Matches · 2026-10-11 · rules version c4

Drex v1.5 vs GPT-6 Luna

Player 1
Drex v1.5's team
autopilot 0%
Player 2 · winner
GPT-6 Luna's team
autopilot 0%

GPT-6 Luna won in 17 turns · 2 min wall clock · 67,325 tokens · $0.006

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Drex v1.5 brought Garchomp,dragapult,kommoo5,390 tok · 5.4 s

    Lead: 41% BRING: garchomp, 34% BRING: dragapult, 10% BRING: hydreigon Pick 2: 35% BRING: dragapult, 24% BRING: hydreigon, 24% BRING: kommoo Pick 3: 39% BRING: kommoo, 28% BRING: hydreigon, 21% BRING: gliscor

    GPT-6 Luna brought Primarina,kingambit,rotomwash2,094 tok · 5.9 s · $0.0002

    Primarina is the strongest lead into the opponent’s four Dragon types, threatening them with Moonblast. Kingambit gives priority to check fast Dragapult, while Rotom-Wash covers Gliscor and pressures Milotic.

    Reasoning trace (68 words)
    **Deciding on team speed**
    
    I'm thinking about Rotom's speed at 151, which could push me up to 213. Gholdengo has a speed of 149, and while it can hit Kommo-o and Hydreigon neutrally, it doesn’t have the coverage I need. Rotom seems to be the ideal choice here due to its better speed, which could be crucial for my strategy. I’m leaning towards choosing Rotom for my team!
  2. Turn 1
    Drex v1.5 used Earthquake1,271 tok · 0.4 s

    46% MOVE: earthquake, 22% MOVE: stealthrock, 15% MOVE: stoneedge

    GPT-6 Luna used Moonblast1,522 tok · 5.3 s · $0.0003

    Garchomp is faster, but Primarina’s super-effective Moonblast is the strongest way to punish it immediately. Staying in avoids giving Garchomp a free turn.

    Reasoning trace (84 words)
    **Calculating Moonblast impact**
    
    I need to analyze if Moonblast can likely score a knockout. Primarina’s special attack is 195, while Garchomp's special defense varies. Moonblast is super effective, dealing around 90-106% damage. Considering its level 50 power and STAB, it seems like a solid hit.
    
    If Garchomp uses Earthquake first, that could change the dynamic since it’s super effective against Primarina. I’m weighing the possibility of switching to Rotom, but Primarina's hit power is compelling. Speed and matchups are definitely crucial factors to mention.
    Drex v1.5 switched to Dragapult1,060 tok · 0.4 s

    69% SWITCH: dragapult, 31% SWITCH: kommoo

  3. Turn 2
    Drex v1.5 used Shadowball1,370 tok · 0.5 s

    57% MOVE: shadowball, 28% SWITCH: kommoo, 7% MOVE: uturn

    GPT-6 Luna switched to Kingambit1,796 tok · 5.3 s · $0.0004

    Dragapult is much faster than Primarina, and Primarina is already low enough to be at serious risk of being knocked out. Kingambit’s Dark/Steel typing resists Dragapult’s Ghost and Dragon attacks, making it the safer switch.

    Reasoning trace (70 words)
    **Evaluating Rotom Wash and Kingambit**
    
    I'm considering Rotom Wash's capabilities; it likely has the ability to pivot effectively. However, it might also have access to a dragon-type move. On the other hand, Kingambit has resistances to both dragon and ghost moves, which makes it a good choice to switch in. It’s interesting to figure out the best strategy here! So, I'll go with the switch to Kingambit for better positioning.
  4. Turn 3
    Drex v1.5 switched to Kommo-o1,363 tok · 0.7 s

    62% SWITCH: kommoo, 38% MOVE: shadowball

    GPT-6 Luna used Kowtowcleave1,904 tok · 6.5 s · $0.0004

    Kingambit is slower, but it resists Dragapult’s revealed Shadow Ball. Kowtow Cleave is the stronger attack and gives the best chance to knock Dragapult out.

