith Chlorophyll active in the sun, Venusaur's speed doubles to ~200 and outspeeds Garchomp's maximum of 169. Mega Evolving would replace Chlorophyll with Thick Fat, losing that speed advantage and guaranteeing Venusaur faints first—so I stay base Venusaur and fire an immediate STAB Solar Beam in the sunlight.
Reasoning trace (270 words)
Venusaur at 70 HP, Garchomp likely outspeeds and kills with Earthquake. Chlorophyll doubles speed in sun — Venusaur speed 100 → 200 vs Garchomp max 169. So Venusaur actually moves first! Chlorophyll active means speed doubled. Wait, the speed line says "your venusaur 100 vs garchomp 109-169" — it didn't account for chlorophyll? But chlorophyll effect says speed doubled in sun. Sun is active (SunnyDay). So Venusaur effective speed 200, outspeeds. At 70 HP, Venusaur dies to EQ. It should attack first. Sleep Powder 75% — risky. Solar Beam in sun, no charge, 120 BP, neutral vs Garchomp (Dragon resists grass? No — Dragon doesn't resist Grass. Ground doesn't resist Grass. Grass is neutral on Garchomp). Solar Beam base 120 special vs Garchomp's lower SpDef — good damage. Mega Evolving: Mega Venusaur gets thicker fat (Fire resists) and better bulk, but ability changes from chlorophyll to thickfat — losing chlorophyll speed! Actually mega evolving removes chlorophyll, so speed stays 100 base... Mega Venusaur speed 100 too. Base Venusaur also 100. With chlorophyll currently doubling. If mega evolve, ability becomes thickfat, losing chlorophyll — speed drops to 100 vs Garchomp 109+, so Garchomp outspeeds and Venusaur dies. So do NOT mega evolve. Use solarbeam without mega (chlorophyll keeps speed, sun lets solarbeam fire immediately). Solarbeam should one-shot or heavily damage Garchomp. But Venusaur at 70 HP — if solarbeam doesn't KO, Garchomp kills it. Still, best option. Actually could just switch, but solarbeam in sun with STAB120 BP vs Garchomp's modest SpDef likely KO or near. Base Venusaur SpA 167 stat shown... stats SPA: 167. Effective. Decision: MOVE: solarbeam (no mega).
MiMo V2.6 Flash switched toGholdengoGarchomp has only revealed Earthquake, and Gholdengo is completely immune to Ground, giving a free switch-in and potential setup opportunity. Torkoal would take neutral damage from Earthquake and is very slow, so Gholdengo is the safer, more advantageous choice.
Reasoning trace (129 words)
Garchomp at 39%, only revealed earthquake. Torkoal is physically bulky (176 def), resists... no, ground hits Torkoal neutrally. Torkoal at full HP with176 defense should take Earthquake fine. But if Garchomp has Outrage or something... Torkoal is Fire, would take neutral from Dragon too. Gholdengo is Steel/Ghost: immune to Ground (Earthquake), takes neutral from Dragon. Gholdengo is better switch—immune to Earthquake. But if Garchomp has Outrage or Scale Shot... Garchomp at 39% though. Switching Gholdengo gives free turn to set up Nasty Plot potentially, and Gholdengo outspeeds Garchomp? Gholdengo SPE 106 vs Garchomp range 109-169. Garchomp could be faster. But immune to Earthquake. Torkoal: slow, but could set up Stealth Rock or attack. Torkoal would take neutral EQ but has high defense. Best: switch Gholdengo—immune to the known move.
- Turn 3PokéChamp used
EarthquakeMiMo V2.6 Flash usedShadowballGarchomp is at 39% HP and Gholdengo's Shadow Ball with Life Orb should knock it out; Garchomp likely moves first with Earthquake, but Gholdengo should survive a super-effective hit from 194 HP. Speed favors the opponent, but the knockout is guaranteed if we live, so attacking now beats setting up.
Reasoning trace (140 words)
Garchomp at 39% — Shadow Ball should knock it out from Gholdengo with Life Orb. But Garchomp likely outspeeds and could KO Gholdengo with Earthquake? Gholdengo is Steel/Ghost — Ground hits Steel super effectively. Earthquake from Garchomp at ~135-200 Atk vs Gholdengo 115 Def... could be dangerous. But Garchomp at 39% HP — Gholdengo can't survive maybe. Speed: Garchomp likely faster. Options: Shadow Ball to KO before... but Garchomp moves first. Earthquake on Gholdengo: 100 BP, super effective (2x), Lifeorb Gholdengo 194 HP, Def 115. Garchomp Atk maybe 180ish. Damage estimate: ~0.5*180/115*100*2 ≈ 156... roughly 60-75%. Gholdengo survives likely, then Shadow Ball KOs Garchomp (39% HP, SpDef 94-150, Gholdengo SpA 203*1.3 Life Orb, 80 BP Shadow Ball neutral... ~50-60%+). Should KO. So Shadow Ball is the play. Nasty Plot risky if we get hit. Shadow Ball likely KOs at 39%.
