Matches · 2026-10-11 · rules version c4
GPT-OSS 20B vs MiniCPM5 2B
GPT-OSS 20B won in 12 turns · 7 min wall clock · 46,060 tokens
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Decisions
- Team previewGPT-OSS 20B brought
Rotomwash,gengar,toxapexRotomwash’s high speed and Volt Switch give a strong lead, Gengar covers Ghost/Poison foes, and Toxapex provides hazard control and bulk. This trio counters the opponent’s ground and ghost threats while maintaining good type coverage.
Reasoning trace (670 words)
We need to choose 3 Pokémon to bring. We need to consider opponent's lineup. We don't know which opponent will bring first. We need to pick a team that can handle likely threats. Opponent has polteageist (Ghost), gliscor (Ground/Flying), garchomp (Dragon/Ground), mudsdale (Ground), aegislash (Steel/Ghost), lopunny (Normal). We need to consider type coverage and speed. Our team: rotomwash (Electric/Water), toxapex (Poison/Water), garchomp (Dragon/Ground), blastoise (Water), gengar (Ghost/Poison), steelix (Steel/Ground). We need 3. We want to counter opponent's ground types: gliscor, garchomp, mudsdale, steelix. We have water types that resist ground. Rotomwash has Electric/Water, can use Volt Switch to pivot. Toxapex is very defensive, can set Toxic Spikes. Gengar is Ghost/Poison, good against Ghost and Poison. Steelix is Steel/Ground, but we might not bring it. We need to consider speed: Rotomwash is 151 speed, Gengar 178, Garchomp 169, Blastoise 98, Toxapex 55, Steelix 50. Opponent's likely fastest: gliscor 103-161, lopunny 112-172, aegislash 72-123. So we need a fast lead to get advantage. Rotomwash or Gengar. Rotomwash can use Volt Switch to pivot. Gengar can use Shadow Ball or Focus Blast. We also need to consider that opponent might bring polteageist (Ghost) which is weak to Electric, Water, and Fire. Rotomwash can use Thunderbolt or Hydropump. Gengar is Ghost/Poison, but polteageist is Ghost, so Gengar's Ghost moves are neutral. But polteageist has high SpA, so we need to counter. We might want to bring Rotomwash, Gengar, and Toxapex. Rotomwash to handle ground and ghost, Gengar for ghost and poison, Toxapex for setup and hazard removal. Alternatively, bring Rotomwash, Blastoise, Gengar. Rotomwash and Blastoise both water, but Blastoise has Ice Beam for ground types. But we might want Toxapex for hazard. We need to consider that opponent might bring gliscor first. Rotomwash can use Volt Switch to pivot to Gengar or Toxapex. Gengar can use Shadow Ball to hit gliscor (neutral) but gliscor is Ground/Flying, so Ghost is neutral. Gengar's Focus Blast is super effective on gliscor? gliscor is Ground/Flying, so Fighting is super effective. So Focus Blast would be 2x. But Gengar's speed is high, so it can KO gliscor before it moves. But gliscor has high HP and good defense. But Gengar's Focus Blast has 120 power, but gliscor's defense is 130-194. Might not KO. But Gengar can use Shadow Ball 80 power, but gliscor's defense 130-194, so not KO. But Gengar can use Nasty Plot to boost. But we need to consider. Alternatively, bring Rotomwash, Garchomp, Toxapex. Rotomwash can pivot, Garchomp can hit gliscor with Earthquake (super effective on gliscor? gliscor is Ground/Flying, so Ground is 2x, but gliscor has 103-161 speed, Garchomp 169 speed, so Garchomp can KO gliscor with Earthquake. But gliscor has high HP and defense, but Earthquake 100 power, Garchomp's Attack 182, so damage ~ 100*182/?? Might be enough. But gliscor's defense 130-194, so maybe not. But Garchomp can use Dragon Claw 80 power, but gliscor is not weak to Dragon. But Garchomp can use Swords Dance to boost. But we might not want to bring Garchomp because we might want to use it later. We need to consider that opponent might bring polteageist first. Rotomwash can use Thunderbolt to KO polteageist? polteageist's SpA 138-204, but Rotomwash's Thunderbolt 90 power, but polteageist's defense 76-128, so might be 2x. But polteageist's HP 135-167, so 90*? Might not KO. But Rotomwash can use Hydropump 110 power, but polteageist is Ghost, so Water is 2x. So Hydropump 110*? Might KO. But polteageist's HP 135-167, so 110*? Might be 2x. But we need to consider. We need to decide best team. I think Rotomwash, Gengar, Toxapex is a balanced team: Rotomwash for speed and pivot, Gengar for Ghost/Poison coverage, Toxapex for hazards and support. This covers ground types with water moves. Gengar can handle polteageist with Shadow Ball or Focus Blast. Toxapex can set Toxic Spikes to damage ground types. Alternatively, Rotomwash, Blastoise, Gengar: Blastoise can use Ice Beam to hit ground types. But we might want Toxapex for hazard. I think Rotomwash, Gengar, Toxapex is best. Let's choose that.
MiniCPM5 2B broughtLopunny,aegislash,polteageistWe need to bring 3 Pokémon. The opponent has strong Water and Electric threats. Lopunny can absorb Electric and handle Water to some extent. Aegislash can resist Water with Steel and use status moves. Polteageist can control the board with Psychic and Trick. This combination covers the main threats.
Reasoning trace (1,300 words)
We are at the start of the battle, before turn 1. The only legal action is to bring 3 of our 6 Pokémon. The opponent's team is already shown. We need to choose the best 3 to bring. We need to think strategically. Our team: polteageist (Ghost), gliscor (Ground/Flying), garchomp (Dragon/Ground), mudsdale (Ground), aegislash (Steel/Ghost), lopunny (Normal). Opponent's team: rotomwash (Electric/Water), toxapex (Poison/Water), garchomp (Dragon/Ground), blastoise (Water), gengar (Ghost/Poison), steelix (Steel/Ground). We need to pick 3 that can handle the opponent's threats. The opponent has strong Water and Poison types, plus a garchomp. We have a garchomp too, but opponent also has a garchomp. We need to consider which of our Pokémon can counter or survive. Key threats: rotomwash (Electric/Water) and toxapex (Poison/Water) are both Water/Electric and Poison. They can hit our Water and Electric types. We have lopunny (Normal) which can take Electric and Water? Lopunny is Normal, can use Thunderbolt, Thunderpunch, etc. It's not super strong against Water, but it's a decent option. We have polteageist (Ghost) which can counter some, but Ghost is weak to Electric and Water. Gliscor is Ground/Flying, can use AerialAce, SwordsDance, Rockslide, Dig. It can handle Water? Dig is Ground, but not Water. Gliscor can't take Water damage well. Mudsdale is Ground, can use Bodyslam, Earthquake, Mudshot, Lashout. It's not great against Water. Aegislash is Steel/Ghost, can use AerialAce, SwordsDance, Rockslide, BrickBreak. It's a bit slow but can handle some. We need to think about the opponent's strongest threats. Toxapex is Poison/Water, can use Toxic, Venom, etc. It's a huge threat. Rotomwash is Electric/Water, can use Thunderbolt, etc. We need to bring a Pokémon that can handle these. Lopunny can absorb Electric and Water? Lopunny is Normal, but it's a known Electric absorber. It can also use Thunderbolt to counter? Actually, lopunny can use Thunderbolt to counter Electric, and it's not affected by Water? Lopunny is not immune to Water, but it can use Thunderbolt to counter Electric. Against Water, it's not immune, but it can use other moves. However, lopunny is not the best against Water. We might need to bring a Ghost or Steel to counter Water? Polteageist is Ghost, can use Psychic, DarkPulse, Trick, Substitute. It can counter Water? Psychic is not effective against Water, but it can set up. Trick can copy. But polteageist is weak to Water. Gengar is Ghost/Poison, but we don't have gengar. We have aegislash (Steel/Ghost). Steel can resist Water? Aegislash can use BrickBreak to counter Ground, but not Water. Against Water, Steel is resistant? Actually, Steel is resistant to Water. So aegislash can take Water damage. But it's slow. Gliscor is Ground/Flying, can use AerialAce to counter Flying, but not Water. Mudsdale is Ground, can use Earthquake, but not Water. So none of our Ground types are great against Water. We have lopunny which is the only one that can absorb Electric and maybe some Water? Lopunny is not immune to Water, but it can use Thunderbolt to counter Electric. Against Water, it's vulnerable. So we need to think about the opponent's strategy. They might use Water attacks to hit our Water types? We don't have Water types. So Water attacks would hit our Ground, Ghost, Dragon, Normal types. Gliscor, mudsdale, garchomp, aegislash, polteageist, lopunny. Water can hit Ground? Yes, Water is physical to Ground. So Water attacks would hit gliscor, mudsdale, garchomp, aegislash, polteageist (not Ground, but Ghost can take Water? Actually, Ghost is not affected by Water, but it can be hit by Water? Water is a type, so it hits any type. So Water attacks hit all. So we need to survive Water attacks. Lopunny is not immune to Water, but it can use Thunderbolt to counter Electric. Against Water, it's not immune. So we need to bring a Pokémon that can handle Water. Maybe aegislash can use BrickBreak to protect itself from Ground, but not Water. Gliscor can use AerialAce to counter Flying, but not Water. So we might need to bring a Pokémon that can absorb damage or switch out. Given the opponent's team, they have a garchomp, which is a huge threat. We have a garchomp too, but opponent's garchomp might be stronger? Both are level 50, but opponent's garchomp stats are possible range: HP 183-215, Atk 135-200, Def 103-161, SpA 90-145, SpD 94-150, Spe 