Matches · 2026-10-11 · rules version c4
Muse Spark 1.3 vs PokéChamp
PokéChamp won in 12 turns · 7 min wall clock · 50,826 tokens · $0.008
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Decisions
- Team previewPokéChamp brought
Garchomp,primarina,dragoniteMuse Spark 1.3 broughtDragonite,gholdengo,incineroarMirror match comes down to speed and immunities. Max-speed Dragonite outruns everything except opposing Garchomp while immune to Earthquake and resisting Flare Blitz.
Reasoning trace (67 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action under format constraints.Selecting the three-Pokémon lead order for the mirror match under bring-phase rules.Evaluating Mega Garchomp versus Mega Dragonite speed tradeoffs and narrowing the bring to Incineroar, Gholdengo, and Kingambit.Selecting Mega Dragonite over Mega Garchomp for speed and finalizing the trio with Incineroar and Gholdengo.Evaluating lead matchups and type interactions for the chosen trio.
- Turn 1PokéChamp used
DragonclawmegaMuse Spark 1.3 usedIcepunchIce Punch is 4x super effective and should knock out Garchomp. Staying non-Mega keeps Multiscale to survive even if Garchomp moves first.
Reasoning trace (29 words)
Evaluating Dragonite vs Garchomp matchup and damage calculations to determine if Ice Punch secures a KO.Assessing Multiscale damage reduction and Mega Evolution ability timing for turn order and survivability.
- Turn 2PokéChamp used
DragonclawMuse Spark 1.3 usedExtremespeedmegaGarchomp is at 14% and may outspeed and KO my weakened Dragonite. Priority ExtremeSpeed guarantees the knockout before it moves.
Reasoning trace (15 words)
Analyzing turn order and priority to ensure ExtremeSpeed secures the KO before Garchomp can act.
PokéChamp switched toPrimarina - Turn 3PokéChamp used
MoonblastMuse Spark 1.3 switched toGholdengoDragonite is in a bad matchup it must switch out of, as Primarina threatens a knockout with Fairy coverage while Dragonite has no effective hit back. Gholdengo resists Fairy and threatens back super-effectively, making it the safe pivot.
Reasoning trace (40 words)
Following Pokémon battle rules to choose a single legal action based on speed, knockout, or matchup.Validating the chosen move against the legal action set and fallback rule.Switching to gholdengo to resist fairy and threaten primarina with a super-effective steel move.
- Turn 4PokéChamp used
SparklingariaMuse Spark 1.3 usedNastyplotPrimarina is in a bad matchup with Moonblast resisted and Make It Rain super effective, so it will likely switch out. Nasty Plot punishes a switch and still wins if they stay.
Reasoning trace (43 words)
Analyzing turn constraints and selecting a single legal action based on speed, knockout potential, or matchup.Evaluating legal move options against Primarina while accounting for speed range and ability uncertainty.Comparing immediate super-effective damage against setup on a predicted switch given type matchups and self-debuff.
- Turn 5PokéChamp used
SparklingariaMuse Spark 1.3 usedMakeitrainGholdengo is +2 and Make It Rain is super-effective vs Primarina, so it should score the knockout. Primarina is usually slower than 106 Speed, so attacking beats switching out.
Reasoning trace (36 words)
Analyzing damage calculations and move outcomes to determine the optimal battle action.Evaluating a speed-tie risk and KO probability before choosing between attacking and switching.Assessing damage ranges and speed tiers to weigh attacking versus switching or protecting.
PokéChamp switched toDragonite - Turn 6PokéChamp used
EarthquakeMuse Spark 1.3 switched toIncineroarGholdengo is low and weak to likely Earthquake or Fire coverage from Mega Dragonite. Attacking into full HP Multiscale will do little. Switching to Incineroar preserves Gholdengo and gets Intimidate.
Reasoning trace (40 words)
Evaluating Gholdengo's Special Attack stage after Make It Rain to choose the best action.Resolving the SPA stage discrepancy and assessing Mega Dragonite's ability and coverage threat.Evaluating a pivot to Incineroar for Intimidate and Fake Out against Multiscale while preserving Gholdengo.
- Turn 7PokéChamp used
EarthquakeMuse Spark 1.3 switched toDragoniteIncineroar is slower than Dragonite and takes super effective damage from Earthquake, so this is a bad matchup to stay in. Our Dragonite is immune to Ground, giving a free switch.