PokéChamp switched toVenusaurMiMo V2.6 Flash switched toTorkoalBoth sides fainted; the only legal action is sending in Torkoal, which is also strong here since sun-boosted Eruption threatens whatever the opponent sends next.
Reasoning trace (7 words)
Only legal action is switch to Torkoal.
- Turn 4PokéChamp used
SleeppowdermegaMiMo V2.6 Flash usedEruptionTorkoal is slower, but Venusaur likely can't knock out a full-HP Torkoal in one hit, and Eruption at full HP in sun with a Fire boost should OHKO the Grass/Poison Venusaur. Speed isn't in our favor, but trading hits favors us here, so maximum damage is the deciding factor.
Reasoning trace (81 words)
Venusaur may have chlorophyll (doubled speed in sun) - it moves first regardless. It could have sleep powder or Giga Drain. Torkoal at full HP, Eruption at max power. Venusaur likely can't OHKO Torkoal with Giga Drain (not very effective... actually Giga Drain is neutral on Fire). Venusaur's SPa vs Torkoal's low SpD - could hurt. But Eruption 150 BP in sun, super effective, should KO or nearly. Risky if Venusaur has Sleep Powder or Earthquake... But Eruption is best damage.
- Turn 5PokéChamp used
SludgebombMiMo V2.6 Flash usedEruptionTorkoal is asleep so it may not move, but if it wakes, Eruption at full HP is the strongest option and Venusaur is slower than most threats here. Venusaur's Thick Fat halves Fire damage, but it's still our best damage source while asleep status limits other plays.
Reasoning trace (122 words)
Torkoal is asleep, likely can't move. Venusaur will probably attack or sleep again. Torkoal at100% HP with Eruption would do big damage but Thick Fat halves fire damage and it's super effective... wait, Thick Fat halves Fire damage. Venusaur resists... no, Grass resists... Fire is neutral on Grass/Poison actually. Grass doesn't resist Fire. Poison doesn't resist Fire. So neutral, but Thick Fat halves it. Eruption at 150 BP halved = 75 BP effective. Still decent. Torkoal is asleep though - may not wake. Best play probably eruption anyway (if it wakes it does big damage). Stealth rock could be useful. But we don't know if Torkoal wakes. Opponent Venusaur likely uses Giga Drain or Sludge Bomb. Torkoal can survive. I'll go eruption.
- Turn 6PokéChamp used
SolarbeamMiMo V2.6 Flash usedStealthrockTorkoal at 44.6% HP means Eruption is heavily weakened, and Thick Fat further halves Fire damage — unlikely to KO Venusaur at 66%. Venusaur outspeeds and its Sludge Bomb dealt ~109 damage last turn, so Torkoal likely faints before moving; setting Stealth Rock beforehand banks permanent value.
Reasoning trace (441 words)
Venusaur is at 66%, Torkoal at 44.6% so Eruption at ~44.6% power. Thick Fat halves fire damage. Venusaur moved first with Sludge Bomb last turn doing ~109 damage (177-68). It will likely KO Torkoal this turn before Eruption... actually Torkoal moved after Venusaur. Venusaur used Sludge Bomb doing about 68 damage to 68→? It went from 177 to 68, so109 damage. Torkoal at 79 will faint to another Sludge Bomb. But Venusaur might switch or use Sleep Powder. If it attacks, Torkoal faints before moving. Eruption at 44% HP with Thick Fat... 150*0.446 = ~67 BP, halved by Thick Fat → ~33 effective. Venusaur at 66% — probably won't KO. Hmm, but what's the alternative? Stealth Rock helps future. Willowisp burn reduces Venusaur's attack but Sludge Bomb is special. If Torkoal faints anyway, best to set Stealth Rock or attack. Actually Venusaur might use Sleep Powder (Torkoal woke up). But likely Sludge Bomb to KO. If Torkoal faints regardless, Stealth Rock is best value — permanent damage on remaining opponent (the 4th unrevealed mon: torkoal/gholdengo/rotomwash/kingambit). Wait — Venusaur has Thick Fat not Chlorophyll (it's the opponent's, ability thickfat, not mega... it says mega evolved but ability thickfat? Odd but fine). Actually opponent's bench shown: venusaur and gholdengo fainted... my bench shows venusaur/gholdengo fainted. My active torkoal. Opponent has Venusaur active, Garchomp fainted, and 1 more from: torkoal, gholdengo, rotomwash, kingambit. If Torkoal likely faints this turn regardless, set Stealth Rock. But if Venusaur uses Sleep Powder, Torkoal survives and could Eruption next turn... but asleep. Hmm. Eruption at 44.6% HP, thick fat: 150 * 0.446 = 66.9 power, super effective ×2 = 134, thick fat halves fire → ×0.5 → ~67 effective power vs Venusaur 66%. Probably does around 30-40%. Not enough. Stealth Rock: opponent's remaining mon takes hazard damage. Kingambit weak to... Rock? neutral. Rotom Wash weak to nothing rock-wise... Gholdengo neutral. Rock resists? None of these resist rock I think. Still valuable. But if Torkoal survives, Eruption... Venusaur will attack and KO. Unless Venusaur sleeps. Actually the deciding factor: Torkoal likely faints this turn before moving (Venusaur faster, Sludge Bomb KO'd109 last turn, Torkoal has 79). So maximize value on faint: Stealth Rock. But wait, could Eruption KO? 66% of maybe ~170 HP ≈ 112 HP. Torkoal SpA 137. Damage calculation: at 44.6% HP, Eruption power = 150*44.6/100 ≈ 67. Super effective = 134, thick fat halves → 67. vs SpD ~126-189. Roughly 67/2 * (137/ SpD)... roughly 25-35%. Not KO. So Stealth Rock. Actually, could Will-o-wisp matter? Sludge Bomb is special, burn doesn't reduce special attack. No. Rapidspin gives speed but Venusaur faster anyway. Stealth Rock it is.
