Matches · 2026-10-11 · rules version c4
GPT-6 Luna Pro vs Gemma 4 31B
GPT-6 Luna Pro won in 13 turns · 4 min wall clock · 157,345 tokens · $0.019
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewGemma 4 31B brought
Incineroar,gholdengo,garchompThe opponent's team features strong physical attackers (Dragonite, Garchomp, Kingambit) and special threats (Primarina, Gholdengo, Rotom-Wash). Incineroar provides Intimidate and pivoting, Gholdengo handles the Fairy/Water types, and Mega Garchomp provides immense offensive pressure and coverage.
Reasoning trace (298 words)
The opponent has Dragonite, Garchomp, Kingambit, Gholdengo, Primarina, and Rotom-Wash. My team has Incineroar, Gholdengo, Kingambit, Palafin, Garchomp (Mega), and Annihilape. I need a strong core to handle their threats. Incineroar is great for pivoting and Intimidate. Gholdengo handles Primarina and Rotom-Wash. Mega Garchomp provides massive offensive pressure and handles Kingambit and Gholdengo. Alternatively, Palafin is a huge threat if I can switch it out. Annihilape is a strong win condition. The opponent's team is quite balanced. Bringing Incineroar, Gholdengo, and Mega Garchomp provides a strong defensive and offensive backbone. Wait, Palafin is often better than Garchomp in these formats if I can get the Zero to Hero boost. However, Mega Garchomp is a powerhouse. Let's go with Incineroar (lead), Gholdengo, and Mega Garchomp. Actually, Kingambit is a great closer. Let's try Incineroar, Gholdengo, and Kingambit for a very safe core, or Incineroar, Gholdengo, and Mega Garchomp for more power. Looking at the opponent's team, they have Dragonite and Garchomp. Mega Garchomp is a great answer. Primarina and Rotom-Wash are handled by Gholdengo. Kingambit is handled by Mega Garchomp or Annihilape. Let's bring Incineroar, Gholdengo, and Mega Garchomp. Wait, I should consider Palafin. But Mega Garchomp is very strong. Let's stick with Incineroar, Gholdengo, and Mega Garchomp. Wait, the opponent has Gholdengo too. Let's go Incineroar, Gholdengo, Mega Garchomp. Wait, maybe Annihilape instead of Gholdengo? No, Gholdengo is too good. Let's go Incineroar, Gholdengo, Mega Garchomp. Actually, let's use Kingambit as the closer. Incineroar, Gholdengo, Kingambit. No, Mega Garchomp is too strong to pass up. Let's go Incineroar, Gholdengo, Mega Garchomp. Wait, let's check the opponent's team again. Dragonite, Garchomp, Kingambit, Gholdengo, Primarina, Rotom-Wash. Incineroar leads to Intimidate Dragonite/Garchomp/Kingambit. Gholdengo handles Primarina/Rotom. Mega Garchomp handles Kingambit/Gholdengo/Garchomp. This seems like a solid core. Deciding factor: Coverage and versatility.
GPT-6 Luna Pro broughtRotomwash,primarina,garchompPrimarina pressures Incineroar, Annihilape, and the opposing Dragon-types, while Garchomp covers Gholdengo and Kingambit. Scarf Rotom-Wash gives valuable speed control against Palafin and a safe pivot; its speed and coverage make it the best lead.
Reasoning trace (156 words)
**Evaluating team matchups** I need to select three Pokémon and really assess the team matchup against the opponent, which likely includes Incineroar, Gholdengo, Gambit, Palafin, Garchomp, and Ape. Primarina seems strong against Incineroar and dragons, while Gholdengo can handle fairies. A Scarf Rotom could be useful against Palafin and Garchomp with Volt Switch and Trick. The opposing Garchomp might not be a huge threat with Rocks. I’m primarily concerned about Palafin’s speed, and I think I’ll go with Primarina, Rotom-Wash, and Garchomp.**Deciding Pokémon order** I should choose the order of my team to be Rotom-Wash, Primarina, and Garchomp. I have some concerns about Rotom since it has an odd HP stat of 127, which might indicate it's EV optimized in some way. I want to make sure I’m setting things up correctly as I bring these three Pokémon into the match. The order might be important for strategy, and I’ll need to keep that in mind!
- Turn 1Gemma 4 31B used
FakeoutRotom-Wash is faster than Incineroar, so Fake Out is the best play to guarantee a flinch and disrupt the opponent's first turn.