109-169. Our garchomp: HP 183, Atk 150, Def 115, SpA 154, SpD 154, Spe 154. So opponent's garchomp might have higher SpA and SpD? Actually, our garchomp has higher SpA and SpD. But opponent's garchomp might have higher HP? Not sure. We need to bring a Pokémon that can handle the garchomp. We could bring a garchomp to counter? But we only bring 3. We need to pick the most threatening ones. Maybe we should bring lopunny to handle Electric and Water, and aegislash to handle some, and polteageist for status? But we need to think about the opponent's first move. They might use a Water attack to hit our garchomp? Or they might use a garchomp to hit our lopunny? Alternatively, we could bring gliscor to handle AerialAce and other moves, and mudsdale for Earthquake, and aegislash for BrickBreak. But we need to consider the opponent's Water and Electric threats. I think the best strategy is to bring lopunny because it can absorb Electric and Water to some extent, and it's a known Electric absorber. Then bring aegislash to handle some threats, and maybe polteageist for status control. But we need to choose 3. Let's look at the opponent's team: rotomwash (Electric/Water) can use Thunderbolt to hit our Electric types? We don't have Electric types. Toxapex (Poison/Water) can use Toxic, Venom, etc. It's a big threat. Blastoise (Water) can use Water attacks. Gengar (Ghost/Poison) can use Psychic, DarkPulse, etc. Steelix (Steel/Ground) can use RockHead, etc. We need to bring a Pokémon that can handle Water and Electric. Lopunny can handle Electric with Thunderbolt, and it's not affected by Water? Actually, Lopunny is not immune to Water, but it can use Thunderbolt to counter Electric. Against Water, it's not immune, but it can use other moves. However, Lopunny is not the best against Water. But we have no Water types to start with. So Water attacks will hit our Pokémon. We need to survive. Lopunny can use Thunderbolt to counter Electric, but against Water, it's vulnerable. So maybe we need to bring a Pokémon that can take Water damage. Aegislash is Steel/Ghost, Steel is resistant to Water. So Aegislash can take Water damage. Gliscor is Ground/Flying, Ground is resistant to Water? Actually, Ground is resistant to Water? No, Ground is not resistant to Water. Water is physical to Ground, so Ground can take Water damage. So Gliscor can take Water damage. Mudsdale is Ground, can take Water damage. So we have options. Maybe we should bring aegislash and gliscor and lopunny? That covers different types. But we need to think about the opponent's garchomp. We might want to bring a garchomp to counter? But we only bring 3. Given the opponent's team, they have a garchomp, so we might want to bring a garchomp to counter? But we have a garchomp already, but we can bring it. However, opponent's garchomp might be too strong. I think the safest is to bring lopunny (to handle Electric and maybe Water), aegislash (to handle Water with Steel resistance and status moves), and polteageist (for status control and to switch out). But polteageist is weak to Water. Alternatively, bring gliscor to handle AerialAce and other moves, and mudsdale for Earthquake, and aegislash for BrickBreak. We need to make a decision. The user is an expert, so we need to think like a grandmaster. In Pokémon Champions, you need to bring a balanced team. The opponent's team hasThinking budget reached. Stop thinking and give your final answer now.
- Turn 1GPT-OSS 20B used
ThunderboltThunderbolt guarantees a hit and deals more damage than Hydropump, plus it has a 10 % chance to paralyze Lopunny, which can help control the battle. Switching would waste a turn and give the opponent a free move.
Reasoning trace (234 words)
We need to decide best action. Rotom-Wash vs Lopunny. Rotom-Wash has 151 speed, Lopunny 112-172. So Lopunny could be faster if it has high speed investment. But we don't know. Rotom-Wash has Water and Electric moves. Lopunny is Normal type, so Water and Electric are super effective. We want to KO Lopunny quickly. Hydropump 110 power, 80% accuracy, 2x damage. Thunderbolt 90 power, 100% accuracy, 10% paralyze. Voltswitch 70 power, 100% accuracy, switch after. Raindance sets rain. We want to maximize damage. Hydropump 110 power, 80% accuracy. Thunderbolt 90 power, 100% accuracy. Which is better? Hydropump deals more damage but lower accuracy. We want to KO. Let's consider Lopunny's HP: unknown but 140-172. Rotom-Wash's special attack 141. So damage: Hydropump 110*2=220 base. With 141 SpA, damage ~? Roughly 220*141/?? Actually damage formula: floor(((2*level/5+2)*power*SpA/SpD)/50)+2. Level 50: (2*50/5+2)=22. So 22*110*141/SpD /50. SpD unknown. But likely around 140. So 22*110*141=341,220. /140=2437. /50=48.7. +2=50.7. So about 51 damage. That's about 40% of 127 HP. Thunderbolt 90*2=180 base. 22*180*141=555,240. /140=3966. /50=79.3. +2=81.3. So about 81 damage. So Thunderbolt does more damage. But Hydropump has 80% accuracy. So risk of miss. But we can use Thunderbolt to guarantee damage. Also Thunderbolt has 10% paralyze. That could be beneficial. So best action: Thunderbolt. We also consider switching. Rotom-Wash is currently active. We could switch to Gengar or Toxapex. But we want to finish Lopunny. So use Thunderbolt. Thus decision: MOVE: thunderbolt.
MiniCPM5 2B usedThunderboltLopunny's high speed and Thunderbolt's 100% accuracy make it a strong first move. Rotom-Wash is an Electric-type and can be hit by Electric moves, but the user moves first. Using Thunderbolt maximizes damage before the opponent can respond.
Reasoning trace (658 words)
We are in a competitive Pokémon singles tournament. The user is the player, and the opponent has revealed Rotom-Wash as their active Pokémon. The user's active Pokémon is Lopunny. The user needs to choose the best action for this turn. We need to consider the matchup: Lopunny vs Rotom-Wash. Lopunny is Normal, Electric-type. Rotom-Wash is Electric/Water. Lopunny can use Thunderbolt, Thunderpunch, Thunderwave, Thunder. Rotom-Wash has no revealed moves yet, but it's a Rotom-Wash, which is an Electric-type Water Pokémon. It can likely use Electric moves like Thunderbolt, Thunderpunch, etc. But we need to think about strategy. The user's Lopunny is fast (SPD 116, SPE 157) and has high speed. Rotom-Wash has speed 95-151 (possible range). The user moves first unless a move has priority. So the user can likely move first. The user's Lopunny can use Thunderbolt, Thunderpunch, Thunderwave, Thunder. Rotom-Wash is a Water Electric. Lopunny's moves are Electric. Rotom-Wash can likely counter with Water moves? But we don't know its moves. However, the user's Lopunny is fast and can hit. The user might want to use a high-power move to deal damage. Thunderbolt has 90 power, 100% accuracy, 10% chance to paralyze. Thunderpunch has 75 power, 100% accuracy, 10% chance to paralyze. Thunder has 110 power, 70% accuracy, 30% chance to paralyze. Thunderwave is status, 90% accuracy, paralyzes. Given the opponent's Rotom-Wash, it might be a threat. But the user's Lopunny is fast and can hit. The user might want to use Thunderbolt to max damage. However, we need to consider if there's a better move. The user could also switch, but the opponent hasn't revealed their full team. The user's bench has Polteageist and Aegislash. Switching might be premature. The user's Lopunny is at 140/140, full health. The opponent's Rotom-Wash is at 100% HP. The user needs to win. The user can use a move to damage. The best move might be Thunderbolt for high power and accuracy. But we need to consider if Rotom-Wash can counter. Rotom-Wash is Water Electric. It might be immune to Electric? No, Rotom-Wash is Electric-type, so it can be hit by Electric moves. It might have a move like Thunderbolt? But it's the opponent's active, so they can use moves. However, the user moves first. So the user can use Thunderbolt. If Rotom-Wash can counter, it might be a problem. But the user's Lopunny is fast and can hit. The user might want to use a move that is not counterable. Thunderbolt is 100% accuracy, so it's safe. The user might want to use Thunderbolt to deal damage. Alternatively, Thunderpunch is also 100% accuracy. But Thunderbolt has higher power. So Thunderbolt is better. But wait, the user's Lopunny has Cute Charm and Lumberry. Cute Charm gives 30% chance to infatuate opposite gender. Not relevant now. Lumberry can cure itself if it has a status or is confused. Not relevant. The user might want to use Thunderbolt. However, we need to consider if the opponent can switch. The opponent's revealed moves are none yet. The user can also switch. But the user's active is Lopunny. The user might want to keep Lopunny out. The user's bench has Polteageist (Ghost) and Aegislash (Steel/Ghost). Polteageist can be useful later, but not now. Aegislash can be useful. But the user needs to win this turn. The user's Lopunny is fast and can hit. The user should use a high-power move. Thunderbolt is the best. So I'll choose MOVE: thunderbolt. But let's think: is there any reason to switch? The opponent might have a strong team. But the opponent only revealed Rotom-Wash. The user's opponent might have more. But the user can't see the full team. The user might want to switch to a more dangerous Pokémon. However, the user's Lopunny is currently active and can hit. The user might want to use a move that is effective. The user's Lopunny is not weak to Electric. So Thunderbolt is safe. I'll go with Thunderbolt.
