Matches · 2026-10-11 · rules version c4

MiMo V2.6 Flash vs GPT-6 Luna

Player 1
MiMo V2.6 Flash's team
autopilot 0%
Player 2 · winner
GPT-6 Luna's team
autopilot 0%

GPT-6 Luna won in 6 turns · 3 min wall clock · 31,302 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    MiMo V2.6 Flash brought Torkoal,venusaur,gholdengo2,115 tok · 2.6 s · $0.0003

    Sun offense wants Torkoal leading to set drought for Eruption and Chlorophyll Venusaur, with Gholdengo as the safe third since it walls Primarina and Rotom Wash that threaten the sun core.

    Reasoning trace (30 words)
    Sun team: Torkoal leads with Eruption, Venusaur chlorophyll, Gholdengo as backup. Opponent has Primarina and Rotom Wash which threaten Torkoal/Venusaur, but Gholdengo handles both. Standard sun bring: Torkoal, Venusaur, Gholdengo.
    GPT-6 Luna brought Garchomp,dragonite,primarina2,079 tok · 6.8 s · $0.0004

    Garchomp is the strongest broad lead into Torkoal, Gholdengo, and Kingambit, while Dragonite and Primarina cover the opposing Dragon- and Dark-types. This trio also avoids relying on Primarina against the likely sun core.

    Reasoning trace (79 words)
    **Building a team strategy**
    
    I need to select three Pokémon: Garchomp, Dragonite, and Primarina. Against opposing Pokémon like Torkoal and Venusaur, Garchomp handles Torkoal and Rotom. Dragonite can provide setup with multiscale and priority, while Primarina counters dragons and Kingambit. Gholdengo can be effective against Venusaur. My lead would likely be Garchomp due to its strength and synergy with Dragonite and Primarina. I'm considering how to handle Kingambit and Rotom as well, but I feel good about this team.
  2. Turn 1
    GPT-6 Luna used Earthquake1,359 tok · 2.5 s · $0.0002

    Garchomp is much faster than Torkoal, and Earthquake is super effective with Life Orb backing it. Take the likely knockout before Torkoal can act.

    Reasoning trace (67 words)
    **Deciding on earthquake impact**
    
    I need to choose an earthquake as it seems like the obvious option. I should think about crafting 2-4 short sentences, focusing on the main deciding factor, which is the speed of the move likely to cause a knockout. Torkoal is slow, and an earthquake is super effective. So, I’m thinking through the exact action I want to take with this in mind.
    MiMo V2.6 Flash switched to Venusaur1,608 tok · 9.4 s · $0.0003

    Torkoal is slower than Garchomp and Earthquake would likely knock it out before it moves, wasting Eruption at full HP. Switching to Venusaur avoids the bad matchup and leverages sun-boosted Chlorophyll speed for a strong position.

    Reasoning trace (97 words)
    Garchomp likely uses Earthquake, which would be super effective against Torkoal. Sunny day boosts Eruption. Torkoal is slow, Garchomp moves first. Eruption at full HP with sun could KO or heavily damage Garchomp, but Garchomp probably OHKOs Torkoal with Earthquake first.
    
    Switch to Venusaur - sun-boosted Chlorophyll Venusaur is a great matchup. Garchomp's Earthquake doesn't hit Venusaur, and Dragon moves are neutral. Venusaur resists... actually Ground is neutral on Grass/Poison. But Venusaur is bulky.
    
    Switching to Venusaur seems best to avoid the bad matchup (Earthquake KO on Torkoal) and set up a fast Chlorophyll sweeper in sun.
  3. Turn 2
    GPT-6 Luna used Firefang1,561 tok · 3.6 s · $0.0003

    Fire Fang is super effective against Venusaur and boosted by the sun, making it the best chance to finish it before it can act.

    Reasoning trace (80 words)
    **Evaluating attack options**
    
    I need to choose the best option for attacking Venusaur. Fire Fang is likely to knock it out, especially since it’s boosted in the sun. Although Earthquake may deal similar damage, I have to account for Grass-type resistance against ground attacks. Fire Fang is super effective and gets a significant boost. I should ensure that Chlorophyll’s speed boost doesn’t affect my decision. Overall, Fire Fang is probably the way to go, so I’ll highlight that sun boost.
    MiMo V2.6 Flash switched to Torkoal1,888 tok · 18.8 s · $0.0003

    Venusaur is slower than Garchomp's minimum speed, so it will faint to Earthquake before it can act—even Sleep Powder comes too late. Switching to Torkoal lets it tank the hit with its huge Defense and threaten a sun-boosted Eruption next turn at full HP.

