Matches · 2026-10-11 · rules version c4
PokéChamp vs Muse Spark 1.3
PokéChamp won in 11 turns · 6 min wall clock · 56,404 tokens · $0.009
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Decisions
- Team previewPokéChamp brought
Garchomp,primarina,dragoniteMuse Spark 1.3 broughtIncineroar,gholdengo,primarinaMirror teams so lead utility decides tempo. Incineroar gives Intimidate plus Fake Out and safe Parting Shot pivot to avoid a bad matchup. Gholdengo walls opposing Primarina and blocks Parting Shot, Primarina knocks out Garchomp and Dragonite.
Reasoning trace (38 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action within format constraints.Extending team selection to include the remaining Pokémon under the bring-three constraint.Evaluating the mirror matchup to pick a balanced three-Pokémon lead and core.
- Turn 1PokéChamp used
EarthquakemegaMuse Spark 1.3 usedFakeoutGarchomp is faster than Incineroar, so speed is the deciding factor. Fake Out has +3 priority to flinch it before it can attack or set up.
Reasoning trace (28 words)
Following the Pokémon turn rules and choosing the single best action based on speed, knockout, or matchup.Validating the chosen move against the legal actions list and priority rules.
- Turn 2PokéChamp used
EarthquakeMuse Spark 1.3 usedPartingshotIncineroar is slower and in a bad matchup - Flare Blitz is not very effective and Earthquake threatens super effective damage. Parting Shot weakens Garchomp further and pivots out safely.
Reasoning trace (41 words)
Evaluating legal moves and speed matchup to choose Incineroar's turn 2 action against Mega Garchomp.Assessing Parting Shot pivot timing against a faster Mega Garchomp and type-based damage reductions.Evaluating Parting Shot versus direct switch to Primarina given Earthquake coverage and setup risk.
Muse Spark 1.3 switched toPrimarinaParting Shot forces a switch, so I must pick a safe incoming matchup. Gholdengo is weak to Earthquake, a bad matchup to switch into. Primarina takes Earthquake neutrally and is immune to Dragon.
Reasoning trace (29 words)
Evaluating a forced switch between Gholdengo and Primarina against a Mega Garchomp after Parting Shot.Assessing type matchups and damage output for Primarina versus Mega Garchomp under the attack debuff.
- Turn 3PokéChamp used
ProtectMuse Spark 1.3 usedSparklingariaGarchomp moves first on speed but is at -2 Attack, so Primarina should survive Earthquake. Sparklingaria is super-effective with Mystic Water boost and likely knocks out the weakened Garchomp.
Reasoning trace (45 words)
Evaluating turn decision for Pokémon Champions singles by applying speed, knockout, and matchup rules under output format constraints.Assessing legal actions and opponent team composition against speed and knockout constraints for the next turn.Comparing sparklingaria and moonblast damage against garchomp while factoring type matchups and speed.
- Turn 4PokéChamp used
EarthquakeMuse Spark 1.3 usedSparklingariaPrimarina is slower but immune to Dragon and should survive a -2 Earthquake. Both bench options are weak to Ground, so switching is bad. Sparkling Aria is slightly stronger than Moonblast with Mystic Water and should knock out the weakened Garchomp.
Reasoning trace (41 words)
Analyzing Pokemon battle state and stat modifiers to determine the optimal move.Comparing damage ranges for Moonblast and Sparkling Aria against Garchomp's HP and typing.Evaluating Sparkling Aria's higher effective BP versus Moonblast's SpA drop and a possible Protect or Calm Mind pivot.
- Turn 5PokéChamp switched to
PrimarinaMuse Spark 1.3 usedSparklingariaGarchomp moves first but at -2 Attack it cannot knock out Primarina. Sparkling Aria boosted by Mystic Water should secure the knockout on 28% HP Garchomp.
Reasoning trace (38 words)
Evaluating turn action by weighing speed, likely knockout, and bad matchup against legal actions.Assessing remaining opponent threats and hazard state before committing to a move or switch.Calculating damage ranges and move priority given attack drops and type matchups.
