Matches · 2026-10-11 · rules version c4

GLM 5.3 Flash vs GPT-6 Luna Pro

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
GPT-6 Luna Pro's team
autopilot 0%

GPT-6 Luna Pro won in 10 turns · 3 min wall clock · 119,535 tokens · $0.018

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    GLM 5.3 Flash brought Garchomp,gholdengo,sylveon1,828 tok · 2.8 s · $0.0001

    Garchomp leads with Focus Sash to guarantee Stealth Rock. Gholdengo blocks status and sweeps with Nasty Plot, while Sylveon covers opposing Dragonites and Garchomps with Hyper Voice and provides Wish support.

    Reasoning trace (31 words)
    Pick a solid core: Gholdengo, Kingambit, Sylveon? Or Garchomp lead with rocks. Common: Gholdengo, Kingambit, Rotom-Wash. I'll bring Garchomp lead for rocks, Gholdengo, Sylveon? Sylveon covers dragons. Bring: garchomp, gholdengo, sylveon.
    GPT-6 Luna Pro brought Rotomwash,primarina,kingambit8,796 tok · 11.7 s · $0.0011

    Rotom-Wash gives the best lead flexibility with Choice Scarf and threatens opposing Garchomp with Hydro Pump. Primarina covers the opposing dragons and Kingambit, while Kingambit is the key answer to Gholdengo and Sylveon.

  2. Turn 1
    GLM 5.3 Flash used Stealthrock1,308 tok · 1.2 s · $0.0002

    Rotom-Wash levitates, so Earthquake does nothing. Garchomp outspeeds and isn't threatened badly, so setting Stealth Rock early pressures the rest of their team, including Dragonite and Garchomp.

    Reasoning trace (8 words)
    Rotom-Wash levitates, Earthquake immune. Stealth Rock is best.
    GPT-6 Luna Pro used Hydropump6,862 tok · 11.1 s · $0.0010

    Garchomp is immune to Rotom-Wash’s Electric attacks, while Hydro Pump hits it super effectively and is the strongest immediate play. Speed is uncertain, but Rotom’s Levitate also avoids Garchomp’s Ground attacks.

  3. Turn 2
    GLM 5.3 Flash switched to Gholdengo1,476 tok · 2.2 s · $0.0003

    Rotom-Wash levitates, so Earthquake is useless, and Garchomp is already at 40% with its Focus Sash wasted. Gholdengo is immune to Electric moves and pressures Rotom, making it the safe pivot.

    Reasoning trace (66 words)
    Rotom-Wash levitates, immune to Earthquake. Scaleshot weak damage. Switch to Gholdengo? Rotom may Volt Switch/Thunderbolt — Gholdengo immune to Electric, resists Hydro? No, Water neutral on Steel/Ghost. Gholdengo good pivot. But Garchomp at 40% with sash gone (sash only full HP). Rotom likely faster than Garchomp? Garchomp 169 vs up to 151, we outspeed. Earthquake does nothing. Scaleshot weak. Best: switch Gholdengo to tank Volt Switch.
    GPT-6 Luna Pro used Hydropump6,124 tok · 9.7 s · $0.0008

    Garchomp is already at 40%, so Hydro Pump is likely to knock it out if it hits. The possible knockout is worth taking despite its imperfect accuracy.

    Reasoning trace (79 words)
    **Evaluating battle strategy**
    
    I need to make a choice here. Garchomp has a 40% chance of knocking out with Hydro Pump, which is likely since Rotom already took 60% damage. I could go for another attack, but there's a miss risk, and Garchomp might be faster, so that adds uncertainty. Should I switch to Primarina? Using Hydro Pump would guarantee a knockout, but I don't want to give the opponent a free move. Got to weigh these factors carefully!
  4. Turn 3
    GLM 5.3 Flash switched to Sylveon1,455 tok · 1.5 s · $0.0002

    Gholdengo is at 39% and its attacks barely dent Rotom-Wash (Make It Rain is 4x resisted, Shadowball weak). Rotom may outspeed and KO with Hydro Pump. Sylveon walls Rotom comfortably, so pivot out.

