Matches · 2026-10-11 · rules version c4

MiMo V2.6 Flash vs Chimps at the Zoo

Player 1
MiMo V2.6 Flash's team
autopilot 0%
Player 2 · winner
MiMo V2.6 Flash's team

Chimps at the Zoo won in 5 turns · 6 min wall clock · 24,991 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Gholdengo,venusaur,torkoal
    MiMo V2.6 Flash brought Torkoal,venusaur,gholdengo2,113 tok · 6.2 s · $0.0001

    Sun team core: Torkoal leads to set Drought, enabling Chlorophyll Venusaur and fast Solar Beam. Gholdengo rounds it out with reliable coverage and recovery against opposing Steel/Ghost types.

    Reasoning trace (28 words)
    At team preview, mirror match. Lead Torkoal for sun, Gholdengo, Garchomp or Venusaur. Sun team: Torkoal, Venusaur, Gholdengo is standard. Or Kingambit scarf.
    
    I'll go Torkoal, Venusaur, Gholdengo.
  2. Turn 1
    Chimps at the Zoo used Nastyplot
    MiMo V2.6 Flash used Stealthrock2,290 tok · 21.0 s · $0.0005

    Torkoal is the slowest thing on the field, so Gholdengo will attack first and weaken Eruption anyway. Getting Stealth Rock up is guaranteed value against an opponent that still has two switch-ins waiting, and Torkoal should survive one hit.

    Reasoning trace (533 words)
    Torkoal is slow; Gholdengo will move first. Gholdengo likely uses Shadow Ball or Make It Rain, which could KO Torkoal or weaken Eruption. Eruption at full HP in sun with STAB would do huge damage to Gholdengo — but Gholdengo is Steel/Ghost, Fire is not super effective on it. Wait, the legal action says "super effective on gholdengo" — actually Fire is not very effective on Steel... wait no, Steel resists Fire. Hmm, but the tool says super effective. Let me trust... actually Fire vs Steel/Ghost: Steel resists Fire, Ghost takes neutral. So it's resisted. But the action list says super effective — odd. Maybe it's an error but I should just evaluate.
    
    Gholdengo moves first and will likely hit Torkoal with Shadow Ball/Make It Rain. Torkoal has 177 HP, low SpD (92). It could get2HKO'd. Eruption at full HP would still be decent damage even resisted? In sun with137 SpA... against Gholdengo's SpD ~99-157. Resisted 150 BP STAB in sun... could do decent chunk but probably not KO.
    
    Safer play: switch to Gholdengo (yours) to take the hit, since Gholdengo resists... well Steel/Ghost resists Normal? Make It Rain would hit it neutrally? Steel resisted by Steel? Steel resists Steel. Shadow Ball neutral on Ghost. Or switch Venusaur which resists... Grass resists nothing relevant; Venusaur takes Shadow Ball neutrally, Make It Rain not very effective? Steel vs Grass neutral.
    
    Actually best: switch your Gholdengo in — it's immune to... no, Good as Gold only blocks status. Shadow Ball hits it neutrally.
    
    Hmm. Torkoal at full HP with Eruption in sun could be strong. Let's think: Torkoal 137 SpA, sun-boosted Eruption 150 BP STAB vs Gholdengo. Gholdengo is Steel/Ghost — Fire resisted (0.5x). Even so, ~150 * 1.5 (STAB) * 1.5 (sun) * 0.5 (resist) = effective... It might do 40-60%? Hard to say.
    
    Opponent Gholdengo likely Nasty Plot or attacks. If it attacks first, Torkoal loses HP → Eruption weakened. Shadow Ball from137-203 SpA vs92 SpD Torkoal... Torkoal is specially frail. Could do 50-70%.
    
    Best play might be Stealth Rock — get hazards up since Gholdengo can't be statused. But losing Torkoal's Eruption opportunity.
    
    Alternatively switch to your own Gholdengo — it walls the opponent's attacks somewhat (resists Steel, immune to... Ghost hits neutral). Then set up.
    