- Turn 2GPT-OSS 20B used
HydropumpHydropump hits for 110 power with 80% accuracy and will almost certainly KO Lopunny (≈155 damage). It’s the fastest way to finish the battle, so we should try to finish it now rather than switch or set rain.
Reasoning trace (528 words)
We need to decide best action. Rotom-Wash vs Lopunny. Rotom has 109/127 HP. Lopunny at 52% HP. Lopunny unknown HP but likely around 140-172. 52% of that is about 73-89 HP. Rotom can use Thunderbolt for 90 power, 10% paralyze. Hydropump 110 power, 80% accuracy. Voltswitch 70 power, 100% accuracy, switch out. Raindance sets rain. Gengar and Toxapex are bench. We want to finish Lopunny. Rotom's speed 151, Lopunny 112-172. Rotom likely faster. So can attack first. We want to KO Lopunny. Rotom's Thunderbolt 90 damage. Let's approximate. Lopunny HP maybe 140. 90 damage maybe 1-2 hits. But we might want to use Hydropump 110 for higher damage. But accuracy 80%. If we miss, we lose turn. But we can still use Voltswitch to switch to Gengar or Toxapex. But we want to finish Lopunny. If we use Hydropump, we risk missing. But we can still use Thunderbolt next turn. But we might want to set rain to boost water moves. But we only have 5 turns of rain. But we might want to use Hydropump to finish. Let's consider damage: Rotom's special attack 141. Opponent's special defense unknown. But likely around 100. So 110 power * 141 / 100 = 155 damage. That would KO Lopunny. So Hydropump is good. But accuracy 80%. If we miss, we lose turn. But we can still use Thunderbolt next turn. But we might want to use Thunderbolt now to paralyze and finish. But 90 damage might not be enough to KO. But we can use Thunderbolt again next turn. But we might want to use Voltswitch to bring Gengar. Gengar has high special attack 182, can use Focus Blast 120 or Shadow Ball 80. But Gengar's speed 178, so faster. But we might want to use Gengar to finish. But we need to decide best action. The question: "Choose the single best action for this turn." We need to pick one action. The best action likely is to use Hydropump to try to finish Lopunny. Because it's high damage, and we can finish. If we miss, we can still use Thunderbolt next turn. But we might want to use Thunderbolt to paralyze and finish. But 90 damage might not finish. But we can use Thunderbolt again next turn. But we might want to use Voltswitch to bring Gengar to finish. But Gengar has 182 special attack, but we don't know if it can finish. But Gengar's moves: Shadow Ball 80, Focus Blast 120. With 182 special attack, 120 power * 182 / 100 = 218 damage. That would finish. So switching to Gengar is a good option. But we might want to use Hydropump to finish now. Which is better? Let's consider probability of finishing. Hydropump 80% accuracy. If we hit, we finish. If we miss, we lose turn. But we can still use Thunderbolt next turn. But we might want to use Voltswitch to bring Gengar. But Gengar might finish next turn. But we might want to use Hydropump to finish now. The question: "Choose the single best action for this turn." Usually we want to finish the opponent's active. So Hydropump is the best. So answer: MOVE: hydropump.
MiniCPM5 2B usedThunderboltWe need to deal damage to the opponent. Thunderbolt has the highest power and accuracy, so it's the best move to kill Rotom-Wash before it switches or heals.
Reasoning trace (743 words)
We are in Turn 2 of the battle. Our active Pokémon is Lopunny (74/140 HP, 52.9%). The opponent's active Pokémon is Rotom-Wash (85% HP, 85/125? Wait, the stats: Rotom-Wash is at 85.0% HP, but the max HP is not given. The opponent's revealed moves: thunderbolt. The opponent's active Pokémon is Rotom-Wash, which is an Electric/Water type. Our Lopunny is Normal, Electric moves. We have moves: thunderbolt, thunderpunch, thunderwave, thunder. The opponent can only use thunderbolt (revealed moves). We need to choose an action. The opponent's Rotom-Wash is at 85% HP, so it's not dead. We need to deal damage or set up. Lopunny is at 74/140, so it's also not dead. We could use a move to hit the opponent. But note: the opponent's Rotom-Wash has only thunderbolt revealed. We could use Thunderbolt to hit it. But we need to consider the priority. Since we move first, we can use a move. The legal actions are: MOVE: thunderbolt, thunderpunch, thunderwave, thunder, or SWITCH. We should probably use a move to damage the opponent. Thunderbolt is a good option. But we also have to consider that the opponent might switch. However, the opponent's revealed moves are only thunderbolt, so they can't switch out? Actually, they can switch, but they have only one active Pokémon? The battle format: we have 6 Pokémon, opponent has 3 revealed, but they might have more. The legal actions include SWITCH: aegislash or polteageist. So we could switch if needed. But the opponent's active Pokémon is Rotom-Wash, so they can switch out. But we need to choose the best action. Given that Lopunny is at 52.9% HP, it's in the battle. We need to win. The opponent's Rotom-Wash is at 85% HP. We could use Thunderbolt to hit it. But note: the opponent's Rotom-Wash has Leftovers, which heals 1/16 of max HP at the end of every turn. But we are in the middle of a turn. We need to deal damage. Thunderbolt has 10% chance to paralyze. Paralyze would prevent it from moving, but it's already active. Paralyze might be useful if the opponent is hit. But we want to kill it. Thunderbolt is a good move. Alternatively, we could switch to a more powerful Pokémon. But our bench has Polteageist and Aegislash. Polteageist is Ghost, Aegislash is Steel/Ghost. Neither are Electric. The opponent's Rotom-Wash is Electric/Water. So switching might not be ideal. We could use Thunderbolt to hit the opponent. But we need to consider that the opponent might switch out. However, the opponent's active Pokémon is Rotom-Wash, so if we hit it, it might switch. But we have to act. The best action might be to use Thunderbolt to deal damage. But we could also use Thunderpunch. Both are Electric. Thunderbolt has higher power? Thunderbolt power 90, Thunderpunch power 75. So Thunderbolt is better. Also, Thunderbolt has 10% chance to paralyze, which could be useful. But we want to kill the opponent. The opponent's HP is 85% of max. We need to calculate. But we don't have max HP. The opponent's Rotom-Wash stats: at level 50, possible range: HP 125-157, so max HP is 157? Actually, the stats given: "Stats at level 50 (possible range): [HP 125-157, Atk 76-128, Def 114-174, SpA 112-172, SpD 114-174, Spe 95-151]". So max HP is 157. Current HP is 85% of max, so 85% of 157 = 133.45, so about 133 HP. Our Lopunny max HP is 140, current 74. So we need to deal about 133-85=48 damage to kill the opponent, and 140-74=66 to kill ourselves. But we are not dead yet. We can use moves. The legal actions: MOVE: thunderbolt, thunderpunch, thunderwave, thunder. We should use a move that deals damage. Thunderbolt and Thunderpunch are physical/special. Thunderwave is status, might paralyze. Thunder is special, 70% accuracy. We want to hit the opponent. Since we move first, we can use any move. I think Thunderbolt is the best because it has high power and accuracy. So I'll choose MOVE: thunderbolt. But wait, the opponent's Rotom-Wash has only thunderbolt revealed. So if we hit it, it might use thunderbolt back? But it's our turn. We can use any move. So I'll go with Thunderbolt. The decision block must contain exactly one action line. So I'll output: <thought> We need to deal damage to the opponent. Thunderbolt has the highest power and accuracy, so it's the best move to kill Rotom-Wash before it switches or heals. </thought> <decision> MOVE: thunderbolt </decision>
- Turn 3GPT-OSS 20B used
VoltswitchRotom‑Wash can’t KO Lopunny in one hit, but it’s fast and can switch out with Voltswitch. Switching to Gengar gives us a strong special attacker that can use Thunderbolt next turn, which will be super‑effective against any Ground‑type that may come next (Gliscor, Garchomp, Mudsdale).