- Turn 7PokéChamp used
SolarbeamMiMo V2.6 Flash usedEruptionTorkoal is my last Pokémon standing, so I can't switch. Venusaur's Thick Fat and Grass resistance severely cut Fire damage, but Eruption is still my strongest available option to chip it down before Venusaur's Solar Beam or Sludge Bomb knocks me out.
Reasoning trace (245 words)
Torkoal at 50.8% HP, Eruption power scales with HP. At ~51% HP, Eruption power is roughly 76. Venusaur has Thick Fat halving fire damage. Venusaur at 66% HP. Super effective but Thick Fat halves... Fire vs Grass/Poison is neutral actually! Fire is not very effective on... wait. Fire vs Grass = not very effective (0.5). Fire vs Poison = neutral. So fire is 0.5x on Venusaur. Plus Thick Fat halves it further → 0.25x. Eruption at 150 BP * ~0.5 (HP fraction) ≈ 75, *0.25 = ~19 effective. Won't KO. Venusaur will likely Solar Beam (neutral) or Sludge Bomb (neutral) or Sleep Powder. Better to switch? No good switch - only Torkoal alive? Venusaur and Gholdengo fainted. So Torkoal is the last one? Wait, bring 6 pick 3 - only 2 shown on bench both fainted. So Torkoal is the last standing. Must pick an action. Willowisp burn would cut Venusaur's attack (but Venusaur is special attacker). Stealth Rock already set. Rapidspin no benefit. Best option: Eruption for damage, or Willowisp to burn (though special). Actually burn doesn't help vs special attacker. Eruption does ~19% at best through Thick Fat. Venusaur at 66%. Eruption won't KO. Solar Beam from Venusaur (137 SpA range) on Torkoal: neutral120 BP, would do significant damage. Torkoal at 90/177. Hmm, maybe Eruption is still best to chip. Or Willowisp - burn reduces physical damage but Venusaur uses special. Not useful. I'll go with Eruption for maximum damage given Torkoal's options.
- Turn 8PokéChamp used
SolarbeamMiMo V2.6 Flash usedEruptionTorkoal is my last Pokémon at only 15% HP, and Venusaur outspeeds and likely KOs me this turn. Eruption is severely weakened at this HP and Thick Fat halves it anyway, but it still chips the most damage available before going down; willowisp only helps if I survive a Sleep Powder.