    Given limited info, I think switching to your Gholdengo is safe — opponent's Gholdengo likely attacks, and yours handles it well. But then Torkoal's sun and eruption momentum lost.
    
    Actually, Torkoal's main job is setting sun (already done) and hazards. Stealth Rock is a good use — Gholdengo can't be burned, and Torkoal likely survives one hit from Gholdengo. Then Torkoal can Eruption later or go down after setting rocks.
    
    Hmm, but if Gholdengo2HKOs, Torkoal gets rocks + one hit. Switching loses tempo.
    
    I'd go Stealth Rock: Torkoal is slow but bulky physically; Gholdengo's special hits may not KO in one. Get rocks up for the rest of the game.
    
    Actually wait — will the opponent use Nasty Plot? Good as Gold blocks status but Nasty Plot is a status move... it targets self, so it works. If opponent Nasty Plots and Torkoal sets rocks, then Torkoal's Eruption weakens.
    
    I'll choose stealthrock as it guarantees value.
  3. Turn 2
    Chimps at the Zoo used Shadowball
    MiMo V2.6 Flash switched to Gholdengo2,825 tok · 45.6 s · $0.0006

    Gholdengo at +2 with a likely Make It Rain would knock out Torkoal before it moves, so staying in risks a free KO. Switching my Gholdengo in resists the opponent's Steel STAB and keeps a healthy answer ready, whereas Venusaur would take a neutral hit and struggles to threaten Gholdengo.

    Reasoning trace (822 words)
    Gholdengo at +2 SpA will likely OHKO Torkoal with Make It Rain or Shadow Ball. Torkoal can't survive. Switching to Venusaur under sun is decent—it resists... actually Make It Rain is Steel, Venusaur is Grass/Poison, takes neutral. Shadow Ball ghost, neutral. But Gholdengo might not OHKO Venusaur. Or switch to Gholdengo which resists Make It Rain (Steel resisted by Steel) and blocks Shadow Ball? Gholdengo is Steel/Ghost—Make It Rain is Steel, resisted by Steel so it's 0.5x... but Gholdengo resists Steel, takes 0.5x from Steel. Shadow Ball is Ghost, hits Ghost super effectively. Hmm.
    
    Switching Gholdengo in: Make It Rain would be resisted, Shadow Ball would be super effective. Risky.
    
    Venusaur: takes neutral from both, has good bulk, and can tank a hit. Then Mega Evolve next turn or sleep powder... Gholdengo immune to status (Good as Gold). Venusaur can Sludge Bomb (poison resisted by Steel? Gholdengo is Steel/Ghost—Poison is resisted by Steel, so 0.5x). Solar Beam in sun is full power and hits... Steel resists Grass, Ghost neutral. So Grass is 0.5x too. Venusaur struggles against Gholdengo.
    
    Actually Torkoal's Eruption is super effective on Gholdengo (Steel weak to Fire) and sun boosts it. But Gholdengo moves first with +2 SpA—Make It Rain at +2 would likely KO Torkoal (177 HP, SpD 92). Life orb Gholdengo... Make It Rain +2 in... no weather modifier for Steel. Likely KO.
    
    If Torkoal dies, we lose it but opponent stays. Venusaur can come in freely and it's faster than Gholdengo? Venusaur SPE 100 base, Gholdengo 93-149 possible. Venusaur at level 50... unknown exactly.
    
    Actually, maybe better: switch to Gholdengo to tank the Steel move. If opponent uses Make It Rain (likely best coverage), our Gholdengo resists it. Shadow Ball would be bad but our Gholdengo at full HP can take one and recover.
    
    Hmm. The safest is probably switching Venusaur — but Gholdengo resists Make It Rain entirely.
    
    Let me think about who's likely to use what. Opponent Gholdengo at +2 would likely fire Make It Rain or Shadow Ball. Against Torkoal (pure Fire), both hit neutrally. Shadow Ball is 80 BP, Make It Rain 120 BP. Make It Rain would be preferred for power.
    
    Our Gholdengo takes 0.5x from Make It Rain. Venusaur takes 1x from both. So Gholdengo is safer if they use Make It Rain; Venusaur safer if they use Shadow Ball (Venusaur takes 1x, Gholdengo takes 2x).
    