Reasoning trace (35 words)
Rotom-Wash is faster than Incineroar. Fake Out provides priority and a guaranteed flinch on the first turn, allowing me to disrupt the opponent's lead and potentially scout or pivot safely next turn. Deciding factor: priority.
GPT-6 Luna Pro usedHydropumpHydro Pump is the strongest play into Incineroar and also punishes a likely Garchomp switch, while Volt Switch risks being completely stopped by Ground immunity. Rotom moves first, so the main drawback is Hydro Pump’s imperfect accuracy.
Reasoning trace (80 words)
**Selecting the best move** I need to choose my move carefully. Rotom's scarf gives it speed, which is great, but Incineroar might switch out. Using Volt Switch could build momentum, but Garchomp on the opposing team makes it tricky. Hydro Pump could punish Incineroar if it stays in, but the opponent might switch to a water-resistant Pokémon. Picking Hydro Pump against Incineroar feels strong since it’s super effective against Garchomp too. I'll go for Hydro Pump and hope it hits!
- Turn 2Gemma 4 31B used
PartingshotRotom-Wash is faster than Incineroar and resists Flare Blitz. Parting Shot allows me to lower Rotom's Special Attack and pivot to a better matchup while maintaining momentum.
Reasoning trace (39 words)
Rotom-Wash is faster than Incineroar and resists Flare Blitz. Parting Shot allows me to lower Rotom's Special Attack and pivot to a better matchup (like Gholdengo or Garchomp) while maintaining momentum. Deciding factor: bad matchup to switch out of.
GPT-6 Luna Pro usedHydropumpRotom is faster now that Fake Out has been used, and Hydro Pump is super effective against Incineroar. It gives the strongest immediate pressure despite its imperfect accuracy.
Reasoning trace (78 words)
**Evaluating battle strategy** I need to decide what move to use. Rotom is locked in and just flinched from Fake Out, so it hasn't executed a move. Hydro Pump is super effective and could potentially get a one-hit knockout, but Incineroar is bulky, so I might only deal about 75-90% damage. Volt Switch could pivot but is resisted by Fire, making Hydro Pump the better choice. Opponent might switch, but Hydro Pump puts pressure on whatever they choose.
Gemma 4 31B switched toGholdengoIncineroar is in a bad matchup against Rotom-Wash and has already provided utility with Parting Shot. Gholdengo resists Water and can pressure Rotom-Wash, making it the safest and most effective switch-in.
Reasoning trace (42 words)
Incineroar is heavily damaged and has already used Parting Shot to lower Rotom-Wash's stats. Rotom-Wash is faster and has a type advantage. Gholdengo resists Water and is a strong special attacker, making it a safe and offensive switch-in. Deciding factor: bad matchup.
- Turn 3Gemma 4 31B used
ShadowballRotom-Wash resists Make It Rain, so Shadow Ball is the only viable attacking option. Since Rotom-Wash has been weakened by Parting Shot, Shadow Ball provides consistent neutral damage.
Reasoning trace (72 words)
Rotom-Wash is currently at -1 SpA and -2 Atk. Gholdengo is faster than most Rotom-Wash builds (unless it's max speed, but 106 is decent). Shadow Ball is the only attacking move that does neutral damage, as Make It Rain is resisted. Nasty Plot is an option, but Rotom-Wash might switch or attack. Shadow Ball is the safest way to chip it down. Deciding factor: Matchup/Damage. Shadow Ball is the only effective attack.
GPT-6 Luna Pro switched toGarchompRotom is locked into a weakened Hydro Pump against healthy Gholdengo, while Garchomp can threaten it with Earthquake and acts before its possible speed range. Switch to Garchomp to take the favorable matchup.
Reasoning trace (152 words)
**Analyzing battle strategy** I need to decide whether to use Hydro Pump or switch. Since Rotom is locked into Hydro Pump from last turn, I have to select it again under the choice scarf restriction. Hydro Pump would deal around 35-45% to Gholdengo, which is Steel/Ghost and neutral to water. Switching to Primarina might help, but it could be threatened by Gholdengo’s steel moves. I’m considering switching to Garchomp to threaten with an Earthquake, but Gholdengo might have a speed advantage.**Deciding battle moves** Rotom is currently locked into Hydro Pump. I could attempt another one, which might do decent damage, but then Gholdengo would get a chance to attack. Garchomp provides a better matchup and can threaten with Earthquake. It seems like switching to Garchomp is the best move here since Rotom's lack of power (-1) against Gholdengo makes things risky. I need to confirm my exact action to optimize my chances!