Reasoning trace (575 words)
Torkoal at 28 HP, eruption power at 15.8% HP is low (~31 power?), plus thick fat halves fire. Venusaur will likely KO torkoal. Better to preserve torkoal? Venusaur moves first. Sleep powder possible. Willowisp could burn Venusaur to weaken it for the next Pokemon. But torkoal likely dies this turn anyway — either by sleep or sludge bomb. Actually, if Venusaur uses Sleep Powder, torkoal survives and could willowisp later. If it attacks, torkoal faints. Willowisp burns reduce Venusaur's physical attack (not that relevant since it's special). Burn doesn't affect special attackers much. We have only torkoal left? Bench shows venusaur fainted and gholdengo fainted. So torkoal is the last one! If torkoal faints, we lose. So this is endgame. Wait, we've only revealed 2 fainted plus torkoal = 3 brought. So torkoal is the last. We need to win with torkoal at 28 HP vs62% Venusaur + one more opponent. Eruption at 28/177 HP: power = 150 * 28/177 ≈ 23.7. With sun (drought set at switch-in, but weather shows "None" now — drought activates on switch-in; it was set earlier but sun may have expired? Weather: None). Also Thick Fat halves fire damage. Base power ~24 * STAB 1.5 = 36, * sun 1.5 = 54 if sun active. Venusaur SpDef range 126-189. Torkoal SpA 137. Damage would be tiny. Not a KO. Willowisp burn reduces attack but Venusaur is special — burn only halves attack, no special reduction. So burn is not helpful offensively, but does chip1/16 per turn (~12 HP/turn). Realistically torkoal loses. Best play: maybe rapidspin for +1 speed? Speed still lower than Venusaur min 90.40*1.5=60 < 90. No. Venusaur might use Sleep Powder. If it does, torkoal sleeps. Hmm. Perhaps the best play is eruption hoping to chip, or willowisp for chip damage. Actually, Venusaur at 62% — burn does 1/16 (~11-12 HP of155-187, ~6-7%). Weak. Could torkoal possibly KO with eruption? Sun: if drought still active... Weather says None, so no sun. Eruption 24 base * STAB = 36, against SpDef 126 min with SpA 137 vs HP: damage ≈ (137*36/126 - 2)*0.5(Thick Fat)*0.85 ≈ (39.1-2)*0.425 ≈ 15.7 max. Not close. Nothing kills. The game is likely lost. Choose eruption as best damage? Or willowisp for residual. Given Venusaur can heal (Giga Drain not revealed, Synthesis?), residual burn could help over long game. But Venusaur likely has recovery unknown. Consider that opponent's last Pokémon comes in after Venusaur. Torkoal needs to chip Venusaur now. Willowisp gives ~6% chip per turn and reduces any physical (Earthquake-less). Eruption gives ~8% max damage. Eruption slightly more immediate damage. Actually wait — if Venusaur uses Sleep Powder, torkoal sleeps and can't act. Burn persists though — if we land burn before sleeping, chip happens. But we move second. I'll go with eruption for max chip damage? Or willowisp... Burn does 1/16 = 6.25% per turn. Eruption does maybe 8% one-time. Eruption better if only one turn of action possible. Actually, considering opponent might switch to Gholdengo (Steel resists fire heavily, thick fat irrelevant but steel resists). Opponent's Gholdengo would take little from eruption either way. Willowisp on Gholdengo... Gholdengo can't be burned? It can (Good as Gold blocks status moves targeting it? Good as Gold blocks status moves — yes, blocks willowisp). So willowisp fails on Gholdengo. Hmm, opponent might switch Venusaur out. Eruption hits whatever comes in but is weak. I think eruption is the standard play. Let's just pick eruption.
- Turn 9PokéChamp used
SolarbeamMiMo V2.6 Flash usedEruptionTorkoal is my last Pokémon and Venusaur outspeeds it, but Eruption at 22% HP is my only real damage option — a crit or Venusaur choosing Sleep Powder could still swing things, while the other moves accomplish nothing meaningful.
Reasoning trace (270 words)
Venusaur is at 55%, thickfat halves fire damage. Torkoal at 22% HP, eruption power low. Venusaur likely kills Torkoal with solarbeam (not very effective... actually fire resists nothing from solarbeam? Solarbeam is Grass; Torkoal is Fire, neutral. Thickfat only fire/ice). Previous turns: eruption at higher HP did ~45% then ~7%? Turn 7: Venusaur 62%, turn 8: 55%. Hmm, eruption weak due to low HP. Torkoal at 22% will do little. Venusaur will likely Solar Beam KO Torkoal. Torkoal is only active; bench has venusaur and gholdengo both fainted! So it's last Pokémon? Wait bench shows only 2 fainted. So Torkoal is the last one. Battle over if it faints... Actually rules say pick 3; both others fainted. Best action: eruption anyway, or willowisp to burn? If Venusaur kills Torkoal this turn, doesn't matter. Solarbeam one-shots at 39 HP likely. Could try willowisp (burn reduces solarbeam? No, burn halves physical attack). Solarbeam special, so burn doesn't help. Turn 7 at some HP eruption did 45%, turn 8 only 7%. So eruption now will do maybe tiny. Venusaur at 55% won't die. Torkoal will faint to solarbeam. Losing either way. Actually, could Venusaur use sleeppowder? It has revealed moves including sludgebomb. Sludgebomb is super effective vs Torkoal? No, Torkoal Fire — sludgebomb neutral. Solarbeam neutral. The only hope: eruption crit, or Venusaur uses sleeppowder. Eruption is best damage. Stealth rock wouldn't help since opponent already has it, and last mon is... wait "1 more is still to come in" — opponent has Venusaur active, garchomp fainted, 1 more to come. So opponent isn't down to last. Whatever, choose eruption for max chance.