    Make It Rain is more likely as it's stronger. But we don't know they have it. Hmm.
    
    Actually, keeping Torkoal in and using Eruption: if Gholdengo attacks first and doesn't KO (possible with defensive spread Torkoal?), Torkoal's sun-boosted super-effective Eruption could OHKO Gholdengo. Torkoal has 177 HP, SpD 92—low special defense. +2 Gholdengo with Life Orb... probably KOs.
    
    I think switching to Gholdengo is risky due to Shadow Ball. Switching Venusaur takes a big hit but survives likely.
    
    Actually, what about the fact that it's a bring6 pick 3 format? We only have Torkoal, Venusaur, Gholdengo revealed as our active... wait, our bench shows Venusaur and Gholdengo—that's only 3 total? It says bench with 2 and active Torkoal = 3 total. So we brought 3.
    
    Hmm, given uncertainty, I lean toward switching to our Gholdengo expecting Make It Rain (the strongest STAB). If they Shadow Ball, we're in trouble but still alive at full HP probably... Shadow Ball +2 Life Orb vs Gholdengo SpD... could be close to KO.
    
    Alternatively Venusaur Mega Evolve is available? It says "Mega Evolution available: No" for Torkoal only.
    
    I'll go with switching to Gholdengo, expecting the Steel move. Actually wait — considering opponent might predict a switch and use Nasty Plot again (+4!). That would be bad.
    
    If opponent Nasty Plots again, then whatever we switch to, next turn Gholdengo is at +4 and destroys. In that case Torkoal Eruption now would be best since Gholdengo doesn't attack.
    
    Hmm, tough. Risk analysis:
    - If opponent attacks (most likely): Torkoal probably dies, we lose a Pokémon.
    - If opponent Nasty Plots: we get a free switch or free attack.
    
    Best expected value: switch to Gholdengo to tank an attack. If they Nasty Plot, our Gholdengo comes in free and can Nasty Plot/attack.
    
    Actually if they Nasty Plot to +4, our Gholdengo vs theirs at +4—Make It Rain would destroy us. But we'd have free move.
    
    I'll pick switching to Gholdengo since Make It Rain is resisted. Wait, but Shadow Ball from a +2 Life Orb Gholdengo vs our Gholdengo (SpD ~111-157):120ish BP * 2 * 2 (boost) ... likely a lot. At level 50 with203 SpA +2 Life Orb, Shadow Ball vs ~130 SpD Gholdengo: roughly 60-70%? Could be OK actually. Gholdengo has 194 HP.
    
    Hmm, I think that's survivable. And Make It Rain resisted would be like 25-35%.
    
    I'll go with switching to gholdengo.
    
    Actually wait — also consider that Venusaur under sun could be faster and put... no, Good as Gold blocks Sleep Powder.
    
    Decision: SWITCH: gholdengo
    MiMo V2.6 Flash switched to Torkoal3,234 tok · 52.1 s · $0.0007

    Gholdengo is at +2 SpA with Shadow Ball, which likely OHKOs Venusaur (weaker SpD, ~187 HP). Torkoal should survive the hit even at max SpA range and keeps Venusaur — the sun sweeper — alive for later.

    Reasoning trace (881 words)
    The opponent Gholdengo at +2 spa with Shadow Ball. Switch in Torkoal? Torkoal is Fire, weak to nothing of Shadow Ball... Shadow Ball hits Fire for neutral. Torkoal has low SpD (92). Venusaur is Grass/Poison — Shadow Ball neutral too. Venusaur has better SpD (122).
    
    Actually Torkoal can fire Eruption in sun at full HP. But Torkoal SpD 92 vs +2 Life Orb Shadow Ball — likely takes heavy damage. Venusaur with mega evolution... but mega evolution available: No? Says "Mega Evolution available: No". Hmm, that's odd. But still, Venusaur can tank better and threaten with Growth/Solar Beam.
    