    Reasoning trace (118 words)
    Garchomp is faster unless Venusaur is faster... Venusaur speed 100, Garchomp min 109, so Garchomp moves first. Venusaur at 43 HP will faint to Earthquake. Sleep Powder is 75% accuracy and Venusaur moves after Garchomp anyway, so it will faint before using it.
    
    Best play: switch to Torkoal to take the Earthquake. Torkoal has high defense, and Garchomp is Life Orb so it takes recoil. Eruption at full HP in sun would be devastating next turn. Switching to Torkoal is the safe play.
    
    Alternatively switch to Gholdengo, which is immune to... no, Garchomp has Earthquake which hits everything. Gholdengo resists Dragon but Earthquake hits Steel for neutral. Torkoal has176 Defense, so it walls Garchomp well.
    
    Switch to Torkoal.
  4. Turn 3
    GPT-6 Luna used Earthquake1,547 tok · 2.8 s · $0.0002

    Garchomp moves first, and Earthquake is super effective against Torkoal. It’s the strongest reliable attack here, so take the chance to deal major damage or knock it out.

    Reasoning trace (75 words)
    **Evaluating earthquake strategy**
    
    I’m considering using Earthquake against Torkoal. It's a fast, super-effective move, and could likely knock Torkoal out. While Torkoal is bulky, if I use a Lure Chomp with Life Orb, the Earthquake's substantial damage might be enough for a knockout. The key seems to be the decisive factors of speed and the super effectiveness of the move. So, I think going with a faster Pokémon and using Earthquake is the best option.
    MiMo V2.6 Flash used Stealthrock1,983 tok · 54.4 s · $0.0003

    Torkoal is slower than Garchomp and likely gets knocked out by Earthquake this turn regardless, so the best value is setting up Stealth Rock before going down to pressure the opponent's remaining switch-ins.

    Reasoning trace (262 words)
    Garchomp will likely use Earthquake, which would KO Torkoal. Stealth Rock could be useful but Torkoal might die. Eruption at full HP in sun would do good damage but Garchomp resists... actually Fire is not very effective on Dragon/Ground? Fire is resisted by Dragon, so 0.5x. Garchomp at 90% would survive.
    
    Switching to Gholdengo seems safe - it's immune to Earthquake (Steel/Ghost... Ground hits Steel super effectively? No wait, Ghost is immune to... no. Ground moves: Steel is not immune. Ghost is not immune to Ground. So Gholdengo takes super effective Ground damage? Steel weak to Ground? No - Steel resists... let me think. Ground effectiveness: Steel is neutral? Actually Steel is not weak or resistant to Ground. Fire, Electric, Poison, Rock, Steel are... Ground is super effective against Fire, Electric, Poison, Rock, Steel. Yes! Steel is weak to Ground.
    
    So Gholdengo would take super effective EQ. Bad.
    
    Switch to Venusaur at 23% - would die to EQ too.
    
    Torkoal at177 HP. Garchomp EQ with Life Orb, Attack range... max damage around 175+? It could KO Torkoal.
    
    Best play: Willowisp to burn Garchomp, reducing its attack. Torkoal is slow but Garchomp moves first with EQ likely KOing Torkoal. Burn won't help if Torkoal dies first.
    
    Actually Eruption at full HP in sun would deal decent damage even resisted. But Garchomp likely survives and KOs Torkoal.
    
    Stealth Rock is good long-term. If Torkoal dies anyway, getting rocks up is valuable.
    
    I think Stealth Rock is the best play - Torkoal likely gets KO'd this turn regardless, so set up rocks before going down.
  5. Turn 4
    GPT-6 Luna used Earthquake1,696 tok · 3.7 s · $0.0003

    Garchomp is much faster than Torkoal, and super-effective Earthquake should knock it out before it can act. This prevents Torkoal from recovering with Leftovers or doing anything else this turn.