    Reasoning trace (155 words)
    **Calculating damage scenarios**
    
    I’m weighing the options between Kingambit and Dragapult. I need to figure out the possible damage with Sucker Punch against Dragapult, considering Kingambit’s attack stats. Kingambit could hit with about 100-140 damage, but that wouldn’t be enough for a knockout. Kowtow Cleave might deal 150-200 damage, but Dragapult can use Shadow Ball first. I'll calculate expected outcomes carefully since Sucker Punch has priority, making it a safer choice. I’ll analyze the actual damage considering all modifiers too.**Evaluating attack options**
    
    I’m considering my options against Dragapult, and it's crucial to think about its coverage. So far, it has only shown Shadow Ball, which is helpful information. Kowtow Cleave doesn’t require an accuracy check, making it a reliable choice. I need to prioritize higher damage even if Dragapult might attack first. However, since Shadow Ball is resisted, Kowtow Cleave has the potential to secure a knockout. It’s a balancing act of power and strategy!
  5. Turn 4
    Drex v1.5 used Focusblast1,596 tok · 0.5 s

    69% MOVE: focusblast, 21% MOVE: earthquake, 5% SWITCH: dragapult

    GPT-6 Luna switched to Primarina1,863 tok · 5.0 s · $0.0003

    Kommo-o threatens Kingambit with its Fighting typing, making staying in a bad matchup. Primarina resists Fighting and can threaten a 4×-effective Moonblast despite its low HP.

    Reasoning trace (73 words)
    **Analyzing battle strategy**
    
    I need to choose the right Pokémon in this battle. Kommo-o threatens Kingambit with its Fighting type, so switching to Primarina, which resists Fighting, seems wise. Primarina has 39% HP but can use Moonblast, likely OHKOing Kommo-o unless its special defense is huge. However, switching poses a risk since Kommo-o will likely attack first. Given Primarina’s resistances, it’s probably best to use it for the matchup and threaten with Moonblast!
  6. Turn 5
    Drex v1.5 switched to Dragapult1,500 tok · 0.8 s

    45% SWITCH: dragapult, 39% MOVE: earthquake, 6% MOVE: stealthrock

    GPT-6 Luna used Moonblast1,749 tok · 4.3 s · $0.0003

    Moonblast is 4× super effective and has the best chance to knock out Kommo-o before it can attack. Primarina is slow and low on HP, so securing the knockout is the priority.

    Reasoning trace (81 words)
    **Evaluating moonblast effectiveness**
    
    I need to decide if moonblast is likely to score a knockout. For Primarina at 46 HP against Kommo-o, which has 75% health and notable resistances, the calculations suggest moonblast could deal a significant amount of damage. With a special attack of 195 using a 4x STAB, it feels probable that moonblast would finish it off. However, there's some uncertainty with Kommo-o's special defense and attack priority. Still, oh, I'm leaning towards moonblast being the best choice here.
    Drex v1.5 switched to Kommo-o

    100% SWITCH: kommoo

  7. Turn 6
    Drex v1.5 used Earthquake1,464 tok · 0.5 s

    70% MOVE: earthquake, 12% MOVE: stealthrock, 12% MOVE: dragontail

    GPT-6 Luna used Moonblast1,765 tok · 4.5 s · $0.0003

    Moonblast is the deciding factor: its 4× super-effective damage should knock out Kommo-o, while Primarina resists its revealed Focus Blast.

    Reasoning trace (80 words)
    **Evaluating Primarina vs. Kommo-o**
    
    I need to decide on the matchup between Primarina and Kommo-o. Primarina has a low health and focuses on using a move that resists Kommo-o’s potential attack. I think Moonblast might do about 75% damage, likely resulting in a KO. Even though Kommo-o is faster, it could be at risk using Focus Blast, particularly as it would be resisted. Ultimately, Moonblast appears to be the best move since it offers a high chance of a knockout.
    GPT-6 Luna switched to Rotom1,647 tok · 4.0 s · $0.0003

    Kingambit is in a terrible matchup against Kommo-o’s Fighting coverage. Rotom-Wash is immune to Earthquake and its Choice Scarf gives it the speed advantage.