Reasoning trace (580 words)
We need to decide best action. Rotom-Wash vs Lopunny. Lopunny has 52% HP, about 70 HP? Rotom-Wash 94/127. Lopunny is Normal type, so Water moves are super effective? Water vs Normal is normal. Electric vs Normal is normal. So no type advantage. Lopunny has high speed, but Rotom-Wash has 151 speed. So Rotom-Wash likely moves first. We want to KO Lopunny. Lopunny HP unknown but 52% of max. Max HP maybe 140-172. 52% of 140 = 72.8, 52% of 172 = 89.44. So Lopunny HP ~73-89. Rotom-Wash can use Hydropump 110 power. With 94/127 HP, but we can do damage. Let's calculate damage: Base power 110, Rotom-Wash's Special Attack 141. Opponent's Special Defense unknown. But we can estimate. If Lopunny's SpD maybe 104-162. Let's assume 130. Damage formula: Roughly 110 * 141 / 130 * 0.85? Actually damage formula: floor(((2*Lv/5+2)*P*A/D)/50)+2. For level 50: (2*50/5+2)=22. So 22*110*141/130/50+2 = 22*110*141/6500+2. 22*110=2420. 2420*141=341,220. /6500=52.5. +2=54.5. So ~54 damage. That would reduce Lopunny from 73-89 to 19-35. Not KO. Thunderbolt 90 power: 22*90*141/130/50+2 = 22*90=1980; *141=279,180; /6500=42.9; +2=44.9. So ~45 damage. Not KO. Voltswitch 70 power: 22*70*141/130/50+2 = 22*70=1540; *141=217,140; /6500=33.4; +2=35.4. So ~35 damage. Not KO. So we cannot KO Lopunny in one hit. But we can use Voltswitch to switch to a better matchup. Rotom-Wash is weak to Fighting? No. Opponent's next might be Polteageist (Ghost/Poison), Gliscor (Ground/Flying), Garchomp (Dragon/Ground), Mudsdale (Ground), Aegislash (Steel/Ghost). Rotom-Wash is Electric/Water, so Electric moves are super effective vs Ground types. So if we switch to a Pokemon that can hit Ground types with Electric moves, we can KO. Gengar is Ghost/Poison, weak to Electric? Electric is not super effective vs Ghost. But Gengar can use Thunderbolt. But Gengar is Ghost/Poison, so Electric is normal. But Gengar has high Special Attack 182, can hit Lopunny? But we want to switch to a better matchup for next opponent. Rotom-Wash is good against Ground types. So we should switch to a Pokemon that can hit Ground types with Electric moves. Gengar can use Thunderbolt, but it's normal. Toxapex is Water/Poison, weak to Electric. So best is to switch to Gengar? But Gengar is Ghost/Poison, so it can use Thunderbolt but not super effective. But we can use Voltswitch to switch to Gengar. But we could also use Voltswitch to switch to Toxapex. But Toxapex is weak to Electric. So we want to switch to Gengar. But we might want to use Voltswitch to switch to Gengar, but we might want to use Voltswitch to switch to Toxapex? But we want to preserve Rotom-Wash for next turn. But we can also use Voltswitch to switch to Gengar. That seems best. But we might want to use Voltswitch to switch to Gengar because we want to use Gengar's Thunderbolt next turn to hit a Ground type. But we don't know next opponent. But we can anticipate that next opponent might be Ground type. So we want to switch to Gengar. So the best action is Voltswitch. But we might also consider using Thunderbolt to paralyze Lopunny. That could be beneficial. But we cannot KO. But we can paralyze and then switch out. But we can also use Voltswitch to switch out and paralyze? No, Voltswitch doesn't paralyze. So we might want to use Thunderbolt to paralyze, then switch out. But we can only do one action. So we can either paralyze or switch. But we want to switch to a better matchup. So we should use Voltswitch. Thus decision: MOVE: voltswitch.
MiniCPM5 2B usedThunderboltWe need to choose the best action. Lopunny is faster than Rotom-Wash, so we move first. Using Thunderbolt has 100% accuracy and can paralyze the target. Paralyzing Rotom-Wash would slow it down and prevent it from using Hydropump. This seems like a good move to set up.
Reasoning trace (1,338 words)
We are in Turn 3 of a Pokémon Champions singles match. Our active Pokémon is Lopunny (74/140 HP). The opponent's active Pokémon is Rotom-Wash (74% HP). We need to choose the best action. Let's analyze the situation: - Our Lopunny is at 52.9% HP, opponent's Rotom-Wash is at 74% HP. - We have two active moves: Thunderbolt, Thunderpunch, Thunderwave, Thunder. - We can also switch in Aegislash or Polteageist. The opponent's revealed moves: Thunderbolt, Hydropump. They have Levitate and Leftovers. We need to consider the matchup. Lopunny is an Electric-type, Rotom-Wash is Electric/Water. Lopunny can use Thunderbolt, Thunderpunch, etc. Rotom-Wash can use Thunderbolt (but it's the same move, so it might be a counter? Actually, if we use Thunderbolt, it's an Electric/Special move, and Rotom-Wash can also use Thunderbolt. But we have priority? The opponent's active Pokémon is Rotom-Wash, so if we use a move, it goes to priority. We need to see if we can win. But note: The opponent's Rotom-Wash is at 74% HP. We need to reduce its HP. Lopunny's moves are all Electric. Rotom-Wash can use Thunderbolt (same type) or Hydropump (Water). So we might want to use a move that affects Rotom-Wash. However, Lopunny's moves are not very effective against Rotom-Wash? Actually, Rotom-Wash is a dual-type Electric/Water. Lopunny's Electric moves might not be super effective? Let's check: Electric vs Electric is not super effective. But Lopunny can use Thunderbolt, which is a special move. Rotom-Wash can use Thunderbolt as well. So if we use Thunderbolt, it might be a counter? Actually, if we use Thunderbolt, it goes to priority. Rotom-Wash can respond with Thunderbolt? But it's the same move, so it might be a counter? In Pokémon, if both use the same move, it's not a counter unless it's a move that the other can use as a counter. Thunderbolt is not a counter move. So if we use Thunderbolt, Rotom-Wash can use Thunderbolt as a normal move, but it might be a waste. Alternatively, we could use Thunderpunch, which is Physical. Rotom-Wash can use Thunderbolt (Special) or Hydropump (Special). So Thunderpunch might be more effective? But Rotom-Wash is not weak to Electric? Actually, Electric vs Electric is neutral. So Thunderpunch might not be super effective. But we need to consider the opponent's moves. Maybe we should switch in a more dangerous Pokémon? The opponent's revealed bench includes Toxapex, Garchomp, Blastoise, Gengar, Steelix. We haven't seen them yet. Our current bench: Polteageist (Ghost), Aegislash (Steel/Ghost). We could switch in Aegislash or Polteageist. But which one is better? Aegislash is a Steel/Ghost, which can be very dangerous against Electric. Polteageist is Ghost, which can be good against Electric but might be outclassed. But note: The opponent's Rotom-Wash is currently active. We need to deal with it. If we switch out, we lose the turn? Actually, in singles, you can switch in a new Pokémon, but the active Pokémon stays active unless you switch out? The rules: You can either move your active Pokémon or switch in a new Pokémon. If you switch in, the new Pokémon becomes active, and your current active Pokémon goes to bench. So we could switch in Aegislash or Polteageist, and then our active Pokémon would be the new one? Wait, the active Pokémon is currently Lopunny. If we SWITCH: aegislash, then Aegislash becomes active, and Lopunny goes to bench. So we would lose Lopunny for the turn. That might be bad if Lopunny can still hurt Rotom-Wash. But we need to consider the turn order. The opponent's active Pokémon is Rotom-Wash. We have to act. If we switch in, our new active Pokémon will face Rotom-Wash. So we need to choose a move for the new active Pokémon? Actually, the action is to SWITCH, which means we bring in a new Pokémon, and then the turn ends? No, in Pokémon, you can switch in a new Pokémon, and then the turn continues with the new active Pokémon. But the action is just to switch, and then the opponent's active Pokémon stays active? Actually, in singles, you can switch in a new Pokémon, and then the turn ends? I'm not sure. The rules say: "Choose exactly one action from LEGAL ACTIONS." The actions are MOVE or SWITCH. If we SWITCH, we bring in a new Pokémon, and the turn continues? Actually, in the Pokémon Champions format, you can switch in a new Pokémon, and then the turn ends? I think you can only switch in a new Pokémon if you have a switch-in move? No, the rules allow SWITCH as an action. So we can switch in Aegislash or Polteageist. That would mean our active Pokémon becomes Aegislash or Polteageist, and Lopunny goes to bench. Then we would have to choose a move for the new active Pokémon? But the action is just to switch, so the turn would continue with the new active Pokémon facing Rotom-Wash. So we need to consider the matchup of Aegislash vs Rotom-Wash, or Polteageist vs Rotom-Wash. Aegislash is Steel/Ghost. Rotom-Wash is Electric/Water. Aegislash can use Aerialace (Flying/Physical), Swordsdance (Normal/Status), Rockslide (Rock/Physical), Brickbreak (Fighting/Physical). Against Rotom-Wash, which is Electric/Water, Aegislash's moves might be effective? Aerialace is Flying, which is not super effective against Electric? Actually, Flying vs Electric is not super effective. But Aegislash has high Defense (160). Rotom-Wash's stats are not given, but it's level 50. We don't know its stats. But Aegislash can use Brickbreak (Fighting/Physical) which might be effective against Electric? Fighting vs Electric is not super effective, but it's a physical move. Rotom-Wash can use Thunderbolt (Electric/Special) or Hydropump (Water/Special). So Aegislash might not be able to one-shot Rotom-Wash. Polteageist is Ghost. Ghost vs Electric is not super effective, but Polteageist can use Psychic, Darkpulse, Trick, Substitute. Against Rotom-Wash, Psychic might be good? But Rotom-Wash can use Thunderbolt, which is Electric. Psychic is not super effective against Electric? Actually, Psychic is super effective against Fighting, but against Electric it's not. So maybe not. Alternatively, we could use a move on Lopunny to reduce Rotom-Wash's HP. Lopunny's Thunderbolt is a common move. But we need to consider the opponent's counter. Rotom-Wash can use Thunderbolt. If we use Thunderbolt, it might be a counter? Actually, if we use Thunderbolt, it goes to priority. Rotom-Wash can use Thunderbolt as a normal move, but it might be a waste. However, Lopunny can use Thunderpunch, which is Physical. Rotom-Wash can use Thunderbolt (Special) or Hydropump (Special). So Thunderpunch might be more effective because it's Physical and might hit? But Rotom-Wash is not weak to Electric? Actually, Electric vs Electric is neutral. So Thunderpunch might not be super effective. But we need to consider the opponent's moves. Maybe we should use Thunderwave to paralyze Rotom-Wash? Thunderwave is a status move that paralyzes. That could be a good move to slow down the opponent. But it has 90% accuracy. If it hits, it paralyzes Rotom-Wash. That might be a good idea. Then we could switch in a more dangerous Pokémon? But we have to choose one action. The decision should be based on speed, a likely knockout, or a bad matchup. Our Lopunny is faster than Rotom-Wash (157 vs 95-151). So we move first unless a move has priority. So we should use a move that deals damage or sets up. But we need to consider the opponent's ability to switch in. The opponent's revealed bench includes Garchomp, which is a huge threat. If we switch in, we might be giving them a chance to switch in Garchomp? Actually, the opponent's revealed bench are the ones they brought at team preview. They have 3 of the 6 shown. So they might switch in one of those. But we don't know which. So maybe we should stay in Lopunny and use a move to deal damage. But Lopunny is at 52.9% HP. If we use a move that misses, we might lose. We need to consider the accuracy. Thunderbolt has 100% accuracy. Thunderpunch 100% accuracy. Thunderwave 90% accuracy. ThunderThinking budget reached. Stop thinking and give your final answer now.
