Matches · 2026-10-11 · rules version c4

GLM 5.3 Flash vs PokéChamp

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
GLM 5.3 Flash's team

PokéChamp won in 9 turns · 22 s wall clock · 19,584 tokens · $0.002

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Kingambit,dragonite,gholdengo
    GLM 5.3 Flash brought Garchomp,kingambit,gholdengo1,748 tok · 1.2 s · $0.0001

    Mirror team. Garchomp with Focus Sash leads well: it can set Stealth Rock early and outspeed most of their roster. Kingambit and Gholdengo give strong late-game and anti-Gholdengo coverage.

  2. Turn 1
    PokéChamp used Kowtowcleave
    GLM 5.3 Flash used Earthquake1,362 tok · 0.8 s · $0.0002

    Garchomp outspeeds Kingambit, and Earthquake is super effective against Dark/Steel, likely scoring a big hit or KO. Setting rocks is slower, and Kingambit may Sucker Punch but it fails against a faster Earthquake.

  3. Turn 2
    PokéChamp switched to Dragonite
    GLM 5.3 Flash used Earthquake1,686 tok · 3.8 s · $0.0001

    Kingambit is at 1% and slower, but it will likely use priority Sucker Punch as I attack. Even if Garchomp goes down, Earthquake removes Kingambit — a favorable trade that keeps my sweepers intact.

    Reasoning trace (142 words)
    Kingambit at 1%, EQ KOs it. But Sucker Punch priority could kill Garchomp first? Sucker Punch only works if we attack — EQ is an attack, so Sucker Punch could KO Garchomp (44% HP, Kingambit strong). But Kingambit at 1% — Sucker Punch still full power. Risk: we lose Garchomp but kill Kingambit. Alternatively switch to Gholdengo, immune to Sucker? Gholdengo takes Sucker... Kingambit likely uses Sucker Punch if we attack. Protect? Then Kingambit does nothing, we keep sash? Sash already broken? Garchomp took damage turn 1, sash intact? It's at 81/183, sash unused. Protect wastes tempo but Kingambit at 1% will likely switch or die. Best: EQ — if Sucker Punch KOs Garchomp, we trade Garchomp for Kingambit, fine. Actually Sucker Punch fails if Kingambit is slower? No, priority. Kingambit at 1% will likely Sucker. EQ still nets KO. Choose EQ.
  4. Turn 3
    PokéChamp used Dragonclaw
    GLM 5.3 Flash used Scaleshot1,562 tok · 0.9 s · $0.0001

    Earthquake is immune and Stealth Rock wastes a turn against Multiscale Dragonite. Scale Shot breaks Multiscale with multiple hits and boosts my Speed, letting me pivot safely next turn. Garchomp is fast enough to move first regardless.

    Reasoning trace (22 words)
    Dragonite Multiscale, EQ immune. Scale Shot breaks Multiscale, chip. Or set rocks. Scale Shot likely 2 hits, breaks Multiscale. Best: Scale Shot.
    GLM 5.3 Flash switched to Gholdengo1,419 tok · 1.4 s · $0.0001

    Dragonite likely has Multiscale and hits hard; Gholdengo resists Dragon Claw, is immune to Extreme Speed-type priority, and threatens it with Make It Rain. Kingambit would take neutral Dragon Claws and risk Kowtow Cleave revenge later. Gholdengo is the safer pivot.

    Reasoning trace (24 words)
    Dragonite likely Multiscale, unknown moves. Gholdengo resists Dragon Claw and threatens with Make It Rain; Kingambit weak to Dragon Claw? Neutral actually. Gholdengo better.
  5. Turn 4
    PokéChamp used Dragonclaw
    GLM 5.3 Flash used Makeitrain1,630 tok · 1.5 s · $0.0001

    Gholdengo outspeeds Dragonite and Make It Rain with Life Orb off 185 SpA should KO the 87% Dragonite even without a super-effective hit. Dragonite's Dragon Claw threatens, so removing it now is best.

    Reasoning trace (57 words)
    Dragonite at 87%, likely Multiscale broken? 87% not full, so no halving. Make It Rain likely KOs Dragonite (185 SpA, Life Orb, 120 BP super effective vs Dragon/Flying? Steel is not SE vs Dragon... Steel vs Dragon is neutral actually. Steel hits Flying neutral too. Still huge damage, likely KO with 185 SpA LO. Make It Rain.
    PokéChamp switched to Gholdengo
  6. Turn 5
    PokéChamp used Shadowball
    GLM 5.3 Flash used Shadowball1,665 tok · 1.5 s · $0.0001

    Shadow Ball is super effective (2x) against opposing Gholdengo, while Make It Rain is resisted and would drop my already -2 SpA further. Shadow Ball from 185 SpA with Life Orb should deal heavy damage or KO, and I likely outspeed or at least trade well.

    Reasoning trace (16 words)
    Shadowball 2x on Gholdengo, likely big damage; Make It Rain resisted and drops SPA further. Shadowball.
    GLM 5.3 Flash switched to Kingambit1,487 tok · 0.7 s · $0.0001

    My Gholdengo fainted, so I must send in Kingambit. Opposing Gholdengo is at 90% and immune to status; Kingambit can threaten it with Kowtow Cleave next turn.

  7. Turn 6
    PokéChamp used Protect
    GLM 5.3 Flash used Suckerpunch1,699 tok · 1.8 s · $0.0002

    Opposing Gholdengo is likely faster and will Shadow Ball, but Sucker Punch is priority and super effective, likely KOing it before it moves. Kowtow Cleave risks taking a hit first.

    Reasoning trace (11 words)
    Gholdengo faster likely; Sucker Punch hits SE and priority, likely KO.
  8. Turn 7
    PokéChamp used Makeitrain
    GLM 5.3 Flash used Kowtowcleave1,708 tok · 2.1 s · $0.0002

    Gholdengo protected last turn and may protect again, which would make Sucker Punch fail. Kowtow Cleave is super effective and boosted by Supreme Overlord, likely KOing the 90% Gholdengo regardless.

    Reasoning trace (19 words)
    Gholdengo may Protect again; Sucker Punch fails vs Protect. Kowtow Cleave is safe, likely KO (SE, Supreme Overlord boost).
    PokéChamp switched to Kingambit
  9. Turn 8
    PokéChamp used Suckerpunch
    GLM 5.3 Flash used Suckerpunch1,808 tok · 3.1 s · $0.0002

    Opponent Kingambit is at 1% and will almost certainly attack with Kowtow Cleave. Sucker Punch's priority lets me hit first and KO before taking damage, even if they're faster.

    Reasoning trace (32 words)
    Opponent Kingambit at 1%, likely Kowtow Cleave. Sucker Punch: if they attack, we hit first with priority, likely KO. If they Swords Dance, Sucker fails but we're fine. Sucker Punch is best.
  10. Turn 9
    PokéChamp used Suckerpunch
    GLM 5.3 Flash used Kowtowcleave1,810 tok · 3.1 s · $0.0001

    Opponent's Kingambit is at 1% and will almost certainly Sucker Punch. Kowtow Cleave with Supreme Overlord boost KOs it regardless of speed, while Sucker Punch risks losing the speed tie.

    Reasoning trace (34 words)
    Opponent Kingambit at 1%, likely Sucker Punch. Our Sucker Punch also works but theirs may be faster. Kowtow Cleave at 32% HP with Supreme Overlord boost easily KOs 1% Kingambit regardless. Use Kowtow Cleave.