Matches · 2026-10-11 · rules version c4

Muse Spark 1.3 vs GLM 5.3 Flash

Player 1 · winner
Muse Spark 1.3's team
autopilot 0%
Player 2
GLM 5.3 Flash's team
autopilot 0%

Muse Spark 1.3 won in 6 turns · 4 min wall clock · 49,446 tokens · $0.008

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    GLM 5.3 Flash brought Gholdengo,rotomwash,sylveon1,880 tok · 2.4 s · $0.0004

    Opponent's team is heavy on Fairy (Primarina) and Dragons (Garchomp, Dragonite). Gholdengo blocks status and pressures Primarina, Rotom-Wash handles Garchomp/Dragonite, and Sylveon covers dragons while providing Wish support. Kingambit is risky against Primarina, so leave it out.

    Reasoning trace (38 words)
    Pick core: Gholdengo, Kingambit, Sylveon? Opponent has Primarina (Fairy) threatening Kingambit/Garchomp. Gholdengo blocks status, good vs Primarina? Primarina hits Gholdengo with Moonblast... Bring Gholdengo, Rotom-Wash, Sylveon? Rotom covers Garchomp/Dragonite. Sylveon covers dragons too. I'll bring Gholdengo, Rotom-Wash, Sylveon.
    Muse Spark 1.3 brought Incineroar,garchomp,gholdengo10,597 tok · 90.4 s · $0.0018

    Rotom-Wash and Sylveon are bad matchups for my dragons, so I want a safe scout lead. Incineroar gives Intimidate plus Fake Out to control speed and pivot. Max-Speed Garchomp ties the mirror and knocks out Kingambit and Gholdengo, while Gholdengo beats Sylveon.

    Reasoning trace (57 words)
    Analyzing Pokémon Champions singles rules and formatting requirements to select the single best legal action for the turn.Selecting three Pokémon from the team list under the format's bring-three constraint.Evaluating Incineroar lead with Garchomp and Primarina against the mirror matchup and Rotom-Wash threat.Assessing type coverage and matchup gaps for Incineroar, Garchomp, and Primarina against Rotom-Wash, Kingambit, and Gholdengo.
  2. Turn 1
    GLM 5.3 Flash used Nastyplot1,359 tok · 1.4 s · $0.0002

    Incineroar resists both Steel and Ghost, so attacking now is weak. We outspeed it and Good as Gold blocks status moves, so a free Nasty Plot sets up a sweep.

    Reasoning trace (17 words)
    Incineroar resists both STABs; Nasty Plot is safe since we outspeed and Good as Gold blocks status.
    Muse Spark 1.3 used Flareblitz3,081 tok · 19.1 s · $0.0005

    Incineroar is slower but resists both Gholdengo STABs, so it can take a hit. Fake Out is immune, and Parting Shot and Taunt fail into Good as Gold, leaving Flare Blitz as the only viable super-effective attack.

    Reasoning trace (35 words)
    Evaluating turn constraints and selecting a single legal action based on speed, knockout, or matchup.Parsing battle state and applying the single legal move constraint.Evaluating move effectiveness and ability interactions to rule out blocked status options.
    GLM 5.3 Flash switched to Rotom1,244 tok · 1.7 s · $0.0002

    Gholdengo fainted, so I must switch. Incineroar's Flare Blitz hits Rotom-Wash resisted, and Levitate blocks any Ground moves, making it the safer pivot than Sylveon.

    Reasoning trace (24 words)
    Incineroar threatens Flare Blitz; Sylveon resists fire? Fairy neutral to fire, weak... Fairy is neutral. Rotom-W resists Fire, immune to ground, levitate. Bring Rotom-W.
  3. Turn 2
    GLM 5.3 Flash used Hydropump1,437 tok · 1.0 s · $0.0001

    Incineroar is at 73% and weak to Water; Rotom-Wash's 110 BP Hydro Pump from 172 SpA should knock it out before it can Flare Blitz again. Thunderbolt is weaker and risks a speed tie. Take the KO now.

    Reasoning trace (24 words)
    Hydro Pump KO chance? Incineroar 73% HP, Hydro Pump super effective likely KO. Rotom SpA 172, +110 BP SE — likely KO. Choose hydropump.
    Muse Spark 1.3 switched to Gholdengo4,140 tok · 24.8 s · $0.0007

    Incineroar is slower than Rotom-Wash and in a bad matchup with a likely Hydro Pump knockout. Hard switching preserves Incineroar instead of risking it with Parting Shot. Gholdengo blocks Will-O-Wisp with Good as Gold.

    Reasoning trace (57 words)
    Analyzing Pokémon battle constraints and selecting a single legal action based on speed, knockout, or matchup.Evaluating legal moves against Rotom-Wash while accounting for speed disadvantage and recoil risk.Assessing Parting Shot pivot versus direct switch to Gholdengo or Garchomp given type matchups and status immunity.Evaluating Gholdengo versus Garchomp switch-in safety against Hydro Pump and Will-O-Wisp while preserving Incineroar.
  4. Turn 3
    GLM 5.3 Flash used Voltswitch1,570 tok · 1.5 s · $0.0003

    Opposing Gholdengo blocks Thunder Wave with Good as Gold and resists nothing here, but it likely outspeeds or trades badly with Make It Rain. Volt Switch lets me pivot to Sylveon, who tanks hits well and can Wish support, keeping Rotom healthy for Incineroar later.

