Matches · 2026-10-11 · rules version c4
Muse Spark 1.3 vs Drex v1.5
Muse Spark 1.3 won in 8 turns · 3 min wall clock · 47,404 tokens · $0.004
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Decisions
- Team previewDrex v1.5 brought
Garchomp,dragapult,kommooLead: 40% BRING: garchomp, 35% BRING: dragapult, 10% BRING: hydreigon Pick 2: 33% BRING: dragapult, 25% BRING: kommoo, 24% BRING: hydreigon Pick 3: 37% BRING: kommoo, 30% BRING: hydreigon, 21% BRING: gliscor
Muse Spark 1.3 broughtIncineroar,primarina,dragoniteOpponent is 4x Dragon so Fairy immunity and Ice coverage are deciding. Primarina walls Dragon moves and KOs them, Dragonite outspeeds and KOs with Ice Punch. Incineroar leads to blunt fast physical threats with Intimidate + Fake Out.
Reasoning trace (40 words)
Applying Pokémon battle rules to select a single legal action under output format constraints.Extending team selection to three Pokémon and enforcing the required output format.Selecting Primarina, Dragonite, and Incineroar as the three Pokémon and ordering Incineroar first for the lead.
- Turn 1Drex v1.5 used
Earthquake53% MOVE: earthquake, 15% MOVE: stoneedge, 14% MOVE: stealthrock
Muse Spark 1.3 usedFakeoutIncineroar is slower and in a bad matchup vs Garchomp Earthquake, but Fake Out has +3 priority. Flinching turn 1 stops an attack or Swords Dance for free chip.
Reasoning trace (38 words)
Evaluating turn-one options for Incineroar versus Garchomp and weighing Fake Out priority against other moves.Assessing Parting Shot pivot timing and type-effectiveness against Garchomp.Evaluating Fake Out priority flinch versus immediate Parting Shot given speed disadvantage and potential knockout risk.
- Turn 2Drex v1.5 used
Earthquake54% MOVE: earthquake, 13% MOVE: stoneedge, 12% MOVE: stealthrock
Muse Spark 1.3 usedPartingshotFlare Blitz is resisted and triggers Rough Skin plus recoil, a bad matchup to stay in. Parting Shot weakens Garchomp further and pivots safely into Dragonite for an Ice Punch knockout.
Reasoning trace (29 words)
Evaluating type matchups and Intimidate effects to choose the optimal turn 2 action against Garchomp and Incineroar.Assessing damage ranges and resistances to validate Primarina and Dragonite switch-ins against Garchomp.
Muse Spark 1.3 switched toDragoniteDragonite is immune to Earthquake, Garchomp's only revealed move, making it the safe switch-in. Multiscale at full HP protects it if Garchomp has a Dragon or Rock coverage move instead.
Reasoning trace (30 words)
Evaluating a Pokémon switch between Primarina and Dragonite against Garchomp by comparing type matchups and damage calculations.Comparing Primarina and Dragonite matchups against Garchomp by factoring type immunities and ability effects.
- Turn 3Drex v1.5 used
Dragontail33% MOVE: dragontail, 23% MOVE: stoneedge, 14% MOVE: stealthrock
Muse Spark 1.3 usedIcepunchIce Punch is 4x super effective and should knockout the 76% Garchomp. Dragonite is immune to Earthquake and still has Multiscale, so it survives even if outsped. Staying non-Mega preserves Multiscale.
Reasoning trace (29 words)
Evaluating a speed-tie risk and damage calculation to decide whether Ice Punch secures a KO on Garchomp.Identifying a Ground-type immunity that removes the KO risk from the revealed move.
Drex v1.5 switched toDragapult51% SWITCH: dragapult, 49% SWITCH: kommoo
- Turn 4Drex v1.5 used
Shadowball34% MOVE: shadowball, 27% SWITCH: kommoo, 27% MOVE: dragontail
Muse Spark 1.3 switched toPrimarinaDragapult is likely faster than Dragonite and threatens a knockout with Dragon STAB now that Multiscale is broken. This is a bad matchup to stay in. Primarina is immune to Dragon and threatens back.
Reasoning trace (45 words)
Analyzing Pokémon battle state to select the single best turn action under speed, knockout, and matchup constraints.Evaluating speed tie risk and mega evolution against unknown dragapult moves and remaining team.Assessing switch to primarina versus mega ice punch given speed disadvantage and ghost immunity to extremespeed.
- Turn 5Drex v1.5 used
Shadowball65% MOVE: shadowball, 35% SWITCH: kommoo
Muse Spark 1.3 usedMoonblastDragapult outspeeds Primarina, but Primarina survives Shadow Ball easily from 77%. Moonblast is super effective and threatens a knockout on frail Dragapult.
Reasoning trace (30 words)
Analyzing type matchups and damage to choose between attacking, using calm mind, or switching to Dragonite against faster Dragapult.Evaluating Moonblast damage versus Dragapult and the risk of switching to Dragonite.
Drex v1.5 switched toKommo-o100% SWITCH: kommoo
- Turn 6Drex v1.5 used
Earthquake85% MOVE: earthquake, 7% MOVE: stealthrock, 5% MOVE: focusblast
Muse Spark 1.3 usedMoonblastMoonblast is 4x super effective and should knock out Kommo-o. Primarina is immune to Dragon and resists Fighting, so staying in is safe, while Dragonite would risk a Dragon weakness.
Reasoning trace (26 words)
Evaluating a 4x super effective Moonblast KO versus Kommo-o's faster potential attack on Primarina.Assessing a priority switch via Flip Turn against a potential first-strike Poison move.
- Turn 7Drex v1.5 used
Earthquake81% MOVE: earthquake, 8% MOVE: stealthrock, 7% MOVE: dragontail
Muse Spark 1.3 switched toDragonitePrimarina is slower than Kommo-o and at 35 HP will likely be knocked out by Earthquake before it can attack. Dragonite is immune to Earthquake, so switching preserves Primarina.
Reasoning trace (47 words)
Evaluating the battle state to decide the optimal move given Primarina’s low HP and Kommo-o’s near-faint status with a consumed Focus Sash.Analyzing move priority and type matchups to weigh switching to Dragonite against attacking.Concluding a switch to Dragonite is optimal due to speed disadvantage and Earthquake immunity.
- Turn 8Drex v1.5 used
Dragontail68% MOVE: dragontail, 17% MOVE: stealthrock, 9% MOVE: earthquake
Muse Spark 1.3 usedExtremespeedKommo-o is at 1% after its Focus Sash, so any damage knocks it out. ExtremeSpeed has +2 priority so it wins the speed tie and secures the KO.
Reasoning trace (27 words)
Evaluating battle state to confirm ExtremeSpeed KO and ruling out Mega Evolution.Confirming ExtremeSpeed KO without Mega Evolution given Kommo-o has no priority and is at 1% HP.