    Wait, but if Gholdengo uses Shadow Ball again, Torkoal at full HP with Eruption in sun could KO? Gholdengo at 90%. Torkoal Eruption in sun, 150 BP, STAB — probably KO. But does Torkoal survive? +2 Life Orb Shadow Ball vs Torkoal... Torkoal SpD 92 is low. Rough calc: 203 SpA+ (max 203) *2 *1.3 life orb * 1.3 shadow ball stab... wait shadow ball is Gholdengo's STAB so 1.5. Super effective? No, Fire is neutral to Ghost.
    
    203*2 = 406, *1.5 = 609, *1.3 = 791.7, *1.3 (shadow ball BP80 vs 80 =1.0)... Actually BP 80 * 791.7/... let's do standard: base power 80*1.5 stab=120, *1.3 life orb = 156. SpA 406. Damage = ((2*50/5+2)*406*156/ (Def ~176 * 50... )) hmm approximate: multiplier ~ (2*50/5+2)=22. 22*406*156/(176*50)≈ 22*406*156/8800 ≈ 22*7.13 ≈ 157... plus STAB already included. Roughly 157*2/... let's just say ~157*1.0. Hmm this gives ~157, then final damage /50 for level... I'm messing up.
    
    Level 50 formula: ((2*50/5+2)*Power*Atk/Def)/50 + 2. So = (22 * 156 * 406/176)/50 + 2 = (22*156*2.307)/50+2 = (7917)/50+2 = 158+2 = 160. Torkoal has 177 HP. So Torkoal survives with17 HP! Then Eruption at reduced HP won't KO though... Eruption at 17 HP is weak.
    
    Hmm, but then Torkoal dies next turn.
    
    Venusaur: SpD 122 (103 base?). Venusaur takes less:160 * (176/122)... wait def/spd. Venusaur SpD stat 122. Damage ≈ (22*156*406/122)/50+2 = (22*156*3.33)/50+2 = 11454/50+2=229+2=231 > 187. Venusaur dies.
    
    Hmm, Venusaur dies, Torkoal survives barely but with low HP. But Torkoal then can't do damage with Eruption.
    
    Wait — maybe opponent uses another Nasty Plot? Unlikely. Assume Shadow Ball.
    
    Alternative: switch Venusaur expecting... no, Venusaur dies.
    
    Actually reconsider: Gholdengo max SpA is 203, but revealed range includes lower. Torkoal is safer.
    
    But wait — Torkoal at 17 HP surviving, then can use Willowisp? Willowisp would burn Gholdengo (Good as Gold is immune to status moves targeting... actually Good as Gold blocks status moves from opponents? Good as Gold makes the holder immune to opposing status moves). So no.
    
    Torkoal with Stealth Rock up on opponent side, Gholdengo at 90%. Torkoal Rapid Spin? Not useful.
    
    Hmm, actually consider: Torkoal switch-in, take Shadow Ball, survive ~17 HP. Then next turn Eruption is weak. Torkoal essentially wasted.
    
    Alternatively, switch Venusaur — it mega evolves? Mega evolution available: No. So regular Venusaur, dies.
    
    Actually wait, maybe the opponent predicts a switch and uses Nasty Plot again. Then Venusaur would get a free turn. Too speculative.
    
    Another thought: Venusaur has higher SpD and Leftovers? Items: venusaurite. Torkoal has leftovers.
    
    Let's reconsider Torkoal calc: maybe Torkoal survives with more HP. Opponent could also be lower SpA. Torkoal survives, keeps leftovers recovery. Also Torkoal has177 HP vs my estimated 160 damage →17 HP + leftovers.
    
    But actually there's a subtlety: after switching in, Torkoal at full HP could then use... hmm, but opponent already moved this turn? No — switch happens first, then Gholdengo attacks the incoming Pokémon this turn.
    
    Hmm, what if instead the opponent uses Shadow Ball and Torkoal survives with 17, then on turn 3 Torkoal uses Eruption at 17 HP (weak) or switches again.
    
    Alternatively, sun is up — solarbeam from Venusaur is instant. But Venusaur likely dies.
    