    Reasoning trace (75 words)
    **Deciding on move strategy**
    
    I need to think about the best move format here. Torkoal has a 13% recovery chance with Leftovers, but the faster Garchomp should definitely use Earthquake to take it out before it can recover. This way, it can't use Torkoal's support or heal itself. So, I’m deciding to go with Earthquake since it’s super effective and will likely knock Torkoal out before it has a chance to act. That’s the plan!
    MiMo V2.6 Flash switched to Gholdengo1,978 tok · 8.8 s · $0.0003

    Torkoal at 24 HP is slower than Garchomp and will be knocked out by Earthquake before it can act, so staying in wastes it for nothing. Switching to Gholdengo, which takes the hit neutrally and threatens back, keeps better position.

    Reasoning trace (182 words)
    Torkoal is at 24 HP, will likely be KO'd by Garchomp's Earthquake. Garchomp moves first. So Torkoal probably dies this turn regardless. Best to switch to Gholdengo to preserve... actually Torkoal at 24 HP isn't useful. But maybe preserve it as a sack later? Gholdengo resists... Garchomp's Earthquake is neutral on Gholdengo? Gholdengo is Steel/Ghost — Ground hits Steel super effectively? No: Steel is not weak to Ground. Steel resists... Ground hits Steel super effective? Let me think: Steel resists: Normal, Grass, Ice, Psychic, Bug, Rock, Dragon, Steel, Fairy. Ground is neutral on Steel. Ghost: immune to Normal/Fighting, resists Poison/Bug. Ground hits Ghost neutrally. So Earthquake is neutral on Gholdengo.
    
    Garchomp at 80% with Life Orb. Gholdengo full HP can take an Earthquake and threaten back with Shadow Ball (super effective? Ghost vs Dragon/Ground — neutral. Make It Rain neutral too). Garchomp outspeeds Gholdengo though.
    
    Actually the key: Torkoal will die to Earthquake this turn (Garchomp faster). No reason to stay in. Switching to Gholdengo lets Gholdengo take a hit and threaten. Alternatively switch Venusaur at 23% — dies.
    
    Switch to Gholdengo.
    MiMo V2.6 Flash switched to Torkoal4,112 tok · 47.9 s · $0.0009

    Both bench options likely die to Earthquake, but the order matters: Torkoal's sacrifice gives Venusaur a safe entry next turn, where Chlorophyll lets it outspeed Garchomp in the sun and fire a Sludge Bomb that should KO the weakened Garchomp. Sending Venusaur in now just loses it for free.

    Reasoning trace (1,222 words)
    Both options are bad. Venusaur at 43 HP dies to EQ. Torkoal at 24 HP dies to EQ too. Weather is sunny — maybe switch Venusaur in to... no, it dies. Torkoal resists Fire but not Ground.
    
    Whoever we send in likely dies. After that we'd have one left. Actually we only have 2 left total (Venusaur and Torkoal), and Gholdengo fainted. Wait — we brought 3, Gholdengo fainted, so both remaining will be sent out regardless? In bring-3 format, when a Pokemon faints, you send the next. We must choose which to send now.
    
    Torkoal resists firefang but EQ kills it (24 HP). Venusaur 43 HP dies to EQ too. Torkoal has more defense (176) and higher HP pool remaining... 24 vs 43. Garchomp EQ base 100 *1.3 life orb vs Torkoal def 176 — will easily KO.
    
    Doesn't matter much; likely lost. Choose Torkoal? Torkoal can set sun... it's already sunny. Actually Torkoal could revenge with eruption? Eruption at 24 HP is weak (150 * 24/177 ≈ 20 BP) — weak.
    
    Venusaur with chlorophyll in sun could outspeed Garchomp and sludgebomb/solarbeam. Venusaur at 43 HP: does it survive EQ? Venusaur def 103, HP 43. EQ base 100 * 1.3 =130 vs Venusaur... likely KO. But maybe not? Rough calc: Garchomp atk up to 200. Level 50, damage≈ (2*50/50+2)*200*130/def... standard calc: base power after modifiers 130, atk 200, def ~103+... Venusaur HP 43 out of 187. Max HP stat 187 means quite bulky. Damage estimate: (2*50/50+2)*100*130/... let's do formula: damage = ((2*50/50+2)*Power*A/D + 2) * mods. = (4*130*A/D+2). With A=160, D=140 (def stat value)... hmm stats: DEF 103 is the stat value shown? Stats listed: DEF: 103 means actual stat. So A range 135-200, D 103.
    
