Matches · 2026-10-11 · rules version c4

MiMo V2.6 Flash vs PokéChamp

Player 1
MiMo V2.6 Flash's team
autopilot 0%
Player 2 · winner
MiMo V2.6 Flash's team

PokéChamp won in 5 turns · 84 s wall clock · 15,457 tokens · $0.003

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Garchomp,venusaur,torkoal
    MiMo V2.6 Flash brought Torkoal,venusaur,gholdengo2,165 tok · 1.2 s · $0.0001

    Mirror match; my Torkoal guarantees sun for Chlorophyll Venusaur to outspeed everything, and Gholdengo checks opposing Venusaur and the mirror Gholdengo with Good as Gold blocking setup. This sun core gives the best matchup coverage across likely leads.

    Reasoning trace (51 words)
    Mirror match. Sun team: Torkoal lead sets sun, Venusaur chlorophyll, Gholdengo as special attacker. Gholdengo is a solid all-around pick. Opponent likely brings Torkoal/Venusaur/Gholdengo too. Torkoal lead gives sun for Venusaur; Gholdengo handles Venusaur and mirror Gholdengo.
    
    Alternative: Garchomp with focus sash. But sun team core: Torkoal, Venusaur, Gholdengo is standard.
  2. Turn 1
    PokéChamp used Earthquake
    MiMo V2.6 Flash switched to Venusaur1,565 tok · 3.0 s · $0.0004

    Garchomp almost certainly clicks Earthquake, which threatens a knockout on Torkoal since Fire is weak to Ground. Venusaur resists Ground and is a safe switch-in to absorb the hit and threaten back.

    Reasoning trace (76 words)
    Garchomp likely uses Earthquake, which would knock out Torkoal. Sunny day weakens... no, EQ is Ground. Torkoal is 4x weak? No, Fire is weak to Ground. Torkoal has high defense but Garchomp EQ would hurt badly. Switch to Venusaur — resists Ground? Grass resists Ground. Venusaur is immune-ish (resists). Venusaur takes EQ well. Sunny day also boosts Venusaur's chlorophyll... but it's mega with chlorophyll pre-mega.
    
    Switching to Venusaur seems best to avoid a likely Earthquake KO.
  3. Turn 2
    PokéChamp used Earthquake
    MiMo V2.6 Flash switched to Torkoal1,992 tok · 10.3 s · $0.0003

    Venusaur at 43% likely dies to another Earthquake before it can move, since Garchomp is faster. Torkoal's full HP and high Defense let it tank the hit easily and keep sun pressure going.

    Reasoning trace (193 words)
    Venusaur is at 43% HP, Garchomp at full. Venusaur's chlorophyll already active (doubled speed) — wait, speed says 100 vs garchomp 109-169, "it moves first unless priority." Hmm, chlorophyll effect listed but speed 100 shown? Actually stats show SPE100, but chlorophyll doubles in sun → 200, which would outspeed range up to 169... but the game says garchomp moves first. Odd — maybe Mega evolving changes things. Actually the note says garchomp moves first.
    
    Garchomp likely kills Venusaur with earthquake (Venusaur at 43%, EQ from full atk could do 50-60%+... Venusaur 103 def, Garchomp atk 135-200. EQ could knock out).
    
    Options: switch to Torkoal (resists? Torkoal takes EQ neutrally, but Torkoal is physical wall with 176 def and full HP — can take EQ easily). Or sleep powder — but if garchomp moves first, Venusaur dies before sleeping.
    
    Best: switch to Torkoal to take the EQ, then set up. Torkoal at full HP with 176 Def easily takes EQ.
    
    But Garchomp might predict switch and use something else. Still, Torkoal is safe. Switch: torkoal.
    
    Actually Gholdengo could take EQ too (resists? no, neutral; Def 115 but HP 194). Torkoal better physically.
    
    Switch torkoal.
  4. Turn 3
    PokéChamp used Earthquake
    MiMo V2.6 Flash used Stealthrock2,477 tok · 18.5 s · $0.0005

    Torkoal is much slower than Garchomp and will faint to Earthquake before moving, so the best play is to let it go down and gain a free switch-in. Stealth Rock is the highest-value move if Garchomp somehow doesn't KO or switches out.

    Reasoning trace (547 words)
    Garchomp will outspeed and Earthquake again, knocking out Torkoal (72 HP, earthquake does way more than 72). So Torkoal staying in means it faints. 
    
    Options: switch to Gholdengo (immune to Earthquake? No, Steel/Ghost is not immune to Ground... actually Steel/Ghost is not immune to Ground. Wait, Garchomp's Earthquake - Gholdengo is Steel/Ghost, weak to Ground? No, Steel is not weak to Ground. Steel resists... actually Steel takes neutral from Ground? Ground hits Steel super effectively? Let me think: Ground is not very effective against Grass, Bug, Flying. Super effective against Fire, Rock, Electric, Poison, Steel. Yes! Ground is super effective against Steel. So Gholdengo takes super effective Earthquake. That's bad.
    