    Let's compute Venusaur damage taken more carefully: Venusaur SpD 122, HP 187. Damage = (22*156*406/122)/50 + 2 ≈ (22*156*3.328)/50+2 = 11446/50+2 = 228.9+2 ≈ 231 > 187 → OHKO. Even with lower SpA it may KO. Venusaur is weak to Shadow Ball? No, Grass/Poison — Ghost neutral. So Venusaur dies. Torkoal is the better switch.
    
    Actually wait — does Torkoal really survive? Let's check with min SpA 137: (22*156*274/176)/50+2 = (22*156*1.557)/50+2 = 5326/50+2 = 106.5+2=109 → survives easily.
    
    With max SpA 203 → 160 damage, survives with 17 HP. So Torkoal always survives (assuming no crit).
    
    So switch Torkoal. Then Torkoal at low HP — could still be useful with Willowisp? Immune. Hmm. But Torkoal is better than losing Venusaur.
    
    Actually, alternative thought: maybe after Torkoal comes in and takes the hit, I could... Torkoal is slow, Gholdengo faster. Torkoal at 17 HP dies to any attack. So Torkoal is basically sacrificed. But Venusaur would die too, and Venusaur has more value later? Venusaur with Growth + Solar Beam in sun could sweep. So keep Venusaur alive, sacrifice Torkoal.
    
    Hmm, but Torkoal's sun-setting ability also matters — if Torkoal dies, sun eventually fades. Drought resets when Torkoal enters though.
    
    But wait — maybe better: the opponent might not attack; they might switch. If I send Torkoal and they switch, Torkoal gets a free Eruption at full HP. That's great.
    
    I'll go with Torkoal switch.
    
    Actually, one more consideration: could Venusaur survive a non-boosted Shadow Ball and... no, it's +2.
    
    Decision: SWITCH: torkoal.
  4. Turn 3
    Chimps at the Zoo used Nastyplot
    MiMo V2.6 Flash switched to Venusaur2,398 tok · 23.6 s · $0.0005

    Torkoal is slow and will be KO'd by a +2 Life Orb Shadow Ball before it can fire Eruption. Venusaur switchs in on the hit, and with Chlorophyll active in sun it doubles speed, outspeeding Gholdengo to retaliate with a sun-boosted Solar Beam.

    Reasoning trace (390 words)
    Gholdengo at +2 spa with Shadow Ball will likely KO Torkoal. Torkoal is slow. Eruption at full HP in sun could KO Gholdengo? +2 Shadow Ball vs Torkoal: Torkoal SpD 92 is low. +2 Life Orb Shadow Ball would likely OHKO Torkoal. Torkoal moves second, so it faints before Eruption.
    
    Switch to Venusaur: Venusaur resists... Shadow Ball is neutral on Grass/Poison. +2 Life Orb Shadow Ball vs Venusaur at 187 HP — SpD 122. Might do ~50-60%. Venusaur then can KO Gholdengo with Sludge Bomb or Solar Beam... Gholdengo at 90% — Sludge Bomb (STAB90, sun doesn't affect) vs Steel/Ghost: Steel resists Poison? Steel resists Poison, so Sludge Bomb is not very effective. Shadow Ball from Venusaur would be neutral, or Solar Beam in sun (120 BP, neutral, off167 spa) — likely KO at 90%.
    
    Actually Torkoal Eruption in sun at full HP,150 BP, super effective (Fire vs Steel... wait Gholdengo is Steel/Ghost, Fire is super effective on Steel). Sun boost 1.5x. But Torkoal moves second and probably dies.
    
    Hmm, but does +2 Life Orb Shadow Ball actually OHKO Torkoal? Torkoal SpD 92, HP 177. +2 (2x) Life Orb (1.3x). Shadow Ball 80 BP with STAB (1.5x from Gholdengo) = 80*1.5*2*1.3 = 312 effective... base calc: (2*50/50+2)*80*1.5... roughly. Stat calc: level 50, SpD ~92 → damage ~ let's estimate: (2*70/92+2)*80*1.5/50 ... Actually formula: ((2*Lv/5+2)*BP*SpA/SpD)/50+2, times modifiers. Lv=50: 2*50/5+2 = 22. 22*80*203(if max spA... but they said spa +2 means doubled). Anyway it's very likely OHKO.
    
