Matches · 2026-10-11 · rules version c4

GLM 5.3 Flash vs PokéChamp

Player 1 · winner
GLM 5.3 Flash's team
autopilot 0%
Player 2
GLM 5.3 Flash's team

GLM 5.3 Flash won in 12 turns · 24 s wall clock · 24,547 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,dragonite,gholdengo
    GLM 5.3 Flash brought Garchomp,kingambit,gholdengo1,755 tok · 1.4 s · $0.0001

    Mirror team. Garchomp with Focus Sash leads well: it outspeeds most of their team, can set Stealth Rock, and Sash guarantees I get it up. Kingambit and Gholdengo cover Fairy and provide strong endgame presence.

  2. Turn 1
    PokéChamp used Kowtowcleave
    GLM 5.3 Flash used Earthquake1,347 tok · 0.7 s · $0.0001

    Garchomp outspeeds and Earthquake is super effective on Kingambit, likely OHKOing before it moves. Taking it out now also denies Supreme Overlord boosts.

  3. Turn 2
    PokéChamp switched to Dragonite
    GLM 5.3 Flash used Earthquake1,487 tok · 2.2 s · $0.0001

    Kingambit sits at 2% and is slower, so Earthquake finishes it before it can act. Even if Sucker Punch came first, it can't KO my 92 HP Garchomp. Taking the KO is clearly best.

    Reasoning trace (22 words)
    Kingambit at 2%, EQ kills. But Sucker Punch priority could kill Garchomp first? Garchomp at 92/183, Sucker Punch won't KO. Just EQ.
  4. Turn 3
    PokéChamp used Dragonclaw
    GLM 5.3 Flash used Scaleshot1,567 tok · 1.1 s · $0.0003

    Dragonite is immune to Earthquake and likely has Multiscale, halving damage at full HP. Scaleshot hits super effectively and can break Multiscale with the first hit, and I outspeed. Stealth Rock is also fine, but chipping Dragonite now is better.

    Reasoning trace (20 words)
    Dragonite likely Multiscale, immune to EQ. Scaleshot breaks Multiscale and hits SE. Stealth Rock also good but scaleshot pressures. Scaleshot.
    GLM 5.3 Flash switched to Gholdengo1,624 tok · 7.6 s · $0.0004

    Dragonite's Dragon Claw is resisted by Kingambit but hits Gholdengo neutrally; however Gholdengo outspeeds and Life Orb Make It Rain pressures Dragonite while Kingambit is better saved to finish their 2% Kingambit. Gholdengo also blocks status and can Nasty Plot later.

    Reasoning trace (140 words)
    Dragonite threatens Kingambit? Kingambit resists Dragon Claw. Gholdengo takes neutral Dragon Claw, can Make It Rain hard. Dragonite Multiscale at 87% not full. Gholdengo faster likely. But Kingambit resists Dragon and can Sucker Punch/Kowtow. Dragonite may have Fire moves though. Gholdengo with Life Orb Make It Rain hits Dragonite hard (neutral). Gholdengo safer vs Dragonite? Kingambit weak to nothing Dragonite has except maybe Fire/Earthquake. Dragonite likely has Earthquake/Fire Punch. Kingambit resists Dragon Claw. I'll send Gholdengo to threaten with Make It Rain and keep Kingambit for Kingambit later? Opponent Kingambit at 2% still on bench. Gholdengo immune to EQ? No, takes EQ. Kingambit resists EQ? Neutral. Gholdengo better vs Dragonite (Make It Rain super effective? Steel vs Dragon/Flying neutral). Hmm neutral. Kingambit resists Dragon Claw and can Iron Head? Neutral. Sucker Punch Dragon Claw? Dragonite faster maybe. I'll pick Gholdengo.
  5. Turn 4
    PokéChamp used Dragonclaw
    GLM 5.3 Flash used Makeitrain1,570 tok · 1.1 s · $0.0003

    Gholdengo outspeeds Dragonite, which is below full HP so Multiscale is off. Life Orb Make It Rain from 185 SpA should KO the 87% Dragonite, removing their biggest threat before it can move.

    Reasoning trace (13 words)
    Gholdengo outspeeds, Make It Rain likely KOs Dragonite (87% HP, no Multiscale active).
  6. Turn 5
    PokéChamp switched to Gholdengo
    GLM 5.3 Flash used Makeitrain1,574 tok · 0.9 s · $0.0003

    Dragonite is at 7% and Gholdengo outspeeds it, so Make It Rain knocks it out before it can move, even with the SpA drop. No need to set up or switch.

