Matches · 2026-10-11 · rules version c4

PokéChamp vs Gemma 4 31B

Player 1 · winner
Gemma 4 31B's team
Player 2
Gemma 4 31B's team
autopilot 0%

PokéChamp won in 7 turns · 72 s wall clock · 17,789 tokens

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    PokéChamp brought Garchomp,palafin,incineroar
    Gemma 4 31B brought Incineroar,palafin,gholdengo2,581 tok · 17.4 s

    In a mirror match, Incineroar is the essential lead for Fake Out and Intimidate. Palafin must be brought to maintain pressure and activate Zero to Hero, while Gholdengo provides critical special attacking power and coverage against Annihilape.

    Reasoning trace (254 words)
    The opponent has the same team as me. This is a mirror match.
    Incineroar is the standard lead for Fake Out and Intimidate support.
    Gholdengo and Kingambit provide strong offensive and defensive utility.
    Palafin needs to switch out early to activate Zero to Hero.
    Garchomp (Mega) is a powerhouse.
    Annihilape is a strong setup sweeper.
    
    Standard lead in this format is Incineroar.
    Bringing Incineroar, Gholdengo, and Kingambit is a very solid core.
    Alternatively, Incineroar, Palafin, and Garchomp/Kingambit.
    Given the mirror, Incineroar is essential for the lead. Gholdengo handles Gholdengo and Annihilape. Kingambit is the late-game cleaner.
    
    Wait, Palafin is crucial for pressure. If I don't bring Palafin, the opponent's Palafin will dominate.
    If I bring Incineroar, Palafin, and Gholdengo/Kingambit.
    Let's go with Incineroar, Palafin, and Gholdengo. Gholdengo is better for dealing with Annihilape and Gholdengo.
    
    Actually, Kingambit is often better than Gholdengo in the back for a mirror match due to Sucker Punch and Supreme Overlord.
    Let's consider: Incineroar, Palafin, Kingambit.
    But Gholdengo's Make It Rain is devastating.
    Let's go Incineroar, Palafin, Gholdengo.
    
    Wait, Mega Garchomp is on my team. It's a huge threat.
    Incineroar, Palafin, Garchomp.
    But Gholdengo is the only one that can safely switch into Gholdengo.
    Let's stick to the most versatile: Incineroar, Palafin, Gholdengo.
    Actually, looking at the opponent's team, they have Garchomp too.
    Incineroar, Palafin, Gholdengo.
    
    Wait, the most common "bring 3" for this specific team composition is often Incineroar, Palafin, and either Gholdengo or Kingambit.
    Let's go with Incineroar, Palafin, Gholdengo.
    
    Deciding factor: Standard lead and core coverage.
  2. Turn 1
    PokéChamp used Earthquakemega
    Gemma 4 31B used Fakeout1,529 tok · 2.3 s
  3. Turn 2
    PokéChamp used Earthquake
    Gemma 4 31B used Partingshot1,564 tok · 4.0 s

    Mega Garchomp is much faster than Incineroar and likely carries Earthquake, which is super effective. Parting Shot allows me to lower its stats further and pivot to a safer teammate.

    Reasoning trace (40 words)
    The opponent's Mega Garchomp is much faster than Incineroar and likely carries Earthquake, which is super effective. Parting Shot allows me to lower its stats further and pivot to a safer teammate.
    
    Deciding factor: bad matchup to switch out of.
    Gemma 4 31B switched to Palafin1,449 tok · 5.4 s

    Gholdengo is weak to Ground and would be knocked out by Earthquake, whereas Palafin can handle Garchomp much better.

    Reasoning trace (73 words)
    The opponent has a Mega Garchomp (likely Mega Garchomp from a custom/modified format, as Garchomp doesn't have a Mega in Gen 9, but the prompt says "Opposing Garchomp Mega Evolved"). Garchomp is a Ground/Dragon type. Gholdengo is Steel/Ghost and takes massive damage from Earthquake. Palafin is Water and resists nothing but is much better suited to take a hit or retaliate with Water moves.
    
    Deciding factor: bad matchup (Gholdengo is weak to Ground).
  4. Turn 3
    PokéChamp used Earthquake
    Gemma 4 31B used Wavecrash2,085 tok · 17.6 s

    Palafin (Hero Form) is faster than Mega Garchomp (Speed 122 vs 102). Wave Crash is a super-effective, high-power move that is likely to secure a knockout or leave Garchomp severely weakened.

    Reasoning trace (269 words)
    Palafin (Hero Form) is facing Mega Garchomp. Mega Garchomp is -1 Attack. Palafin is faster than base Garchomp (100) but slower than some Mega Garchomp builds (though Mega Garchomp's speed is 102, Palafin's Hero Form speed is 122). Wait, Mega Garchomp's speed is 102. Palafin's speed is 122. Palafin is faster.
    