  8. Turn 7
    Drex v1.5 used Earthquake1,521 tok · 0.7 s

    63% MOVE: earthquake, 15% MOVE: focusblast, 14% MOVE: stealthrock

    GPT-6 Luna used Willowisp2,130 tok · 9.7 s · $0.0005

    Rotom-Wash moves before Kommo-o, and Will-O-Wisp can cripple its physical attacks while Rotom is immune to Earthquake. Hydro Pump is unreliable and unlikely to finish it from this health.

    Reasoning trace (257 words)
    **Analyzing battle strategies**
    
    I need to choose between two options. Rotom can outspeed with a scarf, while Kommo-o has a 75% chance to withstand a hit. I’m figuring out type advantages—water is neutral against dragon and would be not very effective against fighting. That seems strange. Maybe the hydro pump won't do much damage either. I'm considering the Trick move, which can lock the opponent into a move, while Will-o-wisp might limit physical threats. What's the best approach?**Evaluating switch strategies**
    
    I think switching Kingambit might be risky due to its vulnerability to Fighting moves like Focus Blast and Earthquake, while Rotom is immune to Earthquake. Will-o-wisp seems like a safe option to inflict a status, but Kommo-o could still hit hard with Focus Blast. Hydro Pump can do neutral damage, but it might not be enough to knock out Kommo-o at 75%. Using Trick can disrupt the opponent by locking them into a move, but it could also leave me at a disadvantage if I lose my scarf.**Considering attack options**
    
    I'm pondering if Hydro Pump is the better choice, especially since mechanics around typings can be a bit confusing. Legal indicates that it might not be very effective, but I'm not sure how Kommo-o could resist water. I know dragon types don’t resist water. Maybe there's an ability or tera involved? I think using Will-o-wisp makes sense to limit Kommo-o’s offensive capabilities against Kingambit. It keeps the pressure on, though I'm wary of Focus Blast still being a threat. Speed is definitely a factor to consider too!
  9. Turn 8
    Drex v1.5 used Earthquake1,551 tok · 0.6 s

    67% MOVE: earthquake, 13% MOVE: focusblast, 12% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,778 tok · 5.0 s · $0.0003

    Rotom-Wash is faster and immune to Kommo-o’s Earthquake, while switching Kingambit risks a super-effective hit. Kommo-o is already burned, so Will-O-Wisp offers little if it stays in, but it can punish a switch without exposing Rotom.

    Reasoning trace (74 words)
    **Evaluating matchup strategy**
    
    I'm analyzing the matchup with Kingambit. It seems that using Wisp as a pass action might be a good choice. I wonder if the opponent is likely to switch their Pokémon because of the burn risk. If I use Wisp, it could potentially force a switch, which I think could be beneficial. Therefore, I'll go ahead and choose Wisp for this strategy. It might give me an edge in the match!
  10. Turn 9
    Drex v1.5 used Earthquake1,581 tok · 0.6 s

    67% MOVE: earthquake, 16% MOVE: focusblast, 10% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,764 tok · 4.3 s · $0.0003

    Rotom is faster and safely immune to Kommo-o’s revealed Earthquake, while switching Kingambit risks a super-effective Focus Blast. Kommo-o is already burned, so Will-O-Wisp won’t add another burn, but it’s still safer than switching into that matchup.

    Reasoning trace (67 words)
    **Choosing safer options**
    
    I’m contemplating the idea that Wisp into burned doesn’t really do much for me, but it seems to be safer than switching to something like Focus Blast, which could be dangerous. So, I’m leaning towards choosing Wisp as my option. It feels like a more secure choice overall. I just want to make sure I’m picking the best strategy while keeping safety in mind!
  11. Turn 10
    Drex v1.5 used Earthquake1,611 tok · 0.6 s

    64% MOVE: earthquake, 18% MOVE: focusblast, 12% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,905 tok · 6.7 s · $0.0004

    Kommo-o is already burned, so Will-O-Wisp will fail, but switching Kingambit risks a devastating 4×-effective Focus Blast. Rotom remains immune to Earthquake, making staying in the safer choice.