- Turn 4Gemma 4 31B used
ShadowballOpposing Garchomp is at 31% HP and is faster than Gholdengo. Shadow Ball should secure the knockout even if Gholdengo takes a hit first.
Reasoning trace (60 words)
The opposing Garchomp is at 31% HP and is faster than Gholdengo. Gholdengo is Steel/Ghost, and Garchomp is Dragon/Ground, meaning Gholdengo is weak to Ground moves (Earthquake). Shadow Ball already did significant damage. Deciding factor: Likely knockout. Shadow Ball should finish off a Garchomp at 31% HP, even if it takes a hit first, as Gholdengo has decent bulk.
GPT-6 Luna Pro usedEarthquakeGarchomp is faster, and Earthquake is super effective against Gholdengo with a likely knockout. It also punishes a switch to Incineroar.
Reasoning trace (73 words)
**Evaluating Pokémon moves** I’m considering using Earthquake with Garchomp. It’s likely to be fast enough to knock out the opponent’s Pokémon. Gholdengo at 90% health is weak to that move, so it seems like a solid strategy. But I’m also wondering if the opponent might switch to Garchomp or another Pokémon, like Incineroar, which would take super effective damage as well. It seems I have good coverage here with Earthquake hitting multiple targets!
Gemma 4 31B switched toGarchompOpposing Garchomp is at 31% HP. My Garchomp is faster or equal in speed and can easily secure a knockout with Dragon Claw or Earthquake.
Reasoning trace (47 words)
The opponent's Garchomp is at 31% HP and just knocked out Gholdengo. I have Incineroar and Garchomp left. My Garchomp is faster (169 vs max 169, but likely similar or faster) and can easily KO the opposing Garchomp with Dragon Claw or Earthquake. Deciding factor: likely knockout.
- Turn 5Gemma 4 31B used
EarthquakemegaOpposing Garchomp is at 31% HP and will be knocked out by any of my attacking moves. Mega Evolving now ensures higher stats for the remainder of the match.
Reasoning trace (48 words)
The opposing Garchomp is at 31% HP. My Garchomp is at 100% HP. I have a speed advantage or tie (169 vs 109-169). Earthquake or Dragon Claw will easily secure the knockout. Mega Evolving now increases my stats for the rest of the match. Deciding factor: likely knockout.
GPT-6 Luna Pro switched toPrimarinaYour Garchomp is too low to survive a likely attack, and the opposing Garchomp can move first. Primarina’s Fairy typing makes it immune to Dragon-type attacks and lets it threaten a super-effective Moonblast.
Reasoning trace (83 words)
**Evaluating Garchomp matchup** I need to decide about facing Garchomp. It has a 31.9% chance and can likely use Dragon Claw to KO. With its attack of 182 and potential damage to my HP, it could deal around 100-130 damage, but at level 50, it seems risky with that formula. Considering Garchomp's speed and Earthquake threat, I think switching to Primarina might be smart, as it’s immune to Dragon moves and can handle the matchup better with Moonblast. I'll go for that switch!
- Turn 6Gemma 4 31B used
EarthquakePrimarina is at 27% HP and Mega Garchomp is much faster. Earthquake will easily secure the knockout.
Reasoning trace (34 words)
Opposing Primarina is at 27% HP. Mega Garchomp is significantly faster (158 vs 72-123) and has a massive Attack stat (222). Earthquake is the strongest available move that hits Primarina. Deciding factor: Likely knockout.
GPT-6 Luna Pro switched toRotomPrimarina is slower and too weakened to survive Garchomp’s likely Earthquake, while Moonblast won’t reliably knock it out. Rotom-Wash’s Levitate avoids Earthquake and gives you a strong Hydro Pump threat.
- Turn 7Gemma 4 31B used
DragonclawRotom-Wash has Levitate, making Earthquake useless. Mega Garchomp is faster and Dragon Claw is the most reliable attacking move to chip away at Rotom-Wash's HP.