    Damage = 4*130*160/103 ≈ 809... that's not right; formula: ((2*level/5+2)*Power*A/D)/50 + 2 = (22*130*160/103)/50+2 ≈ (457600/103)/50 ≈ 4442/50 ≈ 88.8+2 ≈ 91. Times STAB 1.5≈ 137... wait I forgot STAB: 91*1.5 = 136, plus modifiers. That's over 43 — Venusaur dies.
    
    Torkoal: def 176, HP 24. Damage = 22*130*160/176/50 = 457600/176=2600/50=52+2=54 *1.5 STAB=81... dies too. Sun doesn't reduce EQ.
    
    Both die. But wait — maybe we can pick Venusaur to try to live? No, both die. Torkoal with more def might survive a lower-end roll? 24 HP out of 177 = 13.6%. Damage 81 with mid rolls; even min atk 135: 22*130*135/176/50 ≈ 46/... = 457600*135/160... let me: 22*130*135 = 386,100; /176 = 2194; /50 = 43.9+2=45.9*1.5=68. Still > 24.
    
    Venusaur min: 22*130*135/103/50 = 386100/103=3748/50=75+2=77*1.5=115 > 43.
    
    Both die. So it's a forced sacrifice. After fainting, the other comes in — also dies. Game over either way. Pick one: Venusaur can't win either.
    
    Actually wait — is Garchomp slower than Venusaur in sun? Venusaur spe 100, chlorophyll doubles to 200 — outspeeds. But Venusaur dies upon entry before moving (it's already active switching in; opponent attacks during switch, so Venusaur would attack after surviving the switch hit — but it won't survive).
    
    Hmm, unless opponent uses Fire Fang? They'd use EQ. Assume EQ.
    
    So choose either. Torkoal maybe with eruption under sun? At 24 HP eruption is ~20 BP — negligible vs Garchomp.
    
    Maybe Venusaur has sludgebomb — Garchomp takes neutral. Even so Venusaur must survive a hit; it won't.
    
    Tiebreak: Torkoal has better defensive matchup overall (resists fire), but dies anyway. Choose venusaur? Actually, consider that after the sacrifice, the remaining mon faces Garchomp at 70% (minus life orb). Whatever.
    
    I'll pick torkoal — higher defense means it survives a Fire Fang if opponent mispredicts, and it can fire off sun-boosted... eruption is weak at low HP though. Willowisp could burn Garchomp, crippling it for Venusaur to then... Venusaur still can't take a hit.
    
    Alternatively Venusaur — if opponent uses Fire Fang (they missed before, might try again), Venusaur resists? No, Venusaur takes neutral from fire (grass/poison: fire 2x on grass, 1x poison → actually grass is weak to fire: 2x). Fire Fang would kill Venusaur too.
    
    Torkoal resists fire, survives Fire Fang easily at 24? Fire Fang 65*1.3*0.5(sun? sun boosts fire 1.5, so 65*1.3*1.5*0.5)... = 63-ish, kills 24 HP. Hmm.
    
    Just pick torkoal. Decision: switch torkoal.
    
    Actually consider: which one, when it faints, leaves the other in better position? If Torkoal goes in and dies, Venusaur comes in and dies to EQ too. If Venusaur goes in and dies, Torkoal comes in and dies. Same.
    
    But Venusaur at43 HP vs Torkoal at 24 HP: Venusaur might survive a weak hit. Actually wait — could Venusaur survive? calc above ~115 min damage vs 43 HP. No.
    
    Choose venusaur? Venusaur has sleep powder and chlorophyll speed — but only if it survives. It doesn't.
    
    Hmm, actually could Torkoal survive a hit? 24 HP, min68 damage. No.
    
    One difference: maybe the opponent uses a coverage move like Stone Edge or Dragon Claw — but EQ is safe.
    
    I'll go with venusaur: it's faster in sun and has sludgebomb, decent if opponent chokes. Or torkoal... Venusaur speed 100*2=200 outspeeds Garchomp's max 169. Torkoal is slow; opponent would attack first regardless since Venusaur is switching in — the attack happens on switch-in for both.
    
