Matches · 2026-10-11 · rules version c4

Perplexity Decider V1.1 27B vs Muse Spark 1.3

Player 1
Perplexity Decider V1.1 27B's team
autopilot 0%
Player 2 · winner
Muse Spark 1.3's team
autopilot 0%

Muse Spark 1.3 won in 8 turns · 4 min wall clock · 54,360 tokens · $0.006

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Annihilape,tinkaton,chandelure5,623 tok · 1.5 s · $0.0001

    Lead: 40% BRING: annihilape, 24% BRING: tinkaton, 15% BRING: palafin Pick 2: 37% BRING: tinkaton, 27% BRING: chandelure, 20% BRING: palafin Pick 3: 45% BRING: chandelure, 31% BRING: palafin, 13% BRING: incineroar

    Muse Spark 1.3 brought Incineroar,primarina,gholdengo4,814 tok · 27.5 s · $0.0008

    Incineroar lead avoids a bad matchup with Fake Out priority plus Intimidate to blunt Palafin and Annihilape. Primarina and Gholdengo in back resist their STABs and threaten knockouts with Moonblast and Shadow Ball.

    Reasoning trace (52 words)
    Reviewing Pokémon battle rules and selecting the single best turn action under the format constraints.Selecting three Pokémon from the team list under the bring-order and format constraints.Evaluating team matchups and move coverage to pick the three Pokémon and lead.Finalizing the Incineroar, Primarina, and Gholdengo trio and Incineroar lead for coverage and momentum.
  2. Turn 1
    Perplexity Decider V1.1 27B used Closecombat1,406 tok · 0.4 s · $0.0000

    73% MOVE: closecombat, 25% MOVE: earthquake, 2% SWITCH: tinkaton

    Muse Spark 1.3 switched to Primarina4,200 tok · 32.5 s · $0.0007

    Incineroar is in a bad matchup as Fighting is super-effective against it and Annihilape moves first. Staying in risks heavy damage before Parting Shot. Switching to Primarina resists Fighting and preserves Incineroar.

    Reasoning trace (48 words)
    Applying Pokémon battle decision rules and selecting a single legal action under output constraints.Evaluating legal moves against opponent state while enforcing single-action output constraints.Ruling out Fake Out due to Ghost immunity and pivoting to Parting Shot before switching.Evaluating Parting Shot versus Taunt against potential Taunt and immunity interactions.
  3. Turn 2
    Perplexity Decider V1.1 27B switched to Tinkaton1,384 tok · 0.4 s · $0.0000

    45% SWITCH: tinkaton, 28% SWITCH: chandelure, 27% MOVE: closecombat

    Muse Spark 1.3 used Moonblast3,948 tok · 15.7 s · $0.0006

    Annihilape is faster, but Primarina survives another Close Combat after the Intimidate drop. Moonblast is super effective into its -1 Sp. Def, so a likely knockout.

    Reasoning trace (31 words)
    Reading rules for Pokémon turn decision format and content constraints.Evaluating legal moves and opponent team preview for the turn decision.Calculating Moonblast damage against the lowered-defense Annihilape to confirm a likely KO.
  4. Turn 3
    Perplexity Decider V1.1 27B used Gigatonhammer1,574 tok · 0.5 s · $0.0000

    80% MOVE: gigatonhammer, 10% MOVE: swordsdance, 7% MOVE: stealthrock

    Muse Spark 1.3 switched to Incineroar3,902 tok · 22.9 s · $0.0006

    Primarina is slower than Tinkaton and in a bad matchup, risking a knockout from Steel STAB. Direct switch avoids taking the hit on Primarina's weaker Defense. Incineroar resists Steel and threatens Tinkaton while preserving Gholdengo for Annihilape.

    Reasoning trace (40 words)
    Evaluating turn decision for Pokémon Champions singles by applying speed, knockout, and matchup rules to select one legal action.Assessing type matchup and damage to pick one legal move or switch.Evaluating switch options against Steel-type threats while preserving matchup versus Fighting-type.
  5. Turn 4
    Perplexity Decider V1.1 27B used Swordsdance1,511 tok · 0.5 s · $0.0000

    75% MOVE: swordsdance, 10% MOVE: stealthrock, 7% MOVE: knockoff

    Muse Spark 1.3 used Flareblitz3,396 tok · 20.6 s · $0.0005

    Incineroar resists Gigaton Hammer and already survived one, so it can take another despite moving second. Flare Blitz is super effective and should knock out the weakened Tinkaton.