    Reasoning trace (30 words)
    Gholdengo low HP, Make It Rain resisted 1/4. Shadowball neutral but weak. Rotom likely faster? Risky. Switch to Sylveon to tank Hydro Pump? Sylveon takes Hydro Pump well. Switch Sylveon.
    GPT-6 Luna Pro used Hydropump7,135 tok · 12.7 s · $0.0011

    Rotom is faster, and Hydro Pump is the only move available while choice-locked. Gholdengo is at 38%, so Hydro Pump is the best chance to knock it out before it can act.

    Reasoning trace (78 words)
    **Analyzing Pokémon moves**
    
    I’m working through a Pokémon battle scenario. Hydro Pump did 62% to Garchomp, which indicates roughly 31% for neutral hits. Given that Garchomp has about 40% health left, the damage calculation shows it took 60% from the pump. Gholdengo has high bulk, so I estimate Hydro Pump would do around 36% against it. I wonder if switching to Primarina is smart; it could threaten Gholdengo, but I think the best move is to just attack.
  5. Turn 4
    GLM 5.3 Flash used Yawn1,417 tok · 1.5 s · $0.0001

    Rotom-Wash outspeeds and Sylveon can't threaten it meaningfully. Yawn forces it to switch or fall asleep next turn, gaining tempo while Leftovers keeps Sylveon healthy.

    Reasoning trace (17 words)
    Rotom likely faster; Sylveon can't threaten much. Yawn forces Rotom to switch or sleep. Yawn is good.
    GPT-6 Luna Pro switched to Kingambit7,189 tok · 11.8 s · $0.0010

    Kingambit resists Sylveon’s likely Fairy attacks and threatens it with Iron Head. Switching is better than staying locked into Hydro Pump against Sylveon’s substantial special bulk.

  6. Turn 5
    GLM 5.3 Flash used Wish1,650 tok · 2.6 s · $0.0001

    Kingambit is a bad matchup for Sylveon, but Yawn is already set, so it must switch or fall asleep next turn. Wish now keeps Sylveon healthy and lets me Protect next turn to safely receive it while Yawn resolves.

    Reasoning trace (53 words)
    Kingambit likely switches? Yawn already on Kingambit. Sylveon vs Kingambit bad matchup; Kingambit threatens. Wish+protect is safe, but Kingambit may hit hard. Yawn already set—Kingambit will sleep next turn unless switched. Protect to scout and heal? Wish then protect next turn is standard. But Kingambit could Knaock Off/iron head hard. Wish is fine.
    GPT-6 Luna Pro used Ironhead10,579 tok · 26.3 s · $0.0021

    Iron Head is super effective and likely knocks out Sylveon before Kingambit falls asleep from Yawn. The likely knockout is the deciding factor.

    Reasoning trace (74 words)
    **Considering battle strategies**
    
    I’m thinking about a potential move for Sylveon, where it could use Yawn on Primarina, then follow up with Encore. This could lock in Yawn, allowing for a switch-out before Primarina falls asleep. If I bring in Rotom with a Scarf, it would be the fastest and could use Trick to cripple the opponent. It’s a clever way to set up the battle, looping back to the possibilities with Sylveon’s strategy.
    GLM 5.3 Flash switched to Gholdengo1,480 tok · 2.0 s · $0.0001

    Kingambit is asleep but will wake soon; Gholdengo resists Iron Head and threatens it hard with Make It Rain, while Garchomp is weak to Iron Head. Gholdengo is the better switch-in.

