Matches · 2026-10-11 · rules version c4

Chimps at the Zoo vs DeepSeek V4.1 Flash

Player 1
DeepSeek V4.1 Flash's team
Player 2 · winner
DeepSeek V4.1 Flash's team
autopilot 0%

DeepSeek V4.1 Flash won in 8 turns · 2 min wall clock · 21,818 tokens · $0.008

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Dragonite,kingambit,gholdengo
    DeepSeek V4.1 Flash brought Glimmora,gholdengo,dragonite2,003 tok · 4.4 s · $0.0008

    Glimmora is the ideal lead with Focus Sash and Toxic Debris to set hazards immediately. Gholdengo blocks opposing hazard removal with Good as Gold while threatening special damage, and Dragonite with Multiscale plus Dragon Dance is a strong win condition. This core covers hazards, spinblocking, and a sweeper.

    Reasoning trace (87 words)
    We need to pick 3 of 6. Opponent has similar team. We want a strong lead. Glimmora with focus sash + toxic debris is a great lead for hazards. Gholdengo blocks defog/spin. Dragonite with multiscale + DD is a win condition. Kingambit is strong late game.
    
    Let me think about matchup. Opponent likely brings similar. A good core: Glimmora lead (hazards), Gholdengo (spinblock + special attacker), Dragonite (win con). Or Kingambit.
    
    Glimmora lead sets rocks/spikes. Gholdengo blocks removal. Dragonite DD sweeper.
    
    I'll go with glimmora, gholdengo, dragonite.
  2. Turn 1
    Chimps at the Zoo switched to Gholdengo
    DeepSeek V4.1 Flash used Stealthrock1,763 tok · 7.2 s · $0.0003

    Opposing Dragonite is Flying-type, so Spikes won't affect it, but Stealth Rock will chip it for 25% and pressure the rest of its team. Glimmora is faster and can set hazards safely, with Focus Sash as insurance if Dragonite attacks.

    Reasoning trace (229 words)
    We need answer with thought and decision. Need choose best action. State: Glimmora vs opposing Dragonite lead. We have Glimmora with focus sash, moves hazards, mortal spin, earth power (no effect on Dragonite). Opposing Dragonite unknown item/ability, likely Multiscale. We need decide turn 1. Glimmora faster. What is best? Set hazards? Opposing Dragonite can be dangerous. We have Gholdengo and Dragonite in bench. Glimmora's role is hazard lead. Likely set Stealth Rock or Spikes. Since opposing Dragonite is Flying, Stealth Rock hits it 25% (or 50%? Dragon/Flying takes 25% from SR? Rock vs Dragon/Flying: 2x? Rock is super effective against Flying, neutral vs Dragon? Actually Rock vs Dragon/Flying: Rock is 2x vs Flying, 1x vs Dragon, so 2x -> 25% HP. Spikes don't affect Flying. So Stealth Rock is better to chip Dragonite. Also opposing team includes Glimmora, Gholdengo, Kingambit, Garganacl, Annihilape. Stealth Rock useful. Could also Mortal Spin to poison and clear hazards? No hazards on our side. Mortal Spin does little damage, poisons Dragonite, but Multiscale halves. But setting SR is standard. Also if Dragonite attacks, Focus Sash ensures survive and Toxic Debris sets Toxic Spikes if physical. But if we set SR, we get chip. Best action: Stealth Rock. Need output exactly MOVE: stealthrock. Ensure no extra. Thought 2-4 sentences. Mention Dragonite Flying so Spikes ineffective, SR chips it and team. Also Glimmora faster. Decision block.
  3. Turn 2
    Chimps at the Zoo used Makeitrain
    DeepSeek V4.1 Flash used Earthpower3,722 tok · 46.1 s · $0.0011

    Gholdengo is a major threat and Earth Power is super effective, likely 2HKOing. Glimmora is faster than max-speed Gholdengo and Focus Sash guarantees survival against one hit, so I can attack now and still get a second Earth Power next turn if needed.