    So Eruption probably doesn't fire. Switch to Venusaur seems right. Venusaur takes the Shadow Ball, then outspeeds? Gholdengo spe 93-149, Venusaur 100 base... Venusaur spe stat 100 listed (stats show SPE: 100). Base100 at level 50 → stat around 80-ish? Wait stats shown are actual: SPE100 for Venusaur, gholdengo 93-149. Hmm, Venusaur at 100 could be outsped. But Venusaur has Chlorophyll? SunnyDay is up — but ability shown is chlorophyll, so in sun Venusaur doubles speed → 200, outspeeds.
    
    Wait, ability says chlorophyll not overgrow — yes chlorophyll, sun is up. So Venusaur doubles speed, outspeeds, and Solar Beam (no charge in sun) hits for neutral STAB 120 BP off 167 spa vs Gholdengo SpD ~99-157 at 90% HP — likely KO or close.
    
    So switch to venusaur. Gholdengo may use Shadow Ball on incoming Venusaur — good as gold blocks status anyway.
    
    Switch: venusaur.
  5. Turn 4
    Chimps at the Zoo used Makeitrain
    MiMo V2.6 Flash switched to Torkoal7,938 tok · 134.4 s · $0.0015

    Gholdengo's Good as Gold blocks Sleep Powder, Sludge Bomb has no effect, and Solar Beam is resisted. Switching to Torkoal preserves Venusaur while Torkoal can tank a hit and threaten Eruption in sun.

    Reasoning trace (233 words)
    Gholdengo at +4 spa with Shadow Ball will likely KO Venusaur. Sleep Powder won't work (Good as Gold immune). Sludge Bomb no effect. Solar Beam not very effective. Growth won't save us. Switch to Torkoal? Torkoal resists... actually Shadow Ball is neutral on Torkoal but Torkoal has low SpD. However Torkoal at full HP with Eruption in sun...
    
    Actually the best play: switch to Torkoal to take the hit, but Torkoal SpD is 92, would take heavy damage from +4 Shadow Ball.
    
    Alternatively Mega Evolve Venusaur and use Growth — +2 SpA in sun... but Gholdengo likely outspeeds or survives.
    
    Actually Venusaur has100 base speed vs Gholdengo 93-149. Gholdengo could be faster. If Gholdengo attacks first with +4 Shadow Ball, Venusaur likely faints regardless.
    
    Best play might be switching to Torkoal, sacrificing nothing, then using Eruption later. But Torkoal would take big damage.
    
    Hmm, actually Mega Venusaur gains bulk (103/130). A +4 Life Orb Shadow Ball vs Mega Venusaur... could still KO.
    
    Let me just pick: Mega Evolve + Solar Beam? Not very effective but STAB... actually no STAB for Venusaur on Grass? Yes, Grass is STAB. Not very effective on Steel/Ghost.Growth gives +2 SpA in sun — same as Nasty Plot. Then Solar Beam next turn. But Gholdengo will attack first likely.
    
    Switching to Torkoal seems safest to preserve Venusaur. Torkoal can take a hit at full HP and fire back Eruption.
    MiMo V2.6 Flash switched to Venusaur1,480 tok · 9.1 s · $0.0002

    With Torkoal fainted, Venusaur is the only remaining Pokémon and must be sent in. Its Poison/typing resists the STAB Make It Rain, and under Sun with Chlorophyll it outspeeds Gholdengo next turn.

    Reasoning trace (9 words)
    Venusaur must come in. It's the only legal action.
  6. Turn 5
    Chimps at the Zoo used Makeitrain
    MiMo V2.6 Flash used Growthmega2,713 tok · 80.1 s · $0.0005

    Gholdengo's Good As Gold blocks Sleep Powder and it's immune to Sludge Bomb, so status and poison are off the table. Chlorophyll in sun means I move first; Mega Evolving maximizes Venusaur's bulk to tank the boosted Shadow Ball, and Growth (+2 in sun) sets up a Solar Beam KO next turn.