- Turn 6PokéChamp used
MoonblastMuse Spark 1.3 switched toGholdengoMirror Primarina is a bad matchup with uncertain speed and a risky Moonblast trade. Gholdengo resists Fairy and threatens back, so switching out is safest.
Reasoning trace (40 words)
Evaluating turn decision constraints for Pokémon Champions singles format and formatting the legal action output.Assessing speed tie risk and move choice given unknown opponent ability and item.Evaluating a switch to Gholdengo versus staying with Primarina given type matchups and HP.
- Turn 7PokéChamp used
SparklingariaMuse Spark 1.3 usedMakeitrainGholdengo resists Moonblast and has a favorable matchup here. Make It Rain is super-effective into Primarina and should secure the knockout on 77% HP. Attacking keeps pressure instead of giving a free switch.
Reasoning trace (42 words)
Analyzing speed, knockout potential, and matchup to select the single best legal action for the turn.Evaluating type resistance and speed uncertainty to choose between attacking, boosting, or switching.Calculating damage and speed to confirm a KO with Make It Rain versus setting up.
Muse Spark 1.3 switched toPrimarinaIncineroar is weak to both Water and Fairy and would be knocked out, a terrible matchup. Primarina resists Sparkling Aria and should get the likely knockout on the 15% opposing Primarina.
Reasoning trace (42 words)
Analyzing Pokémon battle rules and selecting the single best turn action under speed, knockout, and matchup constraints.Evaluating type matchups and remaining threats to choose the optimal switch or attack.Selecting Primarina as the switch to resist the opponent's moves and secure the KO.
- Turn 8PokéChamp switched to
DragoniteMuse Spark 1.3 usedMoonblastOpponent Primarina is at 15% so any clean hit should knock it out. Moonblast is neutral while Sparkling Aria is resisted, so Moonblast is the reliable KO even into most switch-ins like Garchomp.
Reasoning trace (63 words)
Evaluating damage calculations and type matchups to choose the optimal KO move for opposing Primarina.Comparing damage and speed ranges to confirm Moonblast secures the KO while assessing opponent retaliation risk.Evaluating speed tie and damage ranges to determine if opponent Moonblast can KO before our Moonblast secures the KO.Assessing speed tie risk and damage rolls to weigh attacking versus switching given opponent KO potential.
- Turn 9PokéChamp used
EarthquakeMuse Spark 1.3 usedMoonblastDragonite moves first on speed, but the deciding factor is a likely knockout. Last Moonblast did about 54% from full, and Dragonite is now at 46%, so a second Moonblast should finish it.
Reasoning trace (53 words)
Following Pokémon battle rules to select a single legal action based on speed, knockout, or matchup.Evaluating damage and speed to pick a single legal move against the active opponent.Assessing KO ranges and turn order to choose between attacking, switching, or pivoting.Evaluating Dragon immunity and damage ranges to confirm Primarina can safely KO Dragonite.
PokéChamp switched toGarchomp - Turn 10PokéChamp used
EarthquakeMuse Spark 1.3 switched toIncineroarGarchomp outspeeds Primarina and Earthquake will knock it out before it moves. Switching preserves Primarina for later.
Reasoning trace (39 words)
Evaluating a low-HP Pokémon battle scenario and choosing between attacking, switching, or using a non-damaging move under speed and KO constraints.Ruling out attacking and non-damaging moves due to speed and KO, and favoring switching to preserve the low-HP Pokémon.
Muse Spark 1.3 switched toPrimarinaIncineroar fainted so I must send in my last Pokemon. Primarina is the only legal action left.
Reasoning trace (13 words)
Analyzing the battle state and selecting the only legal switch action to Primarina.
- Turn 11PokéChamp used
EarthquakeMuse Spark 1.3 usedMoonblastPrimarina is slower so Garchomp moves first, and Earthquake would knock it out. Moonblast is super effective and the likely knockout on 28% Garchomp, and also best into the 15% Primarina if they switch.
Reasoning trace (39 words)
Calculating damage and win conditions to choose the optimal move in a 1v1 Pokemon battle.Evaluating damage ranges and type matchups to confirm a guaranteed KO versus survivability risk.Extending damage calculations to include opponent switch and Protect scenarios for survival.