    Reasoning trace (1,305 words)
    We need answer. Need decide best action. State: Glimmora vs opposing Gholdengo. We set SR. Gholdengo immune to status moves, so stealthrock/spikes? Wait Good as Gold makes immune to status moves targeting it, but hazards target field? In Pokémon, Good as Gold prevents status moves that target the user. Stealth Rock targets opponent's side? It is a status move, but does it target? In Gen 9, Good as Gold blocks status moves that target Gholdengo. Stealth Rock targets the field/side, not Gholdengo, so it works? Actually Glimmora used Stealth Rock turn 1 while opposing Gholdengo came in? Recent: Turn 1 opposing Gholdengo came in, your Glimmora used Stealth Rock, Stealth Rock set. So yes hazards work despite Good as Gold. Now can set Spikes. But Earth Power is super effective on Gholdengo. Need assess damage. Glimmora SpA 182, Gholdengo SpD maybe 99-157, HP 162-194. Earth Power 90 BP super effective. Likely 2HKO? Gholdengo can threaten with Make It Rain or Shadow Ball. Glimmora has Focus Sash, full HP, so can survive one hit. We want damage? Maybe set Spikes? But Gholdengo likely attacks. If we Earth Power, we damage. If we set Spikes, we get extra layer but take hit. Focus Sash survives. But Gholdengo may be faster? Speed range 93-149, Glimmora 151, so Glimmora faster unless scarf? Gholdengo could have Choice Scarf? Unknown. If Gholdengo faster with scarf, it attacks first. Focus Sash survives. Then we can Earth Power. But if we set Spikes, we take hit, then maybe next turn. But Gholdengo can KO? Focus Sash ensures survive one hit from full. But if it's multi-hit? no. We want maximize. Since Gholdengo is immune to Mortal Spin, Earth Power is only damaging. Setting Spikes is good but Gholdengo can switch? Opponent has hazards already. We need consider opponent's team: Dragonite, Gholdengo, plus one of glimmora, kingambit, garganacl, annihilape. Our team: Glimmora, Gholdengo, Dragonite. We need pick 3? Already active Glimmora, bench Gholdengo, Dragonite. Opponent active Gholdengo, bench Dragonite, one unknown. We need best action.
    
    Gholdengo is a big threat. Earth Power super effective. If we can KO? Let's estimate damage. Glimmora SpA 182. Gholdengo SpD maybe 111? Actually Gholdengo base SpD 91? Wait Gholdengo stats: HP 87, Atk 60, Def 95, SpA 133, SpD 91, Spe 84. At level 50, max SpD with 31 IV 0 EV? Stats range given 99-157. If no investment, SpD ~111? Let's calculate: base 91 at level 50 neutral: (2*91+31+0)*50/100 +5 = (182+31)*0.5+5 = 213*0.5+5=106.5+5=111.5. So 111. If invested, up to 157. HP base 87: (174+31)*0.5+5=102.5+5=107.5? Wait HP formula: (2*base+IV+EV/4)*level/100 + level +10. For level 50: (2*87+31+0)*50/100 +50+10 = (174+31)*0.5 +60 = 205*0.5+60=102.5+60=162.5. So HP 162-194. So typical 162 HP, 111 SpD.
    