    Reasoning trace (34 words)
    Kingambit asleep, likely wakes soon. Gholdengo resists Iron Head, immune to sleep? No, but Good as Gold blocks status moves; Kingambit asleep anyway. Gholdengo can threaten Kingambit with Make It Rain. Bring in Gholdengo.
  7. Turn 6
    GLM 5.3 Flash used Nastyplot1,838 tok · 2.7 s · $0.0004

    Kingambit is asleep and much slower, so this is a free turn to boost. Even a resisted Make It Rain won't KO from full, and Gholdengo's Good as Gold blocks any status. Setting up now lets me threaten the rest of their team next turn.

    Reasoning trace (147 words)
    Kingambit asleep, likely to wake soon. Make It Rain resisted but with Life Orb could do damage; Kingambit slow, asleep. Nasty Plot while asleep is safe—Good as Gold blocks status anyway. Kingambit may wake and Iron Head. Gholdengo at 39% risks Iron Head KO. Make It Rain resisted (~40%?). Better: Nasty Plot? Risky. Make It Rain chips and drops SpA. Actually Shadow Ball also resisted. Kingambit sleeping—could still be asleep this turn (1-3 turns). Safest: Nasty Plot while it sleeps, but wake chance 1/3 each turn. Make It Rain resisted deals little. I'll Nasty Plot—Good as Gold blocks Yawn/status, and Kingambit asleep can't hit hard if it stays asleep... but it might wake and Iron Head OHKO? Gholdengo 39% — Iron Head likely KO. So attacking now is better? Resisted Make It Rain won't KO. Nasty Plot then next turn attack. Risk either way. Choose Nasty Plot.
    GPT-6 Luna Pro switched to Rotom9,136 tok · 20.0 s · $0.0014

    Kingambit is asleep and slower, so it can’t reliably threaten Gholdengo this turn. Switch to Scarf Rotom-Wash, which outspeeds Gholdengo and can pressure it with Thunderbolt next turn.

    Reasoning trace (80 words)
    **Calculating damage potential in Pokémon battle**
    
    I'm analyzing whether Volt Switch could damage and allow me to regain initiative. Gholdengo has around 38% health, and Kingambit is asleep, meaning it can't attack. I think Rotom's Thunderbolt could potentially knock out Gholdengo, given its 90 BP and my calculations. Hydro Pump is resisted, while Volt Switch has lower power—suggesting Thunderbolt is the more effective move. It looks like I need to estimate the damage thresholds carefully, factoring in stats and EVs.
  8. Turn 7
    GLM 5.3 Flash used Shadowball1,641 tok · 5.0 s · $0.0003

    Make It Rain is resisted 4x, but Shadowball is neutral and with +2 SpA and Life Orb it should deal heavy damage to Rotom-Wash, possibly KOing. Rotom may outspeed, but staying in and attacking is better than switching into Hydro Pump.

    Reasoning trace (22 words)
    Rotom resists Make It Rain (1/4x). Shadowball neutral, with +2 and Life Orb likely big damage. Rotom may outspeed. Shadowball is best.
    GPT-6 Luna Pro used Voltswitch9,433 tok · 18.2 s · $0.0016

    Rotom moves first, but a boosted Gholdengo is a bad matchup to stay in against. Volt Switch chips it and pivots to Kingambit, whose Steel typing resists Gholdengo’s likely STAB attacks.

    Reasoning trace (82 words)
    **Analyzing battle strategy**
    
    I’m considering a strategy involving Rotom, which has a scarf and knows Volt Switch. It can deal some damage and then pivot to Kingambit for a safer position. However, I need to remember that a +2 Gholdengo attack could threaten Rotom before it gets a chance to move. I might expect Volt Switch to do around 30% damage, but then Kingambit would be hit by a boosted attack, which it resists. It's definitely a tricky situation to think through!
    GPT-6 Luna Pro switched to Kingambit7,631 tok · 12.8 s · $0.0011

    Kingambit is asleep, but its Dark typing resists Gholdengo’s Ghost attacks and its Steel typing resists Steel attacks. Primarina is weak to Steel, so switch into the better matchup.