    Reasoning trace (43 words)
    Analyzing the Pokémon battle state and move matchup to choose the optimal action for Incineroar.Evaluating Flare Blitz damage and Pickpocket risk against Tinkaton while weighing a Parting Shot pivot.Assessing Fairy resistance and Parting Shot interaction while weighing KO certainty versus a Gholdengo pivot.
    Perplexity Decider V1.1 27B switched to Annihilape1,386 tok · 0.5 s · $0.0000

    68% SWITCH: annihilape, 32% SWITCH: chandelure

  6. Turn 5
    Perplexity Decider V1.1 27B used Closecombat1,662 tok · 0.5 s · $0.0000

    76% MOVE: closecombat, 22% MOVE: earthquake, 2% SWITCH: chandelure

    Muse Spark 1.3 switched to Gholdengo3,632 tok · 15.8 s · $0.0005

    Incineroar is slower than Annihilape and weak to Close Combat, so staying is a bad matchup risking a knockout. Gholdengo's Ghost typing gives a Fighting immunity to blank the revealed move.

    Reasoning trace (34 words)
    Evaluating turn-by-turn Pokémon battle strategy under abstract output constraints.Assessing move versus switch options against a faster opponent with type advantage.Evaluating type immunities and Defiant interaction to rule out Parting Shot and compare switch targets.
  7. Turn 6
    Perplexity Decider V1.1 27B switched to Chandelure1,519 tok · 1.6 s · $0.0000

    98% SWITCH: chandelure, 2% MOVE: closecombat

    Muse Spark 1.3 used Nastyplot4,132 tok · 29.8 s · $0.0007

    Gholdengo is immune to Close Combat, so Annihilape is in a bad matchup and will likely switch out. Nasty Plot takes the free turn to set up for a sweep.

    Reasoning trace (50 words)
    Analyzing type matchups and move effectiveness to determine the optimal battle action.Evaluating Rage Fist damage and Defiant risk before choosing between Nasty Plot and Shadowball.Assessing Protect for scouting and speed uncertainty versus immediate Shadowball or Nasty Plot.Evaluating Nasty Plot on a predicted switch against Close Combat lock and team matchups.
  8. Turn 7
    Perplexity Decider V1.1 27B used Fireblastmega1,970 tok · 0.6 s · $0.0000

    72% MOVE: fireblast [MEGA], 18% MOVE: shadowball [MEGA], 4% MOVE: fireblast

    Muse Spark 1.3 used Shadowball4,108 tok · 23.5 s · $0.0007

    At +2, super-effective Shadow Ball should knock out frail Chandelure. Gholdengo has the base speed edge, so attack before taking a super-effective hit.

    Reasoning trace (37 words)
    Analyzing Pokémon battle state to select one legal action based on speed, knockout potential, or matchup.Evaluating speed uncertainty and type matchup to choose between shadowball and makeitrain.Assessing KO odds and speed uncertainty to weigh attacking versus switching.
    Perplexity Decider V1.1 27B switched to Annihilape

    100% SWITCH: annihilape

  9. Turn 8
    Perplexity Decider V1.1 27B used Earthquake1,461 tok · 0.5 s · $0.0000

    97% MOVE: earthquake, 3% MOVE: phantomforce, 0% MOVE: closecombat

    Muse Spark 1.3 used Shadowball2,732 tok · 32.1 s · $0.0004

    Gholdengo is immune to Close Combat and already at +2 SpA, so Annihilape's revealed move can't touch it. +2 Shadow Ball is super effective and should knockout before Rage Fist can stack.

    Reasoning trace (25 words)
    Evaluating Pokemon type matchups and move effectiveness to determine the optimal action.Comparing Shadow Ball and Make It Rain damage while weighing the SpA boost loss.