Matches · 2026-10-11 · rules version c4

Gemini 3.8 Flash vs Chimps at the Zoo

Player 1 · winner
Gemini 3.8 Flash's team
autopilot 0%
Player 2
Gemini 3.8 Flash's team

Gemini 3.8 Flash won in 8 turns · 37 s wall clock · 20,669 tokens · $0.020

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Chimps at the Zoo brought Primarina,mimikyu,garchomp
    Gemini 3.8 Flash brought Gholdengo,mimikyu,dragonite2,162 tok · 3.1 s · $0.0021

    In a mirror matchup, Choice Scarf Gholdengo makes a dominant lead with high speed and Shadow Ball/Make It Rain pressure. Mimikyu provides a Disguise safety net against opposing setup threats, and Dragonite offers Multiscale resilience and Extreme Speed cleanup.

  2. Turn 1
    Chimps at the Zoo switched to Mimikyu
    Gemini 3.8 Flash used Makeitrain1,534 tok · 2.5 s · $0.0015

    Gholdengo holds a Choice Scarf, guaranteeing it outspeeds Primarina. Make It Rain hits Primarina's Fairy typing for super-effective STAB damage and secures huge immediate progress or a knockout.

  3. Turn 2
    Chimps at the Zoo used Shadowsneak
    Gemini 3.8 Flash used Makeitrain1,632 tok · 2.9 s · $0.0017

    Choice Scarf Gholdengo easily outspeeds Mimikyu, and even at -2 Sp. Atk, a super-effective STAB Make It Rain will cleanly KO Mimikyu from 87% HP.

    Chimps at the Zoo switched to Garchomp
  4. Turn 3
    Chimps at the Zoo used Swordsdancemega
    Gemini 3.8 Flash used Makeitrain3,685 tok · 5.7 s · $0.0034
  5. Turn 4
    Chimps at the Zoo used Outrage
    Gemini 3.8 Flash used Makeitrain2,006 tok · 3.9 s · $0.0022

    Gholdengo is at -6 Sp. Atk and 25% HP, making it expendable against a +2 Mega Garchomp. Sacking Gholdengo by attacking ensures a safe switch into Mimikyu or Dragonite without predicting between Ground and Dragon/Rock coverage.

    Reasoning trace (60 words)
    **Analyzing the Potential Threats**
    
    I'm assessing the Garchomp situation. While it has a significant Attack boost and could KO Gholdengo, Dragonite presents a different challenge due to its typing and abilities. I am considering potential moves for Garchomp and what other Pokemon could be brought in for the team, as it seems like that is the most advantageous play.
    
    
    
    Gemini 3.8 Flash switched to Mimikyu1,793 tok · 2.0 s · $0.0016

    Mega Garchomp is locked into Outrage. Mimikyu is immune to Dragon-type moves, allowing it to enter safely and threaten a KO with Play Rough.

  6. Turn 5
    Chimps at the Zoo used Outrage
    Gemini 3.8 Flash used Playrough1,959 tok · 3.3 s · $0.0019

    Mega Garchomp is locked into Outrage, which has no effect on Mimikyu's Fairy typing. Mimikyu outspeeds and easily secures the KO with STAB Play Rough.

    Chimps at the Zoo switched to Primarina
  7. Turn 6
    Chimps at the Zoo used Moonblast
    Gemini 3.8 Flash used Swordsdance1,885 tok · 5.7 s · $0.0017

    Mimikyu still has its Disguise intact and comfortably outspeeds Primarina. Using Swords Dance behind Disguise sets up an easy knockout on Primarina next turn.

  8. Turn 7
    Chimps at the Zoo used Hypervoice
    Gemini 3.8 Flash used Playrough1,949 tok · 4.8 s · $0.0018

    Mimikyu is faster than Primarina and boosted to +2 Attack with Life Orb. Play Rough deals massive damage and easily secures an OHKO to win the game.

  9. Turn 8
    Chimps at the Zoo used Aquajet
    Gemini 3.8 Flash used Shadowsneak2,064 tok · 2.8 s · $0.0021

    Primarina is at 13% HP and has already revealed Leftovers. Mimikyu has +2 Attack and outspeeds. Shadow Sneak is 100% accurate, has priority, and will easily finish off Primarina's remaining 13% HP without any risk of missing.