    After the sacrifice, the last Pokemon enters fresh — no attack during entry? Actually the opponent still attacks that turn only once. If I switch in Venusaur and it dies, Torkoal comes in at end of turn? In singles, when active faints, next is sent after turn ends — safe entry. Then Torkoal faces Garchomp on next turn with sun, but Torkoal at 24 HP dies to EQ before moving... Torkoal spe 40 slower than Garchomp. Dies.
    
    If I switch Torkoal in, it dies, Venusaur comes in fresh next turn, Venusaur outspeeds in sun and can sludgebomb — Garchomp at 70%. Would sludgebomb KO? Venusaur spa 167, sludgebomb 90 STAB vs Garchomp spdef ~94-150. Damage≈ 22*90*167/110/50 = 330,660/110=3006/50=60+2=62*1.5=93. Times sun (sludgebomb unaffected).93% of 100 → Garchomp at 70% takes ~65-93% depending on spread — could KO if low roll with high spdef? If Garchomp spdef 150: 22*90*167/150/50 = 330660/150=2204/50=44+2=46*1.5=69% — over 70%? 69 close. Ranges matter but plausible KO.
    
    Also Garchomp takes life orb damage: at 70%, after attacking loses10% → 60%, plus rocks? No rocks on opponent side? Stealth Rock IS on opposing side — Garchomp already switched in earlier. So Garchomp ~60% after its attack. Venusaur sludgebomb doing60-90% could KO.
    
    So the path: sacrifice Torkoal now, then Venusaur revenge-kills Garchomp. Wait, but if Torkoal dies this turn, Venusaur enters next turn safely and moves first (chlorophyll). That's the better line!
    
    Alternatively sacrifice Venusaur: Torkoal enters, slower, dies to EQ. So switch Torkoal — no wait, I'm choosing which to bring IN now. Switching in Torkoal means Torkoal faces EQ and dies, then Venusaur comes in safe next turn with sun and outspeeds. Yes — switch torkoal.
    
    Wait, but Torkoal is currently... active is fainted Gholdengo, bench has Torkoal and Venusaur. Switch Torkoal in → Torkoal takes EQ, dies (or maybe survives? no, dies). Then Venusaur sent in safely. Good.
    
    But if Torkoal somehow survives (opponent uses Fire Fang — sun-boosted, Torkoal resists 0.5, damage = 65*1.3*1.5*0.5 ≈ 63 > 24, dies anyway). Torkoal dies either way. And Torkoal could then... no.
    
    Hmm, but what if opponent uses Fire Fang and Torkoal survives? It doesn't.
    
    Actually wait — what if I send Venusaur now and it somehow lives? It doesn't.
    
    So: switch torkoal.
  6. Turn 5
    GPT-6 Luna used Earthquake1,739 tok · 3.1 s · $0.0003

    Garchomp is much faster, and Earthquake is super effective; it should knock out the low-health Torkoal before it can act.

    Reasoning trace (81 words)
    **Deciding on EQ finish**
    
    I need to choose EQ as the finishing move. Torkoal is at 13%, and I recall that the prior EQ brought it to around 7%. I need to think about Garchomp's EQ and how it dealt damage. It’s clear that Earthquake is super effective and left Torkoal at 7%, but with its leftovers, it recovered to 13%. Now, with Torkoal at 13%, I can finish with EQ since it will definitely kill it and I’ll be faster.
    MiMo V2.6 Flash switched to Venusaur2,191 tok · 20.0 s · $0.0004

    Torkoal is slower and will faint to Earthquake before it can act, so its move is wasted. Venusaur resists Ground and should survive the hit, giving me a chance to respond with Sleep Powder or an attack under the sun.

    Reasoning trace (243 words)
    Torkoal at 24 HP will faint to EQ. Switch Venusaur in — sun is up, Venusaur has chlorophyll... but it's mega venusaur with venusaurite? Mega available: No this turn. Venusaur at 43/187, will take EQ super effective — likely faint. But switching gives a free switch-in essentially... Actually Garchomp will EQ, Venusaur takes ~ massive damage. Venusaur resists? Ground vs Grass/Poison: Grass resists Ground. So 0.5x. Venusaur at 43 HP, EQ from Life Orb Garchomp at 135-200 Atk... Venusaur Def ~103+. Could survive maybe. Then Venusaur can sleep powder or sludgebomb.
    