    Earth Power damage: Level 50, power 90, SpA 182, SpD 111. Damage = (((2*50/5+2)*90*182/111)/50)+2 = ((22*90*182/111)/50)+2. 22*90=1980. 1980*182=360360. /111=3246.5. /50=64.93. +2=66.93. Then STAB? Earth Power is Ground, Glimmora is Rock/Poison, no STAB. Super effective x2 = 133.86. So ~134 damage. Gholdengo HP 162. So not KO. If Gholdengo has HP investment, less. So 2HKO. Gholdengo can attack back. Make It Rain: Steel special 120 BP, STAB, hits Glimmora? Glimmora Rock/Poison, Steel is super effective? Steel vs Rock: 2x, vs Poison: 1x? Actually Steel is super effective against Rock and Ice and Fairy. Against Poison: neutral? Steel vs Poison: 1x? Wait Poison is weak to Ground and Psychic. Steel vs Poison: 1x. So Steel vs Rock/Poison: 2x (Rock weak) * 1 = 2x. So Make It Rain is super effective. Gholdengo SpA 185? Opponent Gholdengo SpA range 137-203. If max 203, Make It Rain damage: power 120, STAB 1.5, super effective 2x = 360 effective. Glimmora HP 160, Def? Special defense 101. Damage likely huge. Focus Sash survives. But if Gholdengo uses Shadow Ball: Ghost vs Rock/Poison? Ghost vs Rock: 1x? Ghost vs Poison: 1x? Actually Ghost is neutral against Rock and Poison? Ghost vs Steel? Not relevant. Shadow Ball 80 BP STAB. Less damage. Make It Rain likely KOs through Focus Sash? Focus Sash leaves 1 HP. So Glimmora survives one hit. Then next turn Glimmora can Earth Power again to KO? If Gholdengo HP 162, after one Earth Power ~134, remaining 28. Next Earth Power KOs. But Gholdengo may switch out. Or Gholdengo might use Make It Rain again, but Glimmora at 1 HP, any hit KOs. So if we Earth Power turn 2, we take hit, survive with Sash, then turn 3 we can Earth Power again and KO if Gholdengo stays. But Gholdengo might switch to something that resists Ground, like Dragonite (Flying immune) or Garganacl? Actually Garganacl is Rock, neutral? Ground vs Rock 2x? Wait Ground vs Rock: 2x. So Garganacl takes super effective. Kingambit is Steel/Dark, Ground is 2x? Steel weak to Ground? Actually Steel is weak to Ground? No, Steel resists many but Ground is super effective against Steel? Wait type chart: Ground is super effective against Fire, Electric, Poison, Rock, Steel. Yes Steel is weak to Ground. So Kingambit takes 2x. Annihilape is Fighting/Ghost, Ground neutral? Fighting weak to Flying/Psychic/Fairy, Ghost weak to Ghost/Dark. Ground vs Fighting: 1x, vs Ghost: 1x. So neutral. Dragonite is Flying, immune to Ground. So opponent might switch to Dragonite to block Earth Power. But they have Stealth Rock on their side, so Dragonite takes 25% on switch. Also if they switch, we get free turn. But we want to make progress.
    
    Alternatively, we could set Spikes now. Gholdengo likely attacks, we survive with Sash, then next turn we can set another layer or attack. But setting Spikes is good for their team. However, Gholdengo is a big threat and we have a super effective move. Since we are faster (unless scarf), we can Earth Power now. If Gholdengo is scarf, it might attack first, we survive, then we Earth Power. Either way, we get damage. If we set Spikes, we don't damage Gholdengo, and it might KO us? Focus Sash prevents KO, but then we are at 1 HP. Next turn we could Earth Power, but then we might be KO'd by any priority or faster? Actually if we set Spikes, we take hit, survive at 1 HP. Then next turn we can Earth Power, but Gholdengo might attack first if faster? If Gholdengo is faster, it attacks first and KOs us before we move. If we are faster, we Earth Power first. But we don't know speed. Our speed 151, Gholdengo max 149, so we are faster unless scarf. If Gholdengo has scarf, it's faster. If we set Spikes, Gholdengo attacks first (if scarf), we survive at 1 HP, then we can Earth Power? Wait turn order: if Gholdengo is faster, it moves first, hits us, Focus Sash activates, we survive at 1 HP. Then we move, set Spikes. Next turn, Gholdengo moves first again, KOs us before we can Earth Power. So we lose Glimmora without damaging Gholdengo. That's bad. If we Earth Power turn 2, even if Gholdengo is faster, it hits us, we survive, then we Earth Power and deal ~134. Then next turn Gholdengo KOs us, but we already dealt damage. So Earth Power is better.
    
    If Gholdengo is not scarf, we are faster. We Earth Power first, deal ~134. Gholdengo then attacks, we survive with Sash. Next turn we are faster, we Earth Power again and KO Gholdengo before it moves. So we trade Glimmora for Gholdengo? Actually we KO Gholdengo, but we are at 1 HP. Then opponent sends next Pokémon, which can KO Glimmora. But we took out their Gholdengo. That's great.
    
    So Earth Power seems best. Also, we have Stealth Rock already. Spikes could be set later. But Gholdengo is a threat. So choose MOVE: earthpower.
    
    Check legal actions: 4. MOVE: earthpower. Yes.
    
    Need output thought and decision. Keep thought 2-4 sentences. Mention speed, super effective, Focus Sash. Decision exactly one line.
    
