Matches · 2026-10-11 · rules version c4
PokéChamp vs Muse Spark 1.3
Muse Spark 1.3 won in 11 turns · 4 min wall clock · 44,869 tokens · $0.007
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Decisions
- Team previewPokéChamp brought
Garchomp,primarina,dragoniteMuse Spark 1.3 broughtIncineroar,gholdengo,dragoniteMirror match is decided by momentum and safe lead. Incineroar gives Intimidate plus Fake Out to slow faster Garchomp and Dragonite and break Multiscale or Sash. Gholdengo and Dragonite in back cover its bad matchup and add speed with priority.
Reasoning trace (40 words)
Following Pokémon battle rules to select a single legal action based on speed, knockout, or matchup.Validating team selection against the bring-three format and legal action constraints.Evaluating speed tiers and type coverage to choose a three-Pokemon core for the mirror matchup.
- Turn 1PokéChamp used
EarthquakemegaMuse Spark 1.3 usedFakeoutGarchomp is faster than Incineroar, so priority is the deciding factor. Fake Out only works on turn 1 and guarantees a flinch plus chip.
Reasoning trace (31 words)
Evaluating a lead matchup to choose the safest first-turn action while weighing scouting and momentum tradeoffs.Ruling out Gholdengo due to Ground weakness and confirming Fake Out as the priority first-turn play.
- Turn 2PokéChamp used
EarthquakeMuse Spark 1.3 switched toDragoniteOpponent likely clicks Earthquake STAB into Incineroar. Dragonite is immune to Ground and threatens a knockout with Ice Punch, making this a bad matchup to stay in.
Reasoning trace (42 words)
Evaluating Incineroar's move options against Mega Garchomp by weighing damage, speed, and pivot utility.Assessing Dragonite's Multiscale and Ground immunity versus Gholdengo's Ground weakness for the switch.Evaluating a hard switch to Dragonite for Earthquake immunity against predicting a Parting Shot pivot with debuffs.
- Turn 3PokéChamp used
DragonclawMuse Spark 1.3 usedIcepunchIce Punch is 4x super effective and should knockout the weakened Garchomp. Multiscale at full HP protects Dragonite if Garchomp moves first, so staying base preserves bulk.
Reasoning trace (37 words)
Evaluating speed, knockout potential, and matchup to select the single legal action within format constraints.Validating the chosen move against the legal action list and retry fallback rule.Evaluating Mega Evolution tradeoffs against the super-effective move and ability retention.
PokéChamp switched toPrimarina - Turn 4PokéChamp used
MoonblastMuse Spark 1.3 switched toGholdengoPrimarina is a bad matchup to stay in with Dragonite, as Fairy STAB threatens a knockout on the weakened Dragonite. Gholdengo resists Fairy and threatens back with Steel STAB, so switching preserves Dragonite for later.
Reasoning trace (37 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action under format constraints.Filtering illegal moves and validating the remaining options against format constraints.Evaluating type matchups and knockout risk to switch to the resisting counter.
- Turn 5PokéChamp used
SparklingariaMuse Spark 1.3 usedNastyplotSwitching is bad: both Dragonite and Incineroar take super effective Moonblast. Gholdengo resists Fairy, so staying to set up is the deciding factor.
Reasoning trace (55 words)
Following Pokémon battle rules to select a single legal move or switch based on speed, knockout, or matchup.Evaluating speed tie risk and matchup before choosing a move or switch.Assessing type matchups and damage to decide whether to Nasty Plot or attack with Gholdengo.Evaluating type interactions and damage to weigh Nasty Plot setup against immediate attack.
- Turn 6PokéChamp used
SparklingariaMuse Spark 1.3 usedMakeitrainGholdengo is doomed to a knockout from Sparkling Aria, and both switches are a bad matchup into Primarina's coverage. Gholdengo likely outspeeds with 106 Speed to get one hit off.
Reasoning trace (47 words)
Summarizing selection of a single best Pokémon move under format and output constraints.Evaluating legal moves against the opponent's active Pokémon within format and output limits.Assessing damage calculations and speed uncertainty to choose between attacking, boosting, or switching.Evaluating switch options and move matchups to avoid a predicted KO.
PokéChamp switched toDragonite - Turn 7PokéChamp used
EarthquakeMuse Spark 1.3 switched toIncineroarGholdengo is low at 31% and faces a bad matchup into likely Earthquake, so staying in risks a knockout. Incineroar switches in safely with Intimidate and Fake Out pressure to break Multiscale.
Reasoning trace (43 words)
Evaluating turn action by weighing speed, knockout potential, and matchup to select one legal move or switch.Assessing speed uncertainty and SPA drop to choose between attacking, protecting, or switching.Evaluating a bad Ground-type matchup and low HP to switch to Incineroar for Intimidate pressure.
- Turn 8PokéChamp used
EarthquakeMuse Spark 1.3 switched toDragoniteIncineroar is in a bad matchup and slower, taking super-effective Earthquake while Flare Blitz is not very effective. Our Dragonite is immune to Earthquake, so switching is free. It then threatens a knockout with 4x Ice Punch.
Reasoning trace (47 words)
Following the Pokémon battle rules to select a single legal action and format the thought and decision blocks.Evaluating the current battle state to choose a single legal move within the format constraints.Assessing move priority and type matchups to pick between switching to Dragonite or using Parting Shot.
- Turn 9PokéChamp used
IcepunchMuse Spark 1.3 usedIcepunchmegaOpp Dragonite's Earthquake is immune into our Dragonite, while our Ice Punch is 4x super effective for a likely knockout. We are max speed 145 so we likely move first. Mega first for max damage.
Reasoning trace (33 words)
Evaluating turn-by-turn Pokémon battle action selection under format and output constraints.Evaluating move choice and mega timing against an unknown-ability opponent Dragonite.Assessing speed-tie risk and priority versus 4x Ice Punch damage with Multiscale uncertainty.
Muse Spark 1.3 switched toIncineroarGholdengo at 31% would be knocked out by Earthquake. Incineroar survives better with more HP, Intimidate, and an Ice Punch resist.
Reasoning trace (45 words)
Evaluating Incineroar versus Gholdengo given Dragonite fainted and opponent Dragonite at 42% HP with reduced attack and uncertain ability.Comparing Incineroar and Gholdengo survivability against Earthquake and Ice Punch at reduced attack.Evaluating survivability against Earthquake with Intimidate and HP versus Gholdengo's frailty and reduced Special Attack.
- Turn 10PokéChamp used
EarthquakeMuse Spark 1.3 usedFakeoutOpponent is faster, so priority Fake Out is the deciding factor to stop its attack. Switching to low HP Gholdengo is a bad matchup into Earthquake.
Reasoning trace (30 words)
Evaluating Fake Out and other moves for Incineroar against Dragonite while weighing switch and damage options.Assessing Sitrus Berry trigger threshold and Parting Shot switch risk against a faster Mega Dragonite.
- Turn 11PokéChamp used
EarthquakeMuse Spark 1.3 usedFlareblitzOnly opposing Dragonite remains at 27%, so a knockout wins the game. It is at -2 Attack and cannot KO Incineroar first. Flare Blitz should finish it despite resist.
Reasoning trace (39 words)
Analyzing Incineroar versus Dragonite matchup and move effectiveness given attack reduction and type resistances.Evaluating damage output and KO probability under attack reduction and type resistance.Comparing Flare Blitz KO chance against Parting Shot pivot safety given speed and HP thresholds.