Matches · 2026-10-11 · rules version c4

Muse Spark 1.3 vs Drex v1.5

Player 1 · winner
Muse Spark 1.3's team
autopilot 0%
Player 2
Drex v1.5's team
autopilot 0%

Muse Spark 1.3 won in 7 turns · 3 min wall clock · 47,367 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Drex v1.5 brought Garchomp,dragapult,kommoo5,390 tok · 4.3 s

    Lead: 40% BRING: garchomp, 35% BRING: dragapult, 10% BRING: hydreigon Pick 2: 33% BRING: dragapult, 25% BRING: kommoo, 24% BRING: hydreigon Pick 3: 37% BRING: kommoo, 30% BRING: hydreigon, 21% BRING: gliscor

    Muse Spark 1.3 brought Incineroar,primarina,kingambit3,936 tok · 21.3 s · $0.0006

    Opponent is dragon-heavy so Fairy and Steel resistances are the deciding factor. Primarina threatens Garchomp, Kommoo, and Hydreigon with Moonblast. Kingambit walls Dragapult STABs, and Incineroar lead gives Intimidate plus safe pivot.

    Reasoning trace (41 words)
    Analyzing Pokémon Champions battle rules and formatting requirements for the turn decision output.Selecting three Pokémon and ordering the lead based on the opponent's dragon-heavy team composition.Evaluating lead and core synergy against a dragon-heavy team, favoring Incineroar pivot with Primarina and Kingambit.
  2. Turn 1
    Drex v1.5 used Earthquake1,294 tok · 0.5 s

    53% MOVE: earthquake, 15% MOVE: stoneedge, 14% MOVE: stealthrock

    Muse Spark 1.3 used Fakeout2,246 tok · 9.9 s · $0.0003

    Garchomp is faster and threatens a strong Earthquake, so speed is the deciding factor. Fake Out has +3 priority to flinch it before it moves.

    Reasoning trace (34 words)
    Evaluating turn-one move choice between Fake Out and alternatives for Incineroar versus Garchomp under speed and type matchup constraints.Comparing Fake Out flinch utility against Parting Shot pivot value given Garchomp's speed and type coverage.
  3. Turn 2
    Drex v1.5 used Earthquake1,370 tok · 0.5 s

    54% MOVE: earthquake, 13% MOVE: stoneedge, 12% MOVE: stealthrock

    Muse Spark 1.3 used Partingshot3,764 tok · 20.2 s · $0.0006

    Incineroar is slower than Garchomp and its Flare Blitz is resisted, so this is a bad matchup to stay in. Parting Shot further drops its offenses and pivots out safely while keeping Incineroar healthy.

    Reasoning trace (54 words)
    Analyzing Pokémon Champions turn rules and formatting constraints to select the single best legal action.Evaluating legal moves against Garchomp while accounting for Intimidate and flinch state.Assessing type matchups and switch options to counter Garchomp's speed and STAB coverage.Evaluating Parting Shot versus a hard switch to balance debuffing and safe momentum against a faster threat.
    Muse Spark 1.3 switched to Primarina2,766 tok · 14.0 s · $0.0004

    Kingambit has a bad matchup into Earthquake and is slower than Garchomp, so it risks a knockout. Primarina is immune to Dragon and should survive a -1 Earthquake to threaten a likely knockout with Moonblast.

    Reasoning trace (34 words)
    Summarizing the trace by noting the role as a competitive Pokémon advisor, the turn-based decision constraints, and the required single-action output format.Evaluating Primarina and Kingambit switch options against a weakened Garchomp under single-action constraints.
  4. Turn 3
    Drex v1.5 used Earthquake1,546 tok · 0.6 s

    34% MOVE: earthquake, 24% MOVE: stealthrock, 14% SWITCH: kommoo

    Muse Spark 1.3 used Moonblast3,562 tok · 20.1 s · $0.0005

    Garchomp is faster and threatens Earthquake, but Kingambit is weak to Ground so switching is a bad matchup. Moonblast is super effective, STAB, non-contact to avoid Rough Skin, and should knockout Garchomp from 76%.