    Let's craft.
  4. Turn 3
    Chimps at the Zoo switched to Kingambit
    DeepSeek V4.1 Flash used Earthpower1,596 tok · 2.5 s · $0.0002

    Glimmora is at 1 HP but faster than Gholdengo, and Earth Power is super effective. Gholdengo is at 21% HP, so Earth Power should knock it out before it can act.

    Reasoning trace (30 words)
    Glimmora at 1 HP, Gholdengo at 21% with -2 SpA. Earth Power is super effective and Glimmora is faster (151 vs max 149). Earth Power should KO the 21% Gholdengo.
  5. Turn 4
    Chimps at the Zoo used Kowtowcleave
    DeepSeek V4.1 Flash used Earthpower4,734 tok · 33.2 s · $0.0041

    Glimmora is at 1 HP and dead to anything, so it's a free sacrifice. Earth Power is super effective and Glimmora outspeeds Kingambit (151 vs 63-112), so it KOs if Kingambit doesn't attack. Even if Kingambit Sucker Punches, Glimmora dies anyway but Toxic Debris sets Toxic Spikes, and Dragonite can revenge-kill next turn.

    Reasoning trace (1,890 words)
    Glimmora at 1 HP. Kingambit at 28%. Earth Power is super effective and Glimmora is faster (151 vs 63-112). But Kingambit likely has Sucker Punch (priority Dark move) which would KO Glimmora. However, Glimmora at 1 HP — Sucker Punch would kill it. But if I use Earth Power, Kingambit might Sucker Punch first (priority) and KO me.
    
    Actually, Glimmora is at 1 HP, so any hit kills it. Kingambit likely has Sucker Punch. But Earth Power KOs Kingambit (28% HP, super effective). The question is whether Sucker Punch goes first.
    
    Sucker Punch has +1 priority, so it would go before Earth Power. Kingambit at 28% with Sucker Punch would KO Glimmora. But wait — Sucker Punch only works if the target is using an attacking move. Earth Power is attacking, so Sucker Punch works.
    
    Hmm, but Glimmora is at 1 HP anyway. If I switch, I preserve... no, Glimmora is basically dead. Actually switching out preserves Glimmora's 1 HP but it's useless.
    
    Better: Earth Power KOs Kingambit if it doesn't Sucker Punch. But Sucker Punch would KO Glimmora first. So Glimmora dies either way if Kingambit has Sucker Punch.
    
    Actually, if Kingambit uses Sucker Punch, Glimmora dies but Kingambit survives at 28%. If I switch to Gholdengo, Gholdengo takes the Sucker Punch (Dark vs Steel/Ghost — Dark is super effective on Ghost? No, Dark vs Ghost is super effective. Dark vs Steel is neutral. So Dark vs Gholdengo is super effective).
    
    Hmm. Let me think. Gholdengo is Steel/Ghost. Dark is super effective against Ghost. So Sucker Punch would hurt Gholdengo.
    
    Dragonite is Dragon/Flying. Dark is neutral. Dragonite has Multiscale, so it halves damage. Dragonite could take the hit.
    
    Actually, the best play: Glimmora is at 1 HP and will die to anything. Earth Power KOs Kingambit (28% HP, super effective, 90 BP). Even if Kingambit Sucker Punches, Glimmora dies but... wait, if Sucker Punch KOs Glimmora, Kingambit survives.
    
    But does Kingambit have Sucker Punch? Unknown moves. Kingambit commonly runs Sucker Punch. Risky.
    
    Alternative: switch to Dragonite to preserve Glimmora? No, Glimmora at 1 HP is worthless.
    
    Actually the key insight: Glimmora is at 1 HP, it's going to die. The best use is to either KO Kingambit or set hazards. Earth Power KOs Kingambit if it doesn't have priority. If Kingambit Sucker Punches, Glimmora dies and Kingambit survives at 28%.
    
    Hmm, but if I switch, I lose Glimmora's chance to KO. Let me think about what's optimal.
    
    Actually, if Kingambit uses Sucker Punch and I use Earth Power, Glimmora dies, Kingambit survives. Bad.
    If Kingambit uses Sucker Punch and I switch to Dragonite, Dragonite takes the hit (Multiscale halves it), Kingambit survives at 28%. Then next turn I can KO.
    
    If Kingambit doesn't have Sucker Punch (uses another move), Earth Power KOs it.
    