  9. Turn 8
    GLM 5.3 Flash used Nastyplot1,891 tok · 2.4 s · $0.0001

    Kingambit is asleep at 36% and both my attacks are resisted, so I can't KO it this turn. Nasty Plot while it sleeps builds to +4, letting me threaten the rest of its team; worst case it wakes and hits me with a neutral Iron Head.

    Reasoning trace (116 words)
    Kingambit asleep, at 36%. Shadow Ball only 0.5x, Make It Rain resisted too. Kingambit may wake. Best: Nasty Plot? Risky if it wakes. Shadow Ball chip while asleep is safe. Kingambit at 36%, Shadow Ball resisted won't KO. Nasty Plot to +4 then Make It Rain still resisted... Gholdengo can't beat Kingambit well. But Kingambit asleep—could wake and Iron Head. Gholdengo resists? Steel/Ghost: Iron Head neutral. 83 HP fragile. Nasty Plot while asleep is standard; if it wakes, we take a hit but +4. Actually Make It Rain at +2 resisted ~ still weak. Shadow Ball 0.5x. Hmm, Kingambit likely Supreme Overlord with fallen allies. Nasty Plot is best long-term; sleep turns uncertain. I'll Nasty Plot.
    GPT-6 Luna Pro used Suckerpunch8,795 tok · 15.7 s · $0.0014

    Gholdengo is faster and its boosted Shadow Ball can finish Kingambit, so priority is the deciding factor. Sucker Punch is super effective and gives the best chance to knock it out before it attacks.

  10. Turn 9
    GLM 5.3 Flash used Makeitrain1,694 tok · 1.5 s · $0.0001

    Kingambit is asleep and may wake this turn, but I'm faster. At +4 with Life Orb, even resisted Make It Rain should KO the 36% Kingambit, removing the biggest threat before it can act.

    Reasoning trace (21 words)
    Kingambit asleep, likely wakes. Make It Rain is resisted but +4 with Life Orb likely KOs 36% Kingambit. Take it out.
    GPT-6 Luna Pro used Suckerpunch8,385 tok · 15.3 s · $0.0012

    Gholdengo is faster and at +4 Special Attack, so Kingambit is unlikely to survive its attack. Sucker Punch has priority and is the best chance to knock it out first.

    Reasoning trace (78 words)
    **Evaluating attack strategies**
    
    I’m weighing the effectiveness of a sucker punch against Gholdengo, considering its likelihood to score a knockout. Gholdengo's at 51%, and Kingambit’s attack stats look promising. A potential strategy involves using sucker punch boosted by black glasses and ally fainting for extra damage. If Gholdengo uses nasty plot before I act, it could be a game changer. I think I’ll stick with suck punch as the best option, despite the need to consider possible risks.
    GLM 5.3 Flash switched to Garchomp1,468 tok · 1.2 s · $0.0001

    Gholdengo fainted, so I must send something in. Only Garchomp is available on my bench.

  11. Turn 10
    GLM 5.3 Flash used Earthquake1,704 tok · 1.3 s · $0.0003

    Garchomp outspeeds, but Sucker Punch has priority and could KO our 40% Chomp first. Still, Earthquake is super effective on the 36% Kingambit and very likely KOs; risking it is better than letting Kingambit sweep with Supreme Overlord boosts.

    Reasoning trace (44 words)
    Kingambit at 36%, Garchomp faster, EQ super effective likely KOs. Sucker Punch risk? Garchomp faster; if Kingambit Sucker Punches, it hits first (priority). 36% Kingambit could survive? EQ from 182 Atk vs 36% likely KO. Sucker Punch risk exists but EQ is best play.
    GPT-6 Luna Pro used Suckerpunch8,620 tok · 15.9 s · $0.0014

    Garchomp is much faster, and Kingambit is too low to survive a hit. Sucker Punch has priority and is the best chance to finish Garchomp before it attacks.