Reasoning trace (42 words)
Analyzing the battle state and calculating the optimal move to KO the opponent's last Dragonite.Evaluating Incineroar's remaining HP and Sitrus Berry trigger against predicted damage to assess survivability.Resolving ability uncertainty for Mega Dragonite and choosing between direct switch and Parting Shot pivot.
- Turn 8PokéChamp used
IcepunchMuse Spark 1.3 switched toIncineroarOpponent Dragonite is last mon at 100% likely with Multiscale, so my Ice Punch won't KO. I risk a 4x Ice KO back at 42% HP.
Reasoning trace (56 words)
Analyzing turn options for Mega Dragonite versus opponent Dragonite, weighing speed, attack penalty, and Ice Punch effectiveness.Calculating Ice Punch damage range against opponent Dragonite with Multiscale and HP variance.Evaluating a switch to Incineroar to reapply Intimidate and avoid a potential 4x Ice KO.Assessing Ice Punch damage versus opponent coverage and switch risks for Incineroar and Gholdengo.
- Turn 9PokéChamp used
EarthquakeMuse Spark 1.3 switched toGholdengoIncineroar is frozen and can't act reliably, so staying is a bad matchup. Switching cures freeze. Opponent likely clicks Ice Punch expecting Dragonite-Mega, which is 4x weak, while Gholdengo resists Ice.
Reasoning trace (48 words)
Evaluating the best move for a frozen Incineroar against a Mega Dragonite while weighing bench options and move legality.Resolving the frozen status mechanics and move legality to choose between thawing with Flare Blitz or switching.Evaluating switch options against Dragonite's revealed moves while weighing freeze-cure reliability versus type matchups.
Muse Spark 1.3 switched toIncineroarSending our low-HP Mega Dragonite risks a knockout from 4x effective Ice Punch. Incineroar resists Ice and brings Intimidate to drop Dragonite to -3, a much safer matchup.
Reasoning trace (39 words)
Evaluating switch options between Dragonite-Mega and Incineroar against a Mega Dragonite using type matchup and status constraints.Assessing freeze status risk and Earthquake coverage against the remaining switch options.Comparing Incineroar's intimidate drop versus Dragonite-Mega's ice weakness given the 2v1 endgame.
- Turn 10PokéChamp used
EarthquakeMuse Spark 1.3 usedFlareblitzIncineroar is frozen and Flare Blitz thaws the user. Switching to weakened Dragonite-Mega is a bad matchup into Ice Punch.
Reasoning trace (41 words)
Evaluating the Incineroar vs Dragonite matchup and switch options under current HP and stat conditions.Assessing freeze mechanics and Flare Blitz thaw interaction for the first-turn Fake Out eligibility.Evaluating Flare Blitz to thaw and attack versus switching to Dragonite-Mega against Ice Punch.
Muse Spark 1.3 switched toDragoniteIncineroar fainted so a switch is forced. Dragonite-Mega is the only Pokemon left despite the bad matchup.
Reasoning trace (23 words)
Evaluating the only legal switch to Dragonite-Mega after both active Pokémon fainted.Formatting the forced switch action as SWITCH: dragonitemega per spec without HP.
- Turn 11PokéChamp used
IcepunchMuse Spark 1.3 usedIcepunchI move first on speed and have a 4x super effective Ice Punch that should knock out the full-HP Dragonite even through Multiscale. Dragon Dance risks a knockout loss since their Ice Punch is 4x on me.
Reasoning trace (43 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action under format constraints.Assessing opponent ability and item uncertainty against remaining HP to narrow the optimal move choice.Evaluating a 4x super-effective KO through Multiscale against a priority move and low HP.
- Turn 12PokéChamp used
ExtremespeedMuse Spark 1.3 usedIcepunchWe are faster (167 vs max 145) and Ice Punch already did 60% last turn, so a second Ice Punch should knock out the 40% Dragonite before it moves.
Reasoning trace (35 words)
Evaluating a Pokémon battle move choice with type advantage and attack stat penalty.Assessing priority speed and KO risk given low remaining HP.Evaluating priority move risk and damage odds against a faster opponent with unknown moves.