    Given uncertainty, Earth Power is the aggressive play. But Sucker Punch is very common on Kingambit.
    
    Hmm, actually let me reconsider. Kingambit at 28% — Sucker Punch from Kingambit would KO Glimmora (1 HP). But would it? Sucker Punch only works if the target uses an attacking move. If I use Earth Power, yes.
    
    The safest play that guarantees progress: switch to Dragonite. Dragonite with Multiscale takes Sucker Punch well, and then can KO Kingambit next turn with Earthquake (Ground, super effective on Kingambit).
    
    Actually wait, Dragonite's Earthquake is super effective on Kingambit (Steel). And Dragonite is bulky with Multiscale. So switching to Dragonite is safe.
    
    But actually, Earth Power from Glimmora KOs Kingambit if it doesn't Sucker Punch. The risk is Sucker Punch.
    
    Let me think about the value. Glimmora at 1 HP is nearly dead. If I Earth Power and Kingambit Sucker Punches, I lose Glimmora and Kingambit survives — bad trade. If I switch to Dragonite, I keep Glimmora (though at 1 HP, useless) and Dragonite takes a hit but survives with Multiscale.
    
    Hmm, but actually Glimmora at 1 HP is useless anyway. So the real question is: can I KO Kingambit?
    
    If Kingambit has Sucker Punch, Earth Power fails to KO (Glimmora dies first). If I switch, I don't KO either.
    
    Best case: Kingambit doesn't have Sucker Punch → Earth Power KOs.
    
    Given Kingambit is a common Sucker Punch user, and it's at 28% HP, it's likely to Sucker Punch to try to KO Glimmora. Actually, Kingambit might predict a switch and use another move.
    
    Hmm, this is a guessing game. Let me think about what's most robust.
    
    Actually, I think the best play is Earth Power. Here's why: Glimmora is at 1 HP and will die to anything. If Kingambit Sucker Punches, Glimmora dies but that's fine — it was going to die anyway. If Kingambit doesn't Sucker Punch, I KO Kingambit. Either way, Glimmora is sacrificed, but I have a chance to KO.
    
    Wait, but if I switch to Dragonite, I don't lose Glimmora... but Glimmora at 1 HP is worthless. So there's no point preserving it.
    
    Actually, there IS a point: Glimmora could set hazards. But it's at 1 HP, it'll die before setting anything meaningful.
    
    Hmm, actually, let me reconsider. If I switch to Dragonite, Dragonite comes in, takes Sucker Punch (halved by Multiscale), and then next turn KOs Kingambit with Earthquake. That's a clean play.
    
    If I Earth Power and Kingambit Sucker Punches, I lose Glimmora and Kingambit survives at 28%. Then Dragonite comes in and KOs. Same result but I lost Glimmora.
    
    So switching to Dragonite is strictly better if Kingambit has Sucker Punch. And if Kingambit doesn't have Sucker Punch, Earth Power KOs but switching also works (Dragonite KOs next turn).
    
    Wait, but if Kingambit doesn't have Sucker Punch and uses, say, Iron Head or Kowtow Cleave, and I switch to Dragonite, Dragonite takes the hit (Multiscale halves), then KOs next turn. Fine.
    
    So switching to Dragonite seems safest. But wait — does Kingambit outspeed Dragonite? Kingambit speed 63-112, Dragonite speed 132. Dragonite is faster. So Dragonite can KO with Earthquake next turn.
    
    Actually, let me reconsider whether Dragonite survives. Kingambit at 28% HP, its attack could be high. Sucker Punch is 70 BP Dark. Against Dragonite (Dragon/Flying), Dark is neutral. With Multiscale, halved. Dragonite has 168 HP and 115 Def. Should survive easily.
    
    Hmm, but actually, is there a risk Kingambit uses a Steel move? Steel vs Dragonite is neutral (Dragon/Flying). Fine.
    
    OK here's the thing though — the opponent might switch Kingambit out. But that's fine.
    
    Let me also consider: Gholdengo switch. Gholdengo is Steel/Ghost, weak to Dark (Sucker Punch). So Dragonite is better.
    
    Actually, wait. Let me reconsider the whole thing. The opponent's Kingambit is at 28%. If I Earth Power, and Kingambit doesn't have Sucker Punch, I KO it. That's a great trade — I lose nothing (Glimmora was at 1 HP anyway, but it survives if Kingambit doesn't attack... no, Kingambit will attack).
    
