Matches · 2026-10-11 · rules version c4

Perplexity Decider V1.1 27B vs Muse Spark 1.3

Player 1
Perplexity Decider V1.1 27B's team
autopilot 0%
Player 2 · winner
Muse Spark 1.3's team
autopilot 0%

Muse Spark 1.3 won in 6 turns · 2 min wall clock · 41,855 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Perplexity Decider V1.1 27B brought Annihilape,tinkaton,chandelure5,623 tok · 1.3 s · $0.0001

    Lead: 40% BRING: annihilape, 24% BRING: tinkaton, 15% BRING: palafin Pick 2: 37% BRING: tinkaton, 27% BRING: chandelure, 20% BRING: palafin Pick 3: 45% BRING: chandelure, 31% BRING: palafin, 13% BRING: incineroar

    Muse Spark 1.3 brought Gholdengo,primarina,garchomp4,577 tok · 24.2 s · $0.0007

    Gholdengo leads well because Ghost immunity beats Fake Out and Good as Gold blocks Incineroar utility. Primarina checks Palafin and Annihilape, while fast Garchomp outspeeds and knocks out Chandelure and Incineroar.

    Reasoning trace (53 words)
    Following Pokémon battle rules to select a single legal action based on speed, knockout, and matchup factors.Selecting three Pokémon from the team under the bring-order and lead constraints.Evaluating type coverage and abilities against the opponent’s core to finalize the three-Pokémon selection.Assessing speed tiers and lead matchups to replace Incineroar with Garchomp for coverage.
  2. Turn 1
    Perplexity Decider V1.1 27B used Earthquake1,360 tok · 0.5 s · $0.0000

    87% MOVE: earthquake, 9% MOVE: phantomforce, 3% SWITCH: tinkaton

    Muse Spark 1.3 used Shadowball3,198 tok · 17.3 s · $0.0005

    Gholdengo is immune to Fighting, so Annihilape must rely on Rage Fist. Shadow Ball is super effective with STAB and no drawback. It threatens a knockout before Rage Fist scales.

    Reasoning trace (49 words)
    Evaluating the optimal first turn move for Gholdengo against an unknown Annihilape while considering opponent team composition and ability risks.Assessing type matchups and ability interactions to rule out Defiant and Taunt risks.Evaluating Shadow Ball versus Make It Rain and Nasty Plot against likely switches and Good as Gold interactions.
  3. Turn 2
    Perplexity Decider V1.1 27B used Earthquake1,254 tok · 0.5 s · $0.0000

    94% MOVE: earthquake, 4% SWITCH: tinkaton, 1% SWITCH: chandelure

    Muse Spark 1.3 switched to Garchomp3,779 tok · 26.3 s · $0.0006

    Gholdengo risks being outsped and knocked out before it can finish 8% Annihilape. Garchomp is faster than any Annihilape and easily survives a hit, so switching preserves Gholdengo.

    Reasoning trace (50 words)
    Evaluating damage calculations and move priority to confirm Shadow Ball secures the KO before Annihilape can act.Assessing priority move risk and type matchups for the remaining low-HP threat.Evaluating switch versus protect options given uncertain speed and low-HP threat damage.Selecting Garchomp to absorb the hit and secure a speed-advantaged revenge KO.
  4. Turn 3
    Perplexity Decider V1.1 27B switched to Tinkaton1,403 tok · 0.5 s · $0.0000

    52% SWITCH: tinkaton, 31% MOVE: earthquake, 16% SWITCH: chandelure

    Muse Spark 1.3 used Earthquake3,475 tok · 22.5 s · $0.0005

    Garchomp is faster than Annihilape and Annihilape is at 8% HP, so any attack should knock it out before it moves. Earthquake hits harder than Dragon Claw and hits all likely switch-ins.

    Reasoning trace (41 words)
    Evaluating Pokémon Champions turn rules and selecting a single legal action under output constraints.Selecting a single legal move to finish the low-HP opponent while preserving the mega option.Evaluating Earthquake versus Dragon Claw against likely switches and speed loss from Mega Evolution.
    Perplexity Decider V1.1 27B switched to Chandelure1,294 tok · 0.6 s · $0.0000

    99% SWITCH: chandelure, 1% SWITCH: annihilape

  5. Turn 4
    Perplexity Decider V1.1 27B used Energyballmega1,864 tok · 0.5 s · $0.0000

    42% MOVE: energyball [MEGA], 19% MOVE: shadowball [MEGA], 19% MOVE: calmmind [MEGA]

    Muse Spark 1.3 used Earthquakemega3,987 tok · 19.4 s · $0.0006

    Garchomp outspeeds Chandelure, so speed is the deciding factor. Earthquake is super effective and should knockout before it moves. Mega Evolving guarantees the KO while still staying faster.

    Reasoning trace (35 words)
    Following Pokémon battle rules to select a single legal action with concise reasoning and format.Selecting Earthquake as the only legal move under current battle constraints.Evaluating Mega Evolution tradeoffs for guaranteed KO versus future speed matchup.
    Perplexity Decider V1.1 27B switched to Annihilape

    100% SWITCH: annihilape

  6. Turn 5
    Perplexity Decider V1.1 27B used Icepunch1,350 tok · 0.5 s · $0.0000

    95% MOVE: icepunch, 4% MOVE: closecombat, 1% MOVE: earthquake

    Muse Spark 1.3 used Earthquake3,106 tok · 11.9 s · $0.0005

    We outspeed Annihilape and it is at 8% HP, so a faster attack should secure the knockout before it moves.

    Reasoning trace (30 words)
    Analyzing Pokémon battle constraints and selecting a single legal action based on speed, knockout potential, or matchup.Evaluating remaining legal moves for Mega Garchomp against Annihilape given speed and type matchup.
    Muse Spark 1.3 switched to Primarina3,119 tok · 11.6 s · $0.0005

    Annihilape is at 8% HP so either switch-in should secure the knockout next turn. Primarina at full HP is the safe switch to tank Earthquake or Ice Punch, while low Gholdengo risks a bad matchup knockout.

    Reasoning trace (42 words)
    Analyzing Pokémon battle state to select the single best legal action based on speed, knockout potential, or bad matchup.Defining the fallback rule to use the first legal move after a failed retry.Evaluating Primarina versus Gholdengo for the safer switch against low-HP Annihilape.
  7. Turn 6
    Perplexity Decider V1.1 27B used Icepunch

    100% MOVE: icepunch

    Muse Spark 1.3 used Moonblast2,466 tok · 10.2 s · $0.0004

    Opponent is faster but at 8% HP. Moonblast is super effective and should guarantee the knockout before taking another hit.

    Reasoning trace (30 words)
    Evaluating type matchups and speed to determine if Primarina can KO Annihilape before taking a hit.Assessing Rage Fist damage scaling and move priority to confirm Primarina survives the first hit.