    Switch Venusaur? Venusaur is Grass/Poison, Ground not very effective against Grass. But Venusaur at 43% might still die to EQ. Garchomp EQ at 100% atk... Venusaur has 103 def, 81 HP. Probably takes a lot.
    
    Best: maybe switch to Venusaur and use chlorophyll speed? But we're just switching.
    
    Actually maybe just sacrifice Torkoal for Stealth Rock? Or use eruption before dying - but Torkoal is slower so it will faint before moving.
    
    Hmm. If Torkoal faints, we get a free switch. That could be good - bring in Venusaur or Gholdengo safely.
    
    But better to preserve Torkoal? Torkoal at 72 HP with Eruption weak anyway (40% power ≈ 60 BP). Not very effective on Garchomp anyway.
    
    Sacrificing Torkoal gives free switch-in. That seems fine. But we could also switch to Venusaur now and sack it later, keeping Torkoal for weather/hazards.
    
    Actually, letting Torkoal faint gives a free switch without taking a hit. That's valuable. Let's just use Stealth Rock or Eruption... but Torkoal moves second, so it will faint before moving. Unless Garchomp uses a non-damaging move.
    
    Given uncertainty, safest is probably to switch to Gholdengo? No, EQ super effective.
    
    Actually wait - does Gholdengo resist? Steel/Ghost. Ground: super effective vs Steel, neutral vs Ghost → super effective overall. Bad.
    
    Venusaur resists Ground (Grass). At 81 HP with103 def vs Garchomp atk up to 200. EQ 100 BP... probably does 60-80%. Risky but might live.
    
    I think letting Torkoal faint and getting a free switch is fine. Choose a move - Stealth Rock would be nice if it somehow survives, but it won't. Eruption is not very effective.
    
    Alternatively switch to Venusaur to save it, since Venusaur at 43% is still useful with chlorophyll + sleep powder.
    
    Hmm, but if we switch to Venusaur, Garchomp uses EQ, Venusaur resists, then Venusaur can outspeed in sun (chlorophyll) and... Venusaur has chlorophyll ability. Speed 100 * 2 = 200, faster than Garchomp max 169. Could use Sleep Powder or Solar Beam.
    
    Actually wait, Venusaur's stats show SPE 100, chlorophyll doubles in sun → 200. Garchomp max 169. Venusaur outspeeds!
    
    But Venusaur at 81 HP taking another EQ (resisted, maybe 30-40%) → ~40-50 HP left. Then can Solar Beam (no charge in sun) for big damage, or Sleep Powder.
    
    That seems strong. But risk Venusaur dying.
    
    Alternatively, sacrifice Torkoal, bring in Venusaur free at81 HP, then attack without taking damage. That's better!
    
    So keep Torkoal in, let it faint, then bring Venusaur in safely. Choose any move - Stealth Rock if Garchomp somehow doesn't KO (unlikely).
    
    Let's do Stealth Rock - best value if Torkoal somehow survives or Garchomp switches.
    MiMo V2.6 Flash switched to Gholdengo2,091 tok · 21.4 s · $0.0004

    Venusaur is at 43% and risks being KO'd if Garchomp has coverage, while Gholdengo is at full HP and can comfortably absorb one Earthquake (even at 2x effective) to threaten back with Nasty Plot or Make It Rain.

    Reasoning trace (458 words)
    Garchomp's Earthquake will hit either. Venusaur at 81 HP would likely die. Gholdengo resists... Ground hits Steel super effectively. Gholdengo takes 2x from Ground. But Gholdengo is at full HP and can take an Earthquake, then threaten with Make It Rain or Nasty Plot.
    
    Venusaur at 43% likely dies to Earthquake (not very effective actually — Venusaur is Grass/Poison, Ground hits neutral... wait, Grass resists Ground? No. Grass is not immune to Ground. Actually, Grass resists Ground? Let me think. Ground is not very effective against Grass. Yes, Grass resists Ground. So Venusaur would take neutral... no, Grass resists Ground, so it's not very effective. Venusaur takes 0.5x from Ground. But at 43% HP against a Garchomp's Earthquake (not very effective), Venusaur might survive. However, Venusaur can't do much back except sleep powder or sludge bomb.
    
    Gholdengo at full HP takes 2x from Earthquake but can survive and hit back with Make It Rain or set up Nasty Plot.
    
    Switching Gholdengo in: takes super effective Earthquake at full HP — likely survives (Gholdengo has good bulk). Then can threaten.
    
    Switching Venusaur in: takes resisted hit, might survive, but Venusaur is low and Chlorophyll with sun — outspeeds Garchomp! Venusaur with sun is fast. Could sleep powder or solarbeam (needs charge... in sun solarbeam fires immediately).
    
    Actually in sun, Solar Beam fires in one turn. Venusaur could come in, take the resisted Earthquake, and fire Solar Beam. But Venusaur is at 43% — might die to a super effective... it's not super effective, it's resisted. Venusaur survives likely.
    
    But Gholdengo is a safer bet — full HP, takes the hit, can Nasty Plot or Make It Rain.
    