    Hmm, actually if Kingambit uses a non-priority move, Glimmora (151 speed) moves first with Earth Power and KOs Kingambit. Glimmora survives! Because Kingambit never gets to attack.
    
    So: if Kingambit has no priority move, Earth Power KOs and Glimmora survives at 1 HP.
    If Kingambit has Sucker Punch, Glimmora dies and Kingambit survives.
    
    If I switch to Dragonite: Dragonite takes a hit, Kingambit survives, then Dragonite KOs next turn.
    
    Comparing: Earth Power has upside (KO + Glimmora survives) and downside (Glimmora dies, Kingambit survives). Switch has neutral outcome (Dragonite takes hit, KOs next turn).
    
    Given Kingambit almost always runs Sucker Punch, the downside is likely. But the upside is also valuable.
    
    Hmm. Actually, I think the key consideration: Kingambit at 28% is likely to Sucker Punch because it wants to KO Glimmora. But it might also predict a switch.
    
    Actually, you know what, let me think about this differently. Glimmora at 1 HP is a free sacrifice. The opponent knows this. The opponent's Kingambit at 28% wants to either KO Glimmora or set up. 
    
    If the opponent Sucker Punches, they KO Glimmora. If they predict a switch, they use Swords Dance or another move.
    
    I think Earth Power is the right aggressive play. If Kingambit Sucker Punches, I lose Glimmora (which was dead anyway) but Kingambit is still at 28% and I bring in Dragonite to KO. If Kingambit doesn't Sucker Punch, I KO it.
    
    Wait, but if Kingambit Sucker Punches and I Earth Power, Kingambit survives at 28% and I lose Glimmora. Then I bring Dragonite, Kingambit Sucker Punches again? No, Dragonite is faster and KOs with Earthquake.
    
    Hmm, actually the outcome is similar either way. Let me just go with Earth Power — it's the aggressive play that can KO.
    
    Actually, hold on. Let me reconsider. If I switch to Dragonite, I preserve Glimmora's 1 HP... which is useless. But I also avoid the risk of Kingambit setting up (Swords Dance) while I switch.
    
    Hmm, if Kingambit uses Swords Dance while I switch to Dragonite, then Kingambit has +2 Attack and I'm in trouble. But Dragonite with Multiscale can still take a hit.
    
    If Kingambit uses Swords Dance while I Earth Power, I KO it. 
    
    OK, I think Earth Power is the best play. It punishes Kingambit for not attacking, and even if Kingambit Sucker Punches, I only lose a 1 HP Glimmora.
    
    Wait, but actually — if Kingambit Sucker Punches, Glimmora dies and Kingambit survives. Then I bring in Dragonite. Dragonite vs Kingambit at 28%. Dragonite uses Earthquake, KOs. But Kingambit might Sucker Punch again — Dragonite is faster, so Earthquake goes first? No, Sucker Punch has priority. Sucker Punch would go first. But Dragonite has Multiscale... wait, Multiscale only works at full HP. Dragonite comes in at full HP, so Multiscale active. Sucker Punch halved. Dragonite survives, then Earthquake KOs.
    
    Hmm wait, but if Dragonite switches in and Kingambit Sucker Punches on the switch... no, Sucker Punch only works if the target is attacking. On the switch turn, Dragonite isn't attacking, so Sucker Punch fails.
    
    OK so the sequence: Turn 4, I Earth Power, Kingambit Sucker Punches, Glimmora dies. Turn 5, I send Dragonite, Kingambit does something. Turn 6, Dragonite Earthquakes, KOs.
    
    Alternatively: Turn 4, I switch to Dragonite, Kingambit attacks (Sucker Punch fails since Dragonite isn't attacking, or uses another move). Turn 5, Dragonite Earthquakes, KOs.
    
    Both work. Earth Power has the upside of KOing if Kingambit doesn't attack.
    
    I'll go with Earth Power.
    
    Hmm, but wait. Let me reconsider once more. Is there a scenario where Earth Power is bad? If Kingambit Sucker Punches, I lose Glimmora. But Glimmora at 1 HP is dead anyway. So no real loss.
    