GPT-OSS 20B switched toGengarRotom‑Wash is at 72 HP and the opponent’s Lopunny is at 14 % HP, so a switch is needed. Gengar’s high Speed and Special Attack give better offensive options against the next Pokémon (Polteageist, Gliscor, Garchomp, Mudsdale, Aegislash) than Toxapex’s defensive bulk. Thus switching to Gengar is the optimal move.
Reasoning trace (587 words)
We need to decide best action. Rotom-wash is at 72 HP, Lopunny at 14% HP. Rotom-wash can use Volt Switch to switch to Gengar or Toxapex. Rotom-wash is at 72 HP, but Lopunny is at 14% HP, so it's almost KO. Rotom-wash can use Volt Switch to get out of a potential KO from Lopunny's next move. But Lopunny is at 14% HP, so it's likely to be KOed by a strong move. But we need to consider that Lopunny might have a strong move like Thunderbolt or something else. Rotom-wash's HP is 72/127, so about 57%. If Lopunny uses a strong move like Thunderbolt (90 power), it might not KO Rotom-wash. But Rotom-wash can use Volt Switch to get out of the fight. But maybe we want to use Volt Switch to switch to Gengar, which can set up or deal damage. But we might also consider using a move like Thunderbolt to finish Lopunny. But Lopunny is at 14% HP, so it's likely to be KOed by a single Thunderbolt (90 power). But we need to consider that Lopunny might have a high Special Attack, but it's at 14% HP, so it's likely to be KOed by a single Thunderbolt. But we need to consider that Rotom-wash's Special Attack is 141, so Thunderbolt 90 power, with 127 HP, might do about 90 * 141 / 100 = 126.9 damage, plus STAB, so about 151.8 damage, which is more than enough to KO. So we could finish Lopunny with Thunderbolt. But we need to consider that Lopunny might have a high Special Defense? But it's at 14% HP, so it's likely to be KOed. So we could finish it. But we also need to consider that we might want to switch to Gengar to set up or to use Gengar's moves. But we might want to finish the battle quickly. The question: "Choose exactly one action from LEGAL ACTIONS." The legal actions are only switches: Switch to Gengar or Toxapex. We cannot use a move. So we must switch. So we must choose either Gengar or Toxapex. Which is best? Rotom-wash is at 72 HP, and we want to preserve it. Gengar is a Ghost/Poison with high Speed 178, high Special Attack 182, and can use Shadow Ball, Sludge Bomb, Focus Blast, Nasty Plot. Toxapex is a Poison/Water with high Defense 189, Special Defense 194, and can set up Toxic Spikes, recover, etc. Which is better? We want to continue the battle. The opponent's next Pokémon will be one of polteageist, gliscor, garchomp, mudsdale, aegislash. We need to consider matchups. Gengar is weak to Fighting, but the opponent's next might be Gliscor (Ground/Flying) which is weak to Electric, but Gengar is immune to Ground, but Gliscor has a Flying type, so Gengar can use Shadow Ball. But Gengar is weak to Fighting, but none of the opponent's next are Fighting. Polteageist is Ghost/Poison, Gengar is Ghost/Poison, so Gengar vs Polteageist: Gengar has Ghost type, Polteageist is Ghost/Poison, so Gengar's Ghost moves are neutral, but Polteageist's Ghost moves are neutral. Gengar has advantage in Speed. Gengar can use Nasty Plot to set up. Toxapex is a good defensive Pokemon, but might be slower. Toxapex can set up Toxic Spikes, but the opponent might have a Ground type that can remove them. But the opponent's next might be Gliscor, which can use Earthquake to remove Toxic Spikes. So Toxapex might be vulnerable. Gengar seems more flexible. So we should switch to Gengar. So the best action: SWITCH: gengar.
- Turn 4GPT-OSS 20B used
ShadowballLopunny is at 14 % HP, so any 100 % accurate move will KO it. Shadowball guarantees a hit and deals enough damage to finish it off, while Focusblast has a 30 % miss chance. Mega‑Evolving Gengar doesn’t change the move’s power, so the safest choice is Shadowball.
Reasoning trace (503 words)
We need to decide best action. Opponent's Lopunny is at 14% HP. Gengar is at 137/137. Gengar has Mega ability. Opponent's Lopunny has Thunderbolt. We can Mega Gengar and use a move. We want to KO Lopunny. Shadowball 80 power, 20% chance to lower SpD. Focusblast 120 power, 70% accuracy, super effective. But Lopunny is Normal type, so Fighting is super effective. Focusblast 120 power, 70% accuracy. Shadowball 80 power, 100% accuracy. We want to maximize chance to KO. Focusblast has 70% accuracy, but if it hits, 120 power, super effective. That would be 120*2=240 damage. Lopunny HP 14% of 140-172. Let's approximate 140 HP. 14% of 140 = 19.6 HP. 240 damage will KO. So if it hits, we KO. If it misses, we can still use a second move? But we only get one move this turn. We could use Shadowball to guarantee damage, but 80 power * 2 = 160 damage, still enough to KO 19.6 HP. So both moves can KO. But Focusblast has 70% accuracy, so 30% chance to miss. Shadowball 100% accuracy. So best is Shadowball. But we can also Mega Gengar and use Shadowball [MEGA] or Focusblast [MEGA]. Mega Gengar increases stats: Attack? Actually Gengar's stats: ATK 76, DEF 80, SPA 182, SPD 95, SPE 178. Mega Gengar: ATK 76, DEF 80, SPA 182, SPD 95, SPE 178? Wait, Gengarite increases Attack? Actually Gengarite increases Attack? Let's recall: Mega Gengar has increased Attack? Wait, Gengarite increases Attack? Actually Gengarite increases Attack? Let's recall: Mega Gengar's stats: ATK 76, DEF 80, SPA 182, SPD 95, SPE 178. Wait, no, Gengarite increases Attack? Actually Gengarite increases Attack? Let's check: Mega Gengar's stats: ATK 76, DEF 80, SPA 182, SPD 95, SPE 178. It increases Attack? Wait, I think Mega Gengar increases Attack to 76? But Gengar's base Attack is 76. So no change? Actually Gengarite increases Attack? Wait, I recall Gengarite increases Attack? Let's check: Gengarite increases Attack? Actually Gengarite increases Attack? I'm not sure. But Mega Gengar's Attack is 76, same as base. But its Special Attack increases to 182? Wait, base Special Attack is 182. So no change. But Mega Gengar's Speed increases to 178? Base Speed is 178. So no change. So Mega Gengar's stats are same? Actually Gengarite increases Attack? Wait, I'm mixing. Let's recall: Gengarite increases Attack? Actually Gengarite increases Attack? Let's check: Gengarite increases Attack? I think Gengarite increases Attack? Wait, I think Gengarite increases Attack? I'm not sure. But anyway, Mega Gengar's stats are same as base? Actually Gengarite increases Attack? Wait, I think Gengarite increases Attack? Let's recall: Gengarite increases Attack? Actually Gengarite increases Attack? I'm not sure. But we can ignore. The main effect is that Gengar can Mega Evolve, but stats may not change. But the move's power remains same. So no difference. So we can just use Shadowball. But we might want to use Focusblast [MEGA] to get 70% accuracy but 120 power. But we want guaranteed KO. So Shadowball is best. So we choose MOVE: shadowball.
MiniCPM5 2B switched toAegislashLopunny is at 20% HP and can only use moves that risk being hit by Gengar's Cursed Body ability (30% chance move disabled). Switching out to Aegislash avoids this risk entirely, as Aegislash can counter Rotom's Electric moves with Rock/Physical attacks. Polteageist is too slow and vulnerable to Gengar's Psychic. The best move is to switch out.