Reasoning trace (204 words)
Opponent's Rotom-Wash has Levitate, making it immune to Earthquake. Mega Garchomp is faster and has a significant attack advantage. Dragon Claw is the strongest reliable attacking move available, though Swords Dance could set up a sweep of the remaining team (Garchomp at 31%, Primarina at 27%). However, Rotom-Wash can potentially threaten with Hydro Pump. Deciding factor: Bad matchup (Levitate immunity to Earthquake). Dragon Claw is the most consistent damage option here. Wait, looking at the opponent's team: Garchomp (31%), Primarina (27%), Rotom-Wash (85%). If I Swords Dance, Rotom-Wash might hit me with Hydro Pump. If I use Dragon Claw, I chip Rotom-Wash. If I switch to Incineroar, I can use Fake Out or Parting Shot to pivot. However, Mega Garchomp is a powerhouse. Dragon Claw is the best offensive move against Rotom-Wash. Actually, let's check if Dragon Claw does enough. Rotom-Wash is bulky. But switching to Incineroar allows me to reset Rotom's stats or pivot back. But Mega Garchomp is already out and faster. Let's go with Dragon Claw to put pressure on Rotom-Wash. Wait, looking at the legal actions: 1. Earthquake (Immune) 2. Dragon Claw 3. Rock Slide 4. Swords Dance 5. Switch Incineroar Dragon Claw is the safest bet to deal damage.
GPT-6 Luna Pro usedHydropumpHydro Pump is the only strong attack that hits Garchomp effectively, and its Earthquake cannot threaten Rotom-Wash thanks to Levitate. Speed is uncertain, but there’s no need to switch into a bad matchup.
Reasoning trace (85 words)
**Evaluating battle options** I need to decide between using Hydro Pump or switching to Primarina against Garchomp. Since Rotom's Scarf could outspeed it if their max speed overlaps, Hydro Pump is super effective, but it likely won't KO Garchomp. If it hits, I might deal around 50-60% damage, but my opponent's Earthquake poses a threat to Rotom. Switching to Primarina could absorb damage better due to its resistance, but it’s still risky. Hydro Pump offers significant damage potential, so I think I'll go with that.
- Turn 8Gemma 4 31B used
DragonclawRotom-Wash is immune to Earthquake due to Levitate. Dragon Claw is the most reliable move to secure the knockout since Mega Garchomp is faster.
Reasoning trace (33 words)
Rotom-Wash is at 23% HP and has Levitate, making it immune to Earthquake. Mega Garchomp is faster and Dragon Claw is the most reliable move to secure the knockout. Deciding factor: likely knockout.
GPT-6 Luna Pro switched toPrimarinaRotom is too low to survive another hit, and Hydro Pump is unlikely to knock out the full-health Garchomp. Primarina resists Dragon Claw, making it the better switch-in to the likely attack.
Reasoning trace (258 words)
**Evaluating battle strategy** I need to choose a move carefully. My Rotom is locked into Hydro Pump from the last turn, and switching to Garchomp or Primarina is an option. The opposing Garchomp is at full health, likely to use Dragon Claw. With only 30 HP left, I estimate that Hydro Pump might deal around 60-72% damage, but I’m not sure if it can knock out the opposing Garchomp. Primarina has its own risks, as it could be knocked out by an Earthquake. I need to reassess my options.**Analyzing speed and moves** I’m considering how Hydro Pump might deal significant damage, but whether Rotom can outspeed is a big question. If it's slower, it could go down, especially since the opposing Mega Garchomp has a speed range of 100-158, while my Rotom has a listed speed of 151 with a scarf. Hydro Pump does about 60% damage, but I might switch to Primarina to absorb a Dragon Claw. However, the opponent's likely Earthquake poses a threat. I need to think carefully about my choices, as both Pokémon are at low health.**Evaluating options for Hydro Pump** If Hydro Pump hits first and is faster, it might deal around 75-90% damage, but it won't knock out the opposing Pokémon, leaving my Rotom vulnerable. Switching to Primarina could help resist Dragon Claw, but I recall an Earthquake previously brought Primarina's health from full to 52, indicating it took around 72% damage. If Dragon Claw is resisted, it might only deal about 60% damage. I need to carefully consider my options here!
- Turn 9Gemma 4 31B used
EarthquakePrimarina is at 27% HP and Mega Garchomp is much faster. Earthquake is a strong neutral hit that will secure the knockout.
Reasoning trace (45 words)
Primarina is at 27% HP and is 4x weak to nothing, but Mega Garchomp's Earthquake is a strong neutral hit. Dragon Claw is immune. Rock Slide is neutral. Mega Garchomp is significantly faster than Primarina. Earthquake should easily secure the knockout. Deciding factor: likely knockout.
GPT-6 Luna Pro usedMoonblastGarchomp is faster and its Earthquake is likely to knock out Primarina, so switching to either weakened teammate is unlikely to preserve them. Moonblast is the best way to deal meaningful damage before Primarina goes down.