    Reasoning trace (584 words)
    Gholdengo has +2 spa, life orb, shadowball super effective on Venusaur. It likely KOs Venusaur before we move. Sleep Powder has 75% accuracy but Good As Gold blocks status moves! Wait — "goodasgold: This Pokemon is immune to Status moves." So sleeppowder won't work.
    
    Sludgebomb has no effect on Steel/Ghost... wait, Steel resists Poison, Ghost... Poison does0 on Steel? No — Poison is not very effective on Steel; immune is on Poison types. Steel is immune to Poison moves? Actually Steel types are immune to Poison status, but Poison-type moves deal 0 to... no, Steel takes 0 from Poison? In Gen 1 Steel wasn't there. Poison moves vs Steel: Steel is immune to Poison-type moves? Let's recall: Poison-type moves have no effect on Steel-type Pokémon. Yes — Steel is immune to Poison attacks (like Toxic doesn't work). Actually the chart says Poison → Steel: 0x. Yes, Poison moves have 0 effect on Steel.
    
    So Sludgebomb fails, Solarbeam is resisted. Growth won't kill. Venusaur likely dies to shadowball.
    
    Hmm, but Gholdengo is at -2 spa now (after Make It Rain drop: +2 then -1... actually: Nasty Plot +2, Make It Rain -1 → +1. The state says SPA: +2. Let's trust the state: +2).
    
    Wait, effects say "Boosts: [SPA: +2]". Hmm, but Make It Rain lowered it. The state says +2 so maybe it re-plotted? Anyway, given listed +2, life orb shadowball vs Venusaur... Venusaur Mega has higher bulk. Mega Venusaur: HP 187, SpD 122. Shadowball 80 BP * 1.3 life orb * 2 (+2) = effective ~208 BP vs SpD... neutral1x. Likely a KO or close.
    
    Only option that does anything: Growth +2 in sun (attack and spatk +2), then next turn Solarbeam. But we may die first.
    
    Mega evolving increases bulk significantly (Thick Fat, higher SpD). Mega Venusaur SpD at level 50... base 120 SpD. Venusaurite gives stats. Mega Venusaur is quite bulky; shadowball from +2 life orb Gholdengo might not OHKO.
    
    Best play: mega evolve and Growth? Or Solarbeam to chip. Growth +2 in sun gives +2 SpA; solarbeam next turn would KO if we survive. But Growth is safe and doesn't require surviving twice.
    
    Actually Solarbeam now in sun (no charge) is not very effective — maybe 15-20%. Growth doubles power of next hit.
    
    If shadowball doesn't OHKO mega Venusaur (likely around 50-70%), then Growth, then Solarbeam KO next turn. If Gholdengo uses Recover, we win momentum.
    
    Alternative: Mega Solarbeam now to chip for KO range later. But Growth gives more.
    
    I'll choose growth [MEGA].
    
    Hmm, but the deciding factor: surviving the hit — mega evolution's bulk. Let's go with growth [MEGA].
    
    Actually consider: if shadowball OHKOs, growth does nothing. Mega + Solarbeam gives chip damage before dying, allowing the last Pokémon (Venusaur is last? bench: torkoal fainted, gholdengo fainted, only venusaur). Venusaur is the last one! Team: torkoal, gholdengo, venusaur — all shown. So Venusaur is the last Pokémon; if it faints, we lose.
    
    So we must survive and KO. With only Venusaur left, Growth then Solarbeam is the win path. Mega evolve for bulk and to activate... chlorophyll mega? Mega Venusaur ability is Thick Fat normally, but here venusaurite with chlorophyll listed — keep as is. Speed doubled by sun still listed.
    
    If speed: Venusaur 100 base vs Gholdengo 93-149. In sun chlorophyll doubles speed → 200 vs max 149, we move first unless opponent... We go first! So Growth, take shadowball (survive hopefully), then Solarbeam +2 KOs.
    
    But Gholdengo could switch. Growth is still fine.
    
    Choose: growth [MEGA].