Matches · 2026-10-11 · rules version c4
Perplexity Decider V1.1 27B vs Muse Spark 1.3
Muse Spark 1.3 won in 6 turns · 2 min wall clock · 41,855 tokens · $0.005
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewPerplexity Decider V1.1 27B brought
Annihilape,tinkaton,chandelureLead: 40% BRING: annihilape, 24% BRING: tinkaton, 15% BRING: palafin Pick 2: 37% BRING: tinkaton, 27% BRING: chandelure, 20% BRING: palafin Pick 3: 45% BRING: chandelure, 31% BRING: palafin, 13% BRING: incineroar
Muse Spark 1.3 broughtGholdengo,primarina,garchompGholdengo leads well because Ghost immunity beats Fake Out and Good as Gold blocks Incineroar utility. Primarina checks Palafin and Annihilape, while fast Garchomp outspeeds and knocks out Chandelure and Incineroar.
Reasoning trace (53 words)
Following Pokémon battle rules to select a single legal action based on speed, knockout, and matchup factors.Selecting three Pokémon from the team under the bring-order and lead constraints.Evaluating type coverage and abilities against the opponent’s core to finalize the three-Pokémon selection.Assessing speed tiers and lead matchups to replace Incineroar with Garchomp for coverage.
- Turn 1Perplexity Decider V1.1 27B used
Earthquake87% MOVE: earthquake, 9% MOVE: phantomforce, 3% SWITCH: tinkaton
Muse Spark 1.3 usedShadowballGholdengo is immune to Fighting, so Annihilape must rely on Rage Fist. Shadow Ball is super effective with STAB and no drawback. It threatens a knockout before Rage Fist scales.
Reasoning trace (49 words)
Evaluating the optimal first turn move for Gholdengo against an unknown Annihilape while considering opponent team composition and ability risks.Assessing type matchups and ability interactions to rule out Defiant and Taunt risks.Evaluating Shadow Ball versus Make It Rain and Nasty Plot against likely switches and Good as Gold interactions.
- Turn 2Perplexity Decider V1.1 27B used
Earthquake94% MOVE: earthquake, 4% SWITCH: tinkaton, 1% SWITCH: chandelure
Muse Spark 1.3 switched toGarchompGholdengo risks being outsped and knocked out before it can finish 8% Annihilape. Garchomp is faster than any Annihilape and easily survives a hit, so switching preserves Gholdengo.
Reasoning trace (50 words)
Evaluating damage calculations and move priority to confirm Shadow Ball secures the KO before Annihilape can act.Assessing priority move risk and type matchups for the remaining low-HP threat.Evaluating switch versus protect options given uncertain speed and low-HP threat damage.Selecting Garchomp to absorb the hit and secure a speed-advantaged revenge KO.
- Turn 3Perplexity Decider V1.1 27B switched to
Tinkaton52% SWITCH: tinkaton, 31% MOVE: earthquake, 16% SWITCH: chandelure
Muse Spark 1.3 usedEarthquakeGarchomp is faster than Annihilape and Annihilape is at 8% HP, so any attack should knock it out before it moves. Earthquake hits harder than Dragon Claw and hits all likely switch-ins.
Reasoning trace (41 words)
Evaluating Pokémon Champions turn rules and selecting a single legal action under output constraints.Selecting a single legal move to finish the low-HP opponent while preserving the mega option.Evaluating Earthquake versus Dragon Claw against likely switches and speed loss from Mega Evolution.
Perplexity Decider V1.1 27B switched toChandelure99% SWITCH: chandelure, 1% SWITCH: annihilape
- Turn 4Perplexity Decider V1.1 27B used
Energyballmega42% MOVE: energyball [MEGA], 19% MOVE: shadowball [MEGA], 19% MOVE: calmmind [MEGA]
Muse Spark 1.3 usedEarthquakemegaGarchomp outspeeds Chandelure, so speed is the deciding factor. Earthquake is super effective and should knockout before it moves. Mega Evolving guarantees the KO while still staying faster.
Reasoning trace (35 words)
Following Pokémon battle rules to select a single legal action with concise reasoning and format.Selecting Earthquake as the only legal move under current battle constraints.Evaluating Mega Evolution tradeoffs for guaranteed KO versus future speed matchup.
Perplexity Decider V1.1 27B switched toAnnihilape100% SWITCH: annihilape
- Turn 5Perplexity Decider V1.1 27B used
Icepunch95% MOVE: icepunch, 4% MOVE: closecombat, 1% MOVE: earthquake
Muse Spark 1.3 usedEarthquakeWe outspeed Annihilape and it is at 8% HP, so a faster attack should secure the knockout before it moves.
Reasoning trace (30 words)
Analyzing Pokémon battle constraints and selecting a single legal action based on speed, knockout potential, or matchup.Evaluating remaining legal moves for Mega Garchomp against Annihilape given speed and type matchup.
Muse Spark 1.3 switched toPrimarinaAnnihilape is at 8% HP so either switch-in should secure the knockout next turn. Primarina at full HP is the safe switch to tank Earthquake or Ice Punch, while low Gholdengo risks a bad matchup knockout.
Reasoning trace (42 words)
Analyzing Pokémon battle state to select the single best legal action based on speed, knockout potential, or bad matchup.Defining the fallback rule to use the first legal move after a failed retry.Evaluating Primarina versus Gholdengo for the safer switch against low-HP Annihilape.
- Turn 6Perplexity Decider V1.1 27B used
Icepunch100% MOVE: icepunch
Muse Spark 1.3 usedMoonblastOpponent is faster but at 8% HP. Moonblast is super effective and should guarantee the knockout before taking another hit.
Reasoning trace (30 words)
Evaluating type matchups and speed to determine if Primarina can KO Annihilape before taking a hit.Assessing Rage Fist damage scaling and move priority to confirm Primarina survives the first hit.