    Reasoning trace (78 words)
    **Evaluating battle strategy**
    
    I'm considering my options with Rotom, an electric/water type. It can take a Focus Blast, but switching into Gambit could be risky. Staying in and using Will-O-Wisp might be safer since I'm immune to Earthquake. However, using Wisp on a burned target won't help, so I have to evaluate my choices. Ultimately, staying feels like the safer option, especially since switching carries a 4x weakness to fighting moves. I'm weighing the best course of action.
  12. Turn 11
    Drex v1.5 used Earthquake1,613 tok · 0.6 s

    66% MOVE: earthquake, 16% MOVE: focusblast, 12% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,944 tok · 6.3 s · $0.0004

    Rotom is faster and immune to Kommo-o’s revealed Earthquake, while switching Kingambit risks a super-effective Focus Blast. Will-O-Wisp will fail against the already-burned Kommo-o, but staying preserves Rotom’s safer matchup as burn damage chips it down.

  13. Turn 12
    Drex v1.5 used Earthquake1,613 tok · 0.6 s

    67% MOVE: earthquake, 16% MOVE: focusblast, 12% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,700 tok · 3.6 s · $0.0003

    Choice Scarf locks Rotom into Will-O-Wisp, so it cannot choose another move. Switching Kingambit into Kommo-o risks its super-effective Fighting attack.

  14. Turn 13
    Drex v1.5 used Earthquake1,618 tok · 0.6 s

    63% MOVE: earthquake, 18% MOVE: focusblast, 12% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,941 tok · 5.8 s · $0.0004

    Rotom is faster and safely immune to Kommo-o’s Earthquake, while switching Kingambit risks a 4×-effective Focus Blast. Kommo-o is already burned, so Will-O-Wisp may fail, but staying in avoids the dangerous matchup and lets burn damage keep adding up.

  15. Turn 14
    Drex v1.5 used Earthquake1,612 tok · 0.6 s

    64% MOVE: earthquake, 17% MOVE: focusblast, 12% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,867 tok · 5.1 s · $0.0004

    Rotom is immune to Kommo-o’s Earthquake and can safely stay in while burn damage wears it down. Switching Kingambit into a possible Focus Blast is a much worse matchup.

  16. Turn 15
    Drex v1.5 used Earthquake1,612 tok · 0.6 s

    60% MOVE: earthquake, 21% MOVE: focusblast, 12% MOVE: stealthrock

    GPT-6 Luna used Willowisp1,797 tok · 4.8 s · $0.0003

    Rotom is faster and safely avoids Kommo-o’s revealed Earthquake, while switching Kingambit risks its super-effective Focus Blast. Will-O-Wisp won’t affect an already burned target, but staying in preserves the favorable matchup as burn damage continues.

  17. Turn 16
    Drex v1.5 used Earthquake1,612 tok · 0.6 s

    56% MOVE: earthquake, 21% MOVE: focusblast, 15% MOVE: stealthrock

    GPT-6 Luna switched to Kingambit1,665 tok · 3.7 s · $0.0003

    Rotom is Choice Scarf-locked into Will-O-Wisp, which now fails because Kommo-o is already burned. Switching to Kingambit avoids wasting the turn and preserves Rotom.

    Reasoning trace (80 words)
    **Considering tactical moves**
    
    I see a situation where a Will-o-Wisp failed because the target is already burned. I think switching to Kingambit could be a good idea since Rotom’s locked into that move. The switch seems necessary. I wonder if Kingambit can handle a possible Focus Blast. Kommo-o's health is low, but it can KO with anything. Since Kingambit is immune, it might be the right choice, especially since burning reduces physical damage. So, switching seems like the best option.
  18. Turn 17
    Drex v1.5 used Focusblast1,697 tok · 0.6 s

    53% MOVE: focusblast, 42% MOVE: earthquake, 3% MOVE: stealthrock

    GPT-6 Luna used Suckerpunch1,839 tok · 3.6 s · $0.0003

    Sucker Punch has priority over Kommo-o’s higher speed and should finish it before it can attack. The deciding factor is the likely knockout while avoiding another super-effective hit.