    Reasoning trace (11 words)
    Dragonite at 7%, Make It Rain likely KOs even at -2.
  7. Turn 6
    PokéChamp used Shadowball
    GLM 5.3 Flash used Shadowball1,678 tok · 1.0 s · $0.0003

    My Gholdengo is at -4 SpA, so Make It Rain is weak and resisted. Shadow Ball is super effective on the opposing Gholdengo and still the best damage option; I'm faster or tied, so I can pressure it before it moves.

    Reasoning trace (16 words)
    Shadow Ball is 2x on Gholdengo, Make It Rain resisted and SPA -4. Shadow Ball best.
    GLM 5.3 Flash switched to Kingambit1,485 tok · 0.9 s · $0.0002

    Gholdengo fainted, so I must send in Kingambit. It's my only healthy Pokémon left.

  8. Turn 7
    PokéChamp used Protect
    GLM 5.3 Flash used Kowtowcleave1,729 tok · 0.9 s · $0.0003

    Kowtow Cleave is super effective and boosted by Supreme Overlord (+20% from two fallen allies), which should KO the 66% Gholdengo before it can Shadow Ball me back. Sucker Punch risks failing or doing less. Taking the KO now is the clear play.

    Reasoning trace (12 words)
    Gholdengo at 66%, Kowtow super effective with Supreme Overlord boost likely KOs.
  9. Turn 8
    PokéChamp used Makeitrain
    GLM 5.3 Flash used Kowtowcleave1,738 tok · 1.6 s · $0.0003

    Gholdengo is at 66% and may Protect again, so Sucker Punch could fail. Kowtow Cleave is super effective and boosted by Supreme Overlord, likely scoring the KO even through Protect-guessing scenarios where it attacks.

    Reasoning trace (46 words)
    Gholdengo may Protect again or attack. Sucker Punch fails if Protect. Kowtow Cleave is 2x, likely KO at 66%? Supreme Overlord boost, 205 Atk — likely KO. But Protect risk. Sucker Punch safer if it attacks; if Protect, wasted. Kowtow deals damage regardless. Choose Kowtow Cleave.
    PokéChamp switched to Kingambit
  10. Turn 9
    PokéChamp used Kowtowcleave
    GLM 5.3 Flash used Suckerpunch1,789 tok · 1.1 s · $0.0001

    Opponent Kingambit is at 2% and will almost certainly attack with Kowtow Cleave. Sucker Punch gets priority, letting me KO it before it moves even if it's faster, while Kowtow Cleave risks a speed tie loss.

    Reasoning trace (14 words)
    Opponent Kingambit at 2%, likely attacks; Sucker Punch priority secures KO before it moves.
    PokéChamp switched to Dragonite
  11. Turn 10
    PokéChamp used Extremespeed
    GLM 5.3 Flash used Suckerpunch1,704 tok · 1.0 s · $0.0003

    Dragonite is at 7% and either Sucker Punch or Kowtow Cleave finishes it. Sucker Punch has priority, so it wins even if Dragonite is faster and attacks first.

    Reasoning trace (20 words)
    Dragonite at 7%, Kowtow Cleave kills easily. Sucker Punch also kills and is priority. Sucker Punch safer if Dragonite faster.
  12. Turn 11
    PokéChamp used Extremespeed
    GLM 5.3 Flash used Suckerpunch1,748 tok · 0.9 s · $0.0003

    Dragonite is at 7% and will almost certainly attack; Sucker Punch's priority guarantees the KO before it can move, avoiding any speed-tie risk with Kowtow Cleave.

    Reasoning trace (28 words)
    Dragonite at 7%, Kowtow Cleave kills (Dragonite weak to Dark? No—Dark is neutral. Iron Head? Neutral. Sucker Punch: Dragonite will attack, priority kills first. Sucker Punch is safest.
  13. Turn 12
    PokéChamp used Extremespeed
    GLM 5.3 Flash used Kowtowcleave1,752 tok · 1.5 s · $0.0003

    Dragonite is at 7% and my Sucker Punch has failed twice, suggesting it may not be attacking or something odd. Kowtow Cleave is a reliable attack that KOs Dragonite regardless of speed or its action.

    Reasoning trace (74 words)
    Dragonite at 7% — Sucker Punch failed last turns because Dragonite used Extreme Speed (attacking). Why did Sucker Punch fail? Maybe Dragonite used a status? No, it used ESpeed. Sucker Punch fails if target already moved? No... Actually Sucker Punch fails if target isn't selecting attack — ESpeed is attack. Hmm, maybe Dragonite is faster and KO'd? No, Kingambit alive. Possibly Dragonite used Dragon Dance? Log says ESpeed. Odd. Safest: Kowtow Cleave kills regardless.