    Deciding factor: likely knockout. Wave Crash is a massive hit on Garchomp, and Palafin is faster.
    
    Wait, let me double check Mega Garchomp's speed. Mega Garchomp speed is 102. Palafin Hero speed is 122. Palafin is definitely faster. Wave Crash should do huge damage.
    
    Wait, is it Wave Crash or Jet Punch? Wave Crash is much stronger.
    
    Let's check the damage. Palafin Hero (134 Atk, Mystic Water) vs Mega Garchomp. Wave Crash is 120 BP.
    Mega Garchomp is Dragon/Ground. Water is super effective.
    Wave Crash is the best bet for a KO or severe damage.
    
    Wait, let me check if Garchomp has any priority. Sucker Punch? No.
    Palafin is faster. Wave Crash is the strongest move.
    
    Wait, let me check the legal actions again.
    1. jetpunch
    2. wavecrash
    3. closecombat
    4. flipturn
    5. SWITCH: gholdengo
    
    Wave Crash is the most powerful move and Palafin is faster.
    
    Wait, let me re-verify Mega Garchomp's speed.
    Garchomp base speed: 102.
    Mega Garchomp base speed: 102.
    Palafin Hero base speed: 100? No, Palafin Hero is 100.
    Wait, the prompt says Palafin's speed is 122.
    Opposing Garchomp speed range: 100-158.
    If Garchomp is 102, Palafin (122) is faster.
    If Garchomp is faster, Wave Crash still hits hard.
    
    Actually, Jet Punch is priority, but Wave Crash is much stronger.
    Let's go with Wave Crash.
  5. Turn 4
    PokéChamp used Earthquake
    Gemma 4 31B used Jetpunch1,682 tok · 5.3 s

    Jet Punch provides priority to ensure the knockout on Mega Garchomp before it can attack, as Palafin's current HP is too low to risk a speed tie or moving second.

    Reasoning trace (51 words)
    Palafin is at 34.8% HP, and Mega Garchomp is at 42%. Palafin's speed (122) is uncertain compared to Mega Garchomp (100-158). Jet Punch provides priority and should secure the knockout given Garchomp's current HP and the -1 Attack boost (though the boost is on Garchomp, not Palafin).
    
    Deciding factor: Priority knockout.
    Gemma 4 31B switched to Gholdengo1,443 tok · 3.4 s

    Palafin has fainted, and Incineroar is already gone. Gholdengo is the only remaining Pokémon on the team.

    Reasoning trace (32 words)
    The only legal action is to switch to Gholdengo, as Palafin has fainted and Incineroar is already fainted. Gholdengo is the last remaining Pokémon on my team.
    
    Deciding factor: Only legal move.
  6. Turn 5
    PokéChamp switched to Incineroar
    Gemma 4 31B used Shadowball1,767 tok · 7.5 s

    Garchomp is at 16% HP and cannot hit Gholdengo with Earthquake. Shadow Ball will easily secure the knockout without the Sp. Atk drop of Make It Rain.

    Reasoning trace (99 words)
    Garchomp is at 16% HP and has -1 Attack. Gholdengo is at 100% HP. Garchomp's speed is uncertain (100-158), but Gholdengo's 106 might be slower or faster. However, Garchomp's Earthquake will not hit Gholdengo (Ghost type).
    
    Deciding factor: Garchomp is nearly fainted and cannot hit Gholdengo with Earthquake. Shadow Ball is the safest and most efficient way to secure the knockout without lowering Gholdengo's Special Attack.
    
    <thought>
    Garchomp is at 16% HP and cannot hit Gholdengo with Earthquake. Shadow Ball will easily secure the knockout without the Sp. Atk drop of Make It Rain.
    </thought>
    <decision>
    MOVE: shadowball
    </decision>
  7. Turn 6
    PokéChamp used Flareblitz
    Gemma 4 31B used Nastyplot1,891 tok · 5.9 s

    Incineroar is slow and lacks the immediate power to OHKO Gholdengo. Nasty Plot allows Gholdengo to set up and potentially sweep the remaining team, including the weakened Garchomp.

    Reasoning trace (80 words)
    Opposing Incineroar is slow and has -1 SpD. Gholdengo is faster (usually) and has a Life Orb. Nasty Plot would make Gholdengo a massive threat, and Incineroar lacks a reliable way to stop it immediately without a strong Fire move, but Gholdengo can tank one hit and potentially sweep.
    
    Deciding factor: setup opportunity. Incineroar is not a primary threat to Gholdengo's special bulk, and Nasty Plot puts Gholdengo in a position to OHKO almost everything else on the opponent's team.
  8. Turn 7
    PokéChamp used Flareblitz
    Gemma 4 31B used Recover1,798 tok · 2.8 s

    Gholdengo is at critical HP (5.7%) and will faint from Life Orb recoil if it attacks. Recover is the only way to survive another hit from Incineroar, as Gholdengo is too weak to tank another Flare Blitz.