    Alternatively sacrifice Torkoal and bring Venusaur in free. Torkoal will faint anyway; keeping Venusaur alive at 23% isn't great either. Willowisp could burn Garchomp — but Torkoal dies before moving (slower). So Torkoal's action is wasted regardless unless it survives — it won't survive EQ.
    
    Best: switch to Venusaur, tank EQ with resistance, then sleep powder or attack. Venusaur at 43 HP might die to EQ though. Rough calc: Garchomp Atk 135-200, Life Orb 1.3, EQ 100 BP vs Venusaur Def ~103 (min) — Venusaur 43 HP. Even at min atk: 100*1.3*200/103 ≈ 252 base... damage ≈ (2*50/50+2)*100*200/103/50 *1.3 ≈ 4.12*388/50... let me: (2*50/50+2)=4, 4*100*200/103/50 = 4*40000/5150 ≈ 31, *1.3 ≈ 40, *0.5 resist ≈ 20. Venusaur survives at 43 HP likely. At max atk 200 same as above — I used 200. So ~20 damage, Venusaur survives at ~23 HP. Good.
    
    Then Venusaur can sleep powder or sludgebomb. Switch is best.
    MiMo V2.6 Flash switched to Torkoal1,498 tok · 2.5 s · $0.0002

    Only one legal action remains: Torkoal is my last Pokémon standing, so I must send it in against Garchomp despite the bad matchup.

    Reasoning trace (6 words)
    Only legal action is switching Torkoal.
  7. Turn 6
    GPT-6 Luna used Earthquake1,746 tok · 2.6 s · $0.0003

    Garchomp is much faster, and Earthquake is super effective against Torkoal at only 13% HP. It should knock Torkoal out before it can act.

    Reasoning trace (62 words)
    **Considering battle strategy**
    
    I'm looking at choosing EQ against Torkoal. It has a 13% chance, and we know we're faster and it would be super effective. Should I think about using Protect? No, that doesn't seem necessary here. It seems straightforward, but I'll keep an eye on the details as I move forward to ensure it's the right choice for the battle!
    MiMo V2.6 Flash used Willowisp2,202 tok · 8.4 s · $0.0004

    Torkoal is our last Pokémon standing and Garchomp outspeeds, so we'll likely faint to Earthquake regardless. Willowisp is the best option since if we somehow survive, burning Garchomp halves its Attack for any potential comeback, while Eruption at 13% HP is nearly powerless.

    Reasoning trace (305 words)
    Torkoal at 24 HP, Garchomp will outspeed and likely KO with Earthquake. Eruption at 24/177 HP is very weak. Willowisp could burn Garchomp but Torkoal probably dies first anyway. Stealth Rock is already up on opponent's side. Actually, Torkoal will move second regardless. Best play might be willowisp to burn Garchomp if Torkoal somehow survives, but it won't survive Earthquake. Actually Torkoal has huge Defense (176) — Earthquake from Garchomp at 60% HP with Life Orb... Garchomp Atk 135-200. Torkoal Def 176, HP 24. Earthquake would definitely KO.
    
    Since Torkoal will faint regardless, the best action is something that helps before fainting. Willowisp burn would weaken Garchomp for whatever comes in next — but we only have Torkoal left (both others fainted). Wait, our bench shows only venusaur and gholdengo, both fainted. So Torkoal is our last Pokémon. If Torkoal faints, we lose.
    
    So we need Torkoal to survive. It won't survive Earthquake. Unless... nothing we can do. Rapidspin gives +1 speed but still won't outspeed after (40*1.5=60, still less than Garchomp's min 109).
    
    Actually wait — maybe we should just pick the best action anyway. Willowisp would burn Garchomp if we somehow survive, but we won't. Eruption is weak at low HP. Stealth Rock already up.
    
    Hmm, actually the only way to survive is if Garchomp uses a non-damaging move or misses. Given we can't control that, willowisp seems best to weaken Garchomp... but we're the last mon, so it doesn't matter.
    
    Actually, let me reconsider — maybe eruption under sun could do significant damage even at low HP? At 24/177 HP, eruption base power would be about 150 * (24/177) ≈ 20 BP. Very weak, and not very effective on Garchomp.
    
    I'll go with willowisp as the best play — if Garchomp somehow doesn't KO (e.g., uses a status move), the burn helps.