    Actually, there's a subtle point: if I switch to Dragonite, I keep Glimmora alive at 1 HP. Glimmora could later set hazards or something. But at 1 HP, it dies to any attack. Not worth much.
    
    But actually, Glimmora's Toxic Debris ability sets Toxic Spikes when hit by physical attacks. If Kingambit Sucker Punches Glimmora, Toxic Debris sets Toxic Spikes on the opponent's side! That's actually valuable.
    
    Oh interesting. So if Kingambit Sucker Punches Glimmora, Glimmora dies but Toxic Debris sets Toxic Spikes. That's a bonus.
    
    So Earth Power is even better — if Kingambit Sucker Punches, I get Toxic Spikes up.
    
    OK, Earth Power it is.
    
    Wait, but does Sucker Punch trigger Toxic Debris? Toxic Debris triggers when hit by a physical attack. Sucker Punch is physical. So yes.
    
    Great, Earth Power is the play.
    
    Let me write the thought concisely.
    Chimps at the Zoo switched to Gholdengo
  6. Turn 5
    Chimps at the Zoo used Recover
    DeepSeek V4.1 Flash used Earthpower1,755 tok · 2.8 s · $0.0002

    Glimmora outspeeds Gholdengo (151 vs max 149) and Earth Power is super effective, easily KOing the 15% Gholdengo before it can act. No need to switch or set hazards.

    Reasoning trace (47 words)
    Glimmora at 1 HP, Gholdengo at 15%. Earth Power is super effective and Glimmora is faster (151 vs max 149). But Gholdengo could have priority? No. Glimmora moves first, Earth Power KOs.
    
    Actually wait, Gholdengo at 15% - Earth Power definitely KOs. Glimmora is faster. Just attack.
    Chimps at the Zoo switched to Dragonite
  7. Turn 6
    Chimps at the Zoo used Earthquake
    DeepSeek V4.1 Flash switched to Gholdengo2,296 tok · 10.9 s · $0.0004

    Glimmora is at 1 HP and Earth Power does nothing to Dragonite, so it dies to any attack. If Dragonite carries Extreme Speed it KOs before Glimmora can set Spikes, so switching to the healthy Gholdengo is the safe guaranteed-value play.

    Reasoning trace (410 words)
    Glimmora at 1 HP, Earth Power does nothing to Dragonite. Opposing Dragonite likely has Extreme Speed or can KO. Glimmora is basically dead weight; best to switch to Gholdengo or Dragonite. But Glimmora can set hazards. Actually Glimmora at 1 HP will die to anything. Setting Stealth Rock is useless since opponent already has SR. Spikes could be useful. But Glimmora will just die next turn anyway.
    
    Better to switch to preserve... actually Glimmora is at 1 HP, it's going to die regardless. Setting Spikes gives value before dying. But switching to Gholdengo gives a fresh mon against Dragonite.
    
    Opposing Dragonite at 75% with Multiscale possibly. Gholdengo with Make It Rain could hit it. But Dragonite is Dragon/Flying, Make It Rain is Steel - neutral. Shadow Ball neutral too.
    
    Actually switching to Gholdengo is safe. But Glimmora at 1 HP - if we switch, we lose Glimmora's chance to set Spikes. Spikes would help. But Glimmora dies to any attack.
    
    Hmm, the value: setting Spikes now vs switching. Glimmora will die next turn anyway if it stays. If we set Spikes, we get a layer then Glimmora dies. That's good value.
    
    But wait, Dragonite might attack and KO Glimmora this turn. If we set Spikes, we get the layer. If we switch, we preserve... nothing, Glimmora is at 1 HP.
    
    Actually switching out Glimmora preserves it at 1 HP for later, but 1 HP is useless. Setting Spikes is better value.
    
    But actually, could Glimmora survive? No, 1 HP.
    
    Let me think: Spikes sets a layer, then Glimmora dies. That's the best play. Or switch to Gholdengo to have a healthy mon in.
    
    Actually the opponent's Dragonite - we don't know its moves. It could set up Dragon Dance. If we switch to Gholdengo, we can threaten it.
    
    Hmm, but Glimmora at 1 HP is going to die. Setting Spikes gives residual value. I'll go with Spikes.
    