    Hmm, Garchomp's Earthquake is super effective against Gholdengo (Steel weak to Ground). Full HP Gholdengo takes ~50-60% from Garchomp's Earthquake typically. Survives.
    
    Then Gholdengo threatens with Shadow Ball (super effective vs Garchomp? Ghost vs Dragon/Ground — neutral. Make It Rain — Steel vs Dragon/Ground — neutral? Steel is not very effective against... Steel hits Rock, Ice, Fairy super effectively. Against Dragon — neutral. Ground — neutral. So neutral.)
    
    Actually Venusaur in sun with Chlorophyll outspeeds everything and can Sleep Powder the Garchomp, then set up. Venusaur is at 43% but takes resisted Ground.
    
    I think Venusaur switch is good — it outspeeds in sun, can sleep powder or attack. But Venusaur at 43% is risky if Garchomp has something else.
    
    Gholdengo is safer — full HP, can take a hit and threaten. Let me go with Gholdengo.
    
    Wait — the deciding factor should be a likely knockout or bad matchup. Venusaur resists Ground, outspeeds in sun. That seems strong. But Venusaur is low HP.
    
    Let me go with Gholdengo — it's at full HP and can take the Earthquake while threatening back.
  5. Turn 4
    PokéChamp used Earthquake
    MiMo V2.6 Flash switched to Venusaur1,833 tok · 9.1 s · $0.0003

    Garchomp outspeeds Gholdengo and Earthquake is super effective against Steel, likely KOing it. Venusaur resists Ground and gains Chlorophyll speed in sun, so switching is the safest play.

    Reasoning trace (149 words)
    Garchomp likely outspeeds and Earthquake doesn't affect Gholdengo... wait, Earthquake hits Steel types. Gholdengo is Steel/Ghost — Ground is super effective against Steel. So Earthquake is super effective. Garchomp at 100% will likely KO or heavily damage Gholdengo.
    
    Actually, Shadow Ball is super effective? Garchomp Dragon/Ghost... no, Ghost isn't effective vs Dragon/Ground. Ghost is not very effective? Ground resists nothing from Ghost. Actually Ghost vs Ground: neutral. Shadow Ball would do neutral damage.
    
    Best option: Shadow Ball to hit Garchomp. Garchomp outspeeds though. Earthquake would be super effective on Gholdengo (Steel weak to Ground).
    
    Hmm, but Gholdengo at 194 HP, Garchomp's Earthquake base 100 with up to 200 Atk... would likely KO.
    
    Options: switch Venusaur (Grass resists Ground) — Venusaur at 43% but takes resisted hit. Then Chlorophyll in sun gives Venusaur speed.
    
    Switching to Venusaur makes sense to absorb the Earthquake (resisted) and outspeed next turn with Chlorophyll.
    MiMo V2.6 Flash switched to Gholdengo1,400 tok · 8.8 s · $0.0002

    Only one legal action remains: Torkoal and Venusaur are fainted, so Gholdengo must come in. Gholdengo is immune to Earthquake as a Ghost type, making it the safe switch.

    Reasoning trace (7 words)
    Only legal action is switch in Gholdengo.
  6. Turn 5
    PokéChamp used Earthquake
    MiMo V2.6 Flash used Shadowball1,934 tok · 11.3 s · $0.0003

    Garchomp likely outspeeds and hits a super-effective Earthquake on Gholdengo, so setting up Nasty Plot is too risky. Shadow Ball keeps steady damage flowing without gambling a knockout on setup, and Recover remains available later if we survive comfortably.

    Reasoning trace (202 words)
    Garchomp likely outspeeds and Earthquake — but Gholdengo is Steel/Ghost, immune to Ground? No, Steel/Ghost is not immune to Ground. Steel is not immune to Ground. Ghost isn't either. So Earthquake hits Gholdengo neutrally? Ground hits Steel 2x, Ghost 1x → super effective 2x.
    
    Gholdengo at 194 HP, Garchomp Earthquake atk up to 200... could be a KO. Shadowball for damage. Nasty plot risky. Garchomp at full HP, Shadowball won't KO. Maybe recover? But Garchomp attacks first.
    
    Likely Garchomp EQ does ~50-60%. Shadowball does decent damage. Actually best might be to just attack. But we don't know if Garchomp KOs. If Garchomp likely2HKO and we can't KO back, recover stalls. Hmm.
    
    Gholdengo SpA 203 with Life Orb Shadowball 80 BP vs Garchomp SpD range... likely ~40-50%. Not KO.
    
    If EQ does less than 50%, recover stalls. But if EQ does >50%, we die regardless. Shadowball then recover next turn... risky.
    
    I'd choose shadowball for damage.
    
    Actually consider nasty plot — if Garchomp EQ does ~50-60%, nasty plot then we die. Bad.
    
    Recover only helps if we survive comfortably. Garchomp's EQ vs Gholdengo def 115: max atk 200 (level 50 scale?) — likely 3HKO or 2HKO. Hmm.
    
    I'll go shadowball for consistent damage.