Reasoning trace (72 words)
**Calculating damage and strategy** I’m trying to determine damage output with the formula 95*1.5STAB*2x, which gives a range of 105-125. For the opposing Garchomp with around 183 HP, it seems like my move might fall short. I should analyze the speed and whether I can guarantee a knockout in return. I wonder how Moonblast would factor in for damage, so I'll explore that angle too. There's definitely some strategy at play here!
GPT-6 Luna Pro switched toRotomRotom-Wash is the better matchup because it is immune to Earthquake and its Choice Scarf may let it strike first with Hydro Pump. Dragon Claw is a risk, but sending in the low-health Garchomp leaves it vulnerable to both revealed moves.
- Turn 10Gemma 4 31B used
DragonclawRotom-Wash has Levitate, making Earthquake useless. Mega Garchomp is faster and can secure a knockout with Dragon Claw.
Reasoning trace (31 words)
The opponent's Rotom-Wash is at 23% HP and has Levitate, making it immune to Earthquake. Mega Garchomp is faster and can knock it out with Dragon Claw. Deciding factor: likely knockout.
GPT-6 Luna Pro usedHydropumpHydro Pump is your only move that hits opposing Garchomp super effectively; even at low HP, Rotom can deal meaningful damage if it moves first. Switching to your weakened Garchomp risks losing it to the opposing Garchomp’s attacks.
Reasoning trace (71 words)
**Evaluating Garchomp strategy** I'm considering switching to my own Garchomp since the opponent might use Earthquake. If my Garchomp is at 31% health and the opponent is fully healthy, that could be risky. An Earthquake might take me down. So, that puts me in a tough spot! Hydro Pump seems like a better chance for dealing damage, but I'm weighing the potential risks versus rewards here. It's not an easy decision!
GPT-6 Luna Pro switched toGarchompRotom has fainted, so switching to Garchomp is the only legal action. Our Garchomp is faster than the opposing Garchomp by the listed speed ranges and can threaten it with Dragon Claw.
- Turn 11Gemma 4 31B used
EarthquakeOpposing Garchomp is at 31% HP and Mega Garchomp has superior attack and likely speed. Earthquake will easily secure the knockout.
Reasoning trace (53 words)
The opponent's Garchomp is at 31% HP. Mega Garchomp has a higher base speed (158) than standard Garchomp (102), though the range provided (109-169) suggests possible investment. However, Mega Garchomp's attack is massive. Earthquake or Dragon Claw should easily secure the knockout. Earthquake is generally more reliable and powerful. Deciding factor: likely knockout.
GPT-6 Luna Pro usedDragonclawYour Garchomp is faster, and Dragon Claw is super effective against the opposing Garchomp. At 52% HP, it has a strong chance to knock it out before it can attack.
Gemma 4 31B switched toIncineroarMy Garchomp has fainted, and Incineroar is my only remaining Pokémon. I must switch to Incineroar to continue the battle.
Reasoning trace (27 words)
My Garchomp just fainted. The opponent's Garchomp is at 31% HP. I only have Incineroar left. I must switch to Incineroar. Deciding factor: Only one Pokémon remaining.
- Turn 12Gemma 4 31B used
FakeoutGarchomp is faster and can potentially KO Incineroar with Earthquake. Fake Out has priority and a 100% flinch chance on the first turn, guaranteeing a safe turn to chip damage or set up.
Reasoning trace (202 words)
Opposing Garchomp is at 31% HP and has -1 Attack. Incineroar is slower. Fake Out has priority and a 100% flinch chance on the first turn, which prevents Garchomp from attacking. However, Garchomp is very low on HP; Flare Blitz is not very effective, but Fake Out might not KO. Wait, Fake Out is priority +3. If I use Fake Out, Garchomp flinches. Then I can potentially KO it next turn or use Parting Shot. But wait, Garchomp is at 31% HP. Can Flare Blitz KO? Garchomp's HP is roughly 60-65. Flare Blitz (120 BP, not very effective) might not KO. Fake Out (40 BP) definitely won't. But Fake Out guarantees a turn of no damage. Actually, Garchomp is at 31% HP and -1 Atk. Flare Blitz is resisted, but Fake Out is neutral. Let's check the most reliable way to win. Fake Out flinches, then I can decide. Wait, Garchomp is at 31% HP. If I use Fake Out, it flinches. Then I can use Flare Blitz or Parting Shot. But if I use Flare Blitz now, Garchomp might KO me with Earthquake. Fake Out is the safest play to stop the attack. Deciding factor: priority/flinch to prevent Garchomp from attacking.