    Reasoning trace (39 words)
    Evaluating type matchups and move damage to choose the optimal action between Primarina and Garchomp.Estimating damage ranges to confirm Primarina survives Garchomp's Earthquake before KOing it.Comparing Moonblast and Sparkling Aria damage and type coverage against Garchomp and potential switches.
    Drex v1.5 switched to Kommo-o1,305 tok · 0.5 s

    53% SWITCH: kommoo, 47% SWITCH: dragapult

  5. Turn 4
    Drex v1.5 switched to Dragapult1,568 tok · 0.5 s

    47% SWITCH: dragapult, 35% MOVE: earthquake, 9% MOVE: stealthrock

    Muse Spark 1.3 used Moonblast3,308 tok · 12.1 s · $0.0005

    Kommo-o moves first, but its Dragon STAB is immune and Fighting is resisted by Primarina. Moonblast is 4x super effective for a likely knockout. Switching to Kingambit is a bad matchup with 4x Fighting weakness.

    Reasoning trace (44 words)
    Evaluating speed, knockout potential, and matchup to select the single best legal action under the format constraints.Assessing Kommo-o's type coverage and Primarina's survivability to choose the next legal move.Evaluating damage and speed to confirm Moonblast as the safe KO despite Kommo-o's possible Poison coverage.
    Drex v1.5 switched to Kommo-o

    100% SWITCH: kommoo

  6. Turn 5
    Drex v1.5 used Earthquake1,506 tok · 0.5 s

    71% MOVE: earthquake, 15% MOVE: stealthrock, 9% MOVE: dragontail

    Muse Spark 1.3 used Moonblast4,718 tok · 28.9 s · $0.0007

    Kommo-o moves first but Moonblast is 4x super effective for a likely knockout to win the game. Switching to Kingambit is a bad matchup with 4x Fighting weakness.

    Reasoning trace (51 words)
    Evaluating speed, knockout potential, and matchup to select the single best legal action within format constraints.Identifying the remaining opponent as Kommo-o and validating the legal move under format constraints.Evaluating damage and speed to confirm Moonblast KOes Kommo-o before taking a hit.Assessing coverage move risk and KO guarantees for the final turn.
  7. Turn 6
    Drex v1.5 used Earthquake1,476 tok · 0.5 s

    74% MOVE: earthquake, 13% MOVE: dragontail, 9% MOVE: stealthrock

    Muse Spark 1.3 switched to Kingambit3,103 tok · 15.9 s · $0.0004

    Opponent is faster and Earthquake would knockout 14 HP Primarina before it moves. Switching preserves Primarina while Focus Sash guarantees Kingambit survives the super-effective hit.

    Reasoning trace (46 words)
    Evaluating Primarina's move options against a 1% HP Kommo-o with a consumed Focus Sash while accounting for speed disadvantage.Assessing a switch to Kingambit to avoid a speed disadvantage and preserve Primarina.Evaluating that switching preserves Primarina since the opponent outspeeds and would KO before a move resolves.
  8. Turn 7
    Drex v1.5 used Focusblast1,585 tok · 0.6 s

    52% MOVE: focusblast, 44% MOVE: earthquake, 2% MOVE: stealthrock

    Muse Spark 1.3 used Suckerpunch2,924 tok · 16.1 s · $0.0004

    Kingambit is slower than Kommo-o and at risk from another Earthquake, so priority is the deciding factor. Sucker Punch should knock out the 1% Kommo-o before it moves if it attacks.

    Reasoning trace (25 words)
    Evaluating Kingambit's move options against a 1% HP Kommo-o while accounting for speed and priority.Assessing Sucker Punch priority versus non-attacking moves and Focus Sash state.