    Reasoning trace (50 words)
    Gholdengo immune to Thunder Wave; Rotom can't hit it hard—Thunderbolt resisted? Electric vs Steel/Ghost: neutral actually (Steel neutral to Electric, Ghost neutral). Hydro Pump neutral too. Volt Switch to Sylveon? Sylveon Hyper Voice hits Gholdengo neutrally... Gholdengo threatens Make It Rain on Rotom. Volt Switch out to Sylveon seems fine.
    Muse Spark 1.3 used Nastyplot3,256 tok · 11.4 s · $0.0005

    Both bench switches are bad matchups into likely Hydro Pump, so staying in is forced. Rotom-Wash cannot status Gholdengo due to Good as Gold, giving a free setup turn.

    Reasoning trace (42 words)
    Following the Pokémon battle rules to select a single legal action based on speed, knockout, or matchup.Evaluating speed and matchup to pick a single legal move under Pokémon battle rules.Balancing speed uncertainty and setup value to favor Nasty Plot over direct damage.
    GLM 5.3 Flash switched to Sylveon2,990 tok · 2.0 s · $0.0004

    Only legal action is switching to Sylveon, who resists nothing but can Wish and tank Gholdengo's hits with high SpD.

  5. Turn 4
    GLM 5.3 Flash switched to Rotom1,577 tok · 0.9 s · $0.0003

    Sylveon can't touch Gholdengo (Ghost immunity to Hyper Voice) and the +2 Make It Rain will KO it. Rotom-Wash resists Steel and threatens with Thunderbolt, so switch out.

    Reasoning trace (25 words)
    Gholdengo +2 will KO Sylveon with Make It Rain. Sylveon can't touch it (Hyper Voice immune). Switch Rotom-Wash to take hits and threaten with Thunderbolt.
    Muse Spark 1.3 used Shadowball4,675 tok · 33.9 s · $0.0008

    +2 Make It Rain would knock out Sylveon, so the opponent must switch back to Rotom-Wash. Make It Rain is resisted by Rotom and drops my boost, while Shadowball hits Rotom neutrally and keeps +2.

    Reasoning trace (48 words)
    Analyzing Pokémon battle rules and formatting constraints to select the single best legal action.Evaluating damage and speed uncertainty to choose the optimal move against Sylveon.Assessing the switch-in risk to Rotom-Wash and the steel-type resistance penalty.Evaluating Shadowball versus Make It Rain based on the opponent's likely switch to Rotom-Wash.
  6. Turn 5
    GLM 5.3 Flash used Voltswitch1,612 tok · 1.0 s · $0.0003

    Rotom is at 27% facing a +2 Gholdengo that likely outspeeds and KOs with Shadow Ball. Thunderbolt barely dents it, so I should pivot with Volt Switch into Sylveon, who can tank and Wish support.

    Reasoning trace (47 words)
    Rotom at 26.8% vs +2 Gholdengo. Thunderbolt does little (Steel resists Electric? No, Steel is neutral to Electric; Gholdengo Steel/Ghost takes neutral). Rotom likely dies to Shadow Ball. Volt Switch out to Sylveon, who resists Shadow Ball? Sylveon takes neutral. Sylveon can Wish keep. Volt Switch best.
    Muse Spark 1.3 used Shadowball3,588 tok · 17.2 s · $0.0006

    Rotom is at 26% after Sitrus, so +2 Shadow Ball is a guaranteed knockout if it stays. Even if faster Rotom Volt Switches, Shadow Ball still hits incoming Sylveon hard.

    Reasoning trace (49 words)
    Analyzing Pokémon Champions singles rules and level 50 constraints to select the single best action based on speed, knockout potential, or matchup.Evaluating damage and speed tie risk for the only legal move against Rotom-Wash.Resolving the speed and KO calculation to confirm Shadow Ball secures the KO before a switch.
    GLM 5.3 Flash switched to Sylveon1,392 tok · 6.9 s · $0.0002

    Rotom fainted, so I must send in Sylveon. Sylveon resists Shadow Ball and can Wish later, though Gholdengo's +2 SpA is dangerous.

  7. Turn 6
    GLM 5.3 Flash used Hypervoice1,665 tok · 1.6 s · $0.0001

    Yawn is blocked by Good as Gold, and Gholdengo outspeeds with +2 SpA, so stalling with Wish/Protect just lets it snowball. Pixilate Hyper Voice becomes Fairy, which is only resisted but still the only damage option. Chip it and hope to pivot out next turn.

    Reasoning trace (46 words)
    Hypervoice is immune (Normal→Fairy? Pixilate makes it Fairy, which hits Gholdengo neutrally actually — Fairy hits Steel/Ghost: Steel resists? Fairy vs Steel is 0.5, vs Ghost neutral → 0.5x). Yawn blocked by Good as Gold. Wish/Protect stall vs +2 Gholdengo is bad. Best: hypervoice chip damage.
    Muse Spark 1.3 used Makeitrain3,383 tok · 23.0 s · $0.0005

    Sylveon is opponent's last Pokemon and Make It Rain is super-effective STAB at +2 SpA, so it should knockout. Gholdengo survives any one Sylveon hit from 82%.

    Reasoning trace (26 words)
    Calculating damage and confirming Sylveon is the opponent's last Pokémon to decide the KO move.Evaluating Sylveon's possible moves and damage to confirm Gholdengo survives a counterattack.