    Wait, but if Dragonite uses Extreme Speed, it KOs Glimmora before... no, priority. Extreme Speed has +2 priority, so Dragonite moves first and KOs Glimmora before it can set Spikes. Then no Spikes.
    
    So switching might be safer to guarantee value. But switching loses Glimmora's hazard setting entirely.
    
    Actually, if Dragonite has Extreme Speed, it KOs Glimmora regardless. So Spikes wouldn't happen. If Dragonite doesn't have priority, Glimmora sets Spikes then dies.
    
    Given uncertainty, switching to Gholdengo is the safe guaranteed play. Gholdengo is healthy and can handle Dragonite.
    
    I'll switch to Gholdengo.
  8. Turn 7
    Chimps at the Zoo used Earthquake
    DeepSeek V4.1 Flash switched to Dragonite2,259 tok · 10.5 s · $0.0005

    Gholdengo at 20 HP dies to any hit, and Make It Rain won't KO the 75% Dragonite. Our Dragonite is immune to Earthquake and has Multiscale at full HP, making it a safe switch-in.

    Reasoning trace (377 words)
    Gholdengo at 20 HP, Dragonite at 75% with Earthquake. Gholdengo is faster (149 vs max 145). Make It Rain is super effective? Steel vs Dragon/Flying - Steel is neutral vs Dragon, but Flying... Steel vs Flying is neutral. Actually Steel vs Dragon is neutral, Steel vs Flying is neutral. So Make It Rain is neutral. Shadow Ball is neutral too (Ghost vs Dragon/Flying neutral).
    
    Gholdengo at 20 HP will die to any hit. Dragonite likely has Extreme Speed or Earthquake. We're faster though. Can we KO? Dragonite at 75% with Multiscale possibly active (not full HP, so Multiscale doesn't apply since it's at 75%). Make It Rain with Wise Glasses: 120 BP special, SpA 185. Dragonite SpD ~108-167. Likely does significant damage but probably not KO from 75%.
    
    Actually better to switch out since Gholdengo is nearly dead. Switch to Dragonite? Our Dragonite has Multiscale and full HP. But opposing Dragonite might have Ice Spinner or something. Hmm.
    
    Actually, we should preserve Gholdengo? It's at 12%. It will die to anything. Better to switch to our Dragonite which is at full HP with Multiscale.
    
    But wait - if we switch, opposing Dragonite gets a free hit. Our Dragonite with Multiscale halves damage. That's fine.
    
    Alternatively, we could try to KO with Make It Rain. Let me estimate: 120 * 185/167 * 0.5 (spread? no, singles) ... roughly 120 * 1.1 (wise glasses) = 132 BP effective. Against Dragonite SpD ~130, HP ~180. Damage ~ (2*50/5+2)*132*185/130/50 +2 = 22*132*1.42/50 = 22*187/50 = 82. That's about 45% of 180 HP. Dragonite at 75% = 135 HP. So Make It Rain does ~82, leaving ~53. Not a KO.
    
    So switching is better. Switch to Dragonite to preserve Gholdengo? Actually Gholdengo is nearly dead anyway. But switching to Dragonite gives us a fresh mon.
    
    Actually, our Dragonite is a good switch-in. Let's switch to Dragonite.
    
    Wait, but opposing Dragonite could have Ice Spinner or Dragon moves. Our Dragonite is Dragon/Flying, weak to Ice and Dragon. Opposing Dragonite revealed only Earthquake. Earthquake is neutral vs our Dragonite (Ground vs Dragon/Flying - Ground is neutral vs Dragon, but Flying is immune to Ground!). So Earthquake does nothing to our Dragonite. 
    
    So switching to Dragonite is safe against Earthquake. Good choice.
    
    Decision: SWITCH: dragonite
  9. Turn 8
    Chimps at the Zoo used Icespinner
    DeepSeek V4.1 Flash used Icespinner1,690 tok · 2.3 s · $0.0002

    Opposing Dragonite is 4x weak to Ice, and my Dragonite is at full HP with Multiscale intact. Ice Spinner should knock it out, and even if it moves first, Multiscale halves the damage so I survive.

    Reasoning trace (30 words)
    Ice Spinner is 4x super effective on opposing Dragonite and my Dragonite is at full HP with Multiscale. Opposing Dragonite is at 75% after Stealth Rock. Ice Spinner should KO.