GPT-6 Luna Pro usedEarthquakeEarthquake is the deciding factor: it’s super effective and should knock out Incineroar if it stays in. Fake Out has priority, but it doesn’t change the best attack.
Reasoning trace (97 words)
**Analyzing battle strategy** I need to decide if I should use Earthquake (EQ) against Incineroar. Incineroar has a 53% chance of being knocked out, but Garchomp's attack is at -1 because of its type disadvantage. If I use Fake Out, it might cause a flinch and delay my next action, but it could lead to an easier follow-up with Parting Shot. If I don't switch, EQ could potentially knock out Incineroar, especially since it’s super effective. The user is asking about factors in my decision-making, so I should explain that EQ is a strong move against Incineroar.
- Turn 13GPT-6 Luna Pro used
EarthquakeGarchomp is faster, and Incineroar has already used Fake Out, so it can’t flinch us with priority again. Earthquake is super effective and should finish the weakened Incineroar before it can use Parting Shot.
Reasoning trace (87 words)
**Evaluating moves in battle** I need to consider if Earthquake is a good move for Incineroar against Garchomp. With Incineroar facing a 41% chance and Garchomp having a -1 attack, Earthquake is super effective and has 100 BP. Garchomp's at 40% HP, so it likely gets knocked out. The opponent is slower, and while Fake Out could flinch, it only applies if Garchomp had just switched in. Since it used Fake Out on turn 12, it won't work anymore. I think using Earthquake is the right choice.
Gemma 4 31B usedFlareblitzOpposing Garchomp is at 21% HP. Although Flare Blitz is not very effective, it should deal enough damage to secure the knockout and win the game.
Reasoning trace (463 words)
Opposing Garchomp is at 21% HP and has -1 Attack. Incineroar is at 41% HP. Garchomp is much faster. Flare Blitz is not very effective and deals recoil, but Garchomp is very low. However, Flare Blitz might not KO if Garchomp is bulky. Wait, Flare Blitz is not very effective (1/2 damage). Garchomp's HP is 21%. 21% of ~200 is ~42 HP. Flare Blitz (120 BP, not very effective) might not be enough. But wait, I have no other attacking moves. Parting Shot lowers stats and switches, but Garchomp might KO Incineroar with Earthquake first. Wait, Garchomp's Attack is -1. Earthquake at -1 Attack against Incineroar (110 Def, 156 SpD) might not be a KO. Let's check: Garchomp Atk ~170, -1 is ~113. Earthquake (100 BP) vs Incineroar (110 Def). Damage: (113 * 100 * 1.2 / 110) * 0.85 (approx) = ~100 damage. Incineroar has 83 HP. It's very likely a KO. If I use Flare Blitz, it's not very effective. If I use Will-O-Wisp, it doesn't deal damage. If I use Parting Shot, I switch out, but I take the hit first. Wait, Garchomp is at 21%. Can Flare Blitz KO? 120 BP * 0.5 (not very effective) = 60 BP. (135 * 60 / 130) * 0.85 = ~53 damage. 21% of 200 is 42. Yes, Flare Blitz should KO. Wait, is there a better move? Parting Shot allows me to bring in a safer Pokémon, but Garchomp might KO Incineroar first. If I Flare Blitz, I might KO Garchomp and survive (if it's not a KO) or just trade. But I only have Incineroar left? No, Gholdengo is fainted, Garchomp is fainted. I only have Incineroar. Wait, the bench says Gholdengo is fainted. I started with Garchomp, Gholdengo, and Incineroar. My Garchomp fainted. My Gholdengo fainted. I only have Incineroar left. If I use Parting Shot, I have no one to switch to. (Wait, the rules say "User switches", but if there are no Pokémon left, it fails or just lowers stats). Actually, if I'm the last Pokémon, Parting Shot just lowers stats. Deciding factor: knockout. Flare Blitz should KO the weakened Garchomp. Wait, let me double check the damage. Garchomp HP: 21% of (183-215). Min: 38, Max: 45. Incineroar Atk: 135. Flare Blitz: 120 BP, 0.5x effectiveness. Damage = (135 * 60 / 130) * random(0.85, 1.15) = ~62 * random. Yes, it's a guaranteed KO. Is there any risk? Recoil is 33% of 120 BP damage? No, 33% of damage dealt. If I KO Garchomp, I win the game. Wait, let me check if I have any other Pokémon. Your Bench: Gholdengo (Fainted). My active: Incineroar. My other Pokémon: Garchomp (Fainted). Yes, Incineroar is my last Pokémon. Flare Blitz is the only way to win this turn.