Reasoning trace (1,408 words)
We are at Turn 4. Our active Pokemon is Lopunny (20/140 HP). Opponent's active Pokemon is Gengar (100% HP). The opponent's revealed bench includes Rotom Wash (56% HP), and possible future additions: Toxapex, Garchomp, Blastoise, Steelix. Our bench: Polteageist and Aegislash. We need to choose the best action. Lopunny is at 20% HP, so it's on the brink. It can still use moves, but it's low on HP. The opponent's Gengar is a Ghost/Poison. Gengar has Cursed Body ability: if hit by an attack, 30% chance the move gets disabled. That's a significant risk. Lopunny's moves: Thunderbolt, Thunderpunch, Thunderwave, Thunder. All are Electric. Gengar can be hit by these. If Lopunny attacks Gengar, there's a 30% chance the move is disabled. That could be a problem. Alternatively, we could switch out? But our active Pokemon is Lopunny, and we can only switch if we have a switch action. Legal actions: MOVE: thunderbolt, thunderpunch, thunderwave, thunder; SWITCH: aegislash, SWITCH: polteageist. So we can switch out Lopunny for Aegislash or Polteageist. But Lopunny is our only active Pokemon? The active list shows only Lopunny. So if we switch, we'd be switching out Lopunny, leaving our bench with Aegislash and Polteageist, but they'd be inactive. That might be a good idea if Lopunny is too weak and risky. But we need to consider the opponent's threats. The opponent's Rotom Wash is at 56% HP, and could use Thunderbolt, Hydropump, Voltswitch. Rotom is Electric/Water. Lopunny is Electric. So Lopunny could be vulnerable to Rotom's Electric moves. But Lopunny is currently active, so it can counter. However, Lopunny is at 20% HP, so it's likely to be knocked out quickly. The opponent's Gengar is a threat. If we switch out, we lose our only active Pokemon. That might be too risky. But maybe we can use a move to finish off Lopunny? Or use a move that has a chance to paralyze? Thunderbolt and Thunderpunch have 10% chance to paralyze. Paralyze would prevent the move from dealing damage? Actually, paralysis is a status that prevents the Pokemon from moving and being hit by certain moves? In Pokémon, paralysis is a status that makes the Pokemon unable to move and also makes it immune to status changes? Wait, in the rules, it says "10% chance to paralyze the target." Paralyze is a status that prevents the Pokemon from moving and also makes it unable to be hit by certain moves? Actually, in the game, paralysis makes the Pokemon unable to move and also makes it immune to status changes? I'm not sure. But the description says "paralyze the target." So it's a status. If Lopunny is paralyzed, it might be unable to move or be hit? That could be useful if we want to avoid being hit by Gengar's attacks. But Gengar is active, so it can attack Lopunny. If Lopunny gets paralyzed, it might be immune to being hit? Actually, paralysis makes the Pokemon unable to move and also makes it immune to status changes? No, paralysis makes the Pokemon unable to move and also makes it unable to be hit by certain moves? I think in the game, paralysis makes the Pokemon unable to move and also makes it immune to status changes? Wait, I'm confusing. Let's recall: In Pokémon, paralysis is a status that makes the Pokemon unable to move and also makes it unable to be hit by certain moves? Actually, paralysis makes the Pokemon unable to move and also makes it immune to status changes? No, that's not right. Paralysis makes the Pokemon unable to move and also makes it unable to be hit by certain moves? I think paralysis makes the Pokemon unable to move and also makes it unable to be hit by status changes? I'm not sure. The rules just say "paralyze the target." So it's a status. If we paralyze Gengar, it might be unable to move or be hit? That could be useful. But the move is from Lopunny to Gengar. If we paralyze Gengar, it might be immune to being hit by Lopunny's next move? That could be a good idea. But we need to consider the 30% chance that the move gets disabled due to Cursed Body. If Lopunny attacks Gengar, there's a 30% chance the move is disabled. So if we use Thunderbolt, there's a 30% chance it won't hit, and a 10% chance to paralyze. If it hits and paralyzes, Gengar is paralyzed. That might be a good defensive move. But if the move is disabled, Gengar takes no damage. So it's risky. Alternatively, we could switch out. But our active Pokemon is Lopunny, and if we switch, we'd be switching out Lopunny, leaving our bench. But then our active Pokemon would be... none? Actually, if we switch out Lopunny, we'd be switching to Aegislash or Polteageist, but they'd be inactive. That would leave us with no active Pokemon? That might be bad. The rules say "SWITCH: aegislash" or "SWITCH: polteageist". So we can switch out Lopunny and bring in Aegislash or Polteageist. But then our active Pokemon would be the one we switch to? Actually, in Pokémon, when you switch out, the new Pokemon becomes active. So if we SWITCH: aegislash, then Aegislash becomes active. That would be a good idea because Aegislash is a strong Steel/Ghost. But Lopunny is at 20% HP, so it's likely to be knocked out quickly. Switching out might be the safest. But we need to consider the opponent's threats. The opponent's Rotom is at 56% HP, and could use Electric moves. Aegislash can counter with Rock/Physical moves. Polteageist is Ghost, can use Psychic. But Aegislash has high Defense and Speed. However, the opponent's Gengar is active. If we switch out, Gengar will attack our new active Pokemon. That might be risky. But Gengar is a Ghost/Poison, and Aegislash is Steel/Ghost. They can trade. But we need to think about the best move. The Lopunny is currently active and can still use moves. It might be better to use a move to finish off Lopunny or to set up a counter. But Lopunny is at 20% HP, so it's almost dead. Using a move might not be worth the risk of being hit by Gengar. The 30% chance the move gets disabled is a risk. If we use Thunderbolt, there's a 30% chance it misses, and a 10% chance to paralyze. If it hits, it might hit Gengar. Gengar can absorb some damage. But Lopunny is at 20% HP, so even a small hit might knock it out. But the risk is that Gengar might use Cursed Body to disable the move. That could be a problem. Alternatively, we could use Thunderwave to paralyze Gengar. Thunderwave has 90% accuracy and 10% chance to paralyze. So if it hits, it paralyzes. That might be a good defensive move. But if it misses, Gengar takes no damage. So it's a gamble. But paralyzing Gengar might prevent it from attacking Lopunny? Actually, paralysis makes the Pokemon unable to move and also makes it immune to being hit? I think paralysis makes the Pokemon unable to move and also makes it unable to be hit by certain moves? In the game, paralysis makes the Pokemon unable to move and also makes it immune to status changes? No, paralysis makes the Pokemon unable to move and also makes it unable to be hit by status changes? I'm not sure. But the rules just say "paralyzes the target." So it's a status. If we paralyze Gengar, it might be unable to move or be hit? That could be a good defensive move. But we need to consider that Gengar is active, so it can attack. If we paralyze it, it might be unable to move, but it can still attack? Actually, in the game, paralysis makes the Pokemon unable to move and also makes it unable to be hit by certain moves? I think paralysis makes the Pokemon unable to move and also makes it immune to status changes? No, that's wrong. Paralysis makes the Pokemon unable to move and also makes it unable to be hit by status changes? I'm getting confused. Let's look at the recent turns: Turn 3, Lopunny used Thunderbolt, Gengar used Volt Switch? Actually, Turn 3: Your Lopunny used Thunderbolt, Opposing Rotom used Volt Switch? Wait, the recent turns: Turn 1: Lopunny used Thunderbolt, RotomThinking budget reached. Stop thinking and give your final answer now.
- Turn 5GPT-OSS 20B used
ShadowballAegislash is at 11 % HP and is Ghost‑type, so a single Shadow Ball will almost certainly KO it. No need to Mega‑Evolve for extra damage or status; just finish the fight.
Reasoning trace (324 words)
We need to choose best action. Gengar at 137/137, Aegislash at 11% HP. Gengar can Mega. Aegislash is at 11% HP, so likely about 15 HP. Gengar has 137 HP. Aegislash is weak to Ghost. Shadowball is super effective. Gengar has 137 HP, can use Shadowball for 80 power, 20% chance to lower SpD. But Aegislash is at 11% HP, so likely will faint with one hit. But we need to consider that Aegislash might be in Blade form? Actually Aegislash's stancechange: changes to Blade before attacks and Shield before King's Shield. So Aegislash is currently at 11% HP, but we don't know if it's Blade or Shield. But it's at 11% HP, so likely fainting soon. Shadowball will likely KO. But we might consider Mega to increase damage? Mega Gengar has 182 SpA, but Shadowball is 80 power, so damage increases. But the difference may not matter because it's already a KO. But maybe we want to use Mega to get the 20% chance to lower SpD? Actually Shadowball has 20% chance to lower SpD by 1. That is a status effect. But if we KO, it doesn't matter. But we might want to use Mega to get a chance to lower SpD? But if we KO, no effect. But maybe we want to use Mega to get a chance to lower SpD if Aegislash is not fainted? But it's at 11% HP, so likely faint. But maybe it's a trick: Aegislash might be Shield form, which has high defense. But still 11% HP. So it's likely faint. So we can just use Shadowball. But we might want to use Mega to get a chance to lower SpD if Aegislash is not fainted. But it's likely faint. So we can just use Shadowball. But we might also consider using nastyplot to boost SpA for future. But we want to finish the battle. So best action: MOVE: shadowball. No Mega. So answer: MOVE: shadowball.
MiniCPM5 2B switched toPolteageistAegislash is at 15 HP and needs to survive Gengar's Shadow Ball. Switching to Polteageist avoids taking damage from Gengar's move, and Polteageist can use Trick to confuse. Polteageist also has Life Orb for healing.
