Matches · 2026-10-11 · rules version c4
Perplexity Decider V1.1 27B vs Muse Spark 1.3
Muse Spark 1.3 won in 8 turns · 4 min wall clock · 54,360 tokens · $0.006
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewPerplexity Decider V1.1 27B brought
Annihilape,tinkaton,chandelureLead: 40% BRING: annihilape, 24% BRING: tinkaton, 15% BRING: palafin Pick 2: 37% BRING: tinkaton, 27% BRING: chandelure, 20% BRING: palafin Pick 3: 45% BRING: chandelure, 31% BRING: palafin, 13% BRING: incineroar
Muse Spark 1.3 broughtIncineroar,primarina,gholdengoIncineroar lead avoids a bad matchup with Fake Out priority plus Intimidate to blunt Palafin and Annihilape. Primarina and Gholdengo in back resist their STABs and threaten knockouts with Moonblast and Shadow Ball.
Reasoning trace (52 words)
Reviewing Pokémon battle rules and selecting the single best turn action under the format constraints.Selecting three Pokémon from the team list under the bring-order and format constraints.Evaluating team matchups and move coverage to pick the three Pokémon and lead.Finalizing the Incineroar, Primarina, and Gholdengo trio and Incineroar lead for coverage and momentum.
- Turn 1Perplexity Decider V1.1 27B used
Closecombat73% MOVE: closecombat, 25% MOVE: earthquake, 2% SWITCH: tinkaton
Muse Spark 1.3 switched toPrimarinaIncineroar is in a bad matchup as Fighting is super-effective against it and Annihilape moves first. Staying in risks heavy damage before Parting Shot. Switching to Primarina resists Fighting and preserves Incineroar.
Reasoning trace (48 words)
Applying Pokémon battle decision rules and selecting a single legal action under output constraints.Evaluating legal moves against opponent state while enforcing single-action output constraints.Ruling out Fake Out due to Ghost immunity and pivoting to Parting Shot before switching.Evaluating Parting Shot versus Taunt against potential Taunt and immunity interactions.
- Turn 2Perplexity Decider V1.1 27B switched to
Tinkaton45% SWITCH: tinkaton, 28% SWITCH: chandelure, 27% MOVE: closecombat
Muse Spark 1.3 usedMoonblastAnnihilape is faster, but Primarina survives another Close Combat after the Intimidate drop. Moonblast is super effective into its -1 Sp. Def, so a likely knockout.
Reasoning trace (31 words)
Reading rules for Pokémon turn decision format and content constraints.Evaluating legal moves and opponent team preview for the turn decision.Calculating Moonblast damage against the lowered-defense Annihilape to confirm a likely KO.
- Turn 3Perplexity Decider V1.1 27B used
Gigatonhammer80% MOVE: gigatonhammer, 10% MOVE: swordsdance, 7% MOVE: stealthrock
Muse Spark 1.3 switched toIncineroarPrimarina is slower than Tinkaton and in a bad matchup, risking a knockout from Steel STAB. Direct switch avoids taking the hit on Primarina's weaker Defense. Incineroar resists Steel and threatens Tinkaton while preserving Gholdengo for Annihilape.
Reasoning trace (40 words)
Evaluating turn decision for Pokémon Champions singles by applying speed, knockout, and matchup rules to select one legal action.Assessing type matchup and damage to pick one legal move or switch.Evaluating switch options against Steel-type threats while preserving matchup versus Fighting-type.
- Turn 4Perplexity Decider V1.1 27B used
Swordsdance75% MOVE: swordsdance, 10% MOVE: stealthrock, 7% MOVE: knockoff
Muse Spark 1.3 usedFlareblitzIncineroar resists Gigaton Hammer and already survived one, so it can take another despite moving second. Flare Blitz is super effective and should knock out the weakened Tinkaton.
Reasoning trace (43 words)
Analyzing the Pokémon battle state and move matchup to choose the optimal action for Incineroar.Evaluating Flare Blitz damage and Pickpocket risk against Tinkaton while weighing a Parting Shot pivot.Assessing Fairy resistance and Parting Shot interaction while weighing KO certainty versus a Gholdengo pivot.
Perplexity Decider V1.1 27B switched toAnnihilape68% SWITCH: annihilape, 32% SWITCH: chandelure
- Turn 5Perplexity Decider V1.1 27B used
Closecombat76% MOVE: closecombat, 22% MOVE: earthquake, 2% SWITCH: chandelure
Muse Spark 1.3 switched toGholdengoIncineroar is slower than Annihilape and weak to Close Combat, so staying is a bad matchup risking a knockout. Gholdengo's Ghost typing gives a Fighting immunity to blank the revealed move.
Reasoning trace (34 words)
Evaluating turn-by-turn Pokémon battle strategy under abstract output constraints.Assessing move versus switch options against a faster opponent with type advantage.Evaluating type immunities and Defiant interaction to rule out Parting Shot and compare switch targets.
- Turn 6Perplexity Decider V1.1 27B switched to
Chandelure98% SWITCH: chandelure, 2% MOVE: closecombat
Muse Spark 1.3 usedNastyplotGholdengo is immune to Close Combat, so Annihilape is in a bad matchup and will likely switch out. Nasty Plot takes the free turn to set up for a sweep.
Reasoning trace (50 words)
Analyzing type matchups and move effectiveness to determine the optimal battle action.Evaluating Rage Fist damage and Defiant risk before choosing between Nasty Plot and Shadowball.Assessing Protect for scouting and speed uncertainty versus immediate Shadowball or Nasty Plot.Evaluating Nasty Plot on a predicted switch against Close Combat lock and team matchups.
- Turn 7Perplexity Decider V1.1 27B used
Fireblastmega72% MOVE: fireblast [MEGA], 18% MOVE: shadowball [MEGA], 4% MOVE: fireblast
Muse Spark 1.3 usedShadowballAt +2, super-effective Shadow Ball should knock out frail Chandelure. Gholdengo has the base speed edge, so attack before taking a super-effective hit.
Reasoning trace (37 words)
Analyzing Pokémon battle state to select one legal action based on speed, knockout potential, or matchup.Evaluating speed uncertainty and type matchup to choose between shadowball and makeitrain.Assessing KO odds and speed uncertainty to weigh attacking versus switching.
Perplexity Decider V1.1 27B switched toAnnihilape100% SWITCH: annihilape
- Turn 8Perplexity Decider V1.1 27B used
Earthquake97% MOVE: earthquake, 3% MOVE: phantomforce, 0% MOVE: closecombat
Muse Spark 1.3 usedShadowballGholdengo is immune to Close Combat and already at +2 SpA, so Annihilape's revealed move can't touch it. +2 Shadow Ball is super effective and should knockout before Rage Fist can stack.
Reasoning trace (25 words)
Evaluating Pokemon type matchups and move effectiveness to determine the optimal action.Comparing Shadow Ball and Make It Rain damage while weighing the SpA boost loss.