Reasoning trace (1,237 words)
We are given a battle state. It's Turn 5. Our active Pokémon is Aegislash (Steel/Ghost) at 15/135 HP. Opponent's active Pokémon is Gengar (Ghost/Poison) at 100% HP. Gengar has revealed moves: Shadow Ball. Gengar's stats: Atk 76-128, SpA 135-200, SpD 85-139, Spe 117-178. Aegislash stats: HP 135, ATK 70, DEF 160, SPD 160, SPE 112. Gengar's speed is 117-178, Aegislash speed is 160, so Aegislash moves first unless a move has priority. Gengar's only revealed move is Shadow Ball (Ghost/Special). Aegislash can use moves: aerialace, swordsdance, rockslide, brickbreak. We need to choose one action. The opponent's bench has Rotom Wash (Electric/Water) at 56% HP, and revealed moves: thunderbolt, hydropump, voltswitch. The opponent also has Gengar at 100% HP. Our bench: Polteageist (Ghost) at 100% HP, Lopunny at 20/140 HP. We are at Turn 5. The recent turns: Turn 2: Lopunny Thunderbolt, Rotom 56%, Rotom missed, healed to 74%. Turn 3: Lopunny Thunderbolt, Rotom 56%, Rotom Volt Switch, Lopunny 20/140, Gengar came in. Turn 4: Aegislash came in, Gengar Shadow Ball, super effective, Aegislash 15/135. So now it's Turn 5. We need to decide. We have to consider the matchup. Aegislash is a Steel/Ghost, Gengar is Ghost/Poison. Aegislash can use Brickbreak to destroy screens, but Gengar is not immune to that. Brickbreak is Fighting/Physical, no effect on Gengar. Aegislash could use Aerialace to attack, but Gengar is a Ghost, so Aerialace is Flying/Physical, not super effective. Gengar's type is Ghost/Poison, Aegislash is Steel/Ghost. Aerialace might not be super effective. Gengar's SpA is high, so it can absorb. Gengar's only move is Shadow Ball, which is super effective against Steel? Actually, Shadow Ball is a status move, not super effective. But Gengar can use it to hit. Aegislash could use Swordsdance to raise Attack, but that's a status move. Or Rockslide to flinching. But the immediate threat is Gengar. Aegislash is at 15 HP, it's almost dead. It needs to survive. The focusband effect: Holder has a 10% chance to survive an attack that would KO it with 1 HP. That's not helpful here because it's at 15 HP. So we need to avoid taking more damage. Gengar's only move is Shadow Ball. If we use a move that doesn't hit, or if we can switch out? We can switch to Polteageist or Lopunny. Polteageist is 100% HP, Ghost. Lopunny is 20/140 HP, Normal. Switching to Polteageist might be good because it's a Ghost, can use Psychic, Dark Pulse, Trick, Substitute. But Gengar is Ghost/Poison, so Polteageist might be vulnerable to Gengar's moves? Gengar's revealed moves only Shadow Ball. Polteageist can use Psychic, Dark Pulse, Trick, Substitute. Trick is Psychic/Status, could trick Gengar. But we need to consider speed. Aegislash moves first. If we switch, Gengar will still be active and can use Shadow Ball on our new active Pokémon. So switching might not be ideal if we want to avoid Gengar's attack. But we could switch to a Pokémon that can counter Gengar? Polteageist is Ghost, Gengar is Ghost/Poison, so Polteageist might be vulnerable to Gengar's Poison? But Gengar's only move is Shadow Ball, which is not super effective against Ghost. So Polteageist could be safe from Gengar's move. But Polteageist is slower than Aegislash? Aegislash SPD 160, Polteageist SPD 122, so Aegislash moves first. If we switch, Aegislash goes out, and Polteageist becomes active. Then Gengar can use Shadow Ball on Polteageist. Polteageist's moves: Psychic, Dark Pulse, Trick, Substitute. Trick could trick Gengar, but Gengar is at 100% HP, so it can still use Shadow Ball. Polteageist might be able to use Trick to confuse, but Gengar's move has priority? Trick is a status move, it might not have priority over Shadow Ball. Shadow Ball is a special move, Trick is a status move. Status moves don't have priority unless they are priority moves? In Pokémon, status moves don't have priority. So Gengar could use Shadow Ball on Polteageist. Polteageist's Defense is 85, Gengar's Attack is 76-128, so Shadow Ball might be super effective? Actually, Shadow Ball is a status move, not super effective. It deals 80 damage to normal, 100 to Fighting, 120 to Flying, 140 to Poison, 160 to Grass, 180 to Ground, 200 to Water, 220 to Electric, 240 to Psychic. So against Polteageist (Ghost), it's not super effective, but it's a normal move, so 80 damage. Polteageist has high Defense, so it might take 80 damage. That's not lethal. But Aegislash is at 15 HP, it's almost dead. We need to save Aegislash. Maybe we should use a move that doesn't deal damage to Gengar, or use a move that can counter? Aegislash can use Brickbreak to destroy screens, but Gengar is not immune. Brickbreak might not affect Gengar. Aegislash could use Aerialace to attack, but Gengar is a Ghost, so Aerialace is not super effective. Aerialace power 60, accuracy 100%, but Gengar's Defense is 72-123, so it might take some damage. But Aegislash's Attack is 70, Gengar's Defense is high, so it might not hit. But we need to consider that Gengar's only move is Shadow Ball. If we use a move that Gengar can't use? Gengar can use Shadow Ball. So any move we use, Gengar can counter with Shadow Ball. So we need to avoid taking damage from Gengar's Shadow Ball. The only way is to switch out of Aegislash, or use a move that Gengar cannot use? Gengar can use Shadow Ball. So if we use a move, Gengar will use Shadow Ball on us. So we need to switch to a Pokémon that can handle Gengar's Shadow Ball, or use a move that Gengar cannot use? Gengar can use Shadow Ball. So we need to switch. But if we switch to Polteageist, it's a Ghost, Gengar's Shadow Ball is not super effective, so it might be okay. But Polteageist is slower, so Aegislash would have moved first? Actually, if we switch, the new active Pokémon becomes active, and the old active Pokémon goes to bench. So Aegislash would go to bench, and Polteageist would be active. Then Gengar can use Shadow Ball on Polteageist. That might be survivable. But we lose Aegislash. Alternatively, we could use a move that Gengar cannot use? Gengar's revealed moves only Shadow Ball. So if we use a move that is not Shadow Ball, Gengar can still use Shadow Ball. So we cannot avoid Gengar's attack unless we switch. So switching seems necessary. But we could also use a move that has priority? Aegislash's moves: Aerialace, Swordsdance, Rockslide, Brickbreak. None of these are priority moves. So Gengar can use Shadow Ball. So we need to switch. Which switch? Polteageist or Lopunny. Lopunny is 20/140 HP, Normal. Gengar's Shadow Ball is not super effective against Normal, so it would deal 80 damage. Lopunny's HP is low, so it might take damage. Polteageist is 100% HP, Ghost. Gengar's Shadow Ball is not super effective against Ghost, so it would deal 80 damage. Polteageist has high Defense, so it might take more. But Polteageist can use Trick to confuse Gengar? Trick is a status move, but Gengar can still use Shadow Ball. Trick might not prevent Shadow Ball. So Polteageist might be safer. Also, Polteageist has Life Orb, so it can heal. So switching to Polteageist seems good. But we need to consider that the opponent might have other Pokémon coming. The opponent's bench has RotomThinking budget reached. Stop thinking and give your final answer now.
MiniCPM5 2B switched toAegislashGengar's only revealed move is Shadow Ball, which is neutral to both our options. Aegislash has higher HP remaining and can use super effective moves like Brickbreak against Gengar, while Lopunny's low HP and Electric moves are less versatile. Switching to Aegislash also provides better defense against potential future threats like Rotom Wash.
Reasoning trace (1,255 words)
We are at Turn 5. The active Pokémon on both sides: Our Polteageist is fainted. The opponent's active Pokémon is Gengar, which is at 100% HP. The opponent's revealed bench includes Rotom Wash, and possible future additions: Toxapex, Garchomp, Blastoise, Steelix. Our bench: Aegislash and Lopunny. We need to choose a switch. We need to decide whether to switch to Lopunny or Aegislash. The opponent's active Pokémon is Gengar, which is a Ghost/Poison type. Gengar can use Shadow Ball, which is super effective against many types. Our Lopunny is Normal, our Aegislash is Steel/Ghost. Gengar's type is Ghost/Poison, so it can use Ghost-type moves? Shadow Ball is a Ghost-type move. Lopunny is Normal, not super effective to Shadow Ball? Actually, Lopunny's typing is Normal, and Shadow Ball is a Ghost-type move. Normal is not super effective to Ghost? Let's check: Normal vs Ghost: Normal is not super effective, it's neutral? Actually, in Pokémon, Normal vs Ghost: Normal is not super effective, it's neutral. So Lopunny would take 2/3 damage from Shadow Ball? But Lopunny has high speed and high special defense? Lopunny's stats: HP 140, ATK 96, DEF 104, SpA 157, SpD? Not given, but likely high. Lopunny's moves: Thunderbolt, Thunderpunch, Thunderwave, Thunder. All Electric. Gengar's revealed moves: Shadow Ball. So if Gengar uses Shadow Ball, Lopunny would take 2/3 damage? But Lopunny has high SpA, so it might take less. However, Aegislash is Steel/Ghost. Gengar is Ghost/Poison. Aegislash can use Brickbreak (Fighting/Physical) or Swordsdance (Normal/Status) or Aerialace (Flying/Physical) or Rockslide (Rock/Physical). Against Gengar, what is super effective? Gengar's type is Ghost/Poison. Aegislash's typing: Steel/Ghost. Ghost is same type as Gengar, so it might be neutral? Steel vs Poison? Steel is not super effective to Poison? Actually, Steel is not super effective to Poison, it's neutral? Wait, Steel vs Poison: Steel is not super effective, it's neutral? I think Steel is neutral to Poison. Ghost vs Poison: Ghost is not super effective to Poison? Actually, Ghost is not super effective to Poison, it's neutral? So Aegislash might be neutral to Gengar's type. But Gengar can use Shadow Ball, which is a Ghost-type move. Aegislash is Ghost, so it would be super effective to Shadow Ball? Ghost vs Ghost: Ghost is super effective? Actually, Ghost is super effective against Ghost? No, Ghost vs Ghost: both are Ghost, so it's neutral? Wait, in Pokémon, same type is neutral. So Aegislash (Ghost) vs Gengar (Ghost) is neutral. So Aegislash would take 2/3 damage from Shadow Ball. But Aegislash has high defense? It has DEF 160, so it might take less. Lopunny has high SpA, so it might take less from Shadow Ball as well. But Lopunny's HP is 20%, so it's low. Aegislash is at 15%. Both are low. But we need to consider the opponent's future threats. The opponent's revealed Rotom Wash is Electric/Water. That could be a threat. Lopunny is Electric-type? Actually, Lopunny is Normal, but it can use Electric moves. Rotom Wash is Electric/Water. Lopunny might be vulnerable to Electric? Not necessarily. Aegislash is Steel/Ghost, not Electric. So if Rotom Wash comes, Aegislash might be better? But we don't know what comes next. The opponent's active is Gengar, which is a Ghost/Poison type. Gengar can switch out? The opponent's active is Gengar, and we can switch. If we switch to Lopunny, we bring Lopunny in, and Gengar stays active? Or does the active switch? In singles, the active Pokémon can be switched out, but the opponent's active is Gengar. We can switch our Pokémon, but the opponent's active remains. So if we switch to Lopunny, Gengar is still active and can use Shadow Ball. If we switch to Aegislash, Gengar is still active. So we need to consider which switch is more beneficial against Gengar's current move. Gengar's only revealed move is Shadow Ball. So we need to survive a Shadow Ball. Lopunny: Normal, HP 20/140, low HP. Aegislash: Steel/Ghost, HP 15/135, low HP. Both low. But Lopunny has high speed (116) and high SpD, so it might outspeed Gengar? Gengar's SPD is not given, but likely high. Aegislash's SPD is 160. So Aegislash is faster. But Gengar can switch out? The opponent's active is Gengar, and we can switch our Pokémon, but Gengar can also switch out? The rules: In singles, the active Pokémon can be switched out by the other team. So if we switch our Pokémon, the opponent's active can also be switched out? Actually, the format: each team has one active Pokémon. You can switch your active Pokémon, and the opponent can switch their active Pokémon. So we could potentially switch Gengar out as well. But the legal actions are only SWITCH: lopunny or SWITCH: aegislash. So we cannot switch Gengar. So Gengar remains active. So we need to survive Gengar's next move, which is likely Shadow Ball. Which switch is better against Shadow Ball? Lopunny is Normal, Aegislash is Steel/Ghost. Shadow Ball is a Ghost-type move. Aegislash is Ghost, so it would be neutral to Shadow Ball. Lopunny is Normal, neutral to Shadow Ball. So both are neutral. But Aegislash has high defense, so it might take less damage. Lopunny has high SpA, so it might take less damage from a special move. But Lopunny's HP is 20%, so it's very low. Aegislash's HP is 15%, also low. But Aegislash has more HP remaining? 135 vs 140, so Aegislash has more HP. So Aegislash might be more survivable. Also, Aegislash can use Brickbreak, which is a Fighting/Physical move. Gengar is Poison/Ghost, so Brickbreak is super effective? Fighting vs Poison: Fighting is super effective to Poison? Actually, Fighting is super effective against Poison? Yes, Fighting is super effective to Poison. So Aegislash could deal super effective damage to Gengar if it uses Brickbreak. But Gengar is active, so if Aegislash uses Brickbreak, it would hit Gengar. That could be good. Lopunny's moves are all Electric, which are not super effective to Gengar (Poison/Ghost). Electric vs Poison: Electric is not super effective, it's neutral? Actually, Electric vs Poison: Electric is not super effective, it's neutral? So Lopunny would take 2/3 damage from Electric moves. But Gengar's revealed moves are only Shadow Ball, which is not Electric. So Lopunny's Electric moves might not be used. So Aegislash seems better because it can hit Gengar with super effective moves, and it has high defense. Also, Aegislash has high speed, so it can hit Gengar quickly. So I think switching to Aegislash is the better choice. But wait, the opponent's revealed Rotom Wash is Electric/Water. If we switch to Aegislash, and Rotom Wash comes, Aegislash is Steel/Ghost, not Electric, so it might be okay. Lopunny is Normal, also not Electric. But Lopunny can use Electric moves, which might be bad against Rotom Wash? Rotom Wash is Electric/Water, so Electric moves might be super effective? Actually, Electric vs Electric: same type, neutral. So Lopunny's Electric moves would be neutral to Rotom Wash. So both might be okay. But Aegislash has high defense, so it might be safer. Also, Aegislash can use Aerialace, which is Flying/Physical. Rotom Wash is Water/Electric, so Flying is not super effective to Water? Actually, Flying vs Water: Flying is super effective? No, Flying vs Water: Flying is super effective? I think Flying is super effective against Water? Actually, in Pokémon, Flying is super effective against Water? Yes, Flying is super effective against Water. So Aegislash could hit Rotom Wash with Aerialace. That's good. Lopunny's Electric moves might be neutral to Rotom Wash. So Aegislash seems better. Therefore, I'll switch to Aegislash.
- Turn 6GPT-OSS 20B used
ShadowballAegislash is at only 11 % HP and is in Blade form, so a single Shadow Ball will KO it. No need to Mega‑Evolve or use a status move.
Reasoning trace (415 words)
We need to pick best action. Gengar at full HP, Aegislash at 11% HP. Aegislash is likely in Blade form (since it's attacking). Gengar has Mega Gengarite. Mega Gengar has higher stats: HP 137? Actually Mega Gengar has HP 137? Wait base HP 137, same. Attack 76, Defense 80, SpA 182, SpD 95, Spe 178. Mega Gengar's stats: HP 137, Atk 76, Def 80, SpA 182, SpD 95, Spe 178. So same? Actually Mega Gengar has same stats? Wait Gengar's base stats: HP 137, Atk 76, Def 80, SpA 182, SpD 95, Spe 178. Mega Gengar's stats: HP 137, Atk 76, Def 80, SpA 182, SpD 95, Spe 178. So no change? Actually Gengar's Mega Gengar has same stats? I think Mega Gengar's stats: HP 137, Atk 76, Def 80, SpA 182, SpD 95, Spe 178. So no stat change. But Mega Gengar has increased PP? Actually no. But Mega Gengar has ability: Cursed Body? Actually Gengar's ability is Cursed Body, same. So Mega Gengar doesn't change stats. But Mega Gengar has increased PP? No. But Mega Gengar has increased speed? Wait Gengar's speed is 178, Mega Gengar's speed is 178. So no difference. But Mega Gengar has increased power? Actually no. But Mega Gengar has increased PP? No. But Mega Gengar has increased accuracy? No. But Mega Gengar has increased power of Ghost moves? Actually Mega Gengar's Ghost moves get 1.2x power? Wait I think Mega Gengar's Ghost moves get 1.2x power. Yes, Mega Gengar's Ghost-type moves get 1.2x power. So Shadow Ball would be 80*1.2=96. So Mega Gengar's Shadow Ball is 96. So better. Also Aegislash is at 11% HP. So one hit of Shadow Ball (96) might KO? Let's calculate: Aegislash HP range 135-167. 11% HP means HP ~ 15-18. So Shadow Ball 96 will definitely KO. So we can just use Shadow Ball. Mega Gengar's Shadow Ball is 96, but even normal Shadow Ball 80 will KO. So no need to Mega. But we might consider using Sludge Bomb? Sludge Bomb is 90, but no effect on Aegislash. So not good. Focus Blast 120 but 70% accuracy, no effect on Aegislash. Nasty Plot raises SpA by 2, but we don't need. So best is Shadow Ball. No need to Mega. So choose MOVE: shadowball. But we must consider that Aegislash might be in Shield form? But it's attacking, so it's Blade. So we can KO. So answer: MOVE: shadowball. We must output exactly one action line. So: <decision> MOVE: shadowball </decision>
MiniCPM5 2B usedAerialaceautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
- Turn 7GPT-OSS 20B used
ShadowballautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
MiniCPM5 2B usedAerialaceautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
MiniCPM5 2B switched toLopunnyautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
- Turn 8GPT-OSS 20B used
ShadowballautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
MiniCPM5 2B usedThunderboltautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
- Turn 9GPT-OSS 20B used
ShadowballautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
MiniCPM5 2B usedThunderboltautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
- Turn 10MiniCPM5 2B used
ThunderboltautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
GPT-OSS 20B usedShadowballautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
- Turn 11GPT-OSS 20B used
ShadowballautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
MiniCPM5 2B usedThunderboltautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
GPT-OSS 20B switched toRotomautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
- Turn 12GPT-OSS 20B used
HydropumpautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.
MiniCPM5 2B usedThunderpunchautopilotIncident report
[API ERROR] LLM request failed after 3